4-04
Different values: 10
=====================================
object {4-04}
    _id : string {4-04._id} (all different values)
    folder : string {4-04.folder} (same value: 'WTtOfO2nLtRIJyDb')
    img : string {4-04.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x7)
        'systems/pf2e/icons/default-icons/hazard.svg' (x3)
    items : array<object> {4-04.items}
        Length: min=1 max=24
        Value type: object {4-04.items.[]}
            _id : string {4-04.items.[]._id} (50 different values)
            [_stats] : object {4-04.items.[]._stats}
                compendiumSource : string {4-04.items.[]._stats.compendiumSource} (28 different values)
            img : string {4-04.items.[].img} (29 different values)
            name : string {4-04.items.[].name} (45 different values)
            sort : integer {4-04.items.[].sort} (25 different values)
            system : object {4-04.items.[].system}
                [acBonus] : integer {4-04.items.[].system.acBonus} (same value: 2)
                [actionType] : object {4-04.items.[].system.actionType}
                    value : string {4-04.items.[].system.actionType.value} (4 different values)
                        'passive' (x11)
                        'action' (x4)
                        'reaction' (x3)
                        'free' (x1)
                [actions] : object {4-04.items.[].system.actions}
                    [value] : integer {4-04.items.[].system.actions.value} (2 different values)
                        2 (x2)
                        1 (x2)
                [area] : object {4-04.items.[].system.area}
                    type : string {4-04.items.[].system.area.type} (3 different values)
                        'emanation' (x4)
                        'burst' (x4)
                        'line' (x2)
                    value : integer {4-04.items.[].system.area.value} (2 different values)
                        30 (x6)
                        10 (x4)
                [attack] : object {4-04.items.[].system.attack}
                    value : string {4-04.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {4-04.items.[].system.attackEffects}
                    [custom] : string {4-04.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {4-04.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {4-04.items.[].system.attackEffects.value.[]} (3 different values)
                            'barbed-net' (x2)
                            'grab' (x1)
                            'giant-scorpion-venom' (x1)
                [autoHeightenLevel] : object {4-04.items.[].system.autoHeightenLevel}
                    [value] : empty
                publication : object {4-04.items.[].system.publication}
                    license : string {4-04.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {4-04.items.[].system.publication.remaster} (same value: False)
                    title : string {4-04.items.[].system.publication.title} (6 different values)
                        'Pathfinder Core Rulebook' (x32)
                        '' (x31)
                        'Pathfinder Bestiary' (x8)
                        'Pathfinder Advanced Player\'s Guide' (x2)
                        'Pathfinder Secrets of Magic' (x2)
                        'Pathfinder Guns & Gears' (x2)
                rules : ignored (Foundry rules object) {4-04.items.[].system.rules}
                [baseItem] : string {4-04.items.[].system.baseItem} (4 different values)
                    'flintlock-musket' (x2)
                    'dagger' (x1)
                    'sickle' (x1)
                    'chain-shirt' (x1)
                [bonus] : object {4-04.items.[].system.bonus}
                    value : integer {4-04.items.[].system.bonus.value} (9 different values)
                        0 (x4)
                        13 (x3)
                        6 (x3)
                        10 (x3)
                        12 (x2)
                        14 (x2)
                        7 (x1)
                        9 (x1)
                        16 (x1)
                [bonusDamage] : object {4-04.items.[].system.bonusDamage}
                    value : integer {4-04.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-04.items.[].system.bulk}
                    value : mixed
                        float {4-04.items.[].system.bulk.value} (same value: 0,1)
                        integer {4-04.items.[].system.bulk.value} (same value: 1)
                [cost] : object {4-04.items.[].system.cost}
                    value : string {4-04.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {4-04.items.[].system.counteraction} (same value: False)
                [damage] : object {4-04.items.[].system.damage}
                    [0] : object {4-04.items.[].system.damage.0}
                        [category] : empty
                        formula : string {4-04.items.[].system.damage.0.formula} (9 different values)
                            '2d10' (x4)
                            '6d6' (x2)
                            '2d6' (x2)
                            '1d4' (x2)
                            '0' (x2)
                            '2d4' (x2)
                            '1d4+1' (x2)
                            '1d6' (x2)
                            '8d6' (x1)
                        kinds : array<string> {4-04.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {4-04.items.[].system.damage.0.kinds.[]} (same value: 'damage')
                        [materials] : array<> {4-04.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {4-04.items.[].system.damage.0.type} (6 different values)
                            'void' (x6)
                            'sonic' (x4)
                            'mental' (x3)
                            'bludgeoning' (x2)
                            'force' (x2)
                            'untyped' (x2)
                        [applyMod] : boolean {4-04.items.[].system.damage.0.applyMod} (2 different values)
                            False (x8)
                            True (x6)
                    [damageType] : string {4-04.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x3)
                        'slashing' (x1)
                    [dice] : integer {4-04.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-04.items.[].system.damage.die} (2 different values)
                        'd4' (x2)
                        'd6' (x2)
                [defense] : object {4-04.items.[].system.defense}
                    save : object {4-04.items.[].system.defense.save}
                        basic : boolean {4-04.items.[].system.defense.save.basic} (2 different values)
                            False (x11)
                            True (x8)
                        statistic : string {4-04.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x9)
                            'fortitude' (x8)
                            'reflex' (x2)
                description : object {4-04.items.[].system.description}
                    value : string {4-04.items.[].system.description.value} (39 different values)
                [category] : string {4-04.items.[].system.category} (5 different values)
                    'offensive' (x11)
                    'simple' (x4)
                    'interaction' (x4)
                    'light' (x1)
                    'defensive' (x1)
                [checkPenalty] : integer {4-04.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [damageRolls] : object {4-04.items.[].system.damageRolls}
                    [DGus5Cy1do8F3joh] : object {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh}
                        damage : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damage} (2 different values)
                            '2d6+5' (x1)
                            '2d6+7' (x1)
                        damageType : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damageType} (same value: 'piercing')
                    [GnZWUXOWOmFaS8Hk] : object {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk}
                        damage : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damage} (2 different values)
                            '2d4 + 1' (x1)
                            '2d6+3' (x1)
                        damageType : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damageType} (same value: 'cold')
                    [I8cNcN5SuvHtBByJ] : object {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ}
                        damage : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damage} (2 different values)
                            '1d4 + 5' (x1)
                            '1d4 + 7' (x1)
                        damageType : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damageType} (same value: 'piercing')
                    [SSpdoE043VESLo9C] : object {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C}
                        damage : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damage} (2 different values)
                            '1d6 + 2' (x1)
                            '1d8+6' (x1)
                        damageType : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damageType} (same value: 'bludgeoning')
                    [en1yefg9lp7964kbandu] : object {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu}
                        damage : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '1d4+7')
                        damageType : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
                    [mc0k726x123cckh2fauj] : object {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj}
                        damage : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+7')
                        damageType : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
                    [ozt253bhq9c5w4m1ahu2] : object {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2}
                        damage : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: '1d8+6')
                        damageType : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: 'piercing')
                    [u39xt1ve7sl44jf22m4x] : object {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x}
                        damage : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damage} (same value: '1d8+9')
                        damageType : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damageType} (same value: 'slashing')
                    [yuxbt5wb29teq10fkz8p] : object {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p}
                        damage : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damage} (same value: '1d6+9')
                        damageType : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damageType} (same value: 'piercing')
                    [zobltkuh8ujdpw5jgbyt] : object {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
                        damage : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '1d4+7')
                        damageType : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
                [dexCap] : integer {4-04.items.[].system.dexCap} (same value: 3)
                [duration] : object {4-04.items.[].system.duration}
                    sustained : boolean {4-04.items.[].system.duration.sustained} (2 different values)
                        False (x29)
                        True (x4)
                    value : string {4-04.items.[].system.duration.value} (7 different values)
                        '' (x19)
                        '1 minute' (x5)
                        'varies' (x2)
                        '1 round' (x2)
                        'until the start of your next turn' (x2)
                        'until the end of your turn' (x2)
                        '10 minutes' (x1)
                [equipped] : object {4-04.items.[].system.equipped}
                    carryType : string {4-04.items.[].system.equipped.carryType} (2 different values)
                        'held' (x4)
                        'worn' (x1)
                    [handsHeld] : integer {4-04.items.[].system.equipped.handsHeld} (same value: 1)
                    [inSlot] : boolean {4-04.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [group] : string {4-04.items.[].system.group} (3 different values)
                    'knife' (x2)
                    'firearm' (x2)
                    'chain' (x1)
                [hardness] : integer {4-04.items.[].system.hardness} (same value: 0)
                [heightening] : object {4-04.items.[].system.heightening}
                    [levels] : object {4-04.items.[].system.heightening.levels}
                        7 : object {4-04.items.[].system.heightening.levels.7}
                            target : object {4-04.items.[].system.heightening.levels.7.target}
                                value : string {4-04.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
                    type : string {4-04.items.[].system.heightening.type} (2 different values)
                        'interval' (x17)
                        'fixed' (x2)
                    [damage] : object {4-04.items.[].system.heightening.damage}
                        0 : string {4-04.items.[].system.heightening.damage.0} (6 different values)
                            '2d6' (x5)
                            '1d6' (x4)
                            '2d10' (x2)
                            '1d10' (x2)
                            '1d4' (x2)
                            '2d4' (x2)
                    [interval] : integer {4-04.items.[].system.heightening.interval} (2 different values)
                        1 (x13)
                        2 (x4)
                [hp] : object {4-04.items.[].system.hp}
                    max : integer {4-04.items.[].system.hp.max} (same value: 0)
                    value : integer {4-04.items.[].system.hp.value} (same value: 0)
                [level] : object {4-04.items.[].system.level}
                    value : integer {4-04.items.[].system.level.value} (5 different values)
                        1 (x18)
                        2 (x8)
                        3 (x6)
                        0 (x5)
                        4 (x1)
                [location] : object {4-04.items.[].system.location}
                    [heightenedLevel] : integer {4-04.items.[].system.location.heightenedLevel} (4 different values)
                        1 (x8)
                        2 (x7)
                        3 (x4)
                        4 (x2)
                    value : string {4-04.items.[].system.location.value} (2 different values)
                        'ZfZvbmxHEG6qZ9qI' (x31)
                        'LklHlzfius4V44Tw' (x2)
                [material] : object {4-04.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {4-04.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [cUFX7ExSLeoa3vIF] : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [zFWsMjoeCnLxqJaV] : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {4-04.items.[].system.prepared}
                    value : string {4-04.items.[].system.prepared.value} (2 different values)
                        'spontaneous' (x2)
                        'focus' (x2)
                [price] : object {4-04.items.[].system.price}
                    value : object {4-04.items.[].system.price.value}
                        [sp] : integer {4-04.items.[].system.price.value.sp} (same value: 2)
                        gp : integer {4-04.items.[].system.price.value.gp} (2 different values)
                            7 (x2)
                            5 (x1)
                [proficiency] : object {4-04.items.[].system.proficiency}
                    value : integer {4-04.items.[].system.proficiency.value} (same value: 1)
                [quantity] : integer {4-04.items.[].system.quantity} (2 different values)
                    1 (x4)
                    2 (x1)
                [range] : mixed
                    object {4-04.items.[].system.range}
                        value : string {4-04.items.[].system.range.value} (5 different values)
                            '' (x10)
                            '30 feet' (x10)
                            'touch' (x6)
                            '120 feet' (x5)
                            '60 feet' (x2)
                    integer {4-04.items.[].system.range} (same value: 70)
                [reload] : object {4-04.items.[].system.reload}
                    value : string {4-04.items.[].system.reload.value} (3 different values)
                        '1' (x2)
                        '-' (x1)
                        '' (x1)
                [requirements] : string {4-04.items.[].system.requirements} (same value: '')
                [runes] : object {4-04.items.[].system.runes}
                    potency : integer {4-04.items.[].system.runes.potency} (2 different values)
                        0 (x3)
                        1 (x2)
                    property : array<> {4-04.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {4-04.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {4-04.items.[].system.runes.striking} (2 different values)
                        0 (x2)
                        1 (x2)
                [size] : string {4-04.items.[].system.size} (same value: 'med')
                [slots] : object {4-04.items.[].system.slots}
                    [slot1] : object {4-04.items.[].system.slots.slot1}
                        max : integer {4-04.items.[].system.slots.slot1.max} (same value: 4)
                        value : integer {4-04.items.[].system.slots.slot1.value} (same value: 4)
                    [slot2] : object {4-04.items.[].system.slots.slot2}
                        max : integer {4-04.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        value : integer {4-04.items.[].system.slots.slot2.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot3] : object {4-04.items.[].system.slots.slot3}
                        max : integer {4-04.items.[].system.slots.slot3.max} (2 different values)
                            2 (x1)
                            3 (x1)
                        value : integer {4-04.items.[].system.slots.slot3.value} (2 different values)
                            2 (x1)
                            3 (x1)
                    [slot4] : object {4-04.items.[].system.slots.slot4}
                        max : integer {4-04.items.[].system.slots.slot4.max} (same value: 2)
                        value : integer {4-04.items.[].system.slots.slot4.value} (same value: 2)
                [slug] : string {4-04.items.[].system.slug} (28 different values)
                [speedPenalty] : integer {4-04.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {4-04.items.[].system.spelldc}
                    dc : integer {4-04.items.[].system.spelldc.dc} (2 different values)
                        22 (x2)
                        25 (x2)
                    value : integer {4-04.items.[].system.spelldc.value} (2 different values)
                        14 (x2)
                        17 (x2)
                [splashDamage] : object {4-04.items.[].system.splashDamage}
                    value : integer {4-04.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {4-04.items.[].system.strength} (same value: 1)
                [target] : object {4-04.items.[].system.target}
                    value : string {4-04.items.[].system.target.value} (4 different values)
                        '' (x14)
                        '1 creature' (x12)
                        '1 living creature' (x5)
                        '1 living or undead creature' (x2)
                [time] : object {4-04.items.[].system.time}
                    value : string {4-04.items.[].system.time.value} (3 different values)
                        '2' (x27)
                        '1' (x4)
                        '1 to 3' (x2)
                [tradition] : object {4-04.items.[].system.tradition}
                    value : string {4-04.items.[].system.tradition.value} (same value: 'occult')
                [traits] : object {4-04.items.[].system.traits}
                    rarity : string {4-04.items.[].system.traits.rarity} (2 different values)
                        'common' (x69)
                        'uncommon' (x4)
                    [traditions] : array<string> {4-04.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {4-04.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x31)
                            'arcane' (x27)
                            'divine' (x12)
                            'primal' (x2)
                    value : array<string> {4-04.items.[].system.traits.value}
                        Length: min=0 max=9
                        Value type: string {4-04.items.[].system.traits.value.[]} (40 different values)
                [usage] : object {4-04.items.[].system.usage}
                    value : string {4-04.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x2)
                        'held-in-two-hands' (x2)
                [weaponType] : object {4-04.items.[].system.weaponType}
                    value : string {4-04.items.[].system.weaponType.value} (2 different values)
                        'melee' (x9)
                        'ranged' (x7)
            type : string {4-04.items.[].type} (6 different values)
                'spell' (x33)
                'action' (x19)
                'melee' (x16)
                'weapon' (x4)
                'spellcastingEntry' (x4)
                'armor' (x1)
            [flags] : object {4-04.items.[].flags}
                pf2e : object {4-04.items.[].flags.pf2e}
                    linkedWeapon : string {4-04.items.[].flags.pf2e.linkedWeapon} (3 different values)
                        'HaOEclKin872Tv64' (x2)
                        '9CmmwbjTYYVNDFDW' (x2)
                        '78nonbWTYp9sHqMv' (x1)
    name : string {4-04.name} (all different values)
    system : object {4-04.system}
        [abilities] : object {4-04.system.abilities}
            cha : object {4-04.system.abilities.cha}
                mod : integer {4-04.system.abilities.cha.mod} (5 different values)
                    1 (x2)
                    5 (x2)
                    0 (x1)
                    -1 (x1)
                    -4 (x1)
            con : object {4-04.system.abilities.con}
                mod : integer {4-04.system.abilities.con.mod} (3 different values)
                    4 (x4)
                    1 (x2)
                    2 (x1)
            dex : object {4-04.system.abilities.dex}
                mod : integer {4-04.system.abilities.dex.mod} (3 different values)
                    3 (x3)
                    2 (x3)
                    -1 (x1)
            int : object {4-04.system.abilities.int}
                mod : integer {4-04.system.abilities.int.mod} (5 different values)
                    2 (x2)
                    1 (x2)
                    -1 (x1)
                    -4 (x1)
                    -5 (x1)
            str : object {4-04.system.abilities.str}
                mod : integer {4-04.system.abilities.str.mod} (2 different values)
                    4 (x5)
                    0 (x2)
            wis : object {4-04.system.abilities.wis}
                mod : integer {4-04.system.abilities.wis.mod} (3 different values)
                    2 (x4)
                    0 (x2)
                    1 (x1)
        attributes : object {4-04.system.attributes}
            ac : object {4-04.system.attributes.ac}
                [details] : string {4-04.system.attributes.ac.details} (same value: '')
                value : integer {4-04.system.attributes.ac.value} (7 different values)
                    0 (x3)
                    22 (x2)
                    20 (x1)
                    16 (x1)
                    17 (x1)
                    19 (x1)
                    25 (x1)
            [allSaves] : object {4-04.system.attributes.allSaves}
                value : string {4-04.system.attributes.allSaves.value} (same value: '')
            hp : object {4-04.system.attributes.hp}
                details : string {4-04.system.attributes.hp.details} (same value: '')
                max : integer {4-04.system.attributes.hp.max} (7 different values)
                    0 (x3)
                    20 (x2)
                    60 (x1)
                    24 (x1)
                    75 (x1)
                    59 (x1)
                    90 (x1)
                temp : integer {4-04.system.attributes.hp.temp} (same value: 0)
                value : integer {4-04.system.attributes.hp.value} (7 different values)
                    0 (x3)
                    20 (x2)
                    60 (x1)
                    24 (x1)
                    75 (x1)
                    59 (x1)
                    90 (x1)
                [tempmax] : integer {4-04.system.attributes.hp.tempmax} (same value: 0)
            [emitsSound] : mixed
                string {4-04.system.attributes.emitsSound} (same value: 'encounter')
                boolean {4-04.system.attributes.emitsSound} (same value: False)
            [hardness] : integer {4-04.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {4-04.system.attributes.hasHealth} (same value: False)
            [immunities] : array<object> {4-04.system.attributes.immunities}
                Length: min=0 max=4
                Value type: object {4-04.system.attributes.immunities.[]}
                    type : string {4-04.system.attributes.immunities.[].type} (4 different values)
                        'sleep' (x3)
                        'bleed' (x1)
                        'paralyzed' (x1)
                        'poison' (x1)
            [resistances] : array<object> {4-04.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {4-04.system.attributes.resistances.[]}
                    exceptions : array<string> {4-04.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {4-04.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine')
                    type : string {4-04.system.attributes.resistances.[].type} (same value: 'physical')
                    value : integer {4-04.system.attributes.resistances.[].value} (2 different values)
                        3 (x1)
                        5 (x1)
            [speed] : object {4-04.system.attributes.speed}
                [details] : string {4-04.system.attributes.speed.details} (same value: 'earth glide')
                otherSpeeds : array<object> {4-04.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {4-04.system.attributes.speed.otherSpeeds.[]}
                        type : string {4-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
                        value : integer {4-04.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
                value : integer {4-04.system.attributes.speed.value} (3 different values)
                    25 (x5)
                    20 (x1)
                    40 (x1)
            [stealth] : object {4-04.system.attributes.stealth}
                details : string {4-04.system.attributes.stealth.details} (2 different values)
                    '<p>(trained) to sense an ominous presence in the room</p>' (x2)
                    '<p>(trained) (or -10 and no minimum proficiency if the surface is disturbed)</p>' (x1)
                value : integer {4-04.system.attributes.stealth.value} (2 different values)
                    16 (x2)
                    13 (x1)
        details : object {4-04.system.details}
            [blurb] : string {4-04.system.details.blurb} (3 different values)
                '' (x5)
                'Variant bugbear tormentor' (x1)
                'Variant giant scorpion' (x1)
            [languages] : object {4-04.system.details.languages}
                details : string {4-04.system.details.languages.details} (2 different values)
                    '' (x5)
                    'telepathy 30 feet' (x2)
                value : array<string> {4-04.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {4-04.system.details.languages.value.[]} (4 different values)
                        'common' (x5)
                        'osiriani' (x4)
                        'aklo' (x2)
                        'goblin' (x1)
            level : object {4-04.system.details.level}
                value : integer {4-04.system.details.level.value} (6 different values)
                    5 (x4)
                    3 (x2)
                    4 (x1)
                    1 (x1)
                    2 (x1)
                    7 (x1)
            [privateNotes] : string {4-04.system.details.privateNotes} (same value: '')
            [publicNotes] : string {4-04.system.details.publicNotes} (4 different values)
            publication : object {4-04.system.details.publication}
                license : string {4-04.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {4-04.system.details.publication.remaster} (same value: False)
                title : string {4-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity')
            [description] : string {4-04.system.details.description} (2 different values)
                '<p>An invisible force shoves creatures backwards, hurling them through the chamber\'s doorway.</p>' (x2)
                '<p>A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.</p>' (x1)
            [disable] : string {4-04.system.details.disable} (3 different values)
                '<p>@Check[occultism|dc:20] (trained) to disperse the force or @Check[religion|dc:18] (trained) to hide from the ominous presence\'s senses</p>' (x1)
                '<p>@Check[occultism|dc:23] (trained) to disperse the force or @Check[religion|dc:21] (trained) to hide from the ominous presence\'s senses</p>' (x1)
                '<p>@Check[survival|dc:21|name:Safely Disturb the Surface] (trained) to disturb the surface</p>' (x1)
            [isComplex] : boolean {4-04.system.details.isComplex} (2 different values)
                False (x2)
                True (x1)
            [reset] : string {4-04.system.details.reset} (2 different values)
                '<p>1 day</p>' (x2)
                '<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours.</p>' (x1)
            [routine] : string {4-04.system.details.routine} (2 different values)
        [initiative] : object {4-04.system.initiative}
            statistic : string {4-04.system.initiative.statistic} (same value: 'perception')
        [perception] : object {4-04.system.perception}
            details : string {4-04.system.perception.details} (same value: '')
            mod : integer {4-04.system.perception.mod} (5 different values)
                10 (x2)
                6 (x2)
                12 (x1)
                8 (x1)
                13 (x1)
            senses : array<object> {4-04.system.perception.senses}
                Length: min=1 max=2
                Value type: object {4-04.system.perception.senses.[]}
                    [acuity] : string {4-04.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {4-04.system.perception.senses.[].range} (2 different values)
                        30 (x2)
                        60 (x1)
                    type : string {4-04.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x7)
                        'tremorsense' (x2)
                        'scent' (x1)
        [resources] : object {4-04.system.resources}
            focus : object {4-04.system.resources.focus}
                max : integer {4-04.system.resources.focus.max} (same value: 2)
                value : integer {4-04.system.resources.focus.value} (same value: 2)
        saves : object {4-04.system.saves}
            fortitude : object {4-04.system.saves.fortitude}
                saveDetail : string {4-04.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {4-04.system.saves.fortitude.value} (5 different values)
                    0 (x3)
                    9 (x2)
                    10 (x2)
                    12 (x2)
                    15 (x1)
            reflex : object {4-04.system.saves.reflex}
                saveDetail : string {4-04.system.saves.reflex.saveDetail} (same value: '')
                value : integer {4-04.system.saves.reflex.value} (8 different values)
                    0 (x3)
                    10 (x1)
                    4 (x1)
                    5 (x1)
                    12 (x1)
                    6 (x1)
                    11 (x1)
                    14 (x1)
            will : object {4-04.system.saves.will}
                saveDetail : string {4-04.system.saves.will.saveDetail} (same value: '')
                value : integer {4-04.system.saves.will.value} (8 different values)
                    0 (x3)
                    6 (x1)
                    7 (x1)
                    8 (x1)
                    10 (x1)
                    9 (x1)
                    15 (x1)
                    18 (x1)
        [skills] : object {4-04.system.skills}
            [acrobatics] : object {4-04.system.skills.acrobatics}
                base : integer {4-04.system.skills.acrobatics.base} (same value: 9)
            [arcana] : object {4-04.system.skills.arcana}
                base : integer {4-04.system.skills.arcana.base} (4 different values)
                    6 (x1)
                    9 (x1)
                    12 (x1)
                    15 (x1)
            [athletics] : object {4-04.system.skills.athletics}
                base : integer {4-04.system.skills.athletics.base} (4 different values)
                    10 (x2)
                    7 (x1)
                    8 (x1)
                    14 (x1)
            deception : object {4-04.system.skills.deception}
                base : integer {4-04.system.skills.deception.base} (2 different values)
                    13 (x1)
                    17 (x1)
            [intimidation] : object {4-04.system.skills.intimidation}
                base : integer {4-04.system.skills.intimidation.base} (5 different values)
                    8 (x1)
                    6 (x1)
                    9 (x1)
                    13 (x1)
                    17 (x1)
            occultism : object {4-04.system.skills.occultism}
                base : integer {4-04.system.skills.occultism.base} (2 different values)
                    12 (x1)
                    15 (x1)
            religion : object {4-04.system.skills.religion}
                base : integer {4-04.system.skills.religion.base} (2 different values)
                    7 (x1)
                    10 (x1)
            [stealth] : object {4-04.system.skills.stealth}
                base : integer {4-04.system.skills.stealth.base} (5 different values)
                    9 (x1)
                    5 (x1)
                    10 (x1)
                    12 (x1)
                    13 (x1)
                [special] : array<object> {4-04.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {4-04.system.skills.stealth.special.[]}
                        base : integer {4-04.system.skills.stealth.special.[].base} (same value: 7)
                        label : string {4-04.system.skills.stealth.special.[].label} (same value: 'in rocky areas')
                        predicate : array<string> {4-04.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {4-04.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky')
            [thievery] : object {4-04.system.skills.thievery}
                base : integer {4-04.system.skills.thievery.base} (3 different values)
                    9 (x1)
                    10 (x1)
                    13 (x1)
        traits : object {4-04.system.traits}
            rarity : string {4-04.system.traits.rarity} (4 different values)
                'rare' (x4)
                'uncommon' (x3)
                'unique' (x2)
                'common' (x1)
            size : object {4-04.system.traits.size}
                value : string {4-04.system.traits.size.value} (3 different values)
                    'med' (x8)
                    'sm' (x1)
                    'lg' (x1)
            value : array<string> {4-04.system.traits.value}
                Length: min=1 max=4
                Value type: string {4-04.system.traits.value.[]} (12 different values)
        [creatureType] : string {4-04.system.creatureType} (same value: '')
        [statusEffects] : array<> {4-04.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {4-04.type} (2 different values)
        'npc' (x7)
        'hazard' (x3)
    [prototypeToken] : object {4-04.prototypeToken}
        name : string {4-04.prototypeToken.name} (4 different values)
            'Death Drop' (x2)
            'Sounrel' (x2)
            'Quicksand' (x1)
            'Living Boulder' (x1)