Shieldmarshal
Different values: 4
=====================================
object {Shieldmarshal}
    _id : string {Shieldmarshal._id} (all different values)
    folder : string {Shieldmarshal.folder} (same value: Hoars8XAWamKNgYm)
    img : string {Shieldmarshal.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Shieldmarshal.name} (all different values)
    system : object {Shieldmarshal.system}
        actionType : object {Shieldmarshal.system.actionType}
            value : string {Shieldmarshal.system.actionType.value} (3 different values)
                action (x1)
                passive (x2)
                reaction (x1)
        actions : object {Shieldmarshal.system.actions}
            [value] : integer {Shieldmarshal.system.actions.value} (same value: 1)
        category : string {Shieldmarshal.system.category} (same value: class)
        description : object {Shieldmarshal.system.description}
            value : string {Shieldmarshal.system.description.value} (all different values)
        [frequency] : object {Shieldmarshal.system.frequency}
            max : integer {Shieldmarshal.system.frequency.max} (same value: 1)
            per : string {Shieldmarshal.system.frequency.per} (3 different values)
                PT1H (x1)
                round (x1)
                PT10M (x1)
            [value] : integer {Shieldmarshal.system.frequency.value} (same value: 1)
        level : object {Shieldmarshal.system.level}
            value : integer {Shieldmarshal.system.level.value} (all different values)
        prerequisites : object {Shieldmarshal.system.prerequisites}
            value : array<object> {Shieldmarshal.system.prerequisites.value}
                Length: min=0 max=1
                Value type: object {Shieldmarshal.system.prerequisites.value.[]}
                    value : string {Shieldmarshal.system.prerequisites.value.[].value} (same value: Shieldmarshal Dedication)
        publication : object {Shieldmarshal.system.publication}
            license : string {Shieldmarshal.system.publication.license} (same value: OGL)
            remaster : boolean {Shieldmarshal.system.publication.remaster} (same value: False)
            title : string {Shieldmarshal.system.publication.title} (same value: Pathfinder Lost Omens Impossible Lands)
        rules : ###FoundryRulesObject###
        [selfEffect] : object {Shieldmarshal.system.selfEffect}
            name : string {Shieldmarshal.system.selfEffect.name} (same value: Effect: Supercharge Prosthetic Eyes)
            uuid : string {Shieldmarshal.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Supercharge Prosthetic Eyes)
        traits : object {Shieldmarshal.system.traits}
            rarity : string {Shieldmarshal.system.traits.rarity} (2 different values)
                common (x3)
                uncommon (x1)
            value : array<string> {Shieldmarshal.system.traits.value}
                Length: min=1 max=2
                Value type: string {Shieldmarshal.system.traits.value.[]} (2 different values)
                    archetype (x4)
                    dedication (x1)
    type : string {Shieldmarshal.type} (same value: feat)