4-01
Different values: 8
=====================================
object {4-01}
    _id : string {4-01._id} (all different values)
    folder : string {4-01.folder} (same value: 'WsLEggGKYHLy7F8h')
    img : string {4-01.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {4-01.items}
        Length: min=2 max=11
        Value type: object {4-01.items.[]}
            _id : string {4-01.items.[]._id} (39 different values)
            [_stats] : object {4-01.items.[]._stats}
                compendiumSource : string {4-01.items.[]._stats.compendiumSource} (10 different values)
                    'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x3)
                    'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x3)
                    'Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv' (x2)
                    'Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl' (x2)
                    'Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM' (x2)
                    'Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc' (x2)
                    'Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x1)
            img : string {4-01.items.[].img} (13 different values)
            name : string {4-01.items.[].name} (25 different values)
            sort : integer {4-01.items.[].sort} (11 different values)
            system : object {4-01.items.[].system}
                [acBonus] : integer {4-01.items.[].system.acBonus} (same value: 1)
                [actionType] : object {4-01.items.[].system.actionType}
                    value : string {4-01.items.[].system.actionType.value} (3 different values)
                        'passive' (x10)
                        'action' (x8)
                        'reaction' (x1)
                [actions] : object {4-01.items.[].system.actions}
                    [value] : integer {4-01.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        2 (x4)
                [area] : object {4-01.items.[].system.area}
                    type : string {4-01.items.[].system.area.type} (2 different values)
                        'emanation' (x4)
                        'burst' (x2)
                    value : integer {4-01.items.[].system.area.value} (2 different values)
                        30 (x4)
                        5 (x2)
                [attack] : object {4-01.items.[].system.attack}
                    value : string {4-01.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-01.items.[].system.attackEffects}
                    [custom] : string {4-01.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-01.items.[].system.attackEffects.value}
                        Length: min=0 max=3
                        Value type: string {4-01.items.[].system.attackEffects.value.[]} (4 different values)
                            'nightmarish-wounds' (x2)
                            'filth-fever' (x1)
                            'gnaw-bones' (x1)
                            'knockdown' (x1)
                [autoHeightenLevel] : object {4-01.items.[].system.autoHeightenLevel}
                    [value] : empty
                publication : object {4-01.items.[].system.publication}
                    license : string {4-01.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {4-01.items.[].system.publication.remaster} (same value: False)
                    title : string {4-01.items.[].system.publication.title} (3 different values)
                        '' (x33)
                        'Pathfinder Core Rulebook' (x16)
                        'Pathfinder Bestiary' (x3)
                rules : ignored (Foundry rules object) {4-01.items.[].system.rules}
                [baseItem] : string {4-01.items.[].system.baseItem} (2 different values)
                    'spear' (x3)
                    'leather-armor' (x3)
                [bonus] : object {4-01.items.[].system.bonus}
                    value : integer {4-01.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {4-01.items.[].system.bonusDamage}
                    value : integer {4-01.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-01.items.[].system.bulk}
                    value : integer {4-01.items.[].system.bulk.value} (same value: 1)
                [cost] : object {4-01.items.[].system.cost}
                    value : string {4-01.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-01.items.[].system.counteraction} (same value: False)
                [damage] : object {4-01.items.[].system.damage}
                    [0] : object {4-01.items.[].system.damage.0}
                        [category] : empty
                        formula : string {4-01.items.[].system.damage.0.formula} (same value: '1d4+1')
                        kinds : array<string> {4-01.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {4-01.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {4-01.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-01.items.[].system.damage.0.type} (same value: 'force')
                    [damageType] : string {4-01.items.[].system.damage.damageType} (same value: 'piercing')
                    [dice] : integer {4-01.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-01.items.[].system.damage.die} (same value: 'd6')
                [defense] : object {4-01.items.[].system.defense}
                    save : object {4-01.items.[].system.defense.save}
                        basic : boolean {4-01.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {4-01.items.[].system.defense.save.statistic} (2 different values)
                            'fortitude' (x2)
                            'will' (x2)
                description : object {4-01.items.[].system.description}
                    value : string {4-01.items.[].system.description.value} (23 different values)
                [category] : string {4-01.items.[].system.category} (5 different values)
                    'offensive' (x14)
                    'simple' (x3)
                    'light' (x3)
                    'defensive' (x3)
                    'interaction' (x2)
                [checkPenalty] : integer {4-01.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [damageRolls] : object {4-01.items.[].system.damageRolls}
                    [0] : object {4-01.items.[].system.damageRolls.0}
                        damage : string {4-01.items.[].system.damageRolls.0.damage} (3 different values)
                            '1d8' (x1)
                            '1d6+3' (x1)
                            '1d4+3' (x1)
                        damageType : string {4-01.items.[].system.damageRolls.0.damageType} (2 different values)
                            'piercing' (x2)
                            'slashing' (x1)
                    6idrwpucyla8rl96h8rz : object {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz}
                        damage : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damage} (2 different values)
                            '1d6+4' (x1)
                            '1d10+5' (x1)
                        damageType : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damageType} (same value: 'slashing')
                    [84yianvm2xea85aq] : object {4-01.items.[].system.damageRolls.84yianvm2xea85aq}
                        damage : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damage} (2 different values)
                            '1d6 + 8' (x1)
                            '1d6 + 3' (x1)
                        damageType : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damageType} (same value: 'piercing')
                    [e1hutvfbzfncvdx7] : object {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7}
                        damage : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damage} (same value: '1d6')
                        damageType : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damageType} (same value: 'piercing')
                    [joiefqv2axf4wt1ivq4f] : object {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f}
                        damage : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (3 different values)
                            '1d4' (x1)
                            '1d4+8' (x1)
                            '1d4+3' (x1)
                        damageType : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: 'bludgeoning')
                    [mmpjpv1hjzf6agnf] : object {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf}
                        damage : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damage} (same value: '1d6')
                        damageType : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damageType} (same value: 'piercing')
                    [uar7pf6kpgq0xq80g9v8] : object {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8}
                        damage : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damage} (same value: '1d10+5')
                        damageType : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damageType} (same value: 'piercing')
                    [x8u4d7h0kjk7mirf] : object {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf}
                        damage : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damage} (2 different values)
                            '1d6 + 8' (x1)
                            '1d6 + 3' (x1)
                        damageType : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damageType} (same value: 'piercing')
                [dexCap] : integer {4-01.items.[].system.dexCap} (same value: 4)
                [duration] : object {4-01.items.[].system.duration}
                    sustained : boolean {4-01.items.[].system.duration.sustained} (same value: False)
                    value : string {4-01.items.[].system.duration.value} (2 different values)
                        '' (x8)
                        '1 minute' (x2)
                [equipped] : object {4-01.items.[].system.equipped}
                    carryType : string {4-01.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {4-01.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {4-01.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {4-01.items.[].system.group} (2 different values)
                    'spear' (x3)
                    'leather' (x3)
                [hardness] : integer {4-01.items.[].system.hardness} (same value: 0)
                [hp] : object {4-01.items.[].system.hp}
                    max : integer {4-01.items.[].system.hp.max} (same value: 0)
                    value : integer {4-01.items.[].system.hp.value} (same value: 0)
                [level] : object {4-01.items.[].system.level}
                    value : integer {4-01.items.[].system.level.value} (2 different values)
                        1 (x10)
                        0 (x6)
                [location] : object {4-01.items.[].system.location}
                    [heightenedLevel] : integer {4-01.items.[].system.location.heightenedLevel} (2 different values)
                        1 (x7)
                        2 (x1)
                    [uses] : object {4-01.items.[].system.location.uses}
                        max : integer {4-01.items.[].system.location.uses.max} (3 different values)
                            2 (x2)
                            3 (x1)
                            1 (x1)
                        value : integer {4-01.items.[].system.location.uses.value} (3 different values)
                            2 (x2)
                            3 (x1)
                            1 (x1)
                    value : string {4-01.items.[].system.location.value} (2 different values)
                        'O8VbKgKCy0WPdmPS' (x5)
                        '1OTAsDuxFPIUJdUM' (x5)
                [material] : object {4-01.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {4-01.items.[].system.overlays}
                [prepared] : object {4-01.items.[].system.prepared}
                    value : string {4-01.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {4-01.items.[].system.price}
                    value : object {4-01.items.[].system.price.value}
                        [gp] : integer {4-01.items.[].system.price.value.gp} (same value: 2)
                        [sp] : integer {4-01.items.[].system.price.value.sp} (same value: 1)
                [proficiency] : object {4-01.items.[].system.proficiency}
                    value : integer {4-01.items.[].system.proficiency.value} (same value: 1)
                [quantity] : integer {4-01.items.[].system.quantity} (3 different values)
                    1 (x4)
                    3 (x1)
                    2 (x1)
                [range] : object {4-01.items.[].system.range}
                    value : string {4-01.items.[].system.range.value} (3 different values)
                        '' (x4)
                        '30 feet' (x4)
                        '120 feet' (x2)
                [reload] : object {4-01.items.[].system.reload}
                    value : string {4-01.items.[].system.reload.value} (same value: '-')
                [requirements] : string {4-01.items.[].system.requirements} (same value: '')
                [runes] : object {4-01.items.[].system.runes}
                    potency : integer {4-01.items.[].system.runes.potency} (same value: 0)
                    property : array<> {4-01.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {4-01.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {4-01.items.[].system.runes.striking} (same value: 0)
                [size] : string {4-01.items.[].system.size} (same value: 'med')
                [slots] : object {4-01.items.[].system.slots}
                [slug] : string {4-01.items.[].system.slug} (10 different values)
                    'spear' (x3)
                    'leather-armor' (x3)
                    'detect-alignment' (x2)
                    'detect-magic' (x2)
                    'magic-missile' (x2)
                    'ray-of-enfeeblement' (x2)
                    'sleep' (x2)
                    'constant-spells' (x2)
                    '1-status-to-all-saves-vs-magic' (x2)
                    'knockdown' (x1)
                [speedPenalty] : integer {4-01.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {4-01.items.[].system.spelldc}
                    dc : integer {4-01.items.[].system.spelldc.dc} (2 different values)
                        17 (x1)
                        20 (x1)
                    mod : integer {4-01.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-01.items.[].system.spelldc.value} (2 different values)
                        9 (x1)
                        14 (x1)
                [splashDamage] : object {4-01.items.[].system.splashDamage}
                    value : integer {4-01.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {4-01.items.[].system.strength} (same value: 0)
                [target] : object {4-01.items.[].system.target}
                    value : string {4-01.items.[].system.target.value} (2 different values)
                        '' (x6)
                        '1 creature' (x4)
                [time] : object {4-01.items.[].system.time}
                    value : string {4-01.items.[].system.time.value} (2 different values)
                        '2' (x8)
                        '1 to 3' (x2)
                [tradition] : object {4-01.items.[].system.tradition}
                    value : string {4-01.items.[].system.tradition.value} (same value: 'occult')
                [traits] : object {4-01.items.[].system.traits}
                    rarity : string {4-01.items.[].system.traits.rarity} (2 different values)
                        'common' (x48)
                        'uncommon' (x2)
                    [traditions] : array<string> {4-01.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {4-01.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x10)
                            'arcane' (x8)
                            'divine' (x6)
                            'primal' (x2)
                    value : array<string> {4-01.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {4-01.items.[].system.traits.value.[]} (23 different values)
                [usage] : object {4-01.items.[].system.usage}
                    value : string {4-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {4-01.items.[].system.weaponType}
                    value : string {4-01.items.[].system.weaponType.value} (2 different values)
                        'melee' (x12)
                        'ranged' (x3)
            type : string {4-01.items.[].type} (6 different values)
                'action' (x19)
                'melee' (x15)
                'spell' (x10)
                'weapon' (x3)
                'armor' (x3)
                'spellcastingEntry' (x2)
            [flags] : object {4-01.items.[].flags}
                pf2e : object {4-01.items.[].flags.pf2e}
                    linkedWeapon : string {4-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'Mwr0CSbsbtB2am2v' (x4)
                        'xCEnNJ4R6fNb6doQ' (x2)
    name : string {4-01.name} (all different values)
    prototypeToken : object {4-01.prototypeToken}
        name : string {4-01.prototypeToken.name} (same value: 'Shard of Aslynn')
    system : object {4-01.system}
        abilities : object {4-01.system.abilities}
            cha : object {4-01.system.abilities.cha}
                mod : integer {4-01.system.abilities.cha.mod} (3 different values)
                    0 (x5)
                    2 (x2)
                    -2 (x1)
            con : object {4-01.system.abilities.con}
                mod : integer {4-01.system.abilities.con.mod} (2 different values)
                    3 (x7)
                    2 (x1)
            dex : object {4-01.system.abilities.dex}
                mod : integer {4-01.system.abilities.dex.mod} (3 different values)
                    2 (x5)
                    3 (x2)
                    4 (x1)
            int : object {4-01.system.abilities.int}
                mod : integer {4-01.system.abilities.int.mod} (3 different values)
                    -1 (x3)
                    -4 (x3)
                    3 (x2)
            str : object {4-01.system.abilities.str}
                mod : integer {4-01.system.abilities.str.mod} (4 different values)
                    0 (x2)
                    4 (x2)
                    3 (x2)
                    5 (x2)
            wis : object {4-01.system.abilities.wis}
                mod : integer {4-01.system.abilities.wis.mod} (3 different values)
                    1 (x5)
                    4 (x2)
                    2 (x1)
        attributes : object {4-01.system.attributes}
            ac : object {4-01.system.attributes.ac}
                details : string {4-01.system.attributes.ac.details} (same value: '')
                value : integer {4-01.system.attributes.ac.value} (6 different values)
                    18 (x2)
                    15 (x2)
                    14 (x1)
                    19 (x1)
                    16 (x1)
                    21 (x1)
            allSaves : object {4-01.system.attributes.allSaves}
                value : string {4-01.system.attributes.allSaves.value} (2 different values)
                    '' (x6)
                    '+1 status to all saves vs. magic' (x2)
            hp : object {4-01.system.attributes.hp}
                details : string {4-01.system.attributes.hp.details} (same value: '')
                max : integer {4-01.system.attributes.hp.max} (all different values)
                temp : integer {4-01.system.attributes.hp.temp} (same value: 0)
                value : integer {4-01.system.attributes.hp.value} (all different values)
            speed : object {4-01.system.attributes.speed}
                otherSpeeds : array<> {4-01.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {4-01.system.attributes.speed.value} (3 different values)
                    25 (x6)
                    35 (x1)
                    20 (x1)
            weaknesses : array<object> {4-01.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {4-01.system.attributes.weaknesses.[]}
                    type : string {4-01.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
                    value : integer {4-01.system.attributes.weaknesses.[].value} (2 different values)
                        4 (x1)
                        5 (x1)
        details : object {4-01.system.details}
            blurb : string {4-01.system.details.blurb} (5 different values)
                '' (x3)
                'Variant bugbear thug' (x2)
                'Variant bugbear' (x1)
                'Variant skunk' (x1)
                'Variant giant skunk' (x1)
            languages : object {4-01.system.details.languages}
                details : string {4-01.system.details.languages.details} (same value: '')
                value : array<string> {4-01.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {4-01.system.details.languages.value.[]} (6 different values)
                        'aklo' (x5)
                        'chthonian' (x5)
                        'common' (x5)
                        'diabolic' (x5)
                        'goblin' (x3)
                        'empyrean' (x2)
            level : object {4-01.system.details.level}
                value : integer {4-01.system.details.level.value} (5 different values)
                    -1 (x2)
                    3 (x2)
                    1 (x2)
                    2 (x1)
                    4 (x1)
            privateNotes : string {4-01.system.details.privateNotes} (same value: '')
            publicNotes : string {4-01.system.details.publicNotes} (4 different values)
            publication : object {4-01.system.details.publication}
                license : string {4-01.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-01.system.details.publication.remaster} (same value: False)
                title : string {4-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Boundless Wonder')
        initiative : object {4-01.system.initiative}
            statistic : string {4-01.system.initiative.statistic} (same value: 'perception')
        perception : object {4-01.system.perception}
            details : string {4-01.system.perception.details} (same value: '')
            mod : integer {4-01.system.perception.mod} (7 different values)
                6 (x2)
                4 (x1)
                8 (x1)
                9 (x1)
                5 (x1)
                10 (x1)
                12 (x1)
            senses : array<object> {4-01.system.perception.senses}
                Length: min=1 max=2
                Value type: object {4-01.system.perception.senses.[]}
                    [acuity] : string {4-01.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {4-01.system.perception.senses.[].range} (2 different values)
                        30 (x3)
                        40 (x2)
                    type : string {4-01.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x5)
                        'scent' (x5)
                        'low-light-vision' (x3)
        resources : object {4-01.system.resources}
        saves : object {4-01.system.saves}
            fortitude : object {4-01.system.saves.fortitude}
                saveDetail : string {4-01.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-01.system.saves.fortitude.value} (6 different values)
                    10 (x2)
                    8 (x2)
                    6 (x1)
                    4 (x1)
                    9 (x1)
                    11 (x1)
            reflex : object {4-01.system.saves.reflex}
                saveDetail : string {4-01.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-01.system.saves.reflex.value} (6 different values)
                    9 (x2)
                    7 (x2)
                    5 (x1)
                    8 (x1)
                    6 (x1)
                    10 (x1)
            will : object {4-01.system.saves.will}
                saveDetail : string {4-01.system.saves.will.saveDetail} (same value: '')
                value : integer {4-01.system.saves.will.value} (7 different values)
                    4 (x2)
                    2 (x1)
                    6 (x1)
                    7 (x1)
                    3 (x1)
                    10 (x1)
                    12 (x1)
        skills : object {4-01.system.skills}
            [acrobatics] : object {4-01.system.skills.acrobatics}
                base : integer {4-01.system.skills.acrobatics.base} (4 different values)
                    7 (x2)
                    5 (x2)
                    3 (x1)
                    8 (x1)
            arcana : object {4-01.system.skills.arcana}
                base : integer {4-01.system.skills.arcana.base} (2 different values)
                    7 (x1)
                    9 (x1)
            [athletics] : object {4-01.system.skills.athletics}
                base : integer {4-01.system.skills.athletics.base} (5 different values)
                    6 (x2)
                    3 (x1)
                    9 (x1)
                    12 (x1)
                    2 (x1)
            deception : object {4-01.system.skills.deception}
                base : integer {4-01.system.skills.deception.base} (2 different values)
                    8 (x1)
                    10 (x1)
            diplomacy : object {4-01.system.skills.diplomacy}
                base : integer {4-01.system.skills.diplomacy.base} (2 different values)
                    8 (x1)
                    10 (x1)
            [intimidation] : object {4-01.system.skills.intimidation}
                base : integer {4-01.system.skills.intimidation.base} (5 different values)
                    1 (x1)
                    5 (x1)
                    3 (x1)
                    6 (x1)
                    8 (x1)
            occultism : object {4-01.system.skills.occultism}
                base : integer {4-01.system.skills.occultism.base} (2 different values)
                    11 (x1)
                    13 (x1)
            religion : object {4-01.system.skills.religion}
                base : integer {4-01.system.skills.religion.base} (2 different values)
                    8 (x1)
                    10 (x1)
            [stealth] : object {4-01.system.skills.stealth}
                base : integer {4-01.system.skills.stealth.base} (4 different values)
                    5 (x3)
                    9 (x1)
                    8 (x1)
                    7 (x1)
        traits : object {4-01.system.traits}
            rarity : string {4-01.system.traits.rarity} (2 different values)
                'uncommon' (x6)
                'unique' (x2)
            size : object {4-01.system.traits.size}
                value : string {4-01.system.traits.size.value} (3 different values)
                    'med' (x5)
                    'lg' (x2)
                    'tiny' (x1)
            value : array<string> {4-01.system.traits.value}
                Length: min=1 max=6
                Value type: string {4-01.system.traits.value.[]} (all different values)
    type : string {4-01.type} (same value: 'npc')