3-05
Different values: 12
=====================================
object {3-05}
    _id : string {3-05._id} (all different values)
    folder : string {3-05.folder} (same value: GAJ25LsppZJuhaDC)
    img : string {3-05.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x10)
        systems/pf2e/icons/default-icons/hazard.svg (x2)
    items : array<object> {3-05.items}
        Length: min=1 max=22
        Value type: object {3-05.items.[]}
            _id : string {3-05.items.[]._id} (57 different values)
            img : string {3-05.items.[].img} (34 different values)
            name : string {3-05.items.[].name} (43 different values)
            sort : integer {3-05.items.[].sort} (23 different values)
            system : object {3-05.items.[].system}
                [attack] : object {3-05.items.[].system.attack}
                    value : string {3-05.items.[].system.attack.value} (same value: )
                [attackEffects] : object {3-05.items.[].system.attackEffects}
                    value : array<> {3-05.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [bonus] : object {3-05.items.[].system.bonus}
                    value : integer {3-05.items.[].system.bonus.value} (8 different values)
                        6 (x3)
                        7 (x4)
                        0 (x8)
                        10 (x1)
                        4 (x1)
                        5 (x1)
                        8 (x1)
                        9 (x1)
                [damageRolls] : object {3-05.items.[].system.damageRolls}
                    [kumwhzignc52pilp5h1o] : object {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o}
                        damage : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damage} (2 different values)
                            1d6 (x1)
                            1d8+2 (x1)
                        damageType : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damageType} (same value: bludgeoning)
                    [arki58usu8eg47ct32dd] : object {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd}
                        damage : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damage} (same value: 1d4+1)
                        damageType : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damageType} (same value: piercing)
                    [05urjt1g3gvl8tnl3oi6] : object {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6}
                        damage : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damage} (same value: 1d4+2)
                        damageType : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damageType} (same value: piercing)
                    [758sbvi5ejw5d6wn5yvi] : object {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi}
                        damage : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damage} (2 different values)
                            1d6+2 (x1)
                            1d8+6 (x1)
                        damageType : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damageType} (same value: bludgeoning)
                    [rgk0ebwlg9m26e3upyv9] : object {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9}
                        damage : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damage} (same value: 1d4)
                        damageType : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damageType} (same value: bludgeoning)
                    [ndjs2r20r5o4uplkvhd3] : object {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3}
                        damage : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damage} (same value: 1d6+1)
                        damageType : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damageType} (same value: bludgeoning)
                    [5zntkp1m115v5ieif21n] : object {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n}
                        damage : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damage} (same value: 1d8)
                        damageType : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damageType} (same value: piercing)
                description : object {3-05.items.[].system.description}
                    value : string {3-05.items.[].system.description.value} (41 different values)
                publication : object {3-05.items.[].system.publication}
                    license : string {3-05.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {3-05.items.[].system.publication.remaster} (same value: False)
                    title : string {3-05.items.[].system.publication.title} (4 different values)
                         (x29)
                        Pathfinder Core Rulebook (x62)
                        Pathfinder Bestiary (x4)
                        Pathfinder Bestiary 3 (x2)
                rules : ###FoundryRulesObject###
                [slug] : string {3-05.items.[].system.slug} (32 different values)
                [traits] : object {3-05.items.[].system.traits}
                    rarity : string {3-05.items.[].system.traits.rarity} (2 different values)
                        common (x85)
                        uncommon (x4)
                    value : array<string> {3-05.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {3-05.items.[].system.traits.value.[]} (37 different values)
                    [traditions] : array<string> {3-05.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {3-05.items.[].system.traits.traditions.[]} (4 different values)
                            divine (x29)
                            occult (x29)
                            arcane (x31)
                            primal (x20)
                [weaponType] : object {3-05.items.[].system.weaponType}
                    value : string {3-05.items.[].system.weaponType.value} (2 different values)
                        melee (x10)
                        ranged (x2)
                [actionType] : object {3-05.items.[].system.actionType}
                    value : string {3-05.items.[].system.actionType.value} (3 different values)
                        passive (x11)
                        action (x2)
                        reaction (x2)
                [actions] : object {3-05.items.[].system.actions}
                    [value] : integer {3-05.items.[].system.actions.value} (same value: 2)
                [category] : string {3-05.items.[].system.category} (6 different values)
                    defensive (x2)
                    simple (x8)
                    light (x1)
                    interaction (x5)
                    offensive (x6)
                    ammo (x2)
                [baseItem] : string {3-05.items.[].system.baseItem} (5 different values)
                    dagger (x2)
                    leather-armor (x1)
                    staff (x2)
                    crossbow (x2)
                    mace (x2)
                [bonusDamage] : object {3-05.items.[].system.bonusDamage}
                    value : integer {3-05.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-05.items.[].system.bulk}
                    value : mixed
                        float {3-05.items.[].system.bulk.value} (same value: 0,1)
                        integer {3-05.items.[].system.bulk.value} (same value: 1)
                [containerId] : mixed
                [damage] : object {3-05.items.[].system.damage}
                    [damageType] : string {3-05.items.[].system.damage.damageType} (2 different values)
                        piercing (x4)
                        bludgeoning (x4)
                    [dice] : integer {3-05.items.[].system.damage.dice} (same value: 1)
                    [die] : string {3-05.items.[].system.damage.die} (3 different values)
                        d4 (x4)
                        d8 (x2)
                        d6 (x2)
                    [0] : object {3-05.items.[].system.damage.0}
                        [applyMod] : boolean {3-05.items.[].system.damage.0.applyMod} (2 different values)
                            True (x8)
                            False (x7)
                        [category] : mixed
                        formula : string {3-05.items.[].system.damage.0.formula} (7 different values)
                            0 (x2)
                            1d4 (x6)
                            2d4 (x2)
                            3d6 (x1)
                            1d8 (x4)
                            2d10 (x1)
                            2d8 (x1)
                        kinds : array<string> {3-05.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {3-05.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x17)
                                healing (x4)
                        materials : array<> {3-05.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {3-05.items.[].system.damage.0.type} (7 different values)
                            mental (x2)
                            electricity (x4)
                            fire (x3)
                            void (x4)
                            vitality (x2)
                            sonic (x1)
                            force (x1)
                [equipped] : object {3-05.items.[].system.equipped}
                    carryType : string {3-05.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {3-05.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                    [inSlot] : boolean {3-05.items.[].system.equipped.inSlot} (same value: False)
                [group] : string {3-05.items.[].system.group} (4 different values)
                    knife (x2)
                    leather (x1)
                    club (x4)
                    crossbow (x2)
                [hardness] : integer {3-05.items.[].system.hardness} (same value: 0)
                [hp] : object {3-05.items.[].system.hp}
                    max : integer {3-05.items.[].system.hp.max} (same value: 0)
                    value : integer {3-05.items.[].system.hp.value} (same value: 0)
                [level] : object {3-05.items.[].system.level}
                    value : integer {3-05.items.[].system.level.value} (3 different values)
                        0 (x18)
                        1 (x39)
                        2 (x5)
                [material] : object {3-05.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {3-05.items.[].system.price}
                    value : object {3-05.items.[].system.price.value}
                        [sp] : integer {3-05.items.[].system.price.value.sp} (2 different values)
                            2 (x2)
                            1 (x4)
                        [gp] : integer {3-05.items.[].system.price.value.gp} (3 different values)
                            2 (x1)
                            3 (x5)
                            1 (x4)
                    [per] : integer {3-05.items.[].system.price.per} (same value: 10)
                [quantity] : integer {3-05.items.[].system.quantity} (2 different values)
                    1 (x16)
                    10 (x2)
                [range] : mixed
                    object {3-05.items.[].system.range}
                        value : string {3-05.items.[].system.range.value} (6 different values)
                             (x14)
                            30 feet (x18)
                            60 feet (x2)
                            120 feet (x2)
                            touch (x4)
                            varies (x4)
                    integer {3-05.items.[].system.range} (same value: 120)
                [reload] : object {3-05.items.[].system.reload}
                    value : string {3-05.items.[].system.reload.value} (3 different values)
                        - (x2)
                         (x4)
                        1 (x2)
                [runes] : object {3-05.items.[].system.runes}
                    potency : integer {3-05.items.[].system.runes.potency} (same value: 0)
                    property : array<> {3-05.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {3-05.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {3-05.items.[].system.runes.resilient} (same value: 0)
                [size] : string {3-05.items.[].system.size} (same value: med)
                [splashDamage] : object {3-05.items.[].system.splashDamage}
                    value : integer {3-05.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {3-05.items.[].system.usage}
                    value : string {3-05.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x15)
                        held-in-two-hands (x2)
                [acBonus] : integer {3-05.items.[].system.acBonus} (same value: 1)
                [checkPenalty] : integer {3-05.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {3-05.items.[].system.dexCap} (same value: 4)
                [speedPenalty] : integer {3-05.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {3-05.items.[].system.strength} (same value: 0)
                [frequency] : object {3-05.items.[].system.frequency}
                    max : integer {3-05.items.[].system.frequency.max} (same value: 4)
                    per : string {3-05.items.[].system.frequency.per} (same value: day)
                    value : integer {3-05.items.[].system.frequency.value} (same value: 4)
                [autoHeightenLevel] : object {3-05.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {3-05.items.[].system.prepared}
                    flexible : boolean {3-05.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-05.items.[].system.prepared.value} (3 different values)
                        spontaneous (x2)
                        focus (x4)
                        prepared (x2)
                [proficiency] : object {3-05.items.[].system.proficiency}
                    value : integer {3-05.items.[].system.proficiency.value} (same value: 0)
                [showSlotlessLevels] : object {3-05.items.[].system.showSlotlessLevels}
                    value : boolean {3-05.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {3-05.items.[].system.slots}
                    [slot1] : object {3-05.items.[].system.slots.slot1}
                        max : integer {3-05.items.[].system.slots.slot1.max} (2 different values)
                            3 (x3)
                            4 (x1)
                        [value] : integer {3-05.items.[].system.slots.slot1.value} (same value: 3)
                        prepared : array<object> {3-05.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {3-05.items.[].system.slots.slot1.prepared.[]}
                                id : string {3-05.items.[].system.slots.slot1.prepared.[].id} (4 different values)
                                    UR2dM4cw1mMtFuRr (x2)
                                    kQgzvU6Vq8634NMa (x2)
                                    x2aziNmlfyZCoLB5 (x2)
                                    nCvzmjb3NbZGXhPs (x1)
                    [slot2] : object {3-05.items.[].system.slots.slot2}
                        max : integer {3-05.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        [value] : integer {3-05.items.[].system.slots.slot2.value} (same value: 3)
                        prepared : array<object> {3-05.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {3-05.items.[].system.slots.slot2.prepared.[]}
                                id : string {3-05.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    kQgzvU6Vq8634NMa (x2)
                                    FAIYgeDeB4jQw0h1 (x1)
                                    bkEoBCH8lDAaOfR6 (x1)
                    [slot0] : object {3-05.items.[].system.slots.slot0}
                        max : integer {3-05.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {3-05.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {3-05.items.[].system.slots.slot0.prepared.[]}
                                id : string {3-05.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    SuVlW0z8UKKsP4Nl (x2)
                                    UqkMNRwPksdeV3j2 (x2)
                                    h5kFsaETfKASD1Ec (x2)
                                    B1OgxIR4nZzeWUI8 (x2)
                                    sByomWXDMH3TCrQV (x2)
                [spelldc] : object {3-05.items.[].system.spelldc}
                    dc : integer {3-05.items.[].system.spelldc.dc} (3 different values)
                        18 (x2)
                        20 (x4)
                        17 (x2)
                    mod : integer {3-05.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-05.items.[].system.spelldc.value} (3 different values)
                        10 (x2)
                        12 (x4)
                        9 (x2)
                [tradition] : object {3-05.items.[].system.tradition}
                    value : string {3-05.items.[].system.tradition.value} (same value: divine)
                [area] : object {3-05.items.[].system.area}
                    type : string {3-05.items.[].system.area.type} (2 different values)
                        emanation (x7)
                        burst (x2)
                    value : integer {3-05.items.[].system.area.value} (4 different values)
                        5 (x3)
                        30 (x4)
                        20 (x1)
                        10 (x1)
                [cost] : object {3-05.items.[].system.cost}
                    value : string {3-05.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {3-05.items.[].system.counteraction} (2 different values)
                    True (x3)
                    False (x41)
                [defense] : object {3-05.items.[].system.defense}
                    save : object {3-05.items.[].system.defense.save}
                        basic : boolean {3-05.items.[].system.defense.save.basic} (2 different values)
                            False (x13)
                            True (x12)
                        statistic : string {3-05.items.[].system.defense.save.statistic} (3 different values)
                            will (x11)
                            reflex (x5)
                            fortitude (x9)
                [duration] : object {3-05.items.[].system.duration}
                    sustained : boolean {3-05.items.[].system.duration.sustained} (2 different values)
                        False (x42)
                        True (x2)
                    value : string {3-05.items.[].system.duration.value} (9 different values)
                        1 minute (x8)
                        1 hour (x4)
                        until the end of the target's next turn (x2)
                        1 round (x4)
                         (x17)
                        until the start of your next turn (x4)
                        10 minutes (x1)
                        until the next time you make your daily preparations (x2)
                        until the end of your next turn (x2)
                [location] : object {3-05.items.[].system.location}
                    [heightenedLevel] : integer {3-05.items.[].system.location.heightenedLevel} (2 different values)
                        1 (x8)
                        2 (x3)
                    value : string {3-05.items.[].system.location.value} (4 different values)
                        RSjHu4e8K4hrZFHY (x21)
                        NMghOkaXCRogD6p1 (x2)
                        Pbo6VMwoYEtQ5LL0 (x19)
                        K4YLNOWNFCHJfipf (x2)
                [requirements] : string {3-05.items.[].system.requirements} (same value: )
                [target] : object {3-05.items.[].system.target}
                    value : string {3-05.items.[].system.target.value} (9 different values)
                        enemies in the area (x3)
                        1 creature (x12)
                         (x15)
                        1 willing living creature (x2)
                        1 or 2 creatures (x4)
                        1 living or undead creature (x2)
                        1 living creature or 1 willing undead creature (x2)
                        1 willing living creature or 1 undead (x2)
                        1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2)
                [time] : object {3-05.items.[].system.time}
                    value : string {3-05.items.[].system.time.value} (5 different values)
                        2 (x31)
                        1 (x6)
                        3 (x1)
                        1 to 3 (x4)
                        reaction (x2)
                [heightening] : object {3-05.items.[].system.heightening}
                    damage : object {3-05.items.[].system.heightening.damage}
                        0 : string {3-05.items.[].system.heightening.damage.0} (4 different values)
                            1d6 (x3)
                            1d4 (x8)
                            1d8 (x5)
                            1d10 (x1)
                    interval : integer {3-05.items.[].system.heightening.interval} (2 different values)
                        2 (x3)
                        1 (x14)
                    type : string {3-05.items.[].system.heightening.type} (same value: interval)
                [overlays] : object {3-05.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [pq7cxntbz4s8g5ik] : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [z04svm1cvfcxtplb] : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {3-05.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [37gy7l19tik74o4s] : object {3-05.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {3-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {3-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [7qdtetowq348s9oc] : object {3-05.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {3-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {3-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [lfxcoz2d3f8j2zq1] : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                [stackGroup] : string {3-05.items.[].system.stackGroup} (same value: bolts)
                [uses] : object {3-05.items.[].system.uses}
                    autoDestroy : boolean {3-05.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {3-05.items.[].system.uses.max} (same value: 1)
                    value : integer {3-05.items.[].system.uses.value} (same value: 1)
            type : string {3-05.items.[].type} (8 different values)
                melee (x12)
                action (x15)
                weapon (x8)
                armor (x1)
                equipment (x7)
                spellcastingEntry (x8)
                spell (x44)
                consumable (x2)
            [_stats] : object {3-05.items.[]._stats}
                compendiumSource : string {3-05.items.[]._stats.compendiumSource} (32 different values)
            [flags] : object {3-05.items.[].flags}
                pf2e : object {3-05.items.[].flags.pf2e}
                    linkedWeapon : string {3-05.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        1jjCoDHj3SXkF04r (x1)
                        vhScdo6nHSk1CMBo (x1)
                        0Ugtcns9aMtw1emy (x2)
                        rD2PoWTDf9EpqZKi (x2)
                        qwXmmVZtY2pZvreE (x2)
    name : string {3-05.name} (all different values)
    [prototypeToken] : object {3-05.prototypeToken}
        name : string {3-05.prototypeToken.name} (5 different values)
            Animated Knickknack (x2)
            Junior (x2)
            Manipulator's Metronome (x2)
            Pontrius Tilasti (x2)
            Uncle Jeb (x2)
    system : object {3-05.system}
        [abilities] : object {3-05.system.abilities}
            cha : object {3-05.system.abilities.cha}
                mod : integer {3-05.system.abilities.cha.mod} (4 different values)
                    -5 (x2)
                    0 (x3)
                    1 (x3)
                    4 (x2)
            con : object {3-05.system.abilities.con}
                mod : integer {3-05.system.abilities.con.mod} (4 different values)
                    0 (x3)
                    1 (x4)
                    4 (x2)
                    -1 (x1)
            dex : object {3-05.system.abilities.dex}
                mod : integer {3-05.system.abilities.dex.mod} (4 different values)
                    1 (x2)
                    3 (x2)
                    4 (x1)
                    2 (x5)
            int : object {3-05.system.abilities.int}
                mod : integer {3-05.system.abilities.int.mod} (4 different values)
                    -5 (x4)
                    0 (x2)
                    1 (x2)
                    2 (x2)
            str : object {3-05.system.abilities.str}
                mod : integer {3-05.system.abilities.str.mod} (3 different values)
                    0 (x3)
                    2 (x4)
                    1 (x3)
            wis : object {3-05.system.abilities.wis}
                mod : integer {3-05.system.abilities.wis.mod} (5 different values)
                    0 (x2)
                    1 (x2)
                    3 (x1)
                    4 (x3)
                    2 (x2)
        attributes : object {3-05.system.attributes}
            ac : object {3-05.system.attributes.ac}
                [details] : string {3-05.system.attributes.ac.details} (3 different values)
                    (13 when broken); construct armor (x1)
                    (14 when broken); construct armor (x1)
                     (x8)
                value : integer {3-05.system.attributes.ac.value} (4 different values)
                    15 (x5)
                    16 (x4)
                    18 (x2)
                    20 (x1)
            [allSaves] : object {3-05.system.attributes.allSaves}
                value : string {3-05.system.attributes.allSaves.value} (same value: )
            [hardness] : mixed
                object {3-05.system.attributes.hardness}
                    value : integer {3-05.system.attributes.hardness.value} (same value: 2)
                integer {3-05.system.attributes.hardness} (same value: 7)
            hp : object {3-05.system.attributes.hp}
                details : string {3-05.system.attributes.hp.details} (same value: )
                max : integer {3-05.system.attributes.hp.max} (8 different values)
                    6 (x2)
                    16 (x3)
                    37 (x1)
                    30 (x2)
                    60 (x1)
                    23 (x1)
                    35 (x1)
                    14 (x1)
                temp : integer {3-05.system.attributes.hp.temp} (same value: 0)
                value : integer {3-05.system.attributes.hp.value} (8 different values)
                    6 (x2)
                    16 (x3)
                    37 (x1)
                    30 (x2)
                    60 (x1)
                    23 (x1)
                    35 (x1)
                    14 (x1)
            [immunities] : array<object> {3-05.system.attributes.immunities}
                Length: min=0 max=2
                Value type: object {3-05.system.attributes.immunities.[]}
                    type : string {3-05.system.attributes.immunities.[].type} (2 different values)
                        critical-hits (x2)
                        precision (x2)
            [speed] : object {3-05.system.attributes.speed}
                otherSpeeds : array<> {3-05.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {3-05.system.attributes.speed.value} (2 different values)
                    15 (x2)
                    25 (x8)
            [resistances] : array<object> {3-05.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {3-05.system.attributes.resistances.[]}
                    type : string {3-05.system.attributes.resistances.[].type} (2 different values)
                        fire (x4)
                        physical (x2)
                    value : integer {3-05.system.attributes.resistances.[].value} (3 different values)
                        1 (x2)
                        2 (x3)
                        3 (x1)
                    [exceptions] : array<string> {3-05.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=2
                        Value type: string {3-05.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            adamantine (x2)
                            orichalcum (x2)
            [weaknesses] : array<object> {3-05.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {3-05.system.attributes.weaknesses.[]}
                    type : string {3-05.system.attributes.weaknesses.[].type} (3 different values)
                        holy (x4)
                        electricity (x2)
                        orichalcum (x2)
                    value : integer {3-05.system.attributes.weaknesses.[].value} (3 different values)
                        1 (x4)
                        2 (x2)
                        3 (x2)
            [emitsSound] : string {3-05.system.attributes.emitsSound} (same value: encounter)
            [hasHealth] : boolean {3-05.system.attributes.hasHealth} (same value: True)
            [stealth] : object {3-05.system.attributes.stealth}
                details : string {3-05.system.attributes.stealth.details} (same value: )
                value : integer {3-05.system.attributes.stealth.value} (same value: -5)
        details : object {3-05.system.details}
            [blurb] : string {3-05.system.details.blurb} (same value: )
            [languages] : object {3-05.system.details.languages}
                details : string {3-05.system.details.languages.details} (same value: )
                value : array<string> {3-05.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {3-05.system.details.languages.value.[]} (2 different values)
                        common (x6)
                        diabolic (x6)
            level : object {3-05.system.details.level}
                value : integer {3-05.system.details.level.value} (5 different values)
                    -1 (x2)
                    1 (x4)
                    3 (x3)
                    2 (x2)
                    4 (x1)
            [privateNotes] : string {3-05.system.details.privateNotes} (same value: )
            [publicNotes] : string {3-05.system.details.publicNotes} (same value: )
            publication : object {3-05.system.details.publication}
                license : string {3-05.system.details.publication.license} (same value: OGL)
                remaster : boolean {3-05.system.details.publication.remaster} (same value: False)
                title : string {3-05.system.details.publication.title} (same value: Pathfinder Society Scenario #3-05: Inheritor's Rite)
            [description] : string {3-05.system.details.description} (same value: <p>The hypnotic ticking of this metronome captures the attention of all who approach it.</p>)
            [disable] : string {3-05.system.details.disable} (2 different values)
                <p>@Check[thievery|dc:15|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] or @Check[crafting|dc:15|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] to interfere with the metronome's mechanisms, @Check[athletics|dc:18|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:18|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:18|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p> (x1)
                <p>@Check[thievery|dc:18|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] or @Check[crafting|dc:18|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] to interfere with the metronome's mechanisms, @Check[athletics|dc:22|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:22|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:22|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p> (x1)
            [isComplex] : boolean {3-05.system.details.isComplex} (same value: False)
            [reset] : string {3-05.system.details.reset} (same value: )
            [routine] : string {3-05.system.details.routine} (same value: )
        [initiative] : object {3-05.system.initiative}
            statistic : string {3-05.system.initiative.statistic} (same value: perception)
        [perception] : object {3-05.system.perception}
            details : string {3-05.system.perception.details} (same value: )
            mod : integer {3-05.system.perception.mod} (6 different values)
                3 (x1)
                5 (x1)
                4 (x1)
                6 (x3)
                9 (x1)
                7 (x3)
            senses : array<object> {3-05.system.perception.senses}
                Length: min=0 max=1
                Value type: object {3-05.system.perception.senses.[]}
                    type : string {3-05.system.perception.senses.[].type} (2 different values)
                        darkvision (x4)
                        greater-darkvision (x3)
        [resources] : object {3-05.system.resources}
            focus : object {3-05.system.resources.focus}
                max : integer {3-05.system.resources.focus.max} (same value: 1)
                value : integer {3-05.system.resources.focus.value} (same value: 1)
        saves : object {3-05.system.saves}
            fortitude : object {3-05.system.saves.fortitude}
                saveDetail : string {3-05.system.saves.fortitude.saveDetail} (same value: )
                value : integer {3-05.system.saves.fortitude.value} (9 different values)
                    3 (x1)
                    5 (x2)
                    2 (x2)
                    4 (x1)
                    9 (x2)
                    11 (x1)
                    14 (x1)
                    6 (x1)
                    7 (x1)
            reflex : object {3-05.system.saves.reflex}
                saveDetail : string {3-05.system.saves.reflex.saveDetail} (same value: )
                value : integer {3-05.system.saves.reflex.value} (5 different values)
                    6 (x2)
                    9 (x3)
                    8 (x4)
                    5 (x2)
                    7 (x1)
            will : object {3-05.system.saves.will}
                saveDetail : string {3-05.system.saves.will.saveDetail} (same value: )
                value : integer {3-05.system.saves.will.value} (8 different values)
                    3 (x1)
                    5 (x1)
                    4 (x1)
                    6 (x3)
                    9 (x2)
                    0 (x2)
                    7 (x1)
                    11 (x1)
        [skills] : object {3-05.system.skills}
            [athletics] : object {3-05.system.skills.athletics}
                base : integer {3-05.system.skills.athletics.base} (4 different values)
                    5 (x2)
                    7 (x2)
                    2 (x1)
                    9 (x1)
            [acrobatics] : object {3-05.system.skills.acrobatics}
                base : integer {3-05.system.skills.acrobatics.base} (2 different values)
                    6 (x1)
                    7 (x1)
            [deception] : object {3-05.system.skills.deception}
                base : integer {3-05.system.skills.deception.base} (4 different values)
                    3 (x2)
                    8 (x2)
                    9 (x1)
                    6 (x1)
            [intimidation] : object {3-05.system.skills.intimidation}
                base : integer {3-05.system.skills.intimidation.base} (2 different values)
                    1 (x1)
                    3 (x1)
            [stealth] : object {3-05.system.skills.stealth}
                base : integer {3-05.system.skills.stealth.base} (2 different values)
                    6 (x2)
                    7 (x2)
            [thievery] : object {3-05.system.skills.thievery}
                base : integer {3-05.system.skills.thievery.base} (3 different values)
                    4 (x1)
                    7 (x2)
                    6 (x1)
            religion : object {3-05.system.skills.religion}
                base : integer {3-05.system.skills.religion.base} (4 different values)
                    8 (x1)
                    9 (x1)
                    7 (x1)
                    11 (x1)
            arcana : object {3-05.system.skills.arcana}
                base : integer {3-05.system.skills.arcana.base} (2 different values)
                    5 (x1)
                    9 (x1)
            crafting : object {3-05.system.skills.crafting}
                base : integer {3-05.system.skills.crafting.base} (2 different values)
                    5 (x1)
                    7 (x1)
            diplomacy : object {3-05.system.skills.diplomacy}
                base : integer {3-05.system.skills.diplomacy.base} (2 different values)
                    4 (x1)
                    6 (x1)
            occultism : object {3-05.system.skills.occultism}
                base : integer {3-05.system.skills.occultism.base} (2 different values)
                    5 (x1)
                    7 (x1)
        traits : object {3-05.system.traits}
            rarity : string {3-05.system.traits.rarity} (2 different values)
                uncommon (x6)
                unique (x6)
            size : object {3-05.system.traits.size}
                value : string {3-05.system.traits.size.value} (2 different values)
                    sm (x4)
                    med (x8)
            value : array<string> {3-05.system.traits.value}
                Length: min=2 max=7
                Value type: string {3-05.system.traits.value.[]} (13 different values)
                    construct (x4)
                    mindless (x4)
                    devil (x4)
                    evil (x6)
                    fiend (x4)
                    human (x4)
                    humanoid (x6)
                    lawful (x6)
                    unholy (x4)
                    clockwork (x2)
                    magical (x2)
                    trap (x2)
                    halfling (x2)
        [creatureType] : string {3-05.system.creatureType} (same value: )
        [statusEffects] : array<> {3-05.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {3-05.type} (2 different values)
        npc (x10)
        hazard (x2)