4-08
Different values: 7
=====================================
object {4-08}
    _id : string {4-08._id} (all different values)
    folder : string {4-08.folder} (same value: 'db96goXLj4pwul2p')
    img : string {4-08.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x5)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {4-08.items}
        Length: min=2 max=8
        Value type: object {4-08.items.[]}
            _id : string {4-08.items.[]._id} (33 different values)
            [_stats] : object {4-08.items.[]._stats}
                compendiumSource : string {4-08.items.[]._stats.compendiumSource} (9 different values)
                    'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x3)
                    'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
                    'Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh' (x2)
                    'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x2)
                    'Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw' (x1)
                    'Compendium.pf2e.equipment-srd.Item.kdGqnqbrwPzQfTsm' (x1)
                    'Compendium.pf2e.equipment-srd.Item.ynnBwzkzsR6B73iO' (x1)
                    'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x1)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
            img : string {4-08.items.[].img} (14 different values)
            name : string {4-08.items.[].name} (20 different values)
            sort : integer {4-08.items.[].sort} (9 different values)
                100000 (x5)
                200000 (x5)
                300000 (x5)
                400000 (x5)
                500000 (x5)
                0 (x4)
                600000 (x3)
                700000 (x2)
                800000 (x1)
            system : object {4-08.items.[].system}
                [acBonus] : integer {4-08.items.[].system.acBonus} (2 different values)
                    1 (x4)
                    2 (x1)
                [actionType] : object {4-08.items.[].system.actionType}
                    value : string {4-08.items.[].system.actionType.value} (3 different values)
                        'action' (x4)
                        'passive' (x3)
                        'reaction' (x2)
                [actions] : object {4-08.items.[].system.actions}
                    [value] : integer {4-08.items.[].system.actions.value} (2 different values)
                        2 (x2)
                        1 (x2)
                [attack] : object {4-08.items.[].system.attack}
                    value : string {4-08.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-08.items.[].system.attackEffects}
                    [custom] : string {4-08.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-08.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {4-08.items.[].system.attackEffects.value.[]} (same value: 'smiths-fury')
                description : object {4-08.items.[].system.description}
                    value : string {4-08.items.[].system.description.value} (19 different values)
                [baseItem] : string {4-08.items.[].system.baseItem} (all different values)
                [bonus] : object {4-08.items.[].system.bonus}
                    value : integer {4-08.items.[].system.bonus.value} (6 different values)
                        0 (x7)
                        10 (x3)
                        11 (x3)
                        13 (x3)
                        8 (x2)
                        12 (x1)
                [bonusDamage] : object {4-08.items.[].system.bonusDamage}
                    value : integer {4-08.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-08.items.[].system.bulk}
                    value : mixed
                        float {4-08.items.[].system.bulk.value} (same value: 0,1)
                        integer {4-08.items.[].system.bulk.value} (2 different values)
                            1 (x3)
                            2 (x2)
                [category] : string {4-08.items.[].system.category} (4 different values)
                    'offensive' (x7)
                    'light' (x5)
                    'simple' (x4)
                    'martial' (x3)
                [checkPenalty] : integer {4-08.items.[].system.checkPenalty} (2 different values)
                    -1 (x3)
                    0 (x2)
                [containerId] : empty
                [damage] : object {4-08.items.[].system.damage}
                    damageType : string {4-08.items.[].system.damage.damageType} (3 different values)
                        'bludgeoning' (x3)
                        'piercing' (x3)
                        'slashing' (x1)
                    dice : integer {4-08.items.[].system.damage.dice} (same value: 1)
                    die : string {4-08.items.[].system.damage.die} (3 different values)
                        'd4' (x4)
                        'd6' (x2)
                        'd10' (x1)
                [damageRolls] : object {4-08.items.[].system.damageRolls}
                    [0] : object {4-08.items.[].system.damageRolls.0}
                        damage : string {4-08.items.[].system.damageRolls.0.damage} (same value: '1d6+3')
                        damageType : string {4-08.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
                    [1xWg7roawBDh6rSb] : object {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb}
                        damage : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: '2d4+6')
                        damageType : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: 'piercing')
                    [7lCv6MVI3PNKWp8e] : object {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e}
                        damage : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: '2d4+6')
                        damageType : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: 'piercing')
                    [AGInwrza0CEAzLQg] : object {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg}
                        damage : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: '1d6+3')
                        damageType : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: 'bludgeoning')
                    eZtApt9vf4mq7wLh : object {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh}
                        damage : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values)
                            '2d8+5' (x1)
                            '2d8' (x1)
                        damageType : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: 'bludgeoning')
                    [en1yefg9lp7964kbandu] : object {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu}
                        damage : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '2d4+6')
                        damageType : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
                    [mc0k726x123cckh2fauj] : object {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj}
                        damage : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6')
                        damageType : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
                    [t8teEicCHJKa8FX3] : object {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3}
                        damage : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: '1d10+7')
                        damageType : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: 'bludgeoning')
                    [zobltkuh8ujdpw5jgbyt] : object {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
                        damage : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '2d4+6')
                        damageType : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
                    [zx8VhuVloOT9A8tJ] : object {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ}
                        damage : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: '1d6+3')
                        damageType : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: 'bludgeoning')
                [dexCap] : integer {4-08.items.[].system.dexCap} (2 different values)
                    3 (x3)
                    4 (x2)
                [equipped] : object {4-08.items.[].system.equipped}
                    carryType : string {4-08.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x11)
                        'held' (x2)
                    [handsHeld] : integer {4-08.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x4)
                        1 (x4)
                    [inSlot] : boolean {4-08.items.[].system.equipped.inSlot} (2 different values)
                        False (x3)
                        True (x2)
                    [invested] : empty
                [group] : string {4-08.items.[].system.group} (5 different values)
                    'knife' (x4)
                    'hammer' (x2)
                    'leather' (x2)
                    'club' (x1)
                    'chain' (x1)
                [hardness] : integer {4-08.items.[].system.hardness} (same value: 0)
                [hp] : object {4-08.items.[].system.hp}
                    max : integer {4-08.items.[].system.hp.max} (same value: 0)
                    value : integer {4-08.items.[].system.hp.value} (same value: 0)
                [level] : object {4-08.items.[].system.level}
                    value : integer {4-08.items.[].system.level.value} (same value: 0)
                [material] : object {4-08.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {4-08.items.[].system.mod}
                    value : integer {4-08.items.[].system.mod.value} (same value: 15)
                [price] : object {4-08.items.[].system.price}
                    value : object {4-08.items.[].system.price.value}
                        [gp] : integer {4-08.items.[].system.price.value.gp} (4 different values)
                            2 (x2)
                            4 (x1)
                            1 (x1)
                            5 (x1)
                        [sp] : integer {4-08.items.[].system.price.value.sp} (2 different values)
                            2 (x6)
                            3 (x2)
                [proficient] : object {4-08.items.[].system.proficient}
                    value : integer {4-08.items.[].system.proficient.value} (same value: 0)
                publication : object {4-08.items.[].system.publication}
                    license : string {4-08.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {4-08.items.[].system.publication.remaster} (same value: False)
                    title : string {4-08.items.[].system.publication.title} (3 different values)
                        '' (x21)
                        'Pathfinder Core Rulebook' (x13)
                        'Pathfinder Bestiary' (x1)
                [quantity] : integer {4-08.items.[].system.quantity} (2 different values)
                    1 (x12)
                    2 (x1)
                [range] : empty
                [reload] : object {4-08.items.[].system.reload}
                    value : string {4-08.items.[].system.reload.value} (2 different values)
                        '-' (x5)
                        '' (x2)
                rules : ignored (Foundry rules object) {4-08.items.[].system.rules}
                [runes] : object {4-08.items.[].system.runes}
                    potency : integer {4-08.items.[].system.runes.potency} (2 different values)
                        0 (x10)
                        1 (x2)
                    property : array<> {4-08.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {4-08.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {4-08.items.[].system.runes.striking} (2 different values)
                        0 (x5)
                        1 (x2)
                [size] : string {4-08.items.[].system.size} (same value: 'med')
                [slug] : string {4-08.items.[].system.slug} (9 different values)
                    'dagger' (x3)
                    'light-hammer' (x2)
                    'padded-armor' (x2)
                    'leather-armor' (x2)
                    'artisans-tools' (x1)
                    'greatclub' (x1)
                    'sickle' (x1)
                    'chain-shirt' (x1)
                    'sneak-attack' (x1)
                [speedPenalty] : integer {4-08.items.[].system.speedPenalty} (same value: 0)
                [splashDamage] : object {4-08.items.[].system.splashDamage}
                    value : integer {4-08.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {4-08.items.[].system.strength} (2 different values)
                    0 (x4)
                    1 (x1)
                [traits] : object {4-08.items.[].system.traits}
                    rarity : string {4-08.items.[].system.traits.rarity} (2 different values)
                        'common' (x33)
                        'rare' (x1)
                    value : array<string> {4-08.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {4-08.items.[].system.traits.value.[]} (13 different values)
                [usage] : object {4-08.items.[].system.usage}
                    value : string {4-08.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x7)
                        'held-in-two-hands' (x1)
                [weaponType] : object {4-08.items.[].system.weaponType}
                    value : string {4-08.items.[].system.weaponType.value} (2 different values)
                        'melee' (x8)
                        'ranged' (x4)
            type : string {4-08.items.[].type} (6 different values)
                'melee' (x12)
                'action' (x9)
                'weapon' (x7)
                'armor' (x5)
                'equipment' (x1)
                'lore' (x1)
            [flags] : object {4-08.items.[].flags}
                pf2e : object {4-08.items.[].flags.pf2e}
                    linkedWeapon : string {4-08.items.[].flags.pf2e.linkedWeapon} (6 different values)
                        'U234q8nDHhidOO7Y' (x2)
                        'Rm6J4HPXVTN3FAQC' (x2)
                        'HaOEclKin872Tv64' (x2)
                        'Dz3Jm9lOnaPmjf76' (x2)
                        'zVTsJkF4gOjYmJ0e' (x1)
                        '78nonbWTYp9sHqMv' (x1)
    name : string {4-08.name} (all different values)
    system : object {4-08.system}
        [abilities] : object {4-08.system.abilities}
            cha : object {4-08.system.abilities.cha}
                mod : integer {4-08.system.abilities.cha.mod} (2 different values)
                    0 (x4)
                    2 (x1)
            con : object {4-08.system.abilities.con}
                mod : integer {4-08.system.abilities.con.mod} (3 different values)
                    2 (x3)
                    3 (x1)
                    0 (x1)
            dex : object {4-08.system.abilities.dex}
                mod : integer {4-08.system.abilities.dex.mod} (4 different values)
                    1 (x2)
                    2 (x1)
                    3 (x1)
                    5 (x1)
            int : object {4-08.system.abilities.int}
                mod : integer {4-08.system.abilities.int.mod} (3 different values)
                    3 (x2)
                    -1 (x2)
                    4 (x1)
            str : object {4-08.system.abilities.str}
                mod : integer {4-08.system.abilities.str.mod} (4 different values)
                    3 (x2)
                    5 (x1)
                    4 (x1)
                    1 (x1)
            wis : object {4-08.system.abilities.wis}
                mod : integer {4-08.system.abilities.wis.mod} (3 different values)
                    0 (x2)
                    1 (x2)
                    2 (x1)
        attributes : object {4-08.system.attributes}
            ac : object {4-08.system.attributes.ac}
                [details] : string {4-08.system.attributes.ac.details} (same value: '')
                value : integer {4-08.system.attributes.ac.value} (6 different values)
                    20 (x2)
                    19 (x1)
                    17 (x1)
                    18 (x1)
                    21 (x1)
                    23 (x1)
            [allSaves] : object {4-08.system.attributes.allSaves}
                value : string {4-08.system.attributes.allSaves.value} (same value: '')
            emitsSound : string {4-08.system.attributes.emitsSound} (same value: 'encounter')
            hardness : integer {4-08.system.attributes.hardness} (2 different values)
                10 (x1)
                5 (x1)
            hp : object {4-08.system.attributes.hp}
                details : string {4-08.system.attributes.hp.details} (same value: '')
                max : integer {4-08.system.attributes.hp.max} (5 different values)
                    30 (x2)
                    50 (x2)
                    75 (x1)
                    44 (x1)
                    78 (x1)
                temp : integer {4-08.system.attributes.hp.temp} (same value: 0)
                value : integer {4-08.system.attributes.hp.value} (5 different values)
                    30 (x2)
                    50 (x2)
                    75 (x1)
                    44 (x1)
                    78 (x1)
            [speed] : object {4-08.system.attributes.speed}
                otherSpeeds : array<> {4-08.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {4-08.system.attributes.speed.value} (3 different values)
                    25 (x3)
                    30 (x1)
                    35 (x1)
            stealth : object {4-08.system.attributes.stealth}
                details : string {4-08.system.attributes.stealth.details} (2 different values)
                    '<p>(untrained) or @Check[perception|dc:13] to notice the cannon</p>' (x1)
                    '<p>(untrained) or @Check[perception|dc:10] to notice the cannon</p>' (x1)
                value : integer {4-08.system.attributes.stealth.value} (2 different values)
                    8 (x1)
                    5 (x1)
        creatureType : string {4-08.system.creatureType} (same value: '')
        details : object {4-08.system.details}
            [blurb] : string {4-08.system.details.blurb} (4 different values)
                '' (x2)
                'Variant Bandit' (x1)
                'Variant Smith' (x1)
                'Variant Bugbear Tormentor' (x1)
            description : string {4-08.system.details.description} (same value: '<p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.</p>')
            disable : string {4-08.system.details.disable} (2 different values)
                '<p>@Check[arcana|dc:23] or @Check[thievery|dc:23] on the cannon\'s body to deactivate</p>' (x1)
                '<p>@Check[arcana|dc:20] or @Check[thievery|dc:20] on the cannon\'s body to deactivate</p>' (x1)
            isComplex : boolean {4-08.system.details.isComplex} (same value: True)
            [languages] : object {4-08.system.details.languages}
                details : string {4-08.system.details.languages.details} (same value: '')
                value : array<string> {4-08.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {4-08.system.details.languages.value.[]} (3 different values)
                        'common' (x5)
                        'goblin' (x3)
                        'aklo' (x2)
            level : object {4-08.system.details.level}
                value : integer {4-08.system.details.level.value} (3 different values)
                    3 (x4)
                    5 (x2)
                    4 (x1)
            [privateNotes] : string {4-08.system.details.privateNotes} (same value: '')
            [publicNotes] : string {4-08.system.details.publicNotes} (3 different values)
            publication : object {4-08.system.details.publication}
                license : string {4-08.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-08.system.details.publication.remaster} (same value: False)
                title : string {4-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-08: Battle for Star\'s Fate')
            reset : string {4-08.system.details.reset} (same value: '')
            routine : string {4-08.system.details.routine} (same value: '<p>(1 action) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie.</p>')
        [initiative] : object {4-08.system.initiative}
            statistic : string {4-08.system.initiative.statistic} (same value: 'perception')
        [perception] : object {4-08.system.perception}
            details : string {4-08.system.perception.details} (same value: '')
            mod : integer {4-08.system.perception.mod} (4 different values)
                5 (x2)
                7 (x1)
                8 (x1)
                12 (x1)
            senses : array<object> {4-08.system.perception.senses}
                Length: min=0 max=2
                Value type: object {4-08.system.perception.senses.[]}
                    [acuity] : string {4-08.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {4-08.system.perception.senses.[].range} (same value: 30)
                    type : string {4-08.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x3)
                        'scent' (x3)
        [resources] : object {4-08.system.resources}
        saves : object {4-08.system.saves}
            fortitude : object {4-08.system.saves.fortitude}
                saveDetail : string {4-08.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-08.system.saves.fortitude.value} (4 different values)
                    9 (x3)
                    14 (x2)
                    7 (x1)
                    17 (x1)
            reflex : object {4-08.system.saves.reflex}
                saveDetail : string {4-08.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-08.system.saves.reflex.value} (5 different values)
                    9 (x2)
                    10 (x2)
                    8 (x1)
                    15 (x1)
                    7 (x1)
            will : object {4-08.system.saves.will}
                saveDetail : string {4-08.system.saves.will.saveDetail} (same value: '')
                value : integer {4-08.system.saves.will.value} (5 different values)
                    6 (x2)
                    0 (x2)
                    5 (x1)
                    8 (x1)
                    12 (x1)
        [skills] : object {4-08.system.skills}
            acrobatics : object {4-08.system.skills.acrobatics}
                base : integer {4-08.system.skills.acrobatics.base} (3 different values)
                    10 (x1)
                    8 (x1)
                    13 (x1)
            [athletics] : object {4-08.system.skills.athletics}
                base : integer {4-08.system.skills.athletics.base} (3 different values)
                    8 (x2)
                    12 (x1)
                    9 (x1)
            [crafting] : object {4-08.system.skills.crafting}
                base : integer {4-08.system.skills.crafting.base} (same value: 15)
            deception : object {4-08.system.skills.deception}
                base : integer {4-08.system.skills.deception.base} (same value: 12)
            [diplomacy] : object {4-08.system.skills.diplomacy}
                base : integer {4-08.system.skills.diplomacy.base} (same value: 5)
            [intimidation] : object {4-08.system.skills.intimidation}
                base : integer {4-08.system.skills.intimidation.base} (3 different values)
                    9 (x1)
                    8 (x1)
                    7 (x1)
            [society] : object {4-08.system.skills.society}
                base : integer {4-08.system.skills.society.base} (same value: 8)
            stealth : object {4-08.system.skills.stealth}
                base : integer {4-08.system.skills.stealth.base} (2 different values)
                    8 (x2)
                    13 (x1)
            [thievery] : object {4-08.system.skills.thievery}
                base : integer {4-08.system.skills.thievery.base} (same value: 8)
        statusEffects : array<> {4-08.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {4-08.system.traits}
            rarity : string {4-08.system.traits.rarity} (2 different values)
                'common' (x6)
                'unique' (x1)
            size : object {4-08.system.traits.size}
                value : string {4-08.system.traits.size.value} (same value: 'med')
            value : array<string> {4-08.system.traits.value}
                Length: min=1 max=4
                Value type: string {4-08.system.traits.value.[]} (6 different values)
                    'humanoid' (x5)
                    'evil' (x4)
                    'goblin' (x3)
                    'human' (x2)
                    'magical' (x2)
                    'lawful' (x1)
    type : string {4-08.type} (2 different values)
        'npc' (x5)
        'hazard' (x2)