Actor.vehicle
Different values: 63
=====================================
object {Actor.vehicle}
    _id : string {Actor.vehicle._id} (all different values)
    [folder] : string {Actor.vehicle.folder} (same value: 'NH0Jv1cX3WrxQqvX')
    img : string {Actor.vehicle.img} (same value: 'systems/pf2e/icons/default-icons/vehicle.svg')
    items : array<object> {Actor.vehicle.items}
        Length: min=0 max=6
        Value type: object {Actor.vehicle.items.[]}
            _id : string {Actor.vehicle.items.[]._id} (101 different values)
            img : string {Actor.vehicle.items.[].img} (6 different values)
                'systems/pf2e/icons/actions/Passive.webp' (x67)
                'systems/pf2e/icons/default-icons/action.svg' (x18)
                'systems/pf2e/icons/actions/ThreeActions.webp' (x7)
                'systems/pf2e/icons/actions/TwoActions.webp' (x5)
                'systems/pf2e/icons/actions/OneAction.webp' (x3)
                'systems/pf2e/icons/actions/Reaction.webp' (x1)
            name : string {Actor.vehicle.items.[].name} (67 different values)
            sort : integer {Actor.vehicle.items.[].sort} (same value: 0)
            system : object {Actor.vehicle.items.[].system}
                actionType : object {Actor.vehicle.items.[].system.actionType}
                    value : string {Actor.vehicle.items.[].system.actionType.value} (3 different values)
                        'passive' (x82)
                        'action' (x18)
                        'reaction' (x1)
                actions : object {Actor.vehicle.items.[].system.actions}
                    [value] : integer {Actor.vehicle.items.[].system.actions.value} (3 different values)
                        3 (x8)
                        2 (x6)
                        1 (x4)
                [category] : string {Actor.vehicle.items.[].system.category} (2 different values)
                    'interaction' (x5)
                    'defensive' (x2)
                description : object {Actor.vehicle.items.[].system.description}
                    value : string {Actor.vehicle.items.[].system.description.value} (87 different values)
                publication : object {Actor.vehicle.items.[].system.publication}
                    license : string {Actor.vehicle.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {Actor.vehicle.items.[].system.publication.remaster} (same value: False)
                    title : string {Actor.vehicle.items.[].system.publication.title} (same value: '')
                rules : ignored (Foundry rules object) {Actor.vehicle.items.[].system.rules}
                [slug] : string {Actor.vehicle.items.[].system.slug} (same value: 'wind-up')
                traits : object {Actor.vehicle.items.[].system.traits}
                    [rarity] : string {Actor.vehicle.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {Actor.vehicle.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {Actor.vehicle.items.[].system.traits.value.[]} (13 different values)
                [frequency] : object {Actor.vehicle.items.[].system.frequency}
                    max : integer {Actor.vehicle.items.[].system.frequency.max} (same value: 1)
                    per : string {Actor.vehicle.items.[].system.frequency.per} (2 different values)
                        'PT10M' (x1)
                        'PT1M' (x1)
            type : string {Actor.vehicle.items.[].type} (same value: 'action')
            [_stats] : object {Actor.vehicle.items.[]._stats}
                compendiumSource : string {Actor.vehicle.items.[]._stats.compendiumSource} (3 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS' (x1)
                    'Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M' (x1)
                    'Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp' (x1)
    name : string {Actor.vehicle.name} (62 different values)
    system : object {Actor.vehicle.system}
        attributes : object {Actor.vehicle.system.attributes}
            ac : object {Actor.vehicle.system.attributes.ac}
                check : integer {Actor.vehicle.system.attributes.ac.check} (same value: 0)
                details : string {Actor.vehicle.system.attributes.ac.details} (same value: '')
                value : integer {Actor.vehicle.system.attributes.ac.value} (26 different values)
            collisionDC : object {Actor.vehicle.system.attributes.collisionDC}
                [value] : integer {Actor.vehicle.system.attributes.collisionDC.value} (21 different values)
            collisionDamage : object {Actor.vehicle.system.attributes.collisionDamage}
                value : string {Actor.vehicle.system.attributes.collisionDamage.value} (29 different values)
            emitsSound : mixed
                string {Actor.vehicle.system.attributes.emitsSound} (same value: 'encounter')
                boolean {Actor.vehicle.system.attributes.emitsSound} (same value: True)
            hardness : integer {Actor.vehicle.system.attributes.hardness} (8 different values)
                5 (x22)
                20 (x13)
                15 (x12)
                10 (x8)
                0 (x4)
                25 (x2)
                9 (x1)
                1 (x1)
            hp : object {Actor.vehicle.system.attributes.hp}
                details : string {Actor.vehicle.system.attributes.hp.details} (same value: '')
                max : integer {Actor.vehicle.system.attributes.hp.max} (33 different values)
                temp : integer {Actor.vehicle.system.attributes.hp.temp} (same value: 0)
                value : integer {Actor.vehicle.system.attributes.hp.value} (33 different values)
            immunities : array<object> {Actor.vehicle.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Actor.vehicle.system.attributes.immunities.[]}
                    [exceptions] : array<> {Actor.vehicle.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Actor.vehicle.system.attributes.immunities.[].type} (8 different values)
                        'object-immunities' (x63)
                        'critical-hits' (x29)
                        'precision' (x29)
                        'death-effects' (x1)
                        'disease' (x1)
                        'paralyzed' (x1)
                        'poison' (x1)
                        'unconscious' (x1)
            [resistances] : array<object> {Actor.vehicle.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {Actor.vehicle.system.attributes.resistances.[]}
                    type : string {Actor.vehicle.system.attributes.resistances.[].type} (5 different values)
                        'electricity' (x4)
                        'cold' (x1)
                        'fire' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                    value : integer {Actor.vehicle.system.attributes.resistances.[].value} (3 different values)
                        10 (x6)
                        12 (x1)
                        20 (x1)
            [weaknesses] : array<object> {Actor.vehicle.system.attributes.weaknesses}
                Length: min=0 max=1
                Value type: object {Actor.vehicle.system.attributes.weaknesses.[]}
                    type : string {Actor.vehicle.system.attributes.weaknesses.[].type} (2 different values)
                        'fire' (x4)
                        'electricity' (x1)
                    value : integer {Actor.vehicle.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x3)
                        5 (x2)
        details : object {Actor.vehicle.system.details}
            [AC] : integer {Actor.vehicle.system.details.AC} (same value: 0)
            crew : string {Actor.vehicle.system.details.crew} (17 different values)
            description : string {Actor.vehicle.system.details.description} (34 different values)
            level : object {Actor.vehicle.system.details.level}
                value : integer {Actor.vehicle.system.details.level.value} (21 different values)
            passengers : string {Actor.vehicle.system.details.passengers} (22 different values)
            pilotingCheck : string {Actor.vehicle.system.details.pilotingCheck} (55 different values)
            [price] : integer {Actor.vehicle.system.details.price} (43 different values)
            publication : object {Actor.vehicle.system.details.publication}
                license : string {Actor.vehicle.system.details.publication.license} (2 different values)
                    'ORC' (x48)
                    'OGL' (x15)
                remaster : boolean {Actor.vehicle.system.details.publication.remaster} (2 different values)
                    True (x48)
                    False (x15)
                title : string {Actor.vehicle.system.details.publication.title} (10 different values)
                    'Pathfinder GM Core' (x23)
                    'Pathfinder Guns & Gears' (x22)
                    'Pathfinder Lost Omens Tian Xia World Guide' (x5)
                    'Pathfinder Lost Omens The Grand Bazaar' (x5)
                    'Pathfinder #173: Doorway to the Red Star' (x2)
                    'Pathfinder #174: Shadows of the Ancients' (x2)
                    'Pathfinder Bestiary 3' (x1)
                    'Pathfinder #182: Graveclaw' (x1)
                    'Pathfinder #177: Burning Tundra' (x1)
                    'Pathfinder #179: Cradle of Quartz' (x1)
            space : object {Actor.vehicle.system.details.space}
                high : integer {Actor.vehicle.system.details.space.high} (21 different values)
                long : integer {Actor.vehicle.system.details.space.long} (18 different values)
                wide : integer {Actor.vehicle.system.details.space.wide} (15 different values)
            speed : string {Actor.vehicle.system.details.speed} (56 different values)
        saves : object {Actor.vehicle.system.saves}
            fortitude : object {Actor.vehicle.system.saves.fortitude}
                [item] : integer {Actor.vehicle.system.saves.fortitude.item} (same value: 0)
                [rank] : integer {Actor.vehicle.system.saves.fortitude.rank} (same value: 0)
                saveDetail : string {Actor.vehicle.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Actor.vehicle.system.saves.fortitude.value} (25 different values)
        traits : object {Actor.vehicle.system.traits}
            rarity : string {Actor.vehicle.system.traits.rarity} (4 different values)
                'uncommon' (x25)
                'common' (x18)
                'rare' (x17)
                'unique' (x3)
            size : object {Actor.vehicle.system.traits.size}
                value : string {Actor.vehicle.system.traits.size.value} (4 different values)
                    'lg' (x31)
                    'grg' (x13)
                    'huge' (x13)
                    'med' (x6)
            value : array<string> {Actor.vehicle.system.traits.value}
                Length: min=0 max=3
                Value type: string {Actor.vehicle.system.traits.value.[]} (4 different values)
                    'magical' (x4)
                    'artifact' (x1)
                    'teleportation' (x1)
                    'clockwork' (x1)
        [customModifiers] : object {Actor.vehicle.system.customModifiers}
    type : string {Actor.vehicle.type} (same value: 'vehicle')
    [prototypeToken] : object {Actor.vehicle.prototypeToken}
        name : string {Actor.vehicle.prototypeToken.name} (5 different values)
            'Heavy Chariot' (x1)
            'Light Chariot' (x1)
            'Heavy Sky Chariot' (x1)
            'Light Sky Chariot' (x1)
            'Medium Sky Chariot' (x1)