2-03
Different values: 11
=====================================
object {2-03}
    _id : string {2-03._id} (all different values)
    folder : string {2-03.folder} (same value: 'yEgfyr18o9szmZmW')
    img : string {2-03.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x7)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {2-03.items}
        Length: min=1 max=8
        Value type: object {2-03.items.[]}
            _id : string {2-03.items.[]._id} (39 different values)
            img : string {2-03.items.[].img} (10 different values)
                'systems/pf2e/icons/actions/Passive.webp' (x19)
                'systems/pf2e/icons/default-icons/melee.svg' (x13)
                'systems/pf2e/icons/actions/OneAction.webp' (x8)
                'systems/pf2e/icons/actions/Reaction.webp' (x5)
                'systems/pf2e/icons/actions/TwoActions.webp' (x4)
                'systems/pf2e/icons/equipment/weapons/bo-staff.webp' (x2)
                'icons/equipment/chest/breastplate-gorget-steel-white.webp' (x2)
                'systems/pf2e/icons/equipment/weapons/scimitar.webp' (x1)
                'systems/pf2e/icons/equipment/weapons/shortbow.webp' (x1)
                'systems/pf2e/icons/equipment/weapons/arrows.webp' (x1)
            name : string {2-03.items.[].name} (29 different values)
            sort : integer {2-03.items.[].sort} (9 different values)
                100000 (x7)
                200000 (x7)
                300000 (x7)
                400000 (x7)
                500000 (x7)
                600000 (x6)
                700000 (x6)
                0 (x6)
                800000 (x3)
            system : object {2-03.items.[].system}
                [acBonus] : integer {2-03.items.[].system.acBonus} (same value: 5)
                [actionType] : object {2-03.items.[].system.actionType}
                    value : string {2-03.items.[].system.actionType.value} (3 different values)
                        'passive' (x19)
                        'action' (x12)
                        'reaction' (x5)
                [actions] : object {2-03.items.[].system.actions}
                    [value] : integer {2-03.items.[].system.actions.value} (2 different values)
                        1 (x8)
                        2 (x4)
                [attack] : object {2-03.items.[].system.attack}
                    value : string {2-03.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-03.items.[].system.attackEffects}
                    [custom] : string {2-03.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {2-03.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {2-03.items.[].system.attackEffects.value.[]} (4 different values)
                            'grab' (x3)
                            'bruorsivi-sap-infusion' (x2)
                            'bloodfire-fever' (x1)
                            'knockdown' (x1)
                [baseItem] : string {2-03.items.[].system.baseItem} (4 different values)
                    'bo-staff' (x2)
                    'half-plate' (x2)
                    'scimitar' (x1)
                    'shortbow' (x1)
                [bonus] : object {2-03.items.[].system.bonus}
                    value : integer {2-03.items.[].system.bonus.value} (5 different values)
                        12 (x5)
                        0 (x4)
                        9 (x4)
                        6 (x3)
                        11 (x1)
                [bonusDamage] : object {2-03.items.[].system.bonusDamage}
                    value : integer {2-03.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-03.items.[].system.bulk}
                    value : mixed
                        integer {2-03.items.[].system.bulk.value} (3 different values)
                            1 (x2)
                            2 (x2)
                            3 (x2)
                        float {2-03.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {2-03.items.[].system.category} (6 different values)
                    'offensive' (x20)
                    'defensive' (x6)
                    'interaction' (x4)
                    'martial' (x4)
                    'heavy' (x2)
                    'ammo' (x1)
                [checkPenalty] : integer {2-03.items.[].system.checkPenalty} (same value: -3)
                [containerId] : empty
                [damage] : object {2-03.items.[].system.damage}
                    damageType : string {2-03.items.[].system.damage.damageType} (3 different values)
                        'bludgeoning' (x2)
                        'slashing' (x1)
                        'piercing' (x1)
                    dice : integer {2-03.items.[].system.damage.dice} (same value: 1)
                    die : string {2-03.items.[].system.damage.die} (2 different values)
                        'd6' (x2)
                        'd8' (x2)
                description : object {2-03.items.[].system.description}
                    value : string {2-03.items.[].system.description.value} (35 different values)
                [damageRolls] : object {2-03.items.[].system.damageRolls}
                    [4io4bkaxhur0z2mmbg2n] : object {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n}
                        damage : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values)
                            '2d4+2' (x1)
                            '1d4+2' (x1)
                        damageType : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: 'slashing')
                    [browdhfdsktallkm1bpc] : object {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc}
                        damage : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: '1d6+7')
                        damageType : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: 'slashing')
                    [fr4sjxzftfrwaudp9smb] : object {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb}
                        damage : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values)
                            '2d8+2' (x1)
                            '1d6+3' (x1)
                        damageType : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: 'piercing')
                    [gil68opf3l8m2ry2y98b] : object {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b}
                        damage : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: '1d6+2')
                        damageType : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: 'slashing')
                    [oh1v5y96dcozemt16p9w] : object {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w}
                        damage : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values)
                            '1d8+4' (x1)
                            '1d8+7' (x1)
                        damageType : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values)
                            'slashing' (x1)
                            'bludgeoning' (x1)
                    [swr5m6j146h3yyef1vim] : object {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim}
                        damage : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: '1d6')
                        damageType : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: 'piercing')
                    [w0y98sznvyfeqgsaa7ai] : object {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai}
                        damage : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values)
                            '1d10+2' (x1)
                            '1d10+5' (x1)
                        damageType : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: 'slashing')
                    [za86nrxw3rczla2y7kh6] : object {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
                        damage : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: '1d12+4')
                        damageType : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: 'piercing')
                    [zh2kv76dit7v2virhd8l] : object {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l}
                        damage : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: '1d4+2')
                        damageType : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: 'slashing')
                [deathNote] : boolean {2-03.items.[].system.deathNote} (same value: True)
                [dexCap] : integer {2-03.items.[].system.dexCap} (same value: 1)
                [equipped] : object {2-03.items.[].system.equipped}
                    carryType : string {2-03.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x5)
                        'held' (x2)
                    [handsHeld] : integer {2-03.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x3)
                        2 (x2)
                    [inSlot] : boolean {2-03.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {2-03.items.[].system.frequency}
                    max : integer {2-03.items.[].system.frequency.max} (same value: 1)
                    per : string {2-03.items.[].system.frequency.per} (same value: 'day')
                    value : integer {2-03.items.[].system.frequency.value} (same value: 1)
                [group] : string {2-03.items.[].system.group} (4 different values)
                    'club' (x2)
                    'plate' (x2)
                    'sword' (x1)
                    'bow' (x1)
                [hardness] : integer {2-03.items.[].system.hardness} (same value: 0)
                [hp] : object {2-03.items.[].system.hp}
                    max : integer {2-03.items.[].system.hp.max} (same value: 0)
                    value : integer {2-03.items.[].system.hp.value} (same value: 0)
                [level] : object {2-03.items.[].system.level}
                    value : integer {2-03.items.[].system.level.value} (2 different values)
                        0 (x5)
                        1 (x2)
                [material] : object {2-03.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [price] : object {2-03.items.[].system.price}
                    [per] : integer {2-03.items.[].system.price.per} (same value: 10)
                    value : object {2-03.items.[].system.price.value}
                        [gp] : integer {2-03.items.[].system.price.value.gp} (3 different values)
                            18 (x2)
                            1 (x1)
                            3 (x1)
                        [sp] : integer {2-03.items.[].system.price.value.sp} (2 different values)
                            2 (x2)
                            1 (x1)
                publication : object {2-03.items.[].system.publication}
                    license : string {2-03.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-03.items.[].system.publication.remaster} (same value: False)
                    title : string {2-03.items.[].system.publication.title} (3 different values)
                        '' (x45)
                        'Pathfinder Bestiary' (x7)
                        'Pathfinder Bestiary 2' (x4)
                [quantity] : integer {2-03.items.[].system.quantity} (2 different values)
                    1 (x6)
                    20 (x1)
                [range] : integer {2-03.items.[].system.range} (same value: 60)
                [reload] : object {2-03.items.[].system.reload}
                    value : string {2-03.items.[].system.reload.value} (2 different values)
                        '' (x3)
                        '0' (x1)
                rules : ignored (Foundry rules object) {2-03.items.[].system.rules}
                [runes] : object {2-03.items.[].system.runes}
                    potency : integer {2-03.items.[].system.runes.potency} (same value: 0)
                    property : array<> {2-03.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {2-03.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {2-03.items.[].system.runes.striking} (same value: 0)
                [size] : string {2-03.items.[].system.size} (2 different values)
                    'lg' (x4)
                    'med' (x3)
                [slug] : string {2-03.items.[].system.slug} (all different values)
                traits : object {2-03.items.[].system.traits}
                    rarity : string {2-03.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {2-03.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {2-03.items.[].system.traits.value.[]} (20 different values)
                [speedPenalty] : integer {2-03.items.[].system.speedPenalty} (same value: -10)
                [splashDamage] : object {2-03.items.[].system.splashDamage}
                    value : integer {2-03.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {2-03.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {2-03.items.[].system.strength} (same value: 3)
                [usage] : object {2-03.items.[].system.usage}
                    value : string {2-03.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x2)
                        'held-in-two-hands' (x2)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {2-03.items.[].system.uses}
                    autoDestroy : boolean {2-03.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-03.items.[].system.uses.max} (same value: 1)
                    value : integer {2-03.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {2-03.items.[].system.weaponType}
                    value : string {2-03.items.[].system.weaponType.value} (2 different values)
                        'melee' (x12)
                        'ranged' (x1)
            type : string {2-03.items.[].type} (5 different values)
                'action' (x36)
                'melee' (x13)
                'weapon' (x4)
                'armor' (x2)
                'consumable' (x1)
            [_stats] : object {2-03.items.[]._stats}
                compendiumSource : string {2-03.items.[]._stats.compendiumSource} (all different values)
            [flags] : object {2-03.items.[].flags}
                pf2e : object {2-03.items.[].flags.pf2e}
                    linkedWeapon : string {2-03.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'b65tWh6PV9j81yq3' (x2)
                        '80MD9nnffpcc3EZj' (x1)
                        'qfzh5eQNdgpbA3Sp' (x1)
    name : string {2-03.name} (all different values)
    system : object {2-03.system}
        [abilities] : object {2-03.system.abilities}
            cha : object {2-03.system.abilities.cha}
                mod : integer {2-03.system.abilities.cha.mod} (3 different values)
                    0 (x4)
                    2 (x2)
                    -2 (x1)
            con : object {2-03.system.abilities.con}
                mod : integer {2-03.system.abilities.con.mod} (4 different values)
                    3 (x4)
                    2 (x1)
                    0 (x1)
                    6 (x1)
            dex : object {2-03.system.abilities.dex}
                mod : integer {2-03.system.abilities.dex.mod} (4 different values)
                    1 (x3)
                    4 (x2)
                    5 (x1)
                    2 (x1)
            int : object {2-03.system.abilities.int}
                mod : integer {2-03.system.abilities.int.mod} (3 different values)
                    -5 (x3)
                    -1 (x2)
                    -4 (x2)
            str : object {2-03.system.abilities.str}
                mod : integer {2-03.system.abilities.str.mod} (4 different values)
                    5 (x3)
                    2 (x2)
                    3 (x1)
                    1 (x1)
            wis : object {2-03.system.abilities.wis}
                mod : integer {2-03.system.abilities.wis.mod} (3 different values)
                    2 (x3)
                    0 (x3)
                    1 (x1)
        attributes : object {2-03.system.attributes}
            ac : object {2-03.system.attributes.ac}
                [details] : string {2-03.system.attributes.ac.details} (same value: '')
                value : integer {2-03.system.attributes.ac.value} (7 different values)
                    19 (x2)
                    15 (x2)
                    16 (x2)
                    17 (x2)
                    12 (x1)
                    20 (x1)
                    18 (x1)
            [allSaves] : object {2-03.system.attributes.allSaves}
                value : string {2-03.system.attributes.allSaves.value} (same value: '')
            hp : object {2-03.system.attributes.hp}
                details : string {2-03.system.attributes.hp.details} (3 different values)
                    '' (x6)
                    'void healing' (x4)
                    'regeneration 15 (deactivated by acid or fire)' (x1)
                max : integer {2-03.system.attributes.hp.max} (8 different values)
                    45 (x2)
                    20 (x2)
                    1 (x2)
                    40 (x1)
                    4 (x1)
                    22 (x1)
                    110 (x1)
                    50 (x1)
                temp : integer {2-03.system.attributes.hp.temp} (same value: 0)
                value : integer {2-03.system.attributes.hp.value} (8 different values)
                    45 (x2)
                    20 (x2)
                    1 (x2)
                    40 (x1)
                    4 (x1)
                    22 (x1)
                    110 (x1)
                    50 (x1)
            [emitsSound] : string {2-03.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {2-03.system.attributes.hardness} (2 different values)
                5 (x2)
                1 (x2)
            [hasHealth] : boolean {2-03.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {2-03.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {2-03.system.attributes.immunities.[]}
                    type : string {2-03.system.attributes.immunities.[].type} (7 different values)
                        'precision' (x4)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'poison' (x4)
                        'unconscious' (x4)
                        'visual' (x1)
            [resistances] : array<object> {2-03.system.attributes.resistances}
                Length: min=2 max=5
                Value type: object {2-03.system.attributes.resistances.[]}
                    type : string {2-03.system.attributes.resistances.[].type} (6 different values)
                        'piercing' (x5)
                        'cold' (x3)
                        'electricity' (x3)
                        'fire' (x3)
                        'slashing' (x3)
                        'bludgeoning' (x2)
                    value : integer {2-03.system.attributes.resistances.[].value} (same value: 5)
            [speed] : object {2-03.system.attributes.speed}
                otherSpeeds : array<object> {2-03.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {2-03.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-03.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'burrow' (x2)
                            'climb' (x2)
                        value : integer {2-03.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            10 (x2)
                            30 (x2)
                value : integer {2-03.system.attributes.speed.value} (4 different values)
                    30 (x4)
                    20 (x1)
                    25 (x1)
                    35 (x1)
            [stealth] : object {2-03.system.attributes.stealth}
                details : string {2-03.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {2-03.system.attributes.stealth.value} (2 different values)
                    7 (x2)
                    10 (x2)
            [weaknesses] : array<object> {2-03.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {2-03.system.attributes.weaknesses.[]}
                    type : string {2-03.system.attributes.weaknesses.[].type} (same value: 'fire')
                    value : integer {2-03.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x1)
                        15 (x1)
        details : object {2-03.system.details}
            [blurb] : string {2-03.system.details.blurb} (same value: '')
            [languages] : object {2-03.system.details.languages}
                details : string {2-03.system.details.languages.details} (2 different values)
                    '' (x6)
                    '(can\'t speak any language)' (x1)
                value : array<string> {2-03.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {2-03.system.details.languages.value.[]} (2 different values)
                        'common' (x3)
                        'chthonian' (x2)
            level : object {2-03.system.details.level}
                value : integer {2-03.system.details.level.value} (5 different values)
                    1 (x4)
                    3 (x4)
                    4 (x1)
                    -1 (x1)
                    5 (x1)
            [privateNotes] : string {2-03.system.details.privateNotes} (same value: '')
            [publicNotes] : string {2-03.system.details.publicNotes} (2 different values)
            publication : object {2-03.system.details.publication}
                license : string {2-03.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-03.system.details.publication.remaster} (same value: False)
                title : string {2-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-03: Catastrophe\'s Spark')
            [description] : string {2-03.system.details.description} (3 different values)
            [disable] : string {2-03.system.details.disable} (4 different values)
                '<p>@Check[thievery|dc:15|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
                '<p>@Check[thievery|dc:18|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
                '<p>@Check[thievery|dc:17|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
                '<p>@Check[thievery|dc:20|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
            [isComplex] : boolean {2-03.system.details.isComplex} (same value: False)
            [reset] : string {2-03.system.details.reset} (same value: '')
            [routine] : string {2-03.system.details.routine} (same value: '')
        [initiative] : object {2-03.system.initiative}
            statistic : string {2-03.system.initiative.statistic} (same value: 'perception')
        [perception] : object {2-03.system.perception}
            details : string {2-03.system.perception.details} (2 different values)
                '' (x5)
                'blood scent' (x2)
            mod : integer {2-03.system.perception.mod} (4 different values)
                9 (x3)
                7 (x2)
                2 (x1)
                4 (x1)
            senses : array<object> {2-03.system.perception.senses}
                Length: min=1 max=2
                Value type: object {2-03.system.perception.senses.[]}
                    [acuity] : string {2-03.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x2)
                        'precise' (x1)
                    [range] : integer {2-03.system.perception.senses.[].range} (same value: 30)
                    type : string {2-03.system.perception.senses.[].type} (5 different values)
                        'darkvision' (x4)
                        'low-light-vision' (x2)
                        'lifesense' (x1)
                        'tremorsense' (x1)
                        'scent' (x1)
        [resources] : object {2-03.system.resources}
        saves : object {2-03.system.saves}
            fortitude : object {2-03.system.saves.fortitude}
                saveDetail : string {2-03.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-03.system.saves.fortitude.value} (7 different values)
                    10 (x4)
                    8 (x2)
                    9 (x1)
                    12 (x1)
                    2 (x1)
                    7 (x1)
                    17 (x1)
            reflex : object {2-03.system.saves.reflex}
                saveDetail : string {2-03.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-03.system.saves.reflex.value} (6 different values)
                    8 (x3)
                    11 (x2)
                    4 (x2)
                    6 (x2)
                    2 (x1)
                    9 (x1)
            will : object {2-03.system.saves.will}
                saveDetail : string {2-03.system.saves.will.saveDetail} (same value: '')
                value : integer {2-03.system.saves.will.value} (6 different values)
                    0 (x4)
                    7 (x3)
                    2 (x1)
                    4 (x1)
                    5 (x1)
                    9 (x1)
        [skills] : object {2-03.system.skills}
            [acrobatics] : object {2-03.system.skills.acrobatics}
                base : integer {2-03.system.skills.acrobatics.base} (3 different values)
                    6 (x2)
                    8 (x1)
                    13 (x1)
            athletics : object {2-03.system.skills.athletics}
                base : integer {2-03.system.skills.athletics.base} (7 different values)
                    8 (x1)
                    10 (x1)
                    3 (x1)
                    6 (x1)
                    9 (x1)
                    14 (x1)
                    12 (x1)
            [intimidation] : object {2-03.system.skills.intimidation}
                base : integer {2-03.system.skills.intimidation.base} (2 different values)
                    6 (x1)
                    9 (x1)
            [stealth] : object {2-03.system.skills.stealth}
                base : integer {2-03.system.skills.stealth.base} (4 different values)
                    10 (x1)
                    8 (x1)
                    7 (x1)
                    11 (x1)
                [special] : array<object> {2-03.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {2-03.system.skills.stealth.special.[]}
                        base : integer {2-03.system.skills.stealth.special.[].base} (2 different values)
                            18 (x1)
                            13 (x1)
                        label : string {2-03.system.skills.stealth.special.[].label} (same value: 'in vegetation')
                        predicate : array<string> {2-03.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {2-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation')
            [survival] : object {2-03.system.skills.survival}
                base : integer {2-03.system.skills.survival.base} (same value: 9)
        traits : object {2-03.system.traits}
            rarity : string {2-03.system.traits.rarity} (2 different values)
                'uncommon' (x6)
                'common' (x5)
            size : object {2-03.system.traits.size}
                value : string {2-03.system.traits.size.value} (3 different values)
                    'med' (x7)
                    'sm' (x2)
                    'lg' (x2)
            value : array<string> {2-03.system.traits.value}
                Length: min=2 max=5
                Value type: string {2-03.system.traits.value.[]} (all different values)
        [creatureType] : string {2-03.system.creatureType} (same value: '')
        [statusEffects] : array<> {2-03.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {2-03.type} (2 different values)
        'npc' (x7)
        'hazard' (x4)
    [prototypeToken] : object {2-03.prototypeToken}
        name : string {2-03.prototypeToken.name} (3 different values)
            'Collapsing Cabinet' (x2)
            'Pressurized Bottle' (x2)
            'Trollhound' (x1)