Overwatch
Different values: 9
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object {Overwatch}
    _id : string {Overwatch._id} (all different values)
    folder : string {Overwatch.folder} (same value: 'c9BI0RXzaWLIhGNH')
    img : string {Overwatch.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Overwatch.name} (all different values)
    system : object {Overwatch.system}
        actionType : object {Overwatch.system.actionType}
            value : string {Overwatch.system.actionType.value} (2 different values)
                'passive' (x6)
                'reaction' (x3)
        actions : object {Overwatch.system.actions}
            [value] : empty
        category : string {Overwatch.system.category} (same value: 'class')
        description : object {Overwatch.system.description}
            value : string {Overwatch.system.description.value} (all different values)
        level : object {Overwatch.system.level}
            value : integer {Overwatch.system.level.value} (8 different values)
                12 (x2)
                14 (x1)
                16 (x1)
                2 (x1)
                4 (x1)
                6 (x1)
                8 (x1)
                10 (x1)
        prerequisites : object {Overwatch.system.prerequisites}
            value : array<object> {Overwatch.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Overwatch.system.prerequisites.value.[]}
                    value : string {Overwatch.system.prerequisites.value.[].value} (3 different values)
                        'Overwatch Dedication' (x8)
                        'master in Perception' (x4)
                        'expert in Perception' (x2)
        publication : object {Overwatch.system.publication}
            license : string {Overwatch.system.publication.license} (same value: 'ORC')
            remaster : boolean {Overwatch.system.publication.remaster} (same value: True)
            title : string {Overwatch.system.publication.title} (same value: 'Pathfinder Guns & Gears')
        rules : ignored (Foundry rules object) {Overwatch.system.rules}
        traits : object {Overwatch.system.traits}
            rarity : string {Overwatch.system.traits.rarity} (2 different values)
                'common' (x8)
                'uncommon' (x1)
            value : array<string> {Overwatch.system.traits.value}
                Length: min=1 max=2
                Value type: string {Overwatch.system.traits.value.[]} (2 different values)
                    'archetype' (x9)
                    'dedication' (x1)
        [frequency] : object {Overwatch.system.frequency}
            max : integer {Overwatch.system.frequency.max} (same value: 1)
            per : string {Overwatch.system.frequency.per} (same value: 'PT1M')
        [subfeatures] : object {Overwatch.system.subfeatures}
            proficiencies : object {Overwatch.system.subfeatures.proficiencies}
                perception : object {Overwatch.system.subfeatures.proficiencies.perception}
                    rank : integer {Overwatch.system.subfeatures.proficiencies.perception.rank} (same value: 3)
    type : string {Overwatch.type} (same value: 'feat')