2-02
Different values: 6
=====================================
object {2-02}
    _id : string {2-02._id} (all different values)
    folder : string {2-02.folder} (same value: '9yMLU9eWejQjLumu')
    img : string {2-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {2-02.items}
        Length: min=2 max=5
        Value type: object {2-02.items.[]}
            _id : string {2-02.items.[]._id} (13 different values)
            img : string {2-02.items.[].img} (5 different values)
                'systems/pf2e/icons/default-icons/melee.svg' (x8)
                'systems/pf2e/icons/actions/Reaction.webp' (x4)
                'systems/pf2e/icons/actions/TwoActions.webp' (x4)
                'systems/pf2e/icons/actions/Passive.webp' (x2)
                'systems/pf2e/icons/actions/OneAction.webp' (x2)
            name : string {2-02.items.[].name} (11 different values)
            sort : integer {2-02.items.[].sort} (5 different values)
                100000 (x6)
                200000 (x6)
                300000 (x4)
                400000 (x2)
                500000 (x2)
            system : object {2-02.items.[].system}
                [attack] : object {2-02.items.[].system.attack}
                    value : string {2-02.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {2-02.items.[].system.attackEffects}
                    value : array<> {2-02.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: empty
                [bonus] : object {2-02.items.[].system.bonus}
                    value : integer {2-02.items.[].system.bonus.value} (5 different values)
                        12 (x2)
                        16 (x2)
                        14 (x2)
                        19 (x1)
                        11 (x1)
                [damageRolls] : object {2-02.items.[].system.damageRolls}
                    20yh59rk1faxy135ps0i : object {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i}
                        damage : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damage} (2 different values)
                            '1d8+6' (x1)
                            '2d8+7' (x1)
                        damageType : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: 'slashing')
                    [bxpw7h10i8zge6wyqqyv] : object {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv}
                        damage : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values)
                            '2d10+5' (x1)
                            '2d12+6' (x1)
                        damageType : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: 'bludgeoning')
                    [hkws1kx5125gnwcydkur] : object {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur}
                        damage : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: '2d8+8')
                        damageType : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: 'piercing')
                    [lsedtgjewjc5h8ukimaq] : object {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq}
                        damage : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values)
                            '3d10+3' (x1)
                            '4d6+10' (x1)
                        damageType : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: 'fire')
                    [mvem5z3mudqdf5ets4m0] : object {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0}
                        damage : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: '2d6+6')
                        damageType : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: 'piercing')
                description : object {2-02.items.[].system.description}
                    value : string {2-02.items.[].system.description.value} (11 different values)
                publication : object {2-02.items.[].system.publication}
                    license : string {2-02.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {2-02.items.[].system.publication.remaster} (same value: False)
                    title : string {2-02.items.[].system.publication.title} (2 different values)
                        '' (x18)
                        'Pathfinder Bestiary' (x2)
                rules : ignored (Foundry rules object) {2-02.items.[].system.rules}
                [slug] : string {2-02.items.[].system.slug} (same value: 'ferocity')
                traits : object {2-02.items.[].system.traits}
                    rarity : string {2-02.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {2-02.items.[].system.traits.value}
                        Length: min=0 max=3
                        Value type: string {2-02.items.[].system.traits.value.[]} (8 different values)
                            'magical' (x4)
                            'unarmed' (x2)
                            'reach-10' (x2)
                            'fire' (x2)
                            'range-increment-80' (x2)
                            'force' (x2)
                            'primal' (x2)
                            'versatile-p' (x1)
                [actionType] : object {2-02.items.[].system.actionType}
                    value : string {2-02.items.[].system.actionType.value} (3 different values)
                        'action' (x6)
                        'reaction' (x4)
                        'passive' (x2)
                [actions] : object {2-02.items.[].system.actions}
                    [value] : integer {2-02.items.[].system.actions.value} (2 different values)
                        2 (x4)
                        1 (x2)
                [category] : string {2-02.items.[].system.category} (2 different values)
                    'defensive' (x6)
                    'offensive' (x6)
                [deathNote] : boolean {2-02.items.[].system.deathNote} (same value: True)
                [frequency] : object {2-02.items.[].system.frequency}
                    max : integer {2-02.items.[].system.frequency.max} (same value: 1)
                    per : string {2-02.items.[].system.frequency.per} (same value: 'day')
                    value : integer {2-02.items.[].system.frequency.value} (same value: 1)
                [weaponType] : object {2-02.items.[].system.weaponType}
                    value : string {2-02.items.[].system.weaponType.value} (2 different values)
                        'melee' (x6)
                        'ranged' (x2)
            type : string {2-02.items.[].type} (2 different values)
                'action' (x12)
                'melee' (x8)
            [_stats] : object {2-02.items.[]._stats}
                compendiumSource : string {2-02.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN')
    name : string {2-02.name} (all different values)
    prototypeToken : object {2-02.prototypeToken}
        name : string {2-02.prototypeToken.name} (2 different values)
            'Kayajima Guardian Dogu' (x2)
            'Wind Malevolent' (x2)
    system : object {2-02.system}
        abilities : object {2-02.system.abilities}
            cha : object {2-02.system.abilities.cha}
                mod : integer {2-02.system.abilities.cha.mod} (4 different values)
                    -5 (x2)
                    0 (x2)
                    -3 (x1)
                    -1 (x1)
            con : object {2-02.system.abilities.con}
                mod : integer {2-02.system.abilities.con.mod} (4 different values)
                    5 (x2)
                    6 (x2)
                    1 (x1)
                    3 (x1)
            dex : object {2-02.system.abilities.dex}
                mod : integer {2-02.system.abilities.dex.mod} (5 different values)
                    -1 (x2)
                    1 (x1)
                    0 (x1)
                    2 (x1)
                    3 (x1)
            int : object {2-02.system.abilities.int}
                mod : integer {2-02.system.abilities.int.mod} (2 different values)
                    -4 (x4)
                    -5 (x2)
            str : object {2-02.system.abilities.str}
                mod : integer {2-02.system.abilities.str.mod} (3 different values)
                    4 (x2)
                    6 (x2)
                    5 (x2)
            wis : object {2-02.system.abilities.wis}
                mod : integer {2-02.system.abilities.wis.mod} (3 different values)
                    0 (x3)
                    2 (x2)
                    1 (x1)
        attributes : object {2-02.system.attributes}
            ac : object {2-02.system.attributes.ac}
                details : string {2-02.system.attributes.ac.details} (3 different values)
                    '' (x4)
                    '(20 when broken); construct armor' (x1)
                    '(22 when broken); construct armor' (x1)
                value : integer {2-02.system.attributes.ac.value} (5 different values)
                    23 (x2)
                    20 (x1)
                    26 (x1)
                    19 (x1)
                    22 (x1)
            allSaves : object {2-02.system.attributes.allSaves}
                value : string {2-02.system.attributes.allSaves.value} (same value: '')
            hp : object {2-02.system.attributes.hp}
                details : string {2-02.system.attributes.hp.details} (same value: '')
                max : integer {2-02.system.attributes.hp.max} (5 different values)
                    50 (x2)
                    45 (x1)
                    75 (x1)
                    85 (x1)
                    130 (x1)
                temp : integer {2-02.system.attributes.hp.temp} (same value: 0)
                value : integer {2-02.system.attributes.hp.value} (5 different values)
                    50 (x2)
                    45 (x1)
                    75 (x1)
                    85 (x1)
                    130 (x1)
            speed : object {2-02.system.attributes.speed}
                otherSpeeds : array<object> {2-02.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {2-02.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-02.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {2-02.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
                value : integer {2-02.system.attributes.speed.value} (3 different values)
                    40 (x2)
                    30 (x2)
                    0 (x2)
            [hardness] : object {2-02.system.attributes.hardness}
                value : integer {2-02.system.attributes.hardness.value} (2 different values)
                    8 (x1)
                    10 (x1)
            immunities : array<object> {2-02.system.attributes.immunities}
                Length: min=0 max=4
                Value type: object {2-02.system.attributes.immunities.[]}
                    type : string {2-02.system.attributes.immunities.[].type} (4 different values)
                        'bleed' (x2)
                        'paralyzed' (x2)
                        'poison' (x2)
                        'sleep' (x2)
        details : object {2-02.system.details}
            blurb : string {2-02.system.details.blurb} (same value: '')
            languages : object {2-02.system.details.languages}
                details : string {2-02.system.details.languages.details} (same value: '')
                value : array<> {2-02.system.details.languages.value}
                    Length: min=0 max=0
                    Value type: empty
            level : object {2-02.system.details.level}
                value : integer {2-02.system.details.level.value} (3 different values)
                    5 (x3)
                    3 (x2)
                    7 (x1)
            privateNotes : string {2-02.system.details.privateNotes} (same value: '')
            publicNotes : string {2-02.system.details.publicNotes} (same value: '')
            publication : object {2-02.system.details.publication}
                license : string {2-02.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {2-02.system.details.publication.remaster} (same value: False)
                title : string {2-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-02: Mountain of Sea and Sky')
        initiative : object {2-02.system.initiative}
            statistic : string {2-02.system.initiative.statistic} (same value: 'perception')
        perception : object {2-02.system.perception}
            details : string {2-02.system.perception.details} (same value: '')
            mod : integer {2-02.system.perception.mod} (4 different values)
                10 (x2)
                14 (x2)
                11 (x1)
                7 (x1)
            senses : array<object> {2-02.system.perception.senses}
                Length: min=1 max=2
                Value type: object {2-02.system.perception.senses.[]}
                    [acuity] : string {2-02.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {2-02.system.perception.senses.[].range} (same value: 30)
                    type : string {2-02.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x4)
                        'low-light-vision' (x2)
                        'scent' (x2)
        resources : object {2-02.system.resources}
        saves : object {2-02.system.saves}
            fortitude : object {2-02.system.saves.fortitude}
                saveDetail : string {2-02.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2-02.system.saves.fortitude.value} (all different values)
            reflex : object {2-02.system.saves.reflex}
                saveDetail : string {2-02.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2-02.system.saves.reflex.value} (4 different values)
                    11 (x3)
                    7 (x1)
                    8 (x1)
                    14 (x1)
            will : object {2-02.system.saves.will}
                saveDetail : string {2-02.system.saves.will.saveDetail} (same value: '')
                value : integer {2-02.system.saves.will.value} (4 different values)
                    10 (x2)
                    7 (x2)
                    12 (x1)
                    9 (x1)
        skills : object {2-02.system.skills}
            [acrobatics] : object {2-02.system.skills.acrobatics}
                base : integer {2-02.system.skills.acrobatics.base} (4 different values)
                    7 (x1)
                    10 (x1)
                    11 (x1)
                    14 (x1)
            [athletics] : object {2-02.system.skills.athletics}
                base : integer {2-02.system.skills.athletics.base} (4 different values)
                    10 (x1)
                    14 (x1)
                    13 (x1)
                    17 (x1)
            stealth : object {2-02.system.skills.stealth}
                base : integer {2-02.system.skills.stealth.base} (2 different values)
                    9 (x1)
                    12 (x1)
            [survival] : object {2-02.system.skills.survival}
                base : integer {2-02.system.skills.survival.base} (2 different values)
                    10 (x1)
                    12 (x1)
        traits : object {2-02.system.traits}
            rarity : string {2-02.system.traits.rarity} (3 different values)
                'common' (x2)
                'unique' (x2)
                'uncommon' (x2)
            size : object {2-02.system.traits.size}
                value : string {2-02.system.traits.size.value} (4 different values)
                    'huge' (x2)
                    'sm' (x2)
                    'med' (x1)
                    'lg' (x1)
            value : array<string> {2-02.system.traits.value}
                Length: min=1 max=3
                Value type: string {2-02.system.traits.value.[]} (7 different values)
                    'animal' (x2)
                    'construct' (x2)
                    'earth' (x2)
                    'mindless' (x2)
                    'air' (x2)
                    'elemental' (x2)
                    'evil' (x2)
    type : string {2-02.type} (same value: 'npc')