5-16
Different values: 12
=====================================
object {5-16}
    _id : string {5-16._id} (all different values)
    folder : string {5-16.folder} (same value: 'c9UfQaWy2JZFyzzd')
    img : string {5-16.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x6)
        'systems/pf2e/icons/default-icons/hazard.svg' (x6)
    items : array<object> {5-16.items}
        Length: min=1 max=28
        Value type: object {5-16.items.[]}
            _id : string {5-16.items.[]._id} (45 different values)
            img : string {5-16.items.[].img} (28 different values)
            name : string {5-16.items.[].name} (40 different values)
            sort : integer {5-16.items.[].sort} (29 different values)
            system : object {5-16.items.[].system}
                [acBonus] : integer {5-16.items.[].system.acBonus} (same value: 4)
                [actionType] : object {5-16.items.[].system.actionType}
                    value : string {5-16.items.[].system.actionType.value} (3 different values)
                        'passive' (x8)
                        'action' (x8)
                        'reaction' (x6)
                [actions] : object {5-16.items.[].system.actions}
                    [value] : integer {5-16.items.[].system.actions.value} (same value: 1)
                [area] : object {5-16.items.[].system.area}
                    [details] : string {5-16.items.[].system.area.details} (same value: '30-foot-radius burst')
                    type : string {5-16.items.[].system.area.type} (3 different values)
                        'burst' (x3)
                        'emanation' (x3)
                        'line' (x2)
                    value : integer {5-16.items.[].system.area.value} (3 different values)
                        30 (x5)
                        10 (x2)
                        5 (x1)
                [attack] : object {5-16.items.[].system.attack}
                    value : string {5-16.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-16.items.[].system.attackEffects}
                    value : array<string> {5-16.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-16.items.[].system.attackEffects.value.[]} (same value: 'grab')
                [autoHeightenLevel] : object {5-16.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {5-16.items.[].system.baseItem} (3 different values)
                    'bastard-sword' (x2)
                    'breastplate' (x2)
                    'dagger' (x2)
                [bonus] : object {5-16.items.[].system.bonus}
                    value : integer {5-16.items.[].system.bonus.value} (9 different values)
                        9 (x6)
                        0 (x4)
                        12 (x3)
                        11 (x2)
                        16 (x1)
                        14 (x1)
                        6 (x1)
                        13 (x1)
                        8 (x1)
                [bonusDamage] : object {5-16.items.[].system.bonusDamage}
                    value : integer {5-16.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-16.items.[].system.bulk}
                    value : mixed
                        integer {5-16.items.[].system.bulk.value} (2 different values)
                            1 (x2)
                            2 (x2)
                        float {5-16.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {5-16.items.[].system.category} (6 different values)
                    'offensive' (x18)
                    'interaction' (x2)
                    'defensive' (x2)
                    'martial' (x2)
                    'medium' (x2)
                    'simple' (x2)
                [checkPenalty] : integer {5-16.items.[].system.checkPenalty} (same value: -2)
                [containerId] : empty
                [cost] : object {5-16.items.[].system.cost}
                    value : string {5-16.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-16.items.[].system.counteraction} (same value: False)
                [damage] : object {5-16.items.[].system.damage}
                    [0] : object {5-16.items.[].system.damage.0}
                        applyMod : boolean {5-16.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-16.items.[].system.damage.0.formula} (3 different values)
                            '2d4' (x4)
                            '1d6' (x3)
                            '1d4' (x2)
                        kinds : array<string> {5-16.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {5-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {5-16.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-16.items.[].system.damage.0.type} (5 different values)
                            'acid' (x2)
                            'electricity' (x2)
                            'void' (x2)
                            'piercing' (x2)
                            'bludgeoning' (x1)
                    [damageType] : string {5-16.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x2)
                        'piercing' (x2)
                    [dice] : integer {5-16.items.[].system.damage.dice} (same value: 1)
                    [die] : string {5-16.items.[].system.damage.die} (2 different values)
                        'd8' (x2)
                        'd4' (x2)
                    [gcovwqxwitqchoin] : object {5-16.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {5-16.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {5-16.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {5-16.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {5-16.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-16.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [damageRolls] : object {5-16.items.[].system.damageRolls}
                    [4J4gMr0v7hjfccKg] : object {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg}
                        category : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.category} (same value: 'splash')
                        damage : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damage} (2 different values)
                            '1d8' (x1)
                            '1d6' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damageType} (same value: 'acid')
                    [8tonF2vtwodhW0MQ] : object {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ}
                        damage : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damage} (2 different values)
                            '2d8' (x1)
                            '2d6' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damageType} (same value: 'acid')
                    [FbabLqwHNZMq7Uhm] : object {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm}
                        damage : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damage} (2 different values)
                            '1d4+8' (x1)
                            '1d4+4' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damageType} (same value: 'piercing')
                    [Pk3kXURyXyoZv21u] : object {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u}
                        damage : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damage} (2 different values)
                            '1d4+6' (x1)
                            '1d4+4' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damageType} (same value: 'bludgeoning')
                    [R9SoqhwSZ2pxBWNd] : object {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd}
                        damage : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damage} (2 different values)
                            '1d8' (x1)
                            '1d6' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damageType} (same value: 'acid')
                    [e4epsCI4WiV8nOWR] : object {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR}
                        damage : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damage} (2 different values)
                            '1d8+7' (x1)
                            '1d6+5' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damageType} (same value: 'bludgeoning')
                    [ex6XLPcNadVl7fUQ] : object {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ}
                        damage : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damage} (2 different values)
                            '1d4+6' (x1)
                            '1d4+4' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damageType} (same value: 'piercing')
                    [okZrBRTynpPQjDE7] : object {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7}
                        damage : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damage} (2 different values)
                            '1d8+8' (x1)
                            '1d8+4' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damageType} (same value: 'slashing')
                    [pQ5lzubXQ3pOEAPy] : object {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy}
                        damage : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damage} (2 different values)
                            '1d4+8' (x1)
                            '1d4+4' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damageType} (same value: 'bludgeoning')
                    [r1QLbBEyhiNkgqL4] : object {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4}
                        damage : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damage} (2 different values)
                            '1d4+6' (x1)
                            '1d4+4' (x1)
                        damageType : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damageType} (same value: 'piercing')
                description : object {5-16.items.[].system.description}
                    value : string {5-16.items.[].system.description.value} (41 different values)
                [defense] : object {5-16.items.[].system.defense}
                    save : object {5-16.items.[].system.defense.save}
                        basic : boolean {5-16.items.[].system.defense.save.basic} (2 different values)
                            False (x13)
                            True (x2)
                        statistic : string {5-16.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x9)
                            'reflex' (x5)
                            'will' (x1)
                [dexCap] : integer {5-16.items.[].system.dexCap} (same value: 1)
                [duration] : object {5-16.items.[].system.duration}
                    sustained : boolean {5-16.items.[].system.duration.sustained} (same value: False)
                    value : mixed
                        string {5-16.items.[].system.duration.value} (6 different values)
                            '' (x15)
                            '1 minute' (x8)
                            '8 hours' (x2)
                            'varies' (x2)
                            'until your next daily preparations' (x2)
                            'until the start of your next turn' (x2)
                        integer {5-16.items.[].system.duration.value} (same value: 1)
                    [expiry] : string {5-16.items.[].system.duration.expiry} (same value: 'turn-start')
                    [unit] : string {5-16.items.[].system.duration.unit} (same value: 'days')
                [equipped] : object {5-16.items.[].system.equipped}
                    carryType : string {5-16.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {5-16.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [frequency] : object {5-16.items.[].system.frequency}
                    max : integer {5-16.items.[].system.frequency.max} (same value: 1)
                    per : string {5-16.items.[].system.frequency.per} (same value: 'round')
                [group] : string {5-16.items.[].system.group} (3 different values)
                    'sword' (x2)
                    'plate' (x2)
                    'knife' (x2)
                [hardness] : integer {5-16.items.[].system.hardness} (same value: 0)
                [heightening] : object {5-16.items.[].system.heightening}
                    [levels] : object {5-16.items.[].system.heightening.levels}
                        [3] : object {5-16.items.[].system.heightening.levels.3}
                            damage : object {5-16.items.[].system.heightening.levels.3.damage}
                                0 : object {5-16.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-16.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {5-16.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-16.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [4] : object {5-16.items.[].system.heightening.levels.4}
                            area : object {5-16.items.[].system.heightening.levels.4.area}
                                areaType : string {5-16.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
                                value : string {5-16.items.[].system.heightening.levels.4.area.value} (same value: '20')
                            range : object {5-16.items.[].system.heightening.levels.4.range}
                                value : string {5-16.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
                        [5] : object {5-16.items.[].system.heightening.levels.5}
                            damage : object {5-16.items.[].system.heightening.levels.5.damage}
                                0 : object {5-16.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-16.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {5-16.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-16.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [6] : object {5-16.items.[].system.heightening.levels.6}
                            target : object {5-16.items.[].system.heightening.levels.6.target}
                                value : string {5-16.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
                        [7] : object {5-16.items.[].system.heightening.levels.7}
                            damage : object {5-16.items.[].system.heightening.levels.7.damage}
                                0 : object {5-16.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-16.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {5-16.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-16.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [8] : object {5-16.items.[].system.heightening.levels.8}
                            target : object {5-16.items.[].system.heightening.levels.8.target}
                                value : string {5-16.items.[].system.heightening.levels.8.target.value} (same value: '5 creatures')
                        [9] : object {5-16.items.[].system.heightening.levels.9}
                            damage : object {5-16.items.[].system.heightening.levels.9.damage}
                                0 : object {5-16.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-16.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {5-16.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-16.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    type : string {5-16.items.[].system.heightening.type} (2 different values)
                        'fixed' (x6)
                        'interval' (x5)
                    [damage] : object {5-16.items.[].system.heightening.damage}
                        0 : string {5-16.items.[].system.heightening.damage.0} (3 different values)
                            '1d4' (x2)
                            '2d4' (x2)
                            '1d6' (x1)
                    [interval] : integer {5-16.items.[].system.heightening.interval} (2 different values)
                        1 (x4)
                        2 (x1)
                [hp] : object {5-16.items.[].system.hp}
                    max : integer {5-16.items.[].system.hp.max} (same value: 0)
                    value : integer {5-16.items.[].system.hp.value} (same value: 0)
                [level] : object {5-16.items.[].system.level}
                    value : integer {5-16.items.[].system.level.value} (4 different values)
                        1 (x23)
                        0 (x10)
                        2 (x6)
                        3 (x4)
                [location] : object {5-16.items.[].system.location}
                    value : string {5-16.items.[].system.location.value} (same value: 'PRlM665eBML0IQ2l')
                [material] : object {5-16.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {5-16.items.[].system.mod}
                    value : integer {5-16.items.[].system.mod.value} (2 different values)
                        15 (x1)
                        12 (x1)
                [prepared] : object {5-16.items.[].system.prepared}
                    flexible : boolean {5-16.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-16.items.[].system.prepared.value} (same value: 'prepared')
                [price] : object {5-16.items.[].system.price}
                    value : object {5-16.items.[].system.price.value}
                        [gp] : integer {5-16.items.[].system.price.value.gp} (2 different values)
                            4 (x2)
                            8 (x2)
                        [sp] : integer {5-16.items.[].system.price.value.sp} (same value: 2)
                [proficiency] : object {5-16.items.[].system.proficiency}
                    value : integer {5-16.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {5-16.items.[].system.proficient}
                    value : integer {5-16.items.[].system.proficient.value} (same value: 0)
                publication : object {5-16.items.[].system.publication}
                    license : string {5-16.items.[].system.publication.license} (2 different values)
                        'OGL' (x51)
                        'ORC' (x34)
                    remaster : boolean {5-16.items.[].system.publication.remaster} (2 different values)
                        False (x51)
                        True (x34)
                    title : string {5-16.items.[].system.publication.title} (6 different values)
                        '' (x42)
                        'Pathfinder Player Core' (x30)
                        'Pathfinder Core Rulebook' (x6)
                        'Pathfinder Monster Core' (x4)
                        'Pathfinder Secrets of Magic' (x2)
                        'Pathfinder Lost Omens Gods & Magic' (x1)
                [quantity] : integer {5-16.items.[].system.quantity} (same value: 1)
                [range] : object {5-16.items.[].system.range}
                    value : string {5-16.items.[].system.range.value} (6 different values)
                        '' (x13)
                        '30 feet' (x12)
                        '60 feet' (x2)
                        'touch' (x2)
                        '120 feet' (x1)
                        '50 feet' (x1)
                [reload] : object {5-16.items.[].system.reload}
                    value : string {5-16.items.[].system.reload.value} (2 different values)
                        '' (x2)
                        '-' (x2)
                [requirements] : string {5-16.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {5-16.items.[].system.rules}
                [runes] : object {5-16.items.[].system.runes}
                    potency : integer {5-16.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-16.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {5-16.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {5-16.items.[].system.runes.striking} (same value: 0)
                [size] : string {5-16.items.[].system.size} (same value: 'med')
                [slots] : object {5-16.items.[].system.slots}
                    slot0 : object {5-16.items.[].system.slots.slot0}
                        max : integer {5-16.items.[].system.slots.slot0.max} (2 different values)
                            6 (x1)
                            5 (x1)
                        prepared : array<object> {5-16.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=6
                            Value type: object {5-16.items.[].system.slots.slot0.prepared.[]}
                                id : string {5-16.items.[].system.slots.slot0.prepared.[].id} (6 different values)
                                    'WGLe3LicBwWkqCim' (x2)
                                    '3416TSDhbtqHau3h' (x2)
                                    'CGCTz6gvgO5o0Kmz' (x2)
                                    'ZnikV3cciHPZILww' (x2)
                                    'iAxLvx9fwS4L8OPO' (x2)
                                    '4HzFbb80eGjlNeZK' (x1)
                    slot1 : object {5-16.items.[].system.slots.slot1}
                        max : integer {5-16.items.[].system.slots.slot1.max} (same value: 4)
                        prepared : array<object> {5-16.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {5-16.items.[].system.slots.slot1.prepared.[]}
                                id : string {5-16.items.[].system.slots.slot1.prepared.[].id} (4 different values)
                                    'ZetQVjybkj5w81ZK' (x2)
                                    'AEXMgumyepVRBi6w' (x2)
                                    'RhMYEOATwIFEpQtZ' (x2)
                                    'uisVBD6yEbBs0Hob' (x2)
                    slot2 : object {5-16.items.[].system.slots.slot2}
                        max : integer {5-16.items.[].system.slots.slot2.max} (same value: 4)
                        prepared : array<object> {5-16.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {5-16.items.[].system.slots.slot2.prepared.[]}
                                id : string {5-16.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    'RuOiRh0nnDiKhoAm' (x2)
                                    'v8aujEBH2PvLTZA6' (x2)
                                    'G6Xcq1yzQFtygzwp' (x2)
                                    'n4ZsKqe4lQBOaAYc' (x2)
                    [slot3] : object {5-16.items.[].system.slots.slot3}
                        max : integer {5-16.items.[].system.slots.slot3.max} (same value: 4)
                        prepared : array<object> {5-16.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {5-16.items.[].system.slots.slot3.prepared.[]}
                                id : string {5-16.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    'YekSC2eoY4oqVh6P' (x1)
                                    'pE76whZFqtFoBvFa' (x1)
                                    'FuwogELUfDFaV6Uk' (x1)
                                    'IuBjF30zQoEGTEPh' (x1)
                [slug] : string {5-16.items.[].system.slug} (24 different values)
                [speedPenalty] : integer {5-16.items.[].system.speedPenalty} (same value: -5)
                [spelldc] : object {5-16.items.[].system.spelldc}
                    dc : integer {5-16.items.[].system.spelldc.dc} (2 different values)
                        24 (x1)
                        21 (x1)
                    value : integer {5-16.items.[].system.spelldc.value} (2 different values)
                        16 (x1)
                        13 (x1)
                [splashDamage] : object {5-16.items.[].system.splashDamage}
                    value : integer {5-16.items.[].system.splashDamage.value} (same value: 0)
                [start] : object {5-16.items.[].system.start}
                    [initiative] : empty
                    value : integer {5-16.items.[].system.start.value} (same value: 630)
                [strength] : integer {5-16.items.[].system.strength} (same value: 3)
                [target] : object {5-16.items.[].system.target}
                    value : string {5-16.items.[].system.target.value} (4 different values)
                        '' (x16)
                        '1 creature' (x11)
                        '1 or 2 creatures' (x2)
                        '1 falling creature' (x2)
                [time] : object {5-16.items.[].system.time}
                    value : string {5-16.items.[].system.time.value} (4 different values)
                        '2' (x24)
                        '3' (x3)
                        'reaction' (x2)
                        '1' (x2)
                [tokenIcon] : object {5-16.items.[].system.tokenIcon}
                    show : boolean {5-16.items.[].system.tokenIcon.show} (same value: True)
                [tradition] : object {5-16.items.[].system.tradition}
                    value : string {5-16.items.[].system.tradition.value} (same value: 'arcane')
                traits : object {5-16.items.[].system.traits}
                    [rarity] : string {5-16.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {5-16.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {5-16.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x31)
                            'primal' (x19)
                            'occult' (x18)
                            'divine' (x9)
                    [value] : array<string> {5-16.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-16.items.[].system.traits.value.[]} (26 different values)
                [usage] : object {5-16.items.[].system.usage}
                    [canBeAmmo] : boolean {5-16.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {5-16.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {5-16.items.[].system.weaponType}
                    value : string {5-16.items.[].system.weaponType.value} (2 different values)
                        'melee' (x10)
                        'ranged' (x6)
            type : string {5-16.items.[].type} (9 different values)
                'spell' (x31)
                'action' (x22)
                'melee' (x16)
                'weapon' (x4)
                'equipment' (x4)
                'armor' (x2)
                'spellcastingEntry' (x2)
                'effect' (x2)
                'lore' (x2)
            [_stats] : object {5-16.items.[]._stats}
                compendiumSource : string {5-16.items.[]._stats.compendiumSource} (25 different values)
            [flags] : object {5-16.items.[].flags}
                pf2e : object {5-16.items.[].flags.pf2e}
                    linkedWeapon : string {5-16.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'dQCbEEJM9punVXyL' (x4)
                        'VAAn3bAtfAKk262p' (x2)
    name : string {5-16.name} (all different values)
    system : object {5-16.system}
        [abilities] : object {5-16.system.abilities}
            cha : object {5-16.system.abilities.cha}
                mod : integer {5-16.system.abilities.cha.mod} (3 different values)
                    -1 (x3)
                    -5 (x2)
                    1 (x1)
            con : object {5-16.system.abilities.con}
                mod : integer {5-16.system.abilities.con.mod} (3 different values)
                    4 (x3)
                    2 (x2)
                    5 (x1)
            dex : object {5-16.system.abilities.dex}
                mod : integer {5-16.system.abilities.dex.mod} (4 different values)
                    3 (x3)
                    4 (x1)
                    2 (x1)
                    1 (x1)
            int : object {5-16.system.abilities.int}
                mod : integer {5-16.system.abilities.int.mod} (3 different values)
                    -5 (x2)
                    0 (x2)
                    5 (x2)
            str : object {5-16.system.abilities.str}
                mod : integer {5-16.system.abilities.str.mod} (4 different values)
                    4 (x2)
                    2 (x2)
                    6 (x1)
                    5 (x1)
            wis : object {5-16.system.abilities.wis}
                mod : integer {5-16.system.abilities.wis.mod} (3 different values)
                    3 (x3)
                    2 (x2)
                    1 (x1)
        attributes : object {5-16.system.attributes}
            ac : object {5-16.system.attributes.ac}
                [details] : string {5-16.system.attributes.ac.details} (same value: '')
                value : integer {5-16.system.attributes.ac.value} (7 different values)
                    0 (x4)
                    19 (x2)
                    22 (x2)
                    13 (x1)
                    21 (x1)
                    18 (x1)
                    10 (x1)
            [allSaves] : object {5-16.system.attributes.allSaves}
                value : string {5-16.system.attributes.allSaves.value} (same value: '')
            hp : object {5-16.system.attributes.hp}
                details : string {5-16.system.attributes.hp.details} (same value: '')
                max : integer {5-16.system.attributes.hp.max} (9 different values)
                    0 (x4)
                    94 (x1)
                    78 (x1)
                    40 (x1)
                    56 (x1)
                    42 (x1)
                    52 (x1)
                    80 (x1)
                    49 (x1)
                temp : integer {5-16.system.attributes.hp.temp} (2 different values)
                    0 (x10)
                    11 (x2)
                value : integer {5-16.system.attributes.hp.value} (9 different values)
                    0 (x4)
                    94 (x1)
                    78 (x1)
                    40 (x1)
                    56 (x1)
                    42 (x1)
                    52 (x1)
                    80 (x1)
                    49 (x1)
            [emitsSound] : string {5-16.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {5-16.system.attributes.hardness} (3 different values)
                0 (x4)
                10 (x1)
                12 (x1)
            [immunities] : array<object> {5-16.system.attributes.immunities}
                Length: min=2 max=5
                Value type: object {5-16.system.attributes.immunities.[]}
                    exceptions : array<> {5-16.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-16.system.attributes.immunities.[].type} (5 different values)
                        'critical-hits' (x4)
                        'precision' (x4)
                        'acid' (x2)
                        'unconscious' (x2)
                        'visual' (x2)
            [speed] : object {5-16.system.attributes.speed}
                otherSpeeds : array<> {5-16.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {5-16.system.attributes.speed.value} (same value: 25)
            [stealth] : object {5-16.system.attributes.stealth}
                details : string {5-16.system.attributes.stealth.details} (3 different values)
                    '<p>(trained) to notice the instability in the surrounding woodwork and precariously balanced masonry.</p>' (x2)
                    '<p>(trained) to notice the worn flagstones which are crumbling away at the slightest pressure.</p>' (x2)
                    '<p>(trained) to notice the runes carved into the lid.</p>' (x2)
                value : integer {5-16.system.attributes.stealth.value} (3 different values)
                    10 (x3)
                    13 (x2)
                    7 (x1)
        details : object {5-16.system.details}
            [blurb] : string {5-16.system.details.blurb} (same value: '')
            [languages] : object {5-16.system.details.languages}
                details : string {5-16.system.details.languages.details} (same value: '')
                value : array<string> {5-16.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {5-16.system.details.languages.value.[]} (5 different values)
                        'common' (x4)
                        'elven' (x2)
                        'gnomish' (x2)
                        'thassilonian' (x2)
                        'varisian' (x2)
            level : object {5-16.system.details.level}
                value : integer {5-16.system.details.level.value} (6 different values)
                    3 (x5)
                    5 (x2)
                    4 (x2)
                    2 (x1)
                    1 (x1)
                    6 (x1)
            [privateNotes] : string {5-16.system.details.privateNotes} (same value: '')
            [publicNotes] : string {5-16.system.details.publicNotes} (same value: '')
            publication : object {5-16.system.details.publication}
                license : string {5-16.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-16.system.details.publication.remaster} (same value: False)
                title : string {5-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-16: A Lie Told to Strangers')
            [description] : string {5-16.system.details.description} (3 different values)
                '<p>The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.</p>' (x2)
                '<p>At a cursory glance the tunnel appears to be little more than a waterlogged chamber.</p>' (x2)
                '<p>The magical runes glow at any attempt to open this chest.</p>' (x2)
            [disable] : string {5-16.system.details.disable} (6 different values)
                '<p>@Check[crafting|dc:20] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:17] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p>' (x1)
                '<p>@Check[acrobatics|dc:17] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:19] (expert) to cause a controlled collapse without any danger to the PCs.</p>' (x1)
                '<p>@Check[crafting|dc:23] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:20] (trained) to carefully place boards and the like to create bridges over structurally weak areas.</p>' (x1)
                '<p>@Check[acrobatics|dc:20] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:22] (expert) to cause a controlled collapse without any danger to the PCs.</p>' (x1)
                '<p>@Check[thievery|dc:19] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 17) to counteract the runes.</p>' (x1)
                '<p>@Check[thievery|dc:22] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 20) to counteract the runes.</p>' (x1)
            [isComplex] : boolean {5-16.system.details.isComplex} (same value: False)
            [reset] : string {5-16.system.details.reset} (same value: '')
            [routine] : string {5-16.system.details.routine} (same value: '')
        [initiative] : object {5-16.system.initiative}
            statistic : string {5-16.system.initiative.statistic} (same value: 'perception')
        [perception] : object {5-16.system.perception}
            details : string {5-16.system.perception.details} (2 different values)
                '' (x4)
                'no vision' (x2)
            mod : integer {5-16.system.perception.mod} (5 different values)
                14 (x2)
                9 (x1)
                11 (x1)
                8 (x1)
                6 (x1)
            senses : array<object> {5-16.system.perception.senses}
                Length: min=0 max=1
                Value type: object {5-16.system.perception.senses.[]}
                    acuity : string {5-16.system.perception.senses.[].acuity} (same value: 'precise')
                    range : integer {5-16.system.perception.senses.[].range} (same value: 60)
                    type : string {5-16.system.perception.senses.[].type} (same value: 'motion-sense')
        [resources] : object {5-16.system.resources}
        saves : object {5-16.system.saves}
            fortitude : object {5-16.system.saves.fortitude}
                saveDetail : string {5-16.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-16.system.saves.fortitude.value} (6 different values)
                    0 (x4)
                    15 (x2)
                    11 (x2)
                    12 (x2)
                    14 (x1)
                    8 (x1)
            reflex : object {5-16.system.saves.reflex}
                saveDetail : string {5-16.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-16.system.saves.reflex.value} (7 different values)
                    0 (x4)
                    11 (x2)
                    9 (x2)
                    12 (x1)
                    8 (x1)
                    6 (x1)
                    14 (x1)
            will : object {5-16.system.saves.will}
                saveDetail : string {5-16.system.saves.will.saveDetail} (same value: '')
                [value] : integer {5-16.system.saves.will.value} (7 different values)
                    0 (x4)
                    9 (x1)
                    8 (x1)
                    5 (x1)
                    6 (x1)
                    17 (x1)
                    14 (x1)
        [skills] : object {5-16.system.skills}
            [acrobatics] : object {5-16.system.skills.acrobatics}
                base : integer {5-16.system.skills.acrobatics.base} (2 different values)
                    10 (x2)
                    7 (x2)
            arcana : object {5-16.system.skills.arcana}
                base : integer {5-16.system.skills.arcana.base} (2 different values)
                    15 (x1)
                    12 (x1)
            [athletics] : object {5-16.system.skills.athletics}
                base : integer {5-16.system.skills.athletics.base} (4 different values)
                    13 (x1)
                    12 (x1)
                    8 (x1)
                    10 (x1)
            [intimidation] : object {5-16.system.skills.intimidation}
                base : integer {5-16.system.skills.intimidation.base} (4 different values)
                    8 (x1)
                    5 (x1)
                    13 (x1)
                    10 (x1)
            occultism : object {5-16.system.skills.occultism}
                base : integer {5-16.system.skills.occultism.base} (2 different values)
                    15 (x1)
                    12 (x1)
            religion : object {5-16.system.skills.religion}
                base : integer {5-16.system.skills.religion.base} (2 different values)
                    13 (x1)
                    10 (x1)
            [stealth] : object {5-16.system.skills.stealth}
                base : integer {5-16.system.skills.stealth.base} (4 different values)
                    12 (x1)
                    10 (x1)
                    7 (x1)
                    9 (x1)
        traits : object {5-16.system.traits}
            rarity : string {5-16.system.traits.rarity} (2 different values)
                'common' (x10)
                'uncommon' (x2)
            size : object {5-16.system.traits.size}
                value : string {5-16.system.traits.size.value} (2 different values)
                    'med' (x10)
                    'lg' (x2)
            value : array<string> {5-16.system.traits.value}
                Length: min=1 max=3
                Value type: string {5-16.system.traits.value.[]} (8 different values)
                    'chaotic' (x4)
                    'humanoid' (x4)
                    'environmental' (x4)
                    'mindless' (x2)
                    'ooze' (x2)
                    'human' (x2)
                    'magical' (x2)
                    'trap' (x2)
        [statusEffects] : array<> {5-16.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {5-16.type} (2 different values)
        'npc' (x6)
        'hazard' (x6)