Grippli
Different values: 20
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object {Grippli}
    _id : string {Grippli._id} (all different values)
    folder : string {Grippli.folder} (same value: c2yXFh3t4VD6uXLr)
    img : string {Grippli.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Grippli.name} (all different values)
    system : object {Grippli.system}
        actionType : object {Grippli.system.actionType}
            value : string {Grippli.system.actionType.value} (4 different values)
                reaction (x3)
                passive (x13)
                free (x1)
                action (x3)
        actions : object {Grippli.system.actions}
            [value] : integer {Grippli.system.actions.value} (same value: 1)
        category : string {Grippli.system.category} (same value: ancestry)
        description : object {Grippli.system.description}
            value : string {Grippli.system.description.value} (all different values)
        level : object {Grippli.system.level}
            value : integer {Grippli.system.level.value} (5 different values)
                9 (x4)
                1 (x7)
                13 (x2)
                5 (x6)
                17 (x1)
        prerequisites : object {Grippli.system.prerequisites}
            value : array<object> {Grippli.system.prerequisites.value}
                Length: min=0 max=1
                Value type: object {Grippli.system.prerequisites.value.[]}
                    value : string {Grippli.system.prerequisites.value.[].value} (6 different values)
                        You are not immune to diseases or poisons (x1)
                        trained in Nature (x1)
                        snaptongue tripkee (x2)
                        Wall Jump (x1)
                        trained in Intimidation (x1)
                        windweb tripkee (x1)
        publication : object {Grippli.system.publication}
            license : string {Grippli.system.publication.license} (same value: ORC)
            remaster : boolean {Grippli.system.publication.remaster} (same value: True)
            title : string {Grippli.system.publication.title} (same value: Pathfinder Player Core 2)
        rules : ###FoundryRulesObject###
        traits : object {Grippli.system.traits}
            rarity : string {Grippli.system.traits.rarity} (same value: common)
            value : array<string> {Grippli.system.traits.value}
                Length: min=1 max=2
                Value type: string {Grippli.system.traits.value.[]} (2 different values)
                    grippli (x20)
                    manipulate (x1)
        [frequency] : object {Grippli.system.frequency}
            max : integer {Grippli.system.frequency.max} (same value: 1)
            per : string {Grippli.system.frequency.per} (2 different values)
                PT1H (x1)
                day (x2)
        [selfEffect] : object {Grippli.system.selfEffect}
            name : string {Grippli.system.selfEffect.name} (same value: Effect: Moisture Bath)
            uuid : string {Grippli.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Moisture Bath)
        [onlyLevel1] : boolean {Grippli.system.onlyLevel1} (same value: True)
        [subfeatures] : object {Grippli.system.subfeatures}
            senses : object {Grippli.system.subfeatures.senses}
                darkvision : object {Grippli.system.subfeatures.senses.darkvision}
    type : string {Grippli.type} (same value: feat)