Gunslinger
Different values: 66
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object {Gunslinger}
    _id : string {Gunslinger._id} (all different values)
    folder : string {Gunslinger.folder} (same value: 'BYo2A4Ls3y1QuXTt')
    img : string {Gunslinger.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Gunslinger.name} (all different values)
    system : object {Gunslinger.system}
        actionType : object {Gunslinger.system.actionType}
            value : string {Gunslinger.system.actionType.value} (3 different values)
                'action' (x36)
                'passive' (x23)
                'reaction' (x7)
        actions : object {Gunslinger.system.actions}
            [value] : integer {Gunslinger.system.actions.value} (3 different values)
                1 (x19)
                2 (x14)
                3 (x3)
        category : string {Gunslinger.system.category} (same value: 'class')
        description : object {Gunslinger.system.description}
            value : string {Gunslinger.system.description.value} (all different values)
        level : object {Gunslinger.system.level}
            value : integer {Gunslinger.system.level.value} (11 different values)
        prerequisites : object {Gunslinger.system.prerequisites}
            value : array<object> {Gunslinger.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Gunslinger.system.prerequisites.value.[]}
                    value : string {Gunslinger.system.prerequisites.value.[].value} (26 different values)
        publication : object {Gunslinger.system.publication}
            license : string {Gunslinger.system.publication.license} (2 different values)
                'ORC' (x62)
                'OGL' (x4)
            remaster : boolean {Gunslinger.system.publication.remaster} (2 different values)
                True (x62)
                False (x4)
            title : string {Gunslinger.system.publication.title} (3 different values)
                'Pathfinder Guns & Gears' (x62)
                'Pathfinder Lost Omens Firebrands' (x2)
                'Pathfinder Lost Omens Impossible Lands' (x2)
        rules : ignored (Foundry rules object) {Gunslinger.system.rules}
        traits : object {Gunslinger.system.traits}
            rarity : string {Gunslinger.system.traits.rarity} (2 different values)
                'common' (x64)
                'uncommon' (x2)
            value : array<string> {Gunslinger.system.traits.value}
                Length: min=1 max=5
                Value type: string {Gunslinger.system.traits.value.[]} (9 different values)
                    'gunslinger' (x66)
                    'flourish' (x9)
                    'concentrate' (x6)
                    'fortune' (x2)
                    'attack' (x1)
                    'visual' (x1)
                    'auditory' (x1)
                    'linguistic' (x1)
                    'mental' (x1)
        [frequency] : object {Gunslinger.system.frequency}
            max : integer {Gunslinger.system.frequency.max} (same value: 1)
            per : string {Gunslinger.system.frequency.per} (3 different values)
                'PT1M' (x2)
                'round' (x1)
                'PT1H' (x1)
            [value] : integer {Gunslinger.system.frequency.value} (same value: 1)
    type : string {Gunslinger.type} (same value: 'feat')