Psychic
Different values: 43
=====================================
object {Psychic}
    _id : string {Psychic._id} (all different values)
    folder : string {Psychic.folder} (same value: H8tbuNkZmy4cFxb2)
    img : string {Psychic.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Psychic.name} (all different values)
    system : object {Psychic.system}
        actionType : object {Psychic.system.actionType}
            value : string {Psychic.system.actionType.value} (4 different values)
                reaction (x4)
                passive (x23)
                action (x9)
                free (x7)
        actions : object {Psychic.system.actions}
            [value] : integer {Psychic.system.actions.value} (2 different values)
                1 (x7)
                2 (x2)
        category : string {Psychic.system.category} (same value: class)
        description : object {Psychic.system.description}
            value : string {Psychic.system.description.value} (all different values)
        level : object {Psychic.system.level}
            value : integer {Psychic.system.level.value} (11 different values)
                18 (x3)
                1 (x4)
                4 (x5)
                20 (x4)
                8 (x6)
                14 (x3)
                16 (x3)
                10 (x5)
                12 (x3)
                6 (x4)
                2 (x3)
        prerequisites : object {Psychic.system.prerequisites}
            value : array<object> {Psychic.system.prerequisites.value}
                Length: min=0 max=1
                Value type: object {Psychic.system.prerequisites.value.[]}
                    value : string {Psychic.system.prerequisites.value.[].value} (4 different values)
                        wandering reverie subconscious mind (x1)
                        emotional acceptance subconscious mind (x1)
                        precise discipline subconscious mind (x1)
                        gathered lore subconscious mind (x1)
        publication : object {Psychic.system.publication}
            license : string {Psychic.system.publication.license} (same value: OGL)
            remaster : boolean {Psychic.system.publication.remaster} (same value: False)
            title : string {Psychic.system.publication.title} (same value: Pathfinder Dark Archive)
        rules : ###FoundryRulesObject###
        traits : object {Psychic.system.traits}
            rarity : string {Psychic.system.traits.rarity} (same value: common)
            value : array<string> {Psychic.system.traits.value}
                Length: min=1 max=5
                Value type: string {Psychic.system.traits.value.[]} (17 different values)
                    psyche (x10)
                    psychic (x43)
                    occult (x16)
                    mental (x7)
                    death (x1)
                    mindshift (x5)
                    aura (x1)
                    emotion (x3)
                    fear (x1)
                    illusion (x2)
                    concentrate (x5)
                    fortune (x2)
                    amp (x8)
                    nonlethal (x1)
                    manipulate (x1)
                    spellshape (x1)
                    teleportation (x1)
        [frequency] : object {Psychic.system.frequency}
            max : integer {Psychic.system.frequency.max} (same value: 1)
            per : string {Psychic.system.frequency.per} (6 different values)
                P1Y (x1)
                round (x3)
                day (x1)
                turn (x1)
                PT1H (x1)
                PT1M (x1)
            [value] : integer {Psychic.system.frequency.value} (same value: 1)
        [selfEffect] : object {Psychic.system.selfEffect}
            name : string {Psychic.system.selfEffect.name} (2 different values)
                Effect: Emotional Surge (x1)
                Effect: Psi Strikes (x1)
            uuid : string {Psychic.system.selfEffect.uuid} (2 different values)
                Compendium.pf2e.feat-effects.Item.Effect: Emotional Surge (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Psi Strikes (x1)
        [subfeatures] : object {Psychic.system.subfeatures}
            senses : object {Psychic.system.subfeatures.senses}
                thoughtsense : object {Psychic.system.subfeatures.senses.thoughtsense}
                    acuity : string {Psychic.system.subfeatures.senses.thoughtsense.acuity} (same value: vague)
                    range : integer {Psychic.system.subfeatures.senses.thoughtsense.range} (same value: 30)
    type : string {Psychic.type} (same value: feat)