3-09
Different values: 7
=====================================
object {3-09}
    _id : string {3-09._id} (all different values)
    folder : string {3-09.folder} (same value: 'HjORf8aL4Gqj2wFN')
    img : string {3-09.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x5)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {3-09.items}
        Length: min=1 max=10
        Value type: object {3-09.items.[]}
            _id : string {3-09.items.[]._id} (35 different values)
            [_stats] : object {3-09.items.[]._stats}
                compendiumSource : string {3-09.items.[]._stats.compendiumSource} (all different values)
            img : string {3-09.items.[].img} (8 different values)
                'systems/pf2e/icons/actions/Passive.webp' (x15)
                'systems/pf2e/icons/default-icons/melee.svg' (x7)
                'systems/pf2e/icons/actions/OneAction.webp' (x4)
                'systems/pf2e/icons/actions/Reaction.webp' (x3)
                'systems/pf2e/icons/actions/TwoActions.webp' (x2)
                'systems/pf2e/icons/conditions/slowed.webp' (x2)
                'systems/pf2e/icons/equipment/weapons/longsword.webp' (x1)
                'icons/equipment/chest/breastplate-layered-leather-studded-brown.webp' (x1)
            name : string {3-09.items.[].name} (27 different values)
            sort : integer {3-09.items.[].sort} (11 different values)
            system : object {3-09.items.[].system}
                [acBonus] : integer {3-09.items.[].system.acBonus} (same value: 2)
                [actionType] : object {3-09.items.[].system.actionType}
                    value : string {3-09.items.[].system.actionType.value} (3 different values)
                        'passive' (x15)
                        'action' (x6)
                        'reaction' (x3)
                [actions] : object {3-09.items.[].system.actions}
                    [value] : integer {3-09.items.[].system.actions.value} (2 different values)
                        1 (x4)
                        2 (x2)
                [attack] : object {3-09.items.[].system.attack}
                    value : string {3-09.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {3-09.items.[].system.attackEffects}
                    [custom] : string {3-09.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {3-09.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {3-09.items.[].system.attackEffects.value.[]} (3 different values)
                            'drain-life' (x2)
                            'mummy-rot' (x1)
                            'grab' (x1)
                description : object {3-09.items.[].system.description}
                    value : string {3-09.items.[].system.description.value} (25 different values)
                [baseItem] : string {3-09.items.[].system.baseItem} (2 different values)
                    'longsword' (x1)
                    'studded-leather-armor' (x1)
                [bonus] : object {3-09.items.[].system.bonus}
                    value : integer {3-09.items.[].system.bonus.value} (6 different values)
                        12 (x2)
                        20 (x2)
                        0 (x1)
                        14 (x1)
                        16 (x1)
                        11 (x1)
                [bonusDamage] : object {3-09.items.[].system.bonusDamage}
                    value : integer {3-09.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {3-09.items.[].system.bulk}
                    value : integer {3-09.items.[].system.bulk.value} (same value: 1)
                [category] : string {3-09.items.[].system.category} (5 different values)
                    'offensive' (x11)
                    'defensive' (x7)
                    'interaction' (x4)
                    'martial' (x1)
                    'light' (x1)
                [checkPenalty] : integer {3-09.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [damage] : object {3-09.items.[].system.damage}
                    damageType : string {3-09.items.[].system.damage.damageType} (same value: 'slashing')
                    dice : integer {3-09.items.[].system.damage.dice} (same value: 1)
                    die : string {3-09.items.[].system.damage.die} (same value: 'd8')
                [damageRolls] : object {3-09.items.[].system.damageRolls}
                    [0] : object {3-09.items.[].system.damageRolls.0}
                        damage : string {3-09.items.[].system.damageRolls.0.damage} (2 different values)
                            '1d8+7' (x1)
                            '1d6+7' (x1)
                        damageType : string {3-09.items.[].system.damageRolls.0.damageType} (same value: 'slashing')
                    [h93snjqhv0gmnq3yitdy] : object {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
                        damage : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d10+13')
                        damageType : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning')
                    [mubnate22akym2bmml8l] : object {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l}
                        damage : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+7')
                        damageType : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
                    uehqzi7a36hzr0491bra : object {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
                        damage : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '1d8+6')
                        damageType : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning')
                    [vq85o4z1y2ey85koh914] : object {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914}
                        damage : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: '2d10+13')
                        damageType : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: 'bludgeoning')
                    [zng6jp2eorphiyyhpzd0] : object {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
                        damage : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+13')
                        damageType : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {3-09.items.[].system.deathNote} (same value: True)
                [dexCap] : integer {3-09.items.[].system.dexCap} (same value: 3)
                [duration] : object {3-09.items.[].system.duration}
                    value : integer {3-09.items.[].system.duration.value} (same value: 0)
                [equipped] : object {3-09.items.[].system.equipped}
                    carryType : string {3-09.items.[].system.equipped.carryType} (2 different values)
                        'held' (x1)
                        'worn' (x1)
                    [handsHeld] : integer {3-09.items.[].system.equipped.handsHeld} (same value: 1)
                    inSlot : boolean {3-09.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {3-09.items.[].system.frequency}
                    max : integer {3-09.items.[].system.frequency.max} (same value: 1)
                    per : string {3-09.items.[].system.frequency.per} (same value: 'round')
                    value : integer {3-09.items.[].system.frequency.value} (same value: 1)
                [group] : string {3-09.items.[].system.group} (2 different values)
                    'sword' (x1)
                    'leather' (x1)
                [hardness] : integer {3-09.items.[].system.hardness} (same value: 0)
                [hp] : object {3-09.items.[].system.hp}
                    max : integer {3-09.items.[].system.hp.max} (same value: 0)
                    value : integer {3-09.items.[].system.hp.value} (same value: 0)
                [level] : object {3-09.items.[].system.level}
                    value : integer {3-09.items.[].system.level.value} (same value: 0)
                [material] : object {3-09.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overrides] : array<> {3-09.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                [price] : object {3-09.items.[].system.price}
                    value : object {3-09.items.[].system.price.value}
                        gp : integer {3-09.items.[].system.price.value.gp} (2 different values)
                            1 (x1)
                            3 (x1)
                [runes] : object {3-09.items.[].system.runes}
                    potency : integer {3-09.items.[].system.runes.potency} (same value: 0)
                    property : array<> {3-09.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    resilient : integer {3-09.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {3-09.items.[].system.runes.striking} (same value: 0)
                publication : object {3-09.items.[].system.publication}
                    license : string {3-09.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {3-09.items.[].system.publication.remaster} (same value: False)
                    title : string {3-09.items.[].system.publication.title} (5 different values)
                        '' (x27)
                        'Pathfinder Bestiary 2' (x3)
                        'Pathfinder Core Rulebook' (x2)
                        'Pathfinder Bestiary 3' (x2)
                        'Pathfinder Bestiary' (x1)
                rules : ignored (Foundry rules object) {3-09.items.[].system.rules}
                [quantity] : integer {3-09.items.[].system.quantity} (same value: 1)
                [range] : empty
                [references] : object {3-09.items.[].system.references}
                    children : array<> {3-09.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {3-09.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {3-09.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {3-09.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {3-09.items.[].system.reload}
                    value : string {3-09.items.[].system.reload.value} (same value: '')
                [size] : string {3-09.items.[].system.size} (same value: 'med')
                [slug] : string {3-09.items.[].system.slug} (all different values)
                [speedPenalty] : integer {3-09.items.[].system.speedPenalty} (same value: 0)
                [splashDamage] : object {3-09.items.[].system.splashDamage}
                    value : integer {3-09.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {3-09.items.[].system.strength} (same value: 1)
                [traits] : object {3-09.items.[].system.traits}
                    rarity : string {3-09.items.[].system.traits.rarity} (same value: 'common')
                    value : array<string> {3-09.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {3-09.items.[].system.traits.value.[]} (21 different values)
                [usage] : object {3-09.items.[].system.usage}
                    value : string {3-09.items.[].system.usage.value} (same value: 'held-in-one-hand')
                [value] : object {3-09.items.[].system.value}
                    isValued : boolean {3-09.items.[].system.value.isValued} (same value: True)
                    value : integer {3-09.items.[].system.value.value} (same value: 1)
                [weaponType] : object {3-09.items.[].system.weaponType}
                    value : string {3-09.items.[].system.weaponType.value} (2 different values)
                        'melee' (x5)
                        'ranged' (x2)
            type : string {3-09.items.[].type} (5 different values)
                'action' (x24)
                'melee' (x7)
                'condition' (x2)
                'weapon' (x1)
                'armor' (x1)
            [flags] : object {3-09.items.[].flags}
                pf2e : object {3-09.items.[].flags.pf2e}
                    linkedWeapon : string {3-09.items.[].flags.pf2e.linkedWeapon} (same value: 'AJgASdfsJa1ONVaU')
    name : string {3-09.name} (all different values)
    [prototypeToken] : object {3-09.prototypeToken}
        name : string {3-09.prototypeToken.name} (3 different values)
            'Crushing Spirits' (x2)
            'Cairn Wight' (x1)
            'Mummy Guardian' (x1)
    system : object {3-09.system}
        [abilities] : object {3-09.system.abilities}
            cha : object {3-09.system.abilities.cha}
                mod : integer {3-09.system.abilities.cha.mod} (3 different values)
                    -2 (x3)
                    3 (x1)
                    -5 (x1)
            con : object {3-09.system.abilities.con}
                mod : integer {3-09.system.abilities.con.mod} (3 different values)
                    4 (x2)
                    3 (x2)
                    5 (x1)
            dex : object {3-09.system.abilities.dex}
                mod : integer {3-09.system.abilities.dex.mod} (3 different values)
                    0 (x3)
                    2 (x1)
                    -2 (x1)
            int : object {3-09.system.abilities.int}
                mod : integer {3-09.system.abilities.int.mod} (2 different values)
                    -5 (x4)
                    1 (x1)
            str : object {3-09.system.abilities.str}
                mod : integer {3-09.system.abilities.str.mod} (3 different values)
                    4 (x3)
                    8 (x1)
                    5 (x1)
            wis : object {3-09.system.abilities.wis}
                mod : integer {3-09.system.abilities.wis.mod} (3 different values)
                    1 (x3)
                    3 (x1)
                    0 (x1)
        attributes : object {3-09.system.attributes}
            ac : object {3-09.system.attributes.ac}
                [details] : string {3-09.system.attributes.ac.details} (2 different values)
                    '' (x4)
                    '15 when broken; construct armor' (x1)
                value : integer {3-09.system.attributes.ac.value} (6 different values)
                    0 (x2)
                    20 (x1)
                    24 (x1)
                    21 (x1)
                    23 (x1)
                    19 (x1)
            [allSaves] : object {3-09.system.attributes.allSaves}
                value : string {3-09.system.attributes.allSaves.value} (same value: '')
            hp : object {3-09.system.attributes.hp}
                details : string {3-09.system.attributes.hp.details} (3 different values)
                    'void healing' (x3)
                    '' (x3)
                    'troop defenses' (x1)
                [max] : integer {3-09.system.attributes.hp.max} (5 different values)
                    67 (x1)
                    200 (x1)
                    135 (x1)
                    110 (x1)
                    35 (x1)
                temp : integer {3-09.system.attributes.hp.temp} (same value: 0)
                [value] : integer {3-09.system.attributes.hp.value} (5 different values)
                    67 (x1)
                    200 (x1)
                    135 (x1)
                    110 (x1)
                    35 (x1)
            [emitsSound] : string {3-09.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : mixed
                integer {3-09.system.attributes.hardness} (same value: 0)
                object {3-09.system.attributes.hardness}
                    value : integer {3-09.system.attributes.hardness.value} (same value: 6)
            [hasHealth] : boolean {3-09.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {3-09.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {3-09.system.attributes.immunities.[]}
                    type : string {3-09.system.attributes.immunities.[].type} (6 different values)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'poison' (x4)
                        'unconscious' (x4)
                        'mental' (x1)
            [speed] : object {3-09.system.attributes.speed}
                [details] : string {3-09.system.attributes.speed.details} (same value: 'troop movement')
                otherSpeeds : array<> {3-09.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: empty
                value : integer {3-09.system.attributes.speed.value} (3 different values)
                    25 (x2)
                    20 (x2)
                    30 (x1)
            [stealth] : object {3-09.system.attributes.stealth}
                details : string {3-09.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
                value : integer {3-09.system.attributes.stealth.value} (2 different values)
                    12 (x1)
                    15 (x1)
            [weaknesses] : array<object> {3-09.system.attributes.weaknesses}
                Length: min=1 max=4
                Value type: object {3-09.system.attributes.weaknesses.[]}
                    type : string {3-09.system.attributes.weaknesses.[].type} (5 different values)
                        'vitality' (x2)
                        'slashing' (x2)
                        'area-damage' (x1)
                        'splash-damage' (x1)
                        'fire' (x1)
                    value : integer {3-09.system.attributes.weaknesses.[].value} (3 different values)
                        5 (x4)
                        10 (x2)
                        2 (x1)
        details : object {3-09.system.details}
            [blurb] : string {3-09.system.details.blurb} (4 different values)
                '' (x2)
                'Variant zombie hulk' (x1)
                'Variant shambler troop' (x1)
                'Variant animated statue' (x1)
            [languages] : object {3-09.system.details.languages}
                details : string {3-09.system.details.languages.details} (same value: '')
                value : array<string> {3-09.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {3-09.system.details.languages.value.[]} (3 different values)
                        'necril' (x2)
                        'common' (x1)
                        'osiriani' (x1)
            level : object {3-09.system.details.level}
                value : integer {3-09.system.details.level.value} (4 different values)
                    6 (x3)
                    4 (x2)
                    8 (x1)
                    3 (x1)
            [privateNotes] : string {3-09.system.details.privateNotes} (same value: '')
            [publicNotes] : string {3-09.system.details.publicNotes} (5 different values)
            publication : object {3-09.system.details.publication}
                license : string {3-09.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {3-09.system.details.publication.remaster} (same value: False)
                title : string {3-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-09: The Secluded Siege')
            [description] : string {3-09.system.details.description} (same value: '<p>Spirits bound to sand-covered remains cascade down upon the living, imposing the weighty, helpless press of their final moments.</p>')
            [disable] : string {3-09.system.details.disable} (2 different values)
                '<p>@Check[religion|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:22|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
                '<p>@Check[religion|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:25|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
            [isComplex] : boolean {3-09.system.details.isComplex} (same value: True)
            [reset] : string {3-09.system.details.reset} (same value: '<p>The haunt deactivates 1 minute after all living creatures leave the area but resets immediately thereafter.</p>')
            [routine] : string {3-09.system.details.routine} (2 different values)
        [initiative] : object {3-09.system.initiative}
            statistic : string {3-09.system.initiative.statistic} (same value: 'perception')
        [perception] : object {3-09.system.perception}
            details : string {3-09.system.perception.details} (same value: '')
            mod : integer {3-09.system.perception.mod} (4 different values)
                11 (x2)
                10 (x1)
                16 (x1)
                9 (x1)
            senses : array<object> {3-09.system.perception.senses}
                Length: min=1 max=1
                Value type: object {3-09.system.perception.senses.[]}
                    type : string {3-09.system.perception.senses.[].type} (same value: 'darkvision')
        [resources] : object {3-09.system.resources}
        saves : object {3-09.system.saves}
            fortitude : object {3-09.system.saves.fortitude}
                saveDetail : string {3-09.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {3-09.system.saves.fortitude.value} (4 different values)
                    12 (x2)
                    0 (x2)
                    14 (x2)
                    18 (x1)
            reflex : object {3-09.system.saves.reflex}
                saveDetail : string {3-09.system.saves.reflex.saveDetail} (same value: '')
                value : integer {3-09.system.saves.reflex.value} (5 different values)
                    10 (x2)
                    0 (x2)
                    12 (x1)
                    11 (x1)
                    5 (x1)
            will : object {3-09.system.saves.will}
                saveDetail : string {3-09.system.saves.will.saveDetail} (same value: '')
                value : integer {3-09.system.saves.will.value} (6 different values)
                    0 (x2)
                    11 (x1)
                    15 (x1)
                    12 (x1)
                    16 (x1)
                    4 (x1)
        [skills] : object {3-09.system.skills}
            acrobatics : object {3-09.system.skills.acrobatics}
                base : integer {3-09.system.skills.acrobatics.base} (same value: 11)
            [athletics] : object {3-09.system.skills.athletics}
                base : integer {3-09.system.skills.athletics.base} (3 different values)
                    12 (x1)
                    21 (x1)
                    15 (x1)
            [intimidation] : object {3-09.system.skills.intimidation}
                base : integer {3-09.system.skills.intimidation.base} (same value: 11)
            [religion] : object {3-09.system.skills.religion}
                base : integer {3-09.system.skills.religion.base} (same value: 9)
            [stealth] : object {3-09.system.skills.stealth}
                base : integer {3-09.system.skills.stealth.base} (2 different values)
                    12 (x1)
                    11 (x1)
        traits : object {3-09.system.traits}
            rarity : string {3-09.system.traits.rarity} (2 different values)
                'uncommon' (x6)
                'common' (x1)
            size : object {3-09.system.traits.size}
                value : string {3-09.system.traits.size.value} (3 different values)
                    'med' (x5)
                    'huge' (x1)
                    'grg' (x1)
            value : array<string> {3-09.system.traits.value}
                Length: min=1 max=6
                Value type: string {3-09.system.traits.value.[]} (12 different values)
        [creatureType] : string {3-09.system.creatureType} (same value: '')
        [statusEffects] : array<> {3-09.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {3-09.type} (2 different values)
        'npc' (x5)
        'hazard' (x2)