3-19
Different values: 11
=====================================
object {3-19}
    _id : string {3-19._id} (all different values)
    folder : string {3-19.folder} (same value: 'VkhunifCnOhtWZrf')
    img : string {3-19.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x9)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {3-19.items}
        Length: min=2 max=35
        Value type: object {3-19.items.[]}
            _id : string {3-19.items.[]._id} (86 different values)
            img : string {3-19.items.[].img} (52 different values)
            name : string {3-19.items.[].name} (66 different values)
            sort : integer {3-19.items.[].sort} (36 different values)
            system : object {3-19.items.[].system}
                [acBonus] : integer {3-19.items.[].system.acBonus} (same value: 1)
                [actionType] : object {3-19.items.[].system.actionType}
                    value : string {3-19.items.[].system.actionType.value} (3 different values)
                        'passive' (x15)
                        'action' (x6)
                        'reaction' (x5)
                [actions] : object {3-19.items.[].system.actions}
                    [value] : integer {3-19.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        3 (x2)
                [area] : object {3-19.items.[].system.area}
                    [details] : string {3-19.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
                    type : string {3-19.items.[].system.area.type} (4 different values)
                        'burst' (x11)
                        'line' (x5)
                        'emanation' (x5)
                        'cone' (x2)
                    value : integer {3-19.items.[].system.area.value} (5 different values)
                        30 (x10)
                        10 (x6)
                        20 (x4)
                        120 (x2)
                        5 (x1)
                [attack] : object {3-19.items.[].system.attack}
                    value : string {3-19.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-19.items.[].system.attackEffects}
                    [custom] : string {3-19.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-19.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-19.items.[].system.attackEffects.value.[]} (2 different values)
                            'curse-of-conflicted-loyalties' (x2)
                            'endless-nightmare' (x1)
                [autoHeightenLevel] : object {3-19.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-19.items.[].system.baseItem} (5 different values)
                    'rapier' (x4)
                    'dueling-pistol' (x4)
                    'staff' (x4)
                    'dagger' (x2)
                    'leather-armor' (x2)
                [bonus] : object {3-19.items.[].system.bonus}
                    value : integer {3-19.items.[].system.bonus.value} (all different values)
                [bonusDamage] : object {3-19.items.[].system.bonusDamage}
                    value : integer {3-19.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-19.items.[].system.bulk}
                    value : mixed
                        integer {3-19.items.[].system.bulk.value} (2 different values)
                            1 (x10)
                            0 (x4)
                        float {3-19.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {3-19.items.[].system.category} (6 different values)
                    'offensive' (x11)
                    'defensive' (x10)
                    'martial' (x8)
                    'simple' (x6)
                    'interaction' (x3)
                    'light' (x2)
                [cost] : object {3-19.items.[].system.cost}
                    value : string {3-19.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {3-19.items.[].system.counteraction} (2 different values)
                    False (x100)
                    True (x5)
                [damage] : object {3-19.items.[].system.damage}
                    [0] : object {3-19.items.[].system.damage.0}
                        [applyMod] : boolean {3-19.items.[].system.damage.0.applyMod} (2 different values)
                            False (x11)
                            True (x6)
                        [category] : empty
                        formula : string {3-19.items.[].system.damage.0.formula} (8 different values)
                            '2d4' (x5)
                            '1d4' (x3)
                            '0' (x3)
                            '6d6' (x2)
                            '4d12' (x2)
                            '3d6' (x1)
                            '6d8' (x1)
                            '4d6' (x1)
                        kinds : array<string> {3-19.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {3-19.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {3-19.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-19.items.[].system.damage.0.type} (7 different values)
                            'void' (x6)
                            'fire' (x3)
                            'mental' (x3)
                            'electricity' (x2)
                            'cold' (x2)
                            'bludgeoning' (x1)
                            'poison' (x1)
                    [damageType] : string {3-19.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x10)
                        'bludgeoning' (x4)
                    [dice] : integer {3-19.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3-19.items.[].system.damage.die} (2 different values)
                        'd6' (x8)
                        'd4' (x6)
                [damageRolls] : object {3-19.items.[].system.damageRolls}
                    [0] : object {3-19.items.[].system.damageRolls.0}
                        damage : string {3-19.items.[].system.damageRolls.0.damage} (same value: '4d6')
                        damageType : string {3-19.items.[].system.damageRolls.0.damageType} (same value: 'void')
                    [68i6d6icjny0tax7] : object {3-19.items.[].system.damageRolls.68i6d6icjny0tax7}
                        damage : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damage} (same value: '1d4 + 8')
                        damageType : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damageType} (same value: 'piercing')
                    [ff0ovxe2lhipdhau] : object {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau}
                        damage : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damage} (same value: '1d6+11')
                        damageType : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damageType} (same value: 'piercing')
                    [kwmkmu8ysg4elujd] : object {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd}
                        damage : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damage} (same value: '1d6 + 8')
                        damageType : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damageType} (same value: 'piercing')
                    msgoimorrak9p9xvltgo : object {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo}
                        damage : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damage} (same value: '1d6')
                        damageType : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damageType} (same value: 'cold')
                    [plgzoisvrv0uzfxc] : object {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc}
                        damage : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damage} (2 different values)
                            '2d6 + 8' (x1)
                            '2d6 + 10' (x1)
                        damageType : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damageType} (same value: 'piercing')
                    [t3sn1xjct8p8p0yh] : object {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh}
                        damage : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damage} (same value: '1d4 + 8')
                        damageType : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damageType} (same value: 'piercing')
                    [ur45gtbg67pxy2m9] : object {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9}
                        damage : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damage} (2 different values)
                            '2d4 + 8' (x2)
                            '2d4 + 10' (x2)
                        damageType : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damageType} (same value: 'bludgeoning')
                    [vn5m1ndj7fp6uihn] : object {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn}
                        damage : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damage} (2 different values)
                            '2d6 + 8' (x2)
                            '2d6 + 10' (x2)
                        damageType : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damageType} (same value: 'piercing')
                    [zrpstt6uqshgj3bh] : object {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh}
                        damage : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damage} (same value: '1d4 + 11')
                        damageType : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damageType} (same value: 'piercing')
                    zrsk75x4qk95ro4xiptn : object {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn}
                        damage : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damage} (2 different values)
                            '2d10+5' (x1)
                            '2d10+9' (x1)
                        damageType : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damageType} (same value: 'piercing')
                    [zwmtnjy8ftsomdno] : object {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno}
                        damage : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damage} (same value: '1d4+11')
                        damageType : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damageType} (same value: 'piercing')
                [defense] : object {3-19.items.[].system.defense}
                    [passive] : object {3-19.items.[].system.defense.passive}
                        statistic : string {3-19.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {3-19.items.[].system.defense.save}
                        basic : boolean {3-19.items.[].system.defense.save.basic} (2 different values)
                            False (x37)
                            True (x11)
                        statistic : string {3-19.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x35)
                            'fortitude' (x9)
                            'reflex' (x4)
                [duration] : object {3-19.items.[].system.duration}
                    sustained : boolean {3-19.items.[].system.duration.sustained} (2 different values)
                        False (x82)
                        True (x23)
                    value : string {3-19.items.[].system.duration.value} (13 different values)
                publication : object {3-19.items.[].system.publication}
                    license : string {3-19.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-19.items.[].system.publication.remaster} (same value: False)
                    title : string {3-19.items.[].system.publication.title} (4 different values)
                        'Pathfinder Core Rulebook' (x116)
                        '' (x58)
                        'Pathfinder Bestiary' (x4)
                        'Pathfinder Guns & Gears' (x4)
                rules : ignored (Foundry rules object) {3-19.items.[].system.rules}
                [checkPenalty] : integer {3-19.items.[].system.checkPenalty} (same value: -1)
                description : object {3-19.items.[].system.description}
                    value : string {3-19.items.[].system.description.value} (67 different values)
                [containerId] : empty
                [dexCap] : integer {3-19.items.[].system.dexCap} (same value: 4)
                [equipped] : object {3-19.items.[].system.equipped}
                    carryType : string {3-19.items.[].system.equipped.carryType} (same value: 'worn')
                    handsHeld : integer {3-19.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {3-19.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {3-19.items.[].system.frequency}
                    max : integer {3-19.items.[].system.frequency.max} (same value: 1)
                    per : string {3-19.items.[].system.frequency.per} (same value: 'day')
                    value : integer {3-19.items.[].system.frequency.value} (same value: 1)
                [group] : string {3-19.items.[].system.group} (5 different values)
                    'sword' (x4)
                    'firearm' (x4)
                    'club' (x4)
                    'knife' (x2)
                    'leather' (x2)
                [hardness] : integer {3-19.items.[].system.hardness} (same value: 0)
                [heightening] : object {3-19.items.[].system.heightening}
                    [levels] : object {3-19.items.[].system.heightening.levels}
                        [3] : object {3-19.items.[].system.heightening.levels.3}
                            target : object {3-19.items.[].system.heightening.levels.3.target}
                                value : string {3-19.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
                        [5] : object {3-19.items.[].system.heightening.levels.5}
                            range : object {3-19.items.[].system.heightening.levels.5.range}
                                value : string {3-19.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '1 mile' (x2)
                                    '60 feet' (x2)
                        [6] : object {3-19.items.[].system.heightening.levels.6}
                            [target] : object {3-19.items.[].system.heightening.levels.6.target}
                                value : string {3-19.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    '10 creatures' (x2)
                                    '5 creatures' (x1)
                        [7] : object {3-19.items.[].system.heightening.levels.7}
                            [area] : object {3-19.items.[].system.heightening.levels.7.area}
                                areaType : string {3-19.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                value : string {3-19.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [target] : object {3-19.items.[].system.heightening.levels.7.target}
                                value : string {3-19.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '6 creatures' (x5)
                                    '1 unattended object with a Bulk of 2 or less' (x2)
                        [8] : object {3-19.items.[].system.heightening.levels.8}
                            target : object {3-19.items.[].system.heightening.levels.8.target}
                                value : string {3-19.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                    type : string {3-19.items.[].system.heightening.type} (2 different values)
                        'fixed' (x20)
                        'interval' (x17)
                    [damage] : object {3-19.items.[].system.heightening.damage}
                        0 : string {3-19.items.[].system.heightening.damage.0} (6 different values)
                            '1d4' (x5)
                            '1d6' (x4)
                            '2d4' (x3)
                            '2d6' (x2)
                            '1d12' (x2)
                            '1d8' (x1)
                    [interval] : integer {3-19.items.[].system.heightening.interval} (2 different values)
                        1 (x14)
                        2 (x3)
                [hp] : object {3-19.items.[].system.hp}
                    max : integer {3-19.items.[].system.hp.max} (same value: 0)
                    value : integer {3-19.items.[].system.hp.value} (same value: 0)
                [level] : object {3-19.items.[].system.level}
                    value : integer {3-19.items.[].system.level.value} (6 different values)
                        1 (x45)
                        2 (x23)
                        3 (x18)
                        0 (x16)
                        4 (x15)
                        5 (x8)
                [location] : object {3-19.items.[].system.location}
                    [heightenedLevel] : integer {3-19.items.[].system.location.heightenedLevel} (5 different values)
                        4 (x20)
                        3 (x19)
                        2 (x15)
                        5 (x13)
                        1 (x12)
                    value : string {3-19.items.[].system.location.value} (3 different values)
                        '3S4F11z1du6nMqWJ' (x75)
                        'Zh9Je8Z6vJcufJil' (x27)
                        'oNmHvve4Vcwj6IiO' (x3)
                [material] : object {3-19.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {3-19.items.[].system.mod}
                    value : integer {3-19.items.[].system.mod.value} (3 different values)
                        19 (x3)
                        17 (x2)
                        12 (x1)
                [prepared] : object {3-19.items.[].system.prepared}
                    flexible : boolean {3-19.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-19.items.[].system.prepared.value} (2 different values)
                        'spontaneous' (x5)
                        'innate' (x1)
                [price] : object {3-19.items.[].system.price}
                    value : object {3-19.items.[].system.price.value}
                        [gp] : integer {3-19.items.[].system.price.value.gp} (2 different values)
                            2 (x6)
                            12 (x4)
                        [sp] : integer {3-19.items.[].system.price.value.sp} (same value: 2)
                [proficiency] : object {3-19.items.[].system.proficiency}
                    value : integer {3-19.items.[].system.proficiency.value} (2 different values)
                        1 (x5)
                        0 (x1)
                [proficient] : object {3-19.items.[].system.proficient}
                    value : integer {3-19.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {3-19.items.[].system.quantity} (2 different values)
                    1 (x18)
                    4 (x2)
                [range] : mixed
                    object {3-19.items.[].system.range}
                        value : string {3-19.items.[].system.range.value} (6 different values)
                            '30 feet' (x32)
                            '' (x29)
                            '120 feet' (x18)
                            'touch' (x18)
                            '60 feet' (x6)
                            '500 feet' (x2)
                    integer {3-19.items.[].system.range} (same value: 60)
                [reload] : object {3-19.items.[].system.reload}
                    value : string {3-19.items.[].system.reload.value} (3 different values)
                        '' (x8)
                        '1' (x4)
                        '-' (x2)
                [requirements] : string {3-19.items.[].system.requirements} (same value: '')
                [runes] : object {3-19.items.[].system.runes}
                    potency : integer {3-19.items.[].system.runes.potency} (2 different values)
                        1 (x12)
                        0 (x4)
                    property : array<> {3-19.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {3-19.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-19.items.[].system.runes.striking} (2 different values)
                        1 (x10)
                        0 (x4)
                [showSlotlessLevels] : object {3-19.items.[].system.showSlotlessLevels}
                    value : boolean {3-19.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {3-19.items.[].system.size} (same value: 'med')
                [slots] : object {3-19.items.[].system.slots}
                    slot1 : object {3-19.items.[].system.slots.slot1}
                        max : integer {3-19.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {3-19.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {3-19.items.[].system.slots.slot2}
                        max : integer {3-19.items.[].system.slots.slot2.max} (2 different values)
                            4 (x4)
                            3 (x1)
                        value : integer {3-19.items.[].system.slots.slot2.value} (2 different values)
                            4 (x4)
                            3 (x1)
                    [slot3] : object {3-19.items.[].system.slots.slot3}
                        max : integer {3-19.items.[].system.slots.slot3.max} (2 different values)
                            4 (x3)
                            3 (x2)
                        value : integer {3-19.items.[].system.slots.slot3.value} (2 different values)
                            4 (x3)
                            3 (x2)
                    [slot4] : object {3-19.items.[].system.slots.slot4}
                        max : integer {3-19.items.[].system.slots.slot4.max} (2 different values)
                            4 (x3)
                            3 (x2)
                        value : integer {3-19.items.[].system.slots.slot4.value} (2 different values)
                            4 (x3)
                            3 (x2)
                    [slot5] : object {3-19.items.[].system.slots.slot5}
                        max : integer {3-19.items.[].system.slots.slot5.max} (2 different values)
                            4 (x2)
                            3 (x1)
                        value : integer {3-19.items.[].system.slots.slot5.value} (2 different values)
                            4 (x2)
                            3 (x1)
                [slug] : string {3-19.items.[].system.slug} (46 different values)
                [speedPenalty] : integer {3-19.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {3-19.items.[].system.spelldc}
                    dc : integer {3-19.items.[].system.spelldc.dc} (3 different values)
                        30 (x3)
                        27 (x2)
                        24 (x1)
                    mod : integer {3-19.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-19.items.[].system.spelldc.value} (5 different values)
                        24 (x2)
                        19 (x1)
                        22 (x1)
                        16 (x1)
                        21 (x1)
                    [item] : integer {3-19.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {3-19.items.[].system.splashDamage}
                    value : integer {3-19.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {3-19.items.[].system.strength} (same value: 0)
                [target] : object {3-19.items.[].system.target}
                    value : string {3-19.items.[].system.target.value} (all different values)
                [time] : object {3-19.items.[].system.time}
                    value : string {3-19.items.[].system.time.value} (5 different values)
                        '2' (x86)
                        '1' (x8)
                        '3' (x6)
                        '10 minutes' (x3)
                        '1 minute' (x2)
                [tradition] : object {3-19.items.[].system.tradition}
                    value : string {3-19.items.[].system.tradition.value} (2 different values)
                        'occult' (x4)
                        'arcane' (x2)
                [traits] : object {3-19.items.[].system.traits}
                    rarity : string {3-19.items.[].system.traits.rarity} (2 different values)
                        'common' (x158)
                        'uncommon' (x12)
                    [traditions] : array<string> {3-19.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {3-19.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x94)
                            'arcane' (x86)
                            'divine' (x39)
                            'primal' (x31)
                    value : array<string> {3-19.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {3-19.items.[].system.traits.value.[]} (41 different values)
                [usage] : object {3-19.items.[].system.usage}
                    value : string {3-19.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {3-19.items.[].system.weaponType}
                    value : string {3-19.items.[].system.weaponType.value} (2 different values)
                        'melee' (x11)
                        'ranged' (x8)
            type : string {3-19.items.[].type} (8 different values)
                'spell' (x105)
                'action' (x26)
                'melee' (x19)
                'weapon' (x14)
                'spellcastingEntry' (x6)
                'lore' (x6)
                'equipment' (x4)
                'armor' (x2)
            [_stats] : object {3-19.items.[]._stats}
                compendiumSource : string {3-19.items.[]._stats.compendiumSource} (47 different values)
            [flags] : object {3-19.items.[].flags}
                pf2e : object {3-19.items.[].flags.pf2e}
                    linkedWeapon : string {3-19.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        'vX6bwAUi1dXmvDv6' (x4)
                        'yOtZdNVeo0ifm96F' (x4)
                        'wik8Hiwsp6sU4yf4' (x4)
                        '2lwD6eoKFqeGovz0' (x2)
                        'phq7x6HEyH7n7CCv' (x2)
    name : string {3-19.name} (all different values)
    [prototypeToken] : object {3-19.prototypeToken}
        name : string {3-19.prototypeToken.name} (3 different values)
            'Marcien Blakros' (x4)
            'Arisept' (x2)
            'Shadow Spears' (x2)
    system : object {3-19.system}
        [abilities] : object {3-19.system.abilities}
            cha : object {3-19.system.abilities.cha}
                mod : integer {3-19.system.abilities.cha.mod} (5 different values)
                    4 (x4)
                    3 (x2)
                    6 (x1)
                    7 (x1)
                    5 (x1)
            con : object {3-19.system.abilities.con}
                mod : integer {3-19.system.abilities.con.mod} (3 different values)
                    0 (x6)
                    3 (x2)
                    4 (x1)
            dex : object {3-19.system.abilities.dex}
                mod : integer {3-19.system.abilities.dex.mod} (2 different values)
                    4 (x6)
                    5 (x3)
            int : object {3-19.system.abilities.int}
                mod : integer {3-19.system.abilities.int.mod} (4 different values)
                    3 (x5)
                    1 (x2)
                    4 (x1)
                    0 (x1)
            str : object {3-19.system.abilities.str}
                mod : integer {3-19.system.abilities.str.mod} (3 different values)
                    4 (x4)
                    0 (x4)
                    -5 (x1)
            wis : object {3-19.system.abilities.wis}
                mod : integer {3-19.system.abilities.wis.mod} (3 different values)
                    3 (x5)
                    2 (x3)
                    4 (x1)
        attributes : object {3-19.system.attributes}
            ac : object {3-19.system.attributes.ac}
                [details] : string {3-19.system.attributes.ac.details} (same value: '')
                value : integer {3-19.system.attributes.ac.value} (7 different values)
                    21 (x2)
                    25 (x2)
                    28 (x2)
                    0 (x2)
                    26 (x1)
                    29 (x1)
                    24 (x1)
            [allSaves] : object {3-19.system.attributes.allSaves}
                value : string {3-19.system.attributes.allSaves.value} (2 different values)
                    '' (x8)
                    '+1 status to all saves vs. magic' (x1)
            emitsSound : string {3-19.system.attributes.emitsSound} (same value: 'encounter')
            hardness : integer {3-19.system.attributes.hardness} (same value: 0)
            hp : object {3-19.system.attributes.hp}
                details : string {3-19.system.attributes.hp.details} (same value: '')
                max : integer {3-19.system.attributes.hp.max} (9 different values)
                    160 (x2)
                    0 (x2)
                    125 (x1)
                    78 (x1)
                    18 (x1)
                    120 (x1)
                    24 (x1)
                    110 (x1)
                    72 (x1)
                temp : integer {3-19.system.attributes.hp.temp} (same value: 0)
                value : integer {3-19.system.attributes.hp.value} (9 different values)
                    160 (x2)
                    0 (x2)
                    125 (x1)
                    78 (x1)
                    18 (x1)
                    120 (x1)
                    24 (x1)
                    110 (x1)
                    72 (x1)
            [immunities] : array<object> {3-19.system.attributes.immunities}
                Length: min=5 max=5
                Value type: object {3-19.system.attributes.immunities.[]}
                    type : string {3-19.system.attributes.immunities.[].type} (5 different values)
                        'disease' (x1)
                        'paralyzed' (x1)
                        'poison' (x1)
                        'precision' (x1)
                        'sleep' (x1)
            [resistances] : array<object> {3-19.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {3-19.system.attributes.resistances.[]}
                    doubleVs : array<string> {3-19.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {3-19.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    exceptions : array<string> {3-19.system.attributes.resistances.[].exceptions}
                        Length: min=3 max=3
                        Value type: string {3-19.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'void' (x1)
                    type : string {3-19.system.attributes.resistances.[].type} (same value: 'all-damage')
                    value : integer {3-19.system.attributes.resistances.[].value} (same value: 4)
            [speed] : object {3-19.system.attributes.speed}
                otherSpeeds : array<object> {3-19.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {3-19.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-19.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {3-19.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
                value : integer {3-19.system.attributes.speed.value} (3 different values)
                    25 (x6)
                    30 (x2)
                    0 (x1)
            stealth : object {3-19.system.attributes.stealth}
                details : string {3-19.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {3-19.system.attributes.stealth.value} (2 different values)
                    20 (x1)
                    23 (x1)
        creatureType : string {3-19.system.creatureType} (same value: '')
        details : object {3-19.system.details}
            [blurb] : string {3-19.system.details.blurb} (2 different values)
                '' (x8)
                'Variant animate dream' (x1)
            description : string {3-19.system.details.description} (same value: '<p>Invisible runes are concealed within an elaborate light-woven floor mosaic.</p>')
            disable : string {3-19.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:27] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p>' (x1)
                '<p>@Check[thievery|dc:30] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p>' (x1)
            isComplex : boolean {3-19.system.details.isComplex} (same value: False)
            [languages] : object {3-19.system.details.languages}
                details : string {3-19.system.details.languages.details} (2 different values)
                    '' (x8)
                    'telepathy 100 feet' (x1)
                value : array<string> {3-19.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {3-19.system.details.languages.value.[]} (6 different values)
                        'common' (x8)
                        'shadowtongue' (x8)
                        'necril' (x6)
                        'aklo' (x4)
                        'sakvroth' (x4)
                        'chthonian' (x2)
            level : object {3-19.system.details.level}
                value : integer {3-19.system.details.level.value} (6 different values)
                    8 (x3)
                    10 (x3)
                    7 (x2)
                    6 (x1)
                    5 (x1)
                    9 (x1)
            [privateNotes] : string {3-19.system.details.privateNotes} (same value: '')
            [publicNotes] : string {3-19.system.details.publicNotes} (2 different values)
            publication : object {3-19.system.details.publication}
                license : string {3-19.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-19.system.details.publication.remaster} (same value: False)
                title : string {3-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom')
            reset : string {3-19.system.details.reset} (same value: '')
            routine : string {3-19.system.details.routine} (same value: '')
        [initiative] : object {3-19.system.initiative}
            statistic : string {3-19.system.initiative.statistic} (same value: 'perception')
        [perception] : object {3-19.system.perception}
            details : string {3-19.system.perception.details} (same value: '')
            mod : integer {3-19.system.perception.mod} (6 different values)
                15 (x3)
                19 (x2)
                18 (x1)
                12 (x1)
                13 (x1)
                11 (x1)
            senses : array<object> {3-19.system.perception.senses}
                Length: min=1 max=1
                Value type: object {3-19.system.perception.senses.[]}
                    type : string {3-19.system.perception.senses.[].type} (same value: 'darkvision')
        [resources] : object {3-19.system.resources}
            [focus] : object {3-19.system.resources.focus}
                max : integer {3-19.system.resources.focus.max} (same value: 1)
                value : integer {3-19.system.resources.focus.value} (same value: 1)
        saves : object {3-19.system.saves}
            fortitude : object {3-19.system.saves.fortitude}
                saveDetail : string {3-19.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-19.system.saves.fortitude.value} (5 different values)
                    13 (x3)
                    16 (x3)
                    14 (x2)
                    0 (x2)
                    9 (x1)
            reflex : object {3-19.system.saves.reflex}
                saveDetail : string {3-19.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-19.system.saves.reflex.value} (7 different values)
                    17 (x2)
                    20 (x2)
                    13 (x2)
                    0 (x2)
                    18 (x1)
                    21 (x1)
                    16 (x1)
            will : object {3-19.system.saves.will}
                saveDetail : string {3-19.system.saves.will.saveDetail} (same value: '')
                value : integer {3-19.system.saves.will.value} (7 different values)
                    20 (x3)
                    18 (x2)
                    0 (x2)
                    17 (x1)
                    12 (x1)
                    15 (x1)
                    11 (x1)
        [skills] : object {3-19.system.skills}
            [acrobatics] : object {3-19.system.skills.acrobatics}
                base : integer {3-19.system.skills.acrobatics.base} (4 different values)
                    12 (x2)
                    18 (x1)
                    21 (x1)
                    11 (x1)
            [arcana] : object {3-19.system.skills.arcana}
                base : integer {3-19.system.skills.arcana.base} (4 different values)
                    15 (x2)
                    19 (x2)
                    17 (x1)
                    20 (x1)
            [athletics] : object {3-19.system.skills.athletics}
                base : integer {3-19.system.skills.athletics.base} (4 different values)
                    16 (x1)
                    20 (x1)
                    14 (x1)
                    11 (x1)
            deception : object {3-19.system.skills.deception}
                base : integer {3-19.system.skills.deception.base} (6 different values)
                    18 (x3)
                    22 (x2)
                    21 (x1)
                    15 (x1)
                    13 (x1)
                    10 (x1)
            [diplomacy] : object {3-19.system.skills.diplomacy}
                base : integer {3-19.system.skills.diplomacy.base} (3 different values)
                    18 (x3)
                    16 (x2)
                    21 (x1)
            intimidation : object {3-19.system.skills.intimidation}
                base : integer {3-19.system.skills.intimidation.base} (5 different values)
                    20 (x3)
                    15 (x2)
                    18 (x2)
                    24 (x1)
                    12 (x1)
            [occultism] : object {3-19.system.skills.occultism}
                base : integer {3-19.system.skills.occultism.base} (4 different values)
                    17 (x3)
                    21 (x2)
                    20 (x1)
                    10 (x1)
            [society] : object {3-19.system.skills.society}
                base : integer {3-19.system.skills.society.base} (3 different values)
                    17 (x3)
                    15 (x2)
                    20 (x1)
            stealth : object {3-19.system.skills.stealth}
                base : integer {3-19.system.skills.stealth.base} (5 different values)
                    18 (x3)
                    21 (x3)
                    14 (x1)
                    17 (x1)
                    13 (x1)
            thievery : object {3-19.system.skills.thievery}
                base : integer {3-19.system.skills.thievery.base} (2 different values)
                    15 (x1)
                    13 (x1)
        statusEffects : array<> {3-19.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {3-19.system.traits}
            rarity : string {3-19.system.traits.rarity} (3 different values)
                'unique' (x6)
                'uncommon' (x3)
                'common' (x2)
            size : object {3-19.system.traits.size}
                value : string {3-19.system.traits.size.value} (same value: 'med')
            value : array<string> {3-19.system.traits.value}
                Length: min=2 max=6
                Value type: string {3-19.system.traits.value.[]} (13 different values)
    type : string {3-19.type} (2 different values)
        'npc' (x9)
        'hazard' (x2)