3-14
Different values: 13
=====================================
object {3-14}
    _id : string {3-14._id} (all different values)
    folder : string {3-14.folder} (same value: 'Z4bbo0B9VU3hluYs')
    img : string {3-14.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x7)
        'systems/pf2e/icons/default-icons/hazard.svg' (x6)
    items : array<object> {3-14.items}
        Length: min=1 max=19
        Value type: object {3-14.items.[]}
            _id : string {3-14.items.[]._id} (67 different values)
            img : string {3-14.items.[].img} (16 different values)
            name : string {3-14.items.[].name} (62 different values)
            sort : integer {3-14.items.[].sort} (20 different values)
            system : object {3-14.items.[].system}
                [actionType] : object {3-14.items.[].system.actionType}
                    value : string {3-14.items.[].system.actionType.value} (3 different values)
                        'passive' (x25)
                        'action' (x13)
                        'reaction' (x9)
                [actions] : object {3-14.items.[].system.actions}
                    [value] : integer {3-14.items.[].system.actions.value} (2 different values)
                        1 (x9)
                        2 (x4)
                [area] : object {3-14.items.[].system.area}
                    type : string {3-14.items.[].system.area.type} (same value: 'burst')
                    value : integer {3-14.items.[].system.area.value} (2 different values)
                        10 (x1)
                        20 (x1)
                [attack] : object {3-14.items.[].system.attack}
                    value : string {3-14.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-14.items.[].system.attackEffects}
                    [custom] : string {3-14.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-14.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-14.items.[].system.attackEffects.value.[]} (3 different values)
                            'insidious-mummy-rot' (x2)
                            'grab' (x2)
                            'mummy-rot' (x1)
                [autoHeightenLevel] : object {3-14.items.[].system.autoHeightenLevel}
                    [value] : empty
                [bonus] : object {3-14.items.[].system.bonus}
                    value : integer {3-14.items.[].system.bonus.value} (9 different values)
                        17 (x3)
                        15 (x2)
                        18 (x2)
                        20 (x2)
                        25 (x1)
                        22 (x1)
                        0 (x1)
                        21 (x1)
                        14 (x1)
                [bonusDamage] : object {3-14.items.[].system.bonusDamage}
                    value : integer {3-14.items.[].system.bonusDamage.value} (same value: 0)
                [category] : string {3-14.items.[].system.category} (4 different values)
                    'defensive' (x17)
                    'offensive' (x17)
                    'interaction' (x7)
                    'simple' (x1)
                [cost] : object {3-14.items.[].system.cost}
                    value : string {3-14.items.[].system.cost.value} (2 different values)
                        '' (x6)
                        'rare oils worth a total value of 10 gp × the target\'s level' (x1)
                [counteraction] : boolean {3-14.items.[].system.counteraction} (same value: False)
                [damage] : object {3-14.items.[].system.damage}
                    damageType : string {3-14.items.[].system.damage.damageType} (same value: 'piercing')
                    dice : integer {3-14.items.[].system.damage.dice} (same value: 1)
                    die : string {3-14.items.[].system.damage.die} (same value: 'd8')
                [damageRolls] : object {3-14.items.[].system.damageRolls}
                    [0] : object {3-14.items.[].system.damageRolls.0}
                        damage : string {3-14.items.[].system.damageRolls.0.damage} (5 different values)
                            '2d6+6' (x1)
                            '1d12+3' (x1)
                            '2d10+4' (x1)
                            '2d8+4' (x1)
                            '2d6+8' (x1)
                        damageType : string {3-14.items.[].system.damageRolls.0.damageType} (3 different values)
                            'slashing' (x3)
                            'void' (x1)
                            'electricity' (x1)
                    [1] : object {3-14.items.[].system.damageRolls.1}
                        damage : string {3-14.items.[].system.damageRolls.1.damage} (same value: '2d6')
                        damageType : string {3-14.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [9cev5tkzhoi4rdzfuibk] : object {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk}
                        damage : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damage} (same value: '1d10+11')
                        damageType : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damageType} (same value: 'bludgeoning')
                    [i2etawlumsp3vp1jj656] : object {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656}
                        damage : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damage} (same value: '2d8+11')
                        damageType : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damageType} (same value: 'piercing')
                    i8zp1zddetrbg2vwkp6q : object {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q}
                        damage : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: '2d10+11')
                        damageType : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: 'piercing')
                    [kv28qaivpqyk9s8ub6e5] : object {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5}
                        damage : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (same value: '1d8+11')
                        damageType : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: 'bludgeoning')
                    [mubnate22akym2bmml8l] : object {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l}
                        damage : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+9')
                        damageType : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
                    [ubxz4wkf61o66ea5d2mp] : object {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp}
                        damage : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (same value: '2d6+11')
                        damageType : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: 'bludgeoning')
                    [ygsps4d5yxi9qgtr5e2e] : object {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e}
                        damage : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damage} (2 different values)
                            '4d10+26' (x1)
                            '4d10+18' (x1)
                        damageType : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {3-14.items.[].system.deathNote} (same value: True)
                [defense] : object {3-14.items.[].system.defense}
                    save : object {3-14.items.[].system.defense.save}
                        basic : boolean {3-14.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {3-14.items.[].system.defense.save.statistic} (same value: 'will')
                description : object {3-14.items.[].system.description}
                    value : string {3-14.items.[].system.description.value} (52 different values)
                [baseItem] : string {3-14.items.[].system.baseItem} (same value: 'longspear')
                [bulk] : object {3-14.items.[].system.bulk}
                    value : integer {3-14.items.[].system.bulk.value} (2 different values)
                        0 (x1)
                        2 (x1)
                [containerId] : empty
                [duration] : object {3-14.items.[].system.duration}
                    sustained : boolean {3-14.items.[].system.duration.sustained} (2 different values)
                        False (x5)
                        True (x2)
                    value : string {3-14.items.[].system.duration.value} (5 different values)
                        '1 minute' (x3)
                        '' (x1)
                        'until your next daily preparations' (x1)
                        '1 year or until dismissed' (x1)
                        'until the start of your next turn' (x1)
                [equipped] : object {3-14.items.[].system.equipped}
                    carryType : string {3-14.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x1)
                        'held' (x1)
                    [invested] : empty
                    handsHeld : integer {3-14.items.[].system.equipped.handsHeld} (same value: 2)
                [group] : string {3-14.items.[].system.group} (same value: 'spear')
                [hardness] : integer {3-14.items.[].system.hardness} (same value: 0)
                [hp] : object {3-14.items.[].system.hp}
                    max : integer {3-14.items.[].system.hp.max} (same value: 0)
                    value : integer {3-14.items.[].system.hp.value} (same value: 0)
                [level] : object {3-14.items.[].system.level}
                    value : integer {3-14.items.[].system.level.value} (4 different values)
                        2 (x4)
                        0 (x2)
                        3 (x2)
                        1 (x1)
                [location] : object {3-14.items.[].system.location}
                    [value] : string {3-14.items.[].system.location.value} (same value: '6leNSciOB3vrO7El')
                [material] : object {3-14.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {3-14.items.[].system.mod}
                    value : integer {3-14.items.[].system.mod.value} (same value: 16)
                [prepared] : object {3-14.items.[].system.prepared}
                    flexible : boolean {3-14.items.[].system.prepared.flexible} (same value: False)
                    value : string {3-14.items.[].system.prepared.value} (same value: 'innate')
                [proficient] : object {3-14.items.[].system.proficient}
                    value : integer {3-14.items.[].system.proficient.value} (same value: 0)
                publication : object {3-14.items.[].system.publication}
                    license : string {3-14.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-14.items.[].system.publication.remaster} (same value: False)
                    title : string {3-14.items.[].system.publication.title} (4 different values)
                        '' (x57)
                        'Pathfinder Bestiary' (x10)
                        'Pathfinder Bestiary 2' (x3)
                        'Pathfinder Core Rulebook' (x1)
                [price] : object {3-14.items.[].system.price}
                    value : object {3-14.items.[].system.price.value}
                        sp : integer {3-14.items.[].system.price.value.sp} (same value: 5)
                [proficiency] : object {3-14.items.[].system.proficiency}
                    value : integer {3-14.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {3-14.items.[].system.quantity} (same value: 1)
                [range] : object {3-14.items.[].system.range}
                    value : string {3-14.items.[].system.range.value} (4 different values)
                        '120 feet' (x3)
                        '' (x2)
                        '10 feet' (x1)
                        'touch' (x1)
                [reload] : object {3-14.items.[].system.reload}
                    value : string {3-14.items.[].system.reload.value} (same value: '')
                [requirements] : string {3-14.items.[].system.requirements} (same value: '')
                [ritual] : object {3-14.items.[].system.ritual}
                    primary : object {3-14.items.[].system.ritual.primary}
                        check : string {3-14.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
                    secondary : object {3-14.items.[].system.ritual.secondary}
                        casters : integer {3-14.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {3-14.items.[].system.ritual.secondary.checks} (same value: '')
                rules : ignored (Foundry rules object) {3-14.items.[].system.rules}
                [runes] : object {3-14.items.[].system.runes}
                    potency : integer {3-14.items.[].system.runes.potency} (same value: 1)
                    property : array<> {3-14.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    striking : integer {3-14.items.[].system.runes.striking} (same value: 1)
                [size] : string {3-14.items.[].system.size} (same value: 'med')
                [slots] : object {3-14.items.[].system.slots}
                [slug] : string {3-14.items.[].system.slug} (19 different values)
                [spelldc] : object {3-14.items.[].system.spelldc}
                    dc : integer {3-14.items.[].system.spelldc.dc} (same value: 28)
                    mod : integer {3-14.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {3-14.items.[].system.spelldc.value} (same value: 20)
                [splashDamage] : object {3-14.items.[].system.splashDamage}
                    value : integer {3-14.items.[].system.splashDamage.value} (same value: 0)
                [target] : object {3-14.items.[].system.target}
                    value : string {3-14.items.[].system.target.value} (4 different values)
                        '' (x4)
                        'all creatures in range' (x1)
                        '1 creature of a level no greater than double the inveigle ritual\'s level' (x1)
                        '1 willing creature' (x1)
                [time] : object {3-14.items.[].system.time}
                    value : string {3-14.items.[].system.time.value} (5 different values)
                        '2' (x3)
                        '1 minute' (x1)
                        '3' (x1)
                        '1 day' (x1)
                        '1' (x1)
                [tradition] : object {3-14.items.[].system.tradition}
                    value : string {3-14.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {3-14.items.[].system.traits}
                    rarity : string {3-14.items.[].system.traits.rarity} (2 different values)
                        'common' (x68)
                        'uncommon' (x1)
                    [traditions] : array<string> {3-14.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {3-14.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x6)
                            'divine' (x5)
                            'arcane' (x3)
                            'primal' (x1)
                    value : array<string> {3-14.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {3-14.items.[].system.traits.value.[]} (35 different values)
                [usage] : object {3-14.items.[].system.usage}
                    value : string {3-14.items.[].system.usage.value} (2 different values)
                        'worn' (x1)
                        'held-in-two-hands' (x1)
                [weaponType] : object {3-14.items.[].system.weaponType}
                    value : string {3-14.items.[].system.weaponType.value} (2 different values)
                        'melee' (x11)
                        'ranged' (x2)
            type : string {3-14.items.[].type} (7 different values)
                'action' (x47)
                'melee' (x13)
                'spell' (x7)
                'equipment' (x1)
                'spellcastingEntry' (x1)
                'lore' (x1)
                'weapon' (x1)
            [_stats] : object {3-14.items.[]._stats}
                compendiumSource : string {3-14.items.[]._stats.compendiumSource} (19 different values)
            [flags] : object {3-14.items.[].flags}
                pf2e : object {3-14.items.[].flags.pf2e}
                    linkedWeapon : string {3-14.items.[].flags.pf2e.linkedWeapon} (same value: 'AlibNTP9NftVxXAs')
    name : string {3-14.name} (all different values)
    system : object {3-14.system}
        attributes : object {3-14.system.attributes}
            ac : object {3-14.system.attributes.ac}
                [details] : string {3-14.system.attributes.ac.details} (2 different values)
                    '' (x6)
                    'all-around vision' (x1)
                value : integer {3-14.system.attributes.ac.value} (7 different values)
                    0 (x4)
                    22 (x2)
                    25 (x2)
                    27 (x2)
                    26 (x1)
                    28 (x1)
                    23 (x1)
            [emitsSound] : string {3-14.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {3-14.system.attributes.hardness} (3 different values)
                0 (x4)
                17 (x1)
                15 (x1)
            hp : object {3-14.system.attributes.hp}
                details : string {3-14.system.attributes.hp.details} (3 different values)
                    '' (x8)
                    'void healing' (x4)
                    'regeneration 10 (deactivated by holy or silver)' (x1)
                max : integer {3-14.system.attributes.hp.max} (10 different values)
                    0 (x4)
                    80 (x1)
                    70 (x1)
                    125 (x1)
                    68 (x1)
                    60 (x1)
                    130 (x1)
                    165 (x1)
                    85 (x1)
                    190 (x1)
                temp : integer {3-14.system.attributes.hp.temp} (same value: 0)
                value : integer {3-14.system.attributes.hp.value} (10 different values)
                    0 (x4)
                    80 (x1)
                    90 (x1)
                    125 (x1)
                    68 (x1)
                    60 (x1)
                    130 (x1)
                    165 (x1)
                    85 (x1)
                    190 (x1)
            [adjustment] : string {3-14.system.attributes.adjustment} (same value: 'elite')
            [allSaves] : object {3-14.system.attributes.allSaves}
                value : string {3-14.system.attributes.allSaves.value} (3 different values)
                    '' (x5)
                    '+1 status to all saves vs. magic' (x1)
                    '+1 status to all saves vs. vitality' (x1)
            [immunities] : array<object> {3-14.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {3-14.system.attributes.immunities.[]}
                    type : string {3-14.system.attributes.immunities.[].type} (9 different values)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'poison' (x4)
                        'unconscious' (x4)
                        'precision' (x3)
                        'critical-hits' (x2)
                        'cold' (x1)
                        'fear-effects' (x1)
            [resistances] : array<object> {3-14.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {3-14.system.attributes.resistances.[]}
                    [doubleVs] : array<string> {3-14.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {3-14.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {3-14.system.attributes.resistances.[].exceptions}
                        Length: min=3 max=3
                        Value type: string {3-14.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'vitality' (x1)
                    type : string {3-14.system.attributes.resistances.[].type} (3 different values)
                        'all-damage' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                    value : integer {3-14.system.attributes.resistances.[].value} (same value: 5)
            [speed] : object {3-14.system.attributes.speed}
                otherSpeeds : array<object> {3-14.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {3-14.system.attributes.speed.otherSpeeds.[]}
                        type : string {3-14.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x2)
                            'climb' (x1)
                            'swim' (x1)
                        value : integer {3-14.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            20 (x2)
                            30 (x1)
                            60 (x1)
                value : integer {3-14.system.attributes.speed.value} (5 different values)
                    20 (x3)
                    0 (x1)
                    30 (x1)
                    25 (x1)
                    40 (x1)
            [stealth] : object {3-14.system.attributes.stealth}
                details : string {3-14.system.attributes.stealth.details} (2 different values)
                    '<p>(expert)</p>' (x5)
                    '<p>(trained)</p>' (x1)
                value : integer {3-14.system.attributes.stealth.value} (3 different values)
                    20 (x3)
                    17 (x2)
                    23 (x1)
            [weaknesses] : array<object> {3-14.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {3-14.system.attributes.weaknesses.[]}
                    type : string {3-14.system.attributes.weaknesses.[].type} (5 different values)
                        'fire' (x2)
                        'holy' (x1)
                        'silver' (x1)
                        'vitality' (x1)
                        'cold-iron' (x1)
                    value : integer {3-14.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x4)
                        5 (x2)
        [creatureType] : string {3-14.system.creatureType} (same value: '')
        details : object {3-14.system.details}
            [description] : string {3-14.system.details.description} (3 different values)
                '<p>The ritual power in this room, corrupted by necromantic energy, slams purifying water into all "unclean" creatures that try to leave.</p>' (x2)
                '<p>Pressure plates trigger hidden mauls in the walls of the pits that swing up to slam creatures and knock them off the span.</p>' (x2)
                '<p>Negative-energy charged natron sprays out of the tub and starts to mummify nearby creatures.</p>' (x2)
            [disable] : string {3-14.system.details.disable} (6 different values)
                '<p>@Check[religion|dc:25|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the corrupted ritual magic.</p>' (x1)
                '<p>@Check[religion|dc:28|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the corrupted ritual magic.</p>' (x1)
                '<p>@Check[society|dc:30|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:33|name:Jame the mechanics] (expert) to jam the mechanics on the span.</p>' (x1)
                '<p>@Check[society|dc:23|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:30|name:Jam the mechanics] (trained) to jam the mechanics on the span.</p>' (x1)
                '<p>@Check[thievery|dc:27|name:Safely remove the vise] (trained) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the ritual energy.</p>' (x1)
                '<p>@Check[thievery|dc:30|name:Safely remove the vise] (expert) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the ritual energy.</p>' (x1)
            [isComplex] : boolean {3-14.system.details.isComplex} (same value: False)
            level : object {3-14.system.details.level}
                value : integer {3-14.system.details.level.value} (5 different values)
                    9 (x5)
                    7 (x4)
                    6 (x2)
                    5 (x1)
                    8 (x1)
            publication : object {3-14.system.details.publication}
                license : string {3-14.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-14.system.details.publication.remaster} (same value: False)
                title : string {3-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-14: The Tomb Between Worlds')
            [blurb] : string {3-14.system.details.blurb} (7 different values)
                'Variant corrupted relic' (x1)
                '' (x1)
                'Variant ostiarius' (x1)
                'Elite mummy guardian' (x1)
                'Mummy Pharoah' (x1)
                'Variant shanrigol heap' (x1)
                'Variant cu sith' (x1)
            [languages] : object {3-14.system.details.languages}
                details : string {3-14.system.details.languages.details} (4 different values)
                    '' (x3)
                    'ancient osiriani' (x2)
                    'telepathy 100 feet' (x1)
                    '(can\'t speak any language)' (x1)
                value : array<string> {3-14.system.details.languages.value}
                    Length: min=0 max=3
                    Value type: string {3-14.system.details.languages.value.[]} (7 different values)
                        'common' (x2)
                        'sphinx' (x2)
                        'necril' (x2)
                        'elven' (x1)
                        'diabolic' (x1)
                        'shadowtongue' (x1)
                        'fey' (x1)
            [privateNotes] : string {3-14.system.details.privateNotes} (same value: '')
            [publicNotes] : string {3-14.system.details.publicNotes} (7 different values)
            [reset] : string {3-14.system.details.reset} (3 different values)
                '<p>1 minute</p>' (x2)
                '<p>The trap resets over the course of the round and is ready to swing again 1 round later. It can be manually reset if Disabled.</p>' (x2)
                '<p>The trap resets after 24 hours.</p>' (x2)
            [routine] : string {3-14.system.details.routine} (same value: '')
        saves : object {3-14.system.saves}
            fortitude : object {3-14.system.saves.fortitude}
                saveDetail : string {3-14.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-14.system.saves.fortitude.value} (8 different values)
                    0 (x4)
                    18 (x2)
                    16 (x2)
                    8 (x1)
                    12 (x1)
                    13 (x1)
                    21 (x1)
                    19 (x1)
            reflex : object {3-14.system.saves.reflex}
                saveDetail : string {3-14.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-14.system.saves.reflex.value} (6 different values)
                    0 (x4)
                    15 (x3)
                    14 (x2)
                    12 (x2)
                    19 (x1)
                    20 (x1)
            will : object {3-14.system.saves.will}
                saveDetail : string {3-14.system.saves.will.saveDetail} (same value: '')
                value : integer {3-14.system.saves.will.value} (8 different values)
                    0 (x6)
                    14 (x1)
                    10 (x1)
                    17 (x1)
                    18 (x1)
                    20 (x1)
                    12 (x1)
                    19 (x1)
        [statusEffects] : array<> {3-14.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {3-14.system.traits}
            rarity : string {3-14.system.traits.rarity} (4 different values)
                'unique' (x6)
                'rare' (x3)
                'uncommon' (x3)
                'common' (x1)
            size : object {3-14.system.traits.size}
                value : string {3-14.system.traits.size.value} (2 different values)
                    'med' (x11)
                    'lg' (x2)
            value : array<string> {3-14.system.traits.value}
                Length: min=1 max=6
                Value type: string {3-14.system.traits.value.[]} (17 different values)
        [abilities] : object {3-14.system.abilities}
            cha : object {3-14.system.abilities.cha}
                mod : integer {3-14.system.abilities.cha.mod} (5 different values)
                    5 (x2)
                    6 (x2)
                    0 (x1)
                    2 (x1)
                    -5 (x1)
            con : object {3-14.system.abilities.con}
                mod : integer {3-14.system.abilities.con.mod} (5 different values)
                    2 (x2)
                    4 (x2)
                    0 (x1)
                    3 (x1)
                    5 (x1)
            dex : object {3-14.system.abilities.dex}
                mod : integer {3-14.system.abilities.dex.mod} (4 different values)
                    4 (x3)
                    2 (x2)
                    0 (x1)
                    5 (x1)
            int : object {3-14.system.abilities.int}
                mod : integer {3-14.system.abilities.int.mod} (5 different values)
                    0 (x2)
                    -2 (x2)
                    2 (x1)
                    -4 (x1)
                    -3 (x1)
            str : object {3-14.system.abilities.str}
                mod : integer {3-14.system.abilities.str.mod} (6 different values)
                    4 (x2)
                    -5 (x1)
                    1 (x1)
                    5 (x1)
                    6 (x1)
                    7 (x1)
            wis : object {3-14.system.abilities.wis}
                mod : integer {3-14.system.abilities.wis.mod} (4 different values)
                    4 (x3)
                    2 (x2)
                    3 (x1)
                    5 (x1)
        [customModifiers] : object {3-14.system.customModifiers}
        [initiative] : object {3-14.system.initiative}
            statistic : string {3-14.system.initiative.statistic} (same value: 'perception')
        [perception] : object {3-14.system.perception}
            details : string {3-14.system.perception.details} (2 different values)
                '' (x6)
                'painsight, sense portal' (x1)
            mod : integer {3-14.system.perception.mod} (5 different values)
                12 (x2)
                18 (x2)
                14 (x1)
                20 (x1)
                19 (x1)
            senses : array<object> {3-14.system.perception.senses}
                Length: min=1 max=2
                Value type: object {3-14.system.perception.senses.[]}
                    [acuity] : string {3-14.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {3-14.system.perception.senses.[].range} (2 different values)
                        30 (x2)
                        60 (x1)
                    type : string {3-14.system.perception.senses.[].type} (6 different values)
                        'darkvision' (x5)
                        'lifesense' (x1)
                        'greater-darkvision' (x1)
                        'tremorsense' (x1)
                        'low-light-vision' (x1)
                        'scent' (x1)
        [resources] : object {3-14.system.resources}
            [focus] : object {3-14.system.resources.focus}
                max : integer {3-14.system.resources.focus.max} (same value: 1)
                value : integer {3-14.system.resources.focus.value} (same value: 1)
        [skills] : object {3-14.system.skills}
            [acrobatics] : object {3-14.system.skills.acrobatics}
                base : integer {3-14.system.skills.acrobatics.base} (4 different values)
                    14 (x1)
                    11 (x1)
                    16 (x1)
                    18 (x1)
            [athletics] : object {3-14.system.skills.athletics}
                base : integer {3-14.system.skills.athletics.base} (4 different values)
                    13 (x1)
                    17 (x1)
                    15 (x1)
                    20 (x1)
            [deception] : object {3-14.system.skills.deception}
                base : integer {3-14.system.skills.deception.base} (same value: 18)
            [diplomacy] : object {3-14.system.skills.diplomacy}
                base : integer {3-14.system.skills.diplomacy.base} (same value: 18)
            [intimidation] : object {3-14.system.skills.intimidation}
                base : integer {3-14.system.skills.intimidation.base} (4 different values)
                    15 (x1)
                    9 (x1)
                    21 (x1)
                    20 (x1)
            [occultism] : object {3-14.system.skills.occultism}
                base : integer {3-14.system.skills.occultism.base} (same value: 15)
            [religion] : object {3-14.system.skills.religion}
                base : integer {3-14.system.skills.religion.base} (2 different values)
                    16 (x1)
                    20 (x1)
            [stealth] : object {3-14.system.skills.stealth}
                base : integer {3-14.system.skills.stealth.base} (3 different values)
                    13 (x3)
                    14 (x1)
                    20 (x1)
            [survival] : object {3-14.system.skills.survival}
                base : integer {3-14.system.skills.survival.base} (2 different values)
                    12 (x1)
                    19 (x1)
        [spellcasting] : object {3-14.system.spellcasting}
            rituals : object {3-14.system.spellcasting.rituals}
                dc : integer {3-14.system.spellcasting.rituals.dc} (same value: 26)
    type : string {3-14.type} (2 different values)
        'npc' (x7)
        'hazard' (x6)
    [prototypeToken] : object {3-14.prototypeToken}
        name : string {3-14.prototypeToken.name} (3 different values)
            'Khisisi' (x2)
            'Hieracosphinx' (x1)
            'Glurorchaes' (x1)