Focus
Different values: 491
=====================================
object {Focus}
    _id : string {Focus._id} (all different values)
    folder : string {Focus.folder} (same value: 'wnvibtD90h7CStDC')
    img : string {Focus.img} (475 different values)
    name : string {Focus.name} (all different values)
    system : object {Focus.system}
        [area] : object {Focus.system.area}
            [details] : string {Focus.system.area.details} (9 different values)
                '5-foot burst or more' (x2)
                '5-foot emanation or more' (x1)
                '15-foot emanation centered on you' (x1)
                '20-foot-radius burst' (x1)
                '30-foot burst or Target' (x1)
                '15-foot emanation, centered on you' (x1)
                '30-foot-radius emanation centered on you' (x1)
                '100-foot emanation which affects you.' (x1)
                'up to two 5-foot bursts that don\'t overlap' (x1)
            type : string {Focus.system.area.type} (7 different values)
                'emanation' (x50)
                'burst' (x26)
                'cone' (x15)
                'square' (x4)
                'cube' (x2)
                'cylinder' (x2)
                'line' (x1)
            value : integer {Focus.system.area.value} (7 different values)
                15 (x22)
                10 (x20)
                5 (x19)
                30 (x17)
                20 (x12)
                60 (x8)
                100 (x2)
        cost : object {Focus.system.cost}
            value : string {Focus.system.cost.value} (same value: '')
        counteraction : boolean {Focus.system.counteraction} (2 different values)
            False (x474)
            True (x17)
        damage : object {Focus.system.damage}
            [0] : object {Focus.system.damage.0}
                [applyMod] : boolean {Focus.system.damage.0.applyMod} (2 different values)
                    False (x86)
                    True (x2)
                [category] : empty
                formula : string {Focus.system.damage.0.formula} (32 different values)
                kinds : array<string> {Focus.system.damage.0.kinds}
                    Length: min=1 max=2
                    Value type: string {Focus.system.damage.0.kinds.[]} (2 different values)
                        'damage' (x79)
                        'healing' (x11)
                [materials] : array<string> {Focus.system.damage.0.materials}
                    Length: min=0 max=1
                    Value type: string {Focus.system.damage.0.materials.[]} (same value: 'silver')
                type : string {Focus.system.damage.0.type} (15 different values)
            [1] : object {Focus.system.damage.1}
                applyMod : boolean {Focus.system.damage.1.applyMod} (same value: False)
                [category] : string {Focus.system.damage.1.category} (same value: 'persistent')
                formula : string {Focus.system.damage.1.formula} (6 different values)
                    '2d6' (x2)
                    '1d4' (x2)
                    '1' (x1)
                    '4d6' (x1)
                    '1d6' (x1)
                    '2d12' (x1)
                kinds : array<string> {Focus.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.1.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.1.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.1.type} (5 different values)
                    'electricity' (x2)
                    'void' (x2)
                    'spirit' (x2)
                    'cold' (x1)
                    'sonic' (x1)
            [44Rog4IqtGnk82au] : object {Focus.system.damage.44Rog4IqtGnk82au}
                applyMod : boolean {Focus.system.damage.44Rog4IqtGnk82au.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.44Rog4IqtGnk82au.formula} (same value: '8d8')
                kinds : array<string> {Focus.system.damage.44Rog4IqtGnk82au.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.44Rog4IqtGnk82au.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.44Rog4IqtGnk82au.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.44Rog4IqtGnk82au.type} (same value: 'force')
            [5e13Bmfh1lyUsnsZ] : object {Focus.system.damage.5e13Bmfh1lyUsnsZ}
                applyMod : boolean {Focus.system.damage.5e13Bmfh1lyUsnsZ.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.5e13Bmfh1lyUsnsZ.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.5e13Bmfh1lyUsnsZ.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.5e13Bmfh1lyUsnsZ.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.5e13Bmfh1lyUsnsZ.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.5e13Bmfh1lyUsnsZ.type} (same value: 'void')
            [65f6xZwo4IJ1ziZn] : object {Focus.system.damage.65f6xZwo4IJ1ziZn}
                applyMod : boolean {Focus.system.damage.65f6xZwo4IJ1ziZn.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.65f6xZwo4IJ1ziZn.formula} (same value: '4d6')
                kinds : array<string> {Focus.system.damage.65f6xZwo4IJ1ziZn.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.65f6xZwo4IJ1ziZn.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.65f6xZwo4IJ1ziZn.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.65f6xZwo4IJ1ziZn.type} (same value: 'slashing')
            [8ansf0q0mmysn22a] : object {Focus.system.damage.8ansf0q0mmysn22a}
                applyMod : boolean {Focus.system.damage.8ansf0q0mmysn22a.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.8ansf0q0mmysn22a.formula} (same value: '4d4')
                kinds : array<string> {Focus.system.damage.8ansf0q0mmysn22a.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.8ansf0q0mmysn22a.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.8ansf0q0mmysn22a.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.8ansf0q0mmysn22a.type} (same value: 'untyped')
            [9wSYsvMyZBn4SR20] : object {Focus.system.damage.9wSYsvMyZBn4SR20}
                applyMod : boolean {Focus.system.damage.9wSYsvMyZBn4SR20.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.9wSYsvMyZBn4SR20.formula} (same value: '16d6')
                kinds : array<string> {Focus.system.damage.9wSYsvMyZBn4SR20.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.9wSYsvMyZBn4SR20.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.9wSYsvMyZBn4SR20.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.9wSYsvMyZBn4SR20.type} (same value: 'force')
            [BfIsx6L1o2ExZVwh] : object {Focus.system.damage.BfIsx6L1o2ExZVwh}
                applyMod : boolean {Focus.system.damage.BfIsx6L1o2ExZVwh.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.BfIsx6L1o2ExZVwh.formula} (same value: '4d10')
                kinds : array<string> {Focus.system.damage.BfIsx6L1o2ExZVwh.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.BfIsx6L1o2ExZVwh.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.BfIsx6L1o2ExZVwh.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.BfIsx6L1o2ExZVwh.type} (same value: 'slashing')
            [BvMfi3GU5iSfheEF] : object {Focus.system.damage.BvMfi3GU5iSfheEF}
                applyMod : boolean {Focus.system.damage.BvMfi3GU5iSfheEF.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.BvMfi3GU5iSfheEF.formula} (same value: '4d6')
                kinds : array<string> {Focus.system.damage.BvMfi3GU5iSfheEF.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.BvMfi3GU5iSfheEF.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.BvMfi3GU5iSfheEF.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.BvMfi3GU5iSfheEF.type} (same value: 'force')
            [DqmI0zlt2l9eMNYJ] : object {Focus.system.damage.DqmI0zlt2l9eMNYJ}
                applyMod : boolean {Focus.system.damage.DqmI0zlt2l9eMNYJ.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.DqmI0zlt2l9eMNYJ.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.DqmI0zlt2l9eMNYJ.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.DqmI0zlt2l9eMNYJ.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.DqmI0zlt2l9eMNYJ.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.DqmI0zlt2l9eMNYJ.type} (same value: 'spirit')
            [GICIEVwjlpO0WPSv] : object {Focus.system.damage.GICIEVwjlpO0WPSv}
                applyMod : boolean {Focus.system.damage.GICIEVwjlpO0WPSv.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.GICIEVwjlpO0WPSv.formula} (same value: '@item.rank')
                kinds : array<string> {Focus.system.damage.GICIEVwjlpO0WPSv.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.GICIEVwjlpO0WPSv.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.GICIEVwjlpO0WPSv.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.GICIEVwjlpO0WPSv.type} (same value: 'poison')
            [GUwgkd9LwISbTZDb] : object {Focus.system.damage.GUwgkd9LwISbTZDb}
                applyMod : boolean {Focus.system.damage.GUwgkd9LwISbTZDb.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.GUwgkd9LwISbTZDb.formula} (same value: '2d6')
                kinds : array<string> {Focus.system.damage.GUwgkd9LwISbTZDb.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.GUwgkd9LwISbTZDb.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.GUwgkd9LwISbTZDb.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.GUwgkd9LwISbTZDb.type} (same value: 'piercing')
            [HmxGQAIhO9ECJTuC] : object {Focus.system.damage.HmxGQAIhO9ECJTuC}
                applyMod : boolean {Focus.system.damage.HmxGQAIhO9ECJTuC.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.HmxGQAIhO9ECJTuC.formula} (same value: '2d6')
                kinds : array<string> {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.HmxGQAIhO9ECJTuC.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.HmxGQAIhO9ECJTuC.type} (same value: 'mental')
            [HrdGl9p9fldy9Nda] : object {Focus.system.damage.HrdGl9p9fldy9Nda}
                applyMod : boolean {Focus.system.damage.HrdGl9p9fldy9Nda.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.HrdGl9p9fldy9Nda.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.HrdGl9p9fldy9Nda.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.HrdGl9p9fldy9Nda.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.HrdGl9p9fldy9Nda.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.HrdGl9p9fldy9Nda.type} (same value: 'void')
            [INFFw4nT75jXjS4B] : object {Focus.system.damage.INFFw4nT75jXjS4B}
                applyMod : boolean {Focus.system.damage.INFFw4nT75jXjS4B.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.INFFw4nT75jXjS4B.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.INFFw4nT75jXjS4B.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.INFFw4nT75jXjS4B.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.INFFw4nT75jXjS4B.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.INFFw4nT75jXjS4B.type} (same value: 'fire')
            [Is7bQgOuT0P4zHZJ] : object {Focus.system.damage.Is7bQgOuT0P4zHZJ}
                applyMod : boolean {Focus.system.damage.Is7bQgOuT0P4zHZJ.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.Is7bQgOuT0P4zHZJ.formula} (same value: '16')
                kinds : array<string> {Focus.system.damage.Is7bQgOuT0P4zHZJ.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.Is7bQgOuT0P4zHZJ.kinds.[]} (same value: 'healing')
                materials : array<> {Focus.system.damage.Is7bQgOuT0P4zHZJ.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.Is7bQgOuT0P4zHZJ.type} (same value: 'untyped')
            [J1hHMzwleLLa292j] : object {Focus.system.damage.J1hHMzwleLLa292j}
                applyMod : boolean {Focus.system.damage.J1hHMzwleLLa292j.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.J1hHMzwleLLa292j.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.J1hHMzwleLLa292j.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.J1hHMzwleLLa292j.kinds.[]} (same value: 'healing')
                materials : array<> {Focus.system.damage.J1hHMzwleLLa292j.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.J1hHMzwleLLa292j.type} (same value: 'untyped')
            [JC32rvRkPjO4AK13] : object {Focus.system.damage.JC32rvRkPjO4AK13}
                applyMod : boolean {Focus.system.damage.JC32rvRkPjO4AK13.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.JC32rvRkPjO4AK13.formula} (same value: '1d8')
                kinds : array<string> {Focus.system.damage.JC32rvRkPjO4AK13.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.JC32rvRkPjO4AK13.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.JC32rvRkPjO4AK13.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.JC32rvRkPjO4AK13.type} (same value: 'slashing')
            [KvRk6TYR4MxpkyHs] : object {Focus.system.damage.KvRk6TYR4MxpkyHs}
                applyMod : boolean {Focus.system.damage.KvRk6TYR4MxpkyHs.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.KvRk6TYR4MxpkyHs.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.KvRk6TYR4MxpkyHs.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.KvRk6TYR4MxpkyHs.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.KvRk6TYR4MxpkyHs.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.KvRk6TYR4MxpkyHs.type} (same value: 'poison')
            [NCkXViQ3UkwGDWOr] : object {Focus.system.damage.NCkXViQ3UkwGDWOr}
                applyMod : boolean {Focus.system.damage.NCkXViQ3UkwGDWOr.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.NCkXViQ3UkwGDWOr.formula} (same value: '2d6')
                kinds : array<string> {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.NCkXViQ3UkwGDWOr.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.NCkXViQ3UkwGDWOr.type} (same value: 'spirit')
            [OxAN5ouL6iu9L10Y] : object {Focus.system.damage.OxAN5ouL6iu9L10Y}
                applyMod : boolean {Focus.system.damage.OxAN5ouL6iu9L10Y.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.OxAN5ouL6iu9L10Y.formula} (same value: '1d6')
                kinds : array<string> {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.OxAN5ouL6iu9L10Y.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.OxAN5ouL6iu9L10Y.type} (same value: 'void')
            [Q5pYqnYJKLLFbsHX] : object {Focus.system.damage.Q5pYqnYJKLLFbsHX}
                applyMod : boolean {Focus.system.damage.Q5pYqnYJKLLFbsHX.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.formula} (same value: '1d6')
                kinds : array<string> {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.Q5pYqnYJKLLFbsHX.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.type} (same value: 'void')
            [QNagy8JdZerltPIt] : object {Focus.system.damage.QNagy8JdZerltPIt}
                applyMod : boolean {Focus.system.damage.QNagy8JdZerltPIt.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.QNagy8JdZerltPIt.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.QNagy8JdZerltPIt.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.QNagy8JdZerltPIt.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.QNagy8JdZerltPIt.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.QNagy8JdZerltPIt.type} (same value: 'mental')
            [Ri9pmfc1Jkvm7j0x] : object {Focus.system.damage.Ri9pmfc1Jkvm7j0x}
                applyMod : boolean {Focus.system.damage.Ri9pmfc1Jkvm7j0x.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.Ri9pmfc1Jkvm7j0x.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.type} (same value: 'bludgeoning')
            [RmRLvyDCmUrdG9Qp] : object {Focus.system.damage.RmRLvyDCmUrdG9Qp}
                applyMod : boolean {Focus.system.damage.RmRLvyDCmUrdG9Qp.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.RmRLvyDCmUrdG9Qp.formula} (same value: '10d6')
                kinds : array<string> {Focus.system.damage.RmRLvyDCmUrdG9Qp.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.RmRLvyDCmUrdG9Qp.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.RmRLvyDCmUrdG9Qp.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.RmRLvyDCmUrdG9Qp.type} (same value: 'bludgeoning')
            [S01QYJk4ki5zDbr9] : object {Focus.system.damage.S01QYJk4ki5zDbr9}
                applyMod : boolean {Focus.system.damage.S01QYJk4ki5zDbr9.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.S01QYJk4ki5zDbr9.formula} (same value: '4d8')
                kinds : array<string> {Focus.system.damage.S01QYJk4ki5zDbr9.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.S01QYJk4ki5zDbr9.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.S01QYJk4ki5zDbr9.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.S01QYJk4ki5zDbr9.type} (same value: 'bludgeoning')
            [SkA0hnMkeRZeHBNT] : object {Focus.system.damage.SkA0hnMkeRZeHBNT}
                applyMod : boolean {Focus.system.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.SkA0hnMkeRZeHBNT.formula} (same value: '18d6')
                kinds : array<string> {Focus.system.damage.SkA0hnMkeRZeHBNT.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.SkA0hnMkeRZeHBNT.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.SkA0hnMkeRZeHBNT.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.SkA0hnMkeRZeHBNT.type} (same value: 'bludgeoning')
            [Z0JV5JoCbMHgKA2k] : object {Focus.system.damage.Z0JV5JoCbMHgKA2k}
                applyMod : boolean {Focus.system.damage.Z0JV5JoCbMHgKA2k.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.Z0JV5JoCbMHgKA2k.formula} (same value: '2d6')
                kinds : array<string> {Focus.system.damage.Z0JV5JoCbMHgKA2k.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.Z0JV5JoCbMHgKA2k.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.Z0JV5JoCbMHgKA2k.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.Z0JV5JoCbMHgKA2k.type} (same value: 'bludgeoning')
            [Z4qB0jL7MHJobesW] : object {Focus.system.damage.Z4qB0jL7MHJobesW}
                applyMod : boolean {Focus.system.damage.Z4qB0jL7MHJobesW.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.Z4qB0jL7MHJobesW.formula} (same value: '4d6')
                kinds : array<string> {Focus.system.damage.Z4qB0jL7MHJobesW.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.Z4qB0jL7MHJobesW.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.Z4qB0jL7MHJobesW.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.Z4qB0jL7MHJobesW.type} (same value: 'spirit')
            [ZJn9o8o0gXmwHkcK] : object {Focus.system.damage.ZJn9o8o0gXmwHkcK}
                applyMod : boolean {Focus.system.damage.ZJn9o8o0gXmwHkcK.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.ZJn9o8o0gXmwHkcK.formula} (same value: '6d8')
                kinds : array<string> {Focus.system.damage.ZJn9o8o0gXmwHkcK.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.ZJn9o8o0gXmwHkcK.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.ZJn9o8o0gXmwHkcK.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.ZJn9o8o0gXmwHkcK.type} (same value: 'sonic')
            [aCPbEUxslprwNRxh] : object {Focus.system.damage.aCPbEUxslprwNRxh}
                applyMod : boolean {Focus.system.damage.aCPbEUxslprwNRxh.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.aCPbEUxslprwNRxh.formula} (same value: '4d6')
                kinds : array<string> {Focus.system.damage.aCPbEUxslprwNRxh.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.aCPbEUxslprwNRxh.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.aCPbEUxslprwNRxh.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.aCPbEUxslprwNRxh.type} (same value: 'mental')
            [bZO38UWAu6Smc087] : object {Focus.system.damage.bZO38UWAu6Smc087}
                applyMod : boolean {Focus.system.damage.bZO38UWAu6Smc087.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.bZO38UWAu6Smc087.formula} (same value: '2d4')
                kinds : array<string> {Focus.system.damage.bZO38UWAu6Smc087.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.bZO38UWAu6Smc087.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.bZO38UWAu6Smc087.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.bZO38UWAu6Smc087.type} (same value: 'spirit')
            [cQxR8sbsuYgdFzKD] : object {Focus.system.damage.cQxR8sbsuYgdFzKD}
                applyMod : boolean {Focus.system.damage.cQxR8sbsuYgdFzKD.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.cQxR8sbsuYgdFzKD.formula} (same value: '2d4')
                kinds : array<string> {Focus.system.damage.cQxR8sbsuYgdFzKD.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.cQxR8sbsuYgdFzKD.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.cQxR8sbsuYgdFzKD.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.cQxR8sbsuYgdFzKD.type} (same value: 'mental')
            [fkGxU6Jk2SdLG1OG] : object {Focus.system.damage.fkGxU6Jk2SdLG1OG}
                applyMod : boolean {Focus.system.damage.fkGxU6Jk2SdLG1OG.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.fkGxU6Jk2SdLG1OG.formula} (same value: '9d6')
                kinds : array<string> {Focus.system.damage.fkGxU6Jk2SdLG1OG.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.fkGxU6Jk2SdLG1OG.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.fkGxU6Jk2SdLG1OG.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.fkGxU6Jk2SdLG1OG.type} (same value: 'void')
            [fl86wl21hskrqrcy] : object {Focus.system.damage.fl86wl21hskrqrcy}
                applyMod : boolean {Focus.system.damage.fl86wl21hskrqrcy.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.fl86wl21hskrqrcy.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.fl86wl21hskrqrcy.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.fl86wl21hskrqrcy.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.fl86wl21hskrqrcy.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.fl86wl21hskrqrcy.type} (same value: 'cold')
            [frm1uBmzLuW6mwMX] : object {Focus.system.damage.frm1uBmzLuW6mwMX}
                applyMod : boolean {Focus.system.damage.frm1uBmzLuW6mwMX.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.frm1uBmzLuW6mwMX.formula} (same value: '6d4')
                kinds : array<string> {Focus.system.damage.frm1uBmzLuW6mwMX.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.frm1uBmzLuW6mwMX.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.frm1uBmzLuW6mwMX.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.frm1uBmzLuW6mwMX.type} (same value: 'poison')
            [hI7EFjOWaaWklCOZ] : object {Focus.system.damage.hI7EFjOWaaWklCOZ}
                applyMod : boolean {Focus.system.damage.hI7EFjOWaaWklCOZ.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.hI7EFjOWaaWklCOZ.formula} (same value: '2d4')
                kinds : array<string> {Focus.system.damage.hI7EFjOWaaWklCOZ.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.hI7EFjOWaaWklCOZ.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.hI7EFjOWaaWklCOZ.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.hI7EFjOWaaWklCOZ.type} (same value: 'mental')
            [j2redl0npv4ehyxz] : object {Focus.system.damage.j2redl0npv4ehyxz}
                applyMod : boolean {Focus.system.damage.j2redl0npv4ehyxz.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.j2redl0npv4ehyxz.formula} (same value: '6d6')
                kinds : array<string> {Focus.system.damage.j2redl0npv4ehyxz.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.j2redl0npv4ehyxz.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.j2redl0npv4ehyxz.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.j2redl0npv4ehyxz.type} (same value: 'mental')
            [ky50hzqhwvdu8luq] : object {Focus.system.damage.ky50hzqhwvdu8luq}
                applyMod : boolean {Focus.system.damage.ky50hzqhwvdu8luq.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.ky50hzqhwvdu8luq.formula} (same value: '2d8')
                kinds : array<string> {Focus.system.damage.ky50hzqhwvdu8luq.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.ky50hzqhwvdu8luq.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.ky50hzqhwvdu8luq.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.ky50hzqhwvdu8luq.type} (same value: 'untyped')
            [mblrszws1jkc5f5f] : object {Focus.system.damage.mblrszws1jkc5f5f}
                applyMod : boolean {Focus.system.damage.mblrszws1jkc5f5f.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.mblrszws1jkc5f5f.formula} (same value: '3d6')
                kinds : array<string> {Focus.system.damage.mblrszws1jkc5f5f.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.mblrszws1jkc5f5f.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.mblrszws1jkc5f5f.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.mblrszws1jkc5f5f.type} (same value: 'bludgeoning')
            [nq1rqbq4e9qh9tfk] : object {Focus.system.damage.nq1rqbq4e9qh9tfk}
                applyMod : boolean {Focus.system.damage.nq1rqbq4e9qh9tfk.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.nq1rqbq4e9qh9tfk.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.nq1rqbq4e9qh9tfk.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.nq1rqbq4e9qh9tfk.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.nq1rqbq4e9qh9tfk.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.nq1rqbq4e9qh9tfk.type} (same value: 'piercing')
            [pO0jWffyBOsayMks] : object {Focus.system.damage.pO0jWffyBOsayMks}
                applyMod : boolean {Focus.system.damage.pO0jWffyBOsayMks.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.pO0jWffyBOsayMks.formula} (same value: '2d8')
                kinds : array<string> {Focus.system.damage.pO0jWffyBOsayMks.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.pO0jWffyBOsayMks.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.pO0jWffyBOsayMks.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.pO0jWffyBOsayMks.type} (same value: 'poison')
            [pwae34vzLdflGiXR] : object {Focus.system.damage.pwae34vzLdflGiXR}
                applyMod : boolean {Focus.system.damage.pwae34vzLdflGiXR.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.pwae34vzLdflGiXR.formula} (same value: '4d6')
                kinds : array<string> {Focus.system.damage.pwae34vzLdflGiXR.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.pwae34vzLdflGiXR.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.pwae34vzLdflGiXR.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.pwae34vzLdflGiXR.type} (same value: 'piercing')
            [qeAvRsIUYQwyitMP] : object {Focus.system.damage.qeAvRsIUYQwyitMP}
                applyMod : boolean {Focus.system.damage.qeAvRsIUYQwyitMP.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.qeAvRsIUYQwyitMP.formula} (same value: '4d6')
                kinds : array<string> {Focus.system.damage.qeAvRsIUYQwyitMP.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.qeAvRsIUYQwyitMP.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.qeAvRsIUYQwyitMP.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.qeAvRsIUYQwyitMP.type} (same value: 'slashing')
            [utw4ddumvvnvuqom] : object {Focus.system.damage.utw4ddumvvnvuqom}
                applyMod : boolean {Focus.system.damage.utw4ddumvvnvuqom.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.utw4ddumvvnvuqom.formula} (same value: '4d4')
                kinds : array<string> {Focus.system.damage.utw4ddumvvnvuqom.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.utw4ddumvvnvuqom.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.utw4ddumvvnvuqom.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.utw4ddumvvnvuqom.type} (same value: 'untyped')
            [vd71gprd4cz7vb2j] : object {Focus.system.damage.vd71gprd4cz7vb2j}
                applyMod : boolean {Focus.system.damage.vd71gprd4cz7vb2j.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.vd71gprd4cz7vb2j.formula} (same value: '4d6')
                kinds : array<string> {Focus.system.damage.vd71gprd4cz7vb2j.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.vd71gprd4cz7vb2j.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.vd71gprd4cz7vb2j.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.vd71gprd4cz7vb2j.type} (same value: 'spirit')
            [vs7xcxeuyzp4tjda] : object {Focus.system.damage.vs7xcxeuyzp4tjda}
                applyMod : boolean {Focus.system.damage.vs7xcxeuyzp4tjda.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.vs7xcxeuyzp4tjda.formula} (same value: '3d12')
                kinds : array<string> {Focus.system.damage.vs7xcxeuyzp4tjda.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.vs7xcxeuyzp4tjda.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.vs7xcxeuyzp4tjda.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.vs7xcxeuyzp4tjda.type} (same value: 'electricity')
            [wmKl5ucMQTyXMxz1] : object {Focus.system.damage.wmKl5ucMQTyXMxz1}
                applyMod : boolean {Focus.system.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.wmKl5ucMQTyXMxz1.formula} (same value: '1d4')
                kinds : array<string> {Focus.system.damage.wmKl5ucMQTyXMxz1.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing')
                materials : array<> {Focus.system.damage.wmKl5ucMQTyXMxz1.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality')
            [wutn1oqihzg6kr0d] : object {Focus.system.damage.wutn1oqihzg6kr0d}
                applyMod : boolean {Focus.system.damage.wutn1oqihzg6kr0d.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.wutn1oqihzg6kr0d.formula} (same value: '3d4')
                kinds : array<string> {Focus.system.damage.wutn1oqihzg6kr0d.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.wutn1oqihzg6kr0d.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.wutn1oqihzg6kr0d.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.wutn1oqihzg6kr0d.type} (same value: 'mental')
            [xmlng4v8ws11x8cn] : object {Focus.system.damage.xmlng4v8ws11x8cn}
                applyMod : boolean {Focus.system.damage.xmlng4v8ws11x8cn.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.xmlng4v8ws11x8cn.formula} (same value: '2d6')
                kinds : array<string> {Focus.system.damage.xmlng4v8ws11x8cn.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.xmlng4v8ws11x8cn.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.xmlng4v8ws11x8cn.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.xmlng4v8ws11x8cn.type} (same value: 'mental')
            [ysOHtkIhiCrE7YVr] : object {Focus.system.damage.ysOHtkIhiCrE7YVr}
                applyMod : boolean {Focus.system.damage.ysOHtkIhiCrE7YVr.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.ysOHtkIhiCrE7YVr.formula} (same value: '2d6')
                kinds : array<string> {Focus.system.damage.ysOHtkIhiCrE7YVr.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.ysOHtkIhiCrE7YVr.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.ysOHtkIhiCrE7YVr.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.ysOHtkIhiCrE7YVr.type} (same value: 'poison')
            [zaWfV7AcltDYyyRz] : object {Focus.system.damage.zaWfV7AcltDYyyRz}
                applyMod : boolean {Focus.system.damage.zaWfV7AcltDYyyRz.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.zaWfV7AcltDYyyRz.formula} (same value: '1d6')
                kinds : array<string> {Focus.system.damage.zaWfV7AcltDYyyRz.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.zaWfV7AcltDYyyRz.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.zaWfV7AcltDYyyRz.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.zaWfV7AcltDYyyRz.type} (same value: 'piercing')
            [zvXU9ZdRVHSORUUn] : object {Focus.system.damage.zvXU9ZdRVHSORUUn}
                applyMod : boolean {Focus.system.damage.zvXU9ZdRVHSORUUn.applyMod} (same value: False)
                [category] : empty
                formula : string {Focus.system.damage.zvXU9ZdRVHSORUUn.formula} (same value: '4d6')
                kinds : array<string> {Focus.system.damage.zvXU9ZdRVHSORUUn.kinds}
                    Length: min=1 max=1
                    Value type: string {Focus.system.damage.zvXU9ZdRVHSORUUn.kinds.[]} (same value: 'damage')
                materials : array<> {Focus.system.damage.zvXU9ZdRVHSORUUn.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {Focus.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'untyped')
        description : object {Focus.system.description}
            value : string {Focus.system.description.value} (all different values)
        duration : object {Focus.system.duration}
            sustained : boolean {Focus.system.duration.sustained} (2 different values)
                False (x409)
                True (x82)
            value : string {Focus.system.duration.value} (28 different values)
        [heightening] : object {Focus.system.heightening}
            [area] : integer {Focus.system.heightening.area} (2 different values)
                0 (x26)
                5 (x2)
            [damage] : object {Focus.system.heightening.damage}
                [0] : string {Focus.system.heightening.damage.0} (14 different values)
                [1] : string {Focus.system.heightening.damage.1} (5 different values)
                    '1' (x3)
                    '1d4' (x1)
                    '1d6' (x1)
                    '2d6' (x1)
                    '1d12' (x1)
                [44Rog4IqtGnk82au] : string {Focus.system.heightening.damage.44Rog4IqtGnk82au} (same value: '1d8')
                [5e13Bmfh1lyUsnsZ] : string {Focus.system.heightening.damage.5e13Bmfh1lyUsnsZ} (same value: '1d4')
                [65f6xZwo4IJ1ziZn] : string {Focus.system.heightening.damage.65f6xZwo4IJ1ziZn} (same value: '2d6')
                [8ansf0q0mmysn22a] : string {Focus.system.heightening.damage.8ansf0q0mmysn22a} (same value: '1d4')
                [BfIsx6L1o2ExZVwh] : string {Focus.system.heightening.damage.BfIsx6L1o2ExZVwh} (same value: '1d10')
                [BvMfi3GU5iSfheEF] : string {Focus.system.heightening.damage.BvMfi3GU5iSfheEF} (same value: '1d6')
                [DqmI0zlt2l9eMNYJ] : string {Focus.system.heightening.damage.DqmI0zlt2l9eMNYJ} (same value: '1d4')
                [GUwgkd9LwISbTZDb] : string {Focus.system.heightening.damage.GUwgkd9LwISbTZDb} (same value: '2d6')
                [HmxGQAIhO9ECJTuC] : string {Focus.system.heightening.damage.HmxGQAIhO9ECJTuC} (same value: '2d6')
                [HrdGl9p9fldy9Nda] : string {Focus.system.heightening.damage.HrdGl9p9fldy9Nda} (same value: '1d4')
                [INFFw4nT75jXjS4B] : string {Focus.system.heightening.damage.INFFw4nT75jXjS4B} (same value: '1d4')
                [Is7bQgOuT0P4zHZJ] : string {Focus.system.heightening.damage.Is7bQgOuT0P4zHZJ} (same value: '8')
                [J1hHMzwleLLa292j] : string {Focus.system.heightening.damage.J1hHMzwleLLa292j} (same value: '1d4')
                [JC32rvRkPjO4AK13] : string {Focus.system.heightening.damage.JC32rvRkPjO4AK13} (same value: '1d8')
                [KvRk6TYR4MxpkyHs] : string {Focus.system.heightening.damage.KvRk6TYR4MxpkyHs} (same value: '1d4')
                [NCkXViQ3UkwGDWOr] : string {Focus.system.heightening.damage.NCkXViQ3UkwGDWOr} (same value: '2d6')
                [OxAN5ouL6iu9L10Y] : string {Focus.system.heightening.damage.OxAN5ouL6iu9L10Y} (same value: '1d6')
                [Q5pYqnYJKLLFbsHX] : string {Focus.system.heightening.damage.Q5pYqnYJKLLFbsHX} (same value: '1d6')
                [QNagy8JdZerltPIt] : string {Focus.system.heightening.damage.QNagy8JdZerltPIt} (same value: '1d4')
                [Ri9pmfc1Jkvm7j0x] : string {Focus.system.heightening.damage.Ri9pmfc1Jkvm7j0x} (same value: '1d4')
                [Z0JV5JoCbMHgKA2k] : string {Focus.system.heightening.damage.Z0JV5JoCbMHgKA2k} (same value: '1d6')
                [Z4qB0jL7MHJobesW] : string {Focus.system.heightening.damage.Z4qB0jL7MHJobesW} (same value: '1d6')
                [ZJn9o8o0gXmwHkcK] : string {Focus.system.heightening.damage.ZJn9o8o0gXmwHkcK} (same value: '1d8')
                [aCPbEUxslprwNRxh] : string {Focus.system.heightening.damage.aCPbEUxslprwNRxh} (same value: '1d6')
                [bZO38UWAu6Smc087] : string {Focus.system.heightening.damage.bZO38UWAu6Smc087} (same value: '2d4')
                [cQxR8sbsuYgdFzKD] : string {Focus.system.heightening.damage.cQxR8sbsuYgdFzKD} (same value: '1d4')
                [fkGxU6Jk2SdLG1OG] : string {Focus.system.heightening.damage.fkGxU6Jk2SdLG1OG} (same value: '1d6')
                [fl86wl21hskrqrcy] : string {Focus.system.heightening.damage.fl86wl21hskrqrcy} (same value: '1d4')
                [frm1uBmzLuW6mwMX] : string {Focus.system.heightening.damage.frm1uBmzLuW6mwMX} (same value: '2d4')
                [hI7EFjOWaaWklCOZ] : string {Focus.system.heightening.damage.hI7EFjOWaaWklCOZ} (same value: '3d4')
                [j2redl0npv4ehyxz] : string {Focus.system.heightening.damage.j2redl0npv4ehyxz} (same value: '1d6')
                [ky50hzqhwvdu8luq] : string {Focus.system.heightening.damage.ky50hzqhwvdu8luq} (same value: '1d8')
                [mblrszws1jkc5f5f] : string {Focus.system.heightening.damage.mblrszws1jkc5f5f} (same value: '1d6')
                [nq1rqbq4e9qh9tfk] : string {Focus.system.heightening.damage.nq1rqbq4e9qh9tfk} (same value: '1d4')
                [pO0jWffyBOsayMks] : string {Focus.system.heightening.damage.pO0jWffyBOsayMks} (same value: '1d8')
                [pwae34vzLdflGiXR] : string {Focus.system.heightening.damage.pwae34vzLdflGiXR} (same value: '2d6')
                [qeAvRsIUYQwyitMP] : string {Focus.system.heightening.damage.qeAvRsIUYQwyitMP} (same value: '1d6')
                [utw4ddumvvnvuqom] : string {Focus.system.heightening.damage.utw4ddumvvnvuqom} (same value: '1d4')
                [vd71gprd4cz7vb2j] : string {Focus.system.heightening.damage.vd71gprd4cz7vb2j} (same value: '1d6')
                [vs7xcxeuyzp4tjda] : string {Focus.system.heightening.damage.vs7xcxeuyzp4tjda} (same value: '1d12')
                [wutn1oqihzg6kr0d] : string {Focus.system.heightening.damage.wutn1oqihzg6kr0d} (same value: '1d4')
                [xmlng4v8ws11x8cn] : string {Focus.system.heightening.damage.xmlng4v8ws11x8cn} (same value: '1d6')
                [ysOHtkIhiCrE7YVr] : string {Focus.system.heightening.damage.ysOHtkIhiCrE7YVr} (same value: '2d6')
                [zaWfV7AcltDYyyRz] : string {Focus.system.heightening.damage.zaWfV7AcltDYyyRz} (same value: '1d6')
                [zvXU9ZdRVHSORUUn] : string {Focus.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6')
            [interval] : integer {Focus.system.heightening.interval} (4 different values)
                1 (x95)
                2 (x30)
                3 (x3)
                4 (x1)
            [levels] : object {Focus.system.heightening.levels}
                [10] : object {Focus.system.heightening.levels.10}
                    damage : object {Focus.system.heightening.levels.10.damage}
                        [0] : object {Focus.system.heightening.levels.10.damage.0}
                            applyMod : boolean {Focus.system.heightening.levels.10.damage.0.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.heightening.levels.10.damage.0.formula} (same value: '3d6')
                            materials : array<> {Focus.system.heightening.levels.10.damage.0.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.heightening.levels.10.damage.0.type} (same value: 'bludgeoning')
                        [1] : object {Focus.system.heightening.levels.10.damage.1}
                            applyMod : boolean {Focus.system.heightening.levels.10.damage.1.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.heightening.levels.10.damage.1.formula} (same value: '3d6')
                            materials : array<> {Focus.system.heightening.levels.10.damage.1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.heightening.levels.10.damage.1.type} (same value: 'void')
                        SkA0hnMkeRZeHBNT : object {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT}
                            applyMod : boolean {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.formula} (same value: '20d6')
                            materials : array<> {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.type} (same value: 'bludgeoning')
                [3] : object {Focus.system.heightening.levels.3}
                    [area] : object {Focus.system.heightening.levels.3.area}
                        type : string {Focus.system.heightening.levels.3.area.type} (2 different values)
                            'cone' (x1)
                            'burst' (x1)
                        value : mixed
                            string {Focus.system.heightening.levels.3.area.value} (same value: '30')
                            integer {Focus.system.heightening.levels.3.area.value} (same value: 20)
                    [damage] : object {Focus.system.heightening.levels.3.damage}
                        wmKl5ucMQTyXMxz1 : object {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1}
                            applyMod : boolean {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.formula} (same value: '3d4')
                            kinds : array<string> {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing')
                            materials : array<> {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality')
                    [range] : object {Focus.system.heightening.levels.3.range}
                        value : string {Focus.system.heightening.levels.3.range.value} (2 different values)
                            '10 feet' (x1)
                            '90 feet' (x1)
                    [target] : object {Focus.system.heightening.levels.3.target}
                        value : string {Focus.system.heightening.levels.3.target.value} (4 different values)
                            '2 creatures' (x1)
                            '10 creatures' (x1)
                            '2 creatures other than you' (x1)
                            'an unattended object with a Bulk of 1 or less' (x1)
                [4] : object {Focus.system.heightening.levels.4}
                    [area] : object {Focus.system.heightening.levels.4.area}
                        areaType : string {Focus.system.heightening.levels.4.area.areaType} (same value: 'emanation')
                        type : string {Focus.system.heightening.levels.4.area.type} (same value: 'burst')
                        value : integer {Focus.system.heightening.levels.4.area.value} (same value: 10)
                    target : object {Focus.system.heightening.levels.4.target}
                        value : string {Focus.system.heightening.levels.4.target.value} (same value: '4 creatures')
                [5] : object {Focus.system.heightening.levels.5}
                    [range] : object {Focus.system.heightening.levels.5.range}
                        value : string {Focus.system.heightening.levels.5.range.value} (2 different values)
                            '100 miles' (x1)
                            '120 feet' (x1)
                    [target] : object {Focus.system.heightening.levels.5.target}
                        value : string {Focus.system.heightening.levels.5.target.value} (3 different values)
                            '2 creatures' (x1)
                            '1 Large or smaller creature' (x1)
                            'an unattended object with a Bulk of 1 or less' (x1)
                    area : object {Focus.system.heightening.levels.5.area}
                        type : string {Focus.system.heightening.levels.5.area.type} (same value: 'burst')
                        value : integer {Focus.system.heightening.levels.5.area.value} (same value: 10)
                [6] : object {Focus.system.heightening.levels.6}
                    area : object {Focus.system.heightening.levels.6.area}
                        type : string {Focus.system.heightening.levels.6.area.type} (same value: 'burst')
                        value : integer {Focus.system.heightening.levels.6.area.value} (2 different values)
                            30 (x1)
                            10 (x1)
                    [damage] : object {Focus.system.heightening.levels.6.damage}
                        wmKl5ucMQTyXMxz1 : object {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1}
                            applyMod : boolean {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.formula} (same value: '6d4')
                            kinds : array<string> {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing')
                            materials : array<> {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality')
                    [range] : object {Focus.system.heightening.levels.6.range}
                        value : string {Focus.system.heightening.levels.6.range.value} (2 different values)
                            '100 miles' (x1)
                            '120 feet' (x1)
                    [target] : object {Focus.system.heightening.levels.6.target}
                        value : string {Focus.system.heightening.levels.6.target.value} (2 different values)
                            '4 creatures' (x1)
                            '3 creatures other than you' (x1)
                [7] : object {Focus.system.heightening.levels.7}
                    [area] : object {Focus.system.heightening.levels.7.area}
                        areaType : string {Focus.system.heightening.levels.7.area.areaType} (2 different values)
                            'emanation' (x1)
                            'cube' (x1)
                        type : string {Focus.system.heightening.levels.7.area.type} (2 different values)
                            'burst' (x1)
                            '' (x1)
                        value : mixed
                            integer {Focus.system.heightening.levels.7.area.value} (same value: 15)
                            string {Focus.system.heightening.levels.7.area.value} (same value: '25')
                    [range] : object {Focus.system.heightening.levels.7.range}
                        value : string {Focus.system.heightening.levels.7.range.value} (2 different values)
                            '80 feet' (x1)
                            '500 miles' (x1)
                    [target] : object {Focus.system.heightening.levels.7.target}
                        value : string {Focus.system.heightening.levels.7.target.value} (2 different values)
                            '1 Huge or smaller creature' (x1)
                            'an unattended object with a Bulk of 2 or less' (x1)
                [8] : object {Focus.system.heightening.levels.8}
                    range : object {Focus.system.heightening.levels.8.range}
                        value : string {Focus.system.heightening.levels.8.range.value} (same value: 'planetary')
                [9] : object {Focus.system.heightening.levels.9}
                    [area] : object {Focus.system.heightening.levels.9.area}
                        type : string {Focus.system.heightening.levels.9.area.type} (same value: 'burst')
                        value : integer {Focus.system.heightening.levels.9.area.value} (same value: 40)
                    [damage] : object {Focus.system.heightening.levels.9.damage}
                        [wmKl5ucMQTyXMxz1] : object {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1}
                            applyMod : boolean {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.formula} (same value: '9d4')
                            kinds : array<string> {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing')
                            materials : array<> {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality')
                    [range] : object {Focus.system.heightening.levels.9.range}
                        value : string {Focus.system.heightening.levels.9.range.value} (same value: '150 feet')
                    [target] : object {Focus.system.heightening.levels.9.target}
                        value : string {Focus.system.heightening.levels.9.target.value} (3 different values)
                            '4 creatures other than you' (x1)
                            'up to 5 creatures' (x1)
                            '4 creatures' (x1)
            [type] : string {Focus.system.heightening.type} (2 different values)
                'interval' (x129)
                'fixed' (x19)
        level : object {Focus.system.level}
            value : integer {Focus.system.level.value} (10 different values)
                1 (x208)
                4 (x99)
                3 (x70)
                5 (x48)
                6 (x21)
                2 (x20)
                7 (x9)
                9 (x8)
                10 (x5)
                8 (x3)
        traits : object {Focus.system.traits}
            rarity : string {Focus.system.traits.rarity} (3 different values)
                'uncommon' (x453)
                'rare' (x27)
                'common' (x11)
            traditions : array<> {Focus.system.traits.traditions}
                Length: min=0 max=0
                Value type: empty
            value : array<string> {Focus.system.traits.value}
                Length: min=1 max=9
                Value type: string {Focus.system.traits.value.[]} (77 different values)
            [selected] : mixed
                object {Focus.system.traits.selected}
                    [auditory] : string {Focus.system.traits.selected.auditory} (same value: 'Auditory')
                    [curse] : string {Focus.system.traits.selected.curse} (same value: 'Curse')
                    [darkness] : string {Focus.system.traits.selected.darkness} (same value: 'Darkness')
                    [death] : string {Focus.system.traits.selected.death} (same value: 'Death')
                    [divination] : string {Focus.system.traits.selected.divination} (same value: 'Divination')
                    [evocation] : string {Focus.system.traits.selected.evocation} (same value: 'Evocation')
                    fire : string {Focus.system.traits.selected.fire} (same value: 'Fire')
                    [cantrip] : string {Focus.system.traits.selected.cantrip} (same value: 'Cantrip')
                    [conjuration] : string {Focus.system.traits.selected.conjuration} (same value: 'Conjuration')
                    [custom] : string {Focus.system.traits.selected.custom} (same value: '')
                    [healing] : string {Focus.system.traits.selected.healing} (same value: 'Healing')
                    [hex] : string {Focus.system.traits.selected.hex} (same value: 'Hex')
                    [illusion] : string {Focus.system.traits.selected.illusion} (same value: 'Illusion')
                    [necromancy] : string {Focus.system.traits.selected.necromancy} (same value: 'Necromancy')
                    [shadow] : string {Focus.system.traits.selected.shadow} (same value: 'Shadow')
                    good : string {Focus.system.traits.selected.good} (same value: 'Good')
                    [teleportation] : string {Focus.system.traits.selected.teleportation} (same value: 'Teleportation')
                    [visual] : string {Focus.system.traits.selected.visual} (same value: 'Visual')
                    [witch] : string {Focus.system.traits.selected.witch} (same value: 'Witch')
                array<> {Focus.system.traits.selected}
                    Length: min=0 max=0
                    Value type: empty
        [overlays] : object {Focus.system.overlays}
            [0e58gcb5dwwddtze] : object {Focus.system.overlays.0e58gcb5dwwddtze}
                _id : string {Focus.system.overlays.0e58gcb5dwwddtze._id} (same value: '0e58gcb5dwwddtze')
                overlayType : string {Focus.system.overlays.0e58gcb5dwwddtze.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.0e58gcb5dwwddtze.sort} (same value: 2)
                system : object {Focus.system.overlays.0e58gcb5dwwddtze.system}
                    damage : object {Focus.system.overlays.0e58gcb5dwwddtze.system.damage}
                        0 : object {Focus.system.overlays.0e58gcb5dwwddtze.system.damage.0}
                            formula : string {Focus.system.overlays.0e58gcb5dwwddtze.system.damage.0.formula} (same value: '1d10+8')
                    heightening : object {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening}
                        damage : object {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening.damage}
                            0 : string {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening.damage.0} (same value: '1d10+8')
                    range : object {Focus.system.overlays.0e58gcb5dwwddtze.system.range}
                        value : string {Focus.system.overlays.0e58gcb5dwwddtze.system.range.value} (same value: '30 feet')
                    time : object {Focus.system.overlays.0e58gcb5dwwddtze.system.time}
                        value : string {Focus.system.overlays.0e58gcb5dwwddtze.system.time.value} (same value: '2')
                    traits : object {Focus.system.overlays.0e58gcb5dwwddtze.system.traits}
                        value : array<string> {Focus.system.overlays.0e58gcb5dwwddtze.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {Focus.system.overlays.0e58gcb5dwwddtze.system.traits.value.[]} (6 different values)
                                'concentrate' (x1)
                                'focus' (x1)
                                'healing' (x1)
                                'manipulate' (x1)
                                'ranger' (x1)
                                'vitality' (x1)
            [2a6Vm4mIjBgrzlO2] : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2}
                name : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of the Void (Vs. Living)')
                overlayType : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                system : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system}
                    damage : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                        Esn7klJ9WRsIFnrE : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                            applyMod : boolean {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
                            kinds : array<string> {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
                            materials : array<> {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
                    defense : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                        save : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                            basic : boolean {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                            statistic : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
                    heightening : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                        damage : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                            Esn7klJ9WRsIFnrE : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
                        interval : integer {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
            [4fq7k05nvyujd8et] : object {Focus.system.overlays.4fq7k05nvyujd8et}
                _id : string {Focus.system.overlays.4fq7k05nvyujd8et._id} (same value: '4fq7k05nvyujd8et')
                overlayType : string {Focus.system.overlays.4fq7k05nvyujd8et.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.4fq7k05nvyujd8et.sort} (same value: 3)
                system : object {Focus.system.overlays.4fq7k05nvyujd8et.system}
                    area : object {Focus.system.overlays.4fq7k05nvyujd8et.system.area}
                        value : string {Focus.system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: '15')
                    time : object {Focus.system.overlays.4fq7k05nvyujd8et.system.time}
                        value : string {Focus.system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: '3')
            [6wf5l1kiwcdtnx6s] : object {Focus.system.overlays.6wf5l1kiwcdtnx6s}
                overlayType : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3)
                system : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system}
                    area : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.area}
                        value : integer {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60)
                    damage : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage}
                        0 : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0}
                            [category] : empty
                            formula : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: '4d6')
                    heightening : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening}
                        damage : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage}
                            0 : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: '2d6')
                    target : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.target}
                        value : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: 'All creatures')
                    time : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.time}
                        value : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: '3')
            [7kXuvyzlvtAyq6rR] : object {Focus.system.overlays.7kXuvyzlvtAyq6rR}
                name : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.name} (same value: 'Shining Starlight Attack (Fortitude)')
                overlayType : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.7kXuvyzlvtAyq6rR.sort} (same value: 1)
                system : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system}
                    damage : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.damage}
                        0 : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.damage.0}
                            [category] : empty
                    defense : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense}
                        save : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save}
                            basic : boolean {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.basic} (same value: True)
                            statistic : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.statistic} (same value: 'fortitude')
                    rules : ignored (Foundry rules object) {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.rules}
            [7ry8vc5rj3vz1053] : object {Focus.system.overlays.7ry8vc5rj3vz1053}
                _id : string {Focus.system.overlays.7ry8vc5rj3vz1053._id} (same value: '7ry8vc5rj3vz1053')
                overlayType : string {Focus.system.overlays.7ry8vc5rj3vz1053.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.7ry8vc5rj3vz1053.sort} (same value: 3)
                system : object {Focus.system.overlays.7ry8vc5rj3vz1053.system}
                    target : object {Focus.system.overlays.7ry8vc5rj3vz1053.system.target}
                        value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.target.value} (same value: '3 living creatures')
                    time : object {Focus.system.overlays.7ry8vc5rj3vz1053.system.time}
                        value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.time.value} (same value: '3')
            [9klvzqocf0qn2pkm] : object {Focus.system.overlays.9klvzqocf0qn2pkm}
                _id : string {Focus.system.overlays.9klvzqocf0qn2pkm._id} (same value: '9klvzqocf0qn2pkm')
                overlayType : string {Focus.system.overlays.9klvzqocf0qn2pkm.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.9klvzqocf0qn2pkm.sort} (same value: 1)
                system : object {Focus.system.overlays.9klvzqocf0qn2pkm.system}
                    range : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.range}
                        value : string {Focus.system.overlays.9klvzqocf0qn2pkm.system.range.value} (same value: 'touch')
                    time : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.time}
                        value : string {Focus.system.overlays.9klvzqocf0qn2pkm.system.time.value} (same value: '1')
                    traits : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits}
                        value : array<string> {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value}
                            Length: min=5 max=5
                            Value type: string {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value.[]} (5 different values)
                                'focus' (x1)
                                'healing' (x1)
                                'manipulate' (x1)
                                'ranger' (x1)
                                'vitality' (x1)
            [BbMuJTegkAU3FWLe] : object {Focus.system.overlays.BbMuJTegkAU3FWLe}
                _id : string {Focus.system.overlays.BbMuJTegkAU3FWLe._id} (same value: 'BbMuJTegkAU3FWLe')
                name : string {Focus.system.overlays.BbMuJTegkAU3FWLe.name} (same value: 'Chthonian Wrath (Depths)')
                overlayType : string {Focus.system.overlays.BbMuJTegkAU3FWLe.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.BbMuJTegkAU3FWLe.sort} (same value: 2)
                system : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system}
                    damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage}
                        0 : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.0}
                            [category] : empty
                            type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.0.type} (same value: 'acid')
                        zvXU9ZdRVHSORUUn : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : empty
                            type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'slashing')
                    heightening : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening}
                        damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6')
            [CCyXVS0emyKH4mbU] : object {Focus.system.overlays.CCyXVS0emyKH4mbU}
                _id : string {Focus.system.overlays.CCyXVS0emyKH4mbU._id} (same value: 'CCyXVS0emyKH4mbU')
                name : string {Focus.system.overlays.CCyXVS0emyKH4mbU.name} (same value: 'Chthonian Wrath (Volcanic)')
                overlayType : string {Focus.system.overlays.CCyXVS0emyKH4mbU.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.CCyXVS0emyKH4mbU.sort} (same value: 4)
                system : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system}
                    damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage}
                        0 : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0}
                            [category] : empty
                            type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0.type} (same value: 'fire')
                        zvXU9ZdRVHSORUUn : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : empty
                            type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'piercing')
                    heightening : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening}
                        damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6')
            [CEq1pMKvvGCeb0XM] : object {Focus.system.overlays.CEq1pMKvvGCeb0XM}
                overlayType : string {Focus.system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1)
                system : object {Focus.system.overlays.CEq1pMKvvGCeb0XM.system}
            [CuGW0j3SYzsrf89R] : object {Focus.system.overlays.CuGW0j3SYzsrf89R}
                name : string {Focus.system.overlays.CuGW0j3SYzsrf89R.name} (same value: 'Sun Blade')
                overlayType : string {Focus.system.overlays.CuGW0j3SYzsrf89R.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.CuGW0j3SYzsrf89R.sort} (same value: 1)
                system : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system}
                    damage : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage}
                        0 : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage.0}
                            category : string {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage.0.category} (same value: '')
                    defense : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense}
                        save : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense.save}
                            statistic : string {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense.save.statistic} (same value: '')
                    rules : ignored (Foundry rules object) {Focus.system.overlays.CuGW0j3SYzsrf89R.system.rules}
            [CufbZVoGmuZokCjW] : object {Focus.system.overlays.CufbZVoGmuZokCjW}
                _id : string {Focus.system.overlays.CufbZVoGmuZokCjW._id} (same value: 'CufbZVoGmuZokCjW')
                name : string {Focus.system.overlays.CufbZVoGmuZokCjW.name} (same value: 'Telekinetic Rend (Bludgeoning)')
                overlayType : string {Focus.system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1)
                system : object {Focus.system.overlays.CufbZVoGmuZokCjW.system}
                    damage : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage}
                        Q85SvGoxCoIiB0OS : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS}
                            applyMod : boolean {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: '1d6')
                            materials : array<> {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: 'bludgeoning')
                    heightening : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening}
                        damage : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage}
                            Q85SvGoxCoIiB0OS : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: '1d6')
            [DXSeNnk6UK2ScLGI] : object {Focus.system.overlays.DXSeNnk6UK2ScLGI}
                _id : string {Focus.system.overlays.DXSeNnk6UK2ScLGI._id} (same value: 'DXSeNnk6UK2ScLGI')
                name : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.name} (same value: 'Imaginary Weapon (Bludgeoning)')
                overlayType : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.DXSeNnk6UK2ScLGI.sort} (same value: 1)
                system : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system}
                    damage : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage}
                        ky50hzqhwvdu8luq : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq}
                            [category] : empty
                            type : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq.type} (same value: 'bludgeoning')
            btb0quascsjm63hj : object {Focus.system.overlays.btb0quascsjm63hj}
                _id : string {Focus.system.overlays.btb0quascsjm63hj._id} (same value: 'btb0quascsjm63hj')
                overlayType : string {Focus.system.overlays.btb0quascsjm63hj.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.btb0quascsjm63hj.sort} (same value: 2)
                system : object {Focus.system.overlays.btb0quascsjm63hj.system}
                    area : object {Focus.system.overlays.btb0quascsjm63hj.system.area}
                        value : string {Focus.system.overlays.btb0quascsjm63hj.system.area.value} (same value: '10')
                    damage : object {Focus.system.overlays.btb0quascsjm63hj.system.damage}
                        0 : object {Focus.system.overlays.btb0quascsjm63hj.system.damage.0}
                            [category] : empty
                            formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.formula} (same value: '3d6')
                            type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.type} (same value: 'force')
                        1 : object {Focus.system.overlays.btb0quascsjm63hj.system.damage.1}
                            applyMod : boolean {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.formula} (same value: '3d12')
                            materials : array<> {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.type} (same value: 'electricity')
                    heightening : object {Focus.system.overlays.btb0quascsjm63hj.system.heightening}
                        damage : object {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage}
                            0 : string {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage.0} (same value: '2d6')
                            1 : string {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage.1} (same value: '2d12')
                    time : object {Focus.system.overlays.btb0quascsjm63hj.system.time}
                        value : string {Focus.system.overlays.btb0quascsjm63hj.system.time.value} (same value: '2')
            [DoqHugNozok6ecgz] : object {Focus.system.overlays.DoqHugNozok6ecgz}
                _id : string {Focus.system.overlays.DoqHugNozok6ecgz._id} (same value: 'DoqHugNozok6ecgz')
                name : string {Focus.system.overlays.DoqHugNozok6ecgz.name} (same value: 'Astral Rain (Bludgeoning)')
                overlayType : string {Focus.system.overlays.DoqHugNozok6ecgz.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.DoqHugNozok6ecgz.sort} (same value: 1)
                system : object {Focus.system.overlays.DoqHugNozok6ecgz.system}
                    damage : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage}
                        utw4ddumvvnvuqom : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom}
                            type : string {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom.type} (same value: 'bludgeoning')
            [LQQbWk6HbCVgJ1Y0] : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0}
                name : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.name} (same value: 'Shining Starlight Attack (Reflex)')
                overlayType : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.sort} (same value: 2)
                system : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system}
                    damage : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage}
                        0 : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage.0}
                            [category] : empty
                    defense : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense}
                        save : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save}
                            basic : boolean {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.basic} (same value: True)
                            statistic : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.statistic} (same value: 'reflex')
                    rules : ignored (Foundry rules object) {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.rules}
            [LnV6q1fbaObkI3Mt] : object {Focus.system.overlays.LnV6q1fbaObkI3Mt}
                name : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.name} (same value: 'Establish Ward (Slashing)')
                overlayType : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3)
                system : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system}
                    damage : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage}
                        0 : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0}
                            [category] : empty
                            kinds : array<string> {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: 'damage')
                            type : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: 'slashing')
                    [defense] : empty
            [NpIVrCHatLgsVZoR] : object {Focus.system.overlays.NpIVrCHatLgsVZoR}
                name : string {Focus.system.overlays.NpIVrCHatLgsVZoR.name} (same value: 'Spirit Object (Piercing)')
                overlayType : string {Focus.system.overlays.NpIVrCHatLgsVZoR.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.NpIVrCHatLgsVZoR.sort} (same value: 2)
                system : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system}
                    damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage}
                        t4PnP1mLQnxt0Vu0 : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0}
                            applyMod : boolean {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.formula} (same value: '2d4')
                            kinds : array<string> {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds.[]} (same value: 'damage')
                            materials : array<> {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.type} (same value: 'piercing')
                    defense : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.defense}
                        [save] : empty
                    heightening : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening}
                        damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage}
                            t4PnP1mLQnxt0Vu0 : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage.t4PnP1mLQnxt0Vu0} (same value: '2d4')
                        interval : integer {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.type} (same value: 'interval')
            [PqqCsQ9RXSxeMSX0] : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0}
                name : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: 'Establish Ward (Bludgeoning)')
                overlayType : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1)
                system : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system}
                    damage : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage}
                        0 : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0}
                            [category] : empty
                            kinds : array<string> {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: 'damage')
                            type : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: 'bludgeoning')
                    [defense] : empty
            [Q9TwuY4EmdxnJF1I] : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I}
                name : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.name} (same value: 'Spirit Object (Slashing)')
                overlayType : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.Q9TwuY4EmdxnJF1I.sort} (same value: 3)
                system : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system}
                    damage : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage}
                        8dOIX3NNAKkHeHVH : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH}
                            applyMod : boolean {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.formula} (same value: '2d4')
                            kinds : array<string> {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds.[]} (same value: 'damage')
                            materials : array<> {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.type} (same value: 'slashing')
                    defense : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.defense}
                        [save] : empty
                    heightening : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening}
                        damage : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage}
                            8dOIX3NNAKkHeHVH : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage.8dOIX3NNAKkHeHVH} (same value: '2d4')
                        interval : integer {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.type} (same value: 'interval')
            [S9bvJZUVLzYL5MWX] : object {Focus.system.overlays.S9bvJZUVLzYL5MWX}
                name : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.name} (same value: 'Establish Ward (Piercing)')
                overlayType : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2)
                system : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system}
                    damage : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage}
                        0 : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0}
                            [category] : empty
                            kinds : array<string> {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: 'damage')
                            type : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: 'piercing')
                    [defense] : empty
            [WkWzYf33w2Z6JuF5] : object {Focus.system.overlays.WkWzYf33w2Z6JuF5}
                name : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.name} (same value: 'Spirit Object (Bludgeoning)')
                overlayType : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.WkWzYf33w2Z6JuF5.sort} (same value: 1)
                system : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system}
                    damage : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage}
                        nMMXarqRmT50OrII : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII}
                            applyMod : boolean {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.formula} (same value: '2d4')
                            kinds : array<string> {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds.[]} (same value: 'damage')
                            materials : array<> {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.type} (same value: 'bludgeoning')
                    defense : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.defense}
                        [save] : empty
                    heightening : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening}
                        damage : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage}
                            nMMXarqRmT50OrII : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage.nMMXarqRmT50OrII} (same value: '2d4')
                        interval : integer {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.type} (same value: 'interval')
            [X5dzq3FJP3WUX1ii] : object {Focus.system.overlays.X5dzq3FJP3WUX1ii}
                name : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.name} (same value: 'Unravel Knowledge (Higher Damage)')
                overlayType : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.X5dzq3FJP3WUX1ii.sort} (same value: 1)
                system : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system}
                    damage : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage}
                        vs9ciDI4DzHtuq6T : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T}
                            applyMod : boolean {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.formula} (same value: '3d8')
                            kinds : array<string> {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds.[]} (same value: 'damage')
                            materials : array<> {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.type} (same value: 'mental')
                    heightening : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening}
                        area : integer {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.area} (same value: 0)
                        damage : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage}
                            vs9ciDI4DzHtuq6T : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage.vs9ciDI4DzHtuq6T} (same value: '1d8')
                        interval : integer {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.type} (same value: 'interval')
            [Xbeg9SUkGfiqGXzU] : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU}
                name : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.name} (same value: 'Vengeful Glare (Fire)')
                overlayType : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.sort} (same value: 2)
                system : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system}
                    damage : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage}
                        RvlurCw0bh1rCO6z : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z}
                            applyMod : boolean {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.formula} (same value: '1d4')
                            kinds : array<string> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds.[]} (same value: 'damage')
                            materials : array<> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.type} (same value: 'fire')
                    heightening : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening}
                        area : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.area} (same value: 0)
                        damage : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage}
                            RvlurCw0bh1rCO6z : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage.RvlurCw0bh1rCO6z} (same value: '1d4')
                        interval : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.type} (same value: 'interval')
                    traits : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits}
                        traditions : array<> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.traditions}
                            Length: min=0 max=0
                            Value type: empty
                        value : array<string> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value.[]} (4 different values)
                                'concentrate' (x1)
                                'fire' (x1)
                                'focus' (x1)
                                'wizard' (x1)
            [ZuI1Ww6k5gzoGUyb] : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb}
                name : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.name} (same value: 'Shining Starlight Attack (Will)')
                overlayType : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.sort} (same value: 3)
                system : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system}
                    damage : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage}
                        0 : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage.0}
                            [category] : empty
                    defense : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense}
                        save : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save}
                            basic : boolean {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.basic} (same value: True)
                            statistic : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.statistic} (same value: 'will')
                    rules : ignored (Foundry rules object) {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.rules}
            [a33QUFoKgoOprovO] : object {Focus.system.overlays.a33QUFoKgoOprovO}
                name : string {Focus.system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)')
                overlayType : string {Focus.system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
                system : object {Focus.system.overlays.a33QUFoKgoOprovO.system}
                    damage : object {Focus.system.overlays.a33QUFoKgoOprovO.system.damage}
                        37YW4ZGhxx7Y2mdI : object {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
                            applyMod : boolean {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6')
                            kinds : array<string> {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage')
                            materials : array<> {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality')
                    defense : object {Focus.system.overlays.a33QUFoKgoOprovO.system.defense}
                        save : object {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save}
                            basic : boolean {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
                            statistic : string {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude')
                    heightening : object {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening}
                        damage : object {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
                            37YW4ZGhxx7Y2mdI : string {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6')
                        interval : integer {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval')
            [ah0wlzxg5wb7q038] : object {Focus.system.overlays.ah0wlzxg5wb7q038}
                overlayType : string {Focus.system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2)
                system : object {Focus.system.overlays.ah0wlzxg5wb7q038.system}
                    area : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.area}
                        value : integer {Focus.system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30)
                    damage : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage}
                        0 : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage.0}
                            [category] : empty
                            formula : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: '3d6')
                    heightening : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening}
                        damage : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage}
                            0 : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: '2d6')
                    target : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.target}
                        value : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: 'All creatures')
                    time : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.time}
                        value : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: '2')
            [azfSYp1fUjbQR6RN] : object {Focus.system.overlays.azfSYp1fUjbQR6RN}
                name : string {Focus.system.overlays.azfSYp1fUjbQR6RN.name} (same value: 'Cry of Destruction (Dealt Damage)')
                overlayType : string {Focus.system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2)
                system : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system}
                    damage : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage}
                        0 : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage.0}
                            [category] : empty
                            formula : string {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: '1d12')
                    heightening : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening}
                        damage : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage}
                            0 : string {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: '1d12')
            [b1ms5uwp9vwblhkq] : object {Focus.system.overlays.b1ms5uwp9vwblhkq}
                _id : string {Focus.system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq')
                overlayType : string {Focus.system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                system : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system}
                    damage : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage}
                        0 : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                            formula : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8')
                    heightening : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                        damage : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                            0 : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8')
                    range : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.range}
                        value : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet')
                    time : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.time}
                        value : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2')
                    traits : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits}
                        traditions : array<> {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions}
                            Length: min=0 max=0
                            Value type: empty
                        value : array<string> {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                            Length: min=6 max=6
                            Value type: string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                'concentrate' (x1)
                                'druid' (x1)
                                'focus' (x1)
                                'healing' (x1)
                                'manipulate' (x1)
                                'vitality' (x1)
            [c69HMe7LM38KOi2y] : object {Focus.system.overlays.c69HMe7LM38KOi2y}
                _id : string {Focus.system.overlays.c69HMe7LM38KOi2y._id} (same value: 'c69HMe7LM38KOi2y')
                name : string {Focus.system.overlays.c69HMe7LM38KOi2y.name} (same value: 'Malicious Shadow (Piercing)')
                overlayType : string {Focus.system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2)
                system : object {Focus.system.overlays.c69HMe7LM38KOi2y.system}
                    damage : object {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage}
                        0 : object {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage.0}
                            [category] : empty
                            type : string {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: 'piercing')
            [ci80ouAhMWhvH5hc] : object {Focus.system.overlays.ci80ouAhMWhvH5hc}
                name : string {Focus.system.overlays.ci80ouAhMWhvH5hc.name} (same value: 'Vengeful Glare (Cold)')
                overlayType : string {Focus.system.overlays.ci80ouAhMWhvH5hc.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.sort} (same value: 1)
                system : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system}
                    damage : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage}
                        OuHfPvNu5dWl6QS4 : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4}
                            applyMod : boolean {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.formula} (same value: '1d4')
                            kinds : array<string> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds.[]} (same value: 'damage')
                            materials : array<> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.type} (same value: 'cold')
                    heightening : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening}
                        area : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.area} (same value: 0)
                        damage : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage}
                            OuHfPvNu5dWl6QS4 : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage.OuHfPvNu5dWl6QS4} (same value: '1d4')
                        interval : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.type} (same value: 'interval')
                    traits : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits}
                        traditions : array<> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.traditions}
                            Length: min=0 max=0
                            Value type: empty
                        value : array<string> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.value}
                            Length: min=4 max=4
                            Value type: string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.value.[]} (4 different values)
                                'cold' (x1)
                                'concentrate' (x1)
                                'focus' (x1)
                                'wizard' (x1)
            [dfoz8m3dp8dllujj] : object {Focus.system.overlays.dfoz8m3dp8dllujj}
                _id : string {Focus.system.overlays.dfoz8m3dp8dllujj._id} (same value: 'dfoz8m3dp8dllujj')
                overlayType : string {Focus.system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1)
                system : object {Focus.system.overlays.dfoz8m3dp8dllujj.system}
                    heightening : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening}
                        damage : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.damage}
                        interval : integer {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3)
                        type : string {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: 'interval')
                    time : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.time}
                        value : string {Focus.system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: '1')
            gtx60gzq3jg5sczk : object {Focus.system.overlays.gtx60gzq3jg5sczk}
                _id : string {Focus.system.overlays.gtx60gzq3jg5sczk._id} (same value: 'gtx60gzq3jg5sczk')
                overlayType : string {Focus.system.overlays.gtx60gzq3jg5sczk.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.gtx60gzq3jg5sczk.sort} (same value: 1)
                system : object {Focus.system.overlays.gtx60gzq3jg5sczk.system}
                    time : object {Focus.system.overlays.gtx60gzq3jg5sczk.system.time}
                        value : string {Focus.system.overlays.gtx60gzq3jg5sczk.system.time.value} (same value: '1')
            [gHIOzknAtexc6GUE] : object {Focus.system.overlays.gHIOzknAtexc6GUE}
                name : string {Focus.system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of the Void (Healing)')
                overlayType : string {Focus.system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                system : object {Focus.system.overlays.gHIOzknAtexc6GUE.system}
                    damage : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage}
                        cM137DAlBX1LcWAX : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                            applyMod : boolean {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
                            kinds : array<string> {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
                            materials : array<> {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
                    heightening : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening}
                        damage : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                            cM137DAlBX1LcWAX : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
                        interval : integer {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
            [iS7lFrCWupPSb8Rv] : object {Focus.system.overlays.iS7lFrCWupPSb8Rv}
                _id : string {Focus.system.overlays.iS7lFrCWupPSb8Rv._id} (same value: 'iS7lFrCWupPSb8Rv')
                name : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.name} (same value: 'Chthonian Wrath (Frozen)')
                overlayType : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.iS7lFrCWupPSb8Rv.sort} (same value: 3)
                system : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system}
                    damage : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage}
                        0 : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0}
                            [category] : empty
                            type : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0.type} (same value: 'bludgeoning')
                        zvXU9ZdRVHSORUUn : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : empty
                            type : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'cold')
                    heightening : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening}
                        damage : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6')
            [iyvv4m0qmxo1b08z] : object {Focus.system.overlays.iyvv4m0qmxo1b08z}
                _id : string {Focus.system.overlays.iyvv4m0qmxo1b08z._id} (same value: 'iyvv4m0qmxo1b08z')
                overlayType : string {Focus.system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3)
                system : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system}
                    area : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system.area}
                        value : string {Focus.system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: '15')
                    time : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system.time}
                        value : string {Focus.system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: '3')
            [j125ugcqeelz5efk] : object {Focus.system.overlays.j125ugcqeelz5efk}
                _id : string {Focus.system.overlays.j125ugcqeelz5efk._id} (same value: 'j125ugcqeelz5efk')
                overlayType : string {Focus.system.overlays.j125ugcqeelz5efk.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.j125ugcqeelz5efk.sort} (same value: 2)
                system : object {Focus.system.overlays.j125ugcqeelz5efk.system}
                    target : object {Focus.system.overlays.j125ugcqeelz5efk.system.target}
                        value : string {Focus.system.overlays.j125ugcqeelz5efk.system.target.value} (same value: '2 living creatures')
                    time : object {Focus.system.overlays.j125ugcqeelz5efk.system.time}
                        value : string {Focus.system.overlays.j125ugcqeelz5efk.system.time.value} (same value: '2')
            [j6B2PBCHQqC0Jv16] : object {Focus.system.overlays.j6B2PBCHQqC0Jv16}
                _id : string {Focus.system.overlays.j6B2PBCHQqC0Jv16._id} (same value: 'j6B2PBCHQqC0Jv16')
                name : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.name} (same value: 'Astral Rain (Piercing)')
                overlayType : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.j6B2PBCHQqC0Jv16.sort} (same value: 2)
                system : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system}
                    damage : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage}
                        utw4ddumvvnvuqom : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom}
                            type : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom.type} (same value: 'piercing')
            [jnp3ni6b93pdifaq] : object {Focus.system.overlays.jnp3ni6b93pdifaq}
                _id : string {Focus.system.overlays.jnp3ni6b93pdifaq._id} (same value: 'jnp3ni6b93pdifaq')
                overlayType : string {Focus.system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3)
                system : object {Focus.system.overlays.jnp3ni6b93pdifaq.system}
                    area : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.area}
                        areaType : string {Focus.system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: 'burst')
                        value : string {Focus.system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: '15')
                    damage : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.damage}
                        0 : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.damage.0}
                            applyMod : boolean {Focus.system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False)
                            [category] : empty
                    time : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.time}
                        value : string {Focus.system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: '3')
            [lq4yc6ojcujar4xa] : object {Focus.system.overlays.lq4yc6ojcujar4xa}
                overlayType : string {Focus.system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1)
                system : object {Focus.system.overlays.lq4yc6ojcujar4xa.system}
                    area : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.area}
                        areaType : string {Focus.system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: 'burst')
                        type : string {Focus.system.overlays.lq4yc6ojcujar4xa.system.area.type} (same value: 'burst')
                        value : integer {Focus.system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: 5)
                    damage : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.damage}
                        0 : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.damage.0}
                            [category] : empty
                    time : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.time}
                        value : string {Focus.system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: '1')
            [md8ss7iwxhth4y5f] : object {Focus.system.overlays.md8ss7iwxhth4y5f}
                _id : string {Focus.system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f')
                overlayType : string {Focus.system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                system : object {Focus.system.overlays.md8ss7iwxhth4y5f.system}
                    range : object {Focus.system.overlays.md8ss7iwxhth4y5f.system.range}
                        value : string {Focus.system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch')
                    time : object {Focus.system.overlays.md8ss7iwxhth4y5f.system.time}
                        value : string {Focus.system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1')
            [nhamwu2w6qte7bdr] : object {Focus.system.overlays.nhamwu2w6qte7bdr}
                _id : string {Focus.system.overlays.nhamwu2w6qte7bdr._id} (same value: 'nhamwu2w6qte7bdr')
                overlayType : string {Focus.system.overlays.nhamwu2w6qte7bdr.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.nhamwu2w6qte7bdr.sort} (same value: 1)
                system : object {Focus.system.overlays.nhamwu2w6qte7bdr.system}
                    time : object {Focus.system.overlays.nhamwu2w6qte7bdr.system.time}
                        value : string {Focus.system.overlays.nhamwu2w6qte7bdr.system.time.value} (same value: '1')
            [oOJY0MFq3IZR2yBt] : object {Focus.system.overlays.oOJY0MFq3IZR2yBt}
                _id : string {Focus.system.overlays.oOJY0MFq3IZR2yBt._id} (same value: 'oOJY0MFq3IZR2yBt')
                name : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.name} (same value: 'Malicious Shadow (Slashing)')
                overlayType : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3)
                system : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system}
                    damage : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage}
                        0 : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0}
                            [category] : empty
                            type : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: 'slashing')
            [pf2bpfyrg68sglcv] : object {Focus.system.overlays.pf2bpfyrg68sglcv}
                _id : string {Focus.system.overlays.pf2bpfyrg68sglcv._id} (same value: 'pf2bpfyrg68sglcv')
                overlayType : string {Focus.system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2)
                system : object {Focus.system.overlays.pf2bpfyrg68sglcv.system}
                    area : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.area}
                        areaType : string {Focus.system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: 'burst')
                        value : string {Focus.system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: '10')
                    damage : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.damage}
                        0 : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.damage.0}
                            applyMod : boolean {Focus.system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False)
                            [category] : empty
                    time : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.time}
                        value : string {Focus.system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: '2')
            [rBTunIUathAlk04R] : object {Focus.system.overlays.rBTunIUathAlk04R}
                _id : string {Focus.system.overlays.rBTunIUathAlk04R._id} (same value: 'rBTunIUathAlk04R')
                name : string {Focus.system.overlays.rBTunIUathAlk04R.name} (same value: 'Telekinetic Rend (Slashing)')
                overlayType : string {Focus.system.overlays.rBTunIUathAlk04R.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.rBTunIUathAlk04R.sort} (same value: 2)
                system : object {Focus.system.overlays.rBTunIUathAlk04R.system}
                    damage : object {Focus.system.overlays.rBTunIUathAlk04R.system.damage}
                        VSfHXFSJQGTzmS13 : object {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13}
                            applyMod : boolean {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: '1d6')
                            materials : array<> {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: 'slashing')
                    heightening : object {Focus.system.overlays.rBTunIUathAlk04R.system.heightening}
                        damage : object {Focus.system.overlays.rBTunIUathAlk04R.system.heightening.damage}
                            VSfHXFSJQGTzmS13 : string {Focus.system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: '1d6')
            [s0qqpj2kn6xavdyp] : object {Focus.system.overlays.s0qqpj2kn6xavdyp}
                _id : string {Focus.system.overlays.s0qqpj2kn6xavdyp._id} (same value: 's0qqpj2kn6xavdyp')
                overlayType : string {Focus.system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2)
                system : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system}
                    area : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system.area}
                        value : string {Focus.system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: '10')
                    time : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system.time}
                        value : string {Focus.system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: '2')
            [tDZV8KuCodZHCSsA] : object {Focus.system.overlays.tDZV8KuCodZHCSsA}
                _id : string {Focus.system.overlays.tDZV8KuCodZHCSsA._id} (same value: 'tDZV8KuCodZHCSsA')
                name : string {Focus.system.overlays.tDZV8KuCodZHCSsA.name} (same value: 'Chthonian Wrath (Skies)')
                overlayType : string {Focus.system.overlays.tDZV8KuCodZHCSsA.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.tDZV8KuCodZHCSsA.sort} (same value: 1)
                system : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system}
                    damage : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage}
                        0 : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.0}
                            [category] : empty
                            type : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.0.type} (same value: 'bludgeoning')
                        zvXU9ZdRVHSORUUn : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn}
                            [category] : empty
                            type : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'electricity')
                    heightening : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening}
                        damage : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage}
                            zvXU9ZdRVHSORUUn : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6')
            [tXxdESgmsE9w9rws] : object {Focus.system.overlays.tXxdESgmsE9w9rws}
                name : string {Focus.system.overlays.tXxdESgmsE9w9rws.name} (same value: 'Unravel Knowledge (Lower Damage)')
                overlayType : string {Focus.system.overlays.tXxdESgmsE9w9rws.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.tXxdESgmsE9w9rws.sort} (same value: 2)
                system : object {Focus.system.overlays.tXxdESgmsE9w9rws.system}
                    damage : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage}
                        3EYhdKvOCHjkfErE : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE}
                            applyMod : boolean {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.formula} (same value: '3d4')
                            kinds : array<string> {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds.[]} (same value: 'damage')
                            materials : array<> {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.type} (same value: 'mental')
                    heightening : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening}
                        area : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.area} (same value: 0)
                        damage : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage}
                            3EYhdKvOCHjkfErE : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage.3EYhdKvOCHjkfErE} (same value: '1d4')
                        interval : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.type} (same value: 'interval')
            [uLuOg62dVyxvbW66] : object {Focus.system.overlays.uLuOg62dVyxvbW66}
                name : string {Focus.system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)')
                overlayType : string {Focus.system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
                system : object {Focus.system.overlays.uLuOg62dVyxvbW66.system}
                    damage : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage}
                        b39tbePoPlJSzLku : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
                            applyMod : boolean {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6')
                            kinds : array<string> {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
                                Length: min=1 max=1
                                Value type: string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing')
                            materials : array<> {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality')
                    [defense] : empty
                    heightening : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening}
                        damage : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
                            b39tbePoPlJSzLku : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6')
                        interval : integer {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
                        type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval')
            [uqBNqB55cCGnzmcX] : object {Focus.system.overlays.uqBNqB55cCGnzmcX}
                _id : string {Focus.system.overlays.uqBNqB55cCGnzmcX._id} (same value: 'uqBNqB55cCGnzmcX')
                name : string {Focus.system.overlays.uqBNqB55cCGnzmcX.name} (same value: 'Imaginary Weapon (Slashing)')
                overlayType : string {Focus.system.overlays.uqBNqB55cCGnzmcX.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.uqBNqB55cCGnzmcX.sort} (same value: 2)
                system : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system}
                    damage : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage}
                        ky50hzqhwvdu8luq : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq}
                            [category] : empty
                            type : string {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq.type} (same value: 'slashing')
            [va07sxrcj8n2715r] : object {Focus.system.overlays.va07sxrcj8n2715r}
                _id : string {Focus.system.overlays.va07sxrcj8n2715r._id} (same value: 'va07sxrcj8n2715r')
                overlayType : string {Focus.system.overlays.va07sxrcj8n2715r.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
                system : object {Focus.system.overlays.va07sxrcj8n2715r.system}
                    area : object {Focus.system.overlays.va07sxrcj8n2715r.system.area}
                        value : string {Focus.system.overlays.va07sxrcj8n2715r.system.area.value} (same value: '10')
                    time : object {Focus.system.overlays.va07sxrcj8n2715r.system.time}
                        value : string {Focus.system.overlays.va07sxrcj8n2715r.system.time.value} (same value: '2')
            [vh52k2mfn7q0wuhc] : object {Focus.system.overlays.vh52k2mfn7q0wuhc}
                _id : string {Focus.system.overlays.vh52k2mfn7q0wuhc._id} (same value: 'vh52k2mfn7q0wuhc')
                overlayType : string {Focus.system.overlays.vh52k2mfn7q0wuhc.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.vh52k2mfn7q0wuhc.sort} (same value: 1)
                system : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system}
                    target : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system.target}
                        value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.target.value} (same value: '1 living creature')
                    time : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time}
                        value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time.value} (same value: '1')
            [vr5fwgm0r9nazh6j] : object {Focus.system.overlays.vr5fwgm0r9nazh6j}
                _id : string {Focus.system.overlays.vr5fwgm0r9nazh6j._id} (same value: 'vr5fwgm0r9nazh6j')
                overlayType : string {Focus.system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
                system : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system}
                    time : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time}
                        value : string {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: '1')
            [vymyl3e0gtam972y] : object {Focus.system.overlays.vymyl3e0gtam972y}
                _id : string {Focus.system.overlays.vymyl3e0gtam972y._id} (same value: 'vymyl3e0gtam972y')
                overlayType : string {Focus.system.overlays.vymyl3e0gtam972y.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.vymyl3e0gtam972y.sort} (same value: 3)
                system : object {Focus.system.overlays.vymyl3e0gtam972y.system}
                    area : object {Focus.system.overlays.vymyl3e0gtam972y.system.area}
                        value : string {Focus.system.overlays.vymyl3e0gtam972y.system.area.value} (same value: '15')
                    time : object {Focus.system.overlays.vymyl3e0gtam972y.system.time}
                        value : string {Focus.system.overlays.vymyl3e0gtam972y.system.time.value} (same value: '3')
            [w0trdt3leeebw0rt] : object {Focus.system.overlays.w0trdt3leeebw0rt}
                _id : string {Focus.system.overlays.w0trdt3leeebw0rt._id} (same value: 'w0trdt3leeebw0rt')
                overlayType : string {Focus.system.overlays.w0trdt3leeebw0rt.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.w0trdt3leeebw0rt.sort} (same value: 2)
                system : object {Focus.system.overlays.w0trdt3leeebw0rt.system}
                    area : object {Focus.system.overlays.w0trdt3leeebw0rt.system.area}
                        value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.area.value} (same value: '10')
                    time : object {Focus.system.overlays.w0trdt3leeebw0rt.system.time}
                        value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.time.value} (same value: '2')
            w892lw421gljtapf : object {Focus.system.overlays.w892lw421gljtapf}
                _id : string {Focus.system.overlays.w892lw421gljtapf._id} (same value: 'w892lw421gljtapf')
                overlayType : string {Focus.system.overlays.w892lw421gljtapf.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.w892lw421gljtapf.sort} (same value: 3)
                system : object {Focus.system.overlays.w892lw421gljtapf.system}
                    area : object {Focus.system.overlays.w892lw421gljtapf.system.area}
                        value : string {Focus.system.overlays.w892lw421gljtapf.system.area.value} (same value: '20')
                    damage : object {Focus.system.overlays.w892lw421gljtapf.system.damage}
                        0 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.0}
                            [category] : empty
                            formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.formula} (same value: '4d6')
                            type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.type} (same value: 'force')
                        1 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.1}
                            applyMod : boolean {Focus.system.overlays.w892lw421gljtapf.system.damage.1.applyMod} (same value: False)
                            [category] : empty
                            formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.formula} (same value: '4d12')
                            materials : array<> {Focus.system.overlays.w892lw421gljtapf.system.damage.1.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.type} (same value: 'electricity')
                    heightening : object {Focus.system.overlays.w892lw421gljtapf.system.heightening}
                        damage : object {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage}
                            0 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.0} (same value: '2d6')
                            1 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.1} (same value: '2d12')
                    time : object {Focus.system.overlays.w892lw421gljtapf.system.time}
                        value : string {Focus.system.overlays.w892lw421gljtapf.system.time.value} (same value: '3')
            [weox8ze9kgj6nz0h] : object {Focus.system.overlays.weox8ze9kgj6nz0h}
                _id : string {Focus.system.overlays.weox8ze9kgj6nz0h._id} (same value: 'weox8ze9kgj6nz0h')
                overlayType : string {Focus.system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1)
                system : object {Focus.system.overlays.weox8ze9kgj6nz0h.system}
                    target : object {Focus.system.overlays.weox8ze9kgj6nz0h.system.target}
                        value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: 'All creatures')
                    time : object {Focus.system.overlays.weox8ze9kgj6nz0h.system.time}
                        value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: '1')
            [zZAR4Vryi8fUJuP2] : object {Focus.system.overlays.zZAR4Vryi8fUJuP2}
                _id : string {Focus.system.overlays.zZAR4Vryi8fUJuP2._id} (same value: 'zZAR4Vryi8fUJuP2')
                name : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.name} (same value: 'Malicious Shadow (Bludgeoning)')
                overlayType : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1)
                system : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system}
                    damage : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage}
                        0 : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0}
                            [category] : empty
                            type : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: 'bludgeoning')
            [zkpyb1D8OCsASYRi] : object {Focus.system.overlays.zkpyb1D8OCsASYRi}
                name : string {Focus.system.overlays.zkpyb1D8OCsASYRi.name} (same value: 'Sun Blade (Bright Natural Sunlight)')
                overlayType : string {Focus.system.overlays.zkpyb1D8OCsASYRi.overlayType} (same value: 'override')
                sort : integer {Focus.system.overlays.zkpyb1D8OCsASYRi.sort} (same value: 2)
                system : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system}
                    damage : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage}
                        0 : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0}
                            category : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.category} (same value: '')
                            formula : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.formula} (same value: '1d6')
                    defense : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense}
                        save : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense.save}
                            statistic : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense.save.statistic} (same value: '')
                    heightening : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening}
                        damage : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage}
                            0 : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage.0} (same value: '1d6')
                    rules : ignored (Foundry rules object) {Focus.system.overlays.zkpyb1D8OCsASYRi.system.rules}
        publication : object {Focus.system.publication}
            license : string {Focus.system.publication.license} (2 different values)
                'ORC' (x343)
                'OGL' (x148)
            remaster : boolean {Focus.system.publication.remaster} (2 different values)
                True (x343)
                False (x148)
            title : string {Focus.system.publication.title} (34 different values)
        range : object {Focus.system.range}
            value : string {Focus.system.range.value} (24 different values)
        requirements : string {Focus.system.requirements} (21 different values)
        rules : ignored (Foundry rules object) {Focus.system.rules}
        target : object {Focus.system.target}
            value : string {Focus.system.target.value} (94 different values)
        time : object {Focus.system.time}
            value : string {Focus.system.time.value} (12 different values)
        [defense] : object {Focus.system.defense}
            [passive] : object {Focus.system.defense.passive}
                statistic : string {Focus.system.defense.passive.statistic} (same value: 'ac')
            [save] : object {Focus.system.defense.save}
                basic : boolean {Focus.system.defense.save.basic} (2 different values)
                    False (x123)
                    True (x62)
                statistic : string {Focus.system.defense.save.statistic} (3 different values)
                    'will' (x82)
                    'fortitude' (x65)
                    'reflex' (x38)
        [ritual] : empty
    type : string {Focus.type} (same value: 'spell')