6-10
Different values: 18
=====================================
object {6-10}
    _id : string {6-10._id} (all different values)
    folder : string {6-10.folder} (same value: 'Vtts0VaateDRwIWi')
    img : string {6-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {6-10.items}
        Length: min=4 max=26
        Value type: object {6-10.items.[]}
            _id : string {6-10.items.[]._id} (77 different values)
            img : string {6-10.items.[].img} (32 different values)
            name : string {6-10.items.[].name} (57 different values)
            sort : integer {6-10.items.[].sort} (26 different values)
            system : object {6-10.items.[].system}
                [acBonus] : integer {6-10.items.[].system.acBonus} (same value: 1)
                [actionType] : object {6-10.items.[].system.actionType}
                    value : string {6-10.items.[].system.actionType.value} (4 different values)
                        'passive' (x44)
                        'action' (x20)
                        'reaction' (x12)
                        'free' (x3)
                [actions] : object {6-10.items.[].system.actions}
                    [value] : integer {6-10.items.[].system.actions.value} (2 different values)
                        1 (x18)
                        2 (x2)
                [area] : object {6-10.items.[].system.area}
                    type : string {6-10.items.[].system.area.type} (same value: 'line')
                    value : integer {6-10.items.[].system.area.value} (same value: 30)
                [attackEffects] : object {6-10.items.[].system.attackEffects}
                    value : array<string> {6-10.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {6-10.items.[].system.attackEffects.value.[]} (3 different values)
                            'grab' (x7)
                            'zombie-rot' (x6)
                            'improved-push' (x1)
                [autoHeightenLevel] : object {6-10.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {6-10.items.[].system.baseItem} (3 different values)
                    'chain-sword' (x2)
                    'leather-armor' (x2)
                    'staff' (x2)
                [bonus] : object {6-10.items.[].system.bonus}
                    value : integer {6-10.items.[].system.bonus.value} (11 different values)
                [bonusDamage] : object {6-10.items.[].system.bonusDamage}
                    value : integer {6-10.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {6-10.items.[].system.bulk}
                    value : mixed
                        integer {6-10.items.[].system.bulk.value} (same value: 1)
                        float {6-10.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {6-10.items.[].system.category} (6 different values)
                    'defensive' (x46)
                    'offensive' (x27)
                    'interaction' (x6)
                    'advanced' (x2)
                    'light' (x2)
                    'simple' (x2)
                [checkPenalty] : integer {6-10.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {6-10.items.[].system.cost}
                    value : string {6-10.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {6-10.items.[].system.counteraction} (same value: False)
                [damage] : object {6-10.items.[].system.damage}
                    [0] : object {6-10.items.[].system.damage.0}
                        applyMod : boolean {6-10.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : string {6-10.items.[].system.damage.0.category} (same value: 'persistent')
                        formula : string {6-10.items.[].system.damage.0.formula} (6 different values)
                            '2d4' (x6)
                            '6d6' (x2)
                            '2d6' (x2)
                            '1d6' (x2)
                            '1d4' (x2)
                            '8d6' (x1)
                        kinds : array<string> {6-10.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {6-10.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {6-10.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-10.items.[].system.damage.0.type} (5 different values)
                            'void' (x6)
                            'mental' (x3)
                            'bleed' (x2)
                            'electricity' (x2)
                            'piercing' (x2)
                    [cQDyW0QpjJ38MlSi] : object {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : empty
                        formula : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
                        kinds : array<string> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
                        materials : array<> {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {6-10.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
                    [damageType] : string {6-10.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x2)
                        'bludgeoning' (x2)
                    [dice] : integer {6-10.items.[].system.damage.dice} (same value: 1)
                    [die] : string {6-10.items.[].system.damage.die} (2 different values)
                        'd6' (x2)
                        'd4' (x2)
                [deathNote] : boolean {6-10.items.[].system.deathNote} (same value: True)
                [defense] : object {6-10.items.[].system.defense}
                    save : object {6-10.items.[].system.defense.save}
                        basic : boolean {6-10.items.[].system.defense.save.basic} (2 different values)
                            False (x18)
                            True (x8)
                        statistic : string {6-10.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x14)
                            'fortitude' (x10)
                            'reflex' (x2)
                description : object {6-10.items.[].system.description}
                    value : string {6-10.items.[].system.description.value} (64 different values)
                [damageRolls] : object {6-10.items.[].system.damageRolls}
                    [2rof0t3ang89c3dtvwyr] : object {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
                        damage : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (3 different values)
                            '1d12+6' (x1)
                            '1d12+4' (x1)
                            '2d12+6' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
                    [8G8ORdQrVWJRchVr] : object {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr}
                        damage : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (same value: '2d10+5')
                        damageType : string {6-10.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: 'piercing')
                    [GrGbCluu3lckfdAP] : object {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP}
                        damage : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damage} (2 different values)
                            '3d6+2' (x1)
                            '2d6+2' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.GrGbCluu3lckfdAP.damageType} (same value: 'bludgeoning')
                    [PZlPFpjaA9pcYc3b] : object {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b}
                        damage : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damage} (2 different values)
                            '2d6+5' (x2)
                            '3d6+5' (x2)
                        damageType : string {6-10.items.[].system.damageRolls.PZlPFpjaA9pcYc3b.damageType} (same value: 'bludgeoning')
                    [XFJkR0dKHXwssL1p] : object {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p}
                        damage : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damage} (2 different values)
                            '2d6+11' (x1)
                            '1d6+11' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.XFJkR0dKHXwssL1p.damageType} (same value: 'slashing')
                    [biya5r6cbmpnb9ww4s11] : object {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
                        damage : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
                            '2d8+7' (x1)
                            '1d8+8' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: 'slashing')
                    [hOqkqp4739uVXkNS] : object {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS}
                        damage : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damage} (3 different values)
                            '2d6+2' (x1)
                            '2d6+4' (x1)
                            '3d6+2' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.hOqkqp4739uVXkNS.damageType} (same value: 'fire')
                    [izwzbwakdx5r2d8gxlh7] : object {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
                        damage : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '2d12+9')
                        damageType : string {6-10.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning')
                    [ka33amlykrcrv5nq90lv] : object {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
                        damage : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (3 different values)
                            '2d8+6' (x1)
                            '1d8+4' (x1)
                            '2d6+6' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning')
                    [pCqai6Sfox1Wk0Xf] : object {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf}
                        damage : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damage} (2 different values)
                            '2d6+3' (x1)
                            '2d6' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.pCqai6Sfox1Wk0Xf.damageType} (same value: 'bludgeoning')
                    [vWKxFir2TcaHXvYk] : object {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk}
                        damage : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damage} (3 different values)
                            '2d6+2' (x1)
                            '2d6+6' (x1)
                            '3d6+2' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.vWKxFir2TcaHXvYk.damageType} (same value: 'bludgeoning')
                    [yl1oK87AFfqdK1ks] : object {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks}
                        damage : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damage} (2 different values)
                            '2d6+7' (x1)
                            '2d6+6' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.yl1oK87AFfqdK1ks.damageType} (same value: 'bludgeoning')
                    [zKzK4kY5EbWnYgri] : object {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri}
                        damage : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damage} (2 different values)
                            '2d10+10' (x1)
                            '1d10+10' (x1)
                        damageType : string {6-10.items.[].system.damageRolls.zKzK4kY5EbWnYgri.damageType} (same value: 'piercing')
                [dexCap] : integer {6-10.items.[].system.dexCap} (same value: 4)
                [duration] : object {6-10.items.[].system.duration}
                    [expiry] : empty
                    [unit] : string {6-10.items.[].system.duration.unit} (same value: 'unlimited')
                    value : mixed
                        integer {6-10.items.[].system.duration.value} (same value: 0)
                        string {6-10.items.[].system.duration.value} (8 different values)
                            '' (x13)
                            '1 minute' (x6)
                            'varies' (x4)
                            'until the next time you make your daily preparations' (x2)
                            '8 hours' (x2)
                            'until the end of the target\'s next turn' (x2)
                            '1 round' (x2)
                            'until the start of your next turn' (x2)
                    [sustained] : boolean {6-10.items.[].system.duration.sustained} (same value: False)
                [equipped] : object {6-10.items.[].system.equipped}
                    carryType : string {6-10.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {6-10.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {6-10.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : empty
                [group] : string {6-10.items.[].system.group} (3 different values)
                    'sword' (x2)
                    'leather' (x2)
                    'club' (x2)
                [hardness] : integer {6-10.items.[].system.hardness} (same value: 0)
                [heightening] : object {6-10.items.[].system.heightening}
                    [levels] : object {6-10.items.[].system.heightening.levels}
                        [5] : object {6-10.items.[].system.heightening.levels.5}
                            target : object {6-10.items.[].system.heightening.levels.5.target}
                                value : string {6-10.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {6-10.items.[].system.heightening.levels.6}
                            target : object {6-10.items.[].system.heightening.levels.6.target}
                                value : string {6-10.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
                        [7] : object {6-10.items.[].system.heightening.levels.7}
                            target : object {6-10.items.[].system.heightening.levels.7.target}
                                value : string {6-10.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
                        [8] : object {6-10.items.[].system.heightening.levels.8}
                            target : object {6-10.items.[].system.heightening.levels.8.target}
                                value : string {6-10.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                    type : string {6-10.items.[].system.heightening.type} (2 different values)
                        'interval' (x15)
                        'fixed' (x7)
                    [damage] : object {6-10.items.[].system.heightening.damage}
                        [0] : string {6-10.items.[].system.heightening.damage.0} (4 different values)
                            '2d6' (x5)
                            '1d4' (x4)
                            '1d6' (x2)
                            '2d4' (x2)
                        [cQDyW0QpjJ38MlSi] : string {6-10.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
                    [interval] : integer {6-10.items.[].system.heightening.interval} (2 different values)
                        1 (x11)
                        2 (x4)
                [hp] : object {6-10.items.[].system.hp}
                    max : integer {6-10.items.[].system.hp.max} (same value: 0)
                    value : integer {6-10.items.[].system.hp.value} (same value: 0)
                [level] : object {6-10.items.[].system.level}
                    value : integer {6-10.items.[].system.level.value} (6 different values)
                        1 (x16)
                        0 (x8)
                        3 (x6)
                        2 (x6)
                        4 (x3)
                        6 (x2)
                [location] : object {6-10.items.[].system.location}
                    [heightenedLevel] : integer {6-10.items.[].system.location.heightenedLevel} (same value: 6)
                    value : string {6-10.items.[].system.location.value} (2 different values)
                        'MVN5DhkH7iXBTqcj' (x31)
                        'JqajO4nisN5Ddc6s' (x2)
                [mod] : object {6-10.items.[].system.mod}
                    value : integer {6-10.items.[].system.mod.value} (2 different values)
                        14 (x1)
                        11 (x1)
                publication : object {6-10.items.[].system.publication}
                    license : string {6-10.items.[].system.publication.license} (2 different values)
                        'ORC' (x110)
                        'OGL' (x49)
                    remaster : boolean {6-10.items.[].system.publication.remaster} (2 different values)
                        True (x110)
                        False (x49)
                    title : string {6-10.items.[].system.publication.title} (6 different values)
                        '' (x63)
                        'Pathfinder Monster Core' (x44)
                        'Pathfinder Player Core' (x37)
                        'Starfinder Field Test #5' (x12)
                        'Pathfinder Treasure Vault' (x2)
                        'Pathfinder Bestiary 2' (x1)
                [overlays] : object {6-10.items.[].system.overlays}
                    eOCNn2ohYAvsYZjn : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
                        overlayType : string {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
                        sort : integer {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {6-10.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                    xYyA7CV1GaFTRjBQ : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
                        name : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
                        overlayType : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
                        sort : integer {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
                            heightening : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
                            range : object {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {6-10.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
                rules : ignored (Foundry rules object) {6-10.items.[].system.rules}
                traits : object {6-10.items.[].system.traits}
                    [rarity] : string {6-10.items.[].system.traits.rarity} (2 different values)
                        'common' (x37)
                        'uncommon' (x4)
                    [traditions] : array<string> {6-10.items.[].system.traits.traditions}
                        Length: min=2 max=3
                        Value type: string {6-10.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x33)
                            'occult' (x27)
                            'divine' (x14)
                            'primal' (x8)
                    [value] : array<string> {6-10.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {6-10.items.[].system.traits.value.[]} (35 different values)
                [material] : object {6-10.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overrides] : array<> {6-10.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [prepared] : object {6-10.items.[].system.prepared}
                    flexible : boolean {6-10.items.[].system.prepared.flexible} (same value: False)
                    value : string {6-10.items.[].system.prepared.value} (2 different values)
                        'innate' (x2)
                        'prepared' (x2)
                [price] : object {6-10.items.[].system.price}
                    value : object {6-10.items.[].system.price.value}
                        [gp] : integer {6-10.items.[].system.price.value.gp} (2 different values)
                            6 (x2)
                            2 (x2)
                [proficiency] : object {6-10.items.[].system.proficiency}
                    value : integer {6-10.items.[].system.proficiency.value} (2 different values)
                        0 (x2)
                        1 (x2)
                [proficient] : object {6-10.items.[].system.proficient}
                    value : integer {6-10.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {6-10.items.[].system.quantity} (same value: 1)
                [range] : object {6-10.items.[].system.range}
                    value : string {6-10.items.[].system.range.value} (5 different values)
                        '30 feet' (x19)
                        '' (x7)
                        'touch' (x4)
                        '60 feet' (x2)
                        '120 feet' (x1)
                [references] : object {6-10.items.[].system.references}
                    children : array<> {6-10.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {6-10.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {6-10.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {6-10.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {6-10.items.[].system.reload}
                    value : string {6-10.items.[].system.reload.value} (same value: '')
                [requirements] : string {6-10.items.[].system.requirements} (2 different values)
                    '' (x31)
                    'You can bleed' (x2)
                [runes] : object {6-10.items.[].system.runes}
                    potency : integer {6-10.items.[].system.runes.potency} (2 different values)
                        1 (x4)
                        0 (x2)
                    property : array<> {6-10.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {6-10.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {6-10.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {6-10.items.[].system.showSlotlessLevels}
                    value : boolean {6-10.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {6-10.items.[].system.size} (same value: 'med')
                [slots] : object {6-10.items.[].system.slots}
                    slot0 : object {6-10.items.[].system.slots.slot0}
                        max : integer {6-10.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {6-10.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {6-10.items.[].system.slots.slot0.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    '4SXE7JfKzU5Pr5Yw' (x2)
                                    'Kce8XTCmyQwvpikj' (x2)
                                    'lxGXtINNS0DB8pjx' (x2)
                                    'oO4RI71QQGyMHmPK' (x2)
                                    'fH0iFfx04tOU71tE' (x2)
                    slot1 : object {6-10.items.[].system.slots.slot1}
                        max : integer {6-10.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {6-10.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {6-10.items.[].system.slots.slot1.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'UKyabMbTQ7jd0RJW' (x2)
                                    'hQIT0ck2DlZMouzS' (x2)
                                    '85B3xj8mTR7riqKm' (x2)
                    slot2 : object {6-10.items.[].system.slots.slot2}
                        max : integer {6-10.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {6-10.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {6-10.items.[].system.slots.slot2.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    '449z53HG5Ms3KH6y' (x2)
                                    'PmqOv6aR0fOVuUYf' (x2)
                                    'joszZmUjkEou8gpZ' (x2)
                    slot3 : object {6-10.items.[].system.slots.slot3}
                        max : integer {6-10.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {6-10.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {6-10.items.[].system.slots.slot3.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    'IH2esnaAhmy2GC53' (x2)
                                    'mmoiJkCkahU1Q93d' (x2)
                                    'CxXZBpE7S352Cu9h' (x2)
                    [slot4] : object {6-10.items.[].system.slots.slot4}
                        max : integer {6-10.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {6-10.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {6-10.items.[].system.slots.slot4.prepared.[]}
                                id : string {6-10.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    'PZYbV5efzZDOnNPK' (x1)
                                    'baL1K0dQaA3ssASy' (x1)
                                    'fURny0dM6SjYHEdq' (x1)
                [slug] : string {6-10.items.[].system.slug} (36 different values)
                [speedPenalty] : integer {6-10.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {6-10.items.[].system.spelldc}
                    dc : integer {6-10.items.[].system.spelldc.dc} (4 different values)
                        24 (x1)
                        22 (x1)
                        28 (x1)
                        26 (x1)
                    [mod] : integer {6-10.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {6-10.items.[].system.spelldc.value} (3 different values)
                        16 (x2)
                        14 (x1)
                        18 (x1)
                [splashDamage] : object {6-10.items.[].system.splashDamage}
                    value : integer {6-10.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {6-10.items.[].system.strength} (same value: 0)
                [target] : object {6-10.items.[].system.target}
                    value : string {6-10.items.[].system.target.value} (5 different values)
                        '1 creature' (x15)
                        '' (x7)
                        '1 living creature' (x7)
                        'The triggering creature' (x2)
                        '1 or 2 creatures' (x2)
                [time] : object {6-10.items.[].system.time}
                    value : string {6-10.items.[].system.time.value} (3 different values)
                        '2' (x29)
                        'reaction' (x2)
                        '1' (x2)
                [tradition] : object {6-10.items.[].system.tradition}
                    value : string {6-10.items.[].system.tradition.value} (2 different values)
                        'divine' (x2)
                        'arcane' (x2)
                [usage] : object {6-10.items.[].system.usage}
                    value : string {6-10.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [value] : object {6-10.items.[].system.value}
                    isValued : boolean {6-10.items.[].system.value.isValued} (same value: True)
                    value : integer {6-10.items.[].system.value.value} (same value: 1)
            type : string {6-10.items.[].type} (9 different values)
                'action' (x79)
                'spell' (x33)
                'melee' (x30)
                'spellcastingEntry' (x4)
                'weapon' (x4)
                'condition' (x3)
                'armor' (x2)
                'equipment' (x2)
                'lore' (x2)
            [_stats] : object {6-10.items.[]._stats}
                compendiumSource : string {6-10.items.[]._stats.compendiumSource} (34 different values)
            [flags] : object {6-10.items.[].flags}
                pf2e : object {6-10.items.[].flags.pf2e}
                    linkedWeapon : string {6-10.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        'MGytcPQNfl2GSR4n' (x2)
                        'wOyLBxgcOKE27tNW' (x2)
    name : string {6-10.name} (all different values)
    [prototypeToken] : object {6-10.prototypeToken}
        name : string {6-10.prototypeToken.name} (4 different values)
            'Brain Guzzler' (x1)
            'Enhanced Brain Guzzler' (x1)
            'Lenore Toriasti' (x1)
            'Luxia Mirsaad' (x1)
    system : object {6-10.system}
        abilities : object {6-10.system.abilities}
            cha : object {6-10.system.abilities.cha}
                mod : integer {6-10.system.abilities.cha.mod} (3 different values)
                    -2 (x9)
                    2 (x7)
                    4 (x2)
            con : object {6-10.system.abilities.con}
                mod : integer {6-10.system.abilities.con.mod} (6 different values)
                    2 (x6)
                    3 (x5)
                    0 (x4)
                    1 (x1)
                    4 (x1)
                    6 (x1)
            dex : object {6-10.system.abilities.dex}
                mod : integer {6-10.system.abilities.dex.mod} (5 different values)
                    -2 (x6)
                    2 (x5)
                    5 (x4)
                    3 (x2)
                    4 (x1)
            int : object {6-10.system.abilities.int}
                mod : integer {6-10.system.abilities.int.mod} (6 different values)
                    -5 (x6)
                    2 (x4)
                    -4 (x3)
                    3 (x2)
                    4 (x2)
                    0 (x1)
            str : object {6-10.system.abilities.str}
                mod : integer {6-10.system.abilities.str.mod} (7 different values)
                    3 (x7)
                    4 (x4)
                    1 (x2)
                    5 (x2)
                    2 (x1)
                    0 (x1)
                    7 (x1)
            wis : object {6-10.system.abilities.wis}
                mod : integer {6-10.system.abilities.wis.mod} (4 different values)
                    0 (x10)
                    1 (x4)
                    4 (x3)
                    2 (x1)
        attributes : object {6-10.system.attributes}
            ac : object {6-10.system.attributes.ac}
                details : string {6-10.system.attributes.ac.details} (same value: '')
                value : integer {6-10.system.attributes.ac.value} (9 different values)
                    19 (x5)
                    24 (x3)
                    22 (x3)
                    18 (x2)
                    16 (x1)
                    27 (x1)
                    21 (x1)
                    13 (x1)
                    20 (x1)
            allSaves : object {6-10.system.attributes.allSaves}
                value : string {6-10.system.attributes.allSaves.value} (same value: '')
            hp : object {6-10.system.attributes.hp}
                details : string {6-10.system.attributes.hp.details} (5 different values)
                    'void healing' (x12)
                    'fast healing 7, void healing' (x2)
                    '' (x2)
                    'coffin restoration, fast healing 8, void healing' (x1)
                    'coffin restoration, fast healing 7, void healing' (x1)
                max : integer {6-10.system.attributes.hp.max} (13 different values)
                temp : integer {6-10.system.attributes.hp.temp} (same value: 0)
                value : integer {6-10.system.attributes.hp.value} (13 different values)
            speed : object {6-10.system.attributes.speed}
                otherSpeeds : array<object> {6-10.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {6-10.system.attributes.speed.otherSpeeds.[]}
                        type : string {6-10.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'climb' (x2)
                            'fly' (x1)
                        value : integer {6-10.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            25 (x2)
                            40 (x1)
                [special] : string {6-10.system.attributes.speed.special} (same value: '')
                value : integer {6-10.system.attributes.speed.value} (3 different values)
                    25 (x15)
                    20 (x2)
                    15 (x1)
            [adjustment] : empty
            [immunities] : array<object> {6-10.system.attributes.immunities}
                Length: min=5 max=7
                Value type: object {6-10.system.attributes.immunities.[]}
                    [exceptions] : array<> {6-10.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-10.system.attributes.immunities.[].type} (8 different values)
                        'death-effects' (x14)
                        'disease' (x14)
                        'paralyzed' (x14)
                        'poison' (x14)
                        'unconscious' (x12)
                        'bleed' (x10)
                        'sleep' (x2)
                        'mental' (x1)
            [weaknesses] : array<object> {6-10.system.attributes.weaknesses}
                Length: min=0 max=3
                Value type: object {6-10.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {6-10.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {6-10.system.attributes.weaknesses.[].type} (3 different values)
                        'slashing' (x13)
                        'electricity' (x9)
                        'vitality' (x7)
                    value : integer {6-10.system.attributes.weaknesses.[].value} (6 different values)
                        10 (x16)
                        6 (x4)
                        8 (x4)
                        3 (x2)
                        7 (x2)
                        5 (x1)
        details : object {6-10.system.details}
            blurb : string {6-10.system.details.blurb} (6 different values)
                '' (x8)
                'Variant cybernetic zombie' (x3)
                'Variant plague zombie' (x3)
                'Variant vampire count' (x2)
                'Variant taunting skull' (x1)
                'Variant zombie brute' (x1)
            languages : object {6-10.system.details.languages}
                details : string {6-10.system.details.languages.details} (same value: '')
                value : array<string> {6-10.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {6-10.system.details.languages.value.[]} (3 different values)
                        'common' (x8)
                        'necril' (x8)
                        'hallit' (x2)
            level : object {6-10.system.details.level}
                value : integer {6-10.system.details.level.value} (7 different values)
                    5 (x5)
                    6 (x3)
                    7 (x3)
                    3 (x2)
                    8 (x2)
                    4 (x2)
                    1 (x1)
            privateNotes : string {6-10.system.details.privateNotes} (same value: '')
            publicNotes : string {6-10.system.details.publicNotes} (5 different values)
            publication : object {6-10.system.details.publication}
                license : string {6-10.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {6-10.system.details.publication.remaster} (same value: True)
                title : string {6-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-10: Once in Whispers')
        initiative : object {6-10.system.initiative}
            statistic : string {6-10.system.initiative.statistic} (same value: 'perception')
        perception : object {6-10.system.perception}
            details : string {6-10.system.perception.details} (same value: '')
            mod : integer {6-10.system.perception.mod} (12 different values)
            senses : array<object> {6-10.system.perception.senses}
                Length: min=0 max=1
                Value type: object {6-10.system.perception.senses.[]}
                    type : string {6-10.system.perception.senses.[].type} (same value: 'darkvision')
        resources : object {6-10.system.resources}
        saves : object {6-10.system.saves}
            fortitude : object {6-10.system.saves.fortitude}
                saveDetail : string {6-10.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {6-10.system.saves.fortitude.value} (10 different values)
                    12 (x5)
                    13 (x3)
                    9 (x2)
                    8 (x2)
                    11 (x1)
                    15 (x1)
                    14 (x1)
                    6 (x1)
                    10 (x1)
                    17 (x1)
            reflex : object {6-10.system.saves.reflex}
                saveDetail : string {6-10.system.saves.reflex.saveDetail} (same value: '')
                value : integer {6-10.system.saves.reflex.value} (11 different values)
            will : object {6-10.system.saves.will}
                saveDetail : string {6-10.system.saves.will.saveDetail} (same value: '')
                value : integer {6-10.system.saves.will.value} (13 different values)
        skills : object {6-10.system.skills}
            [acrobatics] : object {6-10.system.skills.acrobatics}
                base : integer {6-10.system.skills.acrobatics.base} (3 different values)
                    13 (x1)
                    18 (x1)
                    15 (x1)
                [special] : array<object> {6-10.system.skills.acrobatics.special}
                    Length: min=0 max=1
                    Value type: object {6-10.system.skills.acrobatics.special.[]}
                        base : integer {6-10.system.skills.acrobatics.special.[].base} (same value: 15)
                        label : string {6-10.system.skills.acrobatics.special.[].label} (same value: 'to Manuver in Flight')
                        predicate : array<string> {6-10.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {6-10.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
            [arcana] : object {6-10.system.skills.arcana}
                base : integer {6-10.system.skills.arcana.base} (2 different values)
                    21 (x1)
                    18 (x1)
                [special] : array<> {6-10.system.skills.arcana.special}
                    Length: min=0 max=0
                    Value type: empty
            [athletics] : object {6-10.system.skills.athletics}
                base : integer {6-10.system.skills.athletics.base} (10 different values)
                    17 (x2)
                    18 (x2)
                    12 (x2)
                    14 (x2)
                    9 (x2)
                    8 (x1)
                    11 (x1)
                    15 (x1)
                    20 (x1)
                    13 (x1)
                [special] : array<> {6-10.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: empty
            [deception] : object {6-10.system.skills.deception}
                base : integer {6-10.system.skills.deception.base} (4 different values)
                    17 (x1)
                    14 (x1)
                    18 (x1)
                    15 (x1)
                [special] : array<> {6-10.system.skills.deception.special}
                    Length: min=0 max=0
                    Value type: empty
            [diplomacy] : object {6-10.system.skills.diplomacy}
                base : integer {6-10.system.skills.diplomacy.base} (2 different values)
                    17 (x1)
                    14 (x1)
                special : array<> {6-10.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: empty
            [intimidation] : object {6-10.system.skills.intimidation}
                base : integer {6-10.system.skills.intimidation.base} (3 different values)
                    13 (x2)
                    16 (x2)
                    19 (x1)
                [special] : array<object> {6-10.system.skills.intimidation.special}
                    Length: min=0 max=1
                    Value type: object {6-10.system.skills.intimidation.special.[]}
                        base : integer {6-10.system.skills.intimidation.special.[].base} (same value: 15)
                        label : string {6-10.system.skills.intimidation.special.[].label} (same value: 'to Demoralize')
                        predicate : array<string> {6-10.system.skills.intimidation.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {6-10.system.skills.intimidation.special.[].predicate.[]} (same value: 'action:demoralize')
            [society] : object {6-10.system.skills.society}
                base : integer {6-10.system.skills.society.base} (3 different values)
                    14 (x2)
                    17 (x1)
                    11 (x1)
                [special] : array<> {6-10.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: empty
            [stealth] : object {6-10.system.skills.stealth}
                base : integer {6-10.system.skills.stealth.base} (3 different values)
                    13 (x2)
                    16 (x1)
                    10 (x1)
                [special] : array<> {6-10.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: empty
        traits : object {6-10.system.traits}
            rarity : string {6-10.system.traits.rarity} (4 different values)
                'rare' (x12)
                'unique' (x4)
                'uncommon' (x1)
                'common' (x1)
            size : object {6-10.system.traits.size}
                value : string {6-10.system.traits.size.value} (3 different values)
                    'med' (x13)
                    'lg' (x4)
                    'tiny' (x1)
            value : array<string> {6-10.system.traits.value}
                Length: min=2 max=4
                Value type: string {6-10.system.traits.value.[]} (9 different values)
                    'undead' (x16)
                    'unholy' (x13)
                    'zombie' (x13)
                    'mindless' (x9)
                    'tech' (x3)
                    'vampire' (x2)
                    'human' (x2)
                    'humanoid' (x2)
                    'evil' (x1)
    type : string {6-10.type} (same value: 'npc')