Armies
Different values: 22
=====================================
object {Armies}
    _id : string {Armies._id} (all different values)
    folder : string {Armies.folder} (same value: 'BRkIyvmgOgyA2kq7')
    img : string {Armies.img} (same value: 'systems/pf2e/icons/default-icons/army.svg')
    items : array<object> {Armies.items}
        Length: min=0 max=14
        Value type: object {Armies.items.[]}
            _id : string {Armies.items.[]._id} (90 different values)
            [_stats] : object {Armies.items.[]._stats}
                compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values)
            [folder] : string {Armies.items.[].folder} (11 different values)
            img : string {Armies.items.[].img} (6 different values)
                'icons/sundries/books/book-red-exclamation.webp' (x65)
                'systems/pf2e/icons/actions/OneAction.webp' (x11)
                'systems/pf2e/icons/actions/TwoActions.webp' (x10)
                'systems/pf2e/icons/actions/Reaction.webp' (x5)
                'icons/skills/movement/arrow-upward-white.webp' (x1)
                'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
            name : string {Armies.items.[].name} (53 different values)
            sort : integer {Armies.items.[].sort} (17 different values)
            system : object {Armies.items.[].system}
                [actionType] : object {Armies.items.[].system.actionType}
                    value : string {Armies.items.[].system.actionType.value} (3 different values)
                        'passive' (x60)
                        'action' (x25)
                        'reaction' (x7)
                [actions] : object {Armies.items.[].system.actions}
                    [value] : integer {Armies.items.[].system.actions.value} (3 different values)
                        1 (x12)
                        2 (x10)
                        3 (x3)
                [campaign] : string {Armies.items.[].system.campaign} (same value: 'kingmaker')
                [category] : string {Armies.items.[].system.category} (3 different values)
                    'army-tactic' (x64)
                    'army-war-action' (x27)
                    'kingdom-activity' (x1)
                description : object {Armies.items.[].system.description}
                    value : string {Armies.items.[].system.description.value} (58 different values)
                [level] : object {Armies.items.[].system.level}
                    value : integer {Armies.items.[].system.level.value} (10 different values)
                        1 (x20)
                        12 (x9)
                        8 (x7)
                        5 (x7)
                        7 (x6)
                        16 (x5)
                        3 (x4)
                        10 (x4)
                        14 (x2)
                        11 (x1)
                [location] : string {Armies.items.[].system.location} (5 different values)
                    '0' (x20)
                    '1' (x16)
                    '2' (x11)
                    '3' (x3)
                    '4' (x1)
                [prerequisites] : object {Armies.items.[].system.prerequisites}
                    value : array<> {Armies.items.[].system.prerequisites.value}
                        Length: min=0 max=0
                        Value type: empty
                publication : object {Armies.items.[].system.publication}
                    license : string {Armies.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False)
                    title : string {Armies.items.[].system.publication.title} (2 different values)
                        'Pathfinder Kingmaker' (x60)
                        '' (x33)
                rules : ignored (Foundry rules object) {Armies.items.[].system.rules}
                [slug] : string {Armies.items.[].system.slug} (19 different values)
                traits : object {Armies.items.[].system.traits}
                    [rarity] : string {Armies.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {Armies.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {Armies.items.[].system.traits.value.[]} (7 different values)
                            'infantry' (x38)
                            'skirmisher' (x35)
                            'cavalry' (x34)
                            'siege' (x21)
                            'attack' (x13)
                            'morale' (x5)
                            'primal' (x2)
                [duration] : object {Armies.items.[].system.duration}
                    [expiry] : empty
                    sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False)
                    unit : string {Armies.items.[].system.duration.unit} (same value: 'unlimited')
                    value : integer {Armies.items.[].system.duration.value} (same value: -1)
                [start] : object {Armies.items.[].system.start}
                    [initiative] : empty
                    value : integer {Armies.items.[].system.start.value} (same value: 0)
                [tokenIcon] : object {Armies.items.[].system.tokenIcon}
                    show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False)
            type : string {Armies.items.[].type} (2 different values)
                'campaignFeature' (x92)
                'effect' (x1)
            [flags] : object {Armies.items.[].flags}
                pf2e : object {Armies.items.[].flags.pf2e}
                    [grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy}
                        id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values)
                        onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
                    [itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants}
                        [allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values)
                                'v7wzHu1D3duO4IS2' (x1)
                                'OrIi052QUBcxEZcU' (x1)
                                'HS53GdUOKF1mFYXo' (x1)
                                'dfkhWGWMHIa1bk83' (x1)
                                'Q0BxNJvtO2wNU03I' (x1)
                                'j6MA4necWTNznnJ6' (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: 'detach')
                        [counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values)
                                '4IBaD7FuRPjVjJkV' (x1)
                                '7gxdZ17ZVnIaeQJ0' (x1)
                                'yDbd3BCYbZULuTwC' (x1)
                                '7hw1y2QXjnJT1SD6' (x1)
                                'F9OTvJKp0WMVee5M' (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: 'detach')
                        [coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: 'x1no5xGe948GsvRT')
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: 'detach')
                        [dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values)
                                '5B01aXaes4bLX0P0' (x1)
                                'dA3qooHGMtiyMWlU' (x1)
                                'N2toa3SxsMdrC0ni' (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: 'detach')
                        [feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values)
                                'bywShUI7f26P8Tjb' (x1)
                                'ZdBXSPvHn6OklfJm' (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: 'detach')
                        [liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: '9G3Wz7utmqU4tjmt')
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: 'detach')
                        [overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: '4VhEvG7Plwz0Wszk')
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: 'detach')
                        [reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: 'DcwThWFY7QvCKCtd')
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: 'detach')
                        [revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: 'ORjJrVGGJUnXrA5q')
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: 'detach')
                        [taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values)
                                'XN0yNEBpJrB6PWoD' (x1)
                                'wNSfDYqhHoxFBePG' (x1)
                                '2po5Zx1pIbkFlcqf' (x1)
                                'zxEuPlI4wj8gArdg' (x1)
                                'ikuuCz9uU4Ubkp1A' (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: 'detach')
    name : string {Armies.name} (all different values)
    [prototypeToken] : object {Armies.prototypeToken}
        name : string {Armies.prototypeToken.name} (4 different values)
            'Cavalry' (x1)
            'Infantry' (x1)
            'Siege Engines' (x1)
            'Skirmishers' (x1)
    system : object {Armies.system}
        ac : object {Armies.system.ac}
            potency : integer {Armies.system.ac.potency} (same value: 0)
            value : integer {Armies.system.ac.value} (15 different values)
        attributes : object {Armies.system.attributes}
            hp : object {Armies.system.attributes.hp}
                max : integer {Armies.system.attributes.hp.max} (4 different values)
                    4 (x14)
                    6 (x6)
                    5 (x1)
                    8 (x1)
                routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values)
                    2 (x12)
                    3 (x6)
                    4 (x2)
                    0 (x1)
                    1 (x1)
                value : integer {Armies.system.attributes.hp.value} (4 different values)
                    4 (x12)
                    6 (x5)
                    5 (x3)
                    8 (x2)
        [consumption] : integer {Armies.system.consumption} (3 different values)
            1 (x10)
            2 (x3)
            -1 (x1)
        details : object {Armies.system.details}
            alignment : string {Armies.system.details.alignment} (5 different values)
                'N' (x11)
                'CN' (x4)
                'NG' (x3)
                'CE' (x3)
                'NE' (x1)
            blurb : string {Armies.system.details.blurb} (same value: '')
            description : string {Armies.system.details.description} (all different values)
            level : object {Armies.system.details.level}
                value : integer {Armies.system.details.level.value} (11 different values)
        [recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values)
            32 (x3)
            20 (x2)
            18 (x1)
            15 (x1)
            23 (x1)
            28 (x1)
            22 (x1)
            26 (x1)
        resources : object {Armies.system.resources}
            ammunition : object {Armies.system.resources.ammunition}
                max : integer {Armies.system.resources.ammunition.max} (same value: 5)
                value : integer {Armies.system.resources.ammunition.value} (3 different values)
                    5 (x18)
                    7 (x3)
                    4 (x1)
            potions : object {Armies.system.resources.potions}
                value : integer {Armies.system.resources.potions.value} (same value: 0)
        saves : object {Armies.system.saves}
            maneuver : integer {Armies.system.saves.maneuver} (11 different values)
            morale : integer {Armies.system.saves.morale} (11 different values)
        scouting : integer {Armies.system.scouting} (16 different values)
        traits : object {Armies.system.traits}
            rarity : string {Armies.system.traits.rarity} (3 different values)
                'common' (x14)
                'rare' (x4)
                'uncommon' (x4)
            size : object {Armies.system.traits.size}
                value : string {Armies.system.traits.size.value} (same value: 'med')
            type : string {Armies.system.traits.type} (4 different values)
                'infantry' (x8)
                'skirmisher' (x7)
                'cavalry' (x4)
                'siege' (x3)
            value : array<> {Armies.system.traits.value}
                Length: min=0 max=0
                Value type: empty
        weapons : object {Armies.system.weapons}
            [melee] : object {Armies.system.weapons.melee}
                name : string {Armies.system.weapons.melee.name} (18 different values)
                potency : integer {Armies.system.weapons.melee.potency} (3 different values)
                    0 (x16)
                    2 (x3)
                    1 (x1)
            [ranged] : object {Armies.system.weapons.ranged}
                name : string {Armies.system.weapons.ranged.name} (9 different values)
                    'Longbows' (x3)
                    'Siege engine' (x2)
                    'Javelins' (x2)
                    'Magic Longbows' (x1)
                    'Bows and hurled thorns' (x1)
                    'Siege Engine' (x1)
                    'Crossbows' (x1)
                    '' (x1)
                    'Thrown rock' (x1)
                potency : integer {Armies.system.weapons.ranged.potency} (2 different values)
                    0 (x12)
                    1 (x1)
    type : string {Armies.type} (same value: 'army')