Undine
Different values: 13
=====================================
object {Undine}
    _id : string {Undine._id} (all different values)
    folder : string {Undine.folder} (same value: mNS3zks31gTFZldk)
    img : string {Undine.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Undine.name} (all different values)
    system : object {Undine.system}
        actionType : object {Undine.system.actionType}
            value : string {Undine.system.actionType.value} (2 different values)
                passive (x11)
                action (x2)
        actions : object {Undine.system.actions}
            [value] : integer {Undine.system.actions.value} (2 different values)
                1 (x1)
                2 (x1)
        category : string {Undine.system.category} (same value: ancestry)
        description : object {Undine.system.description}
            value : string {Undine.system.description.value} (all different values)
        level : object {Undine.system.level}
            value : integer {Undine.system.level.value} (5 different values)
                1 (x6)
                5 (x2)
                9 (x2)
                13 (x2)
                17 (x1)
        [maxTakable] : integer {Undine.system.maxTakable} (same value: 2)
        prerequisites : object {Undine.system.prerequisites}
            value : array<> {Undine.system.prerequisites.value}
                Length: min=0 max=0
                Value type: mixed
        publication : object {Undine.system.publication}
            license : string {Undine.system.publication.license} (same value: OGL)
            remaster : boolean {Undine.system.publication.remaster} (same value: False)
            title : string {Undine.system.publication.title} (2 different values)
                Pathfinder Lost Omens Ancestry Guide (x12)
                Pathfinder Lost Omens Impossible Lands (x1)
        rules : ###FoundryRulesObject###
        [subfeatures] : object {Undine.system.subfeatures}
            senses : object {Undine.system.subfeatures.senses}
                darkvision : object {Undine.system.subfeatures.senses.darkvision}
                    special : object {Undine.system.subfeatures.senses.darkvision.special}
                        ancestry : boolean {Undine.system.subfeatures.senses.darkvision.special.ancestry} (same value: True)
                        llv : boolean {Undine.system.subfeatures.senses.darkvision.special.llv} (same value: False)
                        second : boolean {Undine.system.subfeatures.senses.darkvision.special.second} (same value: True)
                low-light-vision : object {Undine.system.subfeatures.senses.low-light-vision}
                    acuity : string {Undine.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise)
                    range : integer {Undine.system.subfeatures.senses.low-light-vision.range} (same value: 30)
        traits : object {Undine.system.traits}
            rarity : string {Undine.system.traits.rarity} (same value: common)
            value : array<string> {Undine.system.traits.value}
                Length: min=1 max=4
                Value type: string {Undine.system.traits.value.[]} (6 different values)
                    undine (x13)
                    lineage (x3)
                    concentrate (x2)
                    spellshape (x1)
                    primal (x1)
                    water (x1)
        [onlyLevel1] : boolean {Undine.system.onlyLevel1} (same value: True)
        [frequency] : object {Undine.system.frequency}
            max : integer {Undine.system.frequency.max} (same value: 1)
            per : string {Undine.system.frequency.per} (same value: day)
        [selfEffect] : object {Undine.system.selfEffect}
            name : string {Undine.system.selfEffect.name} (same value: Effect: Tidal Shield)
            uuid : string {Undine.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Tidal Shield)
    type : string {Undine.type} (same value: feat)