Zombie
Different values: 16
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object {Zombie}
    _id : string {Zombie._id} (all different values)
    folder : string {Zombie.folder} (same value: 'Or0gl1uupwBBfqVM')
    img : string {Zombie.img} (3 different values)
        'systems/pf2e/icons/actions/Passive.webp' (x12)
        'systems/pf2e/icons/actions/TwoActions.webp' (x3)
        'systems/pf2e/icons/actions/Reaction.webp' (x1)
    name : string {Zombie.name} (all different values)
    system : object {Zombie.system}
        actionType : object {Zombie.system.actionType}
            value : string {Zombie.system.actionType.value} (3 different values)
                'passive' (x12)
                'action' (x3)
                'reaction' (x1)
        actions : object {Zombie.system.actions}
            [value] : integer {Zombie.system.actions.value} (same value: 2)
        category : string {Zombie.system.category} (2 different values)
            'offensive' (x10)
            'defensive' (x6)
        description : object {Zombie.system.description}
            value : string {Zombie.system.description.value} (all different values)
        publication : object {Zombie.system.publication}
            license : string {Zombie.system.publication.license} (2 different values)
                'OGL' (x11)
                'ORC' (x5)
            remaster : boolean {Zombie.system.publication.remaster} (2 different values)
                False (x11)
                True (x5)
            title : string {Zombie.system.publication.title} (4 different values)
                'Pathfinder Monster Core' (x5)
                'Pathfinder Bestiary 3' (x4)
                'Pathfinder #180: The Smoking Gun' (x4)
                'Pathfinder Book of the Dead' (x3)
        rules : ignored (Foundry rules object) {Zombie.system.rules}
        traits : object {Zombie.system.traits}
            rarity : string {Zombie.system.traits.rarity} (same value: 'common')
            value : array<string> {Zombie.system.traits.value}
                Length: min=0 max=3
                Value type: string {Zombie.system.traits.value.[]} (6 different values)
                    'electricity' (x4)
                    'disease' (x3)
                    'aura' (x2)
                    'manipulate' (x1)
                    'olfactory' (x1)
                    'void' (x1)
    type : string {Zombie.type} (same value: 'action')