4-99
Different values: 39
=====================================
object {4-99}
    _id : string {4-99._id} (all different values)
    folder : string {4-99.folder} (same value: 'Ta8YHVDS1AtFK527')
    img : string {4-99.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x35)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {4-99.items}
        Length: min=1 max=22
        Value type: object {4-99.items.[]}
            _id : string {4-99.items.[]._id} (291 different values)
            [_stats] : object {4-99.items.[]._stats}
                compendiumSource : string {4-99.items.[]._stats.compendiumSource} (85 different values)
            img : string {4-99.items.[].img} (82 different values)
            name : string {4-99.items.[].name} (170 different values)
            sort : integer {4-99.items.[].sort} (23 different values)
            system : object {4-99.items.[].system}
                [acBonus] : integer {4-99.items.[].system.acBonus} (3 different values)
                    1 (x11)
                    2 (x2)
                    3 (x1)
                [actionType] : object {4-99.items.[].system.actionType}
                    value : string {4-99.items.[].system.actionType.value} (4 different values)
                        'passive' (x57)
                        'action' (x46)
                        'reaction' (x11)
                        'free' (x4)
                [actions] : object {4-99.items.[].system.actions}
                    [value] : integer {4-99.items.[].system.actions.value} (3 different values)
                        1 (x27)
                        2 (x15)
                        3 (x4)
                [area] : object {4-99.items.[].system.area}
                    type : string {4-99.items.[].system.area.type} (3 different values)
                        'cone' (x4)
                        'line' (x2)
                        'emanation' (x1)
                    value : integer {4-99.items.[].system.area.value} (3 different values)
                        15 (x4)
                        120 (x2)
                        30 (x1)
                [attack] : object {4-99.items.[].system.attack}
                    value : string {4-99.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-99.items.[].system.attackEffects}
                    [custom] : string {4-99.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-99.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {4-99.items.[].system.attackEffects.value.[]} (3 different values)
                            'knockdown' (x2)
                            'grab' (x1)
                            'itchy-rash' (x1)
                [autoHeightenLevel] : object {4-99.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {4-99.items.[].system.baseItem} (22 different values)
                [bonus] : object {4-99.items.[].system.bonus}
                    value : integer {4-99.items.[].system.bonus.value} (18 different values)
                [bonusDamage] : object {4-99.items.[].system.bonusDamage}
                    value : integer {4-99.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-99.items.[].system.bulk}
                    value : mixed
                        integer {4-99.items.[].system.bulk.value} (3 different values)
                            1 (x30)
                            2 (x6)
                            0 (x2)
                        float {4-99.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {4-99.items.[].system.category} (11 different values)
                [checkPenalty] : integer {4-99.items.[].system.checkPenalty} (3 different values)
                    -1 (x11)
                    0 (x2)
                    -2 (x1)
                [containerId] : empty
                [cost] : object {4-99.items.[].system.cost}
                    value : string {4-99.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-99.items.[].system.counteraction} (same value: False)
                [damage] : object {4-99.items.[].system.damage}
                    [0] : object {4-99.items.[].system.damage.0}
                        applyMod : boolean {4-99.items.[].system.damage.0.applyMod} (2 different values)
                            False (x33)
                            True (x5)
                        [category] : empty
                        formula : string {4-99.items.[].system.damage.0.formula} (10 different values)
                            '3d6' (x6)
                            '1d4' (x5)
                            '2d6' (x5)
                            '1d4+1' (x4)
                            '2d4' (x4)
                            '2' (x4)
                            '3d8' (x3)
                            '2d12' (x3)
                            '1d8' (x2)
                            '4d12' (x2)
                        kinds : array<string> {4-99.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {4-99.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x38)
                                'healing' (x2)
                        [materials] : array<> {4-99.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-99.items.[].system.damage.0.type} (8 different values)
                            'electricity' (x15)
                            'untyped' (x5)
                            'force' (x4)
                            'cold' (x4)
                            'sonic' (x4)
                            'acid' (x3)
                            'void' (x2)
                            'bludgeoning' (x1)
                    [1] : object {4-99.items.[].system.damage.1}
                        applyMod : boolean {4-99.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : empty
                        formula : string {4-99.items.[].system.damage.1.formula} (same value: '3d6')
                        kinds : array<string> {4-99.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {4-99.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        materials : array<> {4-99.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-99.items.[].system.damage.1.type} (same value: 'piercing')
                    [3Pz4NTLXD2rzKgf4] : object {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent')
                        formula : string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2')
                        kinds : array<string> {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage')
                        materials : array<> {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-99.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed')
                    [damageType] : string {4-99.items.[].system.damage.damageType} (7 different values)
                        'piercing' (x26)
                        'bludgeoning' (x7)
                        'slashing' (x4)
                        'electricity' (x1)
                        'cold' (x1)
                        'sonic' (x1)
                        'spirit' (x1)
                    [dice] : integer {4-99.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-99.items.[].system.damage.die} (4 different values)
                        'd6' (x25)
                        'd4' (x11)
                        'd8' (x4)
                        'd12' (x1)
                [damageRolls] : object {4-99.items.[].system.damageRolls}
                    [0] : object {4-99.items.[].system.damageRolls.0}
                        damage : string {4-99.items.[].system.damageRolls.0.damage} (13 different values)
                        damageType : string {4-99.items.[].system.damageRolls.0.damageType} (7 different values)
                            'piercing' (x9)
                            'slashing' (x2)
                            'bludgeoning' (x2)
                            'electricity' (x1)
                            'cold' (x1)
                            'sonic' (x1)
                            'spirit' (x1)
                    [1] : object {4-99.items.[].system.damageRolls.1}
                        [category] : string {4-99.items.[].system.damageRolls.1.category} (same value: 'splash')
                        damage : string {4-99.items.[].system.damageRolls.1.damage} (same value: '1')
                        damageType : string {4-99.items.[].system.damageRolls.1.damageType} (5 different values)
                            'electricity' (x1)
                            'cold' (x1)
                            'sonic' (x1)
                            'spirit' (x1)
                            'fire' (x1)
                    [1aAmMIVSqqYHDn3p] : object {4-99.items.[].system.damageRolls.1aAmMIVSqqYHDn3p}
                        damage : string {4-99.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damage} (same value: '1d4+1')
                        damageType : string {4-99.items.[].system.damageRolls.1aAmMIVSqqYHDn3p.damageType} (same value: 'piercing')
                    [4bviwcy0rv7rmzk8bacmu] : object {4-99.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
                        damage : string {4-99.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
                    [4jqnr0heq8dqkk8mf4ls] : object {4-99.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
                        damage : string {4-99.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+4')
                        damageType : string {4-99.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
                    [6S0E198b3ZzFvii4] : object {4-99.items.[].system.damageRolls.6S0E198b3ZzFvii4}
                        damage : string {4-99.items.[].system.damageRolls.6S0E198b3ZzFvii4.damage} (same value: '1d6+3')
                        damageType : string {4-99.items.[].system.damageRolls.6S0E198b3ZzFvii4.damageType} (same value: 'bludgeoning')
                    [6bzog06i97rbrrdjgpid] : object {4-99.items.[].system.damageRolls.6bzog06i97rbrrdjgpid}
                        damage : string {4-99.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damage} (same value: '1d4')
                        damageType : string {4-99.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damageType} (same value: 'spirit')
                    [6ipm46pd7h4wv9aoyick] : object {4-99.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick}
                        damage : string {4-99.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (same value: '2d6+6')
                        damageType : string {4-99.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: 'slashing')
                    [8qsx7jn5itjca4mw6le2] : object {4-99.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2}
                        damage : string {4-99.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damage} (same value: '1d4+6')
                        damageType : string {4-99.items.[].system.damageRolls.8qsx7jn5itjca4mw6le2.damageType} (same value: 'piercing')
                    [9SV7gs6ayNy9v2Kv] : object {4-99.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv}
                        damage : string {4-99.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damage} (2 different values)
                            '2d10+9' (x1)
                            '2d10+8' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damageType} (same value: 'piercing')
                    [BIOKUlnAhirAKXP0] : object {4-99.items.[].system.damageRolls.BIOKUlnAhirAKXP0}
                        damage : string {4-99.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damage} (same value: '1d6-1')
                        damageType : string {4-99.items.[].system.damageRolls.BIOKUlnAhirAKXP0.damageType} (same value: 'slashing')
                    [BbPgWRGiq5ORcePb] : object {4-99.items.[].system.damageRolls.BbPgWRGiq5ORcePb}
                        damage : string {4-99.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damage} (4 different values)
                            '1d6+5' (x1)
                            '2d6+6' (x1)
                            '2d6+5' (x1)
                            '1d6+3' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.BbPgWRGiq5ORcePb.damageType} (same value: 'piercing')
                    [CGcHOtU1GIh9QIzj] : object {4-99.items.[].system.damageRolls.CGcHOtU1GIh9QIzj}
                        damage : string {4-99.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damage} (same value: '1d6+1')
                        damageType : string {4-99.items.[].system.damageRolls.CGcHOtU1GIh9QIzj.damageType} (same value: 'slashing')
                    [CVn5jBJJVnRLVVG1] : object {4-99.items.[].system.damageRolls.CVn5jBJJVnRLVVG1}
                        damage : string {4-99.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (same value: '2d8+2')
                        damageType : string {4-99.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: 'slashing')
                    [EwxM0Qop8KcgbzjT] : object {4-99.items.[].system.damageRolls.EwxM0Qop8KcgbzjT}
                        damage : string {4-99.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damage} (same value: '1d4+1')
                        damageType : string {4-99.items.[].system.damageRolls.EwxM0Qop8KcgbzjT.damageType} (same value: 'piercing')
                    [GthjaFygCMofofoS] : object {4-99.items.[].system.damageRolls.GthjaFygCMofofoS}
                        damage : string {4-99.items.[].system.damageRolls.GthjaFygCMofofoS.damage} (same value: '2d8+8')
                        damageType : string {4-99.items.[].system.damageRolls.GthjaFygCMofofoS.damageType} (same value: 'bludgeoning')
                    [H5HaN7ogFguZmhSR] : object {4-99.items.[].system.damageRolls.H5HaN7ogFguZmhSR}
                        damage : string {4-99.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damage} (3 different values)
                            '1d4+3' (x2)
                            '1d4+6' (x1)
                            '1d4+5' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.H5HaN7ogFguZmhSR.damageType} (same value: 'piercing')
                    [ISo2eBk6xUmFMnTa] : object {4-99.items.[].system.damageRolls.ISo2eBk6xUmFMnTa}
                        damage : string {4-99.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damage} (3 different values)
                            '1d4+3' (x2)
                            '1d4+6' (x1)
                            '1d4+5' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.ISo2eBk6xUmFMnTa.damageType} (same value: 'piercing')
                    [TzSlVuTbpV6IvqDu] : object {4-99.items.[].system.damageRolls.TzSlVuTbpV6IvqDu}
                        damage : string {4-99.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damage} (2 different values)
                            '2d6+9' (x1)
                            '2d6+8' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damageType} (same value: 'slashing')
                    [ax6dpin3rufoi3n9ccn1] : object {4-99.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1}
                        damage : string {4-99.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damage} (2 different values)
                            '1d6+3' (x1)
                            '2d8+5' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damageType} (same value: 'piercing')
                    [bPSpAkSRbVhnnSgn] : object {4-99.items.[].system.damageRolls.bPSpAkSRbVhnnSgn}
                        damage : string {4-99.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damage} (same value: '1d8+1')
                        damageType : string {4-99.items.[].system.damageRolls.bPSpAkSRbVhnnSgn.damageType} (same value: 'slashing')
                    [dRKPbSC6MIEU7Uar] : object {4-99.items.[].system.damageRolls.dRKPbSC6MIEU7Uar}
                        damage : string {4-99.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damage} (same value: '1d4+1')
                        damageType : string {4-99.items.[].system.damageRolls.dRKPbSC6MIEU7Uar.damageType} (same value: 'piercing')
                    [dgadfu6i48hr9q3nxa544] : object {4-99.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
                        damage : string {4-99.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
                        damageType : string {4-99.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
                    [e2wd5bynmzo7tqk9f07rgb] : object {4-99.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
                        damage : string {4-99.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
                        damageType : string {4-99.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
                    [eflpo6pnj8b4abqmcponp5] : object {4-99.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5}
                        damage : string {4-99.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: '1d6+8')
                        damageType : string {4-99.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: 'piercing')
                    [geatkrzyyo6k1glugoxm] : object {4-99.items.[].system.damageRolls.geatkrzyyo6k1glugoxm}
                        damage : string {4-99.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damage} (2 different values)
                            '1d4+3' (x1)
                            '2d6+5' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damageType} (same value: 'bludgeoning')
                    [ilq6pyjcjkpz2bhtjklyrl] : object {4-99.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl}
                        damage : string {4-99.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damage} (same value: '1d6+7')
                        damageType : string {4-99.items.[].system.damageRolls.ilq6pyjcjkpz2bhtjklyrl.damageType} (same value: 'piercing')
                    [jJf5u6ixrm0ac636] : object {4-99.items.[].system.damageRolls.jJf5u6ixrm0ac636}
                        damage : string {4-99.items.[].system.damageRolls.jJf5u6ixrm0ac636.damage} (same value: '1d4+2')
                        damageType : string {4-99.items.[].system.damageRolls.jJf5u6ixrm0ac636.damageType} (same value: 'piercing')
                    [kkov790b8uhfc6xv2sdw18] : object {4-99.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
                        damage : string {4-99.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
                    [l4rfswdb9aemaqhi5qat] : object {4-99.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat}
                        damage : string {4-99.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damage} (same value: '1d6')
                        damageType : string {4-99.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damageType} (same value: 'spirit')
                    [lhflr40jwajii990myjj] : object {4-99.items.[].system.damageRolls.lhflr40jwajii990myjj}
                        damage : string {4-99.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+4')
                        damageType : string {4-99.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
                    [mVPIUhAyG95Yl3vK] : object {4-99.items.[].system.damageRolls.mVPIUhAyG95Yl3vK}
                        damage : string {4-99.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damage} (3 different values)
                            '2d10+11' (x1)
                            '2d8+7' (x1)
                            '1d4+4' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.mVPIUhAyG95Yl3vK.damageType} (same value: 'piercing')
                    [miy48diaqk8l4exqz8oq] : object {4-99.items.[].system.damageRolls.miy48diaqk8l4exqz8oq}
                        damage : string {4-99.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damage} (same value: '2d8+8')
                        damageType : string {4-99.items.[].system.damageRolls.miy48diaqk8l4exqz8oq.damageType} (same value: 'piercing')
                    [mlgzwacs5fzwkmfhll2l] : object {4-99.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
                        damage : string {4-99.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
                    [n70okg5c9wd5dzakg5kv7] : object {4-99.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7}
                        damage : string {4-99.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damage} (same value: '1d6+1')
                        damageType : string {4-99.items.[].system.damageRolls.n70okg5c9wd5dzakg5kv7.damageType} (same value: 'bludgeoning')
                    [p2uxcq8wiolkr741hy8xb] : object {4-99.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
                        damage : string {4-99.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
                        damageType : string {4-99.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
                    [p6zphnrzsas6d9poj5w7k] : object {4-99.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
                        damage : string {4-99.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
                        damageType : string {4-99.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
                    [qpuoiapo4oglf6xoczjy] : object {4-99.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy}
                        damage : string {4-99.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damage} (same value: '1d6')
                        damageType : string {4-99.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damageType} (same value: 'spirit')
                    [qu26twfuv92whxuvw4f9k] : object {4-99.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
                        damage : string {4-99.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
                    [rt3aacu5pld9o98pw05l] : object {4-99.items.[].system.damageRolls.rt3aacu5pld9o98pw05l}
                        damage : string {4-99.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damage} (same value: '1d6+5')
                        damageType : string {4-99.items.[].system.damageRolls.rt3aacu5pld9o98pw05l.damageType} (same value: 'bludgeoning')
                    [udD7vgVG4ZcM2GiR] : object {4-99.items.[].system.damageRolls.udD7vgVG4ZcM2GiR}
                        damage : string {4-99.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damage} (same value: '1d4')
                        damageType : string {4-99.items.[].system.damageRolls.udD7vgVG4ZcM2GiR.damageType} (same value: 'acid')
                    [wix79jaym4hhgjdb63phl] : object {4-99.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
                        damage : string {4-99.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
                        damageType : string {4-99.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
                    [xdi9slqkphdt0574tindl] : object {4-99.items.[].system.damageRolls.xdi9slqkphdt0574tindl}
                        damage : string {4-99.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: '2d6+4')
                        damageType : string {4-99.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: 'piercing')
                    [y35nocoxl0d3PyMh] : object {4-99.items.[].system.damageRolls.y35nocoxl0d3PyMh}
                        damage : string {4-99.items.[].system.damageRolls.y35nocoxl0d3PyMh.damage} (2 different values)
                            '1d4+3' (x1)
                            '1d4+1' (x1)
                        damageType : string {4-99.items.[].system.damageRolls.y35nocoxl0d3PyMh.damageType} (same value: 'slashing')
                    [zyssVvtgJ9wT3PoQ] : object {4-99.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ}
                        damage : string {4-99.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damage} (same value: '1d4+1')
                        damageType : string {4-99.items.[].system.damageRolls.zyssVvtgJ9wT3PoQ.damageType} (same value: 'acid')
                    wama9afgd4fcuzclapg2 : object {4-99.items.[].system.damageRolls.wama9afgd4fcuzclapg2}
                        damage : string {4-99.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damage} (same value: '1d8+5')
                        damageType : string {4-99.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damageType} (same value: 'slashing')
                [deathNote] : boolean {4-99.items.[].system.deathNote} (same value: True)
                description : object {4-99.items.[].system.description}
                    value : string {4-99.items.[].system.description.value} (166 different values)
                [equipped] : object {4-99.items.[].system.equipped}
                    carryType : string {4-99.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {4-99.items.[].system.equipped.handsHeld} (3 different values)
                        1 (x43)
                        0 (x28)
                        2 (x1)
                    [inSlot] : boolean {4-99.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {4-99.items.[].system.frequency}
                    max : integer {4-99.items.[].system.frequency.max} (same value: 1)
                    per : string {4-99.items.[].system.frequency.per} (2 different values)
                        'round' (x2)
                        'day' (x1)
                    [value] : integer {4-99.items.[].system.frequency.value} (same value: 1)
                rules : ignored (Foundry rules object) {4-99.items.[].system.rules}
                [defense] : object {4-99.items.[].system.defense}
                    save : object {4-99.items.[].system.defense.save}
                        basic : boolean {4-99.items.[].system.defense.save.basic} (2 different values)
                            True (x13)
                            False (x10)
                        statistic : string {4-99.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x8)
                            'fortitude' (x8)
                            'reflex' (x7)
                [dexCap] : integer {4-99.items.[].system.dexCap} (3 different values)
                    4 (x9)
                    3 (x4)
                    2 (x1)
                [duration] : object {4-99.items.[].system.duration}
                    sustained : boolean {4-99.items.[].system.duration.sustained} (2 different values)
                        False (x75)
                        True (x1)
                    value : string {4-99.items.[].system.duration.value} (9 different values)
                        '' (x54)
                        'until the start of your next turn' (x4)
                        'until the end of your turn' (x4)
                        'until the next time you make your daily preparations' (x3)
                        'varies' (x3)
                        '1 minute' (x3)
                        '1 hour' (x2)
                        '10 minutes' (x2)
                        '1 round or sustained up to 1 minute' (x1)
                [group] : string {4-99.items.[].system.group} (11 different values)
                [hardness] : integer {4-99.items.[].system.hardness} (same value: 0)
                [heightening] : object {4-99.items.[].system.heightening}
                    [levels] : object {4-99.items.[].system.heightening.levels}
                        [5] : object {4-99.items.[].system.heightening.levels.5}
                            range : object {4-99.items.[].system.heightening.levels.5.range}
                                value : string {4-99.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
                        [8] : object {4-99.items.[].system.heightening.levels.8}
                            target : object {4-99.items.[].system.heightening.levels.8.target}
                                value : string {4-99.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        3 : object {4-99.items.[].system.heightening.levels.3}
                            target : object {4-99.items.[].system.heightening.levels.3.target}
                                value : string {4-99.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                    type : string {4-99.items.[].system.heightening.type} (2 different values)
                        'interval' (x38)
                        'fixed' (x6)
                    [damage] : object {4-99.items.[].system.heightening.damage}
                        0 : string {4-99.items.[].system.heightening.damage.0} (8 different values)
                            '1d4' (x9)
                            '1d6' (x6)
                            '2d6' (x5)
                            '1d12' (x5)
                            '1d4+1' (x4)
                            '1' (x4)
                            '2d8' (x3)
                            '1d8' (x2)
                        [1] : string {4-99.items.[].system.heightening.damage.1} (same value: '1d6')
                        [3Pz4NTLXD2rzKgf4] : string {4-99.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1')
                    [interval] : integer {4-99.items.[].system.heightening.interval} (2 different values)
                        1 (x31)
                        2 (x7)
                [hp] : object {4-99.items.[].system.hp}
                    max : integer {4-99.items.[].system.hp.max} (same value: 0)
                    value : integer {4-99.items.[].system.hp.value} (same value: 0)
                [level] : object {4-99.items.[].system.level}
                    value : integer {4-99.items.[].system.level.value} (7 different values)
                        0 (x74)
                        1 (x61)
                        2 (x11)
                        4 (x8)
                        3 (x6)
                        6 (x3)
                        5 (x1)
                [location] : object {4-99.items.[].system.location}
                    [heightenedLevel] : integer {4-99.items.[].system.location.heightenedLevel} (6 different values)
                        5 (x4)
                        1 (x4)
                        2 (x4)
                        6 (x3)
                        3 (x3)
                        4 (x2)
                    [value] : string {4-99.items.[].system.location.value} (6 different values)
                        '8pzHePtRkPzcN46f' (x35)
                        '88vGaWxuqoaedx3J' (x10)
                        'ArpzcwnZJV6NMI5C' (x8)
                        'O8M7ZQEAnHXVfOkm' (x8)
                        'ROSZvh4spODKkdYM' (x8)
                        'RqsjlbJfjDXjttuD' (x4)
                [material] : object {4-99.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {4-99.items.[].system.mod}
                    value : integer {4-99.items.[].system.mod.value} (10 different values)
                        13 (x3)
                        11 (x2)
                        14 (x1)
                        7 (x1)
                        4 (x1)
                        16 (x1)
                        15 (x1)
                        6 (x1)
                        2 (x1)
                        5 (x1)
                [overlays] : object {4-99.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-99.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [9uy5xd2ogc2syzwz] : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz}
                        _id : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz._id} (same value: '9uy5xd2ogc2syzwz')
                        overlayType : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1)
                        system : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system}
                            [defense] : empty
                            range : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range}
                                value : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: '30 feet')
                            time : object {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time}
                                value : string {4-99.items.[].system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: '2')
                    [URQWpedXx9fB1fR7] : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7}
                        name : string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: 'Gouging Claw (Piercing)')
                        overlayType : string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1)
                        system : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system}
                            damage : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage}
                                0 : object {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0}
                                    [category] : empty
                                    kinds : array<string> {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.kinds.[]} (same value: 'damage')
                                    type : string {4-99.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: 'piercing')
                            [defense] : empty
                    [hqiwae0wgehycnex] : object {4-99.items.[].system.overlays.hqiwae0wgehycnex}
                        _id : string {4-99.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex')
                        overlayType : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
                        system : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system}
                            damage : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
                                d80radfbikwjogmr : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
                                    applyMod : boolean {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6')
                                    kinds : array<string> {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: 'damage')
                                    materials : array<> {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire')
                            [defense] : empty
                            heightening : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
                                damage : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
                                    d80radfbikwjogmr : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6')
                                interval : integer {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
                                type : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval')
                            target : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.target}
                                value : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures')
                            time : object {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.time}
                                value : string {4-99.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3')
                    [ozuci5q5wwe0o0s8] : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8}
                        _id : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8._id} (same value: 'ozuci5q5wwe0o0s8')
                        overlayType : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2)
                        system : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system}
                            [defense] : empty
                            range : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range}
                                value : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: '60 feet')
                            time : object {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time}
                                value : string {4-99.items.[].system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: '3')
                    [pq7cxntbz4s8g5ik] : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {4-99.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [px43dahs3eb2rukw] : object {4-99.items.[].system.overlays.px43dahs3eb2rukw}
                        _id : string {4-99.items.[].system.overlays.px43dahs3eb2rukw._id} (same value: 'px43dahs3eb2rukw')
                        overlayType : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.px43dahs3eb2rukw.sort} (same value: 3)
                        system : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system}
                            defense : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense}
                                save : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save}
                                    basic : boolean {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True)
                                    statistic : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: 'reflex')
                            range : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.range}
                                value : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.range.value} (same value: '60 feet')
                            time : object {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.time}
                                value : string {4-99.items.[].system.overlays.px43dahs3eb2rukw.system.time.value} (same value: '2 rounds')
                    [rvhoa43rqqqp8izn] : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-99.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [wQHuRGaDDW2MemlK] : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK}
                        _id : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: 'wQHuRGaDDW2MemlK')
                        name : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: 'Gouging Claw (Slashing)')
                        overlayType : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2)
                        system : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system}
                            damage : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage}
                                0 : object {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0}
                                    [category] : empty
                                    kinds : array<string> {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.kinds.[]} (same value: 'damage')
                                    type : string {4-99.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: 'slashing')
                            [defense] : empty
                    [wlrbtv7c5shfmdh1] : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1}
                        _id : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1')
                        overlayType : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
                        system : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
                            damage : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
                                tgzp2lzatpg4c9a5 : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
                                    applyMod : boolean {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6')
                                    kinds : array<string> {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: 'damage')
                                    materials : array<> {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire')
                            [defense] : empty
                            heightening : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
                                damage : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
                                    tgzp2lzatpg4c9a5 : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6')
                                interval : integer {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
                                type : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval')
                            target : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
                                value : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature')
                            time : object {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
                                value : string {4-99.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1')
                    [z04svm1cvfcxtplb] : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {4-99.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {4-99.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                [prepared] : object {4-99.items.[].system.prepared}
                    [flexible] : boolean {4-99.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-99.items.[].system.prepared.value} (3 different values)
                        'innate' (x6)
                        'prepared' (x4)
                        'focus' (x4)
                [price] : object {4-99.items.[].system.price}
                    [per] : integer {4-99.items.[].system.price.per} (same value: 10)
                    value : object {4-99.items.[].system.price.value}
                        [cp] : integer {4-99.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {4-99.items.[].system.price.value.gp} (10 different values)
                            3 (x17)
                            2 (x16)
                            20 (x4)
                            14 (x3)
                            6 (x3)
                            1 (x3)
                            4 (x1)
                            7 (x1)
                            8 (x1)
                            5 (x1)
                        [sp] : integer {4-99.items.[].system.price.value.sp} (7 different values)
                            2 (x12)
                            1 (x9)
                            5 (x4)
                            9 (x3)
                            6 (x1)
                            4 (x1)
                            3 (x1)
                [proficiency] : object {4-99.items.[].system.proficiency}
                    value : integer {4-99.items.[].system.proficiency.value} (2 different values)
                        1 (x9)
                        0 (x5)
                [proficient] : object {4-99.items.[].system.proficient}
                    value : integer {4-99.items.[].system.proficient.value} (same value: 0)
                publication : object {4-99.items.[].system.publication}
                    license : string {4-99.items.[].system.publication.license} (2 different values)
                        'OGL' (x377)
                        'ORC' (x6)
                    remaster : boolean {4-99.items.[].system.publication.remaster} (2 different values)
                        False (x377)
                        True (x6)
                    title : string {4-99.items.[].system.publication.title} (9 different values)
                        '' (x196)
                        'Pathfinder Core Rulebook' (x134)
                        'Pathfinder Bestiary' (x24)
                        'Pathfinder Secrets of Magic' (x16)
                        'Pathfinder Player Core' (x5)
                        'Pathfinder Lost Omens The Grand Bazaar' (x4)
                        'Pathfinder Bestiary 2' (x2)
                        'Pathfinder Gamemastery Guide' (x1)
                        'Pathfinder GM Core' (x1)
                [quantity] : integer {4-99.items.[].system.quantity} (8 different values)
                    1 (x72)
                    20 (x5)
                    10 (x3)
                    2 (x2)
                    4 (x2)
                    60 (x2)
                    8 (x1)
                    5 (x1)
                [range] : mixed
                    object {4-99.items.[].system.range}
                        value : string {4-99.items.[].system.range.value} (6 different values)
                            '' (x22)
                            '30 feet' (x19)
                            '120 feet' (x14)
                            'varies' (x11)
                            'touch' (x9)
                            '60 feet' (x1)
                    integer {4-99.items.[].system.range} (4 different values)
                        60 (x5)
                        20 (x4)
                        100 (x3)
                        50 (x1)
                [reload] : object {4-99.items.[].system.reload}
                    value : string {4-99.items.[].system.reload.value} (4 different values)
                        '-' (x17)
                        '' (x15)
                        '0' (x6)
                        '1' (x3)
                [requirements] : string {4-99.items.[].system.requirements} (2 different values)
                    '' (x72)
                    'You\'re wielding a melee weapon in two hands' (x4)
                [ritual] : object {4-99.items.[].system.ritual}
                    primary : object {4-99.items.[].system.ritual.primary}
                        check : string {4-99.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
                    secondary : object {4-99.items.[].system.ritual.secondary}
                        casters : integer {4-99.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {4-99.items.[].system.ritual.secondary.checks} (same value: '')
                [runes] : object {4-99.items.[].system.runes}
                    potency : integer {4-99.items.[].system.runes.potency} (2 different values)
                        0 (x45)
                        1 (x10)
                    property : array<> {4-99.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {4-99.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {4-99.items.[].system.runes.striking} (2 different values)
                        0 (x38)
                        1 (x3)
                [showSlotlessLevels] : object {4-99.items.[].system.showSlotlessLevels}
                    value : boolean {4-99.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {4-99.items.[].system.size} (same value: 'med')
                [slots] : object {4-99.items.[].system.slots}
                    [slot0] : object {4-99.items.[].system.slots.slot0}
                        max : integer {4-99.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {4-99.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {4-99.items.[].system.slots.slot0.prepared.[]}
                                id : string {4-99.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    '0cDzQ7dc7Xcvsaid' (x4)
                                    '26gLwGgyv7JhDcTG' (x4)
                                    'jkAsoouLepvQlgGB' (x4)
                                    'nNndRirjAWcV60rO' (x4)
                                    'oHUMvo7tz6fyOvqB' (x4)
                    [slot1] : object {4-99.items.[].system.slots.slot1}
                        [max] : integer {4-99.items.[].system.slots.slot1.max} (same value: 2)
                        prepared : array<object> {4-99.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=2
                            Value type: object {4-99.items.[].system.slots.slot1.prepared.[]}
                                [id] : string {4-99.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'PLUOdvGRTaXGFMLe' (x2)
                                    'D2CWoz1DCNQjZuqi' (x1)
                                    '8iDnH7lTkcswfeqG' (x1)
                                [name] : string {4-99.items.[].system.slots.slot1.prepared.[].name} (same value: 'Empty Slot (drag spell here)')
                                [prepared] : boolean {4-99.items.[].system.slots.slot1.prepared.[].prepared} (same value: False)
                    [slot2] : object {4-99.items.[].system.slots.slot2}
                        max : integer {4-99.items.[].system.slots.slot2.max} (2 different values)
                            2 (x3)
                            1 (x2)
                        [prepared] : array<object> {4-99.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=2
                            Value type: object {4-99.items.[].system.slots.slot2.prepared.[]}
                                id : string {4-99.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    'u06XbPVWLbaj5OuR' (x2)
                                    'YQFvvZzkR9H6bpMn' (x2)
                                    '8iDnH7lTkcswfeqG' (x1)
                                    'J1jGysU7F0UJvQLU' (x1)
                        value : integer {4-99.items.[].system.slots.slot2.value} (same value: 1)
                    [slot3] : object {4-99.items.[].system.slots.slot3}
                        max : integer {4-99.items.[].system.slots.slot3.max} (same value: 2)
                        prepared : array<object> {4-99.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=2
                            Value type: object {4-99.items.[].system.slots.slot3.prepared.[]}
                                id : string {4-99.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    '8iDnH7lTkcswfeqG' (x1)
                                    '1fo7ZsWqqImMbyLZ' (x1)
                                    'ImqjQFWWtspRKeOH' (x1)
                                    'dU1lLIUCvjY9S3hO' (x1)
                    [slot4] : object {4-99.items.[].system.slots.slot4}
                        max : integer {4-99.items.[].system.slots.slot4.max} (2 different values)
                            1 (x2)
                            2 (x1)
                        [prepared] : array<object> {4-99.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=2
                            Value type: object {4-99.items.[].system.slots.slot4.prepared.[]}
                                id : string {4-99.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    '8iDnH7lTkcswfeqG' (x1)
                                    'CucE2LMmKDT81GR6' (x1)
                        value : integer {4-99.items.[].system.slots.slot4.value} (same value: 1)
                    [slot5] : object {4-99.items.[].system.slots.slot5}
                        max : integer {4-99.items.[].system.slots.slot5.max} (same value: 1)
                        value : integer {4-99.items.[].system.slots.slot5.value} (same value: 1)
                    [slot6] : object {4-99.items.[].system.slots.slot6}
                        max : integer {4-99.items.[].system.slots.slot6.max} (same value: 1)
                        value : integer {4-99.items.[].system.slots.slot6.value} (same value: 1)
                [slug] : string {4-99.items.[].system.slug} (83 different values)
                [speedPenalty] : integer {4-99.items.[].system.speedPenalty} (2 different values)
                    0 (x13)
                    -5 (x1)
                [spelldc] : object {4-99.items.[].system.spelldc}
                    dc : integer {4-99.items.[].system.spelldc.dc} (9 different values)
                        21 (x3)
                        18 (x2)
                        23 (x2)
                        15 (x2)
                        26 (x1)
                        16 (x1)
                        28 (x1)
                        25 (x1)
                        22 (x1)
                    [mod] : integer {4-99.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-99.items.[].system.spelldc.value} (9 different values)
                        13 (x3)
                        10 (x2)
                        15 (x2)
                        7 (x2)
                        18 (x1)
                        8 (x1)
                        20 (x1)
                        17 (x1)
                        14 (x1)
                    [item] : integer {4-99.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {4-99.items.[].system.splashDamage}
                    [value] : integer {4-99.items.[].system.splashDamage.value} (2 different values)
                        0 (x36)
                        1 (x4)
                [stackGroup] : string {4-99.items.[].system.stackGroup} (3 different values)
                    'arrows' (x6)
                    'bolts' (x2)
                    'slingBullets' (x1)
                [strength] : integer {4-99.items.[].system.strength} (3 different values)
                    0 (x11)
                    1 (x2)
                    2 (x1)
                [target] : object {4-99.items.[].system.target}
                    value : string {4-99.items.[].system.target.value} (6 different values)
                        '1 creature' (x39)
                        '' (x28)
                        '1 or 2 creatures' (x5)
                        '1 living creature or 1 willing undead creature' (x2)
                        '1 or more creatures' (x1)
                        '1 creature or object' (x1)
                [time] : object {4-99.items.[].system.time}
                    value : string {4-99.items.[].system.time.value} (5 different values)
                        '2' (x48)
                        '1' (x17)
                        '2 to 2 rounds' (x5)
                        '1 day' (x3)
                        '1 to 3' (x3)
                [tradition] : object {4-99.items.[].system.tradition}
                    value : string {4-99.items.[].system.tradition.value} (2 different values)
                        'arcane' (x9)
                        'divine' (x5)
                [traits] : object {4-99.items.[].system.traits}
                    [rarity] : string {4-99.items.[].system.traits.rarity} (2 different values)
                        'common' (x265)
                        'uncommon' (x24)
                    value : array<string> {4-99.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {4-99.items.[].system.traits.value.[]} (76 different values)
                    [selected] : object {4-99.items.[].system.traits.selected}
                    [traditions] : array<string> {4-99.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {4-99.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x60)
                            'primal' (x38)
                            'occult' (x28)
                            'divine' (x12)
                [usage] : object {4-99.items.[].system.usage}
                    [canBeAmmo] : boolean {4-99.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {4-99.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x61)
                        'held-in-one-plus-hands' (x6)
                        'held-in-two-hands' (x6)
                        'worn' (x1)
                [uses] : object {4-99.items.[].system.uses}
                    autoDestroy : boolean {4-99.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {4-99.items.[].system.uses.max} (same value: 1)
                    value : integer {4-99.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {4-99.items.[].system.weaponType}
                    value : string {4-99.items.[].system.weaponType.value} (2 different values)
                        'melee' (x51)
                        'ranged' (x23)
            type : string {4-99.items.[].type} (9 different values)
                'action' (x118)
                'spell' (x76)
                'melee' (x74)
                'weapon' (x41)
                'consumable' (x19)
                'spellcastingEntry' (x14)
                'armor' (x14)
                'equipment' (x14)
                'lore' (x13)
            [flags] : object {4-99.items.[].flags}
                pf2e : object {4-99.items.[].flags.pf2e}
                    linkedWeapon : string {4-99.items.[].flags.pf2e.linkedWeapon} (35 different values)
    name : string {4-99.name} (all different values)
    system : object {4-99.system}
        [abilities] : object {4-99.system.abilities}
            cha : object {4-99.system.abilities.cha}
                mod : integer {4-99.system.abilities.cha.mod} (9 different values)
                    0 (x11)
                    1 (x5)
                    4 (x4)
                    -5 (x4)
                    2 (x4)
                    3 (x3)
                    5 (x2)
                    -1 (x1)
                    -3 (x1)
            con : object {4-99.system.abilities.con}
                mod : integer {4-99.system.abilities.con.mod} (7 different values)
                    2 (x10)
                    4 (x6)
                    1 (x6)
                    0 (x6)
                    3 (x5)
                    6 (x1)
                    5 (x1)
            dex : object {4-99.system.abilities.dex}
                mod : integer {4-99.system.abilities.dex.mod} (8 different values)
                    4 (x12)
                    2 (x6)
                    1 (x5)
                    3 (x5)
                    5 (x3)
                    0 (x2)
                    -1 (x1)
                    -3 (x1)
            int : object {4-99.system.abilities.int}
                mod : integer {4-99.system.abilities.int.mod} (10 different values)
                    0 (x8)
                    4 (x5)
                    2 (x4)
                    -5 (x4)
                    -4 (x4)
                    3 (x3)
                    1 (x3)
                    -1 (x2)
                    -2 (x1)
                    5 (x1)
            str : object {4-99.system.abilities.str}
                mod : integer {4-99.system.abilities.str.mod} (6 different values)
                    3 (x10)
                    2 (x7)
                    4 (x6)
                    1 (x5)
                    6 (x5)
                    0 (x2)
            wis : object {4-99.system.abilities.wis}
                mod : integer {4-99.system.abilities.wis.mod} (6 different values)
                    2 (x12)
                    1 (x10)
                    3 (x5)
                    4 (x4)
                    0 (x3)
                    -2 (x1)
        attributes : object {4-99.system.attributes}
            ac : object {4-99.system.attributes.ac}
                [details] : string {4-99.system.attributes.ac.details} (6 different values)
                    '' (x29)
                    '12 when broken' (x2)
                    '22 vs. traps' (x1)
                    '(15 when broken); construct armor' (x1)
                    '(16 while inhabiting a body)' (x1)
                    '(21 while inhabiting a body)' (x1)
                value : integer {4-99.system.attributes.ac.value} (17 different values)
            [adjustment] : empty
            [allSaves] : object {4-99.system.attributes.allSaves}
                value : string {4-99.system.attributes.allSaves.value} (4 different values)
                    '' (x32)
                    '+1 status to all saves vs. magic' (x1)
                    '+1 circumstance to all saves vs. traps' (x1)
                    '+1 status versus magic' (x1)
            hp : object {4-99.system.attributes.hp}
                details : string {4-99.system.attributes.hp.details} (3 different values)
                    '' (x37)
                    'regeneration 10 (deactivated by glass)' (x1)
                    'void healing' (x1)
                max : integer {4-99.system.attributes.hp.max} (30 different values)
                temp : integer {4-99.system.attributes.hp.temp} (same value: 0)
                value : integer {4-99.system.attributes.hp.value} (30 different values)
            [emitsSound] : string {4-99.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : mixed
                object {4-99.system.attributes.hardness}
                    value : integer {4-99.system.attributes.hardness.value} (2 different values)
                        2 (x2)
                        5 (x1)
                integer {4-99.system.attributes.hardness} (same value: 0)
            [immunities] : array<object> {4-99.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {4-99.system.attributes.immunities.[]}
                    [exceptions] : array<> {4-99.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {4-99.system.attributes.immunities.[].type} (9 different values)
                        'swarm-mind' (x2)
                        'precision' (x2)
                        'death-effects' (x2)
                        'disease' (x2)
                        'paralyzed' (x2)
                        'poison' (x2)
                        'unconscious' (x2)
                        'acid' (x1)
                        'mental' (x1)
            [resistances] : array<object> {4-99.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {4-99.system.attributes.resistances.[]}
                    [doubleVs] : array<> {4-99.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    [exceptions] : array<string> {4-99.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=1
                        Value type: string {4-99.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
                    type : string {4-99.system.attributes.resistances.[].type} (8 different values)
                        'acid' (x3)
                        'piercing' (x2)
                        'slashing' (x2)
                        'physical' (x1)
                        'cold' (x1)
                        'electricity' (x1)
                        'fire' (x1)
                        'bludgeoning' (x1)
                    value : integer {4-99.system.attributes.resistances.[].value} (6 different values)
                        5 (x4)
                        10 (x3)
                        3 (x2)
                        11 (x1)
                        8 (x1)
                        2 (x1)
            [speed] : object {4-99.system.attributes.speed}
                otherSpeeds : array<object> {4-99.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {4-99.system.attributes.speed.otherSpeeds.[]}
                        type : string {4-99.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x3)
                            'climb' (x2)
                            'burrow' (x2)
                        value : integer {4-99.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            15 (x5)
                            35 (x1)
                            20 (x1)
                [special] : string {4-99.system.attributes.speed.special} (same value: '')
                value : integer {4-99.system.attributes.speed.value} (6 different values)
                    25 (x15)
                    30 (x12)
                    40 (x3)
                    20 (x2)
                    0 (x2)
                    35 (x1)
            [stealth] : object {4-99.system.attributes.stealth}
                details : string {4-99.system.attributes.stealth.details} (2 different values)
                    '<p>(trained)</p>' (x3)
                    '<p>(expert)</p>' (x1)
                value : integer {4-99.system.attributes.stealth.value} (4 different values)
                    15 (x1)
                    18 (x1)
                    21 (x1)
                    11 (x1)
            [weaknesses] : array<object> {4-99.system.attributes.weaknesses}
                Length: min=1 max=4
                Value type: object {4-99.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {4-99.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {4-99.system.attributes.weaknesses.[].type} (5 different values)
                        'holy' (x11)
                        'cold-iron' (x10)
                        'area-damage' (x2)
                        'splash-damage' (x2)
                        'sonic' (x2)
                    value : integer {4-99.system.attributes.weaknesses.[].value} (6 different values)
                        5 (x11)
                        3 (x7)
                        6 (x4)
                        4 (x2)
                        2 (x2)
                        1 (x1)
        details : object {4-99.system.details}
            [blurb] : string {4-99.system.details.blurb} (18 different values)
            [languages] : object {4-99.system.details.languages}
                details : string {4-99.system.details.languages.details} (5 different values)
                    '' (x28)
                    'can\'t speak' (x2)
                    'telepathy 100 feet' (x2)
                    'speak with animals, telepathy 100 feet' (x2)
                    'three additional mortal languages, telepathy 100 feet, tongues' (x1)
                value : array<string> {4-99.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {4-99.system.details.languages.value.[]} (7 different values)
                        'common' (x21)
                        'elven' (x16)
                        'chthonian' (x11)
                        'empyrean' (x9)
                        'draconic' (x5)
                        'fey' (x5)
                        'necril' (x2)
            level : object {4-99.system.details.level}
                value : integer {4-99.system.details.level.value} (11 different values)
            [privateNotes] : string {4-99.system.details.privateNotes} (5 different values)
                '' (x29)
                '<p>Force damage from melee strikes and Cascade Countermeasure focus spell removed as Nathatel does not have Arcane Cascade per Alex from the Org Play Server. Focus Point value not changed from 3.</p>' (x2)
                '<p>Common added per Alex Speidel/Shay discussion on org play server</p>' (x2)
                '<p>"Sleep poison" changed to "Lethargy poison" per Shay on org play server</p>' (x1)
                '<p>Force damage from melee strikes removed as Nathatel does not have Arcane Cascade per Alex from the Org Play Server</p>' (x1)
            [publicNotes] : string {4-99.system.details.publicNotes} (20 different values)
            publication : object {4-99.system.details.publication}
                license : string {4-99.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-99.system.details.publication.remaster} (same value: False)
                title : string {4-99.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-99: Blessings of the Forest')
            [description] : string {4-99.system.details.description} (same value: '<p>A 15-foot wide area of verdant-covered water attempts to suck creatures down into it.</p>')
            [disable] : string {4-99.system.details.disable} (4 different values)
                '<p>Two @Check[survival|dc:22] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard\'s threat to all creatures in the area</p>' (x1)
                '<p>Two @Check[survival|dc:25] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard\'s threat to all creatures in the area</p>' (x1)
                '<p>Two @Check[survival|dc:28] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard\'s threat to all creatures in the area</p>' (x1)
                '<p>Two @Check[survival|dc:18] (trained) checks to find roots and tree limbs sturdy enough for everyone to use as escape paths ends the hazard\'s threat to all creatures in the area</p>' (x1)
            [isComplex] : boolean {4-99.system.details.isComplex} (same value: True)
            [reset] : string {4-99.system.details.reset} (same value: '<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it accumulates leaf and greenery cover over the course of 24 hours.</p>')
            [routine] : string {4-99.system.details.routine} (4 different values)
        [initiative] : object {4-99.system.initiative}
            statistic : string {4-99.system.initiative.statistic} (same value: 'perception')
        [perception] : object {4-99.system.perception}
            details : string {4-99.system.perception.details} (2 different values)
                '' (x34)
                'magic sense (imprecise) 30 feet' (x1)
            mod : integer {4-99.system.perception.mod} (16 different values)
            senses : array<object> {4-99.system.perception.senses}
                Length: min=0 max=2
                Value type: object {4-99.system.perception.senses.[]}
                    [acuity] : string {4-99.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x7)
                        'precise' (x1)
                    [range] : integer {4-99.system.perception.senses.[].range} (2 different values)
                        60 (x5)
                        30 (x3)
                    type : string {4-99.system.perception.senses.[].type} (4 different values)
                        'darkvision' (x15)
                        'low-light-vision' (x15)
                        'scent' (x7)
                        'motion-sense' (x1)
            [vision] : boolean {4-99.system.perception.vision} (same value: False)
        [resources] : object {4-99.system.resources}
            [focus] : object {4-99.system.resources.focus}
                max : integer {4-99.system.resources.focus.max} (3 different values)
                    1 (x3)
                    2 (x2)
                    3 (x2)
                value : integer {4-99.system.resources.focus.value} (3 different values)
                    1 (x3)
                    2 (x2)
                    3 (x2)
        saves : object {4-99.system.saves}
            fortitude : object {4-99.system.saves.fortitude}
                saveDetail : string {4-99.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-99.system.saves.fortitude.value} (14 different values)
            reflex : object {4-99.system.saves.reflex}
                saveDetail : string {4-99.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-99.system.saves.reflex.value} (16 different values)
            will : object {4-99.system.saves.will}
                saveDetail : string {4-99.system.saves.will.saveDetail} (same value: '')
                value : integer {4-99.system.saves.will.value} (17 different values)
        [skills] : object {4-99.system.skills}
            [acrobatics] : object {4-99.system.skills.acrobatics}
                base : integer {4-99.system.skills.acrobatics.base} (15 different values)
            [arcana] : object {4-99.system.skills.arcana}
                base : integer {4-99.system.skills.arcana.base} (5 different values)
                    13 (x2)
                    10 (x1)
                    7 (x1)
                    17 (x1)
                    14 (x1)
            [athletics] : object {4-99.system.skills.athletics}
                base : integer {4-99.system.skills.athletics.base} (15 different values)
                [special] : array<object> {4-99.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {4-99.system.skills.athletics.special.[]}
                        base : integer {4-99.system.skills.athletics.special.[].base} (3 different values)
                            7 (x1)
                            6 (x1)
                            14 (x1)
                        label : string {4-99.system.skills.athletics.special.[].label} (2 different values)
                            'when jumping' (x2)
                            'to Climb or Swim' (x1)
                        predicate : array<string|object> {4-99.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {4-99.system.skills.athletics.special.[].predicate.[]} (2 different values)
                                    'action:long-jump' (x2)
                                    'action:high-jump' (x2)
                                object {4-99.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {4-99.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {4-99.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                            'action:climb' (x1)
                                            'action:swim' (x1)
            [crafting] : object {4-99.system.skills.crafting}
                base : integer {4-99.system.skills.crafting.base} (3 different values)
                    13 (x1)
                    6 (x1)
                    4 (x1)
            [deception] : object {4-99.system.skills.deception}
                base : integer {4-99.system.skills.deception.base} (10 different values)
                    7 (x2)
                    14 (x1)
                    12 (x1)
                    15 (x1)
                    13 (x1)
                    2 (x1)
                    5 (x1)
                    17 (x1)
                    4 (x1)
                    9 (x1)
                [special] : array<object> {4-99.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {4-99.system.skills.deception.special.[]}
                        base : integer {4-99.system.skills.deception.special.[].base} (2 different values)
                            8 (x1)
                            12 (x1)
                        label : string {4-99.system.skills.deception.special.[].label} (same value: 'to impersonate while inhabiting a body')
                        predicate : array<string> {4-99.system.skills.deception.special.[].predicate}
                            Length: min=2 max=2
                            Value type: string {4-99.system.skills.deception.special.[].predicate.[]} (2 different values)
                                'action:impersonate' (x2)
                                'inhabit-body' (x2)
            [diplomacy] : object {4-99.system.skills.diplomacy}
                base : integer {4-99.system.skills.diplomacy.base} (4 different values)
                    16 (x1)
                    10 (x1)
                    13 (x1)
                    11 (x1)
            [intimidation] : object {4-99.system.skills.intimidation}
                base : integer {4-99.system.skills.intimidation.base} (10 different values)
                    15 (x2)
                    17 (x1)
                    13 (x1)
                    7 (x1)
                    12 (x1)
                    10 (x1)
                    6 (x1)
                    11 (x1)
                    2 (x1)
                    18 (x1)
            [medicine] : object {4-99.system.skills.medicine}
                base : integer {4-99.system.skills.medicine.base} (2 different values)
                    14 (x1)
                    15 (x1)
            [nature] : object {4-99.system.skills.nature}
                base : integer {4-99.system.skills.nature.base} (6 different values)
                    2 (x1)
                    17 (x1)
                    11 (x1)
                    7 (x1)
                    16 (x1)
                    14 (x1)
                special : array<object> {4-99.system.skills.nature.special}
                    Length: min=1 max=1
                    Value type: object {4-99.system.skills.nature.special.[]}
                        base : integer {4-99.system.skills.nature.special.[].base} (2 different values)
                            20 (x1)
                            18 (x1)
                        label : string {4-99.system.skills.nature.special.[].label} (same value: 'to Command an Animal')
                        predicate : array<string> {4-99.system.skills.nature.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {4-99.system.skills.nature.special.[].predicate.[]} (same value: 'action:command-an-animal')
            [occultism] : object {4-99.system.skills.occultism}
                base : integer {4-99.system.skills.occultism.base} (same value: 17)
            [religion] : object {4-99.system.skills.religion}
                base : integer {4-99.system.skills.religion.base} (3 different values)
                    10 (x3)
                    8 (x1)
                    5 (x1)
            [society] : object {4-99.system.skills.society}
                base : integer {4-99.system.skills.society.base} (7 different values)
                    12 (x3)
                    7 (x2)
                    13 (x2)
                    9 (x1)
                    11 (x1)
                    6 (x1)
                    10 (x1)
            [stealth] : object {4-99.system.skills.stealth}
                base : integer {4-99.system.skills.stealth.base} (12 different values)
            [survival] : object {4-99.system.skills.survival}
                base : integer {4-99.system.skills.survival.base} (11 different values)
                [special] : array<object> {4-99.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {4-99.system.skills.survival.special.[]}
                        base : integer {4-99.system.skills.survival.special.[].base} (3 different values)
                            19 (x1)
                            15 (x1)
                            10 (x1)
                        label : string {4-99.system.skills.survival.special.[].label} (same value: 'to Track')
                        predicate : array<string> {4-99.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {4-99.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
            [thievery] : object {4-99.system.skills.thievery}
                base : integer {4-99.system.skills.thievery.base} (4 different values)
                    12 (x2)
                    15 (x1)
                    13 (x1)
                    10 (x1)
                [note] : string {4-99.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
        traits : object {4-99.system.traits}
            rarity : string {4-99.system.traits.rarity} (4 different values)
                'uncommon' (x23)
                'unique' (x8)
                'rare' (x4)
                'common' (x4)
            size : object {4-99.system.traits.size}
                value : string {4-99.system.traits.size.value} (4 different values)
                    'med' (x30)
                    'lg' (x5)
                    'sm' (x2)
                    'tiny' (x2)
            value : array<string> {4-99.system.traits.value}
                Length: min=1 max=7
                Value type: string {4-99.system.traits.value.[]} (18 different values)
        [creatureType] : string {4-99.system.creatureType} (same value: '')
        [spellcasting] : object {4-99.system.spellcasting}
            rituals : object {4-99.system.spellcasting.rituals}
                dc : integer {4-99.system.spellcasting.rituals.dc} (2 different values)
                    25 (x2)
                    26 (x1)
        [statusEffects] : array<> {4-99.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {4-99.type} (2 different values)
        'npc' (x35)
        'hazard' (x4)
    [prototypeToken] : object {4-99.prototypeToken}
        name : string {4-99.prototypeToken.name} (6 different values)
            'Hidden Forest Bog' (x3)
            'Nathatel' (x3)
            'Animated Dagger' (x1)
            'Animated Leather Armor' (x1)
            'Serraleth' (x1)
            'Undead Nathatel' (x1)