2-12
Different values: 11
=====================================
object {2-12}
    _id : string {2-12._id} (all different values)
    folder : string {2-12.folder} (same value: 'GNAHZDfJyCRDLzG5')
    img : string {2-12.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x10)
        'systems/pf2e/icons/default-icons/hazard.svg' (x1)
    items : array<object> {2-12.items}
        Length: min=1 max=21
        Value type: object {2-12.items.[]}
            _id : string {2-12.items.[]._id} (101 different values)
            [_stats] : object {2-12.items.[]._stats}
                compendiumSource : string {2-12.items.[]._stats.compendiumSource} (31 different values)
            img : string {2-12.items.[].img} (37 different values)
            name : string {2-12.items.[].name} (51 different values)
            sort : integer {2-12.items.[].sort} (21 different values)
            system : object {2-12.items.[].system}
                [acBonus] : integer {2-12.items.[].system.acBonus} (3 different values)
                    2 (x4)
                    0 (x2)
                    5 (x2)
                [actionType] : object {2-12.items.[].system.actionType}
                    value : string {2-12.items.[].system.actionType.value} (3 different values)
                        'passive' (x15)
                        'action' (x7)
                        'reaction' (x1)
                [actions] : object {2-12.items.[].system.actions}
                    [value] : integer {2-12.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        2 (x3)
                [area] : object {2-12.items.[].system.area}
                    [details] : string {2-12.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {2-12.items.[].system.area.type} (3 different values)
                        'burst' (x2)
                        'emanation' (x2)
                        'line' (x1)
                    value : integer {2-12.items.[].system.area.value} (3 different values)
                        20 (x2)
                        30 (x2)
                        120 (x1)
                [attack] : object {2-12.items.[].system.attack}
                    value : string {2-12.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-12.items.[].system.attackEffects}
                    [custom] : string {2-12.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-12.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-12.items.[].system.attackEffects.value.[]} (same value: 'grab')
                [autoHeightenLevel] : object {2-12.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {2-12.items.[].system.baseItem} (12 different values)
                [bonus] : object {2-12.items.[].system.bonus}
                    value : integer {2-12.items.[].system.bonus.value} (12 different values)
                [bonusDamage] : object {2-12.items.[].system.bonusDamage}
                    [value] : integer {2-12.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-12.items.[].system.bulk}
                    value : mixed
                        integer {2-12.items.[].system.bulk.value} (3 different values)
                            1 (x11)
                            2 (x5)
                            3 (x2)
                        float {2-12.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {2-12.items.[].system.category} (9 different values)
                    'offensive' (x19)
                    'martial' (x10)
                    'ammo' (x6)
                    'light' (x4)
                    'simple' (x4)
                    'unarmored' (x2)
                    'heavy' (x2)
                    'defensive' (x2)
                    'interaction' (x1)
                [checkPenalty] : integer {2-12.items.[].system.checkPenalty} (3 different values)
                    -1 (x4)
                    0 (x2)
                    -3 (x2)
                [containerId] : empty
                [cost] : object {2-12.items.[].system.cost}
                    value : string {2-12.items.[].system.cost.value} (same value: '')
                [damage] : object {2-12.items.[].system.damage}
                    [0] : object {2-12.items.[].system.damage.0}
                        [applyMod] : boolean {2-12.items.[].system.damage.0.applyMod} (2 different values)
                            False (x5)
                            True (x2)
                        [category] : empty
                        formula : string {2-12.items.[].system.damage.0.formula} (4 different values)
                            '2d4' (x4)
                            '1d4' (x2)
                            '3d6' (x2)
                            '4d12' (x1)
                        kinds : array<string> {2-12.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {2-12.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2-12.items.[].system.damage.0.type} (4 different values)
                            'electricity' (x3)
                            'bludgeoning' (x2)
                            'fire' (x2)
                            'cold' (x2)
                    [damageType] : string {2-12.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x7)
                        'slashing' (x4)
                        'bludgeoning' (x3)
                    [dice] : integer {2-12.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-12.items.[].system.damage.die} (5 different values)
                        'd6' (x6)
                        'd10' (x3)
                        'd12' (x2)
                        'd4' (x2)
                        'd8' (x1)
                [damageRolls] : object {2-12.items.[].system.damageRolls}
                    [046ez7lg0873x2yu82r2] : object {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2}
                        damage : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: '1d6+9')
                        damageType : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: 'piercing')
                    [0e7t2i1bohickglgddop] : object {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop}
                        damage : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: '1d10+5')
                        damageType : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: 'piercing')
                    [4mb988vlbb8rzezegrae] : object {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae}
                        damage : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: '1d10+13')
                        damageType : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: 'piercing')
                    [5tfg7maqtpff48820w41] : object {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41}
                        damage : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: '2d8+9')
                        damageType : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: 'piercing')
                    [aavme9q9g3m0f99uusbt] : object {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt}
                        damage : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: '1d6+5')
                        damageType : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: 'slashing')
                    [g5zcbg78yuw5o7uqh2fi] : object {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi}
                        damage : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: '1d10+9')
                        damageType : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: 'piercing')
                    [gtts2j90hdck1c363b6v] : object {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v}
                        damage : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values)
                            '1d4+3' (x1)
                            '1d4+7' (x1)
                        damageType : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: 'bludgeoning')
                    [nqwip6w9r2goka9ovqut] : object {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut}
                        damage : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: '1d12+10')
                        damageType : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: 'slashing')
                    [odf25ta9gqj9cefbq69s] : object {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s}
                        damage : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: '1d6+5')
                        damageType : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: 'piercing')
                    [onfpqcfnc7929yu75ck5] : object {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5}
                        damage : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: '1d12+7')
                        damageType : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: 'slashing')
                    lkrubx7ynll921yfeidn : object {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn}
                        damage : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: '1d6+13')
                        damageType : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: 'piercing')
                    [ppuqcj5bmkmrohs3jfxj] : object {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj}
                        damage : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: '1d10+6')
                        damageType : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: 'slashing')
                    [pzagxwmvkmcrgttulajd] : object {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd}
                        damage : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: '1d6+3')
                        damageType : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: 'slashing')
                    [qhmavm38sh1l862j4avk] : object {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk}
                        damage : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: '1d6+7')
                        damageType : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: 'piercing')
                    [r9kwu2253up5ajpnj8xy] : object {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy}
                        damage : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values)
                            '1d6+3' (x1)
                            '1d6+7' (x1)
                        damageType : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: 'slashing')
                    [rvh4io79fxo78ke8has9] : object {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9}
                        damage : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: '1d6+3')
                        damageType : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: 'bludgeoning')
                    [rxyd6pf6ly8bt8kay9br] : object {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br}
                        damage : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: '1d6+5')
                        damageType : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: 'slashing')
                    [tdmpolntz5jifljg0ah3] : object {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3}
                        damage : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: '2d6+7')
                        damageType : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: 'slashing')
                [defense] : object {2-12.items.[].system.defense}
                    save : object {2-12.items.[].system.defense.save}
                        basic : boolean {2-12.items.[].system.defense.save.basic} (2 different values)
                            False (x5)
                            True (x3)
                        statistic : string {2-12.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x5)
                            'will' (x2)
                            'fortitude' (x1)
                description : object {2-12.items.[].system.description}
                    value : string {2-12.items.[].system.description.value} (48 different values)
                [counteraction] : boolean {2-12.items.[].system.counteraction} (2 different values)
                    False (x25)
                    True (x1)
                [dexCap] : integer {2-12.items.[].system.dexCap} (3 different values)
                    3 (x4)
                    5 (x2)
                    1 (x2)
                [duration] : object {2-12.items.[].system.duration}
                    sustained : boolean {2-12.items.[].system.duration.sustained} (same value: False)
                    value : string {2-12.items.[].system.duration.value} (6 different values)
                        '' (x15)
                        '1 minute' (x4)
                        'until the next time you make your daily preparations' (x2)
                        '5 minutes' (x2)
                        'varies' (x2)
                        '10 minutes' (x1)
                [equipped] : object {2-12.items.[].system.equipped}
                    carryType : string {2-12.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {2-12.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {2-12.items.[].system.equipped.inSlot} (2 different values)
                        True (x4)
                        False (x4)
                    [invested] : empty
                [frequency] : object {2-12.items.[].system.frequency}
                    max : integer {2-12.items.[].system.frequency.max} (same value: 1)
                    per : string {2-12.items.[].system.frequency.per} (same value: 'round')
                    value : integer {2-12.items.[].system.frequency.value} (same value: 1)
                [group] : string {2-12.items.[].system.group} (10 different values)
                    'bow' (x4)
                    'leather' (x4)
                    'axe' (x3)
                    'club' (x2)
                    'cloth' (x2)
                    'polearm' (x2)
                    'plate' (x2)
                    'sling' (x1)
                    'crossbow' (x1)
                    'sword' (x1)
                [hardness] : integer {2-12.items.[].system.hardness} (same value: 0)
                [heightening] : object {2-12.items.[].system.heightening}
                    [levels] : object {2-12.items.[].system.heightening.levels}
                        [3] : object {2-12.items.[].system.heightening.levels.3}
                            target : object {2-12.items.[].system.heightening.levels.3.target}
                                value : string {2-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
                        [6] : object {2-12.items.[].system.heightening.levels.6}
                            target : object {2-12.items.[].system.heightening.levels.6.target}
                                value : string {2-12.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
                    type : string {2-12.items.[].system.heightening.type} (2 different values)
                        'interval' (x9)
                        'fixed' (x4)
                    [damage] : object {2-12.items.[].system.heightening.damage}
                        0 : string {2-12.items.[].system.heightening.damage.0} (3 different values)
                            '1d4' (x6)
                            '2d6' (x2)
                            '1d12' (x1)
                    [interval] : integer {2-12.items.[].system.heightening.interval} (same value: 1)
                [hp] : object {2-12.items.[].system.hp}
                    max : integer {2-12.items.[].system.hp.max} (same value: 0)
                    value : integer {2-12.items.[].system.hp.value} (same value: 0)
                [level] : object {2-12.items.[].system.level}
                    value : integer {2-12.items.[].system.level.value} (4 different values)
                        0 (x24)
                        1 (x19)
                        2 (x7)
                        3 (x4)
                [location] : object {2-12.items.[].system.location}
                    [heightenedLevel] : integer {2-12.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x7)
                        1 (x7)
                        3 (x2)
                    value : string {2-12.items.[].system.location.value} (2 different values)
                        'Lerm8VftVl7naNNg' (x15)
                        'yqDrODzfNQk71yE9' (x11)
                [material] : object {2-12.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {2-12.items.[].system.mod}
                    value : integer {2-12.items.[].system.mod.value} (2 different values)
                        10 (x1)
                        11 (x1)
                [prepared] : object {2-12.items.[].system.prepared}
                    flexible : boolean {2-12.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-12.items.[].system.prepared.value} (same value: 'spontaneous')
                [price] : object {2-12.items.[].system.price}
                    [per] : integer {2-12.items.[].system.price.per} (same value: 10)
                    value : object {2-12.items.[].system.price.value}
                        [cp] : integer {2-12.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {2-12.items.[].system.price.value.gp} (5 different values)
                            3 (x8)
                            60 (x2)
                            14 (x2)
                            2 (x2)
                            18 (x2)
                        [sp] : integer {2-12.items.[].system.price.value.sp} (2 different values)
                            1 (x7)
                            4 (x1)
                [proficiency] : object {2-12.items.[].system.proficiency}
                    value : integer {2-12.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {2-12.items.[].system.proficient}
                    value : integer {2-12.items.[].system.proficient.value} (same value: 0)
                publication : object {2-12.items.[].system.publication}
                    license : string {2-12.items.[].system.publication.license} (2 different values)
                        'OGL' (x99)
                        'ORC' (x2)
                    remaster : boolean {2-12.items.[].system.publication.remaster} (2 different values)
                        False (x99)
                        True (x2)
                    title : string {2-12.items.[].system.publication.title} (4 different values)
                        '' (x74)
                        'Pathfinder Core Rulebook' (x24)
                        'Pathfinder Player Core' (x2)
                        'Pathfinder Bestiary' (x1)
                [quantity] : integer {2-12.items.[].system.quantity} (3 different values)
                    1 (x22)
                    20 (x4)
                    10 (x2)
                [range] : mixed
                    integer {2-12.items.[].system.range} (2 different values)
                        60 (x5)
                        120 (x1)
                    object {2-12.items.[].system.range}
                        value : string {2-12.items.[].system.range.value} (5 different values)
                            '30 feet' (x10)
                            'touch' (x5)
                            '' (x5)
                            '120 feet' (x4)
                            '60 feet' (x2)
                [requirements] : string {2-12.items.[].system.requirements} (same value: '')
                rules : ignored (Foundry rules object) {2-12.items.[].system.rules}
                [reload] : object {2-12.items.[].system.reload}
                    value : string {2-12.items.[].system.reload.value} (4 different values)
                        '' (x7)
                        '0' (x4)
                        '1' (x2)
                        '-' (x1)
                [runes] : object {2-12.items.[].system.runes}
                    potency : integer {2-12.items.[].system.runes.potency} (2 different values)
                        0 (x20)
                        1 (x2)
                    property : array<> {2-12.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {2-12.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {2-12.items.[].system.runes.striking} (same value: 0)
                [size] : string {2-12.items.[].system.size} (same value: 'med')
                [slots] : object {2-12.items.[].system.slots}
                    slot1 : object {2-12.items.[].system.slots.slot1}
                        max : integer {2-12.items.[].system.slots.slot1.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        value : integer {2-12.items.[].system.slots.slot1.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    slot2 : object {2-12.items.[].system.slots.slot2}
                        max : integer {2-12.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        value : integer {2-12.items.[].system.slots.slot2.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    slot3 : object {2-12.items.[].system.slots.slot3}
                        max : integer {2-12.items.[].system.slots.slot3.max} (same value: 2)
                        value : integer {2-12.items.[].system.slots.slot3.value} (same value: 2)
                [slug] : string {2-12.items.[].system.slug} (31 different values)
                [speedPenalty] : integer {2-12.items.[].system.speedPenalty} (2 different values)
                    0 (x6)
                    -10 (x2)
                [spelldc] : object {2-12.items.[].system.spelldc}
                    dc : integer {2-12.items.[].system.spelldc.dc} (2 different values)
                        18 (x1)
                        21 (x1)
                    item : integer {2-12.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {2-12.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-12.items.[].system.spelldc.value} (2 different values)
                        10 (x1)
                        13 (x1)
                [splashDamage] : object {2-12.items.[].system.splashDamage}
                    value : integer {2-12.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {2-12.items.[].system.stackGroup} (3 different values)
                    'arrows' (x4)
                    'slingBullets' (x1)
                    'bolts' (x1)
                [strength] : integer {2-12.items.[].system.strength} (2 different values)
                    1 (x4)
                    3 (x2)
                [target] : object {2-12.items.[].system.target}
                    value : string {2-12.items.[].system.target.value} (6 different values)
                        '1 creature' (x9)
                        '' (x7)
                        '1 willing creature' (x4)
                        '1 or 2 creatures' (x2)
                        '1 creature or unattended object' (x2)
                        '1 dying creature' (x2)
                [time] : object {2-12.items.[].system.time}
                    value : string {2-12.items.[].system.time.value} (2 different values)
                        '2' (x24)
                        '10 minutes' (x2)
                [tradition] : object {2-12.items.[].system.tradition}
                    value : string {2-12.items.[].system.tradition.value} (same value: 'primal')
                [traits] : object {2-12.items.[].system.traits}
                    [rarity] : string {2-12.items.[].system.traits.rarity} (same value: 'common')
                    [traditions] : array<string> {2-12.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {2-12.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x26)
                            'arcane' (x21)
                            'divine' (x9)
                            'occult' (x4)
                    value : array<string> {2-12.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {2-12.items.[].system.traits.value.[]} (37 different values)
                [usage] : object {2-12.items.[].system.usage}
                    value : string {2-12.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x10)
                        'held-in-two-hands' (x6)
                        'held-in-one-plus-hands' (x4)
                [uses] : object {2-12.items.[].system.uses}
                    autoDestroy : boolean {2-12.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-12.items.[].system.uses.max} (same value: 1)
                    value : integer {2-12.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {2-12.items.[].system.weaponType}
                    value : string {2-12.items.[].system.weaponType.value} (2 different values)
                        'melee' (x13)
                        'ranged' (x7)
            type : string {2-12.items.[].type} (8 different values)
                'spell' (x26)
                'action' (x23)
                'melee' (x20)
                'weapon' (x14)
                'armor' (x8)
                'consumable' (x6)
                'spellcastingEntry' (x2)
                'lore' (x2)
            [flags] : object {2-12.items.[].flags}
                pf2e : object {2-12.items.[].flags.pf2e}
                    linkedWeapon : string {2-12.items.[].flags.pf2e.linkedWeapon} (14 different values)
    name : string {2-12.name} (all different values)
    [prototypeToken] : object {2-12.prototypeToken}
        name : string {2-12.prototypeToken.name} (3 different values)
            'Artennod Raike' (x2)
            'Greeleep' (x2)
            'Master Sergeant Morgroar' (x2)
    system : object {2-12.system}
        [abilities] : object {2-12.system.abilities}
            cha : object {2-12.system.abilities.cha}
                mod : integer {2-12.system.abilities.cha.mod} (5 different values)
                    1 (x4)
                    3 (x2)
                    -1 (x2)
                    -2 (x1)
                    -4 (x1)
            con : object {2-12.system.abilities.con}
                mod : integer {2-12.system.abilities.con.mod} (6 different values)
                    1 (x3)
                    3 (x2)
                    2 (x2)
                    6 (x1)
                    4 (x1)
                    5 (x1)
            dex : object {2-12.system.abilities.dex}
                mod : integer {2-12.system.abilities.dex.mod} (6 different values)
                    3 (x4)
                    4 (x2)
                    5 (x1)
                    6 (x1)
                    2 (x1)
                    1 (x1)
            int : object {2-12.system.abilities.int}
                mod : integer {2-12.system.abilities.int.mod} (5 different values)
                    0 (x4)
                    1 (x2)
                    4 (x2)
                    -4 (x1)
                    -5 (x1)
            str : object {2-12.system.abilities.str}
                mod : integer {2-12.system.abilities.str.mod} (5 different values)
                    2 (x3)
                    3 (x3)
                    4 (x2)
                    7 (x1)
                    6 (x1)
            wis : object {2-12.system.abilities.wis}
                mod : integer {2-12.system.abilities.wis.mod} (4 different values)
                    1 (x4)
                    2 (x3)
                    3 (x2)
                    4 (x1)
        attributes : object {2-12.system.attributes}
            ac : object {2-12.system.attributes.ac}
                [details] : string {2-12.system.attributes.ac.details} (same value: '')
                value : integer {2-12.system.attributes.ac.value} (8 different values)
                    22 (x2)
                    25 (x2)
                    21 (x2)
                    19 (x1)
                    26 (x1)
                    10 (x1)
                    16 (x1)
                    18 (x1)
            [allSaves] : object {2-12.system.attributes.allSaves}
                value : string {2-12.system.attributes.allSaves.value} (same value: '')
            hp : object {2-12.system.attributes.hp}
                details : string {2-12.system.attributes.hp.details} (same value: '')
                max : integer {2-12.system.attributes.hp.max} (10 different values)
                    80 (x2)
                    125 (x1)
                    30 (x1)
                    60 (x1)
                    0 (x1)
                    25 (x1)
                    36 (x1)
                    58 (x1)
                    85 (x1)
                    105 (x1)
                temp : integer {2-12.system.attributes.hp.temp} (same value: 0)
                value : integer {2-12.system.attributes.hp.value} (10 different values)
                    80 (x2)
                    125 (x1)
                    30 (x1)
                    60 (x1)
                    0 (x1)
                    25 (x1)
                    36 (x1)
                    58 (x1)
                    85 (x1)
                    105 (x1)
                [tempmax] : integer {2-12.system.attributes.hp.tempmax} (same value: 0)
            [emitsSound] : string {2-12.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {2-12.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {2-12.system.attributes.hasHealth} (same value: False)
            [resistances] : array<object> {2-12.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {2-12.system.attributes.resistances.[]}
                    type : string {2-12.system.attributes.resistances.[].type} (2 different values)
                        'fire' (x2)
                        'poison' (x2)
                    value : integer {2-12.system.attributes.resistances.[].value} (same value: 5)
            [speed] : object {2-12.system.attributes.speed}
                [details] : string {2-12.system.attributes.speed.details} (same value: 'powerful jumper')
                otherSpeeds : array<object> {2-12.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {2-12.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-12.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'burrow' (x2)
                            'climb' (x1)
                        value : integer {2-12.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            30 (x1)
                            10 (x1)
                            20 (x1)
                value : integer {2-12.system.attributes.speed.value} (2 different values)
                    25 (x8)
                    40 (x2)
            [stealth] : object {2-12.system.attributes.stealth}
                details : string {2-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {2-12.system.attributes.stealth.value} (same value: 10)
        details : object {2-12.system.details}
            [blurb] : string {2-12.system.details.blurb} (2 different values)
                '' (x9)
                'Variant bulette' (x1)
            [languages] : object {2-12.system.details.languages}
                details : string {2-12.system.details.languages.details} (same value: '')
                value : array<string> {2-12.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {2-12.system.details.languages.value.[]} (3 different values)
                        'common' (x8)
                        'goblin' (x6)
                        'draconic' (x2)
            level : object {2-12.system.details.level}
                value : integer {2-12.system.details.level.value} (7 different values)
                    5 (x3)
                    7 (x2)
                    3 (x2)
                    2 (x1)
                    4 (x1)
                    6 (x1)
                    1 (x1)
            [privateNotes] : string {2-12.system.details.privateNotes} (same value: '')
            [publicNotes] : string {2-12.system.details.publicNotes} (same value: '')
            publication : object {2-12.system.details.publication}
                license : string {2-12.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-12.system.details.publication.remaster} (same value: False)
                title : string {2-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-12: Snakes in the Grass')
            [description] : string {2-12.system.details.description} (same value: '<p>An invisible rune imprinted on a chest\'s lock releases a powerful electrical discharge.</p>')
            [disable] : string {2-12.system.details.disable} (same value: '<p>@Check[thievery|dc:20|name:Scratch Out the Rune] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>')
            [isComplex] : boolean {2-12.system.details.isComplex} (same value: False)
            [reset] : string {2-12.system.details.reset} (same value: '')
            [routine] : string {2-12.system.details.routine} (same value: '')
        [initiative] : object {2-12.system.initiative}
            statistic : string {2-12.system.initiative.statistic} (same value: 'perception')
        [perception] : object {2-12.system.perception}
            details : string {2-12.system.perception.details} (same value: '')
            mod : integer {2-12.system.perception.mod} (7 different values)
                14 (x4)
                15 (x1)
                18 (x1)
                6 (x1)
                7 (x1)
                8 (x1)
                10 (x1)
            senses : array<object> {2-12.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-12.system.perception.senses.[]}
                    [acuity] : string {2-12.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {2-12.system.perception.senses.[].range} (same value: 30)
                    type : string {2-12.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x6)
                        'scent' (x2)
        [resources] : object {2-12.system.resources}
            [focus] : object {2-12.system.resources.focus}
                max : integer {2-12.system.resources.focus.max} (same value: 1)
                value : integer {2-12.system.resources.focus.value} (same value: 1)
        saves : object {2-12.system.saves}
            fortitude : object {2-12.system.saves.fortitude}
                saveDetail : string {2-12.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-12.system.saves.fortitude.value} (6 different values)
                    9 (x3)
                    15 (x2)
                    7 (x2)
                    18 (x2)
                    12 (x1)
                    0 (x1)
            reflex : object {2-12.system.saves.reflex}
                saveDetail : string {2-12.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-12.system.saves.reflex.value} (7 different values)
                    12 (x3)
                    15 (x2)
                    9 (x2)
                    18 (x1)
                    14 (x1)
                    0 (x1)
                    7 (x1)
            will : object {2-12.system.saves.will}
                saveDetail : string {2-12.system.saves.will.saveDetail} (same value: '')
                value : integer {2-12.system.saves.will.value} (8 different values)
                    12 (x2)
                    11 (x2)
                    9 (x2)
                    10 (x1)
                    13 (x1)
                    6 (x1)
                    0 (x1)
                    4 (x1)
        [skills] : object {2-12.system.skills}
            [acrobatics] : object {2-12.system.skills.acrobatics}
                base : integer {2-12.system.skills.acrobatics.base} (3 different values)
                    13 (x1)
                    10 (x1)
                    12 (x1)
            [arcana] : object {2-12.system.skills.arcana}
                base : integer {2-12.system.skills.arcana.base} (2 different values)
                    10 (x1)
                    11 (x1)
            [athletics] : object {2-12.system.skills.athletics}
                base : integer {2-12.system.skills.athletics.base} (7 different values)
                    15 (x2)
                    12 (x1)
                    16 (x1)
                    6 (x1)
                    9 (x1)
                    7 (x1)
                    13 (x1)
            [crafting] : object {2-12.system.skills.crafting}
                base : integer {2-12.system.skills.crafting.base} (2 different values)
                    10 (x1)
                    11 (x1)
            [deception] : object {2-12.system.skills.deception}
                base : integer {2-12.system.skills.deception.base} (5 different values)
                    5 (x2)
                    14 (x1)
                    18 (x1)
                    10 (x1)
                    8 (x1)
            [diplomacy] : object {2-12.system.skills.diplomacy}
                base : integer {2-12.system.skills.diplomacy.base} (3 different values)
                    14 (x1)
                    18 (x1)
                    8 (x1)
            [intimidation] : object {2-12.system.skills.intimidation}
                base : integer {2-12.system.skills.intimidation.base} (6 different values)
                    12 (x1)
                    16 (x1)
                    6 (x1)
                    8 (x1)
                    13 (x1)
                    15 (x1)
            [nature] : object {2-12.system.skills.nature}
                base : integer {2-12.system.skills.nature.base} (2 different values)
                    11 (x1)
                    13 (x1)
            [stealth] : object {2-12.system.skills.stealth}
                base : integer {2-12.system.skills.stealth.base} (5 different values)
                    13 (x2)
                    10 (x1)
                    6 (x1)
                    12 (x1)
                    15 (x1)
            [survival] : object {2-12.system.skills.survival}
                base : integer {2-12.system.skills.survival.base} (2 different values)
                    6 (x2)
                    10 (x1)
            [thievery] : object {2-12.system.skills.thievery}
                base : integer {2-12.system.skills.thievery.base} (3 different values)
                    10 (x1)
                    13 (x1)
                    8 (x1)
        traits : object {2-12.system.traits}
            rarity : string {2-12.system.traits.rarity} (3 different values)
                'unique' (x6)
                'uncommon' (x4)
                'common' (x1)
            size : object {2-12.system.traits.size}
                value : string {2-12.system.traits.size.value} (3 different values)
                    'med' (x8)
                    'sm' (x2)
                    'huge' (x1)
            value : array<string> {2-12.system.traits.value}
                Length: min=1 max=4
                Value type: string {2-12.system.traits.value.[]} (all different values)
        [creatureType] : string {2-12.system.creatureType} (same value: '')
        [statusEffects] : array<> {2-12.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {2-12.type} (2 different values)
        'npc' (x10)
        'hazard' (x1)