4-12
Different values: 8
=====================================
object {4-12}
    _id : string {4-12._id} (all different values)
    folder : string {4-12.folder} (same value: lzfSkpsi504U8oN1)
    img : string {4-12.img} (2 different values)
        systems/pf2e/icons/default-icons/hazard.svg (x2)
        systems/pf2e/icons/default-icons/npc.svg (x6)
    items : array<object> {4-12.items}
        Length: min=2 max=18
        Value type: object {4-12.items.[]}
            _id : string {4-12.items.[]._id} (54 different values)
            img : string {4-12.items.[].img} (28 different values)
            name : string {4-12.items.[].name} (32 different values)
            sort : integer {4-12.items.[].sort} (19 different values)
                0 (x4)
                100000 (x6)
                200000 (x6)
                300000 (x6)
                400000 (x6)
                500000 (x6)
                600000 (x4)
                700000 (x4)
                800000 (x4)
                900000 (x2)
                1000000 (x2)
                1100000 (x2)
                1200000 (x2)
                1300000 (x2)
                1400000 (x2)
                1500000 (x1)
                1600000 (x1)
                1700000 (x1)
                1800000 (x1)
            system : object {4-12.items.[].system}
                [actionType] : object {4-12.items.[].system.actionType}
                    value : string {4-12.items.[].system.actionType.value} (2 different values)
                        reaction (x4)
                        passive (x4)
                [actions] : object {4-12.items.[].system.actions}
                    [value] : mixed
                [category] : string {4-12.items.[].system.category} (6 different values)
                    simple (x2)
                    martial (x6)
                    light (x3)
                    ammo (x2)
                    offensive (x4)
                    medium (x1)
                description : object {4-12.items.[].system.description}
                    value : string {4-12.items.[].system.description.value} (32 different values)
                publication : object {4-12.items.[].system.publication}
                    license : string {4-12.items.[].system.publication.license} (2 different values)
                        OGL (x60)
                        ORC (x2)
                    remaster : boolean {4-12.items.[].system.publication.remaster} (2 different values)
                        False (x60)
                        True (x2)
                    title : string {4-12.items.[].system.publication.title} (5 different values)
                         (x28)
                        Pathfinder Player Core (x2)
                        Pathfinder Dark Archive (x2)
                        Pathfinder Core Rulebook (x26)
                        Pathfinder Advanced Player's Guide (x4)
                rules : ###FoundryRulesObject###
                [slug] : string {4-12.items.[].system.slug} (26 different values)
                [traits] : object {4-12.items.[].system.traits}
                    value : array<string> {4-12.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {4-12.items.[].system.traits.value.[]} (35 different values)
                    [rarity] : string {4-12.items.[].system.traits.rarity} (2 different values)
                        common (x30)
                        uncommon (x4)
                    [traditions] : array<string> {4-12.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {4-12.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x13)
                            divine (x10)
                            occult (x16)
                            primal (x3)
                    [selected] : object {4-12.items.[].system.traits.selected}
                        cantrip : string {4-12.items.[].system.traits.selected.cantrip} (same value: Cantrip)
                        custom : string {4-12.items.[].system.traits.selected.custom} (same value: )
                        darkness : string {4-12.items.[].system.traits.selected.darkness} (same value: Darkness)
                        evocation : string {4-12.items.[].system.traits.selected.evocation} (same value: Evocation)
                        witch : string {4-12.items.[].system.traits.selected.witch} (same value: Witch)
                [autoHeightenLevel] : object {4-12.items.[].system.autoHeightenLevel}
                    [value] : integer {4-12.items.[].system.autoHeightenLevel.value} (same value: 1)
                [prepared] : object {4-12.items.[].system.prepared}
                    [flexible] : boolean {4-12.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-12.items.[].system.prepared.value} (2 different values)
                        prepared (x2)
                        focus (x2)
                [proficiency] : object {4-12.items.[].system.proficiency}
                    value : integer {4-12.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {4-12.items.[].system.slots}
                    [slot0] : object {4-12.items.[].system.slots.slot0}
                        max : integer {4-12.items.[].system.slots.slot0.max} (2 different values)
                            5 (x1)
                            4 (x1)
                        prepared : array<object> {4-12.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {4-12.items.[].system.slots.slot0.prepared.[]}
                                id : string {4-12.items.[].system.slots.slot0.prepared.[].id} (9 different values)
                                    Q8L2PLmBst2yumVn (x1)
                                    bJk6cQsvI0yknX6H (x1)
                                    a9dxpDuZAjwevNse (x1)
                                    KtCjrt0nw07f1dHX (x1)
                                    IiRepf6Sw7YIXTuK (x1)
                                    AbT1grMlHlzECjat (x1)
                                    h8uuL9yklVD7JOxN (x1)
                                    Jgr2vRJsWyilzwCu (x1)
                                    x8fxAw770ra3o3Db (x1)
                    [slot1] : object {4-12.items.[].system.slots.slot1}
                        max : integer {4-12.items.[].system.slots.slot1.max} (2 different values)
                            3 (x1)
                            2 (x1)
                        prepared : array<object> {4-12.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=3
                            Value type: object {4-12.items.[].system.slots.slot1.prepared.[]}
                                id : string {4-12.items.[].system.slots.slot1.prepared.[].id} (5 different values)
                                    Ts8ik27jZnVoQ8PP (x1)
                                    SHknO5oMbTm3o7f3 (x1)
                                    AwOrNXN9cdybT46k (x1)
                                    2cnY5YRgCCyDofjd (x1)
                                    aJZWbBIJDuaYyGO6 (x1)
                    [slot2] : object {4-12.items.[].system.slots.slot2}
                        max : integer {4-12.items.[].system.slots.slot2.max} (same value: 2)
                        prepared : array<object> {4-12.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=2
                            Value type: object {4-12.items.[].system.slots.slot2.prepared.[]}
                                id : string {4-12.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    If5n9aa0qoiydylP (x1)
                                    ddPlfqInywn0SaxG (x1)
                [spelldc] : object {4-12.items.[].system.spelldc}
                    dc : integer {4-12.items.[].system.spelldc.dc} (2 different values)
                        20 (x1)
                        17 (x3)
                    value : integer {4-12.items.[].system.spelldc.value} (2 different values)
                        9 (x2)
                        6 (x2)
                [tradition] : object {4-12.items.[].system.tradition}
                    value : string {4-12.items.[].system.tradition.value} (same value: occult)
                [area] : object {4-12.items.[].system.area}
                    type : string {4-12.items.[].system.area.type} (2 different values)
                        line (x1)
                        burst (x1)
                    value : integer {4-12.items.[].system.area.value} (2 different values)
                        30 (x1)
                        5 (x1)
                [cost] : object {4-12.items.[].system.cost}
                    value : string {4-12.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {4-12.items.[].system.counteraction} (same value: False)
                [damage] : object {4-12.items.[].system.damage}
                    [0] : object {4-12.items.[].system.damage.0}
                        applyMod : boolean {4-12.items.[].system.damage.0.applyMod} (2 different values)
                            False (x3)
                            True (x4)
                        [category] : string {4-12.items.[].system.damage.0.category} (same value: persistent)
                        formula : string {4-12.items.[].system.damage.0.formula} (4 different values)
                            2d6 (x1)
                            1d4 (x2)
                            0 (x2)
                            2d4 (x2)
                        kinds : array<string> {4-12.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {4-12.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {4-12.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {4-12.items.[].system.damage.0.type} (3 different values)
                            bleed (x1)
                            void (x3)
                            mental (x3)
                    [nqp6byhfcwbvtstj] : object {4-12.items.[].system.damage.nqp6byhfcwbvtstj}
                        applyMod : boolean {4-12.items.[].system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.formula} (same value: 3d4)
                        kinds : array<string> {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds}
                            Length: min=1 max=1
                            Value type: string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: damage)
                        materials : array<> {4-12.items.[].system.damage.nqp6byhfcwbvtstj.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.type} (same value: piercing)
                    [damageType] : string {4-12.items.[].system.damage.damageType} (3 different values)
                        piercing (x6)
                        bludgeoning (x1)
                        slashing (x1)
                    [dice] : integer {4-12.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-12.items.[].system.damage.die} (3 different values)
                        d4 (x1)
                        d6 (x5)
                        d8 (x2)
                [defense] : object {4-12.items.[].system.defense}
                    save : object {4-12.items.[].system.defense.save}
                        basic : boolean {4-12.items.[].system.defense.save.basic} (2 different values)
                            False (x10)
                            True (x4)
                        statistic : string {4-12.items.[].system.defense.save.statistic} (2 different values)
                            will (x11)
                            fortitude (x3)
                [duration] : object {4-12.items.[].system.duration}
                    sustained : boolean {4-12.items.[].system.duration.sustained} (2 different values)
                        False (x16)
                        True (x4)
                    value : string {4-12.items.[].system.duration.value} (7 different values)
                        varies (x2)
                        until the end of your next turn (x1)
                         (x5)
                        1 round (x3)
                        until the start of your next turn (x3)
                        1 minute (x5)
                        see below (x1)
                [heightening] : object {4-12.items.[].system.heightening}
                    [damage] : object {4-12.items.[].system.heightening.damage}
                        [0] : string {4-12.items.[].system.heightening.damage.0} (4 different values)
                            2d6 (x1)
                            1d4 (x2)
                            1d6 (x2)
                            2d4 (x2)
                        [nqp6byhfcwbvtstj] : string {4-12.items.[].system.heightening.damage.nqp6byhfcwbvtstj} (same value: 1d4)
                    [interval] : integer {4-12.items.[].system.heightening.interval} (2 different values)
                        2 (x3)
                        1 (x6)
                    type : string {4-12.items.[].system.heightening.type} (2 different values)
                        interval (x9)
                        fixed (x2)
                    [levels] : object {4-12.items.[].system.heightening.levels}
                        3 : object {4-12.items.[].system.heightening.levels.3}
                            [target] : object {4-12.items.[].system.heightening.levels.3.target}
                                value : string {4-12.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
                            range : object {4-12.items.[].system.heightening.levels.3.range}
                                value : string {4-12.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
                [level] : object {4-12.items.[].system.level}
                    value : integer {4-12.items.[].system.level.value} (3 different values)
                        2 (x2)
                        1 (x18)
                        0 (x14)
                [location] : object {4-12.items.[].system.location}
                    value : string {4-12.items.[].system.location.value} (4 different values)
                        kuUi76ALzmu7zVJk (x10)
                        Tg9HbNriEZnxvUdA (x2)
                        cOs52YJoc3SCVU5C (x6)
                        Kr4D3qq467o0wWiV (x2)
                [range] : mixed
                    object {4-12.items.[].system.range}
                        value : string {4-12.items.[].system.range.value} (5 different values)
                            30 feet (x12)
                            touch (x2)
                            60 feet (x2)
                             (x3)
                            120 feet (x1)
                    integer {4-12.items.[].system.range} (2 different values)
                        60 (x1)
                        100 (x1)
                [requirements] : string {4-12.items.[].system.requirements} (2 different values)
                    You can bleed (x1)
                     (x19)
                [target] : object {4-12.items.[].system.target}
                    value : string {4-12.items.[].system.target.value} (5 different values)
                        The triggering creature (x1)
                        up to 6 creatures (x1)
                        1 living or undead creature (x2)
                        1 creature (x12)
                         (x4)
                [time] : object {4-12.items.[].system.time}
                    value : string {4-12.items.[].system.time.value} (3 different values)
                        reaction (x1)
                        2 (x11)
                        1 (x8)
                [baseItem] : string {4-12.items.[].system.baseItem} (all different values)
                [bonus] : object {4-12.items.[].system.bonus}
                    value : integer {4-12.items.[].system.bonus.value} (6 different values)
                        0 (x8)
                        12 (x2)
                        9 (x3)
                        7 (x2)
                        10 (x2)
                        8 (x1)
                [bonusDamage] : object {4-12.items.[].system.bonusDamage}
                    value : integer {4-12.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-12.items.[].system.bulk}
                    value : mixed
                        float {4-12.items.[].system.bulk.value} (same value: 0,1)
                        integer {4-12.items.[].system.bulk.value} (2 different values)
                            1 (x6)
                            2 (x2)
                [containerId] : mixed
                [equipped] : object {4-12.items.[].system.equipped}
                    carryType : string {4-12.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {4-12.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                    [inSlot] : boolean {4-12.items.[].system.equipped.inSlot} (2 different values)
                        False (x3)
                        True (x1)
                [group] : string {4-12.items.[].system.group} (6 different values)
                    knife (x1)
                    club (x1)
                    sword (x4)
                    bow (x2)
                    leather (x3)
                    plate (x1)
                [hardness] : integer {4-12.items.[].system.hardness} (same value: 0)
                [hp] : object {4-12.items.[].system.hp}
                    max : integer {4-12.items.[].system.hp.max} (same value: 0)
                    value : integer {4-12.items.[].system.hp.value} (same value: 0)
                [material] : object {4-12.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {4-12.items.[].system.price}
                    value : object {4-12.items.[].system.price.value}
                        [sp] : integer {4-12.items.[].system.price.value.sp} (3 different values)
                            2 (x1)
                            9 (x3)
                            1 (x2)
                        [gp] : integer {4-12.items.[].system.price.value.gp} (5 different values)
                            3 (x1)
                            2 (x3)
                            20 (x1)
                            4 (x1)
                            8 (x1)
                    [per] : integer {4-12.items.[].system.price.per} (same value: 10)
                [quantity] : integer {4-12.items.[].system.quantity} (3 different values)
                    3 (x1)
                    1 (x11)
                    20 (x2)
                [reload] : object {4-12.items.[].system.reload}
                    value : string {4-12.items.[].system.reload.value} (3 different values)
                        - (x2)
                         (x4)
                        0 (x2)
                [runes] : object {4-12.items.[].system.runes}
                    potency : integer {4-12.items.[].system.runes.potency} (same value: 0)
                    property : array<> {4-12.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {4-12.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {4-12.items.[].system.runes.resilient} (same value: 0)
                [size] : string {4-12.items.[].system.size} (same value: med)
                [splashDamage] : object {4-12.items.[].system.splashDamage}
                    value : integer {4-12.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {4-12.items.[].system.usage}
                    value : string {4-12.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x8)
                        held-in-one-plus-hands (x2)
                [attack] : object {4-12.items.[].system.attack}
                    value : string {4-12.items.[].system.attack.value} (same value: )
                [attackEffects] : object {4-12.items.[].system.attackEffects}
                    value : array<> {4-12.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                    [custom] : string {4-12.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {4-12.items.[].system.damageRolls}
                    [VrfsJ1lQGNCHCrPU] : object {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU}
                        damage : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damage} (same value: 1d4+2)
                        damageType : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damageType} (same value: piercing)
                    [1PId7e0zgS5mja3h] : object {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h}
                        damage : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damage} (same value: 1d4+2)
                        damageType : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damageType} (same value: piercing)
                    [AuIt8oqhgErdA0gi] : object {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi}
                        damage : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damage} (same value: 1d6)
                        damageType : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damageType} (same value: bludgeoning)
                    [oEQnL1P9c0nU90xC] : object {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC}
                        damage : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damage} (same value: 1d6)
                        damageType : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damageType} (same value: bludgeoning)
                    [C1DcnVsjZgJyEhml] : object {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml}
                        damage : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damage} (2 different values)
                            1d6 + 1 (x1)
                            1d6 + 3 (x1)
                        damageType : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damageType} (same value: piercing)
                    [h77tHp4vYCA3suBm] : object {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm}
                        damage : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damage} (same value: 1d6)
                        damageType : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damageType} (same value: piercing)
                    [p0LsnuLR3jEewkoy] : object {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy}
                        damage : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damage} (same value: 1d6 + 1)
                        damageType : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damageType} (same value: piercing)
                    [adqu2p3jrn9LhmqM] : object {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM}
                        damage : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damage} (same value: 1d6)
                        damageType : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damageType} (same value: piercing)
                    hSX65xOANXVtb9ck : object {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck}
                        damage : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damage} (same value: 1d8)
                        damageType : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damageType} (same value: slashing)
                [weaponType] : object {4-12.items.[].system.weaponType}
                    value : string {4-12.items.[].system.weaponType.value} (2 different values)
                        melee (x6)
                        ranged (x4)
                [mod] : object {4-12.items.[].system.mod}
                    value : integer {4-12.items.[].system.mod.value} (5 different values)
                        9 (x1)
                        4 (x1)
                        3 (x1)
                        5 (x2)
                        6 (x1)
                [proficient] : object {4-12.items.[].system.proficient}
                    value : integer {4-12.items.[].system.proficient.value} (same value: 0)
                [showSlotlessLevels] : object {4-12.items.[].system.showSlotlessLevels}
                    value : boolean {4-12.items.[].system.showSlotlessLevels.value} (same value: False)
                [acBonus] : integer {4-12.items.[].system.acBonus} (2 different values)
                    1 (x3)
                    4 (x1)
                [checkPenalty] : integer {4-12.items.[].system.checkPenalty} (2 different values)
                    -1 (x3)
                    -2 (x1)
                [dexCap] : integer {4-12.items.[].system.dexCap} (2 different values)
                    4 (x3)
                    1 (x1)
                [speedPenalty] : integer {4-12.items.[].system.speedPenalty} (2 different values)
                    0 (x3)
                    -5 (x1)
                [strength] : integer {4-12.items.[].system.strength} (2 different values)
                    0 (x3)
                    3 (x1)
                [stackGroup] : string {4-12.items.[].system.stackGroup} (same value: arrows)
                [uses] : object {4-12.items.[].system.uses}
                    autoDestroy : boolean {4-12.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {4-12.items.[].system.uses.max} (same value: 1)
                    value : integer {4-12.items.[].system.uses.value} (same value: 1)
            type : string {4-12.items.[].type} (all different values)
            [_stats] : object {4-12.items.[]._stats}
                compendiumSource : string {4-12.items.[]._stats.compendiumSource} (24 different values)
            [flags] : object {4-12.items.[].flags}
                pf2e : object {4-12.items.[].flags.pf2e}
                    linkedWeapon : string {4-12.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        gdrcyV5Q8idT7xXw (x2)
                        fEWcvWhytGdMivVB (x2)
                        mjSrDZVbbq93i88X (x2)
                        FOYDlhgDn9w1BW98 (x1)
                        PJOzb1zNNBm1MSHv (x1)
                        YdwOgXIXuRF7hB7r (x1)
                        cv3RzUPasFkGFbdU (x1)
    name : string {4-12.name} (all different values)
    [prototypeToken] : object {4-12.prototypeToken}
        name : string {4-12.prototypeToken.name} (same value: Butterfly's Breath Trap)
    system : object {4-12.system}
        attributes : object {4-12.system.attributes}
            ac : object {4-12.system.attributes.ac}
                value : integer {4-12.system.attributes.ac.value} (4 different values)
                    0 (x2)
                    18 (x1)
                    15 (x4)
                    17 (x1)
                details : string {4-12.system.attributes.ac.details} (same value: )
            [emitsSound] : string {4-12.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {4-12.system.attributes.hardness} (same value: 0)
            hp : object {4-12.system.attributes.hp}
                details : string {4-12.system.attributes.hp.details} (same value: )
                max : integer {4-12.system.attributes.hp.max} (6 different values)
                    0 (x2)
                    31 (x1)
                    15 (x2)
                    23 (x1)
                    7 (x1)
                    25 (x1)
                temp : integer {4-12.system.attributes.hp.temp} (same value: 0)
                value : integer {4-12.system.attributes.hp.value} (6 different values)
                    0 (x2)
                    10 (x1)
                    15 (x2)
                    23 (x1)
                    7 (x1)
                    25 (x1)
            [stealth] : object {4-12.system.attributes.stealth}
                details : string {4-12.system.attributes.stealth.details} (same value: <p>(trained)</p>)
                value : integer {4-12.system.attributes.stealth.value} (2 different values)
                    10 (x1)
                    13 (x1)
            allSaves : object {4-12.system.attributes.allSaves}
                value : string {4-12.system.attributes.allSaves.value} (same value: )
            speed : object {4-12.system.attributes.speed}
                otherSpeeds : array<> {4-12.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {4-12.system.attributes.speed.value} (2 different values)
                    25 (x3)
                    30 (x3)
        [creatureType] : string {4-12.system.creatureType} (same value: )
        details : object {4-12.system.details}
            [description] : string {4-12.system.details.description} (same value: <p>A sickly-sweet perfume wafts through the air outside the council building, assaulting the senses of all that inhale it.</p>)
            [disable] : string {4-12.system.details.disable} (2 different values)
                <p>@Check[survival|dc:17] to hold your breath through the perfume, @Check[occultism|dc:16] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the poison</p> (x1)
                <p>@Check[survival|dc:20] to hold your breath through the perfume, @Check[occultism|dc:19] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 17) to counteract the poison</p> (x1)
            [isComplex] : boolean {4-12.system.details.isComplex} (same value: False)
            level : object {4-12.system.details.level}
                value : integer {4-12.system.details.level.value} (5 different values)
                    1 (x3)
                    3 (x2)
                    0 (x1)
                    2 (x1)
                    -1 (x1)
            publication : object {4-12.system.details.publication}
                license : string {4-12.system.details.publication.license} (same value: OGL)
                remaster : boolean {4-12.system.details.publication.remaster} (same value: False)
                title : string {4-12.system.details.publication.title} (same value: Pathfinder Society Scenario #4-12: Negotiations for the Star Gun)
            [reset] : string {4-12.system.details.reset} (same value: )
            [routine] : string {4-12.system.details.routine} (same value: )
            blurb : string {4-12.system.details.blurb} (same value: )
            languages : object {4-12.system.details.languages}
                details : string {4-12.system.details.languages.details} (same value: )
                value : array<string> {4-12.system.details.languages.value}
                    Length: min=2 max=2
                    Value type: string {4-12.system.details.languages.value.[]} (2 different values)
                        common (x6)
                        mahwek (x6)
            privateNotes : string {4-12.system.details.privateNotes} (same value: )
            publicNotes : string {4-12.system.details.publicNotes} (same value: )
        saves : object {4-12.system.saves}
            fortitude : object {4-12.system.saves.fortitude}
                saveDetail : string {4-12.system.saves.fortitude.saveDetail} (same value: )
                value : integer {4-12.system.saves.fortitude.value} (6 different values)
                    0 (x2)
                    6 (x1)
                    7 (x1)
                    3 (x2)
                    4 (x1)
                    9 (x1)
            reflex : object {4-12.system.saves.reflex}
                saveDetail : string {4-12.system.saves.reflex.saveDetail} (same value: )
                value : integer {4-12.system.saves.reflex.value} (4 different values)
                    0 (x2)
                    9 (x3)
                    4 (x2)
                    8 (x1)
            will : object {4-12.system.saves.will}
                saveDetail : string {4-12.system.saves.will.saveDetail} (same value: )
                value : integer {4-12.system.saves.will.value} (5 different values)
                    0 (x3)
                    12 (x1)
                    5 (x2)
                    4 (x1)
                    7 (x1)
        [statusEffects] : array<> {4-12.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
        traits : object {4-12.system.traits}
            rarity : string {4-12.system.traits.rarity} (2 different values)
                unique (x2)
                common (x6)
            size : object {4-12.system.traits.size}
                value : string {4-12.system.traits.size.value} (same value: med)
            value : array<string> {4-12.system.traits.value}
                Length: min=2 max=3
                Value type: string {4-12.system.traits.value.[]} (5 different values)
                    magical (x2)
                    trap (x2)
                    evil (x6)
                    human (x6)
                    humanoid (x6)
        abilities : object {4-12.system.abilities}
            cha : object {4-12.system.abilities.cha}
                mod : integer {4-12.system.abilities.cha.mod} (5 different values)
                    4 (x1)
                    2 (x1)
                    0 (x1)
                    1 (x2)
                    3 (x1)
            con : object {4-12.system.abilities.con}
                mod : integer {4-12.system.abilities.con.mod} (3 different values)
                    1 (x4)
                    3 (x1)
                    2 (x1)
            dex : object {4-12.system.abilities.dex}
                mod : integer {4-12.system.abilities.dex.mod} (4 different values)
                    3 (x3)
                    1 (x1)
                    4 (x1)
                    0 (x1)
            int : object {4-12.system.abilities.int}
                mod : integer {4-12.system.abilities.int.mod} (4 different values)
                    4 (x1)
                    3 (x1)
                    1 (x3)
                    2 (x1)
            str : object {4-12.system.abilities.str}
                mod : integer {4-12.system.abilities.str.mod} (4 different values)
                    1 (x2)
                    0 (x2)
                    3 (x1)
                    4 (x1)
            wis : object {4-12.system.abilities.wis}
                mod : integer {4-12.system.abilities.wis.mod} (4 different values)
                    3 (x1)
                    2 (x2)
                    1 (x1)
                    0 (x2)
        initiative : object {4-12.system.initiative}
            statistic : string {4-12.system.initiative.statistic} (same value: perception)
        perception : object {4-12.system.perception}
            details : string {4-12.system.perception.details} (same value: )
            mod : integer {4-12.system.perception.mod} (5 different values)
                9 (x1)
                7 (x2)
                11 (x1)
                6 (x1)
                5 (x1)
            senses : array<> {4-12.system.perception.senses}
                Length: min=0 max=0
                Value type: mixed
        resources : object {4-12.system.resources}
            [focus] : object {4-12.system.resources.focus}
                max : integer {4-12.system.resources.focus.max} (same value: 1)
                value : integer {4-12.system.resources.focus.value} (same value: 1)
        skills : object {4-12.system.skills}
            [deception] : object {4-12.system.skills.deception}
                base : integer {4-12.system.skills.deception.base} (3 different values)
                    9 (x1)
                    6 (x1)
                    4 (x1)
            [intimidation] : object {4-12.system.skills.intimidation}
                base : integer {4-12.system.skills.intimidation.base} (3 different values)
                    9 (x1)
                    6 (x2)
                    4 (x1)
            [occultism] : object {4-12.system.skills.occultism}
                base : integer {4-12.system.skills.occultism.base} (4 different values)
                    9 (x1)
                    7 (x2)
                    3 (x1)
                    5 (x1)
            [acrobatics] : object {4-12.system.skills.acrobatics}
                base : integer {4-12.system.skills.acrobatics.base} (2 different values)
                    5 (x1)
                    7 (x1)
            [thievery] : object {4-12.system.skills.thievery}
                base : integer {4-12.system.skills.thievery.base} (3 different values)
                    5 (x1)
                    8 (x1)
                    3 (x1)
            athletics : object {4-12.system.skills.athletics}
                base : integer {4-12.system.skills.athletics.base} (same value: 7)
    type : string {4-12.type} (2 different values)
        hazard (x2)
        npc (x6)