5-17
Different values: 8
=====================================
object {5-17}
    _id : string {5-17._id} (all different values)
    folder : string {5-17.folder} (same value: 'pmY7q9y2ZZ4sswDU')
    img : string {5-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-17.items}
        Length: min=7 max=16
        Value type: object {5-17.items.[]}
            _id : string {5-17.items.[]._id} (36 different values)
            img : string {5-17.items.[].img} (24 different values)
            name : string {5-17.items.[].name} (33 different values)
            sort : integer {5-17.items.[].sort} (16 different values)
            system : object {5-17.items.[].system}
                [actionType] : object {5-17.items.[].system.actionType}
                    value : string {5-17.items.[].system.actionType.value} (2 different values)
                        'passive' (x22)
                        'action' (x10)
                [actions] : object {5-17.items.[].system.actions}
                    [value] : integer {5-17.items.[].system.actions.value} (2 different values)
                        1 (x8)
                        3 (x2)
                [area] : object {5-17.items.[].system.area}
                    type : string {5-17.items.[].system.area.type} (3 different values)
                        'emanation' (x2)
                        'line' (x2)
                        'burst' (x1)
                    value : integer {5-17.items.[].system.area.value} (2 different values)
                        30 (x4)
                        20 (x1)
                [attack] : object {5-17.items.[].system.attack}
                    value : string {5-17.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-17.items.[].system.attackEffects}
                    value : array<string> {5-17.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-17.items.[].system.attackEffects.value.[]} (same value: 'grab')
                traits : object {5-17.items.[].system.traits}
                    [rarity] : string {5-17.items.[].system.traits.rarity} (2 different values)
                        'common' (x77)
                        'uncommon' (x4)
                    [traditions] : array<string> {5-17.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {5-17.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x37)
                            'arcane' (x36)
                            'divine' (x15)
                            'primal' (x13)
                    [value] : array<string> {5-17.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {5-17.items.[].system.traits.value.[]} (21 different values)
                [autoHeightenLevel] : object {5-17.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {5-17.items.[].system.baseItem} (same value: 'dagger')
                description : object {5-17.items.[].system.description}
                    value : string {5-17.items.[].system.description.value} (32 different values)
                [bonus] : object {5-17.items.[].system.bonus}
                    value : integer {5-17.items.[].system.bonus.value} (6 different values)
                        13 (x4)
                        10 (x4)
                        0 (x2)
                        12 (x2)
                        8 (x2)
                        7 (x2)
                [bonusDamage] : object {5-17.items.[].system.bonusDamage}
                    value : integer {5-17.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-17.items.[].system.bulk}
                    value : float {5-17.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {5-17.items.[].system.category} (4 different values)
                    'defensive' (x14)
                    'offensive' (x12)
                    'interaction' (x6)
                    'simple' (x2)
                [containerId] : empty
                [cost] : object {5-17.items.[].system.cost}
                    value : string {5-17.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-17.items.[].system.counteraction} (same value: False)
                [damage] : object {5-17.items.[].system.damage}
                    [0] : object {5-17.items.[].system.damage.0}
                        applyMod : boolean {5-17.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-17.items.[].system.damage.0.formula} (3 different values)
                            '1d6' (x2)
                            '2d4' (x2)
                            '2d6' (x2)
                        kinds : array<string> {5-17.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {5-17.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {5-17.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-17.items.[].system.damage.0.type} (3 different values)
                            'mental' (x2)
                            'void' (x2)
                            'untyped' (x2)
                    [damageType] : string {5-17.items.[].system.damage.damageType} (same value: 'piercing')
                    [dice] : integer {5-17.items.[].system.damage.dice} (same value: 1)
                    [die] : string {5-17.items.[].system.damage.die} (same value: 'd4')
                [damageRolls] : object {5-17.items.[].system.damageRolls}
                    [4s9mssbao9ibwqpz830k] : object {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
                        damage : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (3 different values)
                            '1d10+4' (x2)
                            '1d8+2' (x1)
                            '1d6+4' (x1)
                        damageType : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing')
                    [fkf6jip9lg5j4ap5wlu9] : object {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9}
                        damage : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (2 different values)
                            '1d6' (x1)
                            '1d4+2' (x1)
                        damageType : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: 'acid')
                    [myBNFb2x6kezEenh] : object {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh}
                        damage : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damage} (2 different values)
                            '1d4+6' (x1)
                            '1d4+4' (x1)
                        damageType : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damageType} (same value: 'piercing')
                    [w2ra53vLaslI9n3n] : object {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n}
                        damage : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damage} (2 different values)
                            '1d4+6' (x1)
                            '1d4+4' (x1)
                        damageType : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damageType} (same value: 'piercing')
                    [zrgzv4npig5r7aqbqvbp] : object {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
                        damage : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (3 different values)
                            '2d6+4' (x2)
                            '1d10+2' (x1)
                            '1d8+4' (x1)
                        damageType : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing')
                [defense] : object {5-17.items.[].system.defense}
                    save : object {5-17.items.[].system.defense.save}
                        basic : boolean {5-17.items.[].system.defense.save.basic} (2 different values)
                            False (x14)
                            True (x2)
                        statistic : string {5-17.items.[].system.defense.save.statistic} (2 different values)
                            'will' (x10)
                            'fortitude' (x6)
                [duration] : object {5-17.items.[].system.duration}
                    sustained : boolean {5-17.items.[].system.duration.sustained} (2 different values)
                        False (x34)
                        True (x3)
                    value : string {5-17.items.[].system.duration.value} (6 different values)
                        '' (x13)
                        '1 minute' (x10)
                        'varies' (x6)
                        '10 minutes' (x4)
                        '1 round' (x2)
                        'until the end of your turn' (x2)
                [equipped] : object {5-17.items.[].system.equipped}
                    carryType : string {5-17.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {5-17.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                publication : object {5-17.items.[].system.publication}
                    license : string {5-17.items.[].system.publication.license} (2 different values)
                        'OGL' (x76)
                        'ORC' (x19)
                    remaster : boolean {5-17.items.[].system.publication.remaster} (2 different values)
                        False (x76)
                        True (x19)
                    title : string {5-17.items.[].system.publication.title} (3 different values)
                        '' (x68)
                        'Pathfinder Player Core' (x19)
                        'Pathfinder Bestiary' (x8)
                rules : ignored (Foundry rules object) {5-17.items.[].system.rules}
                [group] : string {5-17.items.[].system.group} (same value: 'knife')
                [hardness] : integer {5-17.items.[].system.hardness} (same value: 0)
                [heightening] : object {5-17.items.[].system.heightening}
                    [levels] : object {5-17.items.[].system.heightening.levels}
                        3 : object {5-17.items.[].system.heightening.levels.3}
                            target : object {5-17.items.[].system.heightening.levels.3.target}
                                value : string {5-17.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '5 creatures' (x2)
                                    '1 unattended object with a Bulk of 1 or less' (x2)
                        [5] : object {5-17.items.[].system.heightening.levels.5}
                            range : object {5-17.items.[].system.heightening.levels.5.range}
                                value : string {5-17.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
                        [6] : object {5-17.items.[].system.heightening.levels.6}
                            target : object {5-17.items.[].system.heightening.levels.6.target}
                                value : string {5-17.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
                        [7] : object {5-17.items.[].system.heightening.levels.7}
                            target : object {5-17.items.[].system.heightening.levels.7.target}
                                value : string {5-17.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                    type : string {5-17.items.[].system.heightening.type} (2 different values)
                        'interval' (x6)
                        'fixed' (x5)
                    [damage] : object {5-17.items.[].system.heightening.damage}
                        0 : string {5-17.items.[].system.heightening.damage.0} (2 different values)
                            '1d6' (x4)
                            '2d4' (x2)
                    [interval] : integer {5-17.items.[].system.heightening.interval} (2 different values)
                        1 (x4)
                        2 (x2)
                [hp] : object {5-17.items.[].system.hp}
                    max : integer {5-17.items.[].system.hp.max} (same value: 0)
                    value : integer {5-17.items.[].system.hp.value} (same value: 0)
                [level] : object {5-17.items.[].system.level}
                    value : integer {5-17.items.[].system.level.value} (6 different values)
                        1 (x14)
                        3 (x8)
                        2 (x7)
                        0 (x4)
                        8 (x4)
                        4 (x4)
                [location] : object {5-17.items.[].system.location}
                    [heightenedLevel] : integer {5-17.items.[].system.location.heightenedLevel} (2 different values)
                        1 (x6)
                        2 (x3)
                    value : string {5-17.items.[].system.location.value} (2 different values)
                        '5rxGka9M6pYlIoVb' (x20)
                        'F4fqg3A2YqZdCIdC' (x17)
                [material] : object {5-17.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {5-17.items.[].system.mod}
                    value : integer {5-17.items.[].system.mod.value} (2 different values)
                        14 (x1)
                        9 (x1)
                [overlays] : object {5-17.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    cUFX7ExSLeoa3vIF : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    zFWsMjoeCnLxqJaV : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {5-17.items.[].system.prepared}
                    [flexible] : boolean {5-17.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-17.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {5-17.items.[].system.price}
                    value : object {5-17.items.[].system.price.value}
                        [sp] : integer {5-17.items.[].system.price.value.sp} (same value: 2)
                [proficiency] : object {5-17.items.[].system.proficiency}
                    value : integer {5-17.items.[].system.proficiency.value} (2 different values)
                        0 (x4)
                        1 (x2)
                [proficient] : object {5-17.items.[].system.proficient}
                    value : integer {5-17.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {5-17.items.[].system.quantity} (same value: 1)
                [range] : object {5-17.items.[].system.range}
                    value : string {5-17.items.[].system.range.value} (6 different values)
                        '30 feet' (x20)
                        '' (x6)
                        'unlimited' (x4)
                        'touch' (x4)
                        '60 feet' (x2)
                        '120 feet' (x1)
                [reload] : object {5-17.items.[].system.reload}
                    value : string {5-17.items.[].system.reload.value} (same value: '-')
                [requirements] : string {5-17.items.[].system.requirements} (same value: '')
                [runes] : object {5-17.items.[].system.runes}
                    potency : integer {5-17.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-17.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {5-17.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {5-17.items.[].system.showSlotlessLevels}
                    value : boolean {5-17.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {5-17.items.[].system.size} (same value: 'med')
                [slots] : object {5-17.items.[].system.slots}
                [slug] : string {5-17.items.[].system.slug} (19 different values)
                [spelldc] : object {5-17.items.[].system.spelldc}
                    dc : integer {5-17.items.[].system.spelldc.dc} (3 different values)
                        21 (x3)
                        24 (x2)
                        17 (x1)
                    value : integer {5-17.items.[].system.spelldc.value} (3 different values)
                        13 (x3)
                        16 (x2)
                        9 (x1)
                    [item] : integer {5-17.items.[].system.spelldc.item} (same value: 0)
                    [mod] : integer {5-17.items.[].system.spelldc.mod} (same value: 0)
                [splashDamage] : object {5-17.items.[].system.splashDamage}
                    value : integer {5-17.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {5-17.items.[].system.target}
                    value : string {5-17.items.[].system.target.value} (5 different values)
                        '1 creature' (x23)
                        '' (x7)
                        '1 creature or object' (x4)
                        '1 unattended object of light Bulk or less' (x2)
                        '1 living creature' (x1)
                [time] : object {5-17.items.[].system.time}
                    value : string {5-17.items.[].system.time.value} (4 different values)
                        '2' (x30)
                        '10 minutes' (x4)
                        '1' (x2)
                        '3' (x1)
                [tradition] : object {5-17.items.[].system.tradition}
                    value : string {5-17.items.[].system.tradition.value} (same value: 'occult')
                [usage] : object {5-17.items.[].system.usage}
                    [canBeAmmo] : boolean {5-17.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {5-17.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [weaponType] : object {5-17.items.[].system.weaponType}
                    value : string {5-17.items.[].system.weaponType.value} (2 different values)
                        'melee' (x12)
                        'ranged' (x2)
            type : string {5-17.items.[].type} (7 different values)
                'spell' (x37)
                'action' (x32)
                'melee' (x14)
                'spellcastingEntry' (x6)
                'weapon' (x2)
                'equipment' (x2)
                'lore' (x2)
            [_stats] : object {5-17.items.[]._stats}
                compendiumSource : string {5-17.items.[]._stats.compendiumSource} (19 different values)
            [flags] : object {5-17.items.[].flags}
                pf2e : object {5-17.items.[].flags.pf2e}
                    linkedWeapon : string {5-17.items.[].flags.pf2e.linkedWeapon} (same value: 'HqawGP9Fh4JbAyOV')
    name : string {5-17.name} (all different values)
    system : object {5-17.system}
        abilities : object {5-17.system.abilities}
            cha : object {5-17.system.abilities.cha}
                mod : integer {5-17.system.abilities.cha.mod} (4 different values)
                    1 (x3)
                    2 (x2)
                    -5 (x2)
                    3 (x1)
            con : object {5-17.system.abilities.con}
                mod : integer {5-17.system.abilities.con.mod} (2 different values)
                    2 (x4)
                    1 (x4)
            dex : object {5-17.system.abilities.dex}
                mod : integer {5-17.system.abilities.dex.mod} (5 different values)
                    4 (x3)
                    -2 (x2)
                    3 (x1)
                    5 (x1)
                    2 (x1)
            int : object {5-17.system.abilities.int}
                mod : integer {5-17.system.abilities.int.mod} (4 different values)
                    4 (x4)
                    -5 (x2)
                    5 (x1)
                    3 (x1)
            str : object {5-17.system.abilities.str}
                mod : integer {5-17.system.abilities.str.mod} (3 different values)
                    3 (x6)
                    2 (x1)
                    1 (x1)
            wis : object {5-17.system.abilities.wis}
                mod : integer {5-17.system.abilities.wis.mod} (4 different values)
                    3 (x4)
                    0 (x2)
                    2 (x1)
                    1 (x1)
        attributes : object {5-17.system.attributes}
            ac : object {5-17.system.attributes.ac}
                details : string {5-17.system.attributes.ac.details} (same value: '')
                value : integer {5-17.system.attributes.ac.value} (5 different values)
                    21 (x2)
                    8 (x2)
                    18 (x2)
                    20 (x1)
                    15 (x1)
            adjustment : string {5-17.system.attributes.adjustment} (same value: 'weak')
            allSaves : object {5-17.system.attributes.allSaves}
                value : string {5-17.system.attributes.allSaves.value} (same value: '')
            hp : object {5-17.system.attributes.hp}
                details : string {5-17.system.attributes.hp.details} (same value: '')
                max : integer {5-17.system.attributes.hp.max} (6 different values)
                    45 (x2)
                    25 (x2)
                    57 (x1)
                    48 (x1)
                    19 (x1)
                    38 (x1)
                temp : integer {5-17.system.attributes.hp.temp} (same value: 0)
                value : integer {5-17.system.attributes.hp.value} (all different values)
            speed : object {5-17.system.attributes.speed}
                otherSpeeds : array<object> {5-17.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {5-17.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-17.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'climb' (x2)
                            'swim' (x2)
                        value : integer {5-17.system.attributes.speed.otherSpeeds.[].value} (same value: 10)
                value : integer {5-17.system.attributes.speed.value} (3 different values)
                    30 (x4)
                    25 (x2)
                    10 (x2)
            [immunities] : array<object> {5-17.system.attributes.immunities}
                Length: min=2 max=6
                Value type: object {5-17.system.attributes.immunities.[]}
                    [exceptions] : array<> {5-17.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-17.system.attributes.immunities.[].type} (all different values)
            [resistances] : array<object> {5-17.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {5-17.system.attributes.resistances.[]}
                    doubleVs : array<> {5-17.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {5-17.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-17.system.attributes.resistances.[].type} (2 different values)
                        'mental' (x4)
                        'poison' (x4)
                    value : integer {5-17.system.attributes.resistances.[].value} (3 different values)
                        2 (x4)
                        4 (x2)
                        3 (x2)
            [weaknesses] : array<object> {5-17.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {5-17.system.attributes.weaknesses.[]}
                    type : string {5-17.system.attributes.weaknesses.[].type} (same value: 'slashing')
                    value : integer {5-17.system.attributes.weaknesses.[].value} (same value: 5)
        details : object {5-17.system.details}
            blurb : string {5-17.system.details.blurb} (2 different values)
                '' (x6)
                'Variant giant amoeba' (x2)
            languages : object {5-17.system.details.languages}
                details : string {5-17.system.details.languages.details} (same value: '')
                value : array<string> {5-17.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {5-17.system.details.languages.value.[]} (2 different values)
                        'aklo' (x6)
                        'common' (x2)
            level : object {5-17.system.details.level}
                value : integer {5-17.system.details.level.value} (3 different values)
                    4 (x3)
                    1 (x3)
                    2 (x2)
            privateNotes : string {5-17.system.details.privateNotes} (same value: '')
            publicNotes : string {5-17.system.details.publicNotes} (3 different values)
            publication : object {5-17.system.details.publication}
                license : string {5-17.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-17.system.details.publication.remaster} (same value: False)
                title : string {5-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-17: Stranded on Yesterday\'s Tide')
        initiative : object {5-17.system.initiative}
            statistic : string {5-17.system.initiative.statistic} (same value: 'perception')
        perception : object {5-17.system.perception}
            details : string {5-17.system.perception.details} (same value: '')
            mod : integer {5-17.system.perception.mod} (4 different values)
                13 (x3)
                4 (x2)
                9 (x2)
                10 (x1)
            senses : array<object> {5-17.system.perception.senses}
                Length: min=0 max=1
                Value type: object {5-17.system.perception.senses.[]}
                    [acuity] : string {5-17.system.perception.senses.[].acuity} (same value: 'precise')
                    [range] : integer {5-17.system.perception.senses.[].range} (same value: 60)
                    type : string {5-17.system.perception.senses.[].type} (2 different values)
                        'greater-darkvision' (x4)
                        'motion-sense' (x2)
            [vision] : boolean {5-17.system.perception.vision} (same value: False)
        resources : object {5-17.system.resources}
            [focus] : object {5-17.system.resources.focus}
                max : integer {5-17.system.resources.focus.max} (same value: 1)
                value : integer {5-17.system.resources.focus.value} (same value: 1)
        saves : object {5-17.system.saves}
            fortitude : object {5-17.system.saves.fortitude}
                saveDetail : string {5-17.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-17.system.saves.fortitude.value} (4 different values)
                    7 (x3)
                    9 (x2)
                    6 (x2)
                    11 (x1)
            reflex : object {5-17.system.saves.reflex}
                saveDetail : string {5-17.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-17.system.saves.reflex.value} (5 different values)
                    13 (x2)
                    3 (x2)
                    10 (x2)
                    11 (x1)
                    7 (x1)
            will : object {5-17.system.saves.will}
                saveDetail : string {5-17.system.saves.will.saveDetail} (same value: '')
                value : integer {5-17.system.saves.will.value} (5 different values)
                    11 (x2)
                    5 (x2)
                    8 (x2)
                    13 (x1)
                    9 (x1)
        skills : object {5-17.system.skills}
            [acrobatics] : object {5-17.system.skills.acrobatics}
                base : integer {5-17.system.skills.acrobatics.base} (2 different values)
                    12 (x2)
                    8 (x2)
            [arcana] : object {5-17.system.skills.arcana}
                base : integer {5-17.system.skills.arcana.base} (2 different values)
                    12 (x1)
                    7 (x1)
            [athletics] : object {5-17.system.skills.athletics}
                base : integer {5-17.system.skills.athletics.base} (3 different values)
                    11 (x2)
                    6 (x2)
                    7 (x2)
            [intimidation] : object {5-17.system.skills.intimidation}
                base : integer {5-17.system.skills.intimidation.base} (2 different values)
                    10 (x1)
                    6 (x1)
            [occultism] : object {5-17.system.skills.occultism}
                base : integer {5-17.system.skills.occultism.base} (4 different values)
                    12 (x2)
                    8 (x2)
                    14 (x1)
                    9 (x1)
            [society] : object {5-17.system.skills.society}
                base : integer {5-17.system.skills.society.base} (2 different values)
                    12 (x1)
                    7 (x1)
            [stealth] : object {5-17.system.skills.stealth}
                base : integer {5-17.system.skills.stealth.base} (3 different values)
                    12 (x2)
                    3 (x2)
                    8 (x2)
            [survival] : object {5-17.system.skills.survival}
                base : integer {5-17.system.skills.survival.base} (2 different values)
                    8 (x2)
                    5 (x2)
                special : array<object> {5-17.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {5-17.system.skills.survival.special.[]}
                        base : integer {5-17.system.skills.survival.special.[].base} (4 different values)
                            12 (x1)
                            9 (x1)
                            10 (x1)
                            7 (x1)
                        label : string {5-17.system.skills.survival.special.[].label} (same value: 'to Track')
                        [predicate] : array<string> {5-17.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-17.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
        traits : object {5-17.system.traits}
            rarity : string {5-17.system.traits.rarity} (3 different values)
                'rare' (x4)
                'unique' (x2)
                'common' (x2)
            size : object {5-17.system.traits.size}
                value : string {5-17.system.traits.size.value} (2 different values)
                    'med' (x6)
                    'sm' (x2)
            value : array<string> {5-17.system.traits.value}
                Length: min=3 max=3
                Value type: string {5-17.system.traits.value.[]} (all different values)
    type : string {5-17.type} (same value: 'npc')