Item.action
Different values: 1170
=====================================
object {Item.action}
    _id : string {Item.action._id} (all different values)
    img : string {Item.action.img} (10 different values)
        'systems/pf2e/icons/actions/Passive.webp' (x511)
        'systems/pf2e/icons/actions/OneAction.webp' (x266)
        'systems/pf2e/icons/actions/TwoActions.webp' (x154)
        'systems/pf2e/icons/actions/Reaction.webp' (x129)
        'systems/pf2e/icons/actions/FreeAction.webp' (x68)
        'systems/pf2e/icons/actions/ThreeActions.webp' (x29)
        'systems/pf2e/icons/default-icons/action.svg' (x9)
        'systems/pf2e/icons/actions/LongerAction.webp' (x2)
        'icons/skills/targeting/target-glowing-yellow.webp' (x1)
        'icons/magic/symbols/elements-air-earth-fire-water.webp' (x1)
    name : string {Item.action.name} (1155 different values)
    system : object {Item.action.system}
        actionType : object {Item.action.system.actionType}
            value : string {Item.action.system.actionType.value} (4 different values)
                'passive' (x518)
                'action' (x453)
                'reaction' (x130)
                'free' (x69)
        actions : object {Item.action.system.actions}
            [value] : integer {Item.action.system.actions.value} (3 different values)
                1 (x272)
                2 (x152)
                3 (x29)
        [category] : string {Item.action.system.category} (4 different values)
            'offensive' (x496)
            'interaction' (x301)
            'defensive' (x181)
            'familiar' (x111)
        description : object {Item.action.system.description}
            [gm] : string {Item.action.system.description.gm} (same value: '<p><strong>Themes</strong>: @Check[religion,society|dc:28|showDC:gm] - Note that a lore skill can be used at your discretion</p>
            <p><strong>Exhibits</strong>: @Check[athletics,crafting,nature|dc:28]</p>
            <p><strong>Pageantry</strong>: @Check[crafting,deception,performance|dc:28]</p>
            <p><strong>Revelers</strong>: @Check[diplomacy,intimidation,performance|dc:28]</p>
            <h3><strong>Perform the Processional Results</strong></h3>
            <table class="pf2e">
            <thead>
            <tr>
            <th>Preparation Points</th>
            <th>DC</th>
            <th >XP Earned</th>
            </tr>
            </thead>
            <tbody>
            <tr>
            <td>8 or less</td>
            <td>33</td>
            <td>10 XP</td>
            </tr>
            <tr>
            <td>9-13</td>
            <td>30</td>
            <td>20 XP</td>
            </tr>
            <tr>
            <td>14-18</td>
            <td>28</td>
            <td>40 XP</td>
            </tr>
            <tr>
            <td>19-23</td>
            <td>26</td>
            <td>60 XP</td>
            </tr>
            <tr>
            <td>24 or more</td>
            <td>23</td>
            <td>80 XP</td>
            </tr>
            </tbody>
            </table>
            <p></p>')
            value : string {Item.action.system.description.value} (1165 different values)
        publication : object {Item.action.system.publication}
            license : string {Item.action.system.publication.license} (2 different values)
                'OGL' (x603)
                'ORC' (x567)
            remaster : boolean {Item.action.system.publication.remaster} (2 different values)
                False (x587)
                True (x583)
            title : string {Item.action.system.publication.title} (87 different values)
        rules : ignored (Foundry rules object) {Item.action.system.rules}
        traits : object {Item.action.system.traits}
            [rarity] : string {Item.action.system.traits.rarity} (3 different values)
                'common' (x795)
                'rare' (x1)
                'uncommon' (x1)
            [selected] : object {Item.action.system.traits.selected}
                [auditory] : string {Item.action.system.traits.selected.auditory} (same value: 'Auditory')
                [concentrate] : string {Item.action.system.traits.selected.concentrate} (same value: 'Concentrate')
                [emotion] : string {Item.action.system.traits.selected.emotion} (same value: 'Emotion')
                [exploration] : string {Item.action.system.traits.selected.exploration} (same value: 'Exploration')
                [general] : string {Item.action.system.traits.selected.general} (same value: 'General')
                [linguistic] : string {Item.action.system.traits.selected.linguistic} (same value: 'Linguistic')
                [mental] : string {Item.action.system.traits.selected.mental} (same value: 'Mental')
                [morph] : string {Item.action.system.traits.selected.morph} (same value: 'Morph')
                [primal] : string {Item.action.system.traits.selected.primal} (same value: 'Primal')
                [skill] : string {Item.action.system.traits.selected.skill} (same value: 'Skill')
                [tengu] : string {Item.action.system.traits.selected.tengu} (same value: 'tengu')
                [transmutation] : string {Item.action.system.traits.selected.transmutation} (same value: 'Transmutation')
            value : array<string> {Item.action.system.traits.value}
                Length: min=0 max=7
                Value type: string {Item.action.system.traits.value.[]} (103 different values)
        [deathNote] : boolean {Item.action.system.deathNote} (same value: True)
        [frequency] : object {Item.action.system.frequency}
            max : integer {Item.action.system.frequency.max} (2 different values)
                1 (x125)
                2 (x3)
            per : string {Item.action.system.frequency.per} (6 different values)
                'day' (x67)
                'PT1H' (x30)
                'PT10M' (x13)
                'round' (x9)
                'PT1M' (x7)
                'turn' (x2)
            [value] : integer {Item.action.system.frequency.value} (same value: 1)
        [selfEffect] : object {Item.action.system.selfEffect}
            name : string {Item.action.system.selfEffect.name} (43 different values)
            uuid : string {Item.action.system.selfEffect.uuid} (43 different values)
    type : string {Item.action.type} (same value: 'action')
    [folder] : string {Item.action.folder} (53 different values)