1-01
Different values: 29
=====================================
object {1-01}
    _id : string {1-01._id} (all different values)
    folder : string {1-01.folder} (same value: 'DpoDvFIJCL6haard')
    img : string {1-01.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x19)
        'systems/pf2e/icons/default-icons/hazard.svg' (x10)
    items : array<object> {1-01.items}
        Length: min=1 max=13
        Value type: object {1-01.items.[]}
            _id : string {1-01.items.[]._id} (71 different values)
            img : string {1-01.items.[].img} (19 different values)
            name : string {1-01.items.[].name} (47 different values)
            sort : integer {1-01.items.[].sort} (13 different values)
            system : object {1-01.items.[].system}
                [acBonus] : integer {1-01.items.[].system.acBonus} (2 different values)
                    2 (x4)
                    1 (x1)
                [actionType] : object {1-01.items.[].system.actionType}
                    value : string {1-01.items.[].system.actionType.value} (3 different values)
                        'passive' (x17)
                        'action' (x14)
                        'reaction' (x9)
                [actions] : object {1-01.items.[].system.actions}
                    [value] : integer {1-01.items.[].system.actions.value} (2 different values)
                        1 (x11)
                        2 (x3)
                [area] : object {1-01.items.[].system.area}
                    type : string {1-01.items.[].system.area.type} (same value: 'emanation')
                    value : integer {1-01.items.[].system.area.value} (same value: 30)
                [attack] : object {1-01.items.[].system.attack}
                    value : string {1-01.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {1-01.items.[].system.attackEffects}
                    [custom] : string {1-01.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {1-01.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1-01.items.[].system.attackEffects.value.[]} (2 different values)
                            'grab' (x2)
                            'vicious-wounds' (x1)
                [autoHeightenLevel] : object {1-01.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {1-01.items.[].system.baseItem} (6 different values)
                    'dagger' (x2)
                    'studded-leather-armor' (x2)
                    'steel-shield' (x2)
                    'dogslicer' (x1)
                    'shortbow' (x1)
                    'leather-armor' (x1)
                [bonus] : object {1-01.items.[].system.bonus}
                    value : integer {1-01.items.[].system.bonus.value} (10 different values)
                        12 (x13)
                        15 (x12)
                        11 (x5)
                        8 (x5)
                        0 (x4)
                        17 (x1)
                        14 (x1)
                        13 (x1)
                        9 (x1)
                        16 (x1)
                [bonusDamage] : object {1-01.items.[].system.bonusDamage}
                    value : integer {1-01.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1-01.items.[].system.bulk}
                    value : mixed
                        float {1-01.items.[].system.bulk.value} (same value: 0,1)
                        integer {1-01.items.[].system.bulk.value} (2 different values)
                            1 (x4)
                            0 (x2)
                [category] : string {1-01.items.[].system.category} (7 different values)
                    'offensive' (x17)
                    'defensive' (x8)
                    'interaction' (x5)
                    'light' (x3)
                    'simple' (x2)
                    'martial' (x2)
                    'ammo' (x1)
                [checkPenalty] : integer {1-01.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [cost] : object {1-01.items.[].system.cost}
                    value : string {1-01.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {1-01.items.[].system.counteraction} (2 different values)
                    False (x5)
                    True (x1)
                [damageRolls] : object {1-01.items.[].system.damageRolls}
                    [0] : object {1-01.items.[].system.damageRolls.0}
                        damage : string {1-01.items.[].system.damageRolls.0.damage} (2 different values)
                            '1d6+6' (x1)
                            '2d4+7' (x1)
                        damageType : string {1-01.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
                    [1upw90b43che12cf9vig] : object {1-01.items.[].system.damageRolls.1upw90b43che12cf9vig}
                        damage : string {1-01.items.[].system.damageRolls.1upw90b43che12cf9vig.damage} (same value: '2d4+7')
                        damageType : string {1-01.items.[].system.damageRolls.1upw90b43che12cf9vig.damageType} (same value: 'bludgeoning')
                    [2sr5mi2vkdc9lcrh4feq] : object {1-01.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq}
                        damage : string {1-01.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damage} (same value: '1d6+6')
                        damageType : string {1-01.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damageType} (same value: 'bludgeoning')
                    [3ln88vck4uokao0w5mu4] : object {1-01.items.[].system.damageRolls.3ln88vck4uokao0w5mu4}
                        damage : string {1-01.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damage} (same value: '2d10+9')
                        damageType : string {1-01.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damageType} (same value: 'bludgeoning')
                    [3op1u9sz3ol4ppm6gnqu] : object {1-01.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu}
                        damage : string {1-01.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damage} (same value: '1d10+6')
                        damageType : string {1-01.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damageType} (same value: 'bludgeoning')
                    [4zo4w1fiem5wx1ac0jdx] : object {1-01.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx}
                        damage : string {1-01.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damage} (same value: '2d8+7')
                        damageType : string {1-01.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damageType} (same value: 'bludgeoning')
                    [675ematbrwim1brnp232] : object {1-01.items.[].system.damageRolls.675ematbrwim1brnp232}
                        damage : string {1-01.items.[].system.damageRolls.675ematbrwim1brnp232.damage} (same value: '2d8+7')
                        damageType : string {1-01.items.[].system.damageRolls.675ematbrwim1brnp232.damageType} (same value: 'bludgeoning')
                    [8d3l97185sg7g1irp5l3] : object {1-01.items.[].system.damageRolls.8d3l97185sg7g1irp5l3}
                        damage : string {1-01.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damage} (same value: '1d4+3')
                        damageType : string {1-01.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damageType} (same value: 'piercing')
                    f7aysg1od1qm8tt7db6q : object {1-01.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q}
                        damage : string {1-01.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damage} (same value: '2d10+3')
                        damageType : string {1-01.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damageType} (same value: 'piercing')
                    [8dvra9jit7wnrx14nd8v] : object {1-01.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v}
                        damage : string {1-01.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damage} (same value: '2d8+7')
                        damageType : string {1-01.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damageType} (same value: 'bludgeoning')
                    [bko543uz9n7o91fw8e09] : object {1-01.items.[].system.damageRolls.bko543uz9n7o91fw8e09}
                        damage : string {1-01.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damage} (same value: '1d6+6')
                        damageType : string {1-01.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damageType} (same value: 'bludgeoning')
                    [bly5t4lrtfjfyelu6mu5x] : object {1-01.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x}
                        damage : string {1-01.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damage} (same value: '3d6')
                        damageType : string {1-01.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damageType} (same value: 'acid')
                    [c07qdc9k4jj2ngi6kyk6] : object {1-01.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6}
                        damage : string {1-01.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damage} (2 different values)
                            '2d6+6' (x1)
                            '1d6+3' (x1)
                        damageType : string {1-01.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damageType} (same value: 'bludgeoning')
                    [c8h6ojyswu9h3ic4kbdv] : object {1-01.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv}
                        damage : string {1-01.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damage} (same value: '1d10+6')
                        damageType : string {1-01.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damageType} (same value: 'bludgeoning')
                    [e4e9v1htkljt1ckzdfr1] : object {1-01.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1}
                        damage : string {1-01.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: '2d10+9')
                        damageType : string {1-01.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: 'bludgeoning')
                    [ey6azuuwlybw1co71ts0] : object {1-01.items.[].system.damageRolls.ey6azuuwlybw1co71ts0}
                        damage : string {1-01.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damage} (same value: '1d6')
                        damageType : string {1-01.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damageType} (same value: 'slashing')
                    [go5ry3igsnjux3heemdq] : object {1-01.items.[].system.damageRolls.go5ry3igsnjux3heemdq}
                        damage : string {1-01.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damage} (same value: '2d4+7')
                        damageType : string {1-01.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damageType} (same value: 'bludgeoning')
                    [haizphzc9tbpe9cpautc] : object {1-01.items.[].system.damageRolls.haizphzc9tbpe9cpautc}
                        damage : string {1-01.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damage} (same value: '1d6+6')
                        damageType : string {1-01.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damageType} (same value: 'bludgeoning')
                    [hl766z85k2f2dczmazsp] : object {1-01.items.[].system.damageRolls.hl766z85k2f2dczmazsp}
                        damage : string {1-01.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damage} (same value: '2d8+7')
                        damageType : string {1-01.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damageType} (same value: 'bludgeoning')
                    [im06j3q7calu3h1d02i4] : object {1-01.items.[].system.damageRolls.im06j3q7calu3h1d02i4}
                        damage : string {1-01.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damage} (same value: '1d10+6')
                        damageType : string {1-01.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damageType} (same value: 'bludgeoning')
                    [kigtbgim787026bu17me] : object {1-01.items.[].system.damageRolls.kigtbgim787026bu17me}
                        damage : string {1-01.items.[].system.damageRolls.kigtbgim787026bu17me.damage} (same value: '2d8')
                        damageType : string {1-01.items.[].system.damageRolls.kigtbgim787026bu17me.damageType} (same value: 'void')
                    [l5xoi4n04cl72skas2m2] : object {1-01.items.[].system.damageRolls.l5xoi4n04cl72skas2m2}
                        damage : string {1-01.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damage} (same value: '2d8+7')
                        damageType : string {1-01.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damageType} (same value: 'bludgeoning')
                    [ljfciwwl00erapj6xcyi] : object {1-01.items.[].system.damageRolls.ljfciwwl00erapj6xcyi}
                        damage : string {1-01.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damage} (same value: '2d4+7')
                        damageType : string {1-01.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damageType} (same value: 'bludgeoning')
                    [ofjchq1h03sp13g2jaf7] : object {1-01.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7}
                        damage : string {1-01.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damage} (same value: '1d6')
                        damageType : string {1-01.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damageType} (same value: 'void')
                    [pipt414ux93n6sn9020m] : object {1-01.items.[].system.damageRolls.pipt414ux93n6sn9020m}
                        damage : string {1-01.items.[].system.damageRolls.pipt414ux93n6sn9020m.damage} (same value: '1d10+6')
                        damageType : string {1-01.items.[].system.damageRolls.pipt414ux93n6sn9020m.damageType} (same value: 'bludgeoning')
                    [ptvlc1g6h5fmgiv71zhf] : object {1-01.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf}
                        damage : string {1-01.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damage} (same value: '2d4+7')
                        damageType : string {1-01.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damageType} (same value: 'bludgeoning')
                    [pwxh3x1q1gn4dep9tccy] : object {1-01.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy}
                        damage : string {1-01.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damage} (same value: '1d4+1')
                        damageType : string {1-01.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damageType} (same value: 'piercing')
                    [qju0z9heq4fw8xuj76pi] : object {1-01.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi}
                        damage : string {1-01.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damage} (same value: '2d4+7')
                        damageType : string {1-01.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damageType} (same value: 'bludgeoning')
                    [qzvgfrtdozq4npji4aa4] : object {1-01.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4}
                        damage : string {1-01.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damage} (same value: '1d4+3')
                        damageType : string {1-01.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damageType} (same value: 'piercing')
                    [s6jpih9zwwqp5u60uzai] : object {1-01.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai}
                        damage : string {1-01.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damage} (same value: '1d6+6')
                        damageType : string {1-01.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damageType} (same value: 'bludgeoning')
                    [skozu1zgwse4jrj8xhand2] : object {1-01.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2}
                        damage : string {1-01.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damage} (same value: '4d6')
                        damageType : string {1-01.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damageType} (same value: 'acid')
                    [udxpp9ryxqh3sdv80nrp] : object {1-01.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp}
                        damage : string {1-01.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damage} (same value: '2d6+9')
                        damageType : string {1-01.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damageType} (same value: 'bludgeoning')
                    [ujtbajeebtfq2x6cn2d7] : object {1-01.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7}
                        damage : string {1-01.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damage} (same value: '1d6')
                        damageType : string {1-01.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damageType} (same value: 'piercing')
                    [uz9cmtcbabix89cq90jp] : object {1-01.items.[].system.damageRolls.uz9cmtcbabix89cq90jp}
                        damage : string {1-01.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damage} (same value: '2d8+7')
                        damageType : string {1-01.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damageType} (same value: 'bludgeoning')
                    [w4uetqzz6inoglizrire] : object {1-01.items.[].system.damageRolls.w4uetqzz6inoglizrire}
                        damage : string {1-01.items.[].system.damageRolls.w4uetqzz6inoglizrire.damage} (same value: '1d10+6')
                        damageType : string {1-01.items.[].system.damageRolls.w4uetqzz6inoglizrire.damageType} (same value: 'bludgeoning')
                    [xbb5zsoxscas7mmiqecq] : object {1-01.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq}
                        damage : string {1-01.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damage} (same value: '1d4+1')
                        damageType : string {1-01.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damageType} (same value: 'piercing')
                    z05z88pykuk0rfwe1m3p : object {1-01.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p}
                        damage : string {1-01.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damage} (same value: '1d6')
                        damageType : string {1-01.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damageType} (same value: 'spirit')
                [defense] : object {1-01.items.[].system.defense}
                    save : object {1-01.items.[].system.defense.save}
                        basic : boolean {1-01.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {1-01.items.[].system.defense.save.statistic} (same value: 'will')
                publication : object {1-01.items.[].system.publication}
                    license : string {1-01.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {1-01.items.[].system.publication.remaster} (same value: False)
                    title : string {1-01.items.[].system.publication.title} (4 different values)
                        '' (x80)
                        'Pathfinder Core Rulebook' (x8)
                        'Pathfinder Bestiary' (x6)
                        'Pathfinder Bestiary 2' (x3)
                rules : ignored (Foundry rules object) {1-01.items.[].system.rules}
                [damage] : object {1-01.items.[].system.damage}
                    [damageType] : string {1-01.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x3)
                        'slashing' (x1)
                    [dice] : integer {1-01.items.[].system.damage.dice} (same value: 1)
                    [die] : string {1-01.items.[].system.damage.die} (2 different values)
                        'd4' (x2)
                        'd6' (x2)
                description : object {1-01.items.[].system.description}
                    value : string {1-01.items.[].system.description.value} (48 different values)
                [dexCap] : integer {1-01.items.[].system.dexCap} (2 different values)
                    3 (x2)
                    4 (x1)
                [duration] : object {1-01.items.[].system.duration}
                    sustained : boolean {1-01.items.[].system.duration.sustained} (same value: False)
                    value : string {1-01.items.[].system.duration.value} (4 different values)
                        '' (x3)
                        '5 minutes' (x1)
                        'varies' (x1)
                        '10 minutes' (x1)
                [equipped] : object {1-01.items.[].system.equipped}
                    carryType : string {1-01.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x5)
                        'held' (x5)
                    [handsHeld] : integer {1-01.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x5)
                        0 (x2)
                    [inSlot] : boolean {1-01.items.[].system.equipped.inSlot} (2 different values)
                        False (x1)
                        True (x1)
                    [invested] : empty
                [group] : string {1-01.items.[].system.group} (4 different values)
                    'leather' (x3)
                    'knife' (x2)
                    'sword' (x1)
                    'bow' (x1)
                [hardness] : integer {1-01.items.[].system.hardness} (3 different values)
                    0 (x8)
                    3 (x1)
                    5 (x1)
                [hp] : object {1-01.items.[].system.hp}
                    max : integer {1-01.items.[].system.hp.max} (2 different values)
                        0 (x8)
                        20 (x2)
                    value : integer {1-01.items.[].system.hp.value} (2 different values)
                        0 (x8)
                        20 (x2)
                [level] : object {1-01.items.[].system.level}
                    value : integer {1-01.items.[].system.level.value} (5 different values)
                        0 (x10)
                        4 (x2)
                        2 (x2)
                        3 (x1)
                        1 (x1)
                [location] : object {1-01.items.[].system.location}
                    heightenedLevel : integer {1-01.items.[].system.location.heightenedLevel} (5 different values)
                        3 (x2)
                        4 (x1)
                        7 (x1)
                        2 (x1)
                        1 (x1)
                    [uses] : object {1-01.items.[].system.location.uses}
                        max : integer {1-01.items.[].system.location.uses.max} (same value: 2)
                        value : integer {1-01.items.[].system.location.uses.value} (same value: 2)
                    value : string {1-01.items.[].system.location.value} (same value: 'q09mldN5OwQ33WsU')
                [material] : object {1-01.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [prepared] : object {1-01.items.[].system.prepared}
                    value : string {1-01.items.[].system.prepared.value} (same value: 'innate')
                [price] : object {1-01.items.[].system.price}
                    per : integer {1-01.items.[].system.price.per} (same value: 10)
                    value : object {1-01.items.[].system.price.value}
                        [gp] : integer {1-01.items.[].system.price.value.gp} (2 different values)
                            3 (x3)
                            2 (x1)
                        [sp] : integer {1-01.items.[].system.price.value.sp} (2 different values)
                            2 (x2)
                            1 (x2)
                [proficiency] : object {1-01.items.[].system.proficiency}
                    value : integer {1-01.items.[].system.proficiency.value} (same value: 0)
                [quantity] : integer {1-01.items.[].system.quantity} (3 different values)
                    1 (x7)
                    3 (x2)
                    10 (x1)
                [range] : mixed
                    integer {1-01.items.[].system.range} (2 different values)
                        10 (x1)
                        60 (x1)
                    object {1-01.items.[].system.range}
                        value : string {1-01.items.[].system.range.value} (4 different values)
                            '120 feet' (x2)
                            '' (x2)
                            'touch' (x1)
                            '30 feet' (x1)
                [reload] : object {1-01.items.[].system.reload}
                    value : string {1-01.items.[].system.reload.value} (3 different values)
                        '-' (x2)
                        '' (x1)
                        '0' (x1)
                [requirements] : string {1-01.items.[].system.requirements} (same value: '')
                [runes] : object {1-01.items.[].system.runes}
                    [potency] : integer {1-01.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {1-01.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {1-01.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {1-01.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1-01.items.[].system.runes.striking} (same value: 0)
                [showSlotlessLevels] : object {1-01.items.[].system.showSlotlessLevels}
                    value : boolean {1-01.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {1-01.items.[].system.size} (same value: 'med')
                [slots] : object {1-01.items.[].system.slots}
                [slug] : string {1-01.items.[].system.slug} (19 different values)
                [speedPenalty] : integer {1-01.items.[].system.speedPenalty} (same value: 0)
                [spelldc] : object {1-01.items.[].system.spelldc}
                    dc : integer {1-01.items.[].system.spelldc.dc} (same value: 21)
                    mod : integer {1-01.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {1-01.items.[].system.spelldc.value} (same value: 13)
                [splashDamage] : object {1-01.items.[].system.splashDamage}
                    [value] : integer {1-01.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {1-01.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {1-01.items.[].system.strength} (2 different values)
                    1 (x2)
                    0 (x1)
                [target] : object {1-01.items.[].system.target}
                    value : string {1-01.items.[].system.target.value} (3 different values)
                        '' (x3)
                        '1 creature' (x2)
                        '1 spell effect or unattended magic item' (x1)
                [time] : object {1-01.items.[].system.time}
                    value : string {1-01.items.[].system.time.value} (same value: '2')
                [tradition] : object {1-01.items.[].system.tradition}
                    value : string {1-01.items.[].system.tradition.value} (same value: 'divine')
                [traits] : object {1-01.items.[].system.traits}
                    rarity : string {1-01.items.[].system.traits.rarity} (3 different values)
                        'common' (x92)
                        'unique' (x2)
                        'uncommon' (x2)
                    value : array<string> {1-01.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {1-01.items.[].system.traits.value.[]} (32 different values)
                    [integrated] : empty
                    [selected] : mixed
                        object {1-01.items.[].system.traits.selected}
                        array<> {1-01.items.[].system.traits.selected}
                            Length: min=0 max=0
                            Value type: empty
                    [traditions] : array<string> {1-01.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {1-01.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x6)
                            'arcane' (x5)
                            'divine' (x3)
                            'primal' (x2)
                [usage] : object {1-01.items.[].system.usage}
                    value : string {1-01.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x4)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {1-01.items.[].system.uses}
                    autoDestroy : boolean {1-01.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {1-01.items.[].system.uses.max} (same value: 1)
                    value : integer {1-01.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {1-01.items.[].system.weaponType}
                    value : string {1-01.items.[].system.weaponType.value} (2 different values)
                        'melee' (x31)
                        'ranged' (x9)
            type : string {1-01.items.[].type} (8 different values)
                'action' (x40)
                'melee' (x40)
                'spell' (x6)
                'weapon' (x4)
                'armor' (x3)
                'shield' (x2)
                'consumable' (x1)
                'spellcastingEntry' (x1)
            [_stats] : object {1-01.items.[]._stats}
                compendiumSource : string {1-01.items.[]._stats.compendiumSource} (18 different values)
            [flags] : object {1-01.items.[].flags}
                pf2e : object {1-01.items.[].flags.pf2e}
                    linkedWeapon : string {1-01.items.[].flags.pf2e.linkedWeapon} (4 different values)
                        'jVjAtpRE6WjhzPKB' (x2)
                        '04m3EIa19ttph5GV' (x2)
                        'mMD4kftdZOuc9fDs' (x1)
                        'IJpCpIMcnl9ZLZlp' (x1)
    name : string {1-01.name} (all different values)
    system : object {1-01.system}
        attributes : object {1-01.system.attributes}
            ac : object {1-01.system.attributes.ac}
                [details] : string {1-01.system.attributes.ac.details} (3 different values)
                    '' (x17)
                    '(21 with shield raised)' (x1)
                    '(24 with shield raised)' (x1)
                value : integer {1-01.system.attributes.ac.value} (8 different values)
                    0 (x8)
                    19 (x7)
                    22 (x6)
                    16 (x4)
                    17 (x1)
                    18 (x1)
                    15 (x1)
                    21 (x1)
            [emitsSound] : string {1-01.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {1-01.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {1-01.system.attributes.hasHealth} (same value: True)
            hp : object {1-01.system.attributes.hp}
                details : string {1-01.system.attributes.hp.details} (2 different values)
                    '' (x26)
                    'void healing' (x3)
                max : integer {1-01.system.attributes.hp.max} (11 different values)
                temp : integer {1-01.system.attributes.hp.temp} (same value: 0)
                value : integer {1-01.system.attributes.hp.value} (10 different values)
                    0 (x10)
                    45 (x6)
                    75 (x6)
                    19 (x1)
                    7 (x1)
                    6 (x1)
                    60 (x1)
                    25 (x1)
                    70 (x1)
                    110 (x1)
            [allSaves] : object {1-01.system.attributes.allSaves}
                value : string {1-01.system.attributes.allSaves.value} (same value: '')
            [immunities] : array<object> {1-01.system.attributes.immunities}
                Length: min=0 max=5
                Value type: object {1-01.system.attributes.immunities.[]}
                    type : string {1-01.system.attributes.immunities.[].type} (5 different values)
                        'death-effects' (x4)
                        'disease' (x3)
                        'paralyzed' (x3)
                        'poison' (x3)
                        'unconscious' (x3)
            [resistances] : array<object> {1-01.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {1-01.system.attributes.resistances.[]}
                    type : string {1-01.system.attributes.resistances.[].type} (same value: 'all-damage')
                    value : integer {1-01.system.attributes.resistances.[].value} (same value: 3)
            [speed] : object {1-01.system.attributes.speed}
                otherSpeeds : array<object> {1-01.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1-01.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {1-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {1-01.system.attributes.speed.value} (2 different values)
                    25 (x17)
                    10 (x2)
            [stealth] : object {1-01.system.attributes.stealth}
                details : string {1-01.system.attributes.stealth.details} (3 different values)
                    '' (x6)
                    '<p>(trained) to hear the scratching beneath the floorboards</p>' (x2)
                    '<p>(trained) to hear the whispers from a distance</p>' (x2)
                value : integer {1-01.system.attributes.stealth.value} (5 different values)
                    0 (x4)
                    13 (x2)
                    10 (x2)
                    4 (x1)
                    2 (x1)
            [weaknesses] : array<object> {1-01.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {1-01.system.attributes.weaknesses.[]}
                    type : string {1-01.system.attributes.weaknesses.[].type} (5 different values)
                        'fire' (x2)
                        'light' (x2)
                        'critical-hits' (x1)
                        'vitality' (x1)
                        'holy' (x1)
                    value : integer {1-01.system.attributes.weaknesses.[].value} (3 different values)
                        5 (x4)
                        10 (x2)
                        6 (x1)
        [creatureType] : string {1-01.system.creatureType} (same value: '')
        details : object {1-01.system.details}
            [description] : string {1-01.system.details.description} (6 different values)
                '<p>Around the edges of the pit, more rotting boards are ready to give way.</p>' (x2)
                '<p>A flawed ritual emits surges of shadowy energy and opens tiny breaches into the Shadow Plane.</p>' (x2)
                '<p>Illusory hands tear from the floorboards, clawing at their victim\'s legs and leaving real wounds.</p>' (x2)
                '<p>Lost spirits whisper, reliving their last moments, ready to drag the living into their illusion.</p>' (x2)
                '<p>The crowd is riled up enough to start throwing chamberpots at the interlopers, but not riled up enough to risk their lives. The crowd fills nine contiguous squares but can be shaped to fit the streets. Characters can move through the crowd, but spaces occupied by the crowd are difficult terrain.</p>' (x1)
                '<p>The crowd is riled up enough to start throwing garbage at the interlopers, but not riled up enough to risk their lives. The crowd fills nine contiguous squares but can be shaped to fit the streets. Characters can move through the crowd, but spaces occupied by the crowd are difficult terrain.</p>' (x1)
            [disable] : string {1-01.system.details.disable} (9 different values)
            [isComplex] : boolean {1-01.system.details.isComplex} (2 different values)
                False (x6)
                True (x4)
            level : object {1-01.system.details.level}
                value : integer {1-01.system.details.level.value} (7 different values)
                    5 (x8)
                    3 (x8)
                    2 (x5)
                    4 (x3)
                    -1 (x2)
                    0 (x2)
                    1 (x1)
            publication : object {1-01.system.details.publication}
                license : string {1-01.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {1-01.system.details.publication.remaster} (same value: False)
                title : string {1-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-01: The Absalom Initiation')
            [blurb] : string {1-01.system.details.blurb} (same value: '')
            [languages] : object {1-01.system.details.languages}
                details : string {1-01.system.details.languages.details} (3 different values)
                    '(can\'t speak any language)' (x12)
                    '' (x6)
                    'telepathy 100 feet' (x1)
                value : array<string> {1-01.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {1-01.system.details.languages.value.[]} (4 different values)
                        'common' (x16)
                        'necril' (x2)
                        'goblin' (x1)
                        'daemonic' (x1)
            [privateNotes] : string {1-01.system.details.privateNotes} (same value: '')
            [publicNotes] : string {1-01.system.details.publicNotes} (4 different values)
            [reset] : string {1-01.system.details.reset} (5 different values)
                '<p>As the damage to the floor spreads, the areas adjacent to the new pit become new areas of this hazard.</p>' (x2)
                '<p>After more people in the crowd have become shaken or taken damage than there are crowd leaders left standing, the crowd disperses. For abilities affecting an area, count each affected square as one member of the crowd.</p>' (x2)
                '' (x2)
                '<p>The underlying spirits remain, resetting the haunt every midnight, until the true story of what happened here becomes public.</p>' (x2)
                '<p>The underlying spirits remain, resetting the haunt every midnight, until what truly happened here becomes public.</p>' (x2)
            [routine] : string {1-01.system.details.routine} (5 different values)
                '' (x6)
                '<p>(3 actions) The crowd uses its first action to Stride away from any opponent adjacent to them (or to get within 30 feet), then uses each remaining action to make a chamber pot Strike at a different target.</p>' (x1)
                '<p>(3 actions) The crowd uses its first action to Stride away from any opponent adjacent to them (or to get within 30 feet), then uses each remaining action to make a trash Strike at a different target.</p>' (x1)
                '<p>(1 action) On each of its turns, the ritual lets out a surge of shadowy energy, dealing @Damage[4d6[void]] damage (@Check[fortitude|dc:22|basic|name:Flawed Ritual] save) to each character who participated in ritual the past round (including Tavvar and her aides as well as any PC who attempted a skill check to disable the hazard). A non-participant can step in front of a participant as a reaction. This blocks the damage from the ritual caster, but the non-participant must then attempt the Fortitude save.</p><p>In addition to dealing damage, the ritual\'s surge of energy brings a @UUID[Compendium.pf2e.pfs-season-1-bestiary.Actor.Greater Shadow Wisp] into the room. Wisps act at the end of the ritual\'s turn. If there are already two shadow wisps in the room, instead of creating a new wisp, the ritual restores @Damage[10[healing]] Hit Points to each wisp.</p>' (x1)
                '<p>(1 action) On each of its turns, the ritual lets out a surge of shadowy energy, dealing @Damage[2d6[void]] damage (@Check[fortitude|dc:18|basic] save) to each character who participated in ritual the past round (including Tavvar and her aides as well as any PC who attempted a skill check to disable the hazard). A non-participant can step in front of a participant as a reaction. This blocks the damage from the ritual caster, but the non-participant must then attempt the Fortitude save.</p><p>In addition to dealing damage, the ritual\'s surge of energy brings a @UUID[Compendium.pf2e.pfs-season-1-bestiary.Actor.Shadow Wisp] into the room. Wisps act at the end of the ritual\'s turn. If there are already two shadow wisps in the room, instead of creating a new wisp, the ritual restores @Damage[10[healing]] Hit Points to each wisp.</p>' (x1)
        saves : object {1-01.system.saves}
            fortitude : object {1-01.system.saves.fortitude}
                saveDetail : string {1-01.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1-01.system.saves.fortitude.value} (9 different values)
                    0 (x8)
                    9 (x6)
                    15 (x6)
                    4 (x2)
                    5 (x2)
                    14 (x2)
                    11 (x1)
                    8 (x1)
                    10 (x1)
            reflex : object {1-01.system.saves.reflex}
                saveDetail : string {1-01.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1-01.system.saves.reflex.value} (8 different values)
                    0 (x8)
                    9 (x7)
                    12 (x6)
                    6 (x2)
                    3 (x2)
                    7 (x2)
                    11 (x1)
                    10 (x1)
            will : object {1-01.system.saves.will}
                saveDetail : string {1-01.system.saves.will.saveDetail} (same value: '')
                value : integer {1-01.system.saves.will.value} (8 different values)
                    0 (x8)
                    6 (x8)
                    9 (x6)
                    3 (x2)
                    10 (x2)
                    7 (x1)
                    8 (x1)
                    4 (x1)
        [statusEffects] : array<> {1-01.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {1-01.system.traits}
            rarity : string {1-01.system.traits.rarity} (2 different values)
                'common' (x15)
                'rare' (x14)
            size : object {1-01.system.traits.size}
                value : string {1-01.system.traits.size.value} (4 different values)
                    'med' (x24)
                    'tiny' (x2)
                    'lg' (x2)
                    'sm' (x1)
            value : array<string> {1-01.system.traits.value}
                Length: min=1 max=5
                Value type: string {1-01.system.traits.value.[]} (17 different values)
        [abilities] : object {1-01.system.abilities}
            cha : object {1-01.system.abilities.cha}
                mod : integer {1-01.system.abilities.cha.mod} (5 different values)
                    0 (x12)
                    3 (x4)
                    1 (x1)
                    2 (x1)
                    -2 (x1)
            con : object {1-01.system.abilities.con}
                mod : integer {1-01.system.abilities.con.mod} (4 different values)
                    4 (x8)
                    3 (x6)
                    1 (x3)
                    0 (x2)
            dex : object {1-01.system.abilities.dex}
                mod : integer {1-01.system.abilities.dex.mod} (4 different values)
                    3 (x15)
                    4 (x2)
                    -3 (x1)
                    2 (x1)
            int : object {1-01.system.abilities.int}
                mod : integer {1-01.system.abilities.int.mod} (3 different values)
                    -3 (x14)
                    0 (x4)
                    -5 (x1)
            str : object {1-01.system.abilities.str}
                mod : integer {1-01.system.abilities.str.mod} (6 different values)
                    5 (x8)
                    4 (x6)
                    -3 (x2)
                    3 (x1)
                    1 (x1)
                    0 (x1)
            wis : object {1-01.system.abilities.wis}
                mod : integer {1-01.system.abilities.wis.mod} (4 different values)
                    0 (x14)
                    1 (x3)
                    -1 (x1)
                    2 (x1)
        [customModifiers] : object {1-01.system.customModifiers}
        [initiative] : object {1-01.system.initiative}
            statistic : string {1-01.system.initiative.statistic} (same value: 'perception')
        [perception] : object {1-01.system.perception}
            details : string {1-01.system.perception.details} (same value: '')
            mod : integer {1-01.system.perception.mod} (6 different values)
                6 (x7)
                9 (x6)
                4 (x3)
                2 (x1)
                8 (x1)
                12 (x1)
            senses : array<object> {1-01.system.perception.senses}
                Length: min=0 max=2
                Value type: object {1-01.system.perception.senses.[]}
                    type : string {1-01.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x3)
                        'see-invisibility' (x1)
        [resources] : object {1-01.system.resources}
            focus : object {1-01.system.resources.focus}
                max : integer {1-01.system.resources.focus.max} (same value: 1)
                value : integer {1-01.system.resources.focus.value} (same value: 1)
        [skills] : object {1-01.system.skills}
            [acrobatics] : object {1-01.system.skills.acrobatics}
                base : integer {1-01.system.skills.acrobatics.base} (3 different values)
                    9 (x7)
                    12 (x6)
                    5 (x2)
            [athletics] : object {1-01.system.skills.athletics}
                base : integer {1-01.system.skills.athletics.base} (4 different values)
                    10 (x6)
                    13 (x6)
                    2 (x1)
                    9 (x1)
            [crafting] : object {1-01.system.skills.crafting}
                base : integer {1-01.system.skills.crafting.base} (2 different values)
                    4 (x1)
                    2 (x1)
            [deception] : object {1-01.system.skills.deception}
                base : integer {1-01.system.skills.deception.base} (3 different values)
                    7 (x1)
                    5 (x1)
                    13 (x1)
            [diplomacy] : object {1-01.system.skills.diplomacy}
                base : integer {1-01.system.skills.diplomacy.base} (2 different values)
                    7 (x1)
                    5 (x1)
            [intimidation] : object {1-01.system.skills.intimidation}
                base : integer {1-01.system.skills.intimidation.base} (3 different values)
                    7 (x1)
                    5 (x1)
                    11 (x1)
            [nature] : object {1-01.system.skills.nature}
                base : integer {1-01.system.skills.nature.base} (same value: 1)
            [stealth] : object {1-01.system.skills.stealth}
                base : integer {1-01.system.skills.stealth.base} (4 different values)
                    5 (x1)
                    13 (x1)
                    9 (x1)
                    10 (x1)
            [survival] : object {1-01.system.skills.survival}
                base : integer {1-01.system.skills.survival.base} (3 different values)
                    7 (x6)
                    9 (x6)
                    8 (x1)
    type : string {1-01.type} (2 different values)
        'npc' (x19)
        'hazard' (x10)
    [prototypeToken] : object {1-01.prototypeToken}
        name : string {1-01.prototypeToken.name} (5 different values)
            'Fleshforge Dreg' (x6)
            'Fleshforge Prototype' (x6)
            'Goblin Warrior' (x1)
            'Unkillable Zombie Brute' (x1)
            'Ceustodaemon' (x1)