Artisan
Different values: 4
=====================================
object {Artisan}
    _id : string {Artisan._id} (all different values)
    folder : string {Artisan.folder} (same value: 'OmS9vRxBxeXZCZbB')
    img : string {Artisan.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Artisan.items}
        Length: min=8 max=12
        Value type: object {Artisan.items.[]}
            _id : string {Artisan.items.[]._id} (37 different values)
            [_stats] : object {Artisan.items.[]._stats}
                compendiumSource : string {Artisan.items.[]._stats.compendiumSource} (8 different values)
                    'Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh' (x3)
                    'Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw' (x3)
                    'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
                    'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
                    'Compendium.pf2e.equipment-srd.Item.UhcRWtnjU2WLSClx' (x1)
                    'Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr' (x1)
                    'Compendium.pf2e.equipment-srd.Item.w4Hd6nunVVqw3GWj' (x1)
                    'Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL' (x1)
            img : string {Artisan.items.[].img} (13 different values)
            name : string {Artisan.items.[].name} (24 different values)
            sort : integer {Artisan.items.[].sort} (12 different values)
            system : object {Artisan.items.[].system}
                [acBonus] : integer {Artisan.items.[].system.acBonus} (2 different values)
                    1 (x3)
                    3 (x1)
                [actionType] : object {Artisan.items.[].system.actionType}
                    value : string {Artisan.items.[].system.actionType.value} (3 different values)
                        'passive' (x4)
                        'free' (x1)
                        'action' (x1)
                [actions] : object {Artisan.items.[].system.actions}
                    [value] : integer {Artisan.items.[].system.actions.value} (same value: 1)
                [attackEffects] : object {Artisan.items.[].system.attackEffects}
                    value : array<string> {Artisan.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Artisan.items.[].system.attackEffects.value.[]} (same value: 'smiths-fury')
                description : object {Artisan.items.[].system.description}
                    value : string {Artisan.items.[].system.description.value} (14 different values)
                [baseItem] : string {Artisan.items.[].system.baseItem} (5 different values)
                    'padded-armor' (x3)
                    'light-hammer' (x2)
                    'dagger' (x1)
                    'hide-armor' (x1)
                    'club' (x1)
                [bonus] : object {Artisan.items.[].system.bonus}
                    value : integer {Artisan.items.[].system.bonus.value} (6 different values)
                        4 (x6)
                        0 (x4)
                        16 (x2)
                        10 (x2)
                        14 (x1)
                        8 (x1)
                [bonusDamage] : object {Artisan.items.[].system.bonusDamage}
                    value : integer {Artisan.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Artisan.items.[].system.bulk}
                    value : mixed
                        float {Artisan.items.[].system.bulk.value} (same value: 0,1)
                        integer {Artisan.items.[].system.bulk.value} (3 different values)
                            2 (x4)
                            0 (x1)
                            1 (x1)
                [category] : string {Artisan.items.[].system.category} (6 different values)
                    'offensive' (x4)
                    'light' (x3)
                    'simple' (x2)
                    'martial' (x2)
                    'interaction' (x2)
                    'medium' (x1)
                [checkPenalty] : integer {Artisan.items.[].system.checkPenalty} (2 different values)
                    0 (x3)
                    -2 (x1)
                [containerId] : empty
                [damage] : object {Artisan.items.[].system.damage}
                    damageType : string {Artisan.items.[].system.damage.damageType} (2 different values)
                        'bludgeoning' (x3)
                        'piercing' (x1)
                    dice : integer {Artisan.items.[].system.damage.dice} (same value: 1)
                    die : string {Artisan.items.[].system.damage.die} (2 different values)
                        'd6' (x3)
                        'd4' (x1)
                [damageRolls] : object {Artisan.items.[].system.damageRolls}
                    [0] : object {Artisan.items.[].system.damageRolls.0}
                        damage : string {Artisan.items.[].system.damageRolls.0.damage} (all different values)
                        damageType : string {Artisan.items.[].system.damageRolls.0.damageType} (2 different values)
                            'bludgeoning' (x5)
                            'piercing' (x2)
                    6E4gX63BMvAt4WVt : object {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt}
                        damage : string {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damage} (same value: '1d4+3')
                        damageType : string {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damageType} (same value: 'bludgeoning')
                    [NdPGuZ9vvrZ0PFvM] : object {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM}
                        damage : string {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damage} (same value: '1d6+2')
                        damageType : string {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damageType} (same value: 'bludgeoning')
                    [uD6eH96RXDLFT3iW] : object {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW}
                        damage : string {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damage} (same value: '1d4+1')
                        damageType : string {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damageType} (same value: 'bludgeoning')
                    [umXy30LylexApvLT] : object {Artisan.items.[].system.damageRolls.umXy30LylexApvLT}
                        damage : string {Artisan.items.[].system.damageRolls.umXy30LylexApvLT.damage} (same value: '1d4+5')
                        damageType : string {Artisan.items.[].system.damageRolls.umXy30LylexApvLT.damageType} (same value: 'bludgeoning')
                    [x0epiuoOEckXonNu] : object {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu}
                        damage : string {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu.damage} (same value: '1d6+2')
                        damageType : string {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu.damageType} (same value: 'bludgeoning')
                [dexCap] : integer {Artisan.items.[].system.dexCap} (2 different values)
                    3 (x3)
                    2 (x1)
                [equipped] : object {Artisan.items.[].system.equipped}
                    carryType : string {Artisan.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x11)
                        'held' (x3)
                    handsHeld : integer {Artisan.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x11)
                        1 (x3)
                    [inSlot] : boolean {Artisan.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {Artisan.items.[].system.frequency}
                    max : integer {Artisan.items.[].system.frequency.max} (same value: 1)
                    per : string {Artisan.items.[].system.frequency.per} (same value: 'day')
                    value : integer {Artisan.items.[].system.frequency.value} (same value: 1)
                [group] : string {Artisan.items.[].system.group} (all different values)
                [hardness] : integer {Artisan.items.[].system.hardness} (same value: 0)
                [hp] : object {Artisan.items.[].system.hp}
                    max : integer {Artisan.items.[].system.hp.max} (same value: 0)
                    value : integer {Artisan.items.[].system.hp.value} (same value: 0)
                [level] : object {Artisan.items.[].system.level}
                    value : integer {Artisan.items.[].system.level.value} (2 different values)
                        0 (x13)
                        3 (x1)
                [material] : object {Artisan.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Artisan.items.[].system.mod}
                    value : integer {Artisan.items.[].system.mod.value} (5 different values)
                        5 (x1)
                        25 (x1)
                        19 (x1)
                        12 (x1)
                        15 (x1)
                [price] : object {Artisan.items.[].system.price}
                    value : object {Artisan.items.[].system.price.value}
                        [gp] : integer {Artisan.items.[].system.price.value.gp} (3 different values)
                            4 (x3)
                            10 (x1)
                            2 (x1)
                        [sp] : integer {Artisan.items.[].system.price.value.sp} (3 different values)
                            2 (x4)
                            3 (x2)
                            1 (x1)
                [proficient] : object {Artisan.items.[].system.proficient}
                    value : integer {Artisan.items.[].system.proficient.value} (same value: 0)
                publication : object {Artisan.items.[].system.publication}
                    license : string {Artisan.items.[].system.publication.license} (same value: 'ORC')
                    remaster : boolean {Artisan.items.[].system.publication.remaster} (same value: True)
                    title : string {Artisan.items.[].system.publication.title} (3 different values)
                        '' (x23)
                        'Pathfinder Player Core' (x12)
                        'Pathfinder NPC Core' (x2)
                [quantity] : integer {Artisan.items.[].system.quantity} (2 different values)
                    1 (x13)
                    3 (x1)
                [range] : empty
                [reload] : object {Artisan.items.[].system.reload}
                    value : string {Artisan.items.[].system.reload.value} (same value: '-')
                rules : ignored (Foundry rules object) {Artisan.items.[].system.rules}
                [runes] : object {Artisan.items.[].system.runes}
                    potency : integer {Artisan.items.[].system.runes.potency} (2 different values)
                        0 (x7)
                        1 (x1)
                    property : array<> {Artisan.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Artisan.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Artisan.items.[].system.runes.striking} (2 different values)
                        0 (x3)
                        1 (x1)
                [selfEffect] : object {Artisan.items.[].system.selfEffect}
                    name : string {Artisan.items.[].system.selfEffect.name} (same value: 'Effect: Apprentice\'s Ambition')
                    uuid : string {Artisan.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Apprentice\'s Ambition')
                [size] : string {Artisan.items.[].system.size} (same value: 'med')
                [slug] : string {Artisan.items.[].system.slug} (8 different values)
                    'padded-armor' (x3)
                    'artisans-toolkit' (x3)
                    'club' (x3)
                    'light-hammer' (x2)
                    'dagger' (x1)
                    'survey-map' (x1)
                    'hide-armor' (x1)
                    'basic-crafters-book' (x1)
                [speedPenalty] : integer {Artisan.items.[].system.speedPenalty} (2 different values)
                    0 (x3)
                    -5 (x1)
                [splashDamage] : object {Artisan.items.[].system.splashDamage}
                    value : integer {Artisan.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {Artisan.items.[].system.strength} (2 different values)
                    0 (x3)
                    2 (x1)
                traits : object {Artisan.items.[].system.traits}
                    [rarity] : string {Artisan.items.[].system.traits.rarity} (2 different values)
                        'common' (x13)
                        'uncommon' (x1)
                    [value] : array<string> {Artisan.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {Artisan.items.[].system.traits.value.[]} (13 different values)
                [usage] : object {Artisan.items.[].system.usage}
                    [canBeAmmo] : boolean {Artisan.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Artisan.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x7)
                        'other' (x3)
            type : string {Artisan.items.[].type} (6 different values)
                'melee' (x12)
                'equipment' (x6)
                'action' (x6)
                'lore' (x5)
                'weapon' (x4)
                'armor' (x4)
            [flags] : object {Artisan.items.[].flags}
                pf2e : object {Artisan.items.[].flags.pf2e}
                    linkedWeapon : string {Artisan.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'lo1kjTX2r4gJJ3gT' (x2)
                        'fIMjGs4I2C62EHkG' (x2)
                        'Rm6J4HPXVTN3FAQC' (x2)
    name : string {Artisan.name} (all different values)
    system : object {Artisan.system}
        abilities : object {Artisan.system.abilities}
            cha : object {Artisan.system.abilities.cha}
                mod : integer {Artisan.system.abilities.cha.mod} (2 different values)
                    0 (x2)
                    3 (x2)
            con : object {Artisan.system.abilities.con}
                mod : integer {Artisan.system.abilities.con.mod} (3 different values)
                    1 (x2)
                    -1 (x1)
                    2 (x1)
            dex : object {Artisan.system.abilities.dex}
                mod : integer {Artisan.system.abilities.dex.mod} (3 different values)
                    1 (x2)
                    2 (x1)
                    0 (x1)
            int : object {Artisan.system.abilities.int}
                mod : integer {Artisan.system.abilities.int.mod} (3 different values)
                    3 (x2)
                    4 (x1)
                    2 (x1)
            str : object {Artisan.system.abilities.str}
                mod : integer {Artisan.system.abilities.str.mod} (3 different values)
                    3 (x2)
                    1 (x1)
                    2 (x1)
            wis : object {Artisan.system.abilities.wis}
                mod : integer {Artisan.system.abilities.wis.mod} (2 different values)
                    0 (x2)
                    2 (x2)
        attributes : object {Artisan.system.attributes}
            ac : object {Artisan.system.attributes.ac}
                details : string {Artisan.system.attributes.ac.details} (same value: '')
                value : integer {Artisan.system.attributes.ac.value} (all different values)
            allSaves : object {Artisan.system.attributes.allSaves}
                value : string {Artisan.system.attributes.allSaves.value} (same value: '')
            hp : object {Artisan.system.attributes.hp}
                details : string {Artisan.system.attributes.hp.details} (same value: '')
                max : integer {Artisan.system.attributes.hp.max} (all different values)
                temp : integer {Artisan.system.attributes.hp.temp} (same value: 0)
                value : integer {Artisan.system.attributes.hp.value} (all different values)
            speed : object {Artisan.system.attributes.speed}
                otherSpeeds : array<> {Artisan.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {Artisan.system.attributes.speed.value} (same value: 25)
        details : object {Artisan.system.details}
            blurb : string {Artisan.system.details.blurb} (same value: '')
            languages : object {Artisan.system.details.languages}
                details : string {Artisan.system.details.languages.details} (same value: '')
                value : array<string> {Artisan.system.details.languages.value}
                    Length: min=1 max=1
                    Value type: string {Artisan.system.details.languages.value.[]} (same value: 'common')
            level : object {Artisan.system.details.level}
                value : integer {Artisan.system.details.level.value} (3 different values)
                    -1 (x2)
                    8 (x1)
                    3 (x1)
            privateNotes : string {Artisan.system.details.privateNotes} (same value: '')
            publicNotes : string {Artisan.system.details.publicNotes} (all different values)
            publication : object {Artisan.system.details.publication}
                license : string {Artisan.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {Artisan.system.details.publication.remaster} (same value: True)
                title : string {Artisan.system.details.publication.title} (same value: 'Pathfinder NPC Core')
        initiative : object {Artisan.system.initiative}
            statistic : string {Artisan.system.initiative.statistic} (same value: 'perception')
        perception : object {Artisan.system.perception}
            details : string {Artisan.system.perception.details} (same value: '')
            mod : integer {Artisan.system.perception.mod} (all different values)
            senses : array<> {Artisan.system.perception.senses}
                Length: min=0 max=0
                Value type: empty
        resources : object {Artisan.system.resources}
        saves : object {Artisan.system.saves}
            fortitude : object {Artisan.system.saves.fortitude}
                saveDetail : string {Artisan.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Artisan.system.saves.fortitude.value} (all different values)
            reflex : object {Artisan.system.saves.reflex}
                saveDetail : string {Artisan.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Artisan.system.saves.reflex.value} (all different values)
            will : object {Artisan.system.saves.will}
                saveDetail : string {Artisan.system.saves.will.saveDetail} (same value: '')
                value : integer {Artisan.system.saves.will.value} (all different values)
        skills : object {Artisan.system.skills}
            [athletics] : object {Artisan.system.skills.athletics}
                base : integer {Artisan.system.skills.athletics.base} (3 different values)
                    3 (x1)
                    13 (x1)
                    8 (x1)
            [crafting] : object {Artisan.system.skills.crafting}
                base : integer {Artisan.system.skills.crafting.base} (3 different values)
                    5 (x1)
                    25 (x1)
                    15 (x1)
            diplomacy : object {Artisan.system.skills.diplomacy}
                base : integer {Artisan.system.skills.diplomacy.base} (3 different values)
                    24 (x1)
                    12 (x1)
                    5 (x1)
            [intimidation] : object {Artisan.system.skills.intimidation}
                base : integer {Artisan.system.skills.intimidation.base} (same value: 22)
            society : object {Artisan.system.skills.society}
                base : integer {Artisan.system.skills.society.base} (2 different values)
                    8 (x2)
                    21 (x1)
            [deception] : object {Artisan.system.skills.deception}
                base : integer {Artisan.system.skills.deception.base} (same value: 10)
            [performance] : object {Artisan.system.skills.performance}
                base : integer {Artisan.system.skills.performance.base} (same value: 8)
        traits : object {Artisan.system.traits}
            rarity : string {Artisan.system.traits.rarity} (same value: 'common')
            size : object {Artisan.system.traits.size}
                value : string {Artisan.system.traits.size.value} (same value: 'med')
            value : array<string> {Artisan.system.traits.value}
                Length: min=2 max=2
                Value type: string {Artisan.system.traits.value.[]} (2 different values)
                    'human' (x4)
                    'humanoid' (x4)
    type : string {Artisan.type} (same value: 'npc')