Item.class
Different values: 25
=====================================
object {Item.class}
    _id : string {Item.class._id} (all different values)
    img : string {Item.class.img} (21 different values)
    name : string {Item.class.name} (all different values)
    system : object {Item.class.system}
        ancestryFeatLevels : object {Item.class.system.ancestryFeatLevels}
            value : array<integer> {Item.class.system.ancestryFeatLevels.value}
                Length: min=5 max=5
                Value type: integer {Item.class.system.ancestryFeatLevels.value.[]} (5 different values)
                    1 (x25)
                    5 (x25)
                    9 (x25)
                    13 (x25)
                    17 (x25)
        attacks : object {Item.class.system.attacks}
            advanced : integer {Item.class.system.attacks.advanced} (2 different values)
                0 (x24)
                1 (x1)
            martial : integer {Item.class.system.attacks.martial} (3 different values)
                0 (x12)
                1 (x12)
                2 (x1)
            other : object {Item.class.system.attacks.other}
                name : string {Item.class.system.attacks.other.name} (4 different values)
                    '' (x22)
                    'Alchemical Bombs' (x1)
                    'Deity\'s favored weapon' (x1)
                    'Simple Firearms, Martial Firearms' (x1)
                rank : integer {Item.class.system.attacks.other.rank} (3 different values)
                    0 (x22)
                    1 (x2)
                    2 (x1)
            simple : integer {Item.class.system.attacks.simple} (2 different values)
                1 (x24)
                2 (x1)
            unarmed : integer {Item.class.system.attacks.unarmed} (2 different values)
                1 (x24)
                2 (x1)
        classFeatLevels : object {Item.class.system.classFeatLevels}
            value : array<integer> {Item.class.system.classFeatLevels.value}
                Length: min=10 max=11
                Value type: integer {Item.class.system.classFeatLevels.value.[]} (11 different values)
        defenses : object {Item.class.system.defenses}
            heavy : integer {Item.class.system.defenses.heavy} (2 different values)
                0 (x23)
                1 (x2)
            light : integer {Item.class.system.defenses.light} (2 different values)
                1 (x18)
                0 (x7)
            medium : integer {Item.class.system.defenses.medium} (2 different values)
                0 (x13)
                1 (x12)
            unarmored : integer {Item.class.system.defenses.unarmored} (2 different values)
                1 (x24)
                2 (x1)
        description : object {Item.class.system.description}
            value : string {Item.class.system.description.value} (all different values)
        generalFeatLevels : object {Item.class.system.generalFeatLevels}
            value : array<integer> {Item.class.system.generalFeatLevels.value}
                Length: min=5 max=5
                Value type: integer {Item.class.system.generalFeatLevels.value.[]} (5 different values)
                    3 (x25)
                    7 (x25)
                    11 (x25)
                    15 (x25)
                    19 (x25)
        hp : integer {Item.class.system.hp} (4 different values)
            8 (x13)
            10 (x7)
            6 (x4)
            12 (x1)
        items : dict<string, object> {Item.class.system.items}
            #key : string {Item.class.system.items.[key]} (484 different values)
            #value : object {Item.class.system.items.[value]}
                img : string {Item.class.system.items.[value].img} (247 different values)
                level : integer {Item.class.system.items.[value].level} (10 different values)
                    1 (x96)
                    13 (x58)
                    11 (x50)
                    7 (x49)
                    9 (x47)
                    15 (x46)
                    19 (x45)
                    17 (x34)
                    3 (x31)
                    5 (x28)
                name : string {Item.class.system.items.[value].name} (334 different values)
                uuid : string {Item.class.system.items.[value].uuid} (330 different values)
        keyAbility : object {Item.class.system.keyAbility}
            value : array<string> {Item.class.system.keyAbility.value}
                Length: min=0 max=2
                Value type: string {Item.class.system.keyAbility.value.[]} (6 different values)
                    'dex' (x9)
                    'str' (x7)
                    'int' (x5)
                    'cha' (x5)
                    'wis' (x3)
                    'con' (x1)
        perception : integer {Item.class.system.perception} (2 different values)
            1 (x16)
            2 (x9)
        publication : object {Item.class.system.publication}
            license : string {Item.class.system.publication.license} (2 different values)
                'ORC' (x20)
                'OGL' (x5)
            remaster : boolean {Item.class.system.publication.remaster} (2 different values)
                True (x21)
                False (x4)
            title : string {Item.class.system.publication.title} (7 different values)
                'Pathfinder Player Core 2' (x8)
                'Pathfinder Player Core' (x8)
                'Pathfinder War of Immortals' (x2)
                'Pathfinder Guns & Gears' (x2)
                'Pathfinder Secrets of Magic' (x2)
                'Pathfinder Dark Archive' (x2)
                'Pathfinder Rage of Elements' (x1)
        rules : ignored (Foundry rules object) {Item.class.system.rules}
        savingThrows : object {Item.class.system.savingThrows}
            fortitude : integer {Item.class.system.savingThrows.fortitude} (2 different values)
                2 (x13)
                1 (x12)
            reflex : integer {Item.class.system.savingThrows.reflex} (2 different values)
                1 (x16)
                2 (x9)
            will : integer {Item.class.system.savingThrows.will} (2 different values)
                2 (x20)
                1 (x5)
        skillFeatLevels : object {Item.class.system.skillFeatLevels}
            value : array<integer> {Item.class.system.skillFeatLevels.value}
                Length: min=10 max=20
                Value type: integer {Item.class.system.skillFeatLevels.value.[]} (20 different values)
        skillIncreaseLevels : object {Item.class.system.skillIncreaseLevels}
            value : array<integer> {Item.class.system.skillIncreaseLevels.value}
                Length: min=9 max=19
                Value type: integer {Item.class.system.skillIncreaseLevels.value.[]} (19 different values)
        spellcasting : integer {Item.class.system.spellcasting} (2 different values)
            0 (x13)
            1 (x12)
        trainedSkills : object {Item.class.system.trainedSkills}
            additional : integer {Item.class.system.trainedSkills.additional} (4 different values)
                3 (x12)
                2 (x7)
                4 (x5)
                7 (x1)
            [custom] : string {Item.class.system.trainedSkills.custom} (2 different values)
                '' (x6)
                'Esoteric Lore' (x1)
            value : array<string> {Item.class.system.trainedSkills.value}
                Length: min=0 max=4
                Value type: string {Item.class.system.trainedSkills.value.[]} (11 different values)
        traits : object {Item.class.system.traits}
            rarity : string {Item.class.system.traits.rarity} (3 different values)
                'common' (x22)
                'uncommon' (x2)
                'rare' (x1)
            value : array<> {Item.class.system.traits.value}
                Length: min=0 max=0
                Value type: empty
    type : string {Item.class.type} (same value: 'class')