3-05
Different values: 12
=====================================
object {3-05}
    _id : string {3-05._id} (all different values)
    folder : string {3-05.folder} (same value: 'GAJ25LsppZJuhaDC')
    img : string {3-05.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x10)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {3-05.items}
        Length: min=1 max=22
        Value type: object {3-05.items.[]}
            _id : string {3-05.items.[]._id} (57 different values)
            img : string {3-05.items.[].img} (34 different values)
            name : string {3-05.items.[].name} (43 different values)
            sort : integer {3-05.items.[].sort} (23 different values)
            system : object {3-05.items.[].system}
                [acBonus] : integer {3-05.items.[].system.acBonus} (same value: 1)
                [actionType] : object {3-05.items.[].system.actionType}
                    value : string {3-05.items.[].system.actionType.value} (3 different values)
                        'passive' (x11)
                        'action' (x2)
                        'reaction' (x2)
                [actions] : object {3-05.items.[].system.actions}
                    [value] : integer {3-05.items.[].system.actions.value} (same value: 2)
                [area] : object {3-05.items.[].system.area}
                    type : string {3-05.items.[].system.area.type} (2 different values)
                        'emanation' (x7)
                        'burst' (x2)
                    value : integer {3-05.items.[].system.area.value} (4 different values)
                        30 (x4)
                        5 (x3)
                        20 (x1)
                        10 (x1)
                [attack] : object {3-05.items.[].system.attack}
                    value : string {3-05.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-05.items.[].system.attackEffects}
                    value : array<> {3-05.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [autoHeightenLevel] : object {3-05.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-05.items.[].system.baseItem} (5 different values)
                    'dagger' (x2)
                    'staff' (x2)
                    'crossbow' (x2)
                    'mace' (x2)
                    'leather-armor' (x1)
                [bonus] : object {3-05.items.[].system.bonus}
                    value : integer {3-05.items.[].system.bonus.value} (8 different values)
                        0 (x8)
                        7 (x4)
                        6 (x3)
                        10 (x1)
                        4 (x1)
                        5 (x1)
                        8 (x1)
                        9 (x1)
                [bonusDamage] : object {3-05.items.[].system.bonusDamage}
                    value : integer {3-05.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-05.items.[].system.bulk}
                    value : mixed
                        float {3-05.items.[].system.bulk.value} (same value: 0,1)
                        integer {3-05.items.[].system.bulk.value} (same value: 1)
                [category] : string {3-05.items.[].system.category} (6 different values)
                    'simple' (x8)
                    'offensive' (x6)
                    'interaction' (x5)
                    'defensive' (x2)
                    'ammo' (x2)
                    'light' (x1)
                [cost] : object {3-05.items.[].system.cost}
                    value : string {3-05.items.[].system.cost.value} (same value: '')
                [defense] : object {3-05.items.[].system.defense}
                    save : object {3-05.items.[].system.defense.save}
                        basic : boolean {3-05.items.[].system.defense.save.basic} (2 different values)
                            False (x13)
                            True (x12)
                        statistic : string {3-05.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x11)
                            'fortitude' (x9)
                            'reflex' (x5)
                description : object {3-05.items.[].system.description}
                    value : string {3-05.items.[].system.description.value} (41 different values)
                [checkPenalty] : integer {3-05.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [counteraction] : boolean {3-05.items.[].system.counteraction} (2 different values)
                    False (x41)
                    True (x3)
                [damage] : object {3-05.items.[].system.damage}
                    [0] : object {3-05.items.[].system.damage.0}
                        [applyMod] : boolean {3-05.items.[].system.damage.0.applyMod} (2 different values)
                            True (x8)
                            False (x7)
                        [category] : empty
                        formula : string {3-05.items.[].system.damage.0.formula} (7 different values)
                            '1d4' (x6)
                            '1d8' (x4)
                            '0' (x2)
                            '2d4' (x2)
                            '3d6' (x1)
                            '2d10' (x1)
                            '2d8' (x1)
                        kinds : array<string> {3-05.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {3-05.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x17)
                                'healing' (x4)
                        materials : array<> {3-05.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {3-05.items.[].system.damage.0.type} (7 different values)
                            'electricity' (x4)
                            'void' (x4)
                            'fire' (x3)
                            'mental' (x2)
                            'vitality' (x2)
                            'sonic' (x1)
                            'force' (x1)
                    [damageType] : string {3-05.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x4)
                        'bludgeoning' (x4)
                    [dice] : integer {3-05.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3-05.items.[].system.damage.die} (3 different values)
                        'd4' (x4)
                        'd8' (x2)
                        'd6' (x2)
                [damageRolls] : object {3-05.items.[].system.damageRolls}
                    [05urjt1g3gvl8tnl3oi6] : object {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6}
                        damage : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damage} (same value: '1d4+2')
                        damageType : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damageType} (same value: 'piercing')
                    [5zntkp1m115v5ieif21n] : object {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n}
                        damage : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damage} (same value: '1d8')
                        damageType : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damageType} (same value: 'piercing')
                    [758sbvi5ejw5d6wn5yvi] : object {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi}
                        damage : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damage} (2 different values)
                            '1d6+2' (x1)
                            '1d8+6' (x1)
                        damageType : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damageType} (same value: 'bludgeoning')
                    [arki58usu8eg47ct32dd] : object {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd}
                        damage : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damage} (same value: '1d4+1')
                        damageType : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damageType} (same value: 'piercing')
                    [kumwhzignc52pilp5h1o] : object {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o}
                        damage : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damage} (2 different values)
                            '1d6' (x1)
                            '1d8+2' (x1)
                        damageType : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damageType} (same value: 'bludgeoning')
                    [ndjs2r20r5o4uplkvhd3] : object {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3}
                        damage : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damage} (same value: '1d6+1')
                        damageType : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damageType} (same value: 'bludgeoning')
                    [rgk0ebwlg9m26e3upyv9] : object {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9}
                        damage : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damage} (same value: '1d4')
                        damageType : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damageType} (same value: 'bludgeoning')
                [dexCap] : integer {3-05.items.[].system.dexCap} (same value: 4)
                [duration] : object {3-05.items.[].system.duration}
                    sustained : boolean {3-05.items.[].system.duration.sustained} (2 different values)
                        False (x42)
                        True (x2)
                    value : string {3-05.items.[].system.duration.value} (9 different values)
                        '' (x17)
                        '1 minute' (x8)
                        '1 hour' (x4)
                        '1 round' (x4)
                        'until the start of your next turn' (x4)
                        'until the end of the target\'s next turn' (x2)
                        'until the next time you make your daily preparations' (x2)
                        'until the end of your next turn' (x2)
                        '10 minutes' (x1)
                [equipped] : object {3-05.items.[].system.equipped}
                    carryType : string {3-05.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {3-05.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {3-05.items.[].system.equipped.inSlot} (same value: False)
                    [invested] : empty
                [frequency] : object {3-05.items.[].system.frequency}
                    max : integer {3-05.items.[].system.frequency.max} (same value: 4)
                    per : string {3-05.items.[].system.frequency.per} (same value: 'day')
                    value : integer {3-05.items.[].system.frequency.value} (same value: 4)
                [group] : string {3-05.items.[].system.group} (4 different values)
                    'club' (x4)
                    'knife' (x2)
                    'crossbow' (x2)
                    'leather' (x1)
                [hardness] : integer {3-05.items.[].system.hardness} (same value: 0)
                [heightening] : object {3-05.items.[].system.heightening}
                    damage : object {3-05.items.[].system.heightening.damage}
                        0 : string {3-05.items.[].system.heightening.damage.0} (4 different values)
                            '1d4' (x8)
                            '1d8' (x5)
                            '1d6' (x3)
                            '1d10' (x1)
                    interval : integer {3-05.items.[].system.heightening.interval} (2 different values)
                        1 (x14)
                        2 (x3)
                    type : string {3-05.items.[].system.heightening.type} (same value: 'interval')
                [hp] : object {3-05.items.[].system.hp}
                    max : integer {3-05.items.[].system.hp.max} (same value: 0)
                    value : integer {3-05.items.[].system.hp.value} (same value: 0)
                [level] : object {3-05.items.[].system.level}
                    value : integer {3-05.items.[].system.level.value} (3 different values)
                        1 (x39)
                        0 (x18)
                        2 (x5)
                [location] : object {3-05.items.[].system.location}
                    [heightenedLevel] : integer {3-05.items.[].system.location.heightenedLevel} (2 different values)
                        1 (x8)
                        2 (x3)
                    value : string {3-05.items.[].system.location.value} (4 different values)
                        'RSjHu4e8K4hrZFHY' (x21)
                        'Pbo6VMwoYEtQ5LL0' (x19)
                        'NMghOkaXCRogD6p1' (x2)
                        'K4YLNOWNFCHJfipf' (x2)
                [material] : object {3-05.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {3-05.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {3-05.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {3-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {3-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [4gyp3qlsv5ywdyjq] : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [7qdtetowq348s9oc] : object {3-05.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {3-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {3-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [lfxcoz2d3f8j2zq1] : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [pq7cxntbz4s8g5ik] : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [z04svm1cvfcxtplb] : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {3-05.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                [prepared] : object {3-05.items.[].system.prepared}
                    flexible : boolean {3-05.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-05.items.[].system.prepared.value} (3 different values)
                        'focus' (x4)
                        'spontaneous' (x2)
                        'prepared' (x2)
                [price] : object {3-05.items.[].system.price}
                    [per] : integer {3-05.items.[].system.price.per} (same value: 10)
                    value : object {3-05.items.[].system.price.value}
                        [gp] : integer {3-05.items.[].system.price.value.gp} (3 different values)
                            3 (x5)
                            1 (x4)
                            2 (x1)
                        [sp] : integer {3-05.items.[].system.price.value.sp} (2 different values)
                            1 (x4)
                            2 (x2)
                publication : object {3-05.items.[].system.publication}
                    license : string {3-05.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-05.items.[].system.publication.remaster} (same value: False)
                    title : string {3-05.items.[].system.publication.title} (4 different values)
                        'Pathfinder Core Rulebook' (x62)
                        '' (x29)
                        'Pathfinder Bestiary' (x4)
                        'Pathfinder Bestiary 3' (x2)
                [range] : mixed
                    object {3-05.items.[].system.range}
                        value : string {3-05.items.[].system.range.value} (6 different values)
                            '30 feet' (x18)
                            '' (x14)
                            'touch' (x4)
                            'varies' (x4)
                            '60 feet' (x2)
                            '120 feet' (x2)
                    integer {3-05.items.[].system.range} (same value: 120)
                [reload] : object {3-05.items.[].system.reload}
                    value : string {3-05.items.[].system.reload.value} (3 different values)
                        '' (x4)
                        '-' (x2)
                        '1' (x2)
                [requirements] : string {3-05.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {3-05.items.[].system.rules}
                [proficiency] : object {3-05.items.[].system.proficiency}
                    value : integer {3-05.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {3-05.items.[].system.quantity} (2 different values)
                    1 (x16)
                    10 (x2)
                [runes] : object {3-05.items.[].system.runes}
                    potency : integer {3-05.items.[].system.runes.potency} (same value: 0)
                    property : array<> {3-05.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {3-05.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-05.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {3-05.items.[].system.showSlotlessLevels}
                    value : boolean {3-05.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {3-05.items.[].system.size} (same value: 'med')
                [slots] : object {3-05.items.[].system.slots}
                    [slot0] : object {3-05.items.[].system.slots.slot0}
                        max : integer {3-05.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {3-05.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {3-05.items.[].system.slots.slot0.prepared.[]}
                                id : string {3-05.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'SuVlW0z8UKKsP4Nl' (x2)
                                    'UqkMNRwPksdeV3j2' (x2)
                                    'h5kFsaETfKASD1Ec' (x2)
                                    'B1OgxIR4nZzeWUI8' (x2)
                                    'sByomWXDMH3TCrQV' (x2)
                    [slot1] : object {3-05.items.[].system.slots.slot1}
                        max : integer {3-05.items.[].system.slots.slot1.max} (2 different values)
                            3 (x3)
                            4 (x1)
                        [value] : integer {3-05.items.[].system.slots.slot1.value} (same value: 3)
                        prepared : array<object> {3-05.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {3-05.items.[].system.slots.slot1.prepared.[]}
                                id : string {3-05.items.[].system.slots.slot1.prepared.[].id} (4 different values)
                                    'UR2dM4cw1mMtFuRr' (x2)
                                    'kQgzvU6Vq8634NMa' (x2)
                                    'x2aziNmlfyZCoLB5' (x2)
                                    'nCvzmjb3NbZGXhPs' (x1)
                    [slot2] : object {3-05.items.[].system.slots.slot2}
                        max : integer {3-05.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        [value] : integer {3-05.items.[].system.slots.slot2.value} (same value: 3)
                        prepared : array<object> {3-05.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {3-05.items.[].system.slots.slot2.prepared.[]}
                                id : string {3-05.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'kQgzvU6Vq8634NMa' (x2)
                                    'FAIYgeDeB4jQw0h1' (x1)
                                    'bkEoBCH8lDAaOfR6' (x1)
                [slug] : string {3-05.items.[].system.slug} (32 different values)
                [speedPenalty] : integer {3-05.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {3-05.items.[].system.spelldc}
                    dc : integer {3-05.items.[].system.spelldc.dc} (3 different values)
                        20 (x4)
                        18 (x2)
                        17 (x2)
                    mod : integer {3-05.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-05.items.[].system.spelldc.value} (3 different values)
                        12 (x4)
                        10 (x2)
                        9 (x2)
                [splashDamage] : object {3-05.items.[].system.splashDamage}
                    value : integer {3-05.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {3-05.items.[].system.stackGroup} (same value: 'bolts')
                [strength] : integer {3-05.items.[].system.strength} (same value: 0)
                [target] : object {3-05.items.[].system.target}
                    value : string {3-05.items.[].system.target.value} (9 different values)
                        '' (x15)
                        '1 creature' (x12)
                        '1 or 2 creatures' (x4)
                        'enemies in the area' (x3)
                        '1 willing living creature' (x2)
                        '1 living or undead creature' (x2)
                        '1 living creature or 1 willing undead creature' (x2)
                        '1 willing living creature or 1 undead' (x2)
                        '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x2)
                [time] : object {3-05.items.[].system.time}
                    value : string {3-05.items.[].system.time.value} (5 different values)
                        '2' (x31)
                        '1' (x6)
                        '1 to 3' (x4)
                        'reaction' (x2)
                        '3' (x1)
                [tradition] : object {3-05.items.[].system.tradition}
                    value : string {3-05.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {3-05.items.[].system.traits}
                    rarity : string {3-05.items.[].system.traits.rarity} (2 different values)
                        'common' (x85)
                        'uncommon' (x4)
                    [traditions] : array<string> {3-05.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {3-05.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x31)
                            'divine' (x29)
                            'occult' (x29)
                            'primal' (x20)
                    value : array<string> {3-05.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {3-05.items.[].system.traits.value.[]} (37 different values)
                [usage] : object {3-05.items.[].system.usage}
                    value : string {3-05.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x15)
                        'held-in-two-hands' (x2)
                [uses] : object {3-05.items.[].system.uses}
                    autoDestroy : boolean {3-05.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-05.items.[].system.uses.max} (same value: 1)
                    value : integer {3-05.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {3-05.items.[].system.weaponType}
                    value : string {3-05.items.[].system.weaponType.value} (2 different values)
                        'melee' (x10)
                        'ranged' (x2)
            type : string {3-05.items.[].type} (8 different values)
                'spell' (x44)
                'action' (x15)
                'melee' (x12)
                'weapon' (x8)
                'spellcastingEntry' (x8)
                'equipment' (x7)
                'consumable' (x2)
                'armor' (x1)
            [_stats] : object {3-05.items.[]._stats}
                compendiumSource : string {3-05.items.[]._stats.compendiumSource} (32 different values)
            [flags] : object {3-05.items.[].flags}
                pf2e : object {3-05.items.[].flags.pf2e}
                    linkedWeapon : string {3-05.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        '0Ugtcns9aMtw1emy' (x2)
                        'rD2PoWTDf9EpqZKi' (x2)
                        'qwXmmVZtY2pZvreE' (x2)
                        '1jjCoDHj3SXkF04r' (x1)
                        'vhScdo6nHSk1CMBo' (x1)
    name : string {3-05.name} (all different values)
    [prototypeToken] : object {3-05.prototypeToken}
        name : string {3-05.prototypeToken.name} (5 different values)
            'Animated Knickknack' (x2)
            'Junior' (x2)
            'Manipulator\'s Metronome' (x2)
            'Pontrius Tilasti' (x2)
            'Uncle Jeb' (x2)
    system : object {3-05.system}
        [abilities] : object {3-05.system.abilities}
            cha : object {3-05.system.abilities.cha}
                mod : integer {3-05.system.abilities.cha.mod} (4 different values)
                    0 (x3)
                    1 (x3)
                    -5 (x2)
                    4 (x2)
            con : object {3-05.system.abilities.con}
                mod : integer {3-05.system.abilities.con.mod} (4 different values)
                    1 (x4)
                    0 (x3)
                    4 (x2)
                    -1 (x1)
            dex : object {3-05.system.abilities.dex}
                mod : integer {3-05.system.abilities.dex.mod} (4 different values)
                    2 (x5)
                    1 (x2)
                    3 (x2)
                    4 (x1)
            int : object {3-05.system.abilities.int}
                mod : integer {3-05.system.abilities.int.mod} (4 different values)
                    -5 (x4)
                    0 (x2)
                    1 (x2)
                    2 (x2)
            str : object {3-05.system.abilities.str}
                mod : integer {3-05.system.abilities.str.mod} (3 different values)
                    2 (x4)
                    0 (x3)
                    1 (x3)
            wis : object {3-05.system.abilities.wis}
                mod : integer {3-05.system.abilities.wis.mod} (5 different values)
                    4 (x3)
                    0 (x2)
                    1 (x2)
                    2 (x2)
                    3 (x1)
        attributes : object {3-05.system.attributes}
            ac : object {3-05.system.attributes.ac}
                [details] : string {3-05.system.attributes.ac.details} (3 different values)
                    '' (x8)
                    '(13 when broken); construct armor' (x1)
                    '(14 when broken); construct armor' (x1)
                value : integer {3-05.system.attributes.ac.value} (4 different values)
                    15 (x5)
                    16 (x4)
                    18 (x2)
                    20 (x1)
            [allSaves] : object {3-05.system.attributes.allSaves}
                value : string {3-05.system.attributes.allSaves.value} (same value: '')
            [hardness] : mixed
                object {3-05.system.attributes.hardness}
                    value : integer {3-05.system.attributes.hardness.value} (same value: 2)
                integer {3-05.system.attributes.hardness} (same value: 7)
            hp : object {3-05.system.attributes.hp}
                details : string {3-05.system.attributes.hp.details} (same value: '')
                max : integer {3-05.system.attributes.hp.max} (8 different values)
                    16 (x3)
                    6 (x2)
                    30 (x2)
                    37 (x1)
                    60 (x1)
                    23 (x1)
                    35 (x1)
                    14 (x1)
                temp : integer {3-05.system.attributes.hp.temp} (same value: 0)
                value : integer {3-05.system.attributes.hp.value} (8 different values)
                    16 (x3)
                    6 (x2)
                    30 (x2)
                    37 (x1)
                    60 (x1)
                    23 (x1)
                    35 (x1)
                    14 (x1)
            [emitsSound] : string {3-05.system.attributes.emitsSound} (same value: 'encounter')
            [hasHealth] : boolean {3-05.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {3-05.system.attributes.immunities}
                Length: min=0 max=2
                Value type: object {3-05.system.attributes.immunities.[]}
                    type : string {3-05.system.attributes.immunities.[].type} (2 different values)
                        'critical-hits' (x2)
                        'precision' (x2)
            [resistances] : array<object> {3-05.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {3-05.system.attributes.resistances.[]}
                    [exceptions] : array<string> {3-05.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=2
                        Value type: string {3-05.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            'adamantine' (x2)
                            'orichalcum' (x2)
                    type : string {3-05.system.attributes.resistances.[].type} (2 different values)
                        'fire' (x4)
                        'physical' (x2)
                    value : integer {3-05.system.attributes.resistances.[].value} (3 different values)
                        2 (x3)
                        1 (x2)
                        3 (x1)
            [speed] : object {3-05.system.attributes.speed}
                otherSpeeds : array<> {3-05.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {3-05.system.attributes.speed.value} (2 different values)
                    25 (x8)
                    15 (x2)
            [stealth] : object {3-05.system.attributes.stealth}
                details : string {3-05.system.attributes.stealth.details} (same value: '')
                value : integer {3-05.system.attributes.stealth.value} (same value: -5)
            [weaknesses] : array<object> {3-05.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {3-05.system.attributes.weaknesses.[]}
                    type : string {3-05.system.attributes.weaknesses.[].type} (3 different values)
                        'holy' (x4)
                        'electricity' (x2)
                        'orichalcum' (x2)
                    value : integer {3-05.system.attributes.weaknesses.[].value} (3 different values)
                        1 (x4)
                        2 (x2)
                        3 (x2)
        details : object {3-05.system.details}
            [blurb] : string {3-05.system.details.blurb} (same value: '')
            [languages] : object {3-05.system.details.languages}
                details : string {3-05.system.details.languages.details} (same value: '')
                value : array<string> {3-05.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {3-05.system.details.languages.value.[]} (2 different values)
                        'common' (x6)
                        'diabolic' (x6)
            level : object {3-05.system.details.level}
                value : integer {3-05.system.details.level.value} (5 different values)
                    1 (x4)
                    3 (x3)
                    -1 (x2)
                    2 (x2)
                    4 (x1)
            [privateNotes] : string {3-05.system.details.privateNotes} (same value: '')
            [publicNotes] : string {3-05.system.details.publicNotes} (same value: '')
            publication : object {3-05.system.details.publication}
                license : string {3-05.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-05.system.details.publication.remaster} (same value: False)
                title : string {3-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-05: Inheritor\'s Rite')
            [description] : string {3-05.system.details.description} (same value: '<p>The hypnotic ticking of this metronome captures the attention of all who approach it.</p>')
            [disable] : string {3-05.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:15|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] or @Check[crafting|dc:15|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] to interfere with the metronome\'s mechanisms, @Check[athletics|dc:18|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:18|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:18|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p>' (x1)
                '<p>@Check[thievery|dc:18|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] or @Check[crafting|dc:18|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] to interfere with the metronome\'s mechanisms, @Check[athletics|dc:22|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:22|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:22|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p>' (x1)
            [isComplex] : boolean {3-05.system.details.isComplex} (same value: False)
            [reset] : string {3-05.system.details.reset} (same value: '')
            [routine] : string {3-05.system.details.routine} (same value: '')
        [initiative] : object {3-05.system.initiative}
            statistic : string {3-05.system.initiative.statistic} (same value: 'perception')
        [perception] : object {3-05.system.perception}
            details : string {3-05.system.perception.details} (same value: '')
            mod : integer {3-05.system.perception.mod} (6 different values)
                6 (x3)
                7 (x3)
                3 (x1)
                5 (x1)
                4 (x1)
                9 (x1)
            senses : array<object> {3-05.system.perception.senses}
                Length: min=0 max=1
                Value type: object {3-05.system.perception.senses.[]}
                    type : string {3-05.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x4)
                        'greater-darkvision' (x3)
        [resources] : object {3-05.system.resources}
            focus : object {3-05.system.resources.focus}
                max : integer {3-05.system.resources.focus.max} (same value: 1)
                value : integer {3-05.system.resources.focus.value} (same value: 1)
        saves : object {3-05.system.saves}
            fortitude : object {3-05.system.saves.fortitude}
                saveDetail : string {3-05.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-05.system.saves.fortitude.value} (9 different values)
                    5 (x2)
                    2 (x2)
                    9 (x2)
                    3 (x1)
                    4 (x1)
                    11 (x1)
                    14 (x1)
                    6 (x1)
                    7 (x1)
            reflex : object {3-05.system.saves.reflex}
                saveDetail : string {3-05.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-05.system.saves.reflex.value} (5 different values)
                    8 (x4)
                    9 (x3)
                    6 (x2)
                    5 (x2)
                    7 (x1)
            will : object {3-05.system.saves.will}
                saveDetail : string {3-05.system.saves.will.saveDetail} (same value: '')
                value : integer {3-05.system.saves.will.value} (8 different values)
                    6 (x3)
                    9 (x2)
                    0 (x2)
                    3 (x1)
                    5 (x1)
                    4 (x1)
                    7 (x1)
                    11 (x1)
        [skills] : object {3-05.system.skills}
            [acrobatics] : object {3-05.system.skills.acrobatics}
                base : integer {3-05.system.skills.acrobatics.base} (2 different values)
                    6 (x1)
                    7 (x1)
            arcana : object {3-05.system.skills.arcana}
                base : integer {3-05.system.skills.arcana.base} (2 different values)
                    5 (x1)
                    9 (x1)
            [athletics] : object {3-05.system.skills.athletics}
                base : integer {3-05.system.skills.athletics.base} (4 different values)
                    5 (x2)
                    7 (x2)
                    2 (x1)
                    9 (x1)
            crafting : object {3-05.system.skills.crafting}
                base : integer {3-05.system.skills.crafting.base} (2 different values)
                    5 (x1)
                    7 (x1)
            [deception] : object {3-05.system.skills.deception}
                base : integer {3-05.system.skills.deception.base} (4 different values)
                    3 (x2)
                    8 (x2)
                    9 (x1)
                    6 (x1)
            diplomacy : object {3-05.system.skills.diplomacy}
                base : integer {3-05.system.skills.diplomacy.base} (2 different values)
                    4 (x1)
                    6 (x1)
            [intimidation] : object {3-05.system.skills.intimidation}
                base : integer {3-05.system.skills.intimidation.base} (2 different values)
                    1 (x1)
                    3 (x1)
            occultism : object {3-05.system.skills.occultism}
                base : integer {3-05.system.skills.occultism.base} (2 different values)
                    5 (x1)
                    7 (x1)
            religion : object {3-05.system.skills.religion}
                base : integer {3-05.system.skills.religion.base} (4 different values)
                    8 (x1)
                    9 (x1)
                    7 (x1)
                    11 (x1)
            [stealth] : object {3-05.system.skills.stealth}
                base : integer {3-05.system.skills.stealth.base} (2 different values)
                    6 (x2)
                    7 (x2)
            [thievery] : object {3-05.system.skills.thievery}
                base : integer {3-05.system.skills.thievery.base} (3 different values)
                    7 (x2)
                    4 (x1)
                    6 (x1)
        traits : object {3-05.system.traits}
            rarity : string {3-05.system.traits.rarity} (2 different values)
                'uncommon' (x6)
                'unique' (x6)
            size : object {3-05.system.traits.size}
                value : string {3-05.system.traits.size.value} (2 different values)
                    'med' (x8)
                    'sm' (x4)
            value : array<string> {3-05.system.traits.value}
                Length: min=2 max=7
                Value type: string {3-05.system.traits.value.[]} (13 different values)
        [creatureType] : string {3-05.system.creatureType} (same value: '')
        [statusEffects] : array<> {3-05.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {3-05.type} (2 different values)
        'npc' (x10)
        'hazard' (x2)