Cleric
Different values: 74
=====================================
object {Cleric}
    _id : string {Cleric._id} (all different values)
    folder : string {Cleric.folder} (same value: Qtxu2L8QNot6OQPe)
    img : string {Cleric.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Cleric.name} (all different values)
    system : object {Cleric.system}
        actionType : object {Cleric.system.actionType}
            value : string {Cleric.system.actionType.value} (4 different values)
                passive (x47)
                reaction (x10)
                action (x13)
                free (x4)
        actions : object {Cleric.system.actions}
            [value] : integer {Cleric.system.actions.value} (3 different values)
                1 (x10)
                2 (x2)
                3 (x1)
        category : string {Cleric.system.category} (same value: class)
        description : object {Cleric.system.description}
            value : string {Cleric.system.description.value} (all different values)
        level : object {Cleric.system.level}
            value : integer {Cleric.system.level.value} (11 different values)
                8 (x9)
                20 (x7)
                6 (x5)
                10 (x7)
                4 (x8)
                14 (x7)
                2 (x7)
                1 (x8)
                12 (x6)
                18 (x5)
                16 (x5)
        [maxTakable] : mixed
        prerequisites : object {Cleric.system.prerequisites}
            value : array<object> {Cleric.system.prerequisites.value}
                Length: min=0 max=3
                Value type: object {Cleric.system.prerequisites.value.[]}
                    value : string {Cleric.system.prerequisites.value.[].value} (33 different values)
        publication : object {Cleric.system.publication}
            license : string {Cleric.system.publication.license} (2 different values)
                ORC (x66)
                OGL (x8)
            remaster : boolean {Cleric.system.publication.remaster} (2 different values)
                True (x66)
                False (x8)
            title : string {Cleric.system.publication.title} (9 different values)
                Pathfinder Player Core (x65)
                Pathfinder Core Rulebook (x2)
                Pathfinder #168: King of the Mountain (x1)
                Pathfinder #156: The Apocalypse Prophet (x1)
                Pathfinder #150: Broken Promises (x1)
                Pathfinder Lost Omens Divine Mysteries (x1)
                Pathfinder #148: Fires of the Haunted City (x1)
                Pathfinder Lost Omens Gods & Magic (x1)
                Pathfinder Advanced Player's Guide (x1)
        rules : ###FoundryRulesObject###
        traits : object {Cleric.system.traits}
            rarity : string {Cleric.system.traits.rarity} (2 different values)
                common (x71)
                uncommon (x3)
            value : array<string> {Cleric.system.traits.value}
                Length: min=1 max=4
                Value type: string {Cleric.system.traits.value.[]} (12 different values)
                    cleric (x74)
                    concentrate (x9)
                    spellshape (x9)
                    divine (x5)
                    healing (x2)
                    vitality (x1)
                    exploration (x2)
                    fortune (x2)
                    emotion (x1)
                    fear (x1)
                    mental (x1)
                    consecration (x1)
            [selected] : object {Cleric.system.traits.selected}
                cleric : string {Cleric.system.traits.selected.cleric} (same value: Cleric)
        [frequency] : object {Cleric.system.frequency}
            max : integer {Cleric.system.frequency.max} (2 different values)
                3 (x1)
                1 (x6)
            per : string {Cleric.system.frequency.per} (5 different values)
                day (x2)
                turn (x1)
                PT1H (x2)
                PT10M (x1)
                round (x1)
            [value] : integer {Cleric.system.frequency.value} (same value: 1)
        [selfEffect] : object {Cleric.system.selfEffect}
            name : string {Cleric.system.selfEffect.name} (6 different values)
                Effect: Defensive Recovery (x1)
                Effect: Divine Weapon (x1)
                Effect: Premonition of Clarity (x1)
                Effect: Raise Symbol (x1)
                Effect: Restorative Strike (x1)
                Effect: Sanctify Armament (x1)
            uuid : string {Cleric.system.selfEffect.uuid} (6 different values)
                Compendium.pf2e.feat-effects.Item.Effect: Defensive Recovery (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Divine Weapon (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Premonition of Clarity (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Raise Symbol (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Restorative Strike (x1)
                Compendium.pf2e.feat-effects.Item.Effect: Sanctify Armament (x1)
    type : string {Cleric.type} (same value: feat)