6-02
Different values: 2
=====================================
object {6-02}
    _id : string {6-02._id} (all different values)
    folder : string {6-02.folder} (same value: 'PW1lJBccN1gYXKfI')
    img : string {6-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {6-02.items}
        Length: min=5 max=11
        Value type: object {6-02.items.[]}
            _id : string {6-02.items.[]._id} (16 different values)
            img : string {6-02.items.[].img} (9 different values)
                'systems/pf2e/icons/default-icons/melee.svg' (x4)
                'systems/pf2e/icons/actions/Passive.webp' (x4)
                'systems/pf2e/icons/actions/OneAction.webp' (x2)
                'systems/pf2e/icons/actions/TwoActions.webp' (x1)
                'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
                'icons/magic/time/hourglass-tilted-gray.webp' (x1)
                'icons/sundries/scrolls/scroll-writing-tan-grey.webp' (x1)
                'systems/pf2e/icons/spells/fear.webp' (x1)
                'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
            name : string {6-02.items.[].name} (14 different values)
            sort : integer {6-02.items.[].sort} (11 different values)
            system : object {6-02.items.[].system}
                [actionType] : object {6-02.items.[].system.actionType}
                    value : string {6-02.items.[].system.actionType.value} (all different values)
                [actions] : object {6-02.items.[].system.actions}
                    [value] : integer {6-02.items.[].system.actions.value} (3 different values)
                        1 (x2)
                        2 (x1)
                        3 (x1)
                [area] : empty
                [attackEffects] : object {6-02.items.[].system.attackEffects}
                    value : array<> {6-02.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {6-02.items.[].system.autoHeightenLevel}
                    [value] : empty
                [bonus] : object {6-02.items.[].system.bonus}
                    value : integer {6-02.items.[].system.bonus.value} (all different values)
                [category] : string {6-02.items.[].system.category} (all different values)
                [location] : object {6-02.items.[].system.location}
                    [heightenedLevel] : integer {6-02.items.[].system.location.heightenedLevel} (all different values)
                    [value] : string {6-02.items.[].system.location.value} (same value: 'gOiaDjo5WK8ESJHN')
                publication : object {6-02.items.[].system.publication}
                    license : string {6-02.items.[].system.publication.license} (same value: 'ORC')
                    remaster : boolean {6-02.items.[].system.publication.remaster} (same value: True)
                    title : string {6-02.items.[].system.publication.title} (3 different values)
                        '' (x11)
                        'Pathfinder Monster Core' (x3)
                        'Pathfinder Player Core' (x2)
                [counteraction] : boolean {6-02.items.[].system.counteraction} (same value: False)
                description : object {6-02.items.[].system.description}
                    value : string {6-02.items.[].system.description.value} (12 different values)
                [cost] : object {6-02.items.[].system.cost}
                    value : string {6-02.items.[].system.cost.value} (same value: '')
                [damage] : object {6-02.items.[].system.damage}
                [damageRolls] : object {6-02.items.[].system.damageRolls}
                    [5l472ib0pa4k0d6oiek1] : object {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1}
                        damage : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (same value: '1d4+3')
                        damageType : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: 'slashing')
                    [h87rcnfowp5pqvxbzhwm] : object {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm}
                        damage : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (same value: '1d6+3')
                        damageType : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: 'piercing')
                    0 : object {6-02.items.[].system.damageRolls.0}
                        damage : string {6-02.items.[].system.damageRolls.0.damage} (all different values)
                        damageType : string {6-02.items.[].system.damageRolls.0.damageType} (all different values)
                [defense] : object {6-02.items.[].system.defense}
                    save : object {6-02.items.[].system.defense.save}
                        basic : boolean {6-02.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {6-02.items.[].system.defense.save.statistic} (all different values)
                [duration] : object {6-02.items.[].system.duration}
                    sustained : boolean {6-02.items.[].system.duration.sustained} (same value: False)
                    value : string {6-02.items.[].system.duration.value} (3 different values)
                        '1 minute' (x1)
                        '' (x1)
                        'varies' (x1)
                [heightening] : object {6-02.items.[].system.heightening}
                    levels : object {6-02.items.[].system.heightening.levels}
                        [6] : object {6-02.items.[].system.heightening.levels.6}
                            target : object {6-02.items.[].system.heightening.levels.6.target}
                                value : string {6-02.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
                        3 : object {6-02.items.[].system.heightening.levels.3}
                            target : object {6-02.items.[].system.heightening.levels.3.target}
                                value : string {6-02.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                    type : string {6-02.items.[].system.heightening.type} (same value: 'fixed')
                [level] : object {6-02.items.[].system.level}
                    value : integer {6-02.items.[].system.level.value} (all different values)
                [prepared] : object {6-02.items.[].system.prepared}
                    flexible : boolean {6-02.items.[].system.prepared.flexible} (same value: False)
                    value : string {6-02.items.[].system.prepared.value} (same value: 'innate')
                [proficiency] : object {6-02.items.[].system.proficiency}
                    value : integer {6-02.items.[].system.proficiency.value} (same value: 1)
                [range] : object {6-02.items.[].system.range}
                    value : string {6-02.items.[].system.range.value} (all different values)
                [requirements] : string {6-02.items.[].system.requirements} (same value: '')
                [ritual] : object {6-02.items.[].system.ritual}
                    primary : object {6-02.items.[].system.ritual.primary}
                        check : string {6-02.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
                    secondary : object {6-02.items.[].system.ritual.secondary}
                        casters : integer {6-02.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {6-02.items.[].system.ritual.secondary.checks} (same value: '')
                rules : ignored (Foundry rules object) {6-02.items.[].system.rules}
                [showSlotlessLevels] : object {6-02.items.[].system.showSlotlessLevels}
                    value : boolean {6-02.items.[].system.showSlotlessLevels.value} (same value: False)
                [spelldc] : object {6-02.items.[].system.spelldc}
                    dc : integer {6-02.items.[].system.spelldc.dc} (same value: 16)
                    mod : integer {6-02.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {6-02.items.[].system.spelldc.value} (same value: 8)
                [time] : object {6-02.items.[].system.time}
                    value : string {6-02.items.[].system.time.value} (all different values)
                traits : object {6-02.items.[].system.traits}
                    [rarity] : string {6-02.items.[].system.traits.rarity} (all different values)
                    [traditions] : array<string> {6-02.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {6-02.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x2)
                            'occult' (x2)
                            'primal' (x2)
                            'divine' (x1)
                    [value] : array<string> {6-02.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {6-02.items.[].system.traits.value.[]} (14 different values)
                [slots] : object {6-02.items.[].system.slots}
                [slug] : string {6-02.items.[].system.slug} (5 different values)
                    'tremorsense' (x1)
                    'slow' (x1)
                    'demonic-pact' (x1)
                    'fear' (x1)
                    'telepathy' (x1)
                [target] : object {6-02.items.[].system.target}
                    value : string {6-02.items.[].system.target.value} (all different values)
                [tradition] : object {6-02.items.[].system.tradition}
                    value : string {6-02.items.[].system.tradition.value} (same value: 'divine')
            type : string {6-02.items.[].type} (4 different values)
                'action' (x8)
                'melee' (x4)
                'spell' (x3)
                'spellcastingEntry' (x1)
            [_stats] : object {6-02.items.[]._stats}
                compendiumSource : string {6-02.items.[]._stats.compendiumSource} (5 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1)
                    'Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3' (x1)
                    'Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5' (x1)
                    'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x1)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA' (x1)
    name : string {6-02.name} (all different values)
    system : object {6-02.system}
        abilities : object {6-02.system.abilities}
            cha : object {6-02.system.abilities.cha}
                mod : integer {6-02.system.abilities.cha.mod} (all different values)
            con : object {6-02.system.abilities.con}
                mod : integer {6-02.system.abilities.con.mod} (same value: 3)
            dex : object {6-02.system.abilities.dex}
                mod : integer {6-02.system.abilities.dex.mod} (all different values)
            int : object {6-02.system.abilities.int}
                mod : integer {6-02.system.abilities.int.mod} (all different values)
            str : object {6-02.system.abilities.str}
                mod : integer {6-02.system.abilities.str.mod} (same value: 3)
            wis : object {6-02.system.abilities.wis}
                mod : integer {6-02.system.abilities.wis.mod} (all different values)
        attributes : object {6-02.system.attributes}
            ac : object {6-02.system.attributes.ac}
                details : string {6-02.system.attributes.ac.details} (same value: '')
                value : integer {6-02.system.attributes.ac.value} (all different values)
            allSaves : object {6-02.system.attributes.allSaves}
                value : string {6-02.system.attributes.allSaves.value} (same value: '')
            hp : object {6-02.system.attributes.hp}
                details : string {6-02.system.attributes.hp.details} (same value: '')
                max : integer {6-02.system.attributes.hp.max} (all different values)
                temp : integer {6-02.system.attributes.hp.temp} (same value: 0)
                value : integer {6-02.system.attributes.hp.value} (all different values)
            speed : object {6-02.system.attributes.speed}
                otherSpeeds : array<> {6-02.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {6-02.system.attributes.speed.value} (all different values)
            weaknesses : array<object> {6-02.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {6-02.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {6-02.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-02.system.attributes.weaknesses.[].type} (3 different values)
                        'sonic' (x1)
                        'cold-iron' (x1)
                        'holy' (x1)
                    value : integer {6-02.system.attributes.weaknesses.[].value} (all different values)
        details : object {6-02.system.details}
            blurb : string {6-02.system.details.blurb} (same value: '')
            languages : object {6-02.system.details.languages}
                details : string {6-02.system.details.languages.details} (all different values)
                value : array<string> {6-02.system.details.languages.value}
                    Length: min=1 max=2
                    Value type: string {6-02.system.details.languages.value.[]} (3 different values)
                        'common' (x1)
                        'fey' (x1)
                        'chthonian' (x1)
            level : object {6-02.system.details.level}
                value : integer {6-02.system.details.level.value} (all different values)
            privateNotes : string {6-02.system.details.privateNotes} (same value: '')
            publicNotes : string {6-02.system.details.publicNotes} (all different values)
            publication : object {6-02.system.details.publication}
                license : string {6-02.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {6-02.system.details.publication.remaster} (same value: True)
                title : string {6-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-02: Rain Falls on the Mountain of Sea and Sky')
        initiative : object {6-02.system.initiative}
            statistic : string {6-02.system.initiative.statistic} (same value: 'perception')
        perception : object {6-02.system.perception}
            details : string {6-02.system.perception.details} (same value: '')
            mod : integer {6-02.system.perception.mod} (all different values)
            senses : array<object> {6-02.system.perception.senses}
                Length: min=1 max=2
                Value type: object {6-02.system.perception.senses.[]}
                    [acuity] : string {6-02.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {6-02.system.perception.senses.[].range} (same value: 10)
                    type : string {6-02.system.perception.senses.[].type} (all different values)
        resources : object {6-02.system.resources}
            focus : object {6-02.system.resources.focus}
                max : integer {6-02.system.resources.focus.max} (same value: 1)
                value : integer {6-02.system.resources.focus.value} (same value: 1)
        saves : object {6-02.system.saves}
            fortitude : object {6-02.system.saves.fortitude}
                saveDetail : string {6-02.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {6-02.system.saves.fortitude.value} (all different values)
            reflex : object {6-02.system.saves.reflex}
                saveDetail : string {6-02.system.saves.reflex.saveDetail} (same value: '')
                value : integer {6-02.system.saves.reflex.value} (all different values)
            will : object {6-02.system.saves.will}
                saveDetail : string {6-02.system.saves.will.saveDetail} (same value: '')
                value : integer {6-02.system.saves.will.value} (same value: 6)
        skills : object {6-02.system.skills}
            acrobatics : object {6-02.system.skills.acrobatics}
                base : integer {6-02.system.skills.acrobatics.base} (all different values)
            athletics : object {6-02.system.skills.athletics}
                base : integer {6-02.system.skills.athletics.base} (all different values)
            deception : object {6-02.system.skills.deception}
                base : integer {6-02.system.skills.deception.base} (all different values)
            [diplomacy] : object {6-02.system.skills.diplomacy}
                base : integer {6-02.system.skills.diplomacy.base} (same value: 6)
            stealth : object {6-02.system.skills.stealth}
                base : integer {6-02.system.skills.stealth.base} (all different values)
            [survival] : object {6-02.system.skills.survival}
                base : integer {6-02.system.skills.survival.base} (same value: 6)
        spellcasting : object {6-02.system.spellcasting}
            rituals : object {6-02.system.spellcasting.rituals}
                dc : integer {6-02.system.spellcasting.rituals.dc} (same value: 16)
        traits : object {6-02.system.traits}
            rarity : string {6-02.system.traits.rarity} (same value: 'uncommon')
            size : object {6-02.system.traits.size}
                value : string {6-02.system.traits.size.value} (all different values)
            value : array<string> {6-02.system.traits.value}
                Length: min=1 max=3
                Value type: string {6-02.system.traits.value.[]} (4 different values)
                    'beast' (x1)
                    'demon' (x1)
                    'fiend' (x1)
                    'unholy' (x1)
    type : string {6-02.type} (same value: 'npc')