2-17
Different values: 6
=====================================
object {2-17}
    _id : string {2-17._id} (all different values)
    folder : string {2-17.folder} (same value: 'accQPEh7KC6g6pJI')
    img : string {2-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {2-17.items}
        Length: min=3 max=6
        Value type: object {2-17.items.[]}
            _id : string {2-17.items.[]._id} (16 different values)
            img : string {2-17.items.[].img} (4 different values)
                'systems/pf2e/icons/default-icons/melee.svg' (x14)
                'systems/pf2e/icons/actions/Passive.webp' (x8)
                'systems/pf2e/icons/default-icons/mystery-man.svg' (x4)
                'systems/pf2e/icons/actions/Reaction.webp' (x2)
            name : string {2-17.items.[].name} (11 different values)
            sort : integer {2-17.items.[].sort} (all different values)
            system : object {2-17.items.[].system}
                [actionType] : object {2-17.items.[].system.actionType}
                    value : string {2-17.items.[].system.actionType.value} (2 different values)
                        'passive' (x8)
                        'reaction' (x2)
                [actions] : object {2-17.items.[].system.actions}
                    [value] : empty
                [attack] : object {2-17.items.[].system.attack}
                    value : string {2-17.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-17.items.[].system.attackEffects}
                    [custom] : string {2-17.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-17.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-17.items.[].system.attackEffects.value.[]} (same value: 'rapid-lead-poison')
                [baseItem] : empty
                [bonus] : object {2-17.items.[].system.bonus}
                    total : integer {2-17.items.[].system.bonus.total} (2 different values)
                        10 (x8)
                        6 (x6)
                    value : integer {2-17.items.[].system.bonus.value} (5 different values)
                        10 (x5)
                        13 (x3)
                        6 (x3)
                        9 (x2)
                        11 (x1)
                [bulk] : object {2-17.items.[].system.bulk}
                    value : integer {2-17.items.[].system.bulk.value} (same value: 0)
                traits : object {2-17.items.[].system.traits}
                    rarity : string {2-17.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {2-17.items.[].system.traits.value}
                        Length: min=0 max=2
                        Value type: string {2-17.items.[].system.traits.value.[]} (8 different values)
                            'agile' (x4)
                            'poison' (x4)
                            'reload-1' (x2)
                            'aura' (x2)
                            'olfactory' (x2)
                            'shove' (x2)
                            'unarmed' (x2)
                            'thrown-20' (x2)
                [category] : string {2-17.items.[].system.category} (2 different values)
                    'defensive' (x8)
                    'offensive' (x2)
                description : object {2-17.items.[].system.description}
                    value : string {2-17.items.[].system.description.value} (7 different values)
                publication : object {2-17.items.[].system.publication}
                    license : string {2-17.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False)
                    title : string {2-17.items.[].system.publication.title} (2 different values)
                        '' (x24)
                        'Pathfinder Bestiary 2' (x4)
                rules : ignored (Foundry rules object) {2-17.items.[].system.rules}
                [containerId] : empty
                [damageRolls] : object {2-17.items.[].system.damageRolls}
                    0 : object {2-17.items.[].system.damageRolls.0}
                        damage : string {2-17.items.[].system.damageRolls.0.damage} (11 different values)
                        damageType : string {2-17.items.[].system.damageRolls.0.damageType} (2 different values)
                            'bludgeoning' (x8)
                            'slashing' (x6)
                    [1] : object {2-17.items.[].system.damageRolls.1}
                        [category] : string {2-17.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {2-17.items.[].system.damageRolls.1.damage} (3 different values)
                            '1d6' (x2)
                            '2d4' (x1)
                            '1d4' (x1)
                        damageType : string {2-17.items.[].system.damageRolls.1.damageType} (same value: 'fire')
                    [2] : object {2-17.items.[].system.damageRolls.2}
                        category : string {2-17.items.[].system.damageRolls.2.category} (same value: 'persistent')
                        damage : string {2-17.items.[].system.damageRolls.2.damage} (2 different values)
                            '2d4' (x1)
                            '1d4' (x1)
                        damageType : string {2-17.items.[].system.damageRolls.2.damageType} (same value: 'fire')
                [equipped] : object {2-17.items.[].system.equipped}
                    carryType : string {2-17.items.[].system.equipped.carryType} (same value: 'worn')
                    handsHeld : integer {2-17.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [hardness] : integer {2-17.items.[].system.hardness} (same value: 0)
                [hp] : object {2-17.items.[].system.hp}
                    max : integer {2-17.items.[].system.hp.max} (same value: 0)
                    value : integer {2-17.items.[].system.hp.value} (same value: 0)
                [level] : object {2-17.items.[].system.level}
                    value : integer {2-17.items.[].system.level.value} (same value: 0)
                [material] : object {2-17.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [price] : object {2-17.items.[].system.price}
                    value : object {2-17.items.[].system.price.value}
                [quantity] : integer {2-17.items.[].system.quantity} (2 different values)
                    4 (x2)
                    1 (x2)
                [size] : string {2-17.items.[].system.size} (same value: 'med')
                [slug] : string {2-17.items.[].system.slug} (same value: 'negative-healing')
                [usage] : object {2-17.items.[].system.usage}
                    value : string {2-17.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {2-17.items.[].system.weaponType}
                    value : string {2-17.items.[].system.weaponType.value} (2 different values)
                        'melee' (x12)
                        'ranged' (x2)
            type : string {2-17.items.[].type} (3 different values)
                'melee' (x14)
                'action' (x10)
                'equipment' (x4)
            [_stats] : object {2-17.items.[]._stats}
                compendiumSource : string {2-17.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x')
    name : string {2-17.name} (all different values)
    system : object {2-17.system}
        abilities : object {2-17.system.abilities}
            cha : object {2-17.system.abilities.cha}
                mod : integer {2-17.system.abilities.cha.mod} (3 different values)
                    0 (x3)
                    -2 (x2)
                    1 (x1)
            con : object {2-17.system.abilities.con}
                mod : integer {2-17.system.abilities.con.mod} (4 different values)
                    0 (x2)
                    2 (x2)
                    3 (x1)
                    1 (x1)
            dex : object {2-17.system.abilities.dex}
                mod : integer {2-17.system.abilities.dex.mod} (4 different values)
                    4 (x2)
                    5 (x2)
                    2 (x1)
                    1 (x1)
            int : object {2-17.system.abilities.int}
                mod : integer {2-17.system.abilities.int.mod} (same value: -5)
            str : object {2-17.system.abilities.str}
                mod : integer {2-17.system.abilities.str.mod} (4 different values)
                    3 (x2)
                    4 (x2)
                    5 (x1)
                    2 (x1)
            wis : object {2-17.system.abilities.wis}
                mod : integer {2-17.system.abilities.wis.mod} (2 different values)
                    0 (x4)
                    1 (x2)
        attributes : object {2-17.system.attributes}
            ac : object {2-17.system.attributes.ac}
                details : string {2-17.system.attributes.ac.details} (same value: '')
                value : integer {2-17.system.attributes.ac.value} (5 different values)
                    18 (x2)
                    22 (x1)
                    16 (x1)
                    19 (x1)
                    21 (x1)
            allSaves : object {2-17.system.attributes.allSaves}
                value : string {2-17.system.attributes.allSaves.value} (same value: '')
            hp : object {2-17.system.attributes.hp}
                details : string {2-17.system.attributes.hp.details} (2 different values)
                    'void healing' (x4)
                    '' (x2)
                max : integer {2-17.system.attributes.hp.max} (all different values)
                temp : integer {2-17.system.attributes.hp.temp} (same value: 0)
                value : integer {2-17.system.attributes.hp.value} (all different values)
            immunities : array<object> {2-17.system.attributes.immunities}
                Length: min=1 max=5
                Value type: object {2-17.system.attributes.immunities.[]}
                    type : string {2-17.system.attributes.immunities.[].type} (all different values)
            speed : object {2-17.system.attributes.speed}
                otherSpeeds : array<> {2-17.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {2-17.system.attributes.speed.value} (3 different values)
                    20 (x2)
                    15 (x2)
                    25 (x2)
            [resistances] : array<object> {2-17.system.attributes.resistances}
                Length: min=5 max=5
                Value type: object {2-17.system.attributes.resistances.[]}
                    type : string {2-17.system.attributes.resistances.[].type} (5 different values)
                        'cold' (x4)
                        'electricity' (x4)
                        'fire' (x4)
                        'piercing' (x4)
                        'slashing' (x4)
                    value : integer {2-17.system.attributes.resistances.[].value} (same value: 5)
        details : object {2-17.system.details}
            blurb : string {2-17.system.details.blurb} (same value: '')
            languages : object {2-17.system.details.languages}
                details : string {2-17.system.details.languages.details} (same value: '')
                value : array<> {2-17.system.details.languages.value}
                    Length: min=0 max=0
                    Value type: empty
            level : object {2-17.system.details.level}
                value : integer {2-17.system.details.level.value} (4 different values)
                    5 (x2)
                    3 (x2)
                    0 (x1)
                    2 (x1)
            privateNotes : string {2-17.system.details.privateNotes} (same value: '')
            publicNotes : string {2-17.system.details.publicNotes} (same value: '')
            publication : object {2-17.system.details.publication}
                license : string {2-17.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-17.system.details.publication.remaster} (same value: False)
                title : string {2-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-17: Lost Maid of Anactoria')
        initiative : object {2-17.system.initiative}
            statistic : string {2-17.system.initiative.statistic} (same value: 'perception')
        perception : object {2-17.system.perception}
            details : string {2-17.system.perception.details} (same value: '')
            mod : integer {2-17.system.perception.mod} (5 different values)
                12 (x2)
                4 (x1)
                9 (x1)
                15 (x1)
                6 (x1)
            senses : array<object> {2-17.system.perception.senses}
                Length: min=0 max=1
                Value type: object {2-17.system.perception.senses.[]}
                    type : string {2-17.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {2-17.system.resources}
        saves : object {2-17.system.saves}
            fortitude : object {2-17.system.saves.fortitude}
                saveDetail : string {2-17.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-17.system.saves.fortitude.value} (all different values)
            reflex : object {2-17.system.saves.reflex}
                saveDetail : string {2-17.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-17.system.saves.reflex.value} (4 different values)
                    11 (x2)
                    8 (x2)
                    12 (x1)
                    15 (x1)
            will : object {2-17.system.saves.will}
                saveDetail : string {2-17.system.saves.will.saveDetail} (same value: '')
                value : integer {2-17.system.saves.will.value} (all different values)
        skills : object {2-17.system.skills}
            [acrobatics] : object {2-17.system.skills.acrobatics}
                base : integer {2-17.system.skills.acrobatics.base} (4 different values)
                    9 (x1)
                    6 (x1)
                    12 (x1)
                    7 (x1)
            athletics : object {2-17.system.skills.athletics}
                base : integer {2-17.system.skills.athletics.base} (4 different values)
                    12 (x2)
                    9 (x2)
                    5 (x1)
                    7 (x1)
        traits : object {2-17.system.traits}
            rarity : string {2-17.system.traits.rarity} (2 different values)
                'uncommon' (x4)
                'rare' (x2)
            size : object {2-17.system.traits.size}
                value : string {2-17.system.traits.size.value} (same value: 'med')
            value : array<string> {2-17.system.traits.value}
                Length: min=2 max=5
                Value type: string {2-17.system.traits.value.[]} (7 different values)
                    'evil' (x4)
                    'mindless' (x4)
                    'skeleton' (x4)
                    'undead' (x4)
                    'unholy' (x4)
                    'fire' (x2)
                    'plant' (x2)
    type : string {2-17.type} (same value: 'npc')