3-04
Different values: 4
=====================================
object {3-04}
    _id : string {3-04._id} (all different values)
    folder : string {3-04.folder} (same value: 'GaSd79ZRnjbmV0GM')
    img : string {3-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {3-04.items}
        Length: min=9 max=14
        Value type: object {3-04.items.[]}
            _id : string {3-04.items.[]._id} (36 different values)
            [_stats] : object {3-04.items.[]._stats}
                compendiumSource : string {3-04.items.[]._stats.compendiumSource} (19 different values)
            img : string {3-04.items.[].img} (20 different values)
            name : string {3-04.items.[].name} (30 different values)
            sort : integer {3-04.items.[].sort} (14 different values)
            system : object {3-04.items.[].system}
                [acBonus] : integer {3-04.items.[].system.acBonus} (2 different values)
                    3 (x2)
                    5 (x1)
                [actionType] : object {3-04.items.[].system.actionType}
                    value : string {3-04.items.[].system.actionType.value} (3 different values)
                        'passive' (x10)
                        'action' (x4)
                        'reaction' (x1)
                [actions] : object {3-04.items.[].system.actions}
                    [value] : integer {3-04.items.[].system.actions.value} (2 different values)
                        2 (x3)
                        3 (x1)
                [area] : empty
                [attack] : object {3-04.items.[].system.attack}
                    value : string {3-04.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-04.items.[].system.attackEffects}
                    custom : string {3-04.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-04.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-04.items.[].system.attackEffects.value.[]} (same value: 'cocytan-filth')
                [autoHeightenLevel] : object {3-04.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {3-04.items.[].system.baseItem} (6 different values)
                    'main-gauche' (x2)
                    'rapier' (x2)
                    'scale-mail' (x2)
                    'greataxe' (x1)
                    'javelin' (x1)
                    'half-plate' (x1)
                [bonus] : object {3-04.items.[].system.bonus}
                    value : integer {3-04.items.[].system.bonus.value} (6 different values)
                        0 (x6)
                        18 (x2)
                        12 (x2)
                        13 (x1)
                        14 (x1)
                        15 (x1)
                [bonusDamage] : object {3-04.items.[].system.bonusDamage}
                    value : integer {3-04.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-04.items.[].system.bulk}
                    value : mixed
                        float {3-04.items.[].system.bulk.value} (same value: 0,1)
                        integer {3-04.items.[].system.bulk.value} (3 different values)
                            2 (x3)
                            1 (x2)
                            3 (x1)
                [category] : string {3-04.items.[].system.category} (8 different values)
                    'offensive' (x11)
                    'martial' (x5)
                    'potion' (x3)
                    'medium' (x2)
                    'defensive' (x2)
                    'interaction' (x2)
                    'simple' (x1)
                    'heavy' (x1)
                publication : object {3-04.items.[].system.publication}
                    license : string {3-04.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-04.items.[].system.publication.remaster} (same value: False)
                    title : string {3-04.items.[].system.publication.title} (all different values)
                rules : ignored (Foundry rules object) {3-04.items.[].system.rules}
                [checkPenalty] : integer {3-04.items.[].system.checkPenalty} (2 different values)
                    -2 (x2)
                    -3 (x1)
                [containerId] : empty
                [cost] : object {3-04.items.[].system.cost}
                    value : string {3-04.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {3-04.items.[].system.counteraction} (same value: False)
                [damage] : object {3-04.items.[].system.damage}
                    [damageType] : string {3-04.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x5)
                        'slashing' (x1)
                    [dice] : integer {3-04.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3-04.items.[].system.damage.die} (3 different values)
                        'd6' (x3)
                        'd4' (x2)
                        'd12' (x1)
                    [formula] : string {3-04.items.[].system.damage.formula} (2 different values)
                        '1d8' (x1)
                        '2d8+5' (x1)
                    [kind] : string {3-04.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {3-04.items.[].system.damage.type} (same value: 'vitality')
                [damageRolls] : object {3-04.items.[].system.damageRolls}
                    [6tp74q0wte6mk29befy0] : object {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0}
                        damage : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: '1d6+10')
                        damageType : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: 'piercing')
                    6x3sbse5ei825hzurtko : object {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
                        damage : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: '1d10+3')
                        damageType : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: 'piercing')
                    [ln1m5bmpeqk40cwhfoc2] : object {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2}
                        damage : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: '1d12+10')
                        damageType : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: 'slashing')
                    [mtvr6en7raoc4fv5buij] : object {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij}
                        damage : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values)
                            '1d6+4' (x1)
                            '2d6+5' (x1)
                        damageType : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: 'piercing')
                    o6k7uaj315ko0ds3qklw : object {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
                        damage : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6')
                        damageType : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit')
                    [pgcdsh9789zltlhnyqm9] : object {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9}
                        damage : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values)
                            '1d4+4' (x1)
                            '1d4+5' (x1)
                        damageType : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: 'piercing')
                [defense] : empty
                description : object {3-04.items.[].system.description}
                    value : string {3-04.items.[].system.description.value} (28 different values)
                [dexCap] : integer {3-04.items.[].system.dexCap} (2 different values)
                    2 (x2)
                    1 (x1)
                [duration] : object {3-04.items.[].system.duration}
                    sustained : boolean {3-04.items.[].system.duration.sustained} (2 different values)
                        False (x6)
                        True (x1)
                    value : string {3-04.items.[].system.duration.value} (all different values)
                [equipped] : object {3-04.items.[].system.equipped}
                    carryType : string {3-04.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {3-04.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {3-04.items.[].system.equipped.inSlot} (same value: False)
                    [invested] : empty
                [group] : string {3-04.items.[].system.group} (6 different values)
                    'knife' (x2)
                    'sword' (x2)
                    'composite' (x2)
                    'axe' (x1)
                    'dart' (x1)
                    'plate' (x1)
                [hardness] : integer {3-04.items.[].system.hardness} (same value: 0)
                [hp] : object {3-04.items.[].system.hp}
                    max : integer {3-04.items.[].system.hp.max} (same value: 0)
                    value : integer {3-04.items.[].system.hp.value} (same value: 0)
                [level] : object {3-04.items.[].system.level}
                    value : integer {3-04.items.[].system.level.value} (5 different values)
                        0 (x8)
                        1 (x7)
                        4 (x2)
                        3 (x1)
                        2 (x1)
                [location] : object {3-04.items.[].system.location}
                    [heightenedLevel] : integer {3-04.items.[].system.location.heightenedLevel} (2 different values)
                        5 (x1)
                        2 (x1)
                    [value] : string {3-04.items.[].system.location.value} (2 different values)
                        'Z60YSknQUrMbR4mB' (x5)
                        'rzPki0XldtoeN1gr' (x1)
                [material] : object {3-04.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {3-04.items.[].system.overlays}
                    2a6Vm4mIjBgrzlO2 : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
                        name : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
                        overlayType : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
                        sort : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                        system : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
                            damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                                Esn7klJ9WRsIFnrE : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                                    applyMod : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
                                    kinds : array<string> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
                                    materials : array<> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
                            defense : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                                save : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                                    basic : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                                    statistic : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
                            heightening : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                                damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                                    Esn7klJ9WRsIFnrE : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
                                interval : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                                type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
                    gHIOzknAtexc6GUE : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE}
                        name : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
                        overlayType : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
                        sort : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                        system : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system}
                            damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
                                cM137DAlBX1LcWAX : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                                    applyMod : boolean {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
                                    kinds : array<string> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
                                    materials : array<> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
                            [defense] : empty
                            heightening : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
                                damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                                    cM137DAlBX1LcWAX : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
                                interval : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                                type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
                [prepared] : object {3-04.items.[].system.prepared}
                    flexible : boolean {3-04.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-04.items.[].system.prepared.value} (2 different values)
                        'focus' (x1)
                        'innate' (x1)
                [price] : object {3-04.items.[].system.price}
                    value : object {3-04.items.[].system.price.value}
                        [gp] : integer {3-04.items.[].system.price.value.gp} (5 different values)
                            2 (x3)
                            4 (x3)
                            12 (x1)
                            18 (x1)
                            3 (x1)
                        [sp] : integer {3-04.items.[].system.price.value.sp} (2 different values)
                            5 (x2)
                            1 (x1)
                [proficiency] : object {3-04.items.[].system.proficiency}
                    value : integer {3-04.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {3-04.items.[].system.quantity} (2 different values)
                    1 (x11)
                    10 (x1)
                [range] : mixed
                    object {3-04.items.[].system.range}
                        value : string {3-04.items.[].system.range.value} (5 different values)
                            '120 feet' (x3)
                            'touch' (x1)
                            'self' (x1)
                            '' (x1)
                            '30 feet' (x1)
                    integer {3-04.items.[].system.range} (same value: 30)
                [reload] : object {3-04.items.[].system.reload}
                    value : string {3-04.items.[].system.reload.value} (2 different values)
                        '' (x5)
                        '-' (x1)
                [requirements] : string {3-04.items.[].system.requirements} (same value: '')
                [ritual] : object {3-04.items.[].system.ritual}
                    primary : object {3-04.items.[].system.ritual.primary}
                        check : string {3-04.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a devil)')
                    secondary : object {3-04.items.[].system.ritual.secondary}
                        casters : integer {3-04.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {3-04.items.[].system.ritual.secondary.checks} (same value: '')
                [runes] : object {3-04.items.[].system.runes}
                    potency : integer {3-04.items.[].system.runes.potency} (2 different values)
                        0 (x6)
                        1 (x3)
                    property : array<> {3-04.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {3-04.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-04.items.[].system.runes.striking} (2 different values)
                        0 (x5)
                        1 (x1)
                [showSlotlessLevels] : object {3-04.items.[].system.showSlotlessLevels}
                    value : boolean {3-04.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {3-04.items.[].system.size} (same value: 'med')
                [slots] : object {3-04.items.[].system.slots}
                [slug] : string {3-04.items.[].system.slug} (20 different values)
                [speedPenalty] : integer {3-04.items.[].system.speedPenalty} (2 different values)
                    -5 (x2)
                    -10 (x1)
                [spelldc] : object {3-04.items.[].system.spelldc}
                    dc : integer {3-04.items.[].system.spelldc.dc} (2 different values)
                        20 (x1)
                        17 (x1)
                    mod : integer {3-04.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-04.items.[].system.spelldc.value} (2 different values)
                        12 (x1)
                        7 (x1)
                [splashDamage] : object {3-04.items.[].system.splashDamage}
                    value : integer {3-04.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {3-04.items.[].system.strength} (2 different values)
                    2 (x2)
                    3 (x1)
                [target] : object {3-04.items.[].system.target}
                    value : string {3-04.items.[].system.target.value} (all different values)
                [time] : object {3-04.items.[].system.time}
                    value : string {3-04.items.[].system.time.value} (all different values)
                [tradition] : object {3-04.items.[].system.tradition}
                    value : string {3-04.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {3-04.items.[].system.traits}
                    rarity : string {3-04.items.[].system.traits.rarity} (2 different values)
                        'common' (x39)
                        'uncommon' (x2)
                    [traditions] : array<string> {3-04.items.[].system.traits.traditions}
                        Length: min=0 max=3
                        Value type: string {3-04.items.[].system.traits.traditions.[]} (all different values)
                    value : array<string> {3-04.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {3-04.items.[].system.traits.value.[]} (33 different values)
                [usage] : object {3-04.items.[].system.usage}
                    value : string {3-04.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x8)
                        'held-in-two-hands' (x1)
                [uses] : object {3-04.items.[].system.uses}
                    autoDestroy : boolean {3-04.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-04.items.[].system.uses.max} (same value: 1)
                    value : integer {3-04.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {3-04.items.[].system.weaponType}
                    value : string {3-04.items.[].system.weaponType.value} (2 different values)
                        'melee' (x6)
                        'ranged' (x1)
            type : string {3-04.items.[].type} (7 different values)
                'action' (x15)
                'melee' (x7)
                'spell' (x7)
                'weapon' (x6)
                'armor' (x3)
                'consumable' (x3)
                'spellcastingEntry' (x2)
            [flags] : object {3-04.items.[].flags}
                pf2e : object {3-04.items.[].flags.pf2e}
                    linkedWeapon : string {3-04.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        '1sRID0xHYOPF4TOK' (x2)
                        'FIzFf5JU0kyFNCKn' (x1)
                        'Hy7b36J6zig3gf63' (x1)
                        '9vCMIV9r7ii9mY4K' (x1)
                        'bK0cvKQ87iIrmF82' (x1)
    name : string {3-04.name} (all different values)
    [prototypeToken] : object {3-04.prototypeToken}
        name : string {3-04.prototypeToken.name} (2 different values)
            'Tascio Raetullus' (x2)
            'Zebub' (x1)
    system : object {3-04.system}
        abilities : object {3-04.system.abilities}
            cha : object {3-04.system.abilities.cha}
                mod : integer {3-04.system.abilities.cha.mod} (3 different values)
                    3 (x2)
                    4 (x1)
                    1 (x1)
            con : object {3-04.system.abilities.con}
                mod : integer {3-04.system.abilities.con.mod} (3 different values)
                    0 (x2)
                    3 (x1)
                    1 (x1)
            dex : object {3-04.system.abilities.dex}
                mod : integer {3-04.system.abilities.dex.mod} (3 different values)
                    4 (x2)
                    5 (x1)
                    1 (x1)
            int : object {3-04.system.abilities.int}
                mod : integer {3-04.system.abilities.int.mod} (2 different values)
                    2 (x2)
                    0 (x2)
            str : object {3-04.system.abilities.str}
                mod : integer {3-04.system.abilities.str.mod} (2 different values)
                    1 (x3)
                    4 (x1)
            wis : object {3-04.system.abilities.wis}
                mod : integer {3-04.system.abilities.wis.mod} (2 different values)
                    1 (x3)
                    3 (x1)
        attributes : object {3-04.system.attributes}
            ac : object {3-04.system.attributes.ac}
                details : string {3-04.system.attributes.ac.details} (same value: '')
                value : integer {3-04.system.attributes.ac.value} (all different values)
            allSaves : object {3-04.system.attributes.allSaves}
                value : string {3-04.system.attributes.allSaves.value} (2 different values)
                    '' (x3)
                    '+1 status to all saves vs. magic' (x1)
            hp : object {3-04.system.attributes.hp}
                details : string {3-04.system.attributes.hp.details} (same value: '')
                max : integer {3-04.system.attributes.hp.max} (all different values)
                temp : integer {3-04.system.attributes.hp.temp} (same value: 0)
                value : integer {3-04.system.attributes.hp.value} (all different values)
            immunities : array<object> {3-04.system.attributes.immunities}
                Length: min=1 max=1
                Value type: object {3-04.system.attributes.immunities.[]}
                    type : string {3-04.system.attributes.immunities.[].type} (same value: 'fire')
            [resistances] : array<object> {3-04.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {3-04.system.attributes.resistances.[]}
                    [exceptions] : array<string> {3-04.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {3-04.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
                    type : string {3-04.system.attributes.resistances.[].type} (all different values)
                    value : integer {3-04.system.attributes.resistances.[].value} (3 different values)
                        2 (x2)
                        3 (x2)
                        5 (x2)
            speed : object {3-04.system.attributes.speed}
                otherSpeeds : array<object> {3-04.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {3-04.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {3-04.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
                value : integer {3-04.system.attributes.speed.value} (3 different values)
                    30 (x2)
                    20 (x1)
                    15 (x1)
            weaknesses : array<object> {3-04.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {3-04.system.attributes.weaknesses.[]}
                    type : string {3-04.system.attributes.weaknesses.[].type} (same value: 'holy')
                    value : integer {3-04.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {3-04.system.details}
            blurb : string {3-04.system.details.blurb} (2 different values)
                '' (x3)
                'Tyrant' (x1)
            languages : object {3-04.system.details.languages}
                details : string {3-04.system.details.languages.details} (2 different values)
                    '' (x3)
                    'telepathy 100 feet' (x1)
                value : array<string> {3-04.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {3-04.system.details.languages.value.[]} (6 different values)
                        'common' (x3)
                        'kelish' (x2)
                        'varisian' (x2)
                        'diabolic' (x1)
                        'draconic' (x1)
                        'empyrean' (x1)
            level : object {3-04.system.details.level}
                value : integer {3-04.system.details.level.value} (all different values)
            privateNotes : string {3-04.system.details.privateNotes} (2 different values)
                '' (x3)
                '<p>Also in Pathfinder Society Scenario #3-07: The Locked Lodge</p>' (x1)
            publicNotes : string {3-04.system.details.publicNotes} (2 different values)
            publication : object {3-04.system.details.publication}
                license : string {3-04.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-04.system.details.publication.remaster} (same value: False)
                title : string {3-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance')
        initiative : object {3-04.system.initiative}
            statistic : string {3-04.system.initiative.statistic} (same value: 'perception')
        perception : object {3-04.system.perception}
            details : string {3-04.system.perception.details} (same value: '')
            mod : integer {3-04.system.perception.mod} (all different values)
            senses : array<object> {3-04.system.perception.senses}
                Length: min=0 max=1
                Value type: object {3-04.system.perception.senses.[]}
                    type : string {3-04.system.perception.senses.[].type} (same value: 'greater-darkvision')
        resources : object {3-04.system.resources}
            focus : object {3-04.system.resources.focus}
                max : integer {3-04.system.resources.focus.max} (same value: 1)
                value : integer {3-04.system.resources.focus.value} (same value: 1)
        saves : object {3-04.system.saves}
            fortitude : object {3-04.system.saves.fortitude}
                saveDetail : string {3-04.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-04.system.saves.fortitude.value} (3 different values)
                    8 (x2)
                    11 (x1)
                    14 (x1)
            reflex : object {3-04.system.saves.reflex}
                saveDetail : string {3-04.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-04.system.saves.reflex.value} (3 different values)
                    10 (x2)
                    14 (x1)
                    17 (x1)
            will : object {3-04.system.saves.will}
                saveDetail : string {3-04.system.saves.will.saveDetail} (same value: '')
                value : integer {3-04.system.saves.will.value} (all different values)
        skills : object {3-04.system.skills}
            [acrobatics] : object {3-04.system.skills.acrobatics}
                base : integer {3-04.system.skills.acrobatics.base} (3 different values)
                    12 (x1)
                    15 (x1)
                    10 (x1)
            arcana : object {3-04.system.skills.arcana}
                base : integer {3-04.system.skills.arcana.base} (same value: 7)
            [athletics] : object {3-04.system.skills.athletics}
                base : integer {3-04.system.skills.athletics.base} (2 different values)
                    13 (x2)
                    10 (x1)
            deception : object {3-04.system.skills.deception}
                base : integer {3-04.system.skills.deception.base} (3 different values)
                    10 (x2)
                    13 (x1)
                    8 (x1)
            [diplomacy] : object {3-04.system.skills.diplomacy}
                base : integer {3-04.system.skills.diplomacy.base} (2 different values)
                    7 (x1)
                    10 (x1)
            [intimidation] : object {3-04.system.skills.intimidation}
                base : integer {3-04.system.skills.intimidation.base} (3 different values)
                    7 (x1)
                    10 (x1)
                    12 (x1)
            religion : object {3-04.system.skills.religion}
                base : integer {3-04.system.skills.religion.base} (2 different values)
                    8 (x1)
                    9 (x1)
            [society] : object {3-04.system.skills.society}
                base : integer {3-04.system.skills.society.base} (2 different values)
                    10 (x1)
                    13 (x1)
            [stealth] : object {3-04.system.skills.stealth}
                base : integer {3-04.system.skills.stealth.base} (2 different values)
                    10 (x2)
                    13 (x1)
            [survival] : object {3-04.system.skills.survival}
                base : integer {3-04.system.skills.survival.base} (same value: 8)
        spellcasting : object {3-04.system.spellcasting}
            rituals : object {3-04.system.spellcasting.rituals}
                dc : integer {3-04.system.spellcasting.rituals.dc} (same value: 17)
        traits : object {3-04.system.traits}
            rarity : string {3-04.system.traits.rarity} (3 different values)
                'unique' (x2)
                'uncommon' (x1)
                'common' (x1)
            size : object {3-04.system.traits.size}
                value : string {3-04.system.traits.size.value} (2 different values)
                    'med' (x3)
                    'sm' (x1)
            value : array<string> {3-04.system.traits.value}
                Length: min=4 max=5
                Value type: string {3-04.system.traits.value.[]} (7 different values)
                    'evil' (x4)
                    'lawful' (x4)
                    'human' (x3)
                    'humanoid' (x3)
                    'devil' (x1)
                    'fiend' (x1)
                    'unholy' (x1)
    type : string {3-04.type} (same value: 'npc')