2-09
Different values: 11
=====================================
object {2-09}
    _id : string {2-09._id} (all different values)
    folder : string {2-09.folder} (same value: 'lkK91LF9ryRW1tir')
    img : string {2-09.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x7)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {2-09.items}
        Length: min=1 max=23
        Value type: object {2-09.items.[]}
            _id : string {2-09.items.[]._id} (47 different values)
            img : string {2-09.items.[].img} (15 different values)
            name : string {2-09.items.[].name} (39 different values)
            sort : integer {2-09.items.[].sort} (24 different values)
            system : object {2-09.items.[].system}
                [attack] : object {2-09.items.[].system.attack}
                    value : string {2-09.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-09.items.[].system.attackEffects}
                    [custom] : string {2-09.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-09.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-09.items.[].system.attackEffects.value.[]} (3 different values)
                            'slimy-guts' (x3)
                            'garbled-thoughts' (x2)
                            'grab' (x2)
                [bonus] : object {2-09.items.[].system.bonus}
                    value : integer {2-09.items.[].system.bonus.value} (9 different values)
                        9 (x4)
                        11 (x2)
                        14 (x2)
                        12 (x2)
                        10 (x2)
                        16 (x1)
                        8 (x1)
                        15 (x1)
                        13 (x1)
                [damageRolls] : object {2-09.items.[].system.damageRolls}
                    [0] : object {2-09.items.[].system.damageRolls.0}
                        damage : string {2-09.items.[].system.damageRolls.0.damage} (4 different values)
                            '1d10+3' (x1)
                            '2d6+3' (x1)
                            '2d8+4' (x1)
                            '2d10+4' (x1)
                        damageType : string {2-09.items.[].system.damageRolls.0.damageType} (2 different values)
                            'piercing' (x2)
                            'bludgeoning' (x2)
                    [1] : object {2-09.items.[].system.damageRolls.1}
                        damage : string {2-09.items.[].system.damageRolls.1.damage} (2 different values)
                            '1d6' (x2)
                            '2d4' (x2)
                        damageType : string {2-09.items.[].system.damageRolls.1.damageType} (same value: 'spirit')
                    [34c5bysy0cmpg6eufzu8] : object {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8}
                        damage : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values)
                            '1d6+3' (x1)
                            '1d10+6' (x1)
                        damageType : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: 'bludgeoning')
                    [7mey3d4ejqrca8ulrjgf] : object {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf}
                        damage : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values)
                            '1d6+2' (x1)
                            '1d8+4' (x1)
                        damageType : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: 'slashing')
                    [fb2ptj7617jvo8t5juzc] : object {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc}
                        damage : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values)
                            '1d10+2' (x1)
                            '1d12+4' (x1)
                        damageType : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: 'piercing')
                    [p9twzapnjomlwp5x0bk8] : object {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8}
                        damage : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values)
                            '1d8+4' (x1)
                            '2d6+5' (x1)
                            '2d6+7' (x1)
                        damageType : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: 'bludgeoning')
                description : object {2-09.items.[].system.description}
                    value : string {2-09.items.[].system.description.value} (37 different values)
                [actionType] : object {2-09.items.[].system.actionType}
                    value : string {2-09.items.[].system.actionType.value} (3 different values)
                        'passive' (x24)
                        'action' (x12)
                        'reaction' (x8)
                [actions] : object {2-09.items.[].system.actions}
                    [value] : integer {2-09.items.[].system.actions.value} (2 different values)
                        1 (x10)
                        3 (x2)
                [area] : object {2-09.items.[].system.area}
                    type : string {2-09.items.[].system.area.type} (same value: 'emanation')
                    value : integer {2-09.items.[].system.area.value} (same value: 30)
                [autoHeightenLevel] : object {2-09.items.[].system.autoHeightenLevel}
                    [value] : integer {2-09.items.[].system.autoHeightenLevel.value} (same value: 2)
                [category] : string {2-09.items.[].system.category} (3 different values)
                    'offensive' (x17)
                    'defensive' (x13)
                    'interaction' (x6)
                [cost] : object {2-09.items.[].system.cost}
                    value : string {2-09.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {2-09.items.[].system.counteraction} (same value: False)
                [damage] : object {2-09.items.[].system.damage}
                    [0] : object {2-09.items.[].system.damage.0}
                        applyMod : boolean {2-09.items.[].system.damage.0.applyMod} (2 different values)
                            False (x2)
                            True (x2)
                        [category] : empty
                        formula : string {2-09.items.[].system.damage.0.formula} (2 different values)
                            '1d6' (x2)
                            '0' (x2)
                        kinds : array<string> {2-09.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-09.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {2-09.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-09.items.[].system.damage.0.type} (2 different values)
                            'acid' (x2)
                            'mental' (x2)
                    [gcovwqxwitqchoin] : object {2-09.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {2-09.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {2-09.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {2-09.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {2-09.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-09.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [defense] : object {2-09.items.[].system.defense}
                    save : object {2-09.items.[].system.defense.save}
                        basic : boolean {2-09.items.[].system.defense.save.basic} (same value: True)
                        statistic : string {2-09.items.[].system.defense.save.statistic} (same value: 'will')
                [duration] : object {2-09.items.[].system.duration}
                    sustained : boolean {2-09.items.[].system.duration.sustained} (2 different values)
                        False (x14)
                        True (x4)
                    value : string {2-09.items.[].system.duration.value} (4 different values)
                        '' (x8)
                        'unlimited' (x6)
                        '10 minutes' (x2)
                        '1 round' (x2)
                [heightening] : object {2-09.items.[].system.heightening}
                    [levels] : object {2-09.items.[].system.heightening.levels}
                        3 : object {2-09.items.[].system.heightening.levels.3}
                            [damage] : object {2-09.items.[].system.heightening.levels.3.damage}
                                0 : object {2-09.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-09.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {2-09.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-09.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {2-09.items.[].system.heightening.levels.3.range}
                                value : string {2-09.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
                            [target] : object {2-09.items.[].system.heightening.levels.3.target}
                                value : string {2-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
                        5 : object {2-09.items.[].system.heightening.levels.5}
                            [damage] : object {2-09.items.[].system.heightening.levels.5.damage}
                                0 : object {2-09.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-09.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {2-09.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-09.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {2-09.items.[].system.heightening.levels.5.range}
                                value : string {2-09.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '120 feet' (x2)
                                    '60 feet' (x2)
                        [7] : object {2-09.items.[].system.heightening.levels.7}
                            [damage] : object {2-09.items.[].system.heightening.levels.7.damage}
                                0 : object {2-09.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-09.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {2-09.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-09.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {2-09.items.[].system.heightening.levels.7.target}
                                value : string {2-09.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                        [9] : object {2-09.items.[].system.heightening.levels.9}
                            damage : object {2-09.items.[].system.heightening.levels.9.damage}
                                0 : object {2-09.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {2-09.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {2-09.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-09.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    type : string {2-09.items.[].system.heightening.type} (2 different values)
                        'fixed' (x6)
                        'interval' (x2)
                    [damage] : object {2-09.items.[].system.heightening.damage}
                        0 : string {2-09.items.[].system.heightening.damage.0} (same value: '1d6')
                    [interval] : integer {2-09.items.[].system.heightening.interval} (same value: 2)
                [level] : object {2-09.items.[].system.level}
                    value : integer {2-09.items.[].system.level.value} (3 different values)
                        1 (x12)
                        3 (x4)
                        4 (x2)
                [location] : object {2-09.items.[].system.location}
                    [heightenedLevel] : integer {2-09.items.[].system.location.heightenedLevel} (3 different values)
                        3 (x4)
                        4 (x2)
                        1 (x2)
                    [uses] : object {2-09.items.[].system.location.uses}
                        max : integer {2-09.items.[].system.location.uses.max} (same value: 1)
                        value : integer {2-09.items.[].system.location.uses.value} (same value: 1)
                    value : string {2-09.items.[].system.location.value} (same value: 'kbVyC3rbr7rfXsxu')
                publication : object {2-09.items.[].system.publication}
                    license : string {2-09.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-09.items.[].system.publication.remaster} (same value: False)
                    title : string {2-09.items.[].system.publication.title} (3 different values)
                        '' (x48)
                        'Pathfinder Core Rulebook' (x18)
                        'Pathfinder Bestiary' (x14)
                [proficiency] : object {2-09.items.[].system.proficiency}
                    value : integer {2-09.items.[].system.proficiency.value} (same value: 0)
                [range] : object {2-09.items.[].system.range}
                    value : string {2-09.items.[].system.range.value} (4 different values)
                        'touch' (x8)
                        '30 feet' (x6)
                        '60 feet' (x2)
                        '' (x2)
                [requirements] : string {2-09.items.[].system.requirements} (same value: '')
                [showSlotlessLevels] : object {2-09.items.[].system.showSlotlessLevels}
                    value : boolean {2-09.items.[].system.showSlotlessLevels.value} (same value: False)
                rules : ignored (Foundry rules object) {2-09.items.[].system.rules}
                [prepared] : object {2-09.items.[].system.prepared}
                    flexible : boolean {2-09.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-09.items.[].system.prepared.value} (same value: 'innate')
                [slots] : object {2-09.items.[].system.slots}
                [slug] : string {2-09.items.[].system.slug} (18 different values)
                [spelldc] : object {2-09.items.[].system.spelldc}
                    dc : integer {2-09.items.[].system.spelldc.dc} (2 different values)
                        20 (x1)
                        22 (x1)
                    mod : integer {2-09.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-09.items.[].system.spelldc.value} (2 different values)
                        12 (x1)
                        14 (x1)
                [target] : object {2-09.items.[].system.target}
                    value : string {2-09.items.[].system.target.value} (7 different values)
                        '1 creature' (x4)
                        '' (x4)
                        '1 creature touched' (x2)
                        '1 container or a 10-foot-by-10-foot area' (x2)
                        '1 page up to 3 square feet in size' (x2)
                        '1 unattended object of light Bulk or less' (x2)
                        '1 creature or object' (x2)
                [time] : object {2-09.items.[].system.time}
                    value : string {2-09.items.[].system.time.value} (3 different values)
                        '2' (x14)
                        '10 minutes' (x2)
                        '1 minute' (x2)
                [tradition] : object {2-09.items.[].system.tradition}
                    value : string {2-09.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {2-09.items.[].system.traits}
                    rarity : string {2-09.items.[].system.traits.rarity} (2 different values)
                        'common' (x76)
                        'uncommon' (x2)
                    [traditions] : array<string> {2-09.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {2-09.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x16)
                            'occult' (x14)
                            'divine' (x10)
                            'primal' (x8)
                    value : array<string> {2-09.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {2-09.items.[].system.traits.value.[]} (24 different values)
                [weaponType] : object {2-09.items.[].system.weaponType}
                    value : string {2-09.items.[].system.weaponType.value} (2 different values)
                        'melee' (x13)
                        'ranged' (x3)
            type : string {2-09.items.[].type} (4 different values)
                'action' (x44)
                'spell' (x18)
                'melee' (x16)
                'spellcastingEntry' (x2)
            [_stats] : object {2-09.items.[]._stats}
                compendiumSource : string {2-09.items.[]._stats.compendiumSource} (17 different values)
    name : string {2-09.name} (all different values)
    [prototypeToken] : object {2-09.prototypeToken}
        name : string {2-09.prototypeToken.name} (4 different values)
            'Anatomical Model' (x3)
            'Chaotic Door' (x2)
            'Sliding Statue' (x2)
            'The Scholar of Sorts' (x2)
    system : object {2-09.system}
        [abilities] : object {2-09.system.abilities}
            cha : object {2-09.system.abilities.cha}
                mod : integer {2-09.system.abilities.cha.mod} (3 different values)
                    0 (x5)
                    1 (x1)
                    2 (x1)
            con : object {2-09.system.abilities.con}
                mod : integer {2-09.system.abilities.con.mod} (4 different values)
                    3 (x4)
                    4 (x1)
                    1 (x1)
                    2 (x1)
            dex : object {2-09.system.abilities.dex}
                mod : integer {2-09.system.abilities.dex.mod} (4 different values)
                    3 (x3)
                    2 (x2)
                    4 (x1)
                    5 (x1)
            int : object {2-09.system.abilities.int}
                mod : integer {2-09.system.abilities.int.mod} (4 different values)
                    -5 (x3)
                    -4 (x2)
                    4 (x1)
                    5 (x1)
            str : object {2-09.system.abilities.str}
                mod : integer {2-09.system.abilities.str.mod} (4 different values)
                    4 (x3)
                    5 (x2)
                    2 (x1)
                    3 (x1)
            wis : object {2-09.system.abilities.wis}
                mod : integer {2-09.system.abilities.wis.mod} (3 different values)
                    1 (x4)
                    3 (x2)
                    2 (x1)
        attributes : object {2-09.system.attributes}
            ac : object {2-09.system.attributes.ac}
                [details] : string {2-09.system.attributes.ac.details} (4 different values)
                    '' (x4)
                    '(13 when broken); construct armor' (x1)
                    '(17 when broken); construct armor' (x1)
                    '(19 when broken); construct armor' (x1)
                value : integer {2-09.system.attributes.ac.value} (7 different values)
                    19 (x3)
                    17 (x2)
                    21 (x2)
                    23 (x1)
                    16 (x1)
                    15 (x1)
                    22 (x1)
            [allSaves] : object {2-09.system.attributes.allSaves}
                value : string {2-09.system.attributes.allSaves.value} (2 different values)
                    '' (x5)
                    '+2 circumstance to all saves vs. disease' (x2)
            [hardness] : mixed
                object {2-09.system.attributes.hardness}
                    value : integer {2-09.system.attributes.hardness.value} (2 different values)
                        5 (x2)
                        3 (x1)
                integer {2-09.system.attributes.hardness} (3 different values)
                    10 (x2)
                    5 (x1)
                    7 (x1)
            hp : object {2-09.system.attributes.hp}
                details : string {2-09.system.attributes.hp.details} (3 different values)
                    '' (x9)
                    'fast healing 1' (x1)
                    'fast healing 3' (x1)
                max : integer {2-09.system.attributes.hp.max} (all different values)
                temp : integer {2-09.system.attributes.hp.temp} (same value: 0)
                value : integer {2-09.system.attributes.hp.value} (all different values)
            [emitsSound] : string {2-09.system.attributes.emitsSound} (same value: 'encounter')
            [hasHealth] : boolean {2-09.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {2-09.system.attributes.immunities}
                Length: min=0 max=2
                Value type: object {2-09.system.attributes.immunities.[]}
                    type : string {2-09.system.attributes.immunities.[].type} (2 different values)
                        'critical-hits' (x2)
                        'precision' (x2)
            resistances : array<object> {2-09.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {2-09.system.attributes.resistances.[]}
                    type : string {2-09.system.attributes.resistances.[].type} (3 different values)
                        'poison' (x2)
                        'precision' (x2)
                        'protean-anatomy' (x2)
                    value : integer {2-09.system.attributes.resistances.[].value} (5 different values)
                        3 (x2)
                        2 (x1)
                        6 (x1)
                        5 (x1)
                        8 (x1)
            [speed] : object {2-09.system.attributes.speed}
                [details] : string {2-09.system.attributes.speed.details} (same value: 'freedom of movement')
                otherSpeeds : array<object> {2-09.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {2-09.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-09.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'climb' (x2)
                            'fly' (x2)
                            'swim' (x2)
                        value : integer {2-09.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            25 (x4)
                            20 (x2)
                value : integer {2-09.system.attributes.speed.value} (2 different values)
                    25 (x5)
                    30 (x2)
            [stealth] : object {2-09.system.attributes.stealth}
                details : string {2-09.system.attributes.stealth.details} (2 different values)
                    '<p>(expert)</p>' (x2)
                    '<p>(trained)</p>' (x2)
                value : integer {2-09.system.attributes.stealth.value} (3 different values)
                    10 (x2)
                    13 (x1)
                    7 (x1)
            [weaknesses] : array<> {2-09.system.attributes.weaknesses}
                Length: min=0 max=0
                Value type: empty
        details : object {2-09.system.details}
            [blurb] : string {2-09.system.details.blurb} (same value: '')
            [languages] : object {2-09.system.details.languages}
                details : string {2-09.system.details.languages.details} (2 different values)
                    '' (x5)
                    'telepathy (touch)' (x2)
                value : array<string> {2-09.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {2-09.system.details.languages.value.[]} (4 different values)
                        'chthonian' (x2)
                        'common' (x2)
                        'empyrean' (x2)
                        'protean' (x2)
            level : object {2-09.system.details.level}
                value : integer {2-09.system.details.level.value} (5 different values)
                    1 (x3)
                    3 (x3)
                    2 (x2)
                    4 (x2)
                    5 (x1)
            [privateNotes] : string {2-09.system.details.privateNotes} (same value: '')
            [publicNotes] : string {2-09.system.details.publicNotes} (2 different values)
            publication : object {2-09.system.details.publication}
                license : string {2-09.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-09.system.details.publication.remaster} (same value: False)
                title : string {2-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy')
            [description] : string {2-09.system.details.description} (2 different values)
                '<p>The frame splinters as the door flings open, the force hitting those nearby.</p>' (x2)
                '<p>With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.</p>' (x2)
            [disable] : string {2-09.system.details.disable} (4 different values)
                '<p>@Check[athletics|dc:17|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:18|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p>' (x1)
                '<p>@Check[athletics|dc:20|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:21|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p>' (x1)
                '<p>@Check[athletics|dc:20|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:17|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:16|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p>' (x1)
                '<p>@Check[athletics|dc:23|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:20|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:18|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p>' (x1)
            [isComplex] : boolean {2-09.system.details.isComplex} (2 different values)
                False (x2)
                True (x2)
            [reset] : string {2-09.system.details.reset} (same value: '')
            [routine] : string {2-09.system.details.routine} (2 different values)
                '' (x2)
                '<p>(3 actions) The trap uses its three actions for its Trample activity.</p>' (x2)
        [initiative] : object {2-09.system.initiative}
            statistic : string {2-09.system.initiative.statistic} (same value: 'perception')
        [perception] : object {2-09.system.perception}
            details : string {2-09.system.perception.details} (2 different values)
                '' (x5)
                'entropy sense (imprecise) 30 feet' (x2)
            mod : integer {2-09.system.perception.mod} (6 different values)
                8 (x2)
                11 (x1)
                15 (x1)
                17 (x1)
                6 (x1)
                12 (x1)
            senses : array<object> {2-09.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-09.system.perception.senses.[]}
                    [acuity] : string {2-09.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {2-09.system.perception.senses.[].range} (same value: 30)
                    type : string {2-09.system.perception.senses.[].type} (3 different values)
                        'low-light-vision' (x2)
                        'scent' (x2)
                        'darkvision' (x2)
        [resources] : object {2-09.system.resources}
            [focus] : object {2-09.system.resources.focus}
                max : integer {2-09.system.resources.focus.max} (same value: 1)
                value : integer {2-09.system.resources.focus.value} (same value: 1)
        saves : object {2-09.system.saves}
            fortitude : object {2-09.system.saves.fortitude}
                saveDetail : string {2-09.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-09.system.saves.fortitude.value} (6 different values)
                    12 (x3)
                    9 (x3)
                    10 (x2)
                    8 (x1)
                    14 (x1)
                    6 (x1)
            reflex : object {2-09.system.saves.reflex}
                saveDetail : string {2-09.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-09.system.saves.reflex.value} (7 different values)
                    6 (x3)
                    11 (x2)
                    14 (x2)
                    8 (x1)
                    12 (x1)
                    13 (x1)
                    4 (x1)
            will : object {2-09.system.saves.will}
                saveDetail : string {2-09.system.saves.will.saveDetail} (same value: '')
                value : integer {2-09.system.saves.will.value} (7 different values)
                    0 (x4)
                    10 (x2)
                    4 (x1)
                    8 (x1)
                    3 (x1)
                    12 (x1)
                    5 (x1)
        [skills] : object {2-09.system.skills}
            [athletics] : object {2-09.system.skills.athletics}
                base : integer {2-09.system.skills.athletics.base} (5 different values)
                    7 (x1)
                    12 (x1)
                    14 (x1)
                    6 (x1)
                    10 (x1)
            stealth : object {2-09.system.skills.stealth}
                base : integer {2-09.system.skills.stealth.base} (5 different values)
                    9 (x2)
                    6 (x2)
                    14 (x1)
                    16 (x1)
                    12 (x1)
            [acrobatics] : object {2-09.system.skills.acrobatics}
                base : integer {2-09.system.skills.acrobatics.base} (2 different values)
                    9 (x1)
                    12 (x1)
            [deception] : object {2-09.system.skills.deception}
                base : integer {2-09.system.skills.deception.base} (2 different values)
                    10 (x1)
                    13 (x1)
            [occultism] : object {2-09.system.skills.occultism}
                base : integer {2-09.system.skills.occultism.base} (2 different values)
                    11 (x1)
                    14 (x1)
            [society] : object {2-09.system.skills.society}
                base : integer {2-09.system.skills.society.base} (2 different values)
                    10 (x1)
                    12 (x1)
            [survival] : object {2-09.system.skills.survival}
                base : integer {2-09.system.skills.survival.base} (2 different values)
                    4 (x1)
                    6 (x1)
            [thievery] : object {2-09.system.skills.thievery}
                base : integer {2-09.system.skills.thievery.base} (2 different values)
                    9 (x1)
                    12 (x1)
        traits : object {2-09.system.traits}
            rarity : string {2-09.system.traits.rarity} (2 different values)
                'common' (x9)
                'unique' (x2)
            size : object {2-09.system.traits.size}
                value : string {2-09.system.traits.size.value} (2 different values)
                    'med' (x7)
                    'sm' (x4)
            value : array<string> {2-09.system.traits.value}
                Length: min=1 max=3
                Value type: string {2-09.system.traits.value.[]} (8 different values)
                    'chaotic' (x4)
                    'magical' (x4)
                    'trap' (x4)
                    'construct' (x3)
                    'mindless' (x3)
                    'animal' (x2)
                    'monitor' (x2)
                    'protean' (x2)
        [creatureType] : string {2-09.system.creatureType} (same value: '')
        [statusEffects] : array<> {2-09.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {2-09.type} (2 different values)
        'npc' (x7)
        'hazard' (x4)