Actor.vehicle
Different values: 63
=====================================
object {Actor.vehicle}
    _id : string {Actor.vehicle._id} (all different values)
    [folder] : string {Actor.vehicle.folder} (same value: NH0Jv1cX3WrxQqvX)
    img : string {Actor.vehicle.img} (same value: systems/pf2e/icons/default-icons/vehicle.svg)
    items : array<object> {Actor.vehicle.items}
        Length: min=0 max=6
        Value type: object {Actor.vehicle.items.[]}
            _id : string {Actor.vehicle.items.[]._id} (101 different values)
            img : string {Actor.vehicle.items.[].img} (6 different values)
                systems/pf2e/icons/actions/ThreeActions.webp (x7)
                systems/pf2e/icons/actions/Passive.webp (x67)
                systems/pf2e/icons/actions/TwoActions.webp (x5)
                systems/pf2e/icons/default-icons/action.svg (x18)
                systems/pf2e/icons/actions/OneAction.webp (x3)
                systems/pf2e/icons/actions/Reaction.webp (x1)
            name : string {Actor.vehicle.items.[].name} (67 different values)
            sort : integer {Actor.vehicle.items.[].sort} (same value: 0)
            system : object {Actor.vehicle.items.[].system}
                actionType : object {Actor.vehicle.items.[].system.actionType}
                    value : string {Actor.vehicle.items.[].system.actionType.value} (3 different values)
                        action (x18)
                        passive (x82)
                        reaction (x1)
                actions : object {Actor.vehicle.items.[].system.actions}
                    [value] : integer {Actor.vehicle.items.[].system.actions.value} (3 different values)
                        3 (x8)
                        2 (x6)
                        1 (x4)
                [category] : string {Actor.vehicle.items.[].system.category} (2 different values)
                    interaction (x5)
                    defensive (x2)
                description : object {Actor.vehicle.items.[].system.description}
                    value : string {Actor.vehicle.items.[].system.description.value} (87 different values)
                publication : object {Actor.vehicle.items.[].system.publication}
                    license : string {Actor.vehicle.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {Actor.vehicle.items.[].system.publication.remaster} (same value: False)
                    title : string {Actor.vehicle.items.[].system.publication.title} (same value: )
                rules : ###FoundryRulesObject###
                [slug] : string {Actor.vehicle.items.[].system.slug} (same value: wind-up)
                traits : object {Actor.vehicle.items.[].system.traits}
                    [rarity] : string {Actor.vehicle.items.[].system.traits.rarity} (same value: common)
                    value : array<string> {Actor.vehicle.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {Actor.vehicle.items.[].system.traits.value.[]} (13 different values)
                            concentrate (x1)
                            exploration (x1)
                            magical (x4)
                            manipulate (x4)
                            visual (x2)
                            attack (x1)
                            move (x1)
                            reckless (x1)
                            fire (x4)
                            aura (x2)
                            light (x2)
                            electricity (x1)
                            mental (x1)
                [frequency] : object {Actor.vehicle.items.[].system.frequency}
                    max : integer {Actor.vehicle.items.[].system.frequency.max} (same value: 1)
                    per : string {Actor.vehicle.items.[].system.frequency.per} (2 different values)
                        PT10M (x1)
                        PT1M (x1)
            type : string {Actor.vehicle.items.[].type} (same value: action)
            [_stats] : object {Actor.vehicle.items.[]._stats}
                compendiumSource : string {Actor.vehicle.items.[]._stats.compendiumSource} (3 different values)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS (x1)
                    Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M (x1)
                    Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp (x1)
    name : string {Actor.vehicle.name} (62 different values)
    system : object {Actor.vehicle.system}
        attributes : object {Actor.vehicle.system.attributes}
            ac : object {Actor.vehicle.system.attributes.ac}
                check : integer {Actor.vehicle.system.attributes.ac.check} (same value: 0)
                details : string {Actor.vehicle.system.attributes.ac.details} (same value: )
                value : integer {Actor.vehicle.system.attributes.ac.value} (26 different values)
            collisionDC : object {Actor.vehicle.system.attributes.collisionDC}
                [value] : integer {Actor.vehicle.system.attributes.collisionDC.value} (21 different values)
            collisionDamage : object {Actor.vehicle.system.attributes.collisionDamage}
                value : string {Actor.vehicle.system.attributes.collisionDamage.value} (30 different values)
            hardness : integer {Actor.vehicle.system.attributes.hardness} (8 different values)
                20 (x13)
                5 (x22)
                15 (x12)
                10 (x8)
                25 (x2)
                0 (x4)
                9 (x1)
                1 (x1)
            hp : object {Actor.vehicle.system.attributes.hp}
                details : string {Actor.vehicle.system.attributes.hp.details} (same value: )
                max : integer {Actor.vehicle.system.attributes.hp.max} (33 different values)
                temp : integer {Actor.vehicle.system.attributes.hp.temp} (same value: 0)
                value : integer {Actor.vehicle.system.attributes.hp.value} (33 different values)
            immunities : array<object> {Actor.vehicle.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Actor.vehicle.system.attributes.immunities.[]}
                    type : string {Actor.vehicle.system.attributes.immunities.[].type} (8 different values)
                        object-immunities (x63)
                        critical-hits (x29)
                        precision (x29)
                        death-effects (x1)
                        disease (x1)
                        paralyzed (x1)
                        poison (x1)
                        unconscious (x1)
                    [exceptions] : array<> {Actor.vehicle.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
            emitsSound : mixed
                string {Actor.vehicle.system.attributes.emitsSound} (same value: encounter)
                boolean {Actor.vehicle.system.attributes.emitsSound} (same value: True)
            [weaknesses] : array<object> {Actor.vehicle.system.attributes.weaknesses}
                Length: min=0 max=1
                Value type: object {Actor.vehicle.system.attributes.weaknesses.[]}
                    type : string {Actor.vehicle.system.attributes.weaknesses.[].type} (2 different values)
                        electricity (x1)
                        fire (x4)
                    value : integer {Actor.vehicle.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x3)
                        5 (x2)
            [resistances] : array<object> {Actor.vehicle.system.attributes.resistances}
                Length: min=1 max=5
                Value type: object {Actor.vehicle.system.attributes.resistances.[]}
                    type : string {Actor.vehicle.system.attributes.resistances.[].type} (5 different values)
                        cold (x1)
                        electricity (x4)
                        fire (x1)
                        piercing (x1)
                        slashing (x1)
                    value : integer {Actor.vehicle.system.attributes.resistances.[].value} (3 different values)
                        10 (x6)
                        12 (x1)
                        20 (x1)
        details : object {Actor.vehicle.system.details}
            [AC] : integer {Actor.vehicle.system.details.AC} (same value: 0)
            crew : string {Actor.vehicle.system.details.crew} (17 different values)
                1 pilot (x38)
                1 pilot, 5 other crew (x1)
                1 pilot, 2 crew (x6)
                1 pilot, 8 rowers (x1)
                1 pilot, 200 crew (x1)
                 1 pilot, 150 turners, 2,200 pushers (x1)
                1 pilot, 12 crew (x1)
                1 pilot, 3 crew (x4)
                1 pilot, 400 rowers (x1)
                1 pilot, 20 rowers (x2)
                1 pilot, 80 rowers (x1)
                1 pilot, 200 turners, 3000 pushers (x1)
                1 pilot, 10 rowers (x1)
                1 pilot, 8 crew (x1)
                1 pilot, 4 crew (x1)
                1 pilot, 9 pushers (x1)
                1 pilot, 1 crew (x1)
            description : string {Actor.vehicle.system.details.description} (34 different values)
            level : object {Actor.vehicle.system.details.level}
                value : integer {Actor.vehicle.system.details.level.value} (21 different values)
            passengers : string {Actor.vehicle.system.details.passengers} (22 different values)
            pilotingCheck : string {Actor.vehicle.system.details.pilotingCheck} (55 different values)
            [price] : integer {Actor.vehicle.system.details.price} (43 different values)
            publication : object {Actor.vehicle.system.details.publication}
                license : string {Actor.vehicle.system.details.publication.license} (2 different values)
                    OGL (x15)
                    ORC (x48)
                remaster : boolean {Actor.vehicle.system.details.publication.remaster} (2 different values)
                    False (x15)
                    True (x48)
                title : string {Actor.vehicle.system.details.publication.title} (10 different values)
                    Pathfinder #173: Doorway to the Red Star (x2)
                    Pathfinder Guns & Gears (x22)
                    Pathfinder GM Core (x23)
                    Pathfinder Lost Omens Tian Xia World Guide (x5)
                    Pathfinder Bestiary 3 (x1)
                    Pathfinder #174: Shadows of the Ancients (x2)
                    Pathfinder #182: Graveclaw (x1)
                    Pathfinder Lost Omens The Grand Bazaar (x5)
                    Pathfinder #177: Burning Tundra (x1)
                    Pathfinder #179: Cradle of Quartz (x1)
            space : object {Actor.vehicle.system.details.space}
                high : integer {Actor.vehicle.system.details.space.high} (21 different values)
                long : integer {Actor.vehicle.system.details.space.long} (18 different values)
                    10 (x22)
                    90 (x1)
                    15 (x6)
                    75 (x2)
                    5 (x8)
                    300 (x2)
                    50 (x1)
                    100 (x1)
                    30 (x5)
                    20 (x6)
                    250 (x1)
                    130 (x1)
                    110 (x1)
                    65 (x2)
                    80 (x1)
                    40 (x1)
                    60 (x1)
                    9 (x1)
                wide : integer {Actor.vehicle.system.details.space.wide} (15 different values)
                    5 (x13)
                    30 (x4)
                    15 (x8)
                    10 (x16)
                    50 (x3)
                    20 (x10)
                    8 (x1)
                    100 (x1)
                    35 (x1)
                    65 (x1)
                    40 (x1)
                    6 (x1)
                    1 (x1)
                    2 (x1)
                    9 (x1)
            speed : string {Actor.vehicle.system.details.speed} (57 different values)
        saves : object {Actor.vehicle.system.saves}
            fortitude : object {Actor.vehicle.system.saves.fortitude}
                [item] : integer {Actor.vehicle.system.saves.fortitude.item} (same value: 0)
                [rank] : integer {Actor.vehicle.system.saves.fortitude.rank} (same value: 0)
                saveDetail : string {Actor.vehicle.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Actor.vehicle.system.saves.fortitude.value} (25 different values)
        traits : object {Actor.vehicle.system.traits}
            rarity : string {Actor.vehicle.system.traits.rarity} (4 different values)
                uncommon (x25)
                rare (x17)
                common (x18)
                unique (x3)
            size : object {Actor.vehicle.system.traits.size}
                value : string {Actor.vehicle.system.traits.size.value} (4 different values)
                    lg (x31)
                    grg (x13)
                    huge (x13)
                    med (x6)
            value : array<string> {Actor.vehicle.system.traits.value}
                Length: min=0 max=3
                Value type: string {Actor.vehicle.system.traits.value.[]} (4 different values)
                    magical (x4)
                    artifact (x1)
                    teleportation (x1)
                    clockwork (x1)
        [customModifiers] : object {Actor.vehicle.system.customModifiers}
    type : string {Actor.vehicle.type} (same value: vehicle)
    [prototypeToken] : object {Actor.vehicle.prototypeToken}
        name : string {Actor.vehicle.prototypeToken.name} (5 different values)
            Heavy Chariot (x1)
            Light Chariot (x1)
            Heavy Sky Chariot (x1)
            Light Sky Chariot (x1)
            Medium Sky Chariot (x1)