5-10
Different values: 8
=====================================
object {5-10}
    _id : string {5-10._id} (all different values)
    folder : string {5-10.folder} (same value: 'N0O8rm5hYcTZqegp')
    img : string {5-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {5-10.items}
        Length: min=3 max=23
        Value type: object {5-10.items.[]}
            _id : string {5-10.items.[]._id} (51 different values)
            img : string {5-10.items.[].img} (19 different values)
            name : string {5-10.items.[].name} (50 different values)
            sort : integer {5-10.items.[].sort} (23 different values)
            system : object {5-10.items.[].system}
                [actionType] : object {5-10.items.[].system.actionType}
                    value : string {5-10.items.[].system.actionType.value} (4 different values)
                        'passive' (x13)
                        'action' (x12)
                        'reaction' (x3)
                        'free' (x2)
                [actions] : object {5-10.items.[].system.actions}
                    [value] : integer {5-10.items.[].system.actions.value} (2 different values)
                        1 (x10)
                        2 (x2)
                [area] : object {5-10.items.[].system.area}
                    type : string {5-10.items.[].system.area.type} (2 different values)
                        'burst' (x4)
                        'cone' (x2)
                    value : integer {5-10.items.[].system.area.value} (2 different values)
                        5 (x4)
                        15 (x2)
                [attack] : object {5-10.items.[].system.attack}
                    value : string {5-10.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {5-10.items.[].system.attackEffects}
                    [custom] : string {5-10.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {5-10.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-10.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x2)
                            'vishkanyan-venom' (x2)
                [autoHeightenLevel] : object {5-10.items.[].system.autoHeightenLevel}
                    [value] : empty
                [bonus] : object {5-10.items.[].system.bonus}
                    value : integer {5-10.items.[].system.bonus.value} (6 different values)
                        10 (x5)
                        7 (x3)
                        11 (x2)
                        8 (x2)
                        9 (x1)
                        4 (x1)
                [category] : string {5-10.items.[].system.category} (3 different values)
                    'offensive' (x20)
                    'defensive' (x7)
                    'interaction' (x3)
                [cost] : object {5-10.items.[].system.cost}
                    value : string {5-10.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {5-10.items.[].system.counteraction} (same value: False)
                [damage] : object {5-10.items.[].system.damage}
                    [0] : object {5-10.items.[].system.damage.0}
                        applyMod : boolean {5-10.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-10.items.[].system.damage.0.formula} (2 different values)
                            '2d6' (x4)
                            '1d4+1' (x2)
                        kinds : array<string> {5-10.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {5-10.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        materials : array<> {5-10.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-10.items.[].system.damage.0.type} (2 different values)
                            'untyped' (x4)
                            'force' (x2)
                    [92ub6aas0ubt9b7h] : object {5-10.items.[].system.damage.92ub6aas0ubt9b7h}
                        applyMod : boolean {5-10.items.[].system.damage.92ub6aas0ubt9b7h.applyMod} (same value: False)
                        [category] : empty
                        formula : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.formula} (same value: '1d6')
                        kinds : array<string> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds}
                            Length: min=1 max=1
                            Value type: string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds.[]} (same value: 'damage')
                        materials : array<> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.type} (same value: 'bludgeoning')
                [damageRolls] : object {5-10.items.[].system.damageRolls}
                    [1TDeQPY1lHczxKeY] : object {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY}
                        damage : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damage} (2 different values)
                            '1d4+5' (x1)
                            '1d4' (x1)
                        damageType : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damageType} (same value: 'slashing')
                    [2ajgIoAk9XXky2Fi] : object {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi}
                        damage : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: '1d6+2')
                        damageType : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: 'slashing')
                    [CL6UkWMuR2m507mH] : object {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH}
                        damage : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damage} (same value: '1d4')
                        damageType : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damageType} (same value: 'slashing')
                    Lm2pK5ej9BcbMsdO : object {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO}
                        damage : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damage} (same value: '1d6+1')
                        damageType : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damageType} (same value: 'piercing')
                    [V8haWpDBP994ckhD] : object {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD}
                        damage : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damage} (same value: '1d6+1')
                        damageType : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damageType} (same value: 'bludgeoning')
                    [b1iBOOJRfFUGNPEx] : object {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx}
                        damage : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damage} (same value: '1d8+1')
                        damageType : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damageType} (same value: 'bludgeoning')
                    [nc4v5CHwlAybQoD4] : object {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4}
                        damage : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damage} (2 different values)
                            '1d8+5' (x1)
                            '1d6' (x1)
                        damageType : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damageType} (same value: 'bludgeoning')
                    [xxlz2gumqfl5od41hy9b] : object {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b}
                        damage : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: '1d10+4')
                        damageType : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: 'piercing')
                    [y91h34x7vvyo4zydxbjv] : object {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv}
                        damage : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: '1d6+4')
                        damageType : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: 'bludgeoning')
                [defense] : object {5-10.items.[].system.defense}
                    save : object {5-10.items.[].system.defense.save}
                        basic : boolean {5-10.items.[].system.defense.save.basic} (2 different values)
                            False (x4)
                            True (x4)
                        statistic : string {5-10.items.[].system.defense.save.statistic} (2 different values)
                            'fortitude' (x6)
                            'will' (x2)
                description : object {5-10.items.[].system.description}
                    value : string {5-10.items.[].system.description.value} (39 different values)
                [duration] : object {5-10.items.[].system.duration}
                    sustained : boolean {5-10.items.[].system.duration.sustained} (2 different values)
                        False (x23)
                        True (x6)
                    value : string {5-10.items.[].system.duration.value} (6 different values)
                        '' (x20)
                        '10 minutes' (x2)
                        '1 or more rounds (see below)' (x2)
                        'see below' (x2)
                        'until the start of your next turn' (x2)
                        '1 minute' (x1)
                [frequency] : object {5-10.items.[].system.frequency}
                    max : integer {5-10.items.[].system.frequency.max} (same value: 1)
                    per : string {5-10.items.[].system.frequency.per} (2 different values)
                        'turn' (x1)
                        'round' (x1)
                [heightening] : object {5-10.items.[].system.heightening}
                    [levels] : object {5-10.items.[].system.heightening.levels}
                        3 : object {5-10.items.[].system.heightening.levels.3}
                            [range] : object {5-10.items.[].system.heightening.levels.3.range}
                                value : string {5-10.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '60 feet' (x2)
                                    '500 feet' (x2)
                            [target] : object {5-10.items.[].system.heightening.levels.3.target}
                                value : string {5-10.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
                        [5] : object {5-10.items.[].system.heightening.levels.5}
                            range : object {5-10.items.[].system.heightening.levels.5.range}
                                value : string {5-10.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '60 feet' (x4)
                                    '120 feet' (x2)
                        [7] : object {5-10.items.[].system.heightening.levels.7}
                            target : object {5-10.items.[].system.heightening.levels.7.target}
                                value : string {5-10.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
                    type : string {5-10.items.[].system.heightening.type} (2 different values)
                        'fixed' (x8)
                        'interval' (x8)
                    [damage] : object {5-10.items.[].system.heightening.damage}
                        [0] : string {5-10.items.[].system.heightening.damage.0} (2 different values)
                            '1d6' (x2)
                            '2d6' (x2)
                        [92ub6aas0ubt9b7h] : string {5-10.items.[].system.heightening.damage.92ub6aas0ubt9b7h} (same value: '1d6')
                    [interval] : integer {5-10.items.[].system.heightening.interval} (2 different values)
                        1 (x4)
                        2 (x4)
                [level] : object {5-10.items.[].system.level}
                    value : integer {5-10.items.[].system.level.value} (2 different values)
                        1 (x25)
                        2 (x4)
                [location] : object {5-10.items.[].system.location}
                    [heightenedLevel] : integer {5-10.items.[].system.location.heightenedLevel} (2 different values)
                        1 (x9)
                        2 (x4)
                    value : string {5-10.items.[].system.location.value} (4 different values)
                        'LTLmbCKwBb1bK9gf' (x21)
                        'BIEjxvP3by2QuDfj' (x6)
                        'YNLBmAdnUXyaMfMr' (x1)
                        'x9y5lzgXl4AElBeG' (x1)
                [overlays] : object {5-10.items.[].system.overlays}
                    [1wl9k6lqynkjha9q] : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q}
                        _id : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q._id} (same value: '1wl9k6lqynkjha9q')
                        overlayType : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2)
                        system : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system}
                            range : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range}
                                value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: '30')
                            target : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target}
                                value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: '1 creature')
                            time : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time}
                                value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: '2')
                    [2I469pfbYcmFvzOA] : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [CufbZVoGmuZokCjW] : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW}
                        _id : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW._id} (same value: 'CufbZVoGmuZokCjW')
                        name : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.name} (same value: 'Telekinetic Rend (Bludgeoning)')
                        overlayType : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1)
                        system : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system}
                            damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage}
                                Q85SvGoxCoIiB0OS : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS}
                                    applyMod : boolean {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: '1d6')
                                    materials : array<> {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: 'bludgeoning')
                            heightening : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening}
                                damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage}
                                    Q85SvGoxCoIiB0OS : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: '1d6')
                    [cUFX7ExSLeoa3vIF] : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [eXnQ8NRLzL5Dt2Fu] : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu}
                        _id : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu._id} (same value: 'eXnQ8NRLzL5Dt2Fu')
                        name : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.name} (same value: 'Telekinetic Rend (Bludgeoning)')
                        overlayType : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.sort} (same value: 1)
                        system : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system}
                            damage : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage}
                                92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h}
                                    category : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h.category} (same value: '')
                            rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.rules}
                    [juu7b3p8ujr36quq] : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq}
                        _id : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq._id} (same value: 'juu7b3p8ujr36quq')
                        overlayType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.juu7b3p8ujr36quq.sort} (same value: 3)
                        system : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system}
                            area : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area}
                                areaType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: 'emanation')
                                value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: '5')
                            range : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range}
                                value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: '')
                            target : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target}
                                value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: 'all creatures')
                            time : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time}
                                value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: '3')
                    [rBTunIUathAlk04R] : object {5-10.items.[].system.overlays.rBTunIUathAlk04R}
                        _id : string {5-10.items.[].system.overlays.rBTunIUathAlk04R._id} (same value: 'rBTunIUathAlk04R')
                        name : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.name} (same value: 'Telekinetic Rend (Slashing)')
                        overlayType : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.rBTunIUathAlk04R.sort} (same value: 2)
                        system : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system}
                            damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage}
                                VSfHXFSJQGTzmS13 : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13}
                                    applyMod : boolean {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: '1d6')
                                    materials : array<> {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: 'slashing')
                            heightening : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening}
                                damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage}
                                    VSfHXFSJQGTzmS13 : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: '1d6')
                    [rc0m5cmiwmosbhg4] : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4}
                        _id : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4._id} (same value: 'rc0m5cmiwmosbhg4')
                        overlayType : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1)
                        system : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system}
                            range : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range}
                                value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: '15')
                            target : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target}
                                value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: '1 creature')
                            time : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time}
                                value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: '1')
                    [rk0ULsgvj11cSmzz] : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz}
                        _id : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz._id} (same value: 'rk0ULsgvj11cSmzz')
                        name : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.name} (same value: 'Telekinetic Rend (Slashing)')
                        overlayType : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.sort} (same value: 2)
                        system : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system}
                            damage : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage}
                                92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h}
                                    category : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.category} (same value: '')
                                    type : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.type} (same value: 'slashing')
                            rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.rules}
                    [zFWsMjoeCnLxqJaV] : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {5-10.items.[].system.prepared}
                    value : string {5-10.items.[].system.prepared.value} (3 different values)
                        'innate' (x2)
                        'spontaneous' (x2)
                        'focus' (x2)
                [proficiency] : object {5-10.items.[].system.proficiency}
                    value : integer {5-10.items.[].system.proficiency.value} (same value: 1)
                publication : object {5-10.items.[].system.publication}
                    license : string {5-10.items.[].system.publication.license} (2 different values)
                        'OGL' (x64)
                        'ORC' (x15)
                    remaster : boolean {5-10.items.[].system.publication.remaster} (2 different values)
                        False (x63)
                        True (x16)
                    title : string {5-10.items.[].system.publication.title} (6 different values)
                        '' (x43)
                        'Pathfinder Player Core' (x15)
                        'Pathfinder Bestiary' (x7)
                        'Pathfinder Core Rulebook' (x7)
                        'Pathfinder Dark Archive' (x6)
                        'Pathfinder Rage of Elements' (x1)
                rules : ignored (Foundry rules object) {5-10.items.[].system.rules}
                [range] : object {5-10.items.[].system.range}
                    value : string {5-10.items.[].system.range.value} (6 different values)
                        '60 feet' (x10)
                        '' (x6)
                        '30 feet' (x6)
                        '120 feet' (x4)
                        'varies' (x2)
                        'touch' (x1)
                [requirements] : string {5-10.items.[].system.requirements} (same value: '')
                [selfEffect] : object {5-10.items.[].system.selfEffect}
                    name : string {5-10.items.[].system.selfEffect.name} (same value: 'Effect: Unleash Psyche')
                    uuid : string {5-10.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Unleash Psyche')
                [slots] : object {5-10.items.[].system.slots}
                    [slot1] : object {5-10.items.[].system.slots.slot1}
                        max : integer {5-10.items.[].system.slots.slot1.max} (same value: 2)
                        value : integer {5-10.items.[].system.slots.slot1.value} (same value: 2)
                    [slot2] : object {5-10.items.[].system.slots.slot2}
                        max : integer {5-10.items.[].system.slots.slot2.max} (same value: 2)
                        value : integer {5-10.items.[].system.slots.slot2.value} (same value: 2)
                [spelldc] : object {5-10.items.[].system.spelldc}
                    dc : integer {5-10.items.[].system.spelldc.dc} (4 different values)
                        21 (x2)
                        18 (x2)
                        17 (x1)
                        13 (x1)
                    value : integer {5-10.items.[].system.spelldc.value} (4 different values)
                        13 (x2)
                        10 (x2)
                        9 (x1)
                        5 (x1)
                traits : object {5-10.items.[].system.traits}
                    [rarity] : string {5-10.items.[].system.traits.rarity} (2 different values)
                        'common' (x40)
                        'uncommon' (x4)
                    [traditions] : array<string> {5-10.items.[].system.traits.traditions}
                        Length: min=0 max=3
                        Value type: string {5-10.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x21)
                            'occult' (x19)
                            'divine' (x4)
                            'primal' (x2)
                    [value] : array<string> {5-10.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {5-10.items.[].system.traits.value.[]} (37 different values)
                [showSlotlessLevels] : object {5-10.items.[].system.showSlotlessLevels}
                    value : boolean {5-10.items.[].system.showSlotlessLevels.value} (same value: False)
                [slug] : string {5-10.items.[].system.slug} (27 different values)
                [target] : object {5-10.items.[].system.target}
                    value : string {5-10.items.[].system.target.value} (7 different values)
                        '1 creature' (x10)
                        '' (x8)
                        '2 non-overlapping 5-foot bursts' (x4)
                        '1 or more creatures' (x2)
                        '1 unattended object of 1 Bulk or less' (x2)
                        '1 unattended object of light Bulk or less' (x2)
                        'up to 10 metal objects with a total Bulk of 1 or less' (x1)
                [time] : object {5-10.items.[].system.time}
                    value : string {5-10.items.[].system.time.value} (3 different values)
                        '2' (x21)
                        '1 to 3' (x4)
                        '1' (x4)
                [tradition] : object {5-10.items.[].system.tradition}
                    value : string {5-10.items.[].system.tradition.value} (3 different values)
                        'occult' (x4)
                        'arcane' (x1)
                        'divine' (x1)
                [weaponType] : object {5-10.items.[].system.weaponType}
                    value : string {5-10.items.[].system.weaponType.value} (2 different values)
                        'melee' (x11)
                        'ranged' (x3)
            type : string {5-10.items.[].type} (4 different values)
                'action' (x30)
                'spell' (x29)
                'melee' (x14)
                'spellcastingEntry' (x6)
            [_stats] : object {5-10.items.[]._stats}
                compendiumSource : string {5-10.items.[]._stats.compendiumSource} (19 different values)
    name : string {5-10.name} (all different values)
    system : object {5-10.system}
        abilities : object {5-10.system.abilities}
            cha : object {5-10.system.abilities.cha}
                mod : integer {5-10.system.abilities.cha.mod} (5 different values)
                    -4 (x2)
                    0 (x2)
                    4 (x2)
                    2 (x1)
                    1 (x1)
            con : object {5-10.system.abilities.con}
                mod : integer {5-10.system.abilities.con.mod} (4 different values)
                    2 (x3)
                    3 (x2)
                    0 (x2)
                    1 (x1)
            dex : object {5-10.system.abilities.dex}
                mod : integer {5-10.system.abilities.dex.mod} (4 different values)
                    4 (x3)
                    1 (x2)
                    3 (x2)
                    0 (x1)
            int : object {5-10.system.abilities.int}
                mod : integer {5-10.system.abilities.int.mod} (5 different values)
                    0 (x3)
                    -5 (x2)
                    -1 (x1)
                    -2 (x1)
                    1 (x1)
            str : object {5-10.system.abilities.str}
                mod : integer {5-10.system.abilities.str.mod} (5 different values)
                    0 (x3)
                    4 (x2)
                    3 (x1)
                    2 (x1)
                    1 (x1)
            wis : object {5-10.system.abilities.wis}
                mod : integer {5-10.system.abilities.wis.mod} (5 different values)
                    1 (x4)
                    2 (x1)
                    -1 (x1)
                    0 (x1)
                    3 (x1)
        attributes : object {5-10.system.attributes}
            ac : object {5-10.system.attributes.ac}
                details : string {5-10.system.attributes.ac.details} (same value: '')
                value : integer {5-10.system.attributes.ac.value} (7 different values)
                    18 (x2)
                    21 (x1)
                    16 (x1)
                    15 (x1)
                    20 (x1)
                    17 (x1)
                    19 (x1)
            allSaves : object {5-10.system.attributes.allSaves}
                value : string {5-10.system.attributes.allSaves.value} (2 different values)
                    '' (x6)
                    '+2 status to fortitude vs. poison' (x2)
            hp : object {5-10.system.attributes.hp}
                details : string {5-10.system.attributes.hp.details} (2 different values)
                    '' (x7)
                    'fast healing 2 (while touching metal)' (x1)
                max : integer {5-10.system.attributes.hp.max} (7 different values)
                    30 (x2)
                    36 (x1)
                    6 (x1)
                    20 (x1)
                    48 (x1)
                    24 (x1)
                    16 (x1)
                temp : integer {5-10.system.attributes.hp.temp} (same value: 0)
                value : integer {5-10.system.attributes.hp.value} (7 different values)
                    30 (x2)
                    36 (x1)
                    6 (x1)
                    20 (x1)
                    48 (x1)
                    24 (x1)
                    16 (x1)
            speed : object {5-10.system.attributes.speed}
                otherSpeeds : array<object> {5-10.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {5-10.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-10.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'swim' (x3)
                            'fly' (x1)
                            'climb' (x1)
                        value : integer {5-10.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            25 (x3)
                            15 (x1)
                            20 (x1)
                value : integer {5-10.system.attributes.speed.value} (3 different values)
                    25 (x5)
                    20 (x2)
                    35 (x1)
            [immunities] : array<object> {5-10.system.attributes.immunities}
                Length: min=4 max=4
                Value type: object {5-10.system.attributes.immunities.[]}
                    exceptions : array<> {5-10.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-10.system.attributes.immunities.[].type} (4 different values)
                        'bleed' (x1)
                        'paralyzed' (x1)
                        'poison' (x1)
                        'sleep' (x1)
            [resistances] : array<object> {5-10.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {5-10.system.attributes.resistances.[]}
                    doubleVs : array<> {5-10.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {5-10.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {5-10.system.attributes.resistances.[].type} (same value: 'electricity')
                    value : integer {5-10.system.attributes.resistances.[].value} (same value: 3)
        details : object {5-10.system.details}
            blurb : string {5-10.system.details.blurb} (3 different values)
                '' (x5)
                'Variant crocodile' (x2)
                'Variant metal scamp' (x1)
            languages : object {5-10.system.details.languages}
                details : string {5-10.system.details.languages.details} (same value: '')
                value : array<string> {5-10.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {5-10.system.details.languages.value.[]} (9 different values)
                        'common' (x5)
                        'vudrani' (x5)
                        'talican' (x3)
                        'goblin' (x2)
                        'sussuran' (x2)
                        'muan' (x2)
                        'fey' (x1)
                        'thalassic' (x1)
                        'vanara' (x1)
            level : object {5-10.system.details.level}
                value : integer {5-10.system.details.level.value} (5 different values)
                    2 (x3)
                    1 (x2)
                    3 (x1)
                    -1 (x1)
                    4 (x1)
            privateNotes : string {5-10.system.details.privateNotes} (same value: '')
            publicNotes : string {5-10.system.details.publicNotes} (3 different values)
            publication : object {5-10.system.details.publication}
                license : string {5-10.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {5-10.system.details.publication.remaster} (same value: False)
                title : string {5-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-10: The Crocodile\'s Smile')
        initiative : object {5-10.system.initiative}
            statistic : string {5-10.system.initiative.statistic} (same value: 'perception')
        perception : object {5-10.system.perception}
            details : string {5-10.system.perception.details} (same value: '')
            mod : integer {5-10.system.perception.mod} (7 different values)
                7 (x2)
                9 (x1)
                2 (x1)
                3 (x1)
                8 (x1)
                5 (x1)
                6 (x1)
            senses : array<object> {5-10.system.perception.senses}
                Length: min=1 max=1
                Value type: object {5-10.system.perception.senses.[]}
                    type : string {5-10.system.perception.senses.[].type} (2 different values)
                        'low-light-vision' (x5)
                        'darkvision' (x3)
        resources : object {5-10.system.resources}
            [focus] : object {5-10.system.resources.focus}
                max : integer {5-10.system.resources.focus.max} (same value: 2)
                value : integer {5-10.system.resources.focus.value} (same value: 2)
        saves : object {5-10.system.saves}
            fortitude : object {5-10.system.saves.fortitude}
                saveDetail : string {5-10.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {5-10.system.saves.fortitude.value} (5 different values)
                    9 (x2)
                    7 (x2)
                    5 (x2)
                    8 (x1)
                    6 (x1)
            reflex : object {5-10.system.saves.reflex}
                saveDetail : string {5-10.system.saves.reflex.saveDetail} (same value: '')
                value : integer {5-10.system.saves.reflex.value} (5 different values)
                    7 (x3)
                    11 (x2)
                    5 (x1)
                    14 (x1)
                    9 (x1)
            will : object {5-10.system.saves.will}
                saveDetail : string {5-10.system.saves.will.saveDetail} (same value: '')
                value : integer {5-10.system.saves.will.value} (6 different values)
                    5 (x3)
                    9 (x1)
                    3 (x1)
                    10 (x1)
                    7 (x1)
                    8 (x1)
        skills : object {5-10.system.skills}
            [athletics] : object {5-10.system.skills.athletics}
                base : integer {5-10.system.skills.athletics.base} (5 different values)
                    8 (x2)
                    10 (x1)
                    2 (x1)
                    7 (x1)
                    4 (x1)
            stealth : object {5-10.system.skills.stealth}
                base : integer {5-10.system.skills.stealth.base} (5 different values)
                    7 (x3)
                    5 (x2)
                    9 (x1)
                    13 (x1)
                    8 (x1)
                [special] : array<object> {5-10.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {5-10.system.skills.stealth.special.[]}
                        base : integer {5-10.system.skills.stealth.special.[].base} (same value: 11)
                        label : string {5-10.system.skills.stealth.special.[].label} (same value: 'in water')
                        predicate : array<string> {5-10.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-10.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
            [acrobatics] : object {5-10.system.skills.acrobatics}
                base : integer {5-10.system.skills.acrobatics.base} (5 different values)
                    9 (x1)
                    5 (x1)
                    11 (x1)
                    8 (x1)
                    7 (x1)
            [crafting] : object {5-10.system.skills.crafting}
                base : integer {5-10.system.skills.crafting.base} (same value: 7)
            [deception] : object {5-10.system.skills.deception}
                base : integer {5-10.system.skills.deception.base} (3 different values)
                    7 (x1)
                    14 (x1)
                    11 (x1)
            [nature] : object {5-10.system.skills.nature}
                base : integer {5-10.system.skills.nature.base} (same value: 1)
            [occultism] : object {5-10.system.skills.occultism}
                base : integer {5-10.system.skills.occultism.base} (2 different values)
                    9 (x1)
                    5 (x1)
            [performance] : object {5-10.system.skills.performance}
                base : integer {5-10.system.skills.performance.base} (same value: 7)
            [thievery] : object {5-10.system.skills.thievery}
                base : integer {5-10.system.skills.thievery.base} (2 different values)
                    11 (x1)
                    8 (x1)
        traits : object {5-10.system.traits}
            rarity : string {5-10.system.traits.rarity} (2 different values)
                'unique' (x7)
                'common' (x1)
            size : object {5-10.system.traits.size}
                value : string {5-10.system.traits.size.value} (3 different values)
                    'sm' (x3)
                    'med' (x3)
                    'lg' (x2)
            value : array<string> {5-10.system.traits.value}
                Length: min=2 max=5
                Value type: string {5-10.system.traits.value.[]} (15 different values)
    type : string {5-10.type} (same value: 'npc')
    [prototypeToken] : object {5-10.prototypeToken}
        name : string {5-10.prototypeToken.name} (2 different values)
            'Little Brother Zibini' (x1)
            'Tisbah' (x1)