Geomancer
Different values: 10
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object {Geomancer}
    _id : string {Geomancer._id} (all different values)
    folder : string {Geomancer.folder} (same value: '0bE7ZdslsSnQBgIy')
    img : string {Geomancer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Geomancer.name} (all different values)
    system : object {Geomancer.system}
        actionType : object {Geomancer.system.actionType}
            value : string {Geomancer.system.actionType.value} (4 different values)
                'passive' (x4)
                'action' (x3)
                'free' (x2)
                'reaction' (x1)
        actions : object {Geomancer.system.actions}
            [value] : integer {Geomancer.system.actions.value} (same value: 1)
        category : string {Geomancer.system.category} (same value: 'class')
        description : object {Geomancer.system.description}
            value : string {Geomancer.system.description.value} (all different values)
        level : object {Geomancer.system.level}
            value : integer {Geomancer.system.level.value} (8 different values)
                4 (x2)
                14 (x2)
                8 (x1)
                10 (x1)
                2 (x1)
                16 (x1)
                12 (x1)
                6 (x1)
        prerequisites : object {Geomancer.system.prerequisites}
            value : array<object> {Geomancer.system.prerequisites.value}
                Length: min=1 max=3
                Value type: object {Geomancer.system.prerequisites.value.[]}
                    value : string {Geomancer.system.prerequisites.value.[].value} (8 different values)
                        'Geomancer Dedication' (x8)
                        'expert in Nature' (x3)
                        'master in Nature' (x3)
                        'trained in Nature' (x1)
                        'ability to cast spells from spell slots' (x1)
                        'at least one spell with the air, cold, earth, fire, plant, or water trait' (x1)
                        'legendary in Nature' (x1)
                        'Rough Terrain Stance' (x1)
        publication : object {Geomancer.system.publication}
            license : string {Geomancer.system.publication.license} (same value: 'OGL')
            remaster : boolean {Geomancer.system.publication.remaster} (same value: False)
            title : string {Geomancer.system.publication.title} (same value: 'Pathfinder Secrets of Magic')
        rules : ignored (Foundry rules object) {Geomancer.system.rules}
        traits : object {Geomancer.system.traits}
            rarity : string {Geomancer.system.traits.rarity} (2 different values)
                'common' (x9)
                'uncommon' (x1)
            value : array<string> {Geomancer.system.traits.value}
                Length: min=1 max=3
                Value type: string {Geomancer.system.traits.value.[]} (5 different values)
                    'archetype' (x10)
                    'dedication' (x1)
                    'concentrate' (x1)
                    'spellshape' (x1)
                    'stance' (x1)
        [frequency] : object {Geomancer.system.frequency}
            max : integer {Geomancer.system.frequency.max} (same value: 1)
            per : string {Geomancer.system.frequency.per} (2 different values)
                'PT10M' (x2)
                'day' (x1)
        [selfEffect] : object {Geomancer.system.selfEffect}
            name : string {Geomancer.system.selfEffect.name} (2 different values)
                'Effect: Draw From the Land' (x1)
                'Stance: Rough Terrain Stance' (x1)
            uuid : string {Geomancer.system.selfEffect.uuid} (2 different values)
                'Compendium.pf2e.feat-effects.Item.Effect: Draw From the Land' (x1)
                'Compendium.pf2e.feat-effects.Item.Stance: Rough Terrain Stance' (x1)
    type : string {Geomancer.type} (same value: 'feat')