1-07
Different values: 5
=====================================
object {1-07}
    _id : string {1-07._id} (all different values)
    folder : string {1-07.folder} (same value: 'hVlpjpNmT37xia1E')
    img : string {1-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {1-07.items}
        Length: min=4 max=8
        Value type: object {1-07.items.[]}
            _id : string {1-07.items.[]._id} (29 different values)
            img : string {1-07.items.[].img} (4 different values)
                'systems/pf2e/icons/default-icons/melee.svg' (x12)
                'systems/pf2e/icons/actions/Passive.webp' (x11)
                'systems/pf2e/icons/actions/OneAction.webp' (x6)
                'systems/pf2e/icons/actions/TwoActions.webp' (x2)
            name : string {1-07.items.[].name} (13 different values)
            sort : integer {1-07.items.[].sort} (8 different values)
                100000 (x5)
                200000 (x5)
                300000 (x5)
                400000 (x5)
                500000 (x3)
                600000 (x3)
                700000 (x3)
                800000 (x2)
            system : object {1-07.items.[].system}
                [attack] : object {1-07.items.[].system.attack}
                    value : string {1-07.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-07.items.[].system.attackEffects}
                    [custom] : string {1-07.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-07.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values)
                            'ghoul-paralysis' (x4)
                            'ghast-ghast-fever' (x2)
                            'ghast-paralysis' (x2)
                            'ghoul-ghoul-fever' (x1)
                [bonus] : object {1-07.items.[].system.bonus}
                    value : integer {1-07.items.[].system.bonus.value} (6 different values)
                        13 (x4)
                        7 (x2)
                        9 (x2)
                        6 (x2)
                        5 (x1)
                        4 (x1)
                [damageRolls] : object {1-07.items.[].system.damageRolls}
                    [0] : object {1-07.items.[].system.damageRolls.0}
                        damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values)
                            '1d6+3' (x2)
                            '1d8' (x1)
                        damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values)
                            'piercing' (x2)
                            'bludgeoning' (x1)
                    [35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
                        damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+7')
                        damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing')
                    [8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk}
                        damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: '1d4+7')
                        damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: 'slashing')
                    [d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla}
                        damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: '1d6+1')
                        damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: 'piercing')
                    [dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78}
                        damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: '1d4+1')
                        damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: 'slashing')
                    gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao}
                        damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: '1d8')
                        damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: 'piercing')
                    [o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a}
                        damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: '1d6+7')
                        damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: 'piercing')
                    [oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp}
                        damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+7')
                        damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing')
                    [sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i}
                        damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: '1d6+2')
                        damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: 'bludgeoning')
                    [t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo}
                        damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: '1d6+2')
                        damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: 'piercing')
                description : object {1-07.items.[].system.description}
                    value : string {1-07.items.[].system.description.value} (15 different values)
                publication : object {1-07.items.[].system.publication}
                    license : string {1-07.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False)
                    title : string {1-07.items.[].system.publication.title} (3 different values)
                        '' (x14)
                        'Pathfinder Bestiary' (x14)
                        'Pathfinder Bestiary 2' (x3)
                rules : ignored (Foundry rules object) {1-07.items.[].system.rules}
                [slug] : string {1-07.items.[].system.slug} (9 different values)
                    'negative-healing' (x3)
                    'ghoul-swift-leap' (x3)
                    'ghast-stench' (x2)
                    'ghast-ghast-fever' (x2)
                    'ghoul-consume-flesh' (x2)
                    'ghoul-paralysis' (x2)
                    'ghast-consume-flesh' (x1)
                    'ghast-paralysis' (x1)
                    'ghoul-ghoul-fever' (x1)
                traits : object {1-07.items.[].system.traits}
                    rarity : string {1-07.items.[].system.traits.rarity} (same value: 'common')
                    [selected] : mixed
                        object {1-07.items.[].system.traits.selected}
                        array<> {1-07.items.[].system.traits.selected}
                            Length: min=0 max=0
                            Value type: empty
                    value : array<string> {1-07.items.[].system.traits.value}
                        Length: min=0 max=3
                        Value type: string {1-07.items.[].system.traits.value.[]} (13 different values)
                [actionType] : object {1-07.items.[].system.actionType}
                    value : string {1-07.items.[].system.actionType.value} (2 different values)
                        'passive' (x11)
                        'action' (x8)
                [actions] : object {1-07.items.[].system.actions}
                    [value] : integer {1-07.items.[].system.actions.value} (2 different values)
                        1 (x6)
                        2 (x2)
                [category] : string {1-07.items.[].system.category} (2 different values)
                    'offensive' (x14)
                    'defensive' (x5)
                [weaponType] : object {1-07.items.[].system.weaponType}
                    value : string {1-07.items.[].system.weaponType.value} (2 different values)
                        'melee' (x10)
                        'ranged' (x2)
            type : string {1-07.items.[].type} (2 different values)
                'action' (x19)
                'melee' (x12)
            [_stats] : object {1-07.items.[]._stats}
                compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x3)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ' (x2)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH' (x2)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x2)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc' (x2)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr' (x1)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi' (x1)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF' (x1)
    name : string {1-07.name} (all different values)
    [prototypeToken] : object {1-07.prototypeToken}
        name : string {1-07.prototypeToken.name} (2 different values)
            'Marcon Tinol' (x2)
            'Elite Ghast' (x1)
    system : object {1-07.system}
        abilities : object {1-07.system.abilities}
            cha : object {1-07.system.abilities.cha}
                mod : integer {1-07.system.abilities.cha.mod} (3 different values)
                    3 (x2)
                    1 (x2)
                    2 (x1)
            con : object {1-07.system.abilities.con}
                mod : integer {1-07.system.abilities.con.mod} (2 different values)
                    2 (x4)
                    1 (x1)
            dex : object {1-07.system.abilities.dex}
                mod : integer {1-07.system.abilities.dex.mod} (3 different values)
                    4 (x3)
                    1 (x1)
                    0 (x1)
            int : object {1-07.system.abilities.int}
                mod : integer {1-07.system.abilities.int.mod} (2 different values)
                    1 (x3)
                    0 (x2)
            str : object {1-07.system.abilities.str}
                mod : integer {1-07.system.abilities.str.mod} (3 different values)
                    3 (x3)
                    1 (x1)
                    2 (x1)
            wis : object {1-07.system.abilities.wis}
                mod : integer {1-07.system.abilities.wis.mod} (2 different values)
                    2 (x3)
                    0 (x2)
        attributes : object {1-07.system.attributes}
            ac : object {1-07.system.attributes.ac}
                details : string {1-07.system.attributes.ac.details} (same value: '')
                value : integer {1-07.system.attributes.ac.value} (all different values)
            allSaves : object {1-07.system.attributes.allSaves}
                value : string {1-07.system.attributes.allSaves.value} (same value: '')
            hp : object {1-07.system.attributes.hp}
                details : string {1-07.system.attributes.hp.details} (2 different values)
                    'void healing' (x3)
                    '' (x2)
                max : integer {1-07.system.attributes.hp.max} (3 different values)
                    30 (x2)
                    20 (x2)
                    8 (x1)
                temp : integer {1-07.system.attributes.hp.temp} (same value: 0)
                value : integer {1-07.system.attributes.hp.value} (3 different values)
                    30 (x2)
                    20 (x2)
                    8 (x1)
            [immunities] : array<object> {1-07.system.attributes.immunities}
                Length: min=5 max=5
                Value type: object {1-07.system.attributes.immunities.[]}
                    type : string {1-07.system.attributes.immunities.[].type} (all different values)
            speed : object {1-07.system.attributes.speed}
                otherSpeeds : array<object> {1-07.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-07.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
                        value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5)
                value : integer {1-07.system.attributes.speed.value} (2 different values)
                    30 (x3)
                    25 (x2)
        details : object {1-07.system.details}
            blurb : string {1-07.system.details.blurb} (same value: '')
            languages : object {1-07.system.details.languages}
                details : string {1-07.system.details.languages.details} (same value: '')
                value : array<string> {1-07.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {1-07.system.details.languages.value.[]} (2 different values)
                        'common' (x4)
                        'necril' (x2)
            level : object {1-07.system.details.level}
                value : integer {1-07.system.details.level.value} (3 different values)
                    3 (x2)
                    1 (x2)
                    -1 (x1)
            privateNotes : string {1-07.system.details.privateNotes} (same value: '')
            publicNotes : string {1-07.system.details.publicNotes} (2 different values)
                '' (x4)
                '<p>Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.</p>
            <hr />
            <p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p>' (x1)
            publication : object {1-07.system.details.publication}
                license : string {1-07.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-07.system.details.publication.remaster} (same value: False)
                title : string {1-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-07: Flooded King\'s Court')
        initiative : object {1-07.system.initiative}
            statistic : string {1-07.system.initiative.statistic} (same value: 'perception')
        perception : object {1-07.system.perception}
            details : string {1-07.system.perception.details} (same value: '')
            mod : integer {1-07.system.perception.mod} (3 different values)
                10 (x2)
                7 (x2)
                5 (x1)
            senses : array<object> {1-07.system.perception.senses}
                Length: min=0 max=1
                Value type: object {1-07.system.perception.senses.[]}
                    type : string {1-07.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {1-07.system.resources}
        saves : object {1-07.system.saves}
            fortitude : object {1-07.system.saves.fortitude}
                saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-07.system.saves.fortitude.value} (4 different values)
                    8 (x2)
                    7 (x1)
                    4 (x1)
                    6 (x1)
            reflex : object {1-07.system.saves.reflex}
                saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-07.system.saves.reflex.value} (4 different values)
                    12 (x2)
                    5 (x1)
                    9 (x1)
                    3 (x1)
            will : object {1-07.system.saves.will}
                saveDetail : string {1-07.system.saves.will.saveDetail} (same value: '')
                value : integer {1-07.system.saves.will.value} (4 different values)
                    10 (x2)
                    4 (x1)
                    5 (x1)
                    3 (x1)
        skills : object {1-07.system.skills}
            acrobatics : object {1-07.system.skills.acrobatics}
                base : integer {1-07.system.skills.acrobatics.base} (4 different values)
                    12 (x2)
                    4 (x1)
                    7 (x1)
                    2 (x1)
            athletics : object {1-07.system.skills.athletics}
                base : integer {1-07.system.skills.athletics.base} (4 different values)
                    9 (x2)
                    7 (x1)
                    4 (x1)
                    5 (x1)
            stealth : object {1-07.system.skills.stealth}
                base : integer {1-07.system.skills.stealth.base} (4 different values)
                    12 (x2)
                    6 (x1)
                    7 (x1)
                    4 (x1)
            [survival] : object {1-07.system.skills.survival}
                base : integer {1-07.system.skills.survival.base} (2 different values)
                    10 (x2)
                    5 (x1)
        traits : object {1-07.system.traits}
            rarity : string {1-07.system.traits.rarity} (same value: 'common')
            size : object {1-07.system.traits.size}
                value : string {1-07.system.traits.size.value} (same value: 'med')
            value : array<string> {1-07.system.traits.value}
                Length: min=2 max=5
                Value type: string {1-07.system.traits.value.[]} (7 different values)
                    'chaotic' (x3)
                    'evil' (x3)
                    'ghoul' (x3)
                    'undead' (x3)
                    'unholy' (x3)
                    'human' (x2)
                    'humanoid' (x2)
    type : string {1-07.type} (same value: 'npc')