6-09
Different values: 14
=====================================
object {6-09}
    _id : string {6-09._id} (all different values)
    folder : string {6-09.folder} (same value: 'N5uT1shLH5PK1H4u')
    img : string {6-09.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {6-09.items}
        Length: min=4 max=44
        Value type: object {6-09.items.[]}
            _id : string {6-09.items.[]._id} (168 different values)
            img : string {6-09.items.[].img} (63 different values)
            name : string {6-09.items.[].name} (132 different values)
            sort : integer {6-09.items.[].sort} (44 different values)
            system : object {6-09.items.[].system}
                [acBonus] : integer {6-09.items.[].system.acBonus} (same value: 4)
                [actionType] : object {6-09.items.[].system.actionType}
                    value : string {6-09.items.[].system.actionType.value} (4 different values)
                        'passive' (x45)
                        'action' (x32)
                        'reaction' (x10)
                        'free' (x4)
                [actions] : object {6-09.items.[].system.actions}
                    [value] : integer {6-09.items.[].system.actions.value} (3 different values)
                        1 (x27)
                        2 (x3)
                        3 (x2)
                [area] : object {6-09.items.[].system.area}
                    type : string {6-09.items.[].system.area.type} (5 different values)
                        'burst' (x4)
                        'cone' (x3)
                        'emanation' (x3)
                        'line' (x2)
                        'square' (x1)
                    value : integer {6-09.items.[].system.area.value} (5 different values)
                        30 (x6)
                        20 (x4)
                        120 (x1)
                        5 (x1)
                        60 (x1)
                [attackEffects] : object {6-09.items.[].system.attackEffects}
                    value : array<string> {6-09.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {6-09.items.[].system.attackEffects.value.[]} (9 different values)
                            'grab' (x6)
                            'unnerving-echo' (x2)
                            'pall-of-shadow' (x2)
                            'lich-siphon-life' (x2)
                            'binding-stone' (x2)
                            'goliath-spider-venom' (x1)
                            'web-tether' (x1)
                            'giant-tarantula-venom' (x1)
                            'knockdown' (x1)
                [autoHeightenLevel] : object {6-09.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {6-09.items.[].system.baseItem} (2 different values)
                    'spiked-chain' (x1)
                    'breastplate' (x1)
                [bonus] : object {6-09.items.[].system.bonus}
                    value : integer {6-09.items.[].system.bonus.value} (11 different values)
                [bonusDamage] : object {6-09.items.[].system.bonusDamage}
                    value : integer {6-09.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {6-09.items.[].system.bulk}
                    value : mixed
                        integer {6-09.items.[].system.bulk.value} (3 different values)
                            1 (x3)
                            0 (x3)
                            2 (x1)
                        float {6-09.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {6-09.items.[].system.bulk.capacity} (same value: 100)
                    [heldOrStowed] : integer {6-09.items.[].system.bulk.heldOrStowed} (same value: 1)
                    [ignored] : integer {6-09.items.[].system.bulk.ignored} (same value: 100)
                [category] : string {6-09.items.[].system.category} (6 different values)
                    'offensive' (x61)
                    'defensive' (x28)
                    'scroll' (x2)
                    'interaction' (x2)
                    'martial' (x1)
                    'medium' (x1)
                [checkPenalty] : integer {6-09.items.[].system.checkPenalty} (same value: -2)
                [collapsed] : boolean {6-09.items.[].system.collapsed} (same value: False)
                description : object {6-09.items.[].system.description}
                    value : string {6-09.items.[].system.description.value} (122 different values)
                [containerId] : empty
                [cost] : object {6-09.items.[].system.cost}
                    value : string {6-09.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {6-09.items.[].system.counteraction} (2 different values)
                    False (x87)
                    True (x3)
                [damage] : object {6-09.items.[].system.damage}
                    [0] : object {6-09.items.[].system.damage.0}
                        applyMod : boolean {6-09.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-09.items.[].system.damage.0.formula} (9 different values)
                            '2d6' (x4)
                            '6d6' (x3)
                            '1d4+1' (x3)
                            '12d10' (x2)
                            '12d6' (x2)
                            '6d8' (x2)
                            '8d6' (x1)
                            '4d12' (x1)
                            '3d6' (x1)
                        kinds : array<string> {6-09.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {6-09.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {6-09.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-09.items.[].system.damage.0.type} (7 different values)
                            'untyped' (x4)
                            'void' (x4)
                            'fire' (x4)
                            'force' (x3)
                            'cold' (x2)
                            'mental' (x1)
                            'electricity' (x1)
                    [3bsJUDEgedKhPx6T] : object {6-09.items.[].system.damage.3bsJUDEgedKhPx6T}
                        applyMod : boolean {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4')
                        kinds : array<string> {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
                            Length: min=1 max=1
                            Value type: string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage')
                        materials : array<> {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold')
                    [C34n7XTpCLCXJWwt] : object {6-09.items.[].system.damage.C34n7XTpCLCXJWwt}
                        applyMod : boolean {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6')
                        kinds : array<string> {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
                            Length: min=1 max=1
                            Value type: string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage')
                        materials : array<> {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning')
                    [damageType] : string {6-09.items.[].system.damage.damageType} (same value: 'slashing')
                    [dice] : integer {6-09.items.[].system.damage.dice} (same value: 1)
                    [die] : string {6-09.items.[].system.damage.die} (same value: 'd8')
                    [hBNB5kWrMV8T2CuH] : object {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH}
                        applyMod : boolean {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: '3d6')
                        kinds : array<string> {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds}
                            Length: min=1 max=1
                            Value type: string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: 'damage')
                        materials : array<> {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: 'piercing')
                    [mY0vhGfbdzA69pIz] : object {6-09.items.[].system.damage.mY0vhGfbdzA69pIz}
                        applyMod : boolean {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
                        category : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: 'persistent')
                        formula : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: '1d6')
                        kinds : array<string> {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.kinds}
                            Length: min=1 max=1
                            Value type: string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: 'damage')
                        materials : array<> {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: 'poison')
                [damageRolls] : object {6-09.items.[].system.damageRolls}
                    [0] : object {6-09.items.[].system.damageRolls.0}
                        damage : string {6-09.items.[].system.damageRolls.0.damage} (2 different values)
                            '2d8+16' (x1)
                            '3d6+16' (x1)
                        damageType : string {6-09.items.[].system.damageRolls.0.damageType} (2 different values)
                            'slashing' (x1)
                            'bludgeoning' (x1)
                    [1au5rcuboo9fzdcp0ydm] : object {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm}
                        damage : string {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: '2d10+12')
                        damageType : string {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: 'bludgeoning')
                    [7B4ovBM6M83YtBHC] : object {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC}
                        damage : string {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damage} (same value: '2d6+11')
                        damageType : string {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damageType} (same value: 'bludgeoning')
                    [94zc7atvygg76wj7obew] : object {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew}
                        damage : string {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: '3d6+12')
                        damageType : string {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: 'piercing')
                    [DUcXs8QtvxeNNhCc] : object {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc}
                        damage : string {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damage} (same value: '2d6+6')
                        damageType : string {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damageType} (same value: 'bludgeoning')
                    [Hzt7oklYlxHygb0q] : object {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q}
                        damage : string {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damage} (2 different values)
                            '4d6+7' (x1)
                            '3d6+7' (x1)
                        damageType : string {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damageType} (same value: 'mental')
                    [TMxEGvvx8OQ4RhYV] : object {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV}
                        category : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.category} (same value: 'persistent')
                        damage : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damage} (same value: '1d6')
                        damageType : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damageType} (same value: 'bleed')
                    [XvjcTfIh6nTYWi7g] : object {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g}
                        category : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.category} (same value: 'persistent')
                        damage : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damage} (same value: '1d6')
                        damageType : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damageType} (same value: 'bleed')
                    [cQxfg7PPI8cfDvOM] : object {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM}
                        damage : string {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damage} (2 different values)
                            '2d10+12' (x1)
                            '2d10+9' (x1)
                        damageType : string {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damageType} (same value: 'bludgeoning')
                    [dkx1l0t20pw8cerrdqjv] : object {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv}
                        damage : string {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: '2d10+6')
                        damageType : string {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: 'void')
                    [giq17bzwad93y5mdb4h4] : object {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4}
                        damage : string {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damage} (same value: '2d12+12')
                        damageType : string {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damageType} (same value: 'piercing')
                    [hkdjhqfm65kr1ha9mhks] : object {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks}
                        damage : string {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: '2d10+13')
                        damageType : string {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: 'bludgeoning')
                    kzbxhgkgldmbt0lxsx49 : object {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49}
                        damage : string {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damage} (same value: '2d12+9')
                        damageType : string {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damageType} (same value: 'piercing')
                    [m9mz4oyjtoq9c4vswevw] : object {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
                        damage : string {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: '2d8+9')
                        damageType : string {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: 'slashing')
                    [nog9w6oid5j9u9qmg69d] : object {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d}
                        damage : string {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damage} (same value: '2d8+8')
                        damageType : string {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damageType} (same value: 'piercing')
                    [pefp69t21vtqca8d1qfk] : object {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk}
                        damage : string {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damage} (same value: '1d12+8')
                        damageType : string {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damageType} (same value: 'bludgeoning')
                    [r2dhgrtdklpa0762j5ak] : object {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak}
                        damage : string {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damage} (same value: '1d12+9')
                        damageType : string {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damageType} (same value: 'piercing')
                    [sr9pbr7esnmyf5hmzy44] : object {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44}
                        damage : string {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damage} (same value: '2d10+9')
                        damageType : string {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damageType} (same value: 'slashing')
                    [ti4gsypmejpm0txb8i9t] : object {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t}
                        damage : string {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damage} (same value: '2d6+9')
                        damageType : string {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damageType} (same value: 'bludgeoning')
                    [uehqzi7a36hzr0491bra] : object {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
                        damage : string {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '2d12+6')
                        damageType : string {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning')
                    [zjkdhmqwxurovpg6gk4l] : object {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l}
                        damage : string {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (2 different values)
                            '4d8+2' (x1)
                            '3d10' (x1)
                        damageType : string {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: 'void')
                [deathNote] : boolean {6-09.items.[].system.deathNote} (same value: True)
                [defense] : object {6-09.items.[].system.defense}
                    save : object {6-09.items.[].system.defense.save}
                        basic : boolean {6-09.items.[].system.defense.save.basic} (2 different values)
                            False (x21)
                            True (x12)
                        statistic : string {6-09.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x15)
                            'will' (x13)
                            'reflex' (x5)
                [dexCap] : integer {6-09.items.[].system.dexCap} (same value: 1)
                [duration] : object {6-09.items.[].system.duration}
                    sustained : boolean {6-09.items.[].system.duration.sustained} (2 different values)
                        False (x81)
                        True (x9)
                    value : string {6-09.items.[].system.duration.value} (17 different values)
                [equipped] : object {6-09.items.[].system.equipped}
                    carryType : string {6-09.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x7)
                        'held' (x2)
                    [handsHeld] : integer {6-09.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x2)
                        0 (x1)
                    [inSlot] : boolean {6-09.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : boolean {6-09.items.[].system.equipped.invested} (same value: False)
                [frequency] : object {6-09.items.[].system.frequency}
                    max : integer {6-09.items.[].system.frequency.max} (same value: 1)
                    per : string {6-09.items.[].system.frequency.per} (same value: 'day')
                    value : integer {6-09.items.[].system.frequency.value} (same value: 1)
                [hp] : object {6-09.items.[].system.hp}
                    max : integer {6-09.items.[].system.hp.max} (same value: 0)
                    value : integer {6-09.items.[].system.hp.value} (same value: 0)
                publication : object {6-09.items.[].system.publication}
                    license : string {6-09.items.[].system.publication.license} (2 different values)
                        'ORC' (x190)
                        'OGL' (x30)
                    remaster : boolean {6-09.items.[].system.publication.remaster} (2 different values)
                        True (x190)
                        False (x30)
                    title : string {6-09.items.[].system.publication.title} (5 different values)
                        'Pathfinder Player Core' (x92)
                        'Pathfinder Monster Core' (x69)
                        '' (x51)
                        'Pathfinder GM Core' (x6)
                        'Pathfinder War of Immortals' (x2)
                rules : ignored (Foundry rules object) {6-09.items.[].system.rules}
                [heightening] : object {6-09.items.[].system.heightening}
                    [damage] : object {6-09.items.[].system.heightening.damage}
                        [0] : string {6-09.items.[].system.heightening.damage.0} (5 different values)
                            '2d6' (x6)
                            '1d6' (x5)
                            '2d10' (x2)
                            '1d8' (x2)
                            '1d12' (x1)
                        [3bsJUDEgedKhPx6T] : string {6-09.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4')
                        [hBNB5kWrMV8T2CuH] : string {6-09.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: '0')
                        [mY0vhGfbdzA69pIz] : string {6-09.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: '1d6')
                    [interval] : integer {6-09.items.[].system.heightening.interval} (2 different values)
                        1 (x17)
                        2 (x4)
                    type : string {6-09.items.[].system.heightening.type} (2 different values)
                        'fixed' (x22)
                        'interval' (x21)
                    [levels] : object {6-09.items.[].system.heightening.levels}
                        [3] : object {6-09.items.[].system.heightening.levels.3}
                            [range] : object {6-09.items.[].system.heightening.levels.3.range}
                                value : string {6-09.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                            [target] : object {6-09.items.[].system.heightening.levels.3.target}
                                value : string {6-09.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x4)
                                    '5 creatures' (x1)
                                    '10 objects' (x1)
                        [4] : object {6-09.items.[].system.heightening.levels.4}
                            target : object {6-09.items.[].system.heightening.levels.4.target}
                                value : string {6-09.items.[].system.heightening.levels.4.target.value} (2 different values)
                                    '2 creatures' (x2)
                                    '10 creatures you know by name and have met in person' (x1)
                        [5] : object {6-09.items.[].system.heightening.levels.5}
                            [range] : object {6-09.items.[].system.heightening.levels.5.range}
                                value : string {6-09.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '60 feet' (x4)
                                    '1 mile' (x2)
                            [target] : object {6-09.items.[].system.heightening.levels.5.target}
                                value : string {6-09.items.[].system.heightening.levels.5.target.value} (2 different values)
                                    '1 specific object or type of object, or a specific creature or ancestry' (x2)
                                    '10 creatures' (x1)
                        [6] : object {6-09.items.[].system.heightening.levels.6}
                            target : object {6-09.items.[].system.heightening.levels.6.target}
                                value : string {6-09.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    '1 or 10 creatures' (x1)
                                    'any number of objects' (x1)
                        [7] : object {6-09.items.[].system.heightening.levels.7}
                            [area] : object {6-09.items.[].system.heightening.levels.7.area}
                                type : string {6-09.items.[].system.heightening.levels.7.area.type} (same value: '')
                                value : string {6-09.items.[].system.heightening.levels.7.area.value} (same value: '')
                            [target] : object {6-09.items.[].system.heightening.levels.7.target}
                                value : string {6-09.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x4)
                                    '5 creatures' (x2)
                                    '6 creatures' (x1)
                                    '1 or any number of creatures' (x1)
                        [8] : object {6-09.items.[].system.heightening.levels.8}
                            target : object {6-09.items.[].system.heightening.levels.8.target}
                                value : string {6-09.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                [location] : object {6-09.items.[].system.location}
                    [heightenedLevel] : integer {6-09.items.[].system.location.heightenedLevel} (5 different values)
                        4 (x5)
                        5 (x2)
                        2 (x1)
                        6 (x1)
                        3 (x1)
                    value : string {6-09.items.[].system.location.value} (5 different values)
                        'IPpH8HqSmAX3qQrS' (x54)
                        '8RfaswoCnM9GwCiI' (x21)
                        '7KN50dFHLzPdjJNH' (x13)
                        'UluC5rRvQl0yriAj' (x1)
                        '94oa0RrcsKbas3ys' (x1)
                [material] : object {6-09.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {6-09.items.[].system.overlays}
                    [UTMlHk0o5FXLlwwM] : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM')
                        name : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
                        overlayType : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
                        sort : integer {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
                    [zjyfdrWBaUVi4O7b] : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b')
                        name : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
                        overlayType : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
                        sort : integer {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
                [price] : object {6-09.items.[].system.price}
                    value : object {6-09.items.[].system.price.value}
                        [gp] : integer {6-09.items.[].system.price.value.gp} (5 different values)
                            1000 (x2)
                            300 (x2)
                            1200 (x2)
                            3 (x1)
                            8 (x1)
                [quantity] : integer {6-09.items.[].system.quantity} (same value: 1)
                traits : object {6-09.items.[].system.traits}
                    [rarity] : string {6-09.items.[].system.traits.rarity} (2 different values)
                        'common' (x91)
                        'uncommon' (x8)
                    [traditions] : array<string> {6-09.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {6-09.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x88)
                            'occult' (x72)
                            'divine' (x39)
                            'primal' (x31)
                    [value] : array<string> {6-09.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {6-09.items.[].system.traits.value.[]} (58 different values)
                [group] : string {6-09.items.[].system.group} (2 different values)
                    'flail' (x1)
                    'plate' (x1)
                [hardness] : integer {6-09.items.[].system.hardness} (same value: 0)
                [level] : object {6-09.items.[].system.level}
                    value : integer {6-09.items.[].system.level.value} (9 different values)
                        1 (x34)
                        2 (x17)
                        4 (x12)
                        3 (x11)
                        5 (x9)
                        6 (x7)
                        11 (x4)
                        0 (x3)
                        10 (x2)
                [prepared] : object {6-09.items.[].system.prepared}
                    flexible : boolean {6-09.items.[].system.prepared.flexible} (same value: False)
                    value : string {6-09.items.[].system.prepared.value} (2 different values)
                        'prepared' (x3)
                        'innate' (x3)
                [proficiency] : object {6-09.items.[].system.proficiency}
                    value : integer {6-09.items.[].system.proficiency.value} (2 different values)
                        1 (x3)
                        0 (x3)
                [range] : object {6-09.items.[].system.range}
                    value : string {6-09.items.[].system.range.value} (8 different values)
                        '' (x25)
                        '120 feet' (x22)
                        '30 feet' (x21)
                        'touch' (x12)
                        '500 feet' (x3)
                        '60 feet' (x3)
                        'varies' (x2)
                        'planetary' (x2)
                [reload] : object {6-09.items.[].system.reload}
                    value : string {6-09.items.[].system.reload.value} (same value: '')
                [requirements] : string {6-09.items.[].system.requirements} (same value: '')
                [runes] : object {6-09.items.[].system.runes}
                    potency : integer {6-09.items.[].system.runes.potency} (same value: 1)
                    property : array<> {6-09.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    resilient : integer {6-09.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {6-09.items.[].system.runes.striking} (same value: 1)
                [showSlotlessLevels] : object {6-09.items.[].system.showSlotlessLevels}
                    value : boolean {6-09.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {6-09.items.[].system.size} (2 different values)
                    'med' (x7)
                    'lg' (x2)
                [slots] : object {6-09.items.[].system.slots}
                    [slot0] : object {6-09.items.[].system.slots.slot0}
                        max : integer {6-09.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {6-09.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {6-09.items.[].system.slots.slot0.prepared.[]}
                                id : string {6-09.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    'XobWNtJD8Ml3iIHs' (x2)
                                    'pDGwOeUsD1CUcqp8' (x2)
                                    '6oWRo3MsbynLfhtU' (x2)
                                    'TzHr2OBo454xT2c6' (x2)
                                    'NpCW4pIdqQrR3D1E' (x2)
                                    'EZ3wKTbwh2ertVm3' (x1)
                                    'UgwHV1PLbjNpLexI' (x1)
                                    'kVVm9zjJRDujWv8I' (x1)
                                    'L4qIWlifi340g4ZG' (x1)
                                    'mr0mjG9BJH1s5wNA' (x1)
                    [slot1] : object {6-09.items.[].system.slots.slot1}
                        max : integer {6-09.items.[].system.slots.slot1.max} (same value: 4)
                        prepared : array<object> {6-09.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {6-09.items.[].system.slots.slot1.prepared.[]}
                                id : string {6-09.items.[].system.slots.slot1.prepared.[].id} (7 different values)
                                    'I66Hvci6wtnLagV6' (x4)
                                    'sMrlQ3mlTFQG8NDr' (x2)
                                    '6z64spfTRW5p0BWN' (x2)
                                    'kclZQcklsHOGMkAX' (x1)
                                    'MMNUSuHZsLjQ3YQt' (x1)
                                    'u4P6hGj9olgXZtFv' (x1)
                                    '2bRH7drMai4iiY8t' (x1)
                    [slot2] : object {6-09.items.[].system.slots.slot2}
                        max : integer {6-09.items.[].system.slots.slot2.max} (same value: 4)
                        prepared : array<object> {6-09.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {6-09.items.[].system.slots.slot2.prepared.[]}
                                id : string {6-09.items.[].system.slots.slot2.prepared.[].id} (8 different values)
                                    'qlwsVqrn7kgNE8vJ' (x2)
                                    'rj4Ga3N9dFmxdh1M' (x2)
                                    'PGx42IdIthHPN0jJ' (x2)
                                    'Fu2pDrsT1kn0pEga' (x2)
                                    'VvBSKCuMHQkAA2uR' (x1)
                                    'kPxMhUCnuQDSiSum' (x1)
                                    'lWToGmcM1IZpDOkO' (x1)
                                    '5FV58Mt7MXb5fWYV' (x1)
                    [slot3] : object {6-09.items.[].system.slots.slot3}
                        max : integer {6-09.items.[].system.slots.slot3.max} (same value: 4)
                        prepared : array<object> {6-09.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {6-09.items.[].system.slots.slot3.prepared.[]}
                                id : string {6-09.items.[].system.slots.slot3.prepared.[].id} (8 different values)
                                    'Tynly4Ou0DfXqc1K' (x2)
                                    '1AsdCO50pQkTOAwl' (x2)
                                    '5KLmxFObiwGY8yJp' (x2)
                                    'VVz9acbsJiZwyZiT' (x2)
                                    'iiac7WoKMd8cnYHv' (x1)
                                    'Got69Lz8CRpFw9KD' (x1)
                                    'CHHCKkxE3wlhBd70' (x1)
                                    'KbCS7w7Q7Oy2ZbQE' (x1)
                    [slot4] : object {6-09.items.[].system.slots.slot4}
                        max : integer {6-09.items.[].system.slots.slot4.max} (same value: 4)
                        prepared : array<object> {6-09.items.[].system.slots.slot4.prepared}
                            Length: min=4 max=4
                            Value type: object {6-09.items.[].system.slots.slot4.prepared.[]}
                                id : string {6-09.items.[].system.slots.slot4.prepared.[].id} (8 different values)
                                    'IwpjkyadQINGz8WV' (x2)
                                    '28y1USQuoP5qtaUE' (x2)
                                    'TLt8qOLGMxVoeOP0' (x2)
                                    'kYtI5JifEezQAi5Y' (x2)
                                    '3EOIay6nj6Qv8ETu' (x1)
                                    'KTnC6m3AsrAKVGhp' (x1)
                                    'mlFVjHUY2akjRS7N' (x1)
                                    'XUMvD6I8lvWC90Fe' (x1)
                    [slot5] : object {6-09.items.[].system.slots.slot5}
                        max : integer {6-09.items.[].system.slots.slot5.max} (same value: 4)
                        prepared : array<object> {6-09.items.[].system.slots.slot5.prepared}
                            Length: min=4 max=4
                            Value type: object {6-09.items.[].system.slots.slot5.prepared.[]}
                                id : string {6-09.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    '4JZM42Ma2d14OIB7' (x2)
                                    'sFYmASMARAngkrDj' (x2)
                                    'M5EvMLqEOV3ed2oc' (x2)
                                    'upbvoyF2LIbrbsoA' (x2)
                    [slot6] : object {6-09.items.[].system.slots.slot6}
                        max : integer {6-09.items.[].system.slots.slot6.max} (same value: 3)
                        prepared : array<object> {6-09.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {6-09.items.[].system.slots.slot6.prepared.[]}
                                id : string {6-09.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                    'bX6X9IGKh3GqNZ8l' (x2)
                                    'jVT08eqU7CD0uck8' (x2)
                                    'opsI6TaZX3qghZxH' (x2)
                [slug] : string {6-09.items.[].system.slug} (83 different values)
                [speedPenalty] : integer {6-09.items.[].system.speedPenalty} (same value: -5)
                [spell] : object {6-09.items.[].system.spell}
                    _id : string {6-09.items.[].system.spell._id} (same value: 'yR0IAVATDFENvFts')
                    _stats : object {6-09.items.[].system.spell._stats}
                        compendiumSource : string {6-09.items.[].system.spell._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.TDNlDWbYb58Y55Da')
                    img : string {6-09.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/chain-lightning.webp')
                    name : string {6-09.items.[].system.spell.name} (same value: 'Chain Lightning')
                    sort : integer {6-09.items.[].system.spell.sort} (same value: 0)
                    system : object {6-09.items.[].system.spell.system}
                        [area] : empty
                        cost : object {6-09.items.[].system.spell.system.cost}
                            value : string {6-09.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {6-09.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {6-09.items.[].system.spell.system.damage}
                            0 : object {6-09.items.[].system.spell.system.damage.0}
                                applyMod : boolean {6-09.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : empty
                                formula : string {6-09.items.[].system.spell.system.damage.0.formula} (same value: '8d12')
                                kinds : array<string> {6-09.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=1
                                    Value type: string {6-09.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
                                materials : array<> {6-09.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {6-09.items.[].system.spell.system.damage.0.type} (same value: 'electricity')
                        defense : object {6-09.items.[].system.spell.system.defense}
                            save : object {6-09.items.[].system.spell.system.defense.save}
                                basic : boolean {6-09.items.[].system.spell.system.defense.save.basic} (same value: True)
                                statistic : string {6-09.items.[].system.spell.system.defense.save.statistic} (same value: 'reflex')
                        description : object {6-09.items.[].system.spell.system.description}
                            value : string {6-09.items.[].system.spell.system.description.value} (same value: '<p>You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can\'t target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.</p>
                            <hr />
                            <p><strong>Heightened (+1)</strong> The damage increases by 1d12.</p>')
                        duration : object {6-09.items.[].system.spell.system.duration}
                            sustained : boolean {6-09.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {6-09.items.[].system.spell.system.duration.value} (same value: '')
                        heightening : object {6-09.items.[].system.spell.system.heightening}
                            damage : object {6-09.items.[].system.spell.system.heightening.damage}
                                0 : string {6-09.items.[].system.spell.system.heightening.damage.0} (same value: '1d12')
                            interval : integer {6-09.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {6-09.items.[].system.spell.system.heightening.type} (same value: 'interval')
                        level : object {6-09.items.[].system.spell.system.level}
                            value : integer {6-09.items.[].system.spell.system.level.value} (same value: 6)
                        location : object {6-09.items.[].system.spell.system.location}
                            heightenedLevel : integer {6-09.items.[].system.spell.system.location.heightenedLevel} (same value: 6)
                            [value] : empty
                        publication : object {6-09.items.[].system.spell.system.publication}
                            license : string {6-09.items.[].system.spell.system.publication.license} (same value: 'ORC')
                            remaster : boolean {6-09.items.[].system.spell.system.publication.remaster} (same value: True)
                            title : string {6-09.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
                        range : object {6-09.items.[].system.spell.system.range}
                            value : string {6-09.items.[].system.spell.system.range.value} (same value: '500 feet')
                        requirements : string {6-09.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {6-09.items.[].system.spell.system.rules}
                        slug : string {6-09.items.[].system.spell.system.slug} (same value: 'chain-lightning')
                        target : object {6-09.items.[].system.spell.system.target}
                            value : string {6-09.items.[].system.spell.system.target.value} (same value: '1 creature, plus any number of additional creatures')
                        time : object {6-09.items.[].system.spell.system.time}
                            value : string {6-09.items.[].system.spell.system.time.value} (same value: '2')
                        traits : object {6-09.items.[].system.spell.system.traits}
                            rarity : string {6-09.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {6-09.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {6-09.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'arcane' (x2)
                                    'primal' (x2)
                            value : array<string> {6-09.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {6-09.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'concentrate' (x2)
                                    'electricity' (x2)
                                    'manipulate' (x2)
                    type : string {6-09.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {6-09.items.[].system.spelldc}
                    dc : integer {6-09.items.[].system.spelldc.dc} (5 different values)
                        29 (x2)
                        38 (x1)
                        34 (x1)
                        25 (x1)
                        26 (x1)
                    [mod] : integer {6-09.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {6-09.items.[].system.spelldc.value} (6 different values)
                        28 (x1)
                        24 (x1)
                        17 (x1)
                        19 (x1)
                        18 (x1)
                        21 (x1)
                [splashDamage] : object {6-09.items.[].system.splashDamage}
                    value : integer {6-09.items.[].system.splashDamage.value} (same value: 0)
                [stowing] : boolean {6-09.items.[].system.stowing} (same value: True)
                [strength] : integer {6-09.items.[].system.strength} (same value: 3)
                [target] : object {6-09.items.[].system.target}
                    value : string {6-09.items.[].system.target.value} (13 different values)
                [time] : object {6-09.items.[].system.time}
                    value : string {6-09.items.[].system.time.value} (6 different values)
                        '2' (x67)
                        '1' (x9)
                        '3' (x5)
                        '10 minutes' (x4)
                        '1 to 3' (x3)
                        '1 minute' (x2)
                [tradition] : object {6-09.items.[].system.tradition}
                    value : string {6-09.items.[].system.tradition.value} (3 different values)
                        'arcane' (x3)
                        'divine' (x2)
                        'occult' (x1)
                [usage] : object {6-09.items.[].system.usage}
                    value : string {6-09.items.[].system.usage.value} (3 different values)
                        'held-in-two-hands' (x3)
                        'held-in-one-hand' (x3)
                        'worn' (x2)
                [uses] : object {6-09.items.[].system.uses}
                    autoDestroy : boolean {6-09.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {6-09.items.[].system.uses.max} (same value: 1)
                    value : integer {6-09.items.[].system.uses.value} (same value: 1)
            type : string {6-09.items.[].type} (9 different values)
                'action' (x91)
                'spell' (x90)
                'melee' (x24)
                'spellcastingEntry' (x6)
                'equipment' (x3)
                'consumable' (x2)
                'backpack' (x2)
                'weapon' (x1)
                'armor' (x1)
            [_stats] : object {6-09.items.[]._stats}
                compendiumSource : string {6-09.items.[]._stats.compendiumSource} (77 different values)
            [flags] : object {6-09.items.[].flags}
                pf2e : object {6-09.items.[].flags.pf2e}
                    linkedWeapon : string {6-09.items.[].flags.pf2e.linkedWeapon} (same value: 'J5vFJlvjFoW7YiFc')
    name : string {6-09.name} (all different values)
    system : object {6-09.system}
        abilities : object {6-09.system.abilities}
            cha : object {6-09.system.abilities.cha}
                mod : integer {6-09.system.abilities.cha.mod} (8 different values)
                    5 (x3)
                    0 (x2)
                    3 (x2)
                    -4 (x2)
                    -5 (x2)
                    6 (x1)
                    2 (x1)
                    4 (x1)
            con : object {6-09.system.abilities.con}
                mod : integer {6-09.system.abilities.con.mod} (7 different values)
                    4 (x3)
                    6 (x3)
                    0 (x3)
                    5 (x2)
                    3 (x1)
                    7 (x1)
                    1 (x1)
            dex : object {6-09.system.abilities.dex}
                mod : integer {6-09.system.abilities.dex.mod} (5 different values)
                    5 (x4)
                    2 (x3)
                    4 (x3)
                    -1 (x2)
                    1 (x2)
            int : object {6-09.system.abilities.int}
                mod : integer {6-09.system.abilities.int.mod} (5 different values)
                    0 (x4)
                    -5 (x4)
                    6 (x3)
                    -4 (x2)
                    3 (x1)
            str : object {6-09.system.abilities.str}
                mod : integer {6-09.system.abilities.str.mod} (7 different values)
                    6 (x3)
                    8 (x3)
                    7 (x2)
                    0 (x2)
                    3 (x2)
                    5 (x1)
                    -5 (x1)
            wis : object {6-09.system.abilities.wis}
                mod : integer {6-09.system.abilities.wis.mod} (5 different values)
                    3 (x5)
                    2 (x3)
                    4 (x3)
                    0 (x2)
                    5 (x1)
        attributes : object {6-09.system.attributes}
            ac : object {6-09.system.attributes.ac}
                details : string {6-09.system.attributes.ac.details} (2 different values)
                    '' (x13)
                    '(22 when broken); construct armor' (x1)
                value : integer {6-09.system.attributes.ac.value} (10 different values)
                    27 (x2)
                    24 (x2)
                    29 (x2)
                    30 (x2)
                    23 (x1)
                    31 (x1)
                    33 (x1)
                    26 (x1)
                    21 (x1)
                    32 (x1)
            allSaves : object {6-09.system.attributes.allSaves}
                value : string {6-09.system.attributes.allSaves.value} (2 different values)
                    '' (x12)
                    '+1 status to all saves vs. vitality' (x2)
            hp : object {6-09.system.attributes.hp}
                details : string {6-09.system.attributes.hp.details} (4 different values)
                    '' (x10)
                    'void healing, rejuvenation' (x2)
                    'void healing' (x1)
                    'coffin restoration, fast healing 10, void healing' (x1)
                max : integer {6-09.system.attributes.hp.max} (all different values)
                temp : integer {6-09.system.attributes.hp.temp} (same value: 0)
                value : integer {6-09.system.attributes.hp.value} (all different values)
            speed : object {6-09.system.attributes.speed}
                otherSpeeds : array<object> {6-09.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {6-09.system.attributes.speed.otherSpeeds.[]}
                        type : string {6-09.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x4)
                            'climb' (x4)
                        value : integer {6-09.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            30 (x4)
                            40 (x3)
                            25 (x1)
                value : integer {6-09.system.attributes.speed.value} (7 different values)
                    25 (x7)
                    30 (x2)
                    35 (x1)
                    45 (x1)
                    0 (x1)
                    20 (x1)
                    40 (x1)
            [adjustment] : string {6-09.system.attributes.adjustment} (same value: 'elite')
            [hardness] : object {6-09.system.attributes.hardness}
                value : integer {6-09.system.attributes.hardness.value} (same value: 10)
            [immunities] : array<object> {6-09.system.attributes.immunities}
                Length: min=0 max=7
                Value type: object {6-09.system.attributes.immunities.[]}
                    [exceptions] : array<> {6-09.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-09.system.attributes.immunities.[].type} (9 different values)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'poison' (x4)
                        'unconscious' (x3)
                        'bleed' (x3)
                        'emotion' (x2)
                        'precision' (x1)
                        'sleep' (x1)
            [resistances] : array<object> {6-09.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {6-09.system.attributes.resistances.[]}
                    [doubleVs] : array<string> {6-09.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {6-09.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {6-09.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=4
                        Value type: string {6-09.system.attributes.resistances.[].exceptions.[]} (9 different values)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'vitality' (x1)
                            'spirit' (x1)
                            'adamantine' (x1)
                            'cold' (x1)
                            'earth' (x1)
                            'water' (x1)
                            'silver' (x1)
                    type : string {6-09.system.attributes.resistances.[].type} (6 different values)
                        'mental' (x3)
                        'cold' (x2)
                        'vitality' (x2)
                        'physical' (x2)
                        'all-damage' (x1)
                        'spells' (x1)
                    value : integer {6-09.system.attributes.resistances.[].value} (4 different values)
                        10 (x7)
                        12 (x2)
                        15 (x1)
                        5 (x1)
            [weaknesses] : array<> {6-09.system.attributes.weaknesses}
                Length: min=0 max=0
                Value type: empty
        details : object {6-09.system.details}
            blurb : string {6-09.system.details.blurb} (12 different values)
            languages : object {6-09.system.details.languages}
                details : string {6-09.system.details.languages.details} (4 different values)
                    '' (x10)
                    'Telepathy 30 feet' (x2)
                    'plus one regional language' (x1)
                    'Telepathy 100 feet' (x1)
                value : array<string> {6-09.system.details.languages.value}
                    Length: min=0 max=8
                    Value type: string {6-09.system.details.languages.value.[]} (9 different values)
                        'common' (x7)
                        'aklo' (x5)
                        'necril' (x4)
                        'shadowtongue' (x3)
                        'chthonian' (x2)
                        'diabolic' (x2)
                        'draconic' (x2)
                        'sakvroth' (x2)
                        'jotun' (x1)
            level : object {6-09.system.details.level}
                value : integer {6-09.system.details.level.value} (5 different values)
                    11 (x5)
                    7 (x4)
                    9 (x2)
                    10 (x2)
                    6 (x1)
            privateNotes : string {6-09.system.details.privateNotes} (same value: '')
            publicNotes : string {6-09.system.details.publicNotes} (12 different values)
            publication : object {6-09.system.details.publication}
                license : string {6-09.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {6-09.system.details.publication.remaster} (same value: True)
                title : string {6-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-09: The Power of Legends')
        initiative : object {6-09.system.initiative}
            statistic : string {6-09.system.initiative.statistic} (same value: 'perception')
        perception : object {6-09.system.perception}
            details : string {6-09.system.perception.details} (2 different values)
                '' (x13)
                'web sense' (x1)
            mod : integer {6-09.system.perception.mod} (10 different values)
                15 (x2)
                22 (x2)
                14 (x2)
                19 (x2)
                21 (x1)
                24 (x1)
                18 (x1)
                13 (x1)
                17 (x1)
                20 (x1)
            senses : array<object> {6-09.system.perception.senses}
                Length: min=1 max=2
                Value type: object {6-09.system.perception.senses.[]}
                    [acuity] : string {6-09.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {6-09.system.perception.senses.[].range} (same value: 30)
                    type : string {6-09.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x12)
                        'low-light-vision' (x2)
                        'scent' (x2)
        resources : object {6-09.system.resources}
            [focus] : object {6-09.system.resources.focus}
                max : integer {6-09.system.resources.focus.max} (same value: 1)
                value : integer {6-09.system.resources.focus.value} (same value: 1)
        saves : object {6-09.system.saves}
            fortitude : object {6-09.system.saves.fortitude}
                saveDetail : string {6-09.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {6-09.system.saves.fortitude.value} (8 different values)
                    17 (x3)
                    15 (x3)
                    21 (x2)
                    18 (x2)
                    19 (x1)
                    25 (x1)
                    11 (x1)
                    24 (x1)
            reflex : object {6-09.system.saves.reflex}
                saveDetail : string {6-09.system.saves.reflex.saveDetail} (same value: '')
                value : integer {6-09.system.saves.reflex.value} (10 different values)
                    18 (x3)
                    13 (x2)
                    15 (x2)
                    24 (x1)
                    12 (x1)
                    23 (x1)
                    19 (x1)
                    21 (x1)
                    10 (x1)
                    20 (x1)
            will : object {6-09.system.saves.will}
                saveDetail : string {6-09.system.saves.will.saveDetail} (same value: '')
                value : integer {6-09.system.saves.will.value} (10 different values)
                    20 (x3)
                    15 (x2)
                    19 (x2)
                    13 (x1)
                    18 (x1)
                    25 (x1)
                    21 (x1)
                    17 (x1)
                    9 (x1)
                    10 (x1)
        skills : object {6-09.system.skills}
            [acrobatics] : object {6-09.system.skills.acrobatics}
                base : integer {6-09.system.skills.acrobatics.base} (8 different values)
                    17 (x2)
                    22 (x1)
                    13 (x1)
                    18 (x1)
                    16 (x1)
                    9 (x1)
                    15 (x1)
                    21 (x1)
                [special] : array<> {6-09.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: empty
            [arcana] : object {6-09.system.skills.arcana}
                base : integer {6-09.system.skills.arcana.base} (3 different values)
                    30 (x1)
                    26 (x1)
                    21 (x1)
            [athletics] : object {6-09.system.skills.athletics}
                base : integer {6-09.system.skills.athletics.base} (7 different values)
                    17 (x3)
                    20 (x2)
                    23 (x2)
                    26 (x1)
                    16 (x1)
                    18 (x1)
                    24 (x1)
                [special] : array<> {6-09.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: empty
            [crafting] : object {6-09.system.skills.crafting}
                base : integer {6-09.system.skills.crafting.base} (2 different values)
                    26 (x1)
                    22 (x1)
                note : string {6-09.system.skills.crafting.note} (same value: 'can craft magic items')
            [deception] : object {6-09.system.skills.deception}
                base : integer {6-09.system.skills.deception.base} (3 different values)
                    19 (x1)
                    15 (x1)
                    20 (x1)
            [diplomacy] : object {6-09.system.skills.diplomacy}
                base : integer {6-09.system.skills.diplomacy.base} (3 different values)
                    21 (x1)
                    17 (x1)
                    20 (x1)
            [intimidation] : object {6-09.system.skills.intimidation}
                base : integer {6-09.system.skills.intimidation.base} (5 different values)
                    20 (x1)
                    19 (x1)
                    17 (x1)
                    22 (x1)
                    23 (x1)
                [special] : array<> {6-09.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: empty
            [occultism] : object {6-09.system.skills.occultism}
                base : integer {6-09.system.skills.occultism.base} (3 different values)
                    15 (x1)
                    13 (x1)
                    19 (x1)
            [religion] : object {6-09.system.skills.religion}
                base : integer {6-09.system.skills.religion.base} (2 different values)
                    24 (x1)
                    20 (x1)
            [society] : object {6-09.system.skills.society}
                base : integer {6-09.system.skills.society.base} (same value: 19)
            [stealth] : object {6-09.system.skills.stealth}
                base : integer {6-09.system.skills.stealth.base} (6 different values)
                    22 (x3)
                    18 (x1)
                    20 (x1)
                    11 (x1)
                    19 (x1)
                    21 (x1)
                [special] : array<object> {6-09.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {6-09.system.skills.stealth.special.[]}
                        base : integer {6-09.system.skills.stealth.special.[].base} (same value: 24)
                        label : string {6-09.system.skills.stealth.special.[].label} (same value: 'to Hide in dim light')
                        predicate : array<string> {6-09.system.skills.stealth.special.[].predicate}
                            Length: min=2 max=2
                            Value type: string {6-09.system.skills.stealth.special.[].predicate.[]} (2 different values)
                                'action:hide' (x1)
                                'lighting:dim-light' (x1)
            survival : object {6-09.system.skills.survival}
                base : integer {6-09.system.skills.survival.base} (same value: 17)
        traits : object {6-09.system.traits}
            rarity : string {6-09.system.traits.rarity} (4 different values)
                'rare' (x6)
                'uncommon' (x4)
                'common' (x2)
                'unique' (x2)
            size : object {6-09.system.traits.size}
                value : string {6-09.system.traits.size.value} (4 different values)
                    'lg' (x5)
                    'med' (x5)
                    'huge' (x3)
                    'grg' (x1)
            value : array<string> {6-09.system.traits.value}
                Length: min=1 max=3
                Value type: string {6-09.system.traits.value.[]} (13 different values)
    type : string {6-09.type} (same value: 'npc')
    [prototypeToken] : object {6-09.prototypeToken}
        name : string {6-09.prototypeToken.name} (same value: 'Penumbra')