1-05
Different values: 11
=====================================
object {1-05}
    _id : string {1-05._id} (all different values)
    folder : string {1-05.folder} (same value: 'C2XHn3rJYZFFAcil')
    img : string {1-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {1-05.items}
        Length: min=1 max=11
        Value type: object {1-05.items.[]}
            _id : string {1-05.items.[]._id} (51 different values)
            img : string {1-05.items.[].img} (16 different values)
            name : string {1-05.items.[].name} (27 different values)
            sort : integer {1-05.items.[].sort} (all different values)
            system : object {1-05.items.[].system}
                [acBonus] : integer {1-05.items.[].system.acBonus} (3 different values)
                    1 (x1)
                    3 (x1)
                    2 (x1)
                [actionType] : object {1-05.items.[].system.actionType}
                    value : string {1-05.items.[].system.actionType.value} (3 different values)
                        'action' (x11)
                        'passive' (x4)
                        'reaction' (x3)
                [actions] : object {1-05.items.[].system.actions}
                    [value] : integer {1-05.items.[].system.actions.value} (2 different values)
                        1 (x8)
                        2 (x3)
                [attack] : object {1-05.items.[].system.attack}
                    value : string {1-05.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-05.items.[].system.attackEffects}
                    [custom] : string {1-05.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-05.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {1-05.items.[].system.attackEffects.value.[]} (4 different values)
                            'grab' (x2)
                            'shrew-venom' (x2)
                            'push' (x2)
                            'gluttons-feast' (x1)
                [baseItem] : string {1-05.items.[].system.baseItem} (8 different values)
                    'javelin' (x3)
                    'alchemical-bomb' (x3)
                    'orc-knuckle-dagger' (x2)
                    'greataxe' (x1)
                    'leather-armor' (x1)
                    'ogre-hook' (x1)
                    'hide-armor' (x1)
                    'breastplate' (x1)
                [bonus] : object {1-05.items.[].system.bonus}
                    value : integer {1-05.items.[].system.bonus.value} (9 different values)
                        0 (x10)
                        7 (x7)
                        5 (x4)
                        6 (x3)
                        14 (x2)
                        13 (x1)
                        11 (x1)
                        8 (x1)
                        4 (x1)
                [bonusDamage] : object {1-05.items.[].system.bonusDamage}
                    value : integer {1-05.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-05.items.[].system.bulk}
                    value : mixed
                        integer {1-05.items.[].system.bulk.value} (2 different values)
                            2 (x4)
                            1 (x1)
                        float {1-05.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {1-05.items.[].system.category} (8 different values)
                    'offensive' (x15)
                    'martial' (x6)
                    'defensive' (x3)
                    'simple' (x3)
                    'medium' (x2)
                    'light' (x1)
                    'advanced' (x1)
                    'elixir' (x1)
                [checkPenalty] : integer {1-05.items.[].system.checkPenalty} (2 different values)
                    -2 (x2)
                    -1 (x1)
                [containerId] : empty
                [damage] : object {1-05.items.[].system.damage}
                    [damageType] : string {1-05.items.[].system.damage.damageType} (5 different values)
                        'piercing' (x6)
                        'slashing' (x1)
                        'acid' (x1)
                        'fire' (x1)
                        'electricity' (x1)
                    [dice] : integer {1-05.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-05.items.[].system.damage.die} (5 different values)
                        'd6' (x6)
                        'd12' (x1)
                        'd10' (x1)
                        '' (x1)
                        'd8' (x1)
                    [formula] : string {1-05.items.[].system.damage.formula} (same value: '3d6+6')
                    [kind] : string {1-05.items.[].system.damage.kind} (same value: 'healing')
                    [persistent] : object {1-05.items.[].system.damage.persistent}
                        [faces] : integer {1-05.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {1-05.items.[].system.damage.persistent.number} (same value: 1)
                        type : string {1-05.items.[].system.damage.persistent.type} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                    [type] : string {1-05.items.[].system.damage.type} (same value: 'untyped')
                [damageRolls] : object {1-05.items.[].system.damageRolls}
                    [0] : object {1-05.items.[].system.damageRolls.0}
                        damage : string {1-05.items.[].system.damageRolls.0.damage} (3 different values)
                            '1' (x1)
                            '1d8' (x1)
                            '1d6' (x1)
                        damageType : string {1-05.items.[].system.damageRolls.0.damageType} (3 different values)
                            'acid' (x1)
                            'fire' (x1)
                            'electricity' (x1)
                    [1] : object {1-05.items.[].system.damageRolls.1}
                        category : string {1-05.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x2)
                            'splash' (x1)
                        damage : string {1-05.items.[].system.damageRolls.1.damage} (2 different values)
                            '1' (x2)
                            '1d6' (x1)
                        damageType : string {1-05.items.[].system.damageRolls.1.damageType} (3 different values)
                            'acid' (x1)
                            'fire' (x1)
                            'electricity' (x1)
                    [2] : object {1-05.items.[].system.damageRolls.2}
                        category : string {1-05.items.[].system.damageRolls.2.category} (same value: 'splash')
                        damage : string {1-05.items.[].system.damageRolls.2.damage} (same value: '1')
                        damageType : string {1-05.items.[].system.damageRolls.2.damageType} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                    [5fvjv8kzg69c928kgy74] : object {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74}
                        damage : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: '1d8+8')
                        damageType : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: 'piercing')
                    [6hlcnbhzyspfh5i7] : object {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7}
                        damage : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damage} (same value: '1d6 + 3')
                        damageType : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damageType} (same value: 'piercing')
                    [8sffps37po42707tlc3s] : object {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s}
                        damage : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damage} (same value: '1d4+4')
                        damageType : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damageType} (same value: 'bludgeoning')
                    [ajqd39kwajmhp6u31ezd] : object {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd}
                        damage : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damage} (same value: '1d6+3')
                        damageType : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damageType} (same value: 'piercing')
                    [cdfor4p4vln9ifru] : object {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru}
                        damage : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damage} (same value: '1d8 + 5')
                        damageType : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damageType} (same value: 'slashing')
                    [jqm08slu61rrlvx5] : object {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5}
                        damage : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damage} (same value: '1d6+6')
                        damageType : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damageType} (same value: 'piercing')
                    [lfcxbab5n8nakfna0xdm] : object {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm}
                        damage : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damage} (same value: '1d4+3')
                        damageType : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damageType} (same value: 'bludgeoning')
                    [nba21h6s59aqo8sfyvd3] : object {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3}
                        damage : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damage} (same value: '1d10+5')
                        damageType : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damageType} (same value: 'piercing')
                    [ooff84f7387p198txih4] : object {1-05.items.[].system.damageRolls.ooff84f7387p198txih4}
                        damage : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: '1d12+8')
                        damageType : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: 'slashing')
                    [ticchmipshr6ebiuje91] : object {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91}
                        damage : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damage} (same value: '1d4+6')
                        damageType : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damageType} (same value: 'bludgeoning')
                    [tnhfn9i9rrakujtn] : object {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn}
                        damage : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damage} (same value: '1d6 + 1')
                        damageType : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damageType} (same value: 'piercing')
                    [u3q3viq71etnjtajkwyu] : object {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu}
                        damage : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damage} (same value: '1d4+1')
                        damageType : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damageType} (same value: 'piercing')
                    [x9qfi5lp99fiuhfw9kqz] : object {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz}
                        damage : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damage} (same value: '1d4+1')
                        damageType : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damageType} (same value: 'bludgeoning')
                    [y1gfcco76jouwhpq57rs] : object {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs}
                        damage : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damage} (same value: '1d4+5')
                        damageType : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damageType} (same value: 'bludgeoning')
                    [z4noi9ocvql7kkjbr2lr] : object {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr}
                        damage : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damage} (same value: '1d4+3')
                        damageType : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damageType} (same value: 'bludgeoning')
                    [z64t7etapeb8qvsp] : object {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp}
                        damage : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damage} (same value: '1d6+5')
                        damageType : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damageType} (same value: 'piercing')
                    angs8zsy5y6djlq7 : object {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7}
                        damage : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damage} (same value: '1d6 + 3')
                        damageType : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damageType} (same value: 'piercing')
                [deathNote] : boolean {1-05.items.[].system.deathNote} (same value: True)
                description : object {1-05.items.[].system.description}
                    value : string {1-05.items.[].system.description.value} (26 different values)
                [dexCap] : integer {1-05.items.[].system.dexCap} (3 different values)
                    4 (x1)
                    2 (x1)
                    1 (x1)
                [equipped] : object {1-05.items.[].system.equipped}
                    carryType : string {1-05.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x13)
                        'held' (x1)
                    [handsHeld] : integer {1-05.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x11)
                        2 (x1)
                    [inSlot] : boolean {1-05.items.[].system.equipped.inSlot} (2 different values)
                        True (x1)
                        False (x1)
                    [invested] : empty
                [group] : string {1-05.items.[].system.group} (7 different values)
                    'dart' (x3)
                    'bomb' (x3)
                    'leather' (x2)
                    'knife' (x2)
                    'axe' (x1)
                    'pick' (x1)
                    'plate' (x1)
                publication : object {1-05.items.[].system.publication}
                    license : string {1-05.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-05.items.[].system.publication.remaster} (same value: False)
                    title : string {1-05.items.[].system.publication.title} (3 different values)
                        '' (x30)
                        'Pathfinder Core Rulebook' (x13)
                        'Pathfinder Bestiary' (x9)
                [hardness] : integer {1-05.items.[].system.hardness} (same value: 0)
                [hp] : object {1-05.items.[].system.hp}
                    max : integer {1-05.items.[].system.hp.max} (same value: 0)
                    value : integer {1-05.items.[].system.hp.value} (same value: 0)
                [level] : object {1-05.items.[].system.level}
                    value : integer {1-05.items.[].system.level.value} (3 different values)
                        0 (x10)
                        1 (x3)
                        5 (x1)
                [material] : object {1-05.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [price] : object {1-05.items.[].system.price}
                    value : object {1-05.items.[].system.price.value}
                        [gp] : integer {1-05.items.[].system.price.value.gp} (5 different values)
                            2 (x3)
                            3 (x3)
                            1 (x1)
                            30 (x1)
                            4 (x1)
                        [sp] : integer {1-05.items.[].system.price.value.sp} (2 different values)
                            1 (x3)
                            7 (x2)
                [quantity] : integer {1-05.items.[].system.quantity} (4 different values)
                    1 (x6)
                    2 (x5)
                    6 (x2)
                    3 (x1)
                [range] : integer {1-05.items.[].system.range} (2 different values)
                    30 (x3)
                    20 (x3)
                [reload] : object {1-05.items.[].system.reload}
                    value : string {1-05.items.[].system.reload.value} (2 different values)
                        '-' (x6)
                        '' (x4)
                rules : ignored (Foundry rules object) {1-05.items.[].system.rules}
                [runes] : object {1-05.items.[].system.runes}
                    potency : integer {1-05.items.[].system.runes.potency} (same value: 0)
                    property : array<> {1-05.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {1-05.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-05.items.[].system.runes.striking} (same value: 0)
                [size] : string {1-05.items.[].system.size} (2 different values)
                    'med' (x8)
                    'lg' (x6)
                [slug] : string {1-05.items.[].system.slug} (16 different values)
                [speedPenalty] : integer {1-05.items.[].system.speedPenalty} (2 different values)
                    -5 (x2)
                    0 (x1)
                [splashDamage] : object {1-05.items.[].system.splashDamage}
                    [value] : integer {1-05.items.[].system.splashDamage.value} (2 different values)
                        0 (x4)
                        1 (x3)
                [strength] : integer {1-05.items.[].system.strength} (3 different values)
                    0 (x1)
                    2 (x1)
                    3 (x1)
                traits : object {1-05.items.[].system.traits}
                    rarity : string {1-05.items.[].system.traits.rarity} (2 different values)
                        'common' (x49)
                        'uncommon' (x3)
                    [selected] : mixed
                        object {1-05.items.[].system.traits.selected}
                        array<> {1-05.items.[].system.traits.selected}
                            Length: min=0 max=0
                            Value type: empty
                    value : array<string> {1-05.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {1-05.items.[].system.traits.value.[]} (24 different values)
                [usage] : object {1-05.items.[].system.usage}
                    value : string {1-05.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x9)
                        'held-in-two-hands' (x2)
                [uses] : object {1-05.items.[].system.uses}
                    autoDestroy : boolean {1-05.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-05.items.[].system.uses.max} (same value: 1)
                    value : integer {1-05.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {1-05.items.[].system.weaponType}
                    value : string {1-05.items.[].system.weaponType.value} (2 different values)
                        'melee' (x12)
                        'ranged' (x8)
            type : string {1-05.items.[].type} (5 different values)
                'melee' (x20)
                'action' (x18)
                'weapon' (x10)
                'armor' (x3)
                'consumable' (x1)
            [_stats] : object {1-05.items.[]._stats}
                compendiumSource : string {1-05.items.[]._stats.compendiumSource} (15 different values)
            [flags] : object {1-05.items.[].flags}
                pf2e : object {1-05.items.[].flags.pf2e}
                    linkedWeapon : string {1-05.items.[].flags.pf2e.linkedWeapon} (9 different values)
                        '9YL8nBbbHZl7eqG2' (x1)
                        'hExVgjDf33bTv7xC' (x1)
                        'UYuNXo8H41cw12FJ' (x1)
                        'g8oBDPsY5iX6RKMd' (x1)
                        'zf2zh4uBzvaeNsuo' (x1)
                        '9kWHfaCRBVx8LIP7' (x1)
                        'Pv2KS6jcexf1PsNg' (x1)
                        'iYcJJovDmWhhPTRj' (x1)
                        'S9WWdA8wxdqWiJIK' (x1)
    name : string {1-05.name} (all different values)
    system : object {1-05.system}
        abilities : object {1-05.system.abilities}
            cha : object {1-05.system.abilities.cha}
                mod : integer {1-05.system.abilities.cha.mod} (5 different values)
                    -3 (x3)
                    0 (x3)
                    -1 (x2)
                    -2 (x2)
                    2 (x1)
            con : object {1-05.system.abilities.con}
                mod : integer {1-05.system.abilities.con.mod} (4 different values)
                    3 (x4)
                    4 (x3)
                    2 (x3)
                    1 (x1)
            dex : object {1-05.system.abilities.dex}
                mod : integer {1-05.system.abilities.dex.mod} (4 different values)
                    4 (x4)
                    3 (x3)
                    2 (x2)
                    -1 (x2)
            int : object {1-05.system.abilities.int}
                mod : integer {1-05.system.abilities.int.mod} (4 different values)
                    -4 (x6)
                    -1 (x2)
                    -2 (x2)
                    3 (x1)
            str : object {1-05.system.abilities.str}
                mod : integer {1-05.system.abilities.str.mod} (6 different values)
                    1 (x3)
                    3 (x3)
                    5 (x2)
                    6 (x1)
                    2 (x1)
                    4 (x1)
            wis : object {1-05.system.abilities.wis}
                mod : integer {1-05.system.abilities.wis.mod} (4 different values)
                    2 (x3)
                    1 (x3)
                    0 (x3)
                    3 (x2)
        attributes : object {1-05.system.attributes}
            ac : object {1-05.system.attributes.ac}
                details : string {1-05.system.attributes.ac.details} (same value: '')
                value : integer {1-05.system.attributes.ac.value} (6 different values)
                    16 (x4)
                    18 (x2)
                    15 (x2)
                    21 (x1)
                    14 (x1)
                    17 (x1)
            allSaves : object {1-05.system.attributes.allSaves}
                value : string {1-05.system.attributes.allSaves.value} (same value: '')
            hp : object {1-05.system.attributes.hp}
                details : string {1-05.system.attributes.hp.details} (same value: '')
                max : integer {1-05.system.attributes.hp.max} (8 different values)
                    20 (x3)
                    8 (x2)
                    60 (x1)
                    45 (x1)
                    16 (x1)
                    70 (x1)
                    35 (x1)
                    19 (x1)
                temp : integer {1-05.system.attributes.hp.temp} (same value: 0)
                value : integer {1-05.system.attributes.hp.value} (8 different values)
                    20 (x3)
                    8 (x2)
                    60 (x1)
                    45 (x1)
                    16 (x1)
                    70 (x1)
                    35 (x1)
                    19 (x1)
            speed : object {1-05.system.attributes.speed}
                otherSpeeds : array<object> {1-05.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-05.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-05.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x2)
                            'climb' (x2)
                        value : integer {1-05.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            10 (x2)
                            40 (x1)
                            30 (x1)
                value : integer {1-05.system.attributes.speed.value} (6 different values)
                    30 (x3)
                    25 (x3)
                    35 (x2)
                    40 (x1)
                    10 (x1)
                    5 (x1)
            [immunities] : array<object> {1-05.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {1-05.system.attributes.immunities.[]}
                    type : string {1-05.system.attributes.immunities.[].type} (2 different values)
                        'precision' (x2)
                        'swarm-mind' (x2)
            [resistances] : array<object> {1-05.system.attributes.resistances}
                Length: min=3 max=3
                Value type: object {1-05.system.attributes.resistances.[]}
                    type : string {1-05.system.attributes.resistances.[].type} (3 different values)
                        'bludgeoning' (x2)
                        'piercing' (x2)
                        'slashing' (x2)
                    value : integer {1-05.system.attributes.resistances.[].value} (3 different values)
                        7 (x2)
                        3 (x2)
                        6 (x2)
            [weaknesses] : array<object> {1-05.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {1-05.system.attributes.weaknesses.[]}
                    type : string {1-05.system.attributes.weaknesses.[].type} (2 different values)
                        'area-damage' (x2)
                        'splash-damage' (x2)
                    value : integer {1-05.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x2)
                        3 (x2)
        details : object {1-05.system.details}
            blurb : string {1-05.system.details.blurb} (same value: '')
            languages : object {1-05.system.details.languages}
                details : string {1-05.system.details.languages.details} (same value: '')
                value : array<string> {1-05.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {1-05.system.details.languages.value.[]} (4 different values)
                        'orcish' (x3)
                        'common' (x2)
                        'jotun' (x2)
                        'goblin' (x1)
            level : object {1-05.system.details.level}
                value : integer {1-05.system.details.level.value} (5 different values)
                    4 (x3)
                    1 (x3)
                    -1 (x2)
                    2 (x2)
                    0 (x1)
            privateNotes : string {1-05.system.details.privateNotes} (same value: '')
            publicNotes : string {1-05.system.details.publicNotes} (3 different values)
            publication : object {1-05.system.details.publication}
                license : string {1-05.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-05.system.details.publication.remaster} (same value: False)
                title : string {1-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-05: Trailblazers\' Bounty')
        initiative : object {1-05.system.initiative}
            statistic : string {1-05.system.initiative.statistic} (same value: 'perception')
        perception : object {1-05.system.perception}
            details : string {1-05.system.perception.details} (same value: '')
            mod : integer {1-05.system.perception.mod} (5 different values)
                5 (x5)
                10 (x2)
                6 (x2)
                12 (x1)
                4 (x1)
            senses : array<object> {1-05.system.perception.senses}
                Length: min=1 max=2
                Value type: object {1-05.system.perception.senses.[]}
                    [acuity] : string {1-05.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1-05.system.perception.senses.[].range} (same value: 30)
                    type : string {1-05.system.perception.senses.[].type} (3 different values)
                        'low-light-vision' (x6)
                        'darkvision' (x5)
                        'scent' (x5)
        resources : object {1-05.system.resources}
        saves : object {1-05.system.saves}
            fortitude : object {1-05.system.saves.fortitude}
                saveDetail : string {1-05.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-05.system.saves.fortitude.value} (6 different values)
                    8 (x3)
                    10 (x2)
                    6 (x2)
                    7 (x2)
                    12 (x1)
                    14 (x1)
            reflex : object {1-05.system.saves.reflex}
                saveDetail : string {1-05.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-05.system.saves.reflex.value} (7 different values)
                    7 (x3)
                    10 (x2)
                    4 (x2)
                    12 (x1)
                    5 (x1)
                    8 (x1)
                    9 (x1)
            will : object {1-05.system.saves.will}
                saveDetail : string {1-05.system.saves.will.saveDetail} (same value: '')
                value : integer {1-05.system.saves.will.value} (7 different values)
                    8 (x2)
                    3 (x2)
                    4 (x2)
                    5 (x2)
                    6 (x1)
                    7 (x1)
                    2 (x1)
        skills : object {1-05.system.skills}
            [acrobatics] : object {1-05.system.skills.acrobatics}
                base : integer {1-05.system.skills.acrobatics.base} (7 different values)
                    7 (x2)
                    10 (x1)
                    12 (x1)
                    5 (x1)
                    4 (x1)
                    6 (x1)
                    8 (x1)
            athletics : object {1-05.system.skills.athletics}
                base : integer {1-05.system.skills.athletics.base} (6 different values)
                    5 (x4)
                    12 (x2)
                    7 (x2)
                    2 (x1)
                    10 (x1)
                    4 (x1)
                [special] : array<object> {1-05.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {1-05.system.skills.athletics.special.[]}
                        base : integer {1-05.system.skills.athletics.special.[].base} (2 different values)
                            4 (x1)
                            6 (x1)
                        label : string {1-05.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim')
                        predicate : array<object> {1-05.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {1-05.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {1-05.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {1-05.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                        'action:climb' (x2)
                                        'action:swim' (x2)
            [crafting] : object {1-05.system.skills.crafting}
                base : integer {1-05.system.skills.crafting.base} (same value: 8)
            [deception] : object {1-05.system.skills.deception}
                base : integer {1-05.system.skills.deception.base} (same value: 8)
            [intimidation] : object {1-05.system.skills.intimidation}
                base : integer {1-05.system.skills.intimidation.base} (4 different values)
                    8 (x1)
                    10 (x1)
                    7 (x1)
                    2 (x1)
            [stealth] : object {1-05.system.skills.stealth}
                base : integer {1-05.system.skills.stealth.base} (5 different values)
                    8 (x2)
                    10 (x1)
                    5 (x1)
                    6 (x1)
                    7 (x1)
            [survival] : object {1-05.system.skills.survival}
                base : integer {1-05.system.skills.survival.base} (2 different values)
                    12 (x1)
                    6 (x1)
        traits : object {1-05.system.traits}
            rarity : string {1-05.system.traits.rarity} (same value: 'common')
            size : object {1-05.system.traits.size}
                value : string {1-05.system.traits.size.value} (3 different values)
                    'lg' (x5)
                    'med' (x4)
                    'sm' (x2)
            value : array<string> {1-05.system.traits.value}
                Length: min=1 max=4
                Value type: string {1-05.system.traits.value.[]} (8 different values)
                    'animal' (x6)
                    'evil' (x5)
                    'chaotic' (x4)
                    'humanoid' (x4)
                    'swarm' (x2)
                    'giant' (x2)
                    'orc' (x2)
                    'beast' (x1)
    type : string {1-05.type} (same value: 'npc')
    [prototypeToken] : object {1-05.prototypeToken}
        name : string {1-05.prototypeToken.name} (2 different values)
            'Ogre Glutton' (x1)
            'Raven Swarm' (x1)