Engineer
Different values: 10
=====================================
object {Engineer}
    _id : string {Engineer._id} (all different values)
    folder : string {Engineer.folder} (same value: 'bNNxchR5KbhUucTF')
    img : string {Engineer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Engineer.items}
        Length: min=9 max=15
        Value type: object {Engineer.items.[]}
            _id : string {Engineer.items.[]._id} (122 different values)
            [_stats] : object {Engineer.items.[]._stats}
                compendiumSource : string {Engineer.items.[]._stats.compendiumSource} (23 different values)
            img : string {Engineer.items.[].img} (26 different values)
            name : string {Engineer.items.[].name} (77 different values)
            sort : integer {Engineer.items.[].sort} (15 different values)
            system : object {Engineer.items.[].system}
                [acBonus] : integer {Engineer.items.[].system.acBonus} (4 different values)
                    1 (x4)
                    2 (x1)
                    5 (x1)
                    0 (x1)
                [actionType] : object {Engineer.items.[].system.actionType}
                    value : string {Engineer.items.[].system.actionType.value} (3 different values)
                        'passive' (x18)
                        'action' (x18)
                        'reaction' (x3)
                [actions] : object {Engineer.items.[].system.actions}
                    [value] : integer {Engineer.items.[].system.actions.value} (3 different values)
                        2 (x8)
                        1 (x7)
                        3 (x3)
                [attackEffects] : object {Engineer.items.[].system.attackEffects}
                    value : array<string> {Engineer.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Engineer.items.[].system.attackEffects.value.[]} (same value: 'punchout-bolts')
                [baseItem] : string {Engineer.items.[].system.baseItem} (13 different values)
                [bonus] : object {Engineer.items.[].system.bonus}
                    value : integer {Engineer.items.[].system.bonus.value} (14 different values)
                [bonusDamage] : object {Engineer.items.[].system.bonusDamage}
                    value : integer {Engineer.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Engineer.items.[].system.bulk}
                    value : mixed
                        float {Engineer.items.[].system.bulk.value} (same value: 0,1)
                        integer {Engineer.items.[].system.bulk.value} (4 different values)
                            1 (x14)
                            2 (x8)
                            0 (x1)
                            3 (x1)
                    [capacity] : integer {Engineer.items.[].system.bulk.capacity} (same value: 4)
                    [heldOrStowed] : float {Engineer.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {Engineer.items.[].system.bulk.ignored} (same value: 2)
                [category] : string {Engineer.items.[].system.category} (9 different values)
                    'offensive' (x21)
                    'interaction' (x11)
                    'ammo' (x8)
                    'martial' (x7)
                    'defensive' (x7)
                    'simple' (x7)
                    'light' (x5)
                    'other' (x3)
                    'heavy' (x1)
                [checkPenalty] : integer {Engineer.items.[].system.checkPenalty} (3 different values)
                    -1 (x4)
                    -3 (x1)
                    0 (x1)
                [collapsed] : boolean {Engineer.items.[].system.collapsed} (same value: False)
                description : object {Engineer.items.[].system.description}
                    value : string {Engineer.items.[].system.description.value} (60 different values)
                traits : object {Engineer.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {Engineer.items.[].system.traits.rarity} (2 different values)
                        'common' (x40)
                        'uncommon' (x4)
                    [value] : array<string> {Engineer.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {Engineer.items.[].system.traits.value.[]} (24 different values)
                [containerId] : string {Engineer.items.[].system.containerId} (same value: 'NRLOvrZlfeWlBrqH')
                [damage] : object {Engineer.items.[].system.damage}
                    damageType : string {Engineer.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x8)
                        'bludgeoning' (x5)
                        'fire' (x1)
                    dice : integer {Engineer.items.[].system.damage.dice} (2 different values)
                        1 (x13)
                        2 (x1)
                    die : string {Engineer.items.[].system.damage.die} (4 different values)
                        'd6' (x10)
                        'd8' (x2)
                        'd4' (x1)
                        'd10' (x1)
                    [persistent] : object {Engineer.items.[].system.damage.persistent}
                        [faces] : empty
                        number : integer {Engineer.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {Engineer.items.[].system.damage.persistent.type} (same value: 'fire')
                [damageRolls] : object {Engineer.items.[].system.damageRolls}
                    [4JCXiZZFNAdbEKzK] : object {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK}
                        damage : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damage} (same value: '3d4+14')
                        damageType : string {Engineer.items.[].system.damageRolls.4JCXiZZFNAdbEKzK.damageType} (same value: 'bludgeoning')
                    [8SjPTkLR6qjyYCCS] : object {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS}
                        damage : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damage} (same value: '1d6+3')
                        damageType : string {Engineer.items.[].system.damageRolls.8SjPTkLR6qjyYCCS.damageType} (same value: 'piercing')
                    [AsJYGbf9efyrtMty] : object {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty}
                        damage : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damage} (same value: '2d8+12')
                        damageType : string {Engineer.items.[].system.damageRolls.AsJYGbf9efyrtMty.damageType} (same value: 'bludgeoning')
                    [JRE3yR7PSiZe9TMf] : object {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf}
                        damage : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damage} (same value: '1d6+6')
                        damageType : string {Engineer.items.[].system.damageRolls.JRE3yR7PSiZe9TMf.damageType} (same value: 'piercing')
                    [MJPSPz8dOocly0et] : object {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et}
                        damage : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damage} (same value: '1d6+2')
                        damageType : string {Engineer.items.[].system.damageRolls.MJPSPz8dOocly0et.damageType} (same value: 'piercing')
                    [MRA5NVVZiNR5uPSd] : object {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd}
                        damage : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damage} (same value: '1d6+8')
                        damageType : string {Engineer.items.[].system.damageRolls.MRA5NVVZiNR5uPSd.damageType} (same value: 'bludgeoning')
                    [Rv24kuL1KRBHII0M] : object {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M}
                        damage : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damage} (same value: '1d6+5')
                        damageType : string {Engineer.items.[].system.damageRolls.Rv24kuL1KRBHII0M.damageType} (same value: 'bludgeoning')
                    [X0MImaWk6xEWzb7W] : object {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W}
                        damage : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damage} (same value: '1d8+6')
                        damageType : string {Engineer.items.[].system.damageRolls.X0MImaWk6xEWzb7W.damageType} (same value: 'piercing')
                    [XPHu9gtBY5HBnJyw] : object {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw}
                        damage : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damage} (same value: '3d8+12')
                        damageType : string {Engineer.items.[].system.damageRolls.XPHu9gtBY5HBnJyw.damageType} (same value: 'untyped')
                    [XnxkkRajjdHJ72gQ] : object {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ}
                        damage : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damage} (same value: '1d6+7')
                        damageType : string {Engineer.items.[].system.damageRolls.XnxkkRajjdHJ72gQ.damageType} (same value: 'bludgeoning')
                    [fGBtuVqfGq2dBNcK] : object {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK}
                        damage : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damage} (same value: '1d6+2')
                        damageType : string {Engineer.items.[].system.damageRolls.fGBtuVqfGq2dBNcK.damageType} (same value: 'piercing')
                    [gvTwGuBnD7N1Gto2] : object {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2}
                        damage : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damage} (same value: '1d4+4')
                        damageType : string {Engineer.items.[].system.damageRolls.gvTwGuBnD7N1Gto2.damageType} (same value: 'bludgeoning')
                    [hn9tea6FcGLCnPJ0] : object {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0}
                        damage : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damage} (same value: '1d4+1')
                        damageType : string {Engineer.items.[].system.damageRolls.hn9tea6FcGLCnPJ0.damageType} (same value: 'bludgeoning')
                    [iYQ6olB8XqbMDbXH] : object {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH}
                        damage : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damage} (same value: '1d6+4')
                        damageType : string {Engineer.items.[].system.damageRolls.iYQ6olB8XqbMDbXH.damageType} (same value: 'bludgeoning')
                    [iswR188zNNz1VJHP] : object {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP}
                        damage : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (5 different values)
                            '1d4+7' (x2)
                            '1d4+5' (x1)
                            '1d4+3' (x1)
                            '1d4+8' (x1)
                            '1d4+4' (x1)
                        damageType : string {Engineer.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: 'bludgeoning')
                    P7Qy2LBR24V96Lcu : object {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu}
                        damage : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damage} (same value: '1d6+5')
                        damageType : string {Engineer.items.[].system.damageRolls.P7Qy2LBR24V96Lcu.damageType} (same value: 'bludgeoning')
                    [mACL5vWOgewuWPLN] : object {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN}
                        damage : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damage} (same value: '1d6+5')
                        damageType : string {Engineer.items.[].system.damageRolls.mACL5vWOgewuWPLN.damageType} (same value: 'bludgeoning')
                    [soYz7Yak0huzxbGQ] : object {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ}
                        damage : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damage} (same value: '1d6+6')
                        damageType : string {Engineer.items.[].system.damageRolls.soYz7Yak0huzxbGQ.damageType} (same value: 'piercing')
                    [umcNB3BQiD60gtLF] : object {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF}
                        damage : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damage} (same value: '1d6+3')
                        damageType : string {Engineer.items.[].system.damageRolls.umcNB3BQiD60gtLF.damageType} (same value: 'piercing')
                    [yTjasW0h6g1IgXFC] : object {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC}
                        damage : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damage} (same value: '1d10')
                        damageType : string {Engineer.items.[].system.damageRolls.yTjasW0h6g1IgXFC.damageType} (same value: 'piercing')
                    [zSYmzGmHAeHJiLpC] : object {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC}
                        damage : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damage} (same value: '1d4+7')
                        damageType : string {Engineer.items.[].system.damageRolls.zSYmzGmHAeHJiLpC.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {Engineer.items.[].system.deathNote} (same value: True)
                [dexCap] : integer {Engineer.items.[].system.dexCap} (3 different values)
                    4 (x4)
                    1 (x1)
                    5 (x1)
                [equipped] : object {Engineer.items.[].system.equipped}
                    carryType : string {Engineer.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x43)
                        'held' (x1)
                    [handsHeld] : integer {Engineer.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x18)
                        1 (x1)
                    [inSlot] : boolean {Engineer.items.[].system.equipped.inSlot} (2 different values)
                        True (x4)
                        False (x1)
                    [invested] : empty
                [frequency] : object {Engineer.items.[].system.frequency}
                    max : integer {Engineer.items.[].system.frequency.max} (same value: 1)
                    per : string {Engineer.items.[].system.frequency.per} (same value: 'PT10M')
                [group] : string {Engineer.items.[].system.group} (7 different values)
                    'firearm' (x4)
                    'club' (x4)
                    'leather' (x4)
                    'crossbow' (x4)
                    'hammer' (x1)
                    'plate' (x1)
                    'bomb' (x1)
                [hardness] : integer {Engineer.items.[].system.hardness} (2 different values)
                    0 (x43)
                    8 (x1)
                [hp] : object {Engineer.items.[].system.hp}
                    max : integer {Engineer.items.[].system.hp.max} (2 different values)
                        0 (x43)
                        72 (x1)
                    value : integer {Engineer.items.[].system.hp.value} (2 different values)
                        0 (x43)
                        72 (x1)
                [level] : object {Engineer.items.[].system.level}
                    value : integer {Engineer.items.[].system.level.value} (3 different values)
                        0 (x39)
                        1 (x4)
                        3 (x1)
                [material] : object {Engineer.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [proficient] : object {Engineer.items.[].system.proficient}
                    value : integer {Engineer.items.[].system.proficient.value} (same value: 0)
                publication : object {Engineer.items.[].system.publication}
                    license : string {Engineer.items.[].system.publication.license} (same value: 'ORC')
                    remaster : boolean {Engineer.items.[].system.publication.remaster} (same value: True)
                    title : string {Engineer.items.[].system.publication.title} (6 different values)
                        '' (x77)
                        'Pathfinder Player Core' (x31)
                        'Pathfinder Guns & Gears' (x8)
                        'Pathfinder NPC Core' (x4)
                        'Pathfinder Monster Core' (x1)
                        'Pathfinder GM Core' (x1)
                [price] : object {Engineer.items.[].system.price}
                    [per] : integer {Engineer.items.[].system.price.per} (same value: 10)
                    value : object {Engineer.items.[].system.price.value}
                        [gp] : integer {Engineer.items.[].system.price.value.gp} (all different values)
                        [sp] : integer {Engineer.items.[].system.price.value.sp} (4 different values)
                            1 (x9)
                            3 (x1)
                            4 (x1)
                            5 (x1)
                [quantity] : integer {Engineer.items.[].system.quantity} (6 different values)
                    1 (x32)
                    10 (x6)
                    20 (x3)
                    5 (x1)
                    2 (x1)
                    4 (x1)
                [range] : integer {Engineer.items.[].system.range} (5 different values)
                    60 (x4)
                    30 (x2)
                    120 (x1)
                    110 (x1)
                    20 (x1)
                [reload] : object {Engineer.items.[].system.reload}
                    value : string {Engineer.items.[].system.reload.value} (3 different values)
                        '1' (x8)
                        '' (x4)
                        '-' (x2)
                rules : ignored (Foundry rules object) {Engineer.items.[].system.rules}
                [mod] : object {Engineer.items.[].system.mod}
                    value : integer {Engineer.items.[].system.mod.value} (all different values)
                [runes] : object {Engineer.items.[].system.runes}
                    [potency] : integer {Engineer.items.[].system.runes.potency} (2 different values)
                        0 (x19)
                        1 (x1)
                    [property] : array<> {Engineer.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {Engineer.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Engineer.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Engineer.items.[].system.runes.striking} (same value: 0)
                [size] : string {Engineer.items.[].system.size} (2 different values)
                    'med' (x41)
                    'lg' (x3)
                [slug] : string {Engineer.items.[].system.slug} (26 different values)
                [speedPenalty] : integer {Engineer.items.[].system.speedPenalty} (2 different values)
                    0 (x6)
                    -10 (x1)
                [splashDamage] : object {Engineer.items.[].system.splashDamage}
                    value : integer {Engineer.items.[].system.splashDamage.value} (2 different values)
                        0 (x13)
                        2 (x1)
                [stackGroup] : string {Engineer.items.[].system.stackGroup} (2 different values)
                    'rounds10' (x4)
                    'bolts' (x4)
                [stowing] : boolean {Engineer.items.[].system.stowing} (same value: True)
                [strength] : integer {Engineer.items.[].system.strength} (2 different values)
                    0 (x5)
                    3 (x1)
                [usage] : object {Engineer.items.[].system.usage}
                    [canBeAmmo] : boolean {Engineer.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Engineer.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x23)
                        'held-in-two-hands' (x7)
                        'other' (x6)
                        'wornbackpack' (x1)
                [uses] : object {Engineer.items.[].system.uses}
                    autoDestroy : boolean {Engineer.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Engineer.items.[].system.uses.max} (same value: 1)
                    value : integer {Engineer.items.[].system.uses.value} (same value: 1)
            type : string {Engineer.items.[].type} (9 different values)
                'action' (x39)
                'melee' (x26)
                'weapon' (x14)
                'lore' (x13)
                'equipment' (x11)
                'consumable' (x11)
                'armor' (x6)
                'backpack' (x1)
                'shield' (x1)
            [flags] : object {Engineer.items.[].flags}
                pf2e : object {Engineer.items.[].flags.pf2e}
                    linkedWeapon : string {Engineer.items.[].flags.pf2e.linkedWeapon} (11 different values)
    name : string {Engineer.name} (all different values)
    system : object {Engineer.system}
        abilities : object {Engineer.system.abilities}
            cha : object {Engineer.system.abilities.cha}
                mod : integer {Engineer.system.abilities.cha.mod} (3 different values)
                    0 (x7)
                    2 (x2)
                    1 (x1)
            con : object {Engineer.system.abilities.con}
                mod : integer {Engineer.system.abilities.con.mod} (5 different values)
                    1 (x4)
                    0 (x2)
                    2 (x2)
                    3 (x1)
                    4 (x1)
            dex : object {Engineer.system.abilities.dex}
                mod : integer {Engineer.system.abilities.dex.mod} (3 different values)
                    3 (x6)
                    4 (x3)
                    1 (x1)
            int : object {Engineer.system.abilities.int}
                mod : integer {Engineer.system.abilities.int.mod} (3 different values)
                    2 (x5)
                    3 (x3)
                    4 (x2)
            str : object {Engineer.system.abilities.str}
                mod : integer {Engineer.system.abilities.str.mod} (7 different values)
                    1 (x4)
                    3 (x1)
                    6 (x1)
                    8 (x1)
                    4 (x1)
                    2 (x1)
                    0 (x1)
            wis : object {Engineer.system.abilities.wis}
                mod : integer {Engineer.system.abilities.wis.mod} (4 different values)
                    2 (x6)
                    0 (x2)
                    1 (x1)
                    3 (x1)
        attributes : object {Engineer.system.attributes}
            ac : object {Engineer.system.attributes.ac}
                details : string {Engineer.system.attributes.ac.details} (same value: '')
                value : integer {Engineer.system.attributes.ac.value} (7 different values)
                    18 (x3)
                    23 (x2)
                    20 (x1)
                    26 (x1)
                    16 (x1)
                    33 (x1)
                    14 (x1)
            allSaves : object {Engineer.system.attributes.allSaves}
                value : string {Engineer.system.attributes.allSaves.value} (same value: '')
            hp : object {Engineer.system.attributes.hp}
                details : string {Engineer.system.attributes.hp.details} (same value: '')
                max : integer {Engineer.system.attributes.hp.max} (9 different values)
                    45 (x2)
                    60 (x1)
                    28 (x1)
                    145 (x1)
                    95 (x1)
                    16 (x1)
                    250 (x1)
                    22 (x1)
                    85 (x1)
                temp : integer {Engineer.system.attributes.hp.temp} (same value: 0)
                value : integer {Engineer.system.attributes.hp.value} (9 different values)
                    45 (x2)
                    60 (x1)
                    28 (x1)
                    145 (x1)
                    95 (x1)
                    16 (x1)
                    250 (x1)
                    22 (x1)
                    85 (x1)
            speed : object {Engineer.system.attributes.speed}
                otherSpeeds : array<object> {Engineer.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Engineer.system.attributes.speed.otherSpeeds.[]}
                        type : string {Engineer.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {Engineer.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {Engineer.system.attributes.speed.value} (2 different values)
                    25 (x9)
                    20 (x1)
            [adjustment] : empty
            [resistances] : array<object> {Engineer.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Engineer.system.attributes.resistances.[]}
                    doubleVs : array<> {Engineer.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {Engineer.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Engineer.system.attributes.resistances.[].type} (same value: 'fire')
                    value : integer {Engineer.system.attributes.resistances.[].value} (same value: 5)
        details : object {Engineer.system.details}
            blurb : string {Engineer.system.details.blurb} (same value: '')
            languages : object {Engineer.system.details.languages}
                details : string {Engineer.system.details.languages.details} (same value: '')
                value : array<string> {Engineer.system.details.languages.value}
                    Length: min=1 max=1
                    Value type: string {Engineer.system.details.languages.value.[]} (same value: 'common')
            level : object {Engineer.system.details.level}
                value : integer {Engineer.system.details.level.value} (7 different values)
                    3 (x2)
                    6 (x2)
                    1 (x2)
                    4 (x1)
                    2 (x1)
                    8 (x1)
                    13 (x1)
            privateNotes : string {Engineer.system.details.privateNotes} (same value: '')
            publicNotes : string {Engineer.system.details.publicNotes} (all different values)
            publication : object {Engineer.system.details.publication}
                license : string {Engineer.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {Engineer.system.details.publication.remaster} (same value: True)
                title : string {Engineer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
        initiative : object {Engineer.system.initiative}
            statistic : string {Engineer.system.initiative.statistic} (same value: 'perception')
        perception : object {Engineer.system.perception}
            details : string {Engineer.system.perception.details} (same value: '')
            mod : integer {Engineer.system.perception.mod} (7 different values)
                8 (x3)
                14 (x2)
                10 (x1)
                16 (x1)
                6 (x1)
                21 (x1)
                5 (x1)
            senses : array<object> {Engineer.system.perception.senses}
                Length: min=0 max=1
                Value type: object {Engineer.system.perception.senses.[]}
                    type : string {Engineer.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {Engineer.system.resources}
        saves : object {Engineer.system.saves}
            fortitude : object {Engineer.system.saves.fortitude}
                saveDetail : string {Engineer.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Engineer.system.saves.fortitude.value} (7 different values)
                    8 (x2)
                    11 (x2)
                    6 (x2)
                    14 (x1)
                    5 (x1)
                    25 (x1)
                    12 (x1)
            reflex : object {Engineer.system.saves.reflex}
                saveDetail : string {Engineer.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Engineer.system.saves.reflex.value} (8 different values)
                    8 (x2)
                    16 (x2)
                    12 (x1)
                    13 (x1)
                    17 (x1)
                    19 (x1)
                    6 (x1)
                    10 (x1)
            will : object {Engineer.system.saves.will}
                saveDetail : string {Engineer.system.saves.will.saveDetail} (same value: '')
                value : integer {Engineer.system.saves.will.value} (5 different values)
                    6 (x4)
                    14 (x3)
                    21 (x1)
                    3 (x1)
                    10 (x1)
        skills : object {Engineer.system.skills}
            [acrobatics] : object {Engineer.system.skills.acrobatics}
                base : integer {Engineer.system.skills.acrobatics.base} (3 different values)
                    8 (x1)
                    17 (x1)
                    13 (x1)
                special : array<object> {Engineer.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Engineer.system.skills.acrobatics.special.[]}
                        base : integer {Engineer.system.skills.acrobatics.special.[].base} (same value: 17)
                        label : string {Engineer.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight')
                        predicate : array<string> {Engineer.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Engineer.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
            [athletics] : object {Engineer.system.skills.athletics}
                base : integer {Engineer.system.skills.athletics.base} (5 different values)
                    7 (x2)
                    9 (x1)
                    18 (x1)
                    4 (x1)
                    27 (x1)
                [special] : array<> {Engineer.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: empty
            [crafting] : object {Engineer.system.skills.crafting}
                base : integer {Engineer.system.skills.crafting.base} (8 different values)
                    16 (x2)
                    9 (x1)
                    12 (x1)
                    17 (x1)
                    13 (x1)
                    26 (x1)
                    14 (x1)
                    10 (x1)
                [special] : array<object> {Engineer.system.skills.crafting.special}
                    Length: min=0 max=1
                    Value type: object {Engineer.system.skills.crafting.special.[]}
                        base : integer {Engineer.system.skills.crafting.special.[].base} (5 different values)
                            11 (x1)
                            20 (x1)
                            15 (x1)
                            18 (x1)
                            12 (x1)
                        label : string {Engineer.system.skills.crafting.special.[].label} (5 different values)
                            'for siege weapons' (x1)
                            'when Crafting gadgets' (x1)
                            'for firearms' (x1)
                            'when repairing mechanical devices' (x1)
                            'for toys' (x1)
                        [predicate] : array<string> {Engineer.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Engineer.system.skills.crafting.special.[].predicate.[]} (4 different values)
                                'siege-weapons' (x1)
                                'crafting-gadgets' (x1)
                                'for-firearms' (x1)
                                'for-toys' (x1)
            [deception] : object {Engineer.system.skills.deception}
                base : integer {Engineer.system.skills.deception.base} (same value: 7)
            [diplomacy] : object {Engineer.system.skills.diplomacy}
                base : integer {Engineer.system.skills.diplomacy.base} (same value: 9)
                special : array<> {Engineer.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: empty
            [intimidation] : object {Engineer.system.skills.intimidation}
                base : integer {Engineer.system.skills.intimidation.base} (3 different values)
                    10 (x1)
                    7 (x1)
                    26 (x1)
            [medicine] : object {Engineer.system.skills.medicine}
                base : integer {Engineer.system.skills.medicine.base} (same value: 16)
            performance : object {Engineer.system.skills.performance}
                base : integer {Engineer.system.skills.performance.base} (2 different values)
                    12 (x1)
                    9 (x1)
                special : array<> {Engineer.system.skills.performance.special}
                    Length: min=0 max=0
                    Value type: empty
            [society] : object {Engineer.system.skills.society}
                base : integer {Engineer.system.skills.society.base} (4 different values)
                    9 (x1)
                    12 (x1)
                    5 (x1)
                    8 (x1)
                special : array<> {Engineer.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: empty
            [stealth] : object {Engineer.system.skills.stealth}
                base : integer {Engineer.system.skills.stealth.base} (same value: 8)
            [thievery] : object {Engineer.system.skills.thievery}
                base : integer {Engineer.system.skills.thievery.base} (5 different values)
                    8 (x1)
                    11 (x1)
                    17 (x1)
                    14 (x1)
                    6 (x1)
                [special] : array<> {Engineer.system.skills.thievery.special}
                    Length: min=0 max=0
                    Value type: empty
        traits : object {Engineer.system.traits}
            rarity : string {Engineer.system.traits.rarity} (3 different values)
                'common' (x7)
                'uncommon' (x2)
                'rare' (x1)
            size : object {Engineer.system.traits.size}
                value : string {Engineer.system.traits.size.value} (2 different values)
                    'med' (x9)
                    'lg' (x1)
            value : array<string> {Engineer.system.traits.value}
                Length: min=2 max=2
                Value type: string {Engineer.system.traits.value.[]} (2 different values)
                    'human' (x10)
                    'humanoid' (x10)
    type : string {Engineer.type} (same value: 'npc')