Actor.character
Different values: 121
=====================================
object {Actor.character}
    _id : string {Actor.character._id} (117 different values)
    folder : string {Actor.character.folder} (11 different values)
    img : string {Actor.character.img} (37 different values)
    items : array<object> {Actor.character.items}
        Length: min=3 max=83
        Value type: object {Actor.character.items.[]}
            _id : string {Actor.character.items.[]._id} (4420 different values)
            [_stats] : object {Actor.character.items.[]._stats}
                compendiumSource : string {Actor.character.items.[]._stats.compendiumSource} (1059 different values)
            img : string {Actor.character.items.[].img} (635 different values)
            name : string {Actor.character.items.[].name} (1254 different values)
            sort : integer {Actor.character.items.[].sort} (238 different values)
            system : object {Actor.character.items.[].system}
                [ability] : object {Actor.character.items.[].system.ability}
                    value : string {Actor.character.items.[].system.ability.value} (3 different values)
                        'wis' (x53)
                        'cha' (x49)
                        'int' (x18)
                [acBonus] : integer {Actor.character.items.[].system.acBonus} (7 different values)
                    1 (x45)
                    2 (x37)
                    0 (x20)
                    3 (x13)
                    4 (x11)
                    5 (x5)
                    6 (x2)
                [actionType] : object {Actor.character.items.[].system.actionType}
                    value : string {Actor.character.items.[].system.actionType.value} (4 different values)
                        'passive' (x1491)
                        'action' (x195)
                        'reaction' (x82)
                        'free' (x39)
                [actions] : object {Actor.character.items.[].system.actions}
                    [value] : integer {Actor.character.items.[].system.actions.value} (3 different values)
                        1 (x151)
                        2 (x38)
                        3 (x6)
                [additionalLanguages] : object {Actor.character.items.[].system.additionalLanguages}
                    count : integer {Actor.character.items.[].system.additionalLanguages.count} (2 different values)
                        0 (x63)
                        1 (x58)
                    custom : string {Actor.character.items.[].system.additionalLanguages.custom} (same value: '')
                    value : array<string> {Actor.character.items.[].system.additionalLanguages.value}
                        Length: min=0 max=8
                        Value type: string {Actor.character.items.[].system.additionalLanguages.value.[]} (20 different values)
                [alternateAncestryBoosts] : array<string> {Actor.character.items.[].system.alternateAncestryBoosts}
                    Length: min=2 max=2
                    Value type: string {Actor.character.items.[].system.alternateAncestryBoosts.[]} (4 different values)
                        'dex' (x5)
                        'cha' (x4)
                        'int' (x2)
                        'str' (x1)
                [ancestry] : object {Actor.character.items.[].system.ancestry}
                    name : string {Actor.character.items.[].system.ancestry.name} (17 different values)
                    slug : string {Actor.character.items.[].system.ancestry.slug} (17 different values)
                    uuid : string {Actor.character.items.[].system.ancestry.uuid} (17 different values)
                [ancestryFeatLevels] : object {Actor.character.items.[].system.ancestryFeatLevels}
                    value : array<integer> {Actor.character.items.[].system.ancestryFeatLevels.value}
                        Length: min=0 max=5
                        Value type: integer {Actor.character.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
                            1 (x117)
                            5 (x117)
                            9 (x117)
                            13 (x117)
                            17 (x117)
                [area] : object {Actor.character.items.[].system.area}
                    [details] : string {Actor.character.items.[].system.area.details} (3 different values)
                        'all squares in a 20-foot-radius burst that contain plants' (x4)
                        '10-foot radius, 40-foot-tall cylinder' (x1)
                        '5-foot burst or more' (x1)
                    type : string {Actor.character.items.[].system.area.type} (5 different values)
                        'emanation' (x62)
                        'burst' (x38)
                        'cone' (x18)
                        'line' (x12)
                        'square' (x2)
                    value : integer {Actor.character.items.[].system.area.value} (8 different values)
                        30 (x44)
                        10 (x22)
                        60 (x19)
                        15 (x18)
                        20 (x14)
                        5 (x10)
                        120 (x3)
                        40 (x2)
                [attack] : object {Actor.character.items.[].system.attack}
                    breakdown : string {Actor.character.items.[].system.attack.breakdown} (2 different values)
                        'Wisdom +4, Trained +5' (x1)
                        'Wisdom +4, Trained +7' (x1)
                    name : string {Actor.character.items.[].system.attack.name} (same value: 'Focus Spells')
                    notes : array<> {Actor.character.items.[].system.attack.notes}
                        Length: min=0 max=0
                        Value type: empty
                    totalModifier : integer {Actor.character.items.[].system.attack.totalModifier} (2 different values)
                        9 (x1)
                        11 (x1)
                    value : integer {Actor.character.items.[].system.attack.value} (2 different values)
                        9 (x1)
                        11 (x1)
                [attacks] : object {Actor.character.items.[].system.attacks}
                    advanced : integer {Actor.character.items.[].system.attacks.advanced} (2 different values)
                        0 (x111)
                        1 (x10)
                    martial : integer {Actor.character.items.[].system.attacks.martial} (3 different values)
                        0 (x71)
                        1 (x40)
                        2 (x10)
                    other : object {Actor.character.items.[].system.attacks.other}
                        name : string {Actor.character.items.[].system.attacks.other.name} (6 different values)
                            '' (x88)
                            'Deity\'s favored weapon' (x10)
                            'Rapier, Sap, Shortbow, and Shortsword' (x9)
                            'Alchemical Bombs' (x5)
                            'longsword, rapier, sap, shortbow, shortsword, and whip' (x5)
                            'Simple Firearms, Martial Firearms' (x4)
                        rank : integer {Actor.character.items.[].system.attacks.other.rank} (3 different values)
                            0 (x88)
                            1 (x29)
                            2 (x4)
                    simple : integer {Actor.character.items.[].system.attacks.simple} (3 different values)
                        1 (x107)
                        2 (x10)
                        0 (x4)
                    unarmed : integer {Actor.character.items.[].system.attacks.unarmed} (2 different values)
                        1 (x111)
                        2 (x10)
                [attribute] : array<string> {Actor.character.items.[].system.attribute}
                    Length: min=2 max=2
                    Value type: string {Actor.character.items.[].system.attribute.[]} (6 different values)
                        'con' (x8)
                        'str' (x6)
                        'wis' (x5)
                        'dex' (x4)
                        'cha' (x2)
                        'int' (x1)
                [attributes] : array<string> {Actor.character.items.[].system.attributes}
                    Length: min=2 max=2
                    Value type: string {Actor.character.items.[].system.attributes.[]} (3 different values)
                        'con' (x4)
                        'str' (x2)
                        'wis' (x2)
                [autoHeightenLevel] : object {Actor.character.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Actor.character.items.[].system.baseItem} (62 different values)
                [bonus] : object {Actor.character.items.[].system.bonus}
                    value : integer {Actor.character.items.[].system.bonus.value} (2 different values)
                        0 (x262)
                        1 (x22)
                [bonusDamage] : object {Actor.character.items.[].system.bonusDamage}
                    value : integer {Actor.character.items.[].system.bonusDamage.value} (same value: 0)
                [boosts] : object {Actor.character.items.[].system.boosts}
                    0 : object {Actor.character.items.[].system.boosts.0}
                        [selected] : string {Actor.character.items.[].system.boosts.0.selected} (6 different values)
                            'dex' (x52)
                            'str' (x37)
                            'int' (x32)
                            'wis' (x29)
                            'con' (x17)
                            'cha' (x8)
                        value : array<string> {Actor.character.items.[].system.boosts.0.value}
                            Length: min=0 max=6
                            Value type: string {Actor.character.items.[].system.boosts.0.value.[]} (6 different values)
                                'dex' (x124)
                                'con' (x119)
                                'int' (x108)
                                'wis' (x103)
                                'cha' (x103)
                                'str' (x84)
                    1 : object {Actor.character.items.[].system.boosts.1}
                        [selected] : string {Actor.character.items.[].system.boosts.1.selected} (6 different values)
                            'dex' (x48)
                            'cha' (x46)
                            'con' (x29)
                            'str' (x28)
                            'wis' (x18)
                            'int' (x6)
                        value : array<string> {Actor.character.items.[].system.boosts.1.value}
                            Length: min=0 max=6
                            Value type: string {Actor.character.items.[].system.boosts.1.value.[]} (6 different values)
                                'wis' (x195)
                                'dex' (x189)
                                'int' (x183)
                                'con' (x180)
                                'cha' (x179)
                                'str' (x175)
                    [2] : object {Actor.character.items.[].system.boosts.2}
                        [selected] : string {Actor.character.items.[].system.boosts.2.selected} (6 different values)
                            'cha' (x14)
                            'str' (x14)
                            'con' (x9)
                            'int' (x8)
                            'wis' (x6)
                            'dex' (x3)
                        value : array<string> {Actor.character.items.[].system.boosts.2.value}
                            Length: min=0 max=6
                            Value type: string {Actor.character.items.[].system.boosts.2.value.[]} (6 different values)
                                'str' (x63)
                                'dex' (x63)
                                'con' (x63)
                                'int' (x63)
                                'wis' (x63)
                                'cha' (x63)
                [bulk] : object {Actor.character.items.[].system.bulk}
                    [capacity] : integer {Actor.character.items.[].system.bulk.capacity} (4 different values)
                        4 (x95)
                        0 (x6)
                        25 (x2)
                        50 (x1)
                    [heldOrStowed] : mixed
                        float {Actor.character.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                        integer {Actor.character.items.[].system.bulk.heldOrStowed} (2 different values)
                            0 (x4)
                            1 (x3)
                    [ignored] : integer {Actor.character.items.[].system.bulk.ignored} (4 different values)
                        2 (x95)
                        0 (x6)
                        25 (x2)
                        50 (x1)
                    value : mixed
                        integer {Actor.character.items.[].system.bulk.value} (5 different values)
                            0 (x482)
                            1 (x424)
                            2 (x46)
                            3 (x5)
                            4 (x2)
                        float {Actor.character.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Actor.character.items.[].system.category} (29 different values)
                [checkPenalty] : integer {Actor.character.items.[].system.checkPenalty} (4 different values)
                    -1 (x49)
                    0 (x31)
                    -2 (x24)
                    -3 (x7)
                [classFeatLevels] : object {Actor.character.items.[].system.classFeatLevels}
                    value : array<integer> {Actor.character.items.[].system.classFeatLevels.value}
                        Length: min=0 max=11
                        Value type: integer {Actor.character.items.[].system.classFeatLevels.value.[]} (11 different values)
                [collapsed] : boolean {Actor.character.items.[].system.collapsed} (same value: False)
                [containerId] : string {Actor.character.items.[].system.containerId} (65 different values)
                [cost] : object {Actor.character.items.[].system.cost}
                    value : string {Actor.character.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Actor.character.items.[].system.counteraction} (2 different values)
                    False (x739)
                    True (x32)
                [damage] : object {Actor.character.items.[].system.damage}
                    [0] : object {Actor.character.items.[].system.damage.0}
                        [applyMod] : mixed
                            boolean {Actor.character.items.[].system.damage.0.applyMod} (2 different values)
                                False (x193)
                                True (x12)
                            string {Actor.character.items.[].system.damage.0.applyMod} (same value: '0')
                        [category] : string {Actor.character.items.[].system.damage.0.category} (same value: 'persistent')
                        formula : string {Actor.character.items.[].system.damage.0.formula} (20 different values)
                        kinds : array<string> {Actor.character.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Actor.character.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x195)
                                'healing' (x54)
                        materials : array<> {Actor.character.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.0.type} (14 different values)
                    [0Uok2pip94aNbBFd] : object {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd}
                        applyMod : boolean {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: '2d8')
                        kinds : array<string> {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: 'untyped')
                    [1] : object {Actor.character.items.[].system.damage.1}
                        applyMod : boolean {Actor.character.items.[].system.damage.1.applyMod} (2 different values)
                            True (x1)
                            False (x1)
                        [category] : string {Actor.character.items.[].system.damage.1.category} (same value: 'persistent')
                        formula : string {Actor.character.items.[].system.damage.1.formula} (2 different values)
                            '1d6' (x1)
                            '1' (x1)
                        kinds : array<string> {Actor.character.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.1.type} (2 different values)
                            'spirit' (x1)
                            'electricity' (x1)
                    [3Pz4NTLXD2rzKgf4] : object {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4}
                        applyMod : boolean {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False)
                        category : string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: 'persistent')
                        formula : string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: '2')
                        kinds : array<string> {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: 'bleed')
                    [3bsJUDEgedKhPx6T] : object {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T}
                        applyMod : boolean {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4')
                        kinds : array<string> {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold')
                    [6aFqAhfOSz7ukuwr] : object {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr}
                        applyMod : boolean {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: '1d12')
                        kinds : array<string> {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: 'electricity')
                    [9k8ayqgvgultdghx] : object {Actor.character.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
                        kinds : array<string> {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
                        materials : array<> {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
                    [C34n7XTpCLCXJWwt] : object {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt}
                        applyMod : boolean {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6')
                        kinds : array<string> {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning')
                    [FxPXjS0YcyKrooiG] : object {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG}
                        applyMod : boolean {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.formula} (same value: '10')
                        kinds : array<string> {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.kinds.[]} (same value: 'healing')
                        materials : array<> {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.FxPXjS0YcyKrooiG.type} (same value: 'untyped')
                    [J1hHMzwleLLa292j] : object {Actor.character.items.[].system.damage.J1hHMzwleLLa292j}
                        applyMod : boolean {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.formula} (same value: '1d4')
                        kinds : array<string> {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.kinds.[]} (same value: 'healing')
                        materials : array<> {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.J1hHMzwleLLa292j.type} (same value: 'untyped')
                    [K00cW8XZuHvutOhE] : object {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE}
                        applyMod : boolean {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False)
                        [category] : string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.category} (same value: '')
                        formula : string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: '1d4')
                        kinds : array<string> {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: 'sonic')
                    [Mk0Ianq2Zs3VT6IK] : object {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK}
                        applyMod : boolean {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.formula} (same value: '2d6')
                        kinds : array<string> {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.Mk0Ianq2Zs3VT6IK.type} (same value: 'poison')
                    [YBeTuItHduzXElD5] : object {Actor.character.items.[].system.damage.YBeTuItHduzXElD5}
                        applyMod : boolean {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8')
                        kinds : array<string> {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: 'acid')
                    [cQDyW0QpjJ38MlSi] : object {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
                        kinds : array<string> {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
                    [damageType] : string {Actor.character.items.[].system.damage.damageType} (10 different values)
                        'piercing' (x148)
                        'bludgeoning' (x53)
                        'slashing' (x48)
                        'acid' (x12)
                        'fire' (x11)
                        'electricity' (x5)
                        'mental' (x3)
                        'cold' (x2)
                        'vitality' (x1)
                        'spirit' (x1)
                    [dice] : integer {Actor.character.items.[].system.damage.dice} (2 different values)
                        1 (x273)
                        2 (x11)
                    [die] : string {Actor.character.items.[].system.damage.die} (5 different values)
                        'd6' (x124)
                        'd4' (x81)
                        'd8' (x63)
                        '' (x7)
                        'd10' (x7)
                    [en43qsw1luwagcht] : object {Actor.character.items.[].system.damage.en43qsw1luwagcht}
                        applyMod : boolean {Actor.character.items.[].system.damage.en43qsw1luwagcht.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.en43qsw1luwagcht.formula} (same value: '2d4')
                        kinds : array<string> {Actor.character.items.[].system.damage.en43qsw1luwagcht.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.en43qsw1luwagcht.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.en43qsw1luwagcht.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.en43qsw1luwagcht.type} (same value: 'bludgeoning')
                    [fl86wl21hskrqrcy] : object {Actor.character.items.[].system.damage.fl86wl21hskrqrcy}
                        applyMod : boolean {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.formula} (same value: '1d4')
                        kinds : array<string> {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.fl86wl21hskrqrcy.type} (same value: 'cold')
                    [formula] : string {Actor.character.items.[].system.damage.formula} (6 different values)
                        '1d8' (x34)
                        '1d6' (x32)
                        '2d8+5' (x11)
                        '3d6+6' (x8)
                        '5d6+12' (x1)
                        '5d6' (x1)
                    [gcovwqxwitqchoin] : object {Actor.character.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Actor.character.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Actor.character.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [kind] : string {Actor.character.items.[].system.damage.kind} (2 different values)
                        'healing' (x85)
                        'damage' (x2)
                    [persistent] : object {Actor.character.items.[].system.damage.persistent}
                        [faces] : integer {Actor.character.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {Actor.character.items.[].system.damage.persistent.number} (2 different values)
                            1 (x11)
                            2 (x9)
                        type : string {Actor.character.items.[].system.damage.persistent.type} (2 different values)
                            'fire' (x11)
                            'acid' (x9)
                    [type] : string {Actor.character.items.[].system.damage.type} (4 different values)
                        'vitality' (x45)
                        'untyped' (x40)
                        'piercing' (x1)
                        'bludgeoning' (x1)
                    [u1tz6yrszljlkr1m] : object {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m}
                        applyMod : boolean {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.formula} (same value: '1d4')
                        kinds : array<string> {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.u1tz6yrszljlkr1m.type} (same value: 'piercing')
                    [yI4fzrhnbFxup4Ep] : object {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep}
                        applyMod : boolean {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: '1d8')
                        kinds : array<string> {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
                            Length: min=1 max=1
                            Value type: string {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: 'damage')
                        materials : array<> {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Actor.character.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: 'acid')
                [dc] : object {Actor.character.items.[].system.dc}
                    breakdown : string {Actor.character.items.[].system.dc.breakdown} (2 different values)
                        'Base Spell DC 10, Wisdom +4, Trained +5' (x1)
                        'Base Spell DC 10, Wisdom +4, Trained +7' (x1)
                    name : string {Actor.character.items.[].system.dc.name} (same value: 'Focus Spells')
                    notes : array<> {Actor.character.items.[].system.dc.notes}
                        Length: min=0 max=0
                        Value type: empty
                    totalModifier : integer {Actor.character.items.[].system.dc.totalModifier} (2 different values)
                        9 (x1)
                        11 (x1)
                    value : integer {Actor.character.items.[].system.dc.value} (2 different values)
                        19 (x1)
                        21 (x1)
                description : object {Actor.character.items.[].system.description}
                    value : string {Actor.character.items.[].system.description.value} (1350 different values)
                [defense] : object {Actor.character.items.[].system.defense}
                    save : object {Actor.character.items.[].system.defense.save}
                        basic : boolean {Actor.character.items.[].system.defense.save.basic} (2 different values)
                            False (x120)
                            True (x112)
                        statistic : string {Actor.character.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x87)
                            'fortitude' (x82)
                            'reflex' (x63)
                [defenses] : object {Actor.character.items.[].system.defenses}
                    heavy : integer {Actor.character.items.[].system.defenses.heavy} (2 different values)
                        0 (x108)
                        1 (x13)
                    light : integer {Actor.character.items.[].system.defenses.light} (2 different values)
                        1 (x85)
                        0 (x36)
                    medium : integer {Actor.character.items.[].system.defenses.medium} (2 different values)
                        0 (x73)
                        1 (x48)
                    unarmored : integer {Actor.character.items.[].system.defenses.unarmored} (2 different values)
                        1 (x116)
                        2 (x5)
                [dexCap] : integer {Actor.character.items.[].system.dexCap} (6 different values)
                    3 (x32)
                    4 (x28)
                    5 (x20)
                    1 (x16)
                    2 (x13)
                    0 (x2)
                [domains] : object {Actor.character.items.[].system.domains}
                    alternate : array<string> {Actor.character.items.[].system.domains.alternate}
                        Length: min=0 max=4
                        Value type: string {Actor.character.items.[].system.domains.alternate.[]} (9 different values)
                            'repose' (x6)
                            'duty' (x4)
                            'change' (x3)
                            'fate' (x1)
                            'cold' (x1)
                            'lightning' (x1)
                            'creation' (x1)
                            'vigil' (x1)
                            'zeal' (x1)
                    primary : array<string> {Actor.character.items.[].system.domains.primary}
                        Length: min=4 max=4
                        Value type: string {Actor.character.items.[].system.domains.primary.[]} (20 different values)
                [duration] : object {Actor.character.items.[].system.duration}
                    sustained : boolean {Actor.character.items.[].system.duration.sustained} (2 different values)
                        False (x689)
                        True (x90)
                    value : mixed
                        string {Actor.character.items.[].system.duration.value} (18 different values)
                        integer {Actor.character.items.[].system.duration.value} (2 different values)
                            -1 (x7)
                            1 (x1)
                    [expiry] : string {Actor.character.items.[].system.duration.expiry} (same value: 'turn-start')
                    [unit] : string {Actor.character.items.[].system.duration.unit} (2 different values)
                        'unlimited' (x7)
                        'minutes' (x1)
                [equipped] : object {Actor.character.items.[].system.equipped}
                    carryType : string {Actor.character.items.[].system.equipped.carryType} (3 different values)
                        'worn' (x1783)
                        'stowed' (x119)
                        'held' (x101)
                    [handsHeld] : integer {Actor.character.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x1254)
                        1 (x90)
                        2 (x11)
                    [inSlot] : boolean {Actor.character.items.[].system.equipped.inSlot} (2 different values)
                        True (x228)
                        False (x37)
                    [invested] : boolean {Actor.character.items.[].system.equipped.invested} (same value: True)
                [flaws] : object {Actor.character.items.[].system.flaws}
                    0 : object {Actor.character.items.[].system.flaws.0}
                        value : array<string> {Actor.character.items.[].system.flaws.0.value}
                            Length: min=0 max=1
                            Value type: string {Actor.character.items.[].system.flaws.0.value.[]} (6 different values)
                                'con' (x15)
                                'str' (x12)
                                'int' (x9)
                                'wis' (x7)
                                'cha' (x4)
                                'dex' (x4)
                [font] : array<string> {Actor.character.items.[].system.font}
                    Length: min=1 max=2
                    Value type: string {Actor.character.items.[].system.font.[]} (2 different values)
                        'heal' (x14)
                        'harm' (x5)
                [frequency] : object {Actor.character.items.[].system.frequency}
                    max : integer {Actor.character.items.[].system.frequency.max} (same value: 1)
                    per : string {Actor.character.items.[].system.frequency.per} (5 different values)
                        'day' (x15)
                        'PT10M' (x12)
                        'round' (x7)
                        'turn' (x4)
                        'PT1M' (x1)
                    [value] : integer {Actor.character.items.[].system.frequency.value} (same value: 1)
                [generalFeatLevels] : object {Actor.character.items.[].system.generalFeatLevels}
                    value : array<integer> {Actor.character.items.[].system.generalFeatLevels.value}
                        Length: min=0 max=5
                        Value type: integer {Actor.character.items.[].system.generalFeatLevels.value.[]} (5 different values)
                            3 (x117)
                            7 (x117)
                            11 (x117)
                            15 (x117)
                            19 (x117)
                [group] : string {Actor.character.items.[].system.group} (20 different values)
                [hardness] : integer {Actor.character.items.[].system.hardness} (5 different values)
                    0 (x1981)
                    3 (x10)
                    5 (x8)
                    8 (x3)
                    10 (x1)
                [heightening] : object {Actor.character.items.[].system.heightening}
                    [damage] : object {Actor.character.items.[].system.heightening.damage}
                        [0] : string {Actor.character.items.[].system.heightening.damage.0} (11 different values)
                        [0Uok2pip94aNbBFd] : string {Actor.character.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: '1d8')
                        [1] : string {Actor.character.items.[].system.heightening.damage.1} (same value: '1')
                        [3Pz4NTLXD2rzKgf4] : string {Actor.character.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: '1')
                        [3bsJUDEgedKhPx6T] : string {Actor.character.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4')
                        [6aFqAhfOSz7ukuwr] : string {Actor.character.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: '1d12')
                        [9k8ayqgvgultdghx] : string {Actor.character.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
                        [FxPXjS0YcyKrooiG] : string {Actor.character.items.[].system.heightening.damage.FxPXjS0YcyKrooiG} (same value: '10')
                        [J1hHMzwleLLa292j] : string {Actor.character.items.[].system.heightening.damage.J1hHMzwleLLa292j} (same value: '1d4')
                        [K00cW8XZuHvutOhE] : string {Actor.character.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: '1d4')
                        [Mk0Ianq2Zs3VT6IK] : string {Actor.character.items.[].system.heightening.damage.Mk0Ianq2Zs3VT6IK} (same value: '2d6')
                        [YBeTuItHduzXElD5] : string {Actor.character.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8')
                        [cQDyW0QpjJ38MlSi] : string {Actor.character.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
                        [en43qsw1luwagcht] : string {Actor.character.items.[].system.heightening.damage.en43qsw1luwagcht} (same value: '2d4')
                        [fl86wl21hskrqrcy] : string {Actor.character.items.[].system.heightening.damage.fl86wl21hskrqrcy} (same value: '1d4')
                        [u1tz6yrszljlkr1m] : string {Actor.character.items.[].system.heightening.damage.u1tz6yrszljlkr1m} (same value: '1d4')
                        [yI4fzrhnbFxup4Ep] : string {Actor.character.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: '1d8')
                    [interval] : integer {Actor.character.items.[].system.heightening.interval} (4 different values)
                        1 (x200)
                        2 (x40)
                        4 (x1)
                        3 (x1)
                    type : string {Actor.character.items.[].system.heightening.type} (2 different values)
                        'interval' (x242)
                        'fixed' (x104)
                    [levels] : object {Actor.character.items.[].system.heightening.levels}
                        [2] : object {Actor.character.items.[].system.heightening.levels.2}
                            target : object {Actor.character.items.[].system.heightening.levels.2.target}
                                value : string {Actor.character.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
                        [3] : object {Actor.character.items.[].system.heightening.levels.3}
                            [damage] : object {Actor.character.items.[].system.heightening.levels.3.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Actor.character.items.[].system.heightening.levels.3.range}
                                value : string {Actor.character.items.[].system.heightening.levels.3.range.value} (3 different values)
                                    '500 feet' (x11)
                                    '60 feet' (x9)
                                    'touch' (x1)
                            [target] : object {Actor.character.items.[].system.heightening.levels.3.target}
                                value : string {Actor.character.items.[].system.heightening.levels.3.target.value} (6 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x13)
                                    '5 creatures' (x13)
                                    '10 objects' (x12)
                                    'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x2)
                                    '1 object of 3 bulk or less, or 1 creature' (x2)
                                    '1 creature' (x1)
                        [4] : object {Actor.character.items.[].system.heightening.levels.4}
                            [damage] : object {Actor.character.items.[].system.heightening.levels.4.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.4.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.4.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.4.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.4.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.4.damage.0.type} (same value: 'fire')
                                1 : object {Actor.character.items.[].system.heightening.levels.4.damage.1}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.4.damage.1.applyMod} (same value: True)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.4.damage.1.formula} (same value: '1d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.4.damage.1.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.4.damage.1.type} (same value: 'spirit')
                            range : object {Actor.character.items.[].system.heightening.levels.4.range}
                                value : string {Actor.character.items.[].system.heightening.levels.4.range.value} (same value: '30 feet')
                            target : object {Actor.character.items.[].system.heightening.levels.4.target}
                                value : string {Actor.character.items.[].system.heightening.levels.4.target.value} (2 different values)
                                    '2 creatures' (x2)
                                    '10 creatures' (x2)
                        [5] : object {Actor.character.items.[].system.heightening.levels.5}
                            [damage] : object {Actor.character.items.[].system.heightening.levels.5.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Actor.character.items.[].system.heightening.levels.5.range}
                                value : string {Actor.character.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '60 feet' (x13)
                                    '120 feet' (x9)
                                    '1 mile' (x2)
                            [target] : object {Actor.character.items.[].system.heightening.levels.5.target}
                                value : string {Actor.character.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {Actor.character.items.[].system.heightening.levels.6}
                            [damage] : object {Actor.character.items.[].system.heightening.levels.6.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.6.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.6.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.6.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.6.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.6.damage.0.type} (same value: 'fire')
                                1 : object {Actor.character.items.[].system.heightening.levels.6.damage.1}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.6.damage.1.applyMod} (same value: True)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.6.damage.1.formula} (same value: '1d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.6.damage.1.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.6.damage.1.type} (same value: 'spirit')
                            [target] : object {Actor.character.items.[].system.heightening.levels.6.target}
                                value : string {Actor.character.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    'any number of objects' (x12)
                                    '10 creatures' (x2)
                        [7] : object {Actor.character.items.[].system.heightening.levels.7}
                            [damage] : object {Actor.character.items.[].system.heightening.levels.7.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Actor.character.items.[].system.heightening.levels.7.target}
                                value : string {Actor.character.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x13)
                                    '6 creatures' (x7)
                                    '10 creatures' (x3)
                                    '5 creatures' (x2)
                        [8] : object {Actor.character.items.[].system.heightening.levels.8}
                            [damage] : object {Actor.character.items.[].system.heightening.levels.8.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.8.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.8.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.8.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.8.damage.0.type} (same value: 'fire')
                                1 : object {Actor.character.items.[].system.heightening.levels.8.damage.1}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.8.damage.1.applyMod} (same value: True)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.8.damage.1.formula} (same value: '1d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.8.damage.1.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.8.damage.1.type} (same value: 'spirit')
                            target : object {Actor.character.items.[].system.heightening.levels.8.target}
                                value : string {Actor.character.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Actor.character.items.[].system.heightening.levels.9}
                            damage : object {Actor.character.items.[].system.heightening.levels.9.damage}
                                0 : object {Actor.character.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [hp] : mixed
                    object {Actor.character.items.[].system.hp}
                        max : integer {Actor.character.items.[].system.hp.max} (6 different values)
                            0 (x1981)
                            20 (x8)
                            6 (x6)
                            12 (x4)
                            64 (x3)
                            80 (x1)
                        value : integer {Actor.character.items.[].system.hp.value} (6 different values)
                            0 (x1981)
                            20 (x7)
                            6 (x6)
                            64 (x4)
                            12 (x4)
                            80 (x1)
                    integer {Actor.character.items.[].system.hp} (5 different values)
                        8 (x136)
                        6 (x57)
                        10 (x37)
                        12 (x8)
                        4 (x4)
                [identified] : object {Actor.character.items.[].system.identified}
                    value : boolean {Actor.character.items.[].system.identified.value} (same value: True)
                [items] : dict<string, object> {Actor.character.items.[].system.items}
                    Key:string {Actor.character.items.[].system.items.[key]} (506 different values)
                    Value:object {Actor.character.items.[].system.items.[value]}
                        img : string {Actor.character.items.[].system.items.[value].img} (206 different values)
                        level : mixed
                            integer {Actor.character.items.[].system.items.[value].level} (11 different values)
                            string {Actor.character.items.[].system.items.[value].level} (2 different values)
                                '1' (x18)
                                '0' (x6)
                        name : string {Actor.character.items.[].system.items.[value].name} (326 different values)
                        uuid : string {Actor.character.items.[].system.items.[value].uuid} (309 different values)
                [keyAbility] : object {Actor.character.items.[].system.keyAbility}
                    [selected] : string {Actor.character.items.[].system.keyAbility.selected} (2 different values)
                        'str' (x17)
                        'dex' (x9)
                    value : array<string> {Actor.character.items.[].system.keyAbility.value}
                        Length: min=0 max=2
                        Value type: string {Actor.character.items.[].system.keyAbility.value.[]} (6 different values)
                            'dex' (x49)
                            'str' (x35)
                            'int' (x19)
                            'cha' (x19)
                            'wis' (x19)
                            'con' (x3)
                [languages] : object {Actor.character.items.[].system.languages}
                    custom : string {Actor.character.items.[].system.languages.custom} (same value: '')
                    value : array<string> {Actor.character.items.[].system.languages.value}
                        Length: min=0 max=3
                        Value type: string {Actor.character.items.[].system.languages.value.[]} (14 different values)
                [level] : object {Actor.character.items.[].system.level}
                    [taken] : integer {Actor.character.items.[].system.level.taken} (11 different values)
                    value : integer {Actor.character.items.[].system.level.value} (13 different values)
                [location] : mixed
                    string {Actor.character.items.[].system.location} (235 different values)
                    object {Actor.character.items.[].system.location}
                        value : string {Actor.character.items.[].system.location.value} (99 different values)
                        [heightenedLevel] : integer {Actor.character.items.[].system.location.heightenedLevel} (4 different values)
                            1 (x91)
                            2 (x43)
                            3 (x21)
                            4 (x2)
                        [signature] : boolean {Actor.character.items.[].system.location.signature} (2 different values)
                            True (x24)
                            False (x4)
                        [uses] : object {Actor.character.items.[].system.location.uses}
                            [max] : integer {Actor.character.items.[].system.location.uses.max} (3 different values)
                                3 (x3)
                                4 (x1)
                                2 (x1)
                            value : integer {Actor.character.items.[].system.location.uses.value} (4 different values)
                                3 (x3)
                                4 (x1)
                                1 (x1)
                                2 (x1)
                [material] : object {Actor.character.items.[].system.material}
                    [grade] : string {Actor.character.items.[].system.material.grade} (same value: 'low')
                    [type] : string {Actor.character.items.[].system.material.type} (same value: 'silver')
                [maxTakable] : integer {Actor.character.items.[].system.maxTakable} (same value: 3)
                [mod] : object {Actor.character.items.[].system.mod}
                    value : integer {Actor.character.items.[].system.mod.value} (same value: 0)
                [onlyLevel1] : boolean {Actor.character.items.[].system.onlyLevel1} (same value: True)
                [overlays] : dict<string, object> {Actor.character.items.[].system.overlays}
                    Key:string {Actor.character.items.[].system.overlays.[key]} (31 different values)
                    Value:object {Actor.character.items.[].system.overlays.[value]}
                        [_id] : string {Actor.character.items.[].system.overlays.[value]._id} (24 different values)
                        [name] : string {Actor.character.items.[].system.overlays.[value].name} (17 different values)
                        overlayType : string {Actor.character.items.[].system.overlays.[value].overlayType} (same value: 'override')
                        sort : integer {Actor.character.items.[].system.overlays.[value].sort} (4 different values)
                            1 (x69)
                            2 (x69)
                            3 (x55)
                            4 (x37)
                        system : object {Actor.character.items.[].system.overlays.[value].system}
                            [area] : object {Actor.character.items.[].system.overlays.[value].system.area}
                                [type] : string {Actor.character.items.[].system.overlays.[value].system.area.type} (same value: 'emanation')
                                value : mixed
                                    integer {Actor.character.items.[].system.overlays.[value].system.area.value} (same value: 30)
                                    string {Actor.character.items.[].system.overlays.[value].system.area.value} (3 different values)
                                        '' (x1)
                                        '15' (x1)
                                        '10' (x1)
                            [damage] : object {Actor.character.items.[].system.overlays.[value].system.damage}
                                [0] : object {Actor.character.items.[].system.overlays.[value].system.damage.0}
                                    [applyMod] : boolean {Actor.character.items.[].system.overlays.[value].system.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    [formula] : string {Actor.character.items.[].system.overlays.[value].system.damage.0.formula} (2 different values)
                                        '1d8+8' (x37)
                                        '6d8' (x1)
                                    [kinds] : array<string> {Actor.character.items.[].system.overlays.[value].system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.[value].system.damage.0.kinds.[]} (2 different values)
                                            'damage' (x53)
                                            'healing' (x33)
                                    [type] : string {Actor.character.items.[].system.overlays.[value].system.damage.0.type} (3 different values)
                                        'piercing' (x17)
                                        'slashing' (x17)
                                        'bludgeoning' (x16)
                                [0Uok2pip94aNbBFd] : object {Actor.character.items.[].system.overlays.[value].system.damage.0Uok2pip94aNbBFd}
                                    [category] : empty
                                    kinds : array<string> {Actor.character.items.[].system.overlays.[value].system.damage.0Uok2pip94aNbBFd.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.[value].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
                                    type : string {Actor.character.items.[].system.overlays.[value].system.damage.0Uok2pip94aNbBFd.type} (4 different values)
                                        'spirit' (x4)
                                        'slashing' (x4)
                                        'bludgeoning' (x4)
                                        'piercing' (x4)
                                [37YW4ZGhxx7Y2mdI] : object {Actor.character.items.[].system.overlays.[value].system.damage.37YW4ZGhxx7Y2mdI}
                                    applyMod : boolean {Actor.character.items.[].system.overlays.[value].system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.overlays.[value].system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6')
                                    kinds : array<string> {Actor.character.items.[].system.overlays.[value].system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.[value].system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage')
                                    materials : array<> {Actor.character.items.[].system.overlays.[value].system.damage.37YW4ZGhxx7Y2mdI.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.overlays.[value].system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality')
                                [b39tbePoPlJSzLku] : object {Actor.character.items.[].system.overlays.[value].system.damage.b39tbePoPlJSzLku}
                                    applyMod : boolean {Actor.character.items.[].system.overlays.[value].system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Actor.character.items.[].system.overlays.[value].system.damage.b39tbePoPlJSzLku.formula} (same value: '6')
                                    kinds : array<string> {Actor.character.items.[].system.overlays.[value].system.damage.b39tbePoPlJSzLku.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Actor.character.items.[].system.overlays.[value].system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing')
                                    materials : array<> {Actor.character.items.[].system.overlays.[value].system.damage.b39tbePoPlJSzLku.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Actor.character.items.[].system.overlays.[value].system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality')
                                [cQDyW0QpjJ38MlSi] : object {Actor.character.items.[].system.overlays.[value].system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Actor.character.items.[].system.overlays.[value].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
                            [defense] : object {Actor.character.items.[].system.overlays.[value].system.defense}
                                save : object {Actor.character.items.[].system.overlays.[value].system.defense.save}
                                    basic : boolean {Actor.character.items.[].system.overlays.[value].system.defense.save.basic} (same value: True)
                                    statistic : string {Actor.character.items.[].system.overlays.[value].system.defense.save.statistic} (same value: 'fortitude')
                            [heightening] : object {Actor.character.items.[].system.overlays.[value].system.heightening}
                                damage : object {Actor.character.items.[].system.overlays.[value].system.heightening.damage}
                                    [0] : string {Actor.character.items.[].system.overlays.[value].system.heightening.damage.0} (2 different values)
                                        '1d8+8' (x37)
                                        '2d8' (x1)
                                    [37YW4ZGhxx7Y2mdI] : string {Actor.character.items.[].system.overlays.[value].system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6')
                                    [b39tbePoPlJSzLku] : string {Actor.character.items.[].system.overlays.[value].system.heightening.damage.b39tbePoPlJSzLku} (same value: '6')
                                    [cQDyW0QpjJ38MlSi] : string {Actor.character.items.[].system.overlays.[value].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
                                [interval] : integer {Actor.character.items.[].system.overlays.[value].system.heightening.interval} (same value: 1)
                                [type] : string {Actor.character.items.[].system.overlays.[value].system.heightening.type} (same value: 'interval')
                            [range] : object {Actor.character.items.[].system.overlays.[value].system.range}
                                value : string {Actor.character.items.[].system.overlays.[value].system.range.value} (3 different values)
                                    '30 feet' (x70)
                                    'touch' (x41)
                                    '' (x33)
                            [target] : object {Actor.character.items.[].system.overlays.[value].system.target}
                                value : string {Actor.character.items.[].system.overlays.[value].system.target.value} (6 different values)
                                    'all living and undead creatures' (x33)
                                    '1 undead' (x27)
                                    '1 living creature' (x7)
                                    '1 willing undead creature' (x6)
                                    '3 living creatures' (x1)
                                    '2 living creatures' (x1)
                            [time] : object {Actor.character.items.[].system.overlays.[value].system.time}
                                value : string {Actor.character.items.[].system.overlays.[value].system.time.value} (3 different values)
                                    '2' (x72)
                                    '1' (x39)
                                    '3' (x35)
                            [traits] : object {Actor.character.items.[].system.overlays.[value].system.traits}
                                [traditions] : array<> {Actor.character.items.[].system.overlays.[value].system.traits.traditions}
                                    Length: min=0 max=0
                                    Value type: empty
                                value : array<string> {Actor.character.items.[].system.overlays.[value].system.traits.value}
                                    Length: min=3 max=6
                                    Value type: string {Actor.character.items.[].system.overlays.[value].system.traits.value.[]} (7 different values)
                                        'concentrate' (x103)
                                        'manipulate' (x103)
                                        'healing' (x85)
                                        'vitality' (x85)
                                        'void' (x18)
                                        'druid' (x4)
                                        'focus' (x4)
                [perception] : integer {Actor.character.items.[].system.perception} (2 different values)
                    1 (x63)
                    2 (x58)
                [prepared] : object {Actor.character.items.[].system.prepared}
                    [flexible] : boolean {Actor.character.items.[].system.prepared.flexible} (same value: False)
                    value : string {Actor.character.items.[].system.prepared.value} (4 different values)
                        'focus' (x54)
                        'prepared' (x33)
                        'spontaneous' (x27)
                        'innate' (x17)
                [prerequisites] : object {Actor.character.items.[].system.prerequisites}
                    value : array<object> {Actor.character.items.[].system.prerequisites.value}
                        Length: min=0 max=4
                        Value type: object {Actor.character.items.[].system.prerequisites.value.[]}
                            value : string {Actor.character.items.[].system.prerequisites.value.[].value} (90 different values)
                [price] : object {Actor.character.items.[].system.price}
                    [per] : integer {Actor.character.items.[].system.price.per} (2 different values)
                        10 (x145)
                        5 (x1)
                    value : object {Actor.character.items.[].system.price.value}
                        [cp] : integer {Actor.character.items.[].system.price.value.cp} (4 different values)
                            1 (x204)
                            5 (x177)
                            2 (x153)
                            0 (x2)
                        [gp] : integer {Actor.character.items.[].system.price.value.gp} (46 different values)
                        [pp] : integer {Actor.character.items.[].system.price.value.pp} (same value: 0)
                        [sp] : integer {Actor.character.items.[].system.price.value.sp} (10 different values)
                            1 (x294)
                            5 (x103)
                            4 (x96)
                            2 (x55)
                            3 (x19)
                            9 (x11)
                            7 (x5)
                            8 (x4)
                            6 (x4)
                            0 (x2)
                [proficiency] : object {Actor.character.items.[].system.proficiency}
                    [slug] : string {Actor.character.items.[].system.proficiency.slug} (same value: '')
                    value : integer {Actor.character.items.[].system.proficiency.value} (3 different values)
                        1 (x108)
                        0 (x21)
                        2 (x2)
                [proficient] : object {Actor.character.items.[].system.proficient}
                    value : integer {Actor.character.items.[].system.proficient.value} (2 different values)
                        1 (x158)
                        2 (x8)
                publication : object {Actor.character.items.[].system.publication}
                    license : string {Actor.character.items.[].system.publication.license} (2 different values)
                        'OGL' (x2691)
                        'ORC' (x2684)
                    remaster : boolean {Actor.character.items.[].system.publication.remaster} (2 different values)
                        True (x2749)
                        False (x2626)
                    title : string {Actor.character.items.[].system.publication.title} (25 different values)
                [quantity] : integer {Actor.character.items.[].system.quantity} (26 different values)
                [range] : mixed
                    integer {Actor.character.items.[].system.range} (8 different values)
                        20 (x38)
                        60 (x27)
                        120 (x20)
                        50 (x11)
                        30 (x9)
                        100 (x5)
                        110 (x2)
                        150 (x1)
                    object {Actor.character.items.[].system.range}
                        value : string {Actor.character.items.[].system.range.value} (9 different values)
                            '30 feet' (x277)
                            '' (x174)
                            '120 feet' (x105)
                            'touch' (x99)
                            '60 feet' (x56)
                            'varies' (x37)
                            '10 feet' (x14)
                            '500 feet' (x8)
                            'self' (x1)
                [rarity] : object {Actor.character.items.[].system.rarity}
                    value : string {Actor.character.items.[].system.rarity.value} (same value: 'common')
                [reach] : integer {Actor.character.items.[].system.reach} (same value: 5)
                [reload] : object {Actor.character.items.[].system.reload}
                    [value] : string {Actor.character.items.[].system.reload.value} (5 different values)
                        '' (x122)
                        '-' (x91)
                        '1' (x40)
                        '0' (x26)
                        '2' (x2)
                [requirements] : mixed
                    string {Actor.character.items.[].system.requirements} (2 different values)
                        '' (x769)
                        'You can bleed' (x2)
                    object {Actor.character.items.[].system.requirements}
                        value : string {Actor.character.items.[].system.requirements.value} (same value: '')
                [ritual] : empty
                rules : ignored (Foundry rules object) {Actor.character.items.[].system.rules}
                [runes] : object {Actor.character.items.[].system.runes}
                    [potency] : integer {Actor.character.items.[].system.runes.potency} (3 different values)
                        0 (x301)
                        1 (x93)
                        2 (x1)
                    [property] : array<string> {Actor.character.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Actor.character.items.[].system.runes.property.[]} (3 different values)
                            'returning' (x3)
                            'wounding' (x2)
                            'disrupting' (x1)
                    [reinforcing] : integer {Actor.character.items.[].system.runes.reinforcing} (2 different values)
                        0 (x20)
                        1 (x1)
                    [resilient] : integer {Actor.character.items.[].system.runes.resilient} (2 different values)
                        0 (x108)
                        1 (x3)
                    [striking] : integer {Actor.character.items.[].system.runes.striking} (2 different values)
                        0 (x250)
                        1 (x34)
                [sanctification] : object {Actor.character.items.[].system.sanctification}
                    modal : string {Actor.character.items.[].system.sanctification.modal} (2 different values)
                        'can' (x14)
                        'must' (x3)
                    what : array<string> {Actor.character.items.[].system.sanctification.what}
                        Length: min=1 max=2
                        Value type: string {Actor.character.items.[].system.sanctification.what.[]} (2 different values)
                            'holy' (x12)
                            'unholy' (x6)
                [savingThrows] : object {Actor.character.items.[].system.savingThrows}
                    fortitude : integer {Actor.character.items.[].system.savingThrows.fortitude} (2 different values)
                        1 (x74)
                        2 (x47)
                    reflex : integer {Actor.character.items.[].system.savingThrows.reflex} (2 different values)
                        1 (x66)
                        2 (x55)
                    will : integer {Actor.character.items.[].system.savingThrows.will} (2 different values)
                        2 (x89)
                        1 (x32)
                [selectedAmmoId] : string {Actor.character.items.[].system.selectedAmmoId} (21 different values)
                [selfEffect] : object {Actor.character.items.[].system.selfEffect}
                    name : string {Actor.character.items.[].system.selfEffect.name} (13 different values)
                    uuid : string {Actor.character.items.[].system.selfEffect.uuid} (13 different values)
                [showSlotlessLevels] : object {Actor.character.items.[].system.showSlotlessLevels}
                    value : boolean {Actor.character.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Actor.character.items.[].system.size} (3 different values)
                    'med' (x2078)
                    'sm' (x41)
                    'lg' (x5)
                [skill] : array<string> {Actor.character.items.[].system.skill}
                    Length: min=1 max=1
                    Value type: string {Actor.character.items.[].system.skill.[]} (6 different values)
                        'medicine' (x6)
                        'survival' (x3)
                        'intimidation' (x3)
                        'stealth' (x3)
                        'society' (x1)
                        'crafting' (x1)
                [skillFeatLevels] : object {Actor.character.items.[].system.skillFeatLevels}
                    value : array<integer> {Actor.character.items.[].system.skillFeatLevels.value}
                        Length: min=0 max=20
                        Value type: integer {Actor.character.items.[].system.skillFeatLevels.value.[]} (20 different values)
                [skillIncreaseLevels] : object {Actor.character.items.[].system.skillIncreaseLevels}
                    value : array<integer> {Actor.character.items.[].system.skillIncreaseLevels.value}
                        Length: min=0 max=19
                        Value type: integer {Actor.character.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
                [slots] : object {Actor.character.items.[].system.slots}
                    [slot0] : object {Actor.character.items.[].system.slots.slot0}
                        max : integer {Actor.character.items.[].system.slots.slot0.max} (3 different values)
                            5 (x24)
                            2 (x4)
                            6 (x2)
                        [prepared] : array<object> {Actor.character.items.[].system.slots.slot0.prepared}
                            Length: min=2 max=6
                            Value type: object {Actor.character.items.[].system.slots.slot0.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot0.prepared.[].id} (118 different values)
                    [slot1] : object {Actor.character.items.[].system.slots.slot1}
                        max : integer {Actor.character.items.[].system.slots.slot1.max} (5 different values)
                            3 (x33)
                            2 (x10)
                            4 (x8)
                            1 (x5)
                            5 (x1)
                        [prepared] : array<object> {Actor.character.items.[].system.slots.slot1.prepared}
                            Length: min=1 max=5
                            Value type: object {Actor.character.items.[].system.slots.slot1.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot1.prepared.[].id} (68 different values)
                        [value] : integer {Actor.character.items.[].system.slots.slot1.value} (4 different values)
                            3 (x16)
                            4 (x7)
                            1 (x3)
                            2 (x1)
                    [slot2] : object {Actor.character.items.[].system.slots.slot2}
                        max : integer {Actor.character.items.[].system.slots.slot2.max} (4 different values)
                            3 (x16)
                            2 (x8)
                            4 (x5)
                            1 (x4)
                        [prepared] : array<object> {Actor.character.items.[].system.slots.slot2.prepared}
                            Length: min=1 max=4
                            Value type: object {Actor.character.items.[].system.slots.slot2.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot2.prepared.[].id} (43 different values)
                        [value] : integer {Actor.character.items.[].system.slots.slot2.value} (4 different values)
                            3 (x6)
                            4 (x4)
                            2 (x2)
                            1 (x2)
                    [slot3] : object {Actor.character.items.[].system.slots.slot3}
                        max : integer {Actor.character.items.[].system.slots.slot3.max} (4 different values)
                            2 (x8)
                            3 (x7)
                            1 (x2)
                            5 (x1)
                        [prepared] : array<object> {Actor.character.items.[].system.slots.slot3.prepared}
                            Length: min=1 max=5
                            Value type: object {Actor.character.items.[].system.slots.slot3.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot3.prepared.[].id} (20 different values)
                        [value] : integer {Actor.character.items.[].system.slots.slot3.value} (3 different values)
                            3 (x5)
                            2 (x2)
                            1 (x1)
                    [slot4] : object {Actor.character.items.[].system.slots.slot4}
                        max : integer {Actor.character.items.[].system.slots.slot4.max} (2 different values)
                            2 (x1)
                            3 (x1)
                        [value] : integer {Actor.character.items.[].system.slots.slot4.value} (same value: 2)
                        prepared : array<object> {Actor.character.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Actor.character.items.[].system.slots.slot4.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    'cuik1u9L5F2OjPdO' (x1)
                                    'rDSX4gcJ8MxypXom' (x1)
                                    'Q6eK5Vp4nC9xc4pQ' (x1)
                    [slot5] : object {Actor.character.items.[].system.slots.slot5}
                        max : integer {Actor.character.items.[].system.slots.slot5.max} (same value: 6)
                        prepared : array<object> {Actor.character.items.[].system.slots.slot5.prepared}
                            Length: min=6 max=6
                            Value type: object {Actor.character.items.[].system.slots.slot5.prepared.[]}
                                id : string {Actor.character.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    'HfSoqPaQztDfQzap' (x3)
                                    'gdAxi4tfBqlX4Kjh' (x1)
                                    'UxaIHfayCvMqaU1m' (x1)
                                    'q5zWNQvlxmypej2B' (x1)
                [slug] : string {Actor.character.items.[].system.slug} (1081 different values)
                [specific] : object {Actor.character.items.[].system.specific}
                    [integrated] : empty
                    material : object {Actor.character.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Actor.character.items.[].system.specific.runes}
                        [potency] : integer {Actor.character.items.[].system.specific.runes.potency} (same value: 1)
                        [property] : array<> {Actor.character.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        [reinforcing] : integer {Actor.character.items.[].system.specific.runes.reinforcing} (same value: 0)
                        [striking] : integer {Actor.character.items.[].system.specific.runes.striking} (same value: 1)
                [speed] : integer {Actor.character.items.[].system.speed} (4 different values)
                    25 (x105)
                    30 (x8)
                    35 (x4)
                    20 (x4)
                [speedPenalty] : integer {Actor.character.items.[].system.speedPenalty} (3 different values)
                    0 (x102)
                    -5 (x24)
                    -10 (x7)
                [spell] : object {Actor.character.items.[].system.spell}
                    _id : string {Actor.character.items.[].system.spell._id} (42 different values)
                    [flags] : object {Actor.character.items.[].system.spell.flags}
                        core : object {Actor.character.items.[].system.spell.flags.core}
                            sourceId : string {Actor.character.items.[].system.spell.flags.core.sourceId} (22 different values)
                    img : string {Actor.character.items.[].system.spell.img} (23 different values)
                    name : string {Actor.character.items.[].system.spell.name} (25 different values)
                    sort : integer {Actor.character.items.[].system.spell.sort} (same value: 0)
                    system : object {Actor.character.items.[].system.spell.system}
                        [area] : object {Actor.character.items.[].system.spell.system.area}
                            [details] : string {Actor.character.items.[].system.spell.system.area.details} (same value: 'varies')
                            type : string {Actor.character.items.[].system.spell.system.area.type} (4 different values)
                                'emanation' (x4)
                                'burst' (x4)
                                'line' (x3)
                                'cone' (x1)
                            value : integer {Actor.character.items.[].system.spell.system.area.value} (4 different values)
                                30 (x7)
                                10 (x2)
                                20 (x2)
                                15 (x1)
                        cost : object {Actor.character.items.[].system.spell.system.cost}
                            value : string {Actor.character.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Actor.character.items.[].system.spell.system.counteraction} (2 different values)
                            False (x39)
                            True (x6)
                        damage : object {Actor.character.items.[].system.spell.system.damage}
                            [0] : object {Actor.character.items.[].system.spell.system.damage.0}
                                [applyMod] : boolean {Actor.character.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : empty
                                formula : string {Actor.character.items.[].system.spell.system.damage.0.formula} (5 different values)
                                    '1d8' (x4)
                                    '2d4' (x3)
                                    '1d10+4' (x2)
                                    '2d6' (x1)
                                    '1d4+1' (x1)
                                kinds : array<string> {Actor.character.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=2
                                    Value type: string {Actor.character.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
                                        'damage' (x9)
                                        'healing' (x6)
                                materials : array<> {Actor.character.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {Actor.character.items.[].system.spell.system.damage.0.type} (5 different values)
                                    'vitality' (x4)
                                    'void' (x3)
                                    'untyped' (x2)
                                    'fire' (x1)
                                    'force' (x1)
                        [defense] : object {Actor.character.items.[].system.spell.system.defense}
                            save : object {Actor.character.items.[].system.spell.system.defense.save}
                                basic : boolean {Actor.character.items.[].system.spell.system.defense.save.basic} (2 different values)
                                    True (x5)
                                    False (x5)
                                statistic : string {Actor.character.items.[].system.spell.system.defense.save.statistic} (2 different values)
                                    'fortitude' (x8)
                                    'reflex' (x2)
                        description : object {Actor.character.items.[].system.spell.system.description}
                            value : string {Actor.character.items.[].system.spell.system.description.value} (26 different values)
                        duration : object {Actor.character.items.[].system.spell.system.duration}
                            sustained : boolean {Actor.character.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Actor.character.items.[].system.spell.system.duration.value} (8 different values)
                                '' (x18)
                                '10 minutes' (x10)
                                '1 minute' (x9)
                                '8 hours' (x2)
                                '5 minutes' (x2)
                                'until the next time you make your daily preparations' (x2)
                                'until your next daily preparations' (x1)
                                'varies' (x1)
                        level : object {Actor.character.items.[].system.spell.system.level}
                            value : integer {Actor.character.items.[].system.spell.system.level.value} (3 different values)
                                1 (x24)
                                2 (x20)
                                3 (x1)
                        location : object {Actor.character.items.[].system.spell.system.location}
                            heightenedLevel : integer {Actor.character.items.[].system.spell.system.location.heightenedLevel} (3 different values)
                                1 (x22)
                                2 (x21)
                                3 (x2)
                            [value] : string {Actor.character.items.[].system.spell.system.location.value} (same value: '')
                        [heightening] : object {Actor.character.items.[].system.spell.system.heightening}
                            [damage] : object {Actor.character.items.[].system.spell.system.heightening.damage}
                                0 : string {Actor.character.items.[].system.spell.system.heightening.damage.0} (4 different values)
                                    '1d8' (x4)
                                    '2d4' (x3)
                                    '1d10+4' (x2)
                                    '2d6' (x1)
                            [interval] : integer {Actor.character.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {Actor.character.items.[].system.spell.system.heightening.type} (2 different values)
                                'interval' (x10)
                                'fixed' (x9)
                            [levels] : object {Actor.character.items.[].system.spell.system.heightening.levels}
                                [2] : object {Actor.character.items.[].system.spell.system.heightening.levels.2}
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.2.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
                                [3] : object {Actor.character.items.[].system.spell.system.heightening.levels.3}
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.3.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.3.target.value} (same value: 'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less')
                                [4] : object {Actor.character.items.[].system.spell.system.heightening.levels.4}
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.4.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.4.target.value} (same value: '2 creatures')
                                [6] : object {Actor.character.items.[].system.spell.system.heightening.levels.6}
                                    range : object {Actor.character.items.[].system.spell.system.heightening.levels.6.range}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.6.range.value} (same value: '30 feet')
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.6.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.6.target.value} (2 different values)
                                            '10 willing creatures' (x1)
                                            '10 creatures' (x1)
                                [7] : object {Actor.character.items.[].system.spell.system.heightening.levels.7}
                                    target : object {Actor.character.items.[].system.spell.system.heightening.levels.7.target}
                                        value : string {Actor.character.items.[].system.spell.system.heightening.levels.7.target.value} (same value: '5 creatures')
                        target : object {Actor.character.items.[].system.spell.system.target}
                            value : string {Actor.character.items.[].system.spell.system.target.value} (7 different values)
                                '1 creature' (x15)
                                '' (x12)
                                '1 willing creature' (x7)
                                '1 willing living creature or 1 undead' (x4)
                                '1 weapon that is unattended or wielded by a willing creature' (x3)
                                '1 willing creature that is your companion' (x2)
                                'non-magical object of light Bulk or less' (x2)
                        time : object {Actor.character.items.[].system.spell.system.time}
                            value : string {Actor.character.items.[].system.spell.system.time.value} (5 different values)
                                '2' (x34)
                                '1 to 3' (x5)
                                '10 minutes' (x3)
                                '1' (x2)
                                '3' (x1)
                        traits : object {Actor.character.items.[].system.spell.system.traits}
                            rarity : string {Actor.character.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Actor.character.items.[].system.spell.system.traits.traditions}
                                Length: min=1 max=4
                                Value type: string {Actor.character.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    'occult' (x37)
                                    'arcane' (x30)
                                    'divine' (x28)
                                    'primal' (x28)
                            value : array<string> {Actor.character.items.[].system.spell.system.traits.value}
                                Length: min=2 max=5
                                Value type: string {Actor.character.items.[].system.spell.system.traits.value.[]} (18 different values)
                        [overlays] : object {Actor.character.items.[].system.spell.system.overlays}
                            [37gy7l19tik74o4s] : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
                                _id : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                                name : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                                overlayType : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                                sort : integer {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                                system : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
                                    area : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area}
                                        areaType : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: '')
                                        value : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: '')
                                    damage : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
                                        0 : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
                                            formula : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                            kinds : array<string> {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                                    [defense] : empty
                                    heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel}
                                    heightening : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
                                        damage : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                            0 : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                                    range : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                                    time : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                                    traits : object {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
                                        value : array<string> {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Actor.character.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                                'concentrate' (x4)
                                                'healing' (x4)
                                                'manipulate' (x4)
                                                'vitality' (x4)
                            [7qdtetowq348s9oc] : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
                                _id : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                                overlayType : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                                sort : integer {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                                system : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
                                    area : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area}
                                        areaType : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: '')
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: '')
                                    heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel}
                                    range : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                                    time : object {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                            [7vbvdrv2cl87sqta] : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
                                _id : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                                overlayType : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                                sort : integer {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                                system : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
                                    heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel}
                                    range : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                                    target : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                                    time : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                                    traits : object {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
                                        value : array<string> {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Actor.character.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                                'concentrate' (x4)
                                                'healing' (x4)
                                                'manipulate' (x4)
                                                'vitality' (x4)
                            [lfxcoz2d3f8j2zq1] : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
                                _id : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                                name : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                                overlayType : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                                sort : integer {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                                system : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
                                    area : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area}
                                        areaType : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: '')
                                        value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: '')
                                    damage : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                        0 : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                            kinds : array<string> {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                                    heightenedLevel : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel}
                                    range : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                                    target : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                                    time : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                        value : string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                                    traits : object {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                        value : array<string> {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Actor.character.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                                'concentrate' (x4)
                                                'healing' (x4)
                                                'manipulate' (x4)
                                                'vitality' (x4)
                        publication : object {Actor.character.items.[].system.spell.system.publication}
                            license : string {Actor.character.items.[].system.spell.system.publication.license} (2 different values)
                                'ORC' (x25)
                                'OGL' (x20)
                            remaster : boolean {Actor.character.items.[].system.spell.system.publication.remaster} (2 different values)
                                True (x25)
                                False (x20)
                            title : string {Actor.character.items.[].system.spell.system.publication.title} (2 different values)
                                'Pathfinder Player Core' (x25)
                                'Pathfinder Core Rulebook' (x20)
                        range : object {Actor.character.items.[].system.spell.system.range}
                            value : string {Actor.character.items.[].system.spell.system.range.value} (6 different values)
                                'touch' (x24)
                                '' (x8)
                                'varies' (x4)
                                '30 feet' (x4)
                                '120 feet' (x4)
                                '500 feet' (x1)
                        requirements : string {Actor.character.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Actor.character.items.[].system.spell.system.rules}
                        slug : string {Actor.character.items.[].system.spell.system.slug} (25 different values)
                    type : string {Actor.character.items.[].system.spell.type} (same value: 'spell')
                    [_stats] : object {Actor.character.items.[].system.spell._stats}
                        compendiumSource : string {Actor.character.items.[].system.spell._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.Fr58LDSrbndgld9n')
                [spellcasting] : integer {Actor.character.items.[].system.spellcasting} (2 different values)
                    0 (x70)
                    1 (x51)
                [spelldc] : object {Actor.character.items.[].system.spelldc}
                    dc : integer {Actor.character.items.[].system.spelldc.dc} (4 different values)
                        0 (x122)
                        21 (x5)
                        19 (x3)
                        16 (x1)
                    value : integer {Actor.character.items.[].system.spelldc.value} (4 different values)
                        0 (x122)
                        11 (x5)
                        9 (x3)
                        6 (x1)
                    [item] : integer {Actor.character.items.[].system.spelldc.item} (same value: 0)
                    [mod] : integer {Actor.character.items.[].system.spelldc.mod} (3 different values)
                        0 (x21)
                        4 (x8)
                        3 (x1)
                [spells] : object {Actor.character.items.[].system.spells}
                    1 : string {Actor.character.items.[].system.spells.1} (6 different values)
                        'Compendium.pf2e.spells-srd.Item.Breathe Fire' (x6)
                        'Compendium.pf2e.spells-srd.Item.Sure Strike' (x6)
                        'Compendium.pf2e.spells-srd.Item.Runic Body' (x2)
                        'Compendium.pf2e.spells-srd.Item.Penumbral Shroud' (x1)
                        'Compendium.pf2e.spells-srd.Item.Gust of Wind' (x1)
                        'Compendium.pf2e.spells-srd.Item.Soothe' (x1)
                    [2] : string {Actor.character.items.[].system.spells.2} (3 different values)
                        'Compendium.pf2e.spells-srd.Item.Enlarge' (x3)
                        'Compendium.pf2e.spells-srd.Item.Invisibility' (x3)
                        'Compendium.pf2e.spells-srd.Item.Animal Form' (x2)
                    [3] : string {Actor.character.items.[].system.spells.3} (4 different values)
                        'Compendium.pf2e.spells-srd.Item.Fireball' (x6)
                        'Compendium.pf2e.spells-srd.Item.Veil of Privacy' (x1)
                        'Compendium.pf2e.spells-srd.Item.Lightning Bolt' (x1)
                        'Compendium.pf2e.spells-srd.Item.Enthrall' (x1)
                    [4] : string {Actor.character.items.[].system.spells.4} (6 different values)
                        'Compendium.pf2e.spells-srd.Item.Wall of Fire' (x6)
                        'Compendium.pf2e.spells-srd.Item.Fire Shield' (x3)
                        'Compendium.pf2e.spells-srd.Item.Nightmare' (x2)
                        'Compendium.pf2e.spells-srd.Item.Phantasmal Killer' (x2)
                        'Compendium.pf2e.spells-srd.Item.Creation' (x1)
                        'Compendium.pf2e.spells-srd.Item.Vision of Death' (x1)
                    5 : string {Actor.character.items.[].system.spells.5} (2 different values)
                        'Compendium.pf2e.spells-srd.Item.Control Water' (x1)
                        'Compendium.pf2e.spells-srd.Item.Dreaming Potential' (x1)
                [splashDamage] : object {Actor.character.items.[].system.splashDamage}
                    [value] : integer {Actor.character.items.[].system.splashDamage.value} (3 different values)
                        0 (x246)
                        1 (x20)
                        2 (x15)
                [stackGroup] : string {Actor.character.items.[].system.stackGroup} (6 different values)
                    'coins' (x163)
                    'bolts' (x26)
                    'arrows' (x24)
                    'slingBullets' (x10)
                    'rounds10' (x4)
                    'rounds5' (x1)
                [start] : object {Actor.character.items.[].system.start}
                    [initiative] : integer {Actor.character.items.[].system.start.initiative} (same value: 38)
                    value : integer {Actor.character.items.[].system.start.value} (2 different values)
                        0 (x7)
                        103462347 (x1)
                [stowing] : boolean {Actor.character.items.[].system.stowing} (2 different values)
                    True (x98)
                    False (x6)
                [strength] : integer {Actor.character.items.[].system.strength} (5 different values)
                    0 (x39)
                    1 (x21)
                    3 (x16)
                    2 (x13)
                    4 (x2)
                [subfeatures] : object {Actor.character.items.[].system.subfeatures}
                    [keyOptions] : array<string> {Actor.character.items.[].system.subfeatures.keyOptions}
                        Length: min=1 max=1
                        Value type: string {Actor.character.items.[].system.subfeatures.keyOptions.[]} (3 different values)
                            'cha' (x3)
                            'int' (x1)
                            'str' (x1)
                    [languages] : object {Actor.character.items.[].system.subfeatures.languages}
                        granted : array<string> {Actor.character.items.[].system.subfeatures.languages.granted}
                            Length: min=0 max=1
                            Value type: string {Actor.character.items.[].system.subfeatures.languages.granted.[]} (2 different values)
                                'wildsong' (x6)
                                'empyrean' (x2)
                        [slots] : integer {Actor.character.items.[].system.subfeatures.languages.slots} (2 different values)
                            2 (x8)
                            0 (x7)
                    [proficiencies] : object {Actor.character.items.[].system.subfeatures.proficiencies}
                        [barbarian] : object {Actor.character.items.[].system.subfeatures.proficiencies.barbarian}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.barbarian.rank} (same value: 2)
                        [fortitude] : object {Actor.character.items.[].system.subfeatures.proficiencies.fortitude}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.fortitude.rank} (2 different values)
                                2 (x21)
                                3 (x2)
                        [heavy] : object {Actor.character.items.[].system.subfeatures.proficiencies.heavy}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.heavy.rank} (same value: 1)
                        [light] : object {Actor.character.items.[].system.subfeatures.proficiencies.light}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.light.rank} (same value: 1)
                        [martial] : object {Actor.character.items.[].system.subfeatures.proficiencies.martial}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.martial.rank} (2 different values)
                                2 (x8)
                                1 (x3)
                        [medium] : object {Actor.character.items.[].system.subfeatures.proficiencies.medium}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.medium.rank} (same value: 1)
                        [perception] : object {Actor.character.items.[].system.subfeatures.proficiencies.perception}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.perception.rank} (2 different values)
                                2 (x10)
                                3 (x1)
                        [reflex] : object {Actor.character.items.[].system.subfeatures.proficiencies.reflex}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.reflex.rank} (same value: 2)
                        [simple] : object {Actor.character.items.[].system.subfeatures.proficiencies.simple}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.simple.rank} (2 different values)
                                2 (x17)
                                1 (x4)
                        [spellcasting] : object {Actor.character.items.[].system.subfeatures.proficiencies.spellcasting}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.spellcasting.rank} (2 different values)
                                2 (x2)
                                1 (x1)
                        [unarmed] : object {Actor.character.items.[].system.subfeatures.proficiencies.unarmed}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.unarmed.rank} (same value: 2)
                        [will] : object {Actor.character.items.[].system.subfeatures.proficiencies.will}
                            rank : integer {Actor.character.items.[].system.subfeatures.proficiencies.will.rank} (2 different values)
                                2 (x16)
                                3 (x1)
                    [senses] : object {Actor.character.items.[].system.subfeatures.senses}
                        greater-darkvision : object {Actor.character.items.[].system.subfeatures.senses.greater-darkvision}
                            acuity : string {Actor.character.items.[].system.subfeatures.senses.greater-darkvision.acuity} (same value: 'imprecise')
                            range : integer {Actor.character.items.[].system.subfeatures.senses.greater-darkvision.range} (same value: 30)
                [subitems] : array<object> {Actor.character.items.[].system.subitems}
                    Length: min=1 max=1
                    Value type: object {Actor.character.items.[].system.subitems.[]}
                        _id : string {Actor.character.items.[].system.subitems.[]._id} (5 different values)
                            'E7WCARt148arnyLY' (x1)
                            'msxH1XNKKQBUZO6F' (x1)
                            'GwmZp11qcPxBpMMt' (x1)
                            'qlPkNMZAXIEZiURx' (x1)
                            'ui2oYb6mfkSMHOzf' (x1)
                        flags : object {Actor.character.items.[].system.subitems.[].flags}
                            core : object {Actor.character.items.[].system.subitems.[].flags.core}
                                sourceId : string {Actor.character.items.[].system.subitems.[].flags.core.sourceId} (same value: 'Compendium.pf2e.equipment-srd.Item.dfum7DpOEkwxwTsT')
                        img : string {Actor.character.items.[].system.subitems.[].img} (same value: 'systems/pf2e/icons/equipment/weapons/shield-boss.webp')
                        name : string {Actor.character.items.[].system.subitems.[].name} (same value: 'Shield Boss')
                        sort : integer {Actor.character.items.[].system.subitems.[].sort} (3 different values)
                            0 (x3)
                            300000 (x1)
                            400000 (x1)
                        system : object {Actor.character.items.[].system.subitems.[].system}
                            baseItem : string {Actor.character.items.[].system.subitems.[].system.baseItem} (same value: 'shield-boss')
                            bonus : object {Actor.character.items.[].system.subitems.[].system.bonus}
                                value : integer {Actor.character.items.[].system.subitems.[].system.bonus.value} (same value: 0)
                            bonusDamage : object {Actor.character.items.[].system.subitems.[].system.bonusDamage}
                                value : integer {Actor.character.items.[].system.subitems.[].system.bonusDamage.value} (same value: 0)
                            bulk : object {Actor.character.items.[].system.subitems.[].system.bulk}
                                value : integer {Actor.character.items.[].system.subitems.[].system.bulk.value} (same value: 0)
                            category : string {Actor.character.items.[].system.subitems.[].system.category} (same value: 'martial')
                            damage : object {Actor.character.items.[].system.subitems.[].system.damage}
                                damageType : string {Actor.character.items.[].system.subitems.[].system.damage.damageType} (same value: 'bludgeoning')
                                dice : integer {Actor.character.items.[].system.subitems.[].system.damage.dice} (same value: 1)
                                die : string {Actor.character.items.[].system.subitems.[].system.damage.die} (same value: 'd6')
                            description : object {Actor.character.items.[].system.subitems.[].system.description}
                                value : string {Actor.character.items.[].system.subitems.[].system.description.value} (same value: '<p>Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash.</p>')
                            equipped : object {Actor.character.items.[].system.subitems.[].system.equipped}
                                carryType : string {Actor.character.items.[].system.subitems.[].system.equipped.carryType} (2 different values)
                                    'attached' (x3)
                                    'held' (x2)
                                handsHeld : integer {Actor.character.items.[].system.subitems.[].system.equipped.handsHeld} (2 different values)
                                    0 (x3)
                                    1 (x2)
                                [invested] : empty
                            group : string {Actor.character.items.[].system.subitems.[].system.group} (same value: 'shield')
                            hardness : integer {Actor.character.items.[].system.subitems.[].system.hardness} (same value: 0)
                            hp : object {Actor.character.items.[].system.subitems.[].system.hp}
                                max : integer {Actor.character.items.[].system.subitems.[].system.hp.max} (same value: 0)
                                value : integer {Actor.character.items.[].system.subitems.[].system.hp.value} (same value: 0)
                            level : object {Actor.character.items.[].system.subitems.[].system.level}
                                value : integer {Actor.character.items.[].system.subitems.[].system.level.value} (same value: 0)
                            material : object {Actor.character.items.[].system.subitems.[].system.material}
                                [grade] : empty
                                [type] : empty
                            price : object {Actor.character.items.[].system.subitems.[].system.price}
                                value : object {Actor.character.items.[].system.subitems.[].system.price.value}
                                    sp : integer {Actor.character.items.[].system.subitems.[].system.price.value.sp} (same value: 5)
                            publication : object {Actor.character.items.[].system.subitems.[].system.publication}
                                license : string {Actor.character.items.[].system.subitems.[].system.publication.license} (same value: 'ORC')
                                remaster : boolean {Actor.character.items.[].system.subitems.[].system.publication.remaster} (same value: True)
                                title : string {Actor.character.items.[].system.subitems.[].system.publication.title} (same value: 'Pathfinder Player Core')
                            quantity : integer {Actor.character.items.[].system.subitems.[].system.quantity} (same value: 1)
                            traits : object {Actor.character.items.[].system.subitems.[].system.traits}
                                rarity : string {Actor.character.items.[].system.subitems.[].system.traits.rarity} (same value: 'common')
                                value : array<string> {Actor.character.items.[].system.subitems.[].system.traits.value}
                                    Length: min=1 max=1
                                    Value type: string {Actor.character.items.[].system.subitems.[].system.traits.value.[]} (same value: 'attached-to-shield')
                            [range] : empty
                            reload : object {Actor.character.items.[].system.subitems.[].system.reload}
                                value : string {Actor.character.items.[].system.subitems.[].system.reload.value} (same value: '')
                            rules : ignored (Foundry rules object) {Actor.character.items.[].system.subitems.[].system.rules}
                            runes : object {Actor.character.items.[].system.subitems.[].system.runes}
                                potency : integer {Actor.character.items.[].system.subitems.[].system.runes.potency} (2 different values)
                                    0 (x3)
                                    1 (x2)
                                property : array<> {Actor.character.items.[].system.subitems.[].system.runes.property}
                                    Length: min=0 max=0
                                    Value type: empty
                                striking : integer {Actor.character.items.[].system.subitems.[].system.runes.striking} (2 different values)
                                    0 (x4)
                                    1 (x1)
                            size : string {Actor.character.items.[].system.subitems.[].system.size} (same value: 'med')
                            slug : string {Actor.character.items.[].system.subitems.[].system.slug} (same value: 'shield-boss')
                            splashDamage : object {Actor.character.items.[].system.subitems.[].system.splashDamage}
                                value : integer {Actor.character.items.[].system.subitems.[].system.splashDamage.value} (same value: 0)
                            [containerId] : empty
                            usage : object {Actor.character.items.[].system.subitems.[].system.usage}
                                value : string {Actor.character.items.[].system.subitems.[].system.usage.value} (same value: 'held-in-one-hand')
                        type : string {Actor.character.items.[].system.subitems.[].type} (same value: 'weapon')
                [target] : object {Actor.character.items.[].system.target}
                    value : string {Actor.character.items.[].system.target.value} (47 different values)
                [temporary] : boolean {Actor.character.items.[].system.temporary} (same value: True)
                [time] : object {Actor.character.items.[].system.time}
                    value : string {Actor.character.items.[].system.time.value} (9 different values)
                        '2' (x533)
                        '1' (x122)
                        '1 to 3' (x48)
                        '1 minute' (x20)
                        'reaction' (x19)
                        '3' (x12)
                        'free' (x7)
                        '10 minutes' (x6)
                        '1 or 2' (x4)
                [tokenIcon] : object {Actor.character.items.[].system.tokenIcon}
                    show : boolean {Actor.character.items.[].system.tokenIcon.show} (same value: False)
                [tradition] : object {Actor.character.items.[].system.tradition}
                    value : string {Actor.character.items.[].system.tradition.value} (4 different values)
                        'divine' (x50)
                        'arcane' (x29)
                        'primal' (x27)
                        'occult' (x25)
                [trainedSkills] : object {Actor.character.items.[].system.trainedSkills}
                    [lore] : array<string> {Actor.character.items.[].system.trainedSkills.lore}
                        Length: min=1 max=1
                        Value type: string {Actor.character.items.[].system.trainedSkills.lore.[]} (28 different values)
                    value : array<string> {Actor.character.items.[].system.trainedSkills.value}
                        Length: min=0 max=2
                        Value type: string {Actor.character.items.[].system.trainedSkills.value.[]} (15 different values)
                    [additional] : integer {Actor.character.items.[].system.trainedSkills.additional} (5 different values)
                        3 (x42)
                        2 (x34)
                        4 (x27)
                        7 (x14)
                        0 (x4)
                    [custom] : string {Actor.character.items.[].system.trainedSkills.custom} (same value: '')
                [traits] : object {Actor.character.items.[].system.traits}
                    [integrated] : empty
                    [otherTags] : array<string> {Actor.character.items.[].system.traits.otherTags}
                        Length: min=1 max=2
                        Value type: string {Actor.character.items.[].system.traits.otherTags.[]} (28 different values)
                    [rarity] : string {Actor.character.items.[].system.traits.rarity} (3 different values)
                        'common' (x4819)
                        'uncommon' (x187)
                        'rare' (x19)
                    [selected] : object {Actor.character.items.[].system.traits.selected}
                        [aasimar] : string {Actor.character.items.[].system.traits.selected.aasimar} (same value: 'Aasimar')
                        [catfolk] : string {Actor.character.items.[].system.traits.selected.catfolk} (same value: 'Catfolk')
                        [fighter] : string {Actor.character.items.[].system.traits.selected.fighter} (same value: 'Fighter')
                        [finisher] : string {Actor.character.items.[].system.traits.selected.finisher} (same value: 'Finisher')
                        [halfling] : string {Actor.character.items.[].system.traits.selected.halfling} (same value: 'Halfling')
                        [lizardfolk] : string {Actor.character.items.[].system.traits.selected.lizardfolk} (same value: 'Lizardfolk')
                        [ranger] : string {Actor.character.items.[].system.traits.selected.ranger} (same value: 'Ranger')
                        [sorcerer] : string {Actor.character.items.[].system.traits.selected.sorcerer} (same value: 'Sorcerer')
                        [swashbuckler] : string {Actor.character.items.[].system.traits.selected.swashbuckler} (same value: 'Swashbuckler')
                        [tengu] : string {Actor.character.items.[].system.traits.selected.tengu} (same value: 'Tengu')
                    [traditions] : array<string> {Actor.character.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Actor.character.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x479)
                            'occult' (x468)
                            'divine' (x395)
                            'primal' (x386)
                    [value] : array<string> {Actor.character.items.[].system.traits.value}
                        Length: min=0 max=11
                        Value type: string {Actor.character.items.[].system.traits.value.[]} (192 different values)
                [trigger] : object {Actor.character.items.[].system.trigger}
                    value : string {Actor.character.items.[].system.trigger.value} (same value: '')
                [usage] : object {Actor.character.items.[].system.usage}
                    [canBeAmmo] : boolean {Actor.character.items.[].system.usage.canBeAmmo} (2 different values)
                        False (x49)
                        True (x3)
                    value : string {Actor.character.items.[].system.usage.value} (19 different values)
                [uses] : object {Actor.character.items.[].system.uses}
                    autoDestroy : boolean {Actor.character.items.[].system.uses.autoDestroy} (2 different values)
                        True (x457)
                        False (x10)
                    max : integer {Actor.character.items.[].system.uses.max} (2 different values)
                        1 (x377)
                        7 (x90)
                    value : integer {Actor.character.items.[].system.uses.value} (2 different values)
                        1 (x377)
                        7 (x90)
                [vision] : string {Actor.character.items.[].system.vision} (3 different values)
                    'normal' (x65)
                    'low-light-vision' (x34)
                    'darkvision' (x22)
                [voluntaryBoosts] : object {Actor.character.items.[].system.voluntaryBoosts}
                [voluntaryFlaws] : object {Actor.character.items.[].system.voluntaryFlaws}
                [weapon] : object {Actor.character.items.[].system.weapon}
                    value : string {Actor.character.items.[].system.weapon.value} (same value: '')
                [weapons] : array<string> {Actor.character.items.[].system.weapons}
                    Length: min=1 max=1
                    Value type: string {Actor.character.items.[].system.weapons.[]} (7 different values)
                        'scimitar' (x6)
                        'longsword' (x3)
                        'sawtooth-saber' (x3)
                        'falchion' (x2)
                        'dagger' (x1)
                        'trident' (x1)
                        'morningstar' (x1)
            type : string {Actor.character.items.[].type} (18 different values)
            [flags] : object {Actor.character.items.[].flags}
                pf2e : object {Actor.character.items.[].flags.pf2e}
                    [grantedBy] : object {Actor.character.items.[].flags.pf2e.grantedBy}
                        id : string {Actor.character.items.[].flags.pf2e.grantedBy.id} (369 different values)
                        onDelete : string {Actor.character.items.[].flags.pf2e.grantedBy.onDelete} (2 different values)
                            'cascade' (x467)
                            'detach' (x6)
                    [itemGrants] : object {Actor.character.items.[].flags.pf2e.itemGrants}
                        [achaekek] : object {Actor.character.items.[].flags.pf2e.itemGrants.achaekek}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.achaekek.id} (same value: 'DEYsF9Rpx5naEuHG')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.achaekek.onDelete} (same value: 'detach')
                        [additionalLore] : object {Actor.character.items.[].flags.pf2e.itemGrants.additionalLore}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.additionalLore.id} (2 different values)
                                'xxGszgs7ZdnGCi2l' (x2)
                                'DjkEwG88SFUPDNKC' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.additionalLore.onDelete} (same value: 'detach')
                        [advancedAlchemy] : object {Actor.character.items.[].flags.pf2e.itemGrants.advancedAlchemy}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.advancedAlchemy.id} (5 different values)
                                'aT3Is6eQIGGVifAf' (x1)
                                'EsLB4ep3wQJN4kyk' (x1)
                                'fDS1ctCseWP4gttC' (x1)
                                'cf5SXFUYlR13787z' (x1)
                                'vhHN5ZdZw9FaccZP' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.advancedAlchemy.onDelete} (same value: 'detach')
                        [alchemicalCrafting] : object {Actor.character.items.[].flags.pf2e.itemGrants.alchemicalCrafting}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.alchemicalCrafting.id} (6 different values)
                                'xbU21Y26FU4rABvB' (x1)
                                'mG5hXXcAPLRPh7Db' (x1)
                                '7iY8AyuoazwNGZAv' (x1)
                                '3K6Le6iswgOElPbq' (x1)
                                'rI5PXpmK29p1yTda' (x1)
                                'FJ4WRUhvwqlphsCT' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.alchemicalCrafting.onDelete} (same value: 'detach')
                        [angelkin] : object {Actor.character.items.[].flags.pf2e.itemGrants.angelkin}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.angelkin.id} (same value: 'NaGBwRrjBDGJf759')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.angelkin.onDelete} (same value: 'detach')
                        [animalCompanion] : object {Actor.character.items.[].flags.pf2e.itemGrants.animalCompanion}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.animalCompanion.id} (7 different values)
                                'TGpNO2Y19FjpcDtw' (x2)
                                'u8ZmvtTqMMajZty9' (x1)
                                'djpX15C8CalIm3ug' (x1)
                                '09K7kZlseBl6crQH' (x1)
                                '9oQK7nT0niXYLagN' (x1)
                                'BtXEgBFel3IHdrze' (x1)
                                'EyN0AAMq2zxfYVP5' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.animalCompanion.onDelete} (same value: 'detach')
                        [animalEmpathy] : object {Actor.character.items.[].flags.pf2e.itemGrants.animalEmpathy}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.animalEmpathy.id} (2 different values)
                                'IBxDWkih5wBuGdTb' (x2)
                                'cKqS3KUVaiglH6RR' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.animalEmpathy.onDelete} (same value: 'detach')
                        [animalOrder] : object {Actor.character.items.[].flags.pf2e.itemGrants.animalOrder}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.animalOrder.id} (3 different values)
                                '46JZwcq7xwy5qeBn' (x2)
                                '4lXPJ6UyG28mJREB' (x1)
                                'NrW6olNYyjNFqgEo' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.animalOrder.onDelete} (same value: 'detach')
                        [apparitionSense] : object {Actor.character.items.[].flags.pf2e.itemGrants.apparitionSense}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.apparitionSense.id} (same value: 'ESba0hVHgewpOwse')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.apparitionSense.onDelete} (same value: 'detach')
                        [armorProficiency] : object {Actor.character.items.[].flags.pf2e.itemGrants.armorProficiency}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.armorProficiency.id} (3 different values)
                                'OICiPtdvmhMIqauo' (x1)
                                'TuKbqvjYa4wZVGWb' (x1)
                                '4fJX6zKVpaFmKKBR' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.armorProficiency.onDelete} (same value: 'detach')
                        [assurance] : object {Actor.character.items.[].flags.pf2e.itemGrants.assurance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.assurance.id} (7 different values)
                                'jErvlr76BR5YchPx' (x3)
                                'BCB35DORyS650GHi' (x2)
                                'HTx9qKYOAo38DyLf' (x1)
                                'sl7rGpMUKIv0Cj71' (x1)
                                'ZtBPbV1hI7VV5vR2' (x1)
                                'I1zo1ukbRjjuIz7O' (x1)
                                'Ide5KyYYdKd8KOCX' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: 'detach')
                        [attackOfOpportunity] : object {Actor.character.items.[].flags.pf2e.itemGrants.attackOfOpportunity}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.attackOfOpportunity.id} (5 different values)
                                'vgtaoE3rMYQ57UUF' (x1)
                                'kAuFam7RmJoEWFrV' (x1)
                                'jhhRKcDzzWdEW55R' (x1)
                                'h4DpDxomotzQmA3I' (x1)
                                '0eTm7kN1MIlB0mxV' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.attackOfOpportunity.onDelete} (same value: 'detach')
                        [bardicLore] : object {Actor.character.items.[].flags.pf2e.itemGrants.bardicLore}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bardicLore.id} (3 different values)
                                'Oh6PeoPE8Yj9jaeh' (x1)
                                'jwe31oRpTW79uS9T' (x1)
                                '5ISw9vJKNpwQCXs0' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bardicLore.onDelete} (same value: 'detach')
                        [baseKinesis] : object {Actor.character.items.[].flags.pf2e.itemGrants.baseKinesis}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.baseKinesis.id} (same value: 'KyrJHddtmPBXdDnt')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.baseKinesis.onDelete} (same value: 'detach')
                        [bearAlliesBurdens] : object {Actor.character.items.[].flags.pf2e.itemGrants.bearAlliesBurdens}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bearAlliesBurdens.id} (3 different values)
                                'xcCqmgo7YlDK1rt9' (x1)
                                'u0wv1DY8gbJs0Ykq' (x1)
                                'RwaD8s7Qv9Fm455o' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bearAlliesBurdens.onDelete} (same value: 'detach')
                        [blessedShield] : object {Actor.character.items.[].flags.pf2e.itemGrants.blessedShield}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.blessedShield.id} (same value: 'OmwOBEfggi004eUv')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.blessedShield.onDelete} (same value: 'detach')
                        [bloodlineAberrant] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineAberrant}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineAberrant.id} (same value: 'nwijkukVuo4m9XON')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineAberrant.onDelete} (same value: 'detach')
                        [bloodlineDemonic] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineDemonic}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineDemonic.id} (same value: 'cd4HWUAtzIL8yfAY')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineDemonic.onDelete} (same value: 'detach')
                        [bloodlineGenie] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineGenie}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineGenie.id} (same value: '6hGWcLgvyZyZZvKr')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineGenie.onDelete} (same value: 'detach')
                        [bloodlineImperial] : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineImperial}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineImperial.id} (2 different values)
                                'Fc9iOJcgZ0yWX7XZ' (x2)
                                'yTHpCdZkwGxzVIuj' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineImperial.onDelete} (same value: 'detach')
                        [bomber] : object {Actor.character.items.[].flags.pf2e.itemGrants.bomber}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bomber.id} (5 different values)
                                'clG5lJLS1adFrATG' (x1)
                                'vZx8VVuCIo7KSbCj' (x1)
                                'uAnLBVumxhfhD3Xz' (x1)
                                'CfKOJDWBuInuLZiG' (x1)
                                'Pxq8chUe1h865yWI' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bomber.onDelete} (same value: 'detach')
                        [braggart] : object {Actor.character.items.[].flags.pf2e.itemGrants.braggart}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.braggart.id} (same value: '4QTfVoSAiVLmmewU')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.braggart.onDelete} (same value: 'detach')
                        [breathControl] : object {Actor.character.items.[].flags.pf2e.itemGrants.breathControl}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.breathControl.id} (same value: 'KkXunB1gomxKL4z3')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.breathControl.onDelete} (same value: 'detach')
                        [burningJet] : object {Actor.character.items.[].flags.pf2e.itemGrants.burningJet}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.burningJet.id} (same value: 'fVFRVtRzRCOKHH62')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.burningJet.onDelete} (same value: 'detach')
                        [cackle] : object {Actor.character.items.[].flags.pf2e.itemGrants.cackle}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cackle.id} (2 different values)
                                'lnK3k5ntwZYlJWqP' (x2)
                                'nlUUS8hyovlJWmTL' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cackle.onDelete} (same value: 'detach')
                        [cannyAcumen] : object {Actor.character.items.[].flags.pf2e.itemGrants.cannyAcumen}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cannyAcumen.id} (same value: 'JJwrNHw1u2S39srq')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cannyAcumen.onDelete} (same value: 'detach')
                        [castASpell] : object {Actor.character.items.[].flags.pf2e.itemGrants.castASpell}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.castASpell.id} (7 different values)
                                'CZwEZLzs9GgnotqQ' (x1)
                                'QTL3XrVHRDzMAl4C' (x1)
                                'V9TX2qwNBFbFXsLO' (x1)
                                'uFzZamvJNAUxoTYv' (x1)
                                'E1uVOtu36WgU1cNs' (x1)
                                'BrB6AdB9QB3NW5x3' (x1)
                                'kcmPQ2dAnd9qZ3a2' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.castASpell.onDelete} (same value: 'detach')
                        [catFall] : object {Actor.character.items.[].flags.pf2e.itemGrants.catFall}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.catFall.id} (6 different values)
                                'tzlZiOb8LxAtIf5x' (x2)
                                'yTkFmCeWUIQHx0i2' (x1)
                                'ngvWgHgol9qiUcFo' (x1)
                                'hcExhTYXVgrjEnOf' (x1)
                                'QzzBl3tAKN3sdZpc' (x1)
                                'ga7WrNOXSsdLe8Fb' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: 'detach')
                        [catSupportBenefit] : object {Actor.character.items.[].flags.pf2e.itemGrants.catSupportBenefit}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.catSupportBenefit.id} (4 different values)
                                'AWnI4xJIdR3KMbBU' (x1)
                                'sHz8emnDWuuKmPoW' (x1)
                                'Yq8IEfCn7s2lN8x5' (x1)
                                'Tm3SrwGjGQ3QaDGT' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.catSupportBenefit.onDelete} (same value: 'detach')
                        [changeShape] : object {Actor.character.items.[].flags.pf2e.itemGrants.changeShape}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.changeShape.id} (same value: 'XiHYRoyJyHHZHYoD')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.changeShape.onDelete} (same value: 'detach')
                        [channelElements] : object {Actor.character.items.[].flags.pf2e.itemGrants.channelElements}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.channelElements.id} (same value: 'pZRuRtjy3f0gDxa3')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.channelElements.onDelete} (same value: 'detach')
                        [clanDagger] : object {Actor.character.items.[].flags.pf2e.itemGrants.clanDagger}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.clanDagger.id} (3 different values)
                                'C0u8YdzaZfecc7n9' (x2)
                                '0hmUPDFWvIcsG294' (x1)
                                'ZZd65vAhmReiDDbA' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.clanDagger.onDelete} (same value: 'detach')
                        [clearAPath] : object {Actor.character.items.[].flags.pf2e.itemGrants.clearAPath}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.clearAPath.id} (same value: 'uQg1rUCfGasFxWKN')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.clearAPath.onDelete} (same value: 'detach')
                        [cleverImproviser] : object {Actor.character.items.[].flags.pf2e.itemGrants.cleverImproviser}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cleverImproviser.id} (same value: 'SNaJkn6hTRD14TPF')
                        [cloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.cloisteredCleric}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cloisteredCleric.id} (8 different values)
                                'GKvuVVDdhr6fG0FB' (x1)
                                '58YhILg0lbJrrOhG' (x1)
                                'lG9DVihpKNXVTUl8' (x1)
                                'LylYvNRAac3vaCgn' (x1)
                                'RnlwYCQHhartT5q1' (x1)
                                'TPQOajRc0cjMI5m4' (x1)
                                'SP6jiz2YBE9NPWQf' (x1)
                                'Uzy87DRT51ZiShZs' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cloisteredCleric.onDelete} (same value: 'detach')
                        [clueIn] : object {Actor.character.items.[].flags.pf2e.itemGrants.clueIn}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.clueIn.id} (4 different values)
                                'Fu4VTfPDnWfK6N22' (x1)
                                '1s4pkFPGKccnfCsp' (x1)
                                'w1J4ApZ11fLAH3Gz' (x1)
                                'sjlAne4cTG0NhamN' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.clueIn.onDelete} (same value: 'detach')
                        [combatClimber] : object {Actor.character.items.[].flags.pf2e.itemGrants.combatClimber}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.combatClimber.id} (2 different values)
                                'Te1LesevbHSNzd1X' (x2)
                                '33MoEojJ9pd56i1E' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.combatClimber.onDelete} (same value: 'detach')
                        [confidentFinisher] : object {Actor.character.items.[].flags.pf2e.itemGrants.confidentFinisher}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.confidentFinisher.id} (3 different values)
                                'AgC7k90HiamdFea9' (x2)
                                'lvvNbHYeQgXI0NHx' (x1)
                                'wdDQ9yw6O0Flmu8p' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.confidentFinisher.onDelete} (same value: 'detach')
                        [cosmos] : object {Actor.character.items.[].flags.pf2e.itemGrants.cosmos}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.cosmos.id} (same value: 'ep0v9aVwvVez55pa')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.cosmos.onDelete} (same value: 'detach')
                        [counterspellPrepared] : object {Actor.character.items.[].flags.pf2e.itemGrants.counterspellPrepared}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.counterspellPrepared.id} (2 different values)
                                'pdyGomUh4WeKfuxk' (x1)
                                'lf6ddMXsKDAGxyCD' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.counterspellPrepared.onDelete} (same value: 'detach')
                        [coveredReload] : object {Actor.character.items.[].flags.pf2e.itemGrants.coveredReload}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.coveredReload.id} (same value: 'BiZuGGYMe5rjQTQn')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.coveredReload.onDelete} (same value: 'detach')
                        [curseOfInclementHeadwinds] : object {Actor.character.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds.id} (3 different values)
                                'mnz9yWFgZj4gc7mG' (x1)
                                'pTPn2GRqtC0DFwbA' (x1)
                                'ExEZyhdZDMdel47H' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.curseOfInclementHeadwinds.onDelete} (same value: 'detach')
                        [dangerousSorcery] : object {Actor.character.items.[].flags.pf2e.itemGrants.dangerousSorcery}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.dangerousSorcery.id} (same value: '5DvHpi8dcpFlxrc4')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.dangerousSorcery.onDelete} (same value: 'detach')
                        [deadlySimplicity] : object {Actor.character.items.[].flags.pf2e.itemGrants.deadlySimplicity}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.deadlySimplicity.id} (2 different values)
                                'IOZ4DeAMZq6rHTKh' (x1)
                                'aVdfPEoxzpjw9A81' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.deadlySimplicity.onDelete} (same value: 'detach')
                        [deviseAStratagem] : object {Actor.character.items.[].flags.pf2e.itemGrants.deviseAStratagem}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.deviseAStratagem.id} (4 different values)
                                'zqmQyRBTFpL29XGc' (x1)
                                '1kvPYMVbt0bTQ11V' (x1)
                                'P6LJdRC7WGDLkb1i' (x1)
                                'Seg8HNdRq9SPbp8g' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.deviseAStratagem.onDelete} (same value: 'detach')
                        [diehard] : object {Actor.character.items.[].flags.pf2e.itemGrants.diehard}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.diehard.id} (3 different values)
                                'gdyXBcuBIjlVV7pW' (x1)
                                '9G79A4F3aNyocva7' (x1)
                                'kLVi8LDpSQOefA69' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.diehard.onDelete} (same value: 'detach')
                        [domainInitiate] : object {Actor.character.items.[].flags.pf2e.itemGrants.domainInitiate}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.domainInitiate.id} (8 different values)
                                'GJ4pl2Dpg43gDmJK' (x1)
                                'g4oMBCNZL0MZJpE6' (x1)
                                'e2tECYO3ZNavk5gY' (x1)
                                'bqm5yMhResfF8HVt' (x1)
                                'hUUZqmNvLZSFxbpu' (x1)
                                'NwYeYcdmwsaf4fKh' (x1)
                                'aan5DEV1jvcRzfoL' (x1)
                                'MlIZAuB34cTEjHbA' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.domainInitiate.onDelete} (same value: 'detach')
                        [dragonInstinct] : object {Actor.character.items.[].flags.pf2e.itemGrants.dragonInstinct}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonInstinct.id} (2 different values)
                                'Sgf0WUIIcoX6a52E' (x1)
                                'WrRvph82isIjMflP' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonInstinct.onDelete} (same value: 'detach')
                        [dragonStance] : object {Actor.character.items.[].flags.pf2e.itemGrants.dragonStance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonStance.id} (same value: 'SJKUesxOxi1xFcdI')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.dragonStance.onDelete} (same value: 'detach')
                        [drainBondedItem] : object {Actor.character.items.[].flags.pf2e.itemGrants.drainBondedItem}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.drainBondedItem.id} (5 different values)
                                'lEiJIKM3U15PPOvq' (x1)
                                'udHOtrqT11Ynb5Tp' (x1)
                                'MkTMuAoVy3vNDvaY' (x1)
                                'TXjKBMOVlbYa2UCR' (x1)
                                'VzNNPXrSNd723jSR' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.drainBondedItem.onDelete} (same value: 'detach')
                        [elementalBlast] : object {Actor.character.items.[].flags.pf2e.itemGrants.elementalBlast}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.elementalBlast.id} (same value: 'oHFamNSkHOxBbf9l')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.elementalBlast.onDelete} (same value: 'detach')
                        [empiricismMethodology] : object {Actor.character.items.[].flags.pf2e.itemGrants.empiricismMethodology}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.empiricismMethodology.id} (4 different values)
                                'u6PsMXLzlZTimQwX' (x1)
                                '1hI8sGCufOgJYqje' (x1)
                                'qQdTwZwTChUcq7lG' (x1)
                                'nekyHa557ZfdjnTB' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.empiricismMethodology.onDelete} (same value: 'detach')
                        [enigma] : object {Actor.character.items.[].flags.pf2e.itemGrants.enigma}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.enigma.id} (3 different values)
                                'AHssIQSq8KgI4I3r' (x1)
                                'etv6oH9PyaQNKWpc' (x1)
                                'RJ6CRq2ph7sJfnFT' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.enigma.onDelete} (same value: 'detach')
                        [eternalTorch] : object {Actor.character.items.[].flags.pf2e.itemGrants.eternalTorch}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.eternalTorch.id} (same value: '3BA8BSKHSrPvBPaI')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.eternalTorch.onDelete} (same value: 'detach')
                        [expeditiousInspection] : object {Actor.character.items.[].flags.pf2e.itemGrants.expeditiousInspection}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.expeditiousInspection.id} (4 different values)
                                'FGPxb0dgfoQpEaFg' (x1)
                                'J709jvGivNnK9lt2' (x1)
                                'FN1yzEgvKfezwDJ6' (x1)
                                'ZrcRoaXmhVip7VeA' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.expeditiousInspection.onDelete} (same value: 'detach')
                        [experimentalSpellshaping] : object {Actor.character.items.[].flags.pf2e.itemGrants.experimentalSpellshaping}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.id} (4 different values)
                                'tXzx2LLfD0yTbeLI' (x1)
                                'Q6g5fkF7ORjaplI4' (x1)
                                'BN8eodHFJo1OgIkf' (x1)
                                '0CKHJMZee6FX839k' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.experimentalSpellshaping.onDelete} (same value: 'detach')
                        [extractElement] : object {Actor.character.items.[].flags.pf2e.itemGrants.extractElement}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.extractElement.id} (same value: 'Zok4sS4KbFzew0uJ')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.extractElement.onDelete} (same value: 'detach')
                        [faithsFlamekeeper] : object {Actor.character.items.[].flags.pf2e.itemGrants.faithsFlamekeeper}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.faithsFlamekeeper.id} (same value: 'abdQn20RoxFRAtvt')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.faithsFlamekeeper.onDelete} (same value: 'detach')
                        [fencer] : object {Actor.character.items.[].flags.pf2e.itemGrants.fencer}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.fencer.id} (2 different values)
                                'R9yHXql0EMzqiKET' (x2)
                                'VT322fVxyu9e9zrA' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fencer.onDelete} (same value: 'detach')
                        [fieldDiscoveryBomber] : object {Actor.character.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber.id} (2 different values)
                                'G918lcSYW4MAKCw6' (x1)
                                'sFUOFVZ8nvamhBnM' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fieldDiscoveryBomber.onDelete} (same value: 'detach')
                        [fireGate] : object {Actor.character.items.[].flags.pf2e.itemGrants.fireGate}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.fireGate.id} (same value: 'BYpt2G3dz6PkLbDp')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fireGate.onDelete} (same value: 'detach')
                        [firstDoctrineCloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.id} (8 different values)
                                'VCLCMW76kILSKNGN' (x1)
                                'ljv2Iq6ZgiTFxokF' (x1)
                                'RAwKLSgkQtBBKZfV' (x1)
                                'cBbWqA8ZmmZAFcKq' (x1)
                                'QS9pgqpdlA5vaLEb' (x1)
                                'l2qKZiLt3KyClxvZ' (x1)
                                'jzibFORh1NfwjDcJ' (x1)
                                'K7hPRabzajb3cVYp' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.onDelete} (same value: 'detach')
                        [firstDoctrineWarpriest] : object {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.id} (2 different values)
                                'E2r5lpKWGYSl4Qj3' (x1)
                                'a8voDHwK3PbOjwNq' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.firstDoctrineWarpriest.onDelete} (same value: 'detach')
                        [fleet] : object {Actor.character.items.[].flags.pf2e.itemGrants.fleet}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.fleet.id} (2 different values)
                                'ZiBXwVdutuN5yrxT' (x1)
                                'WX3mc3XF7odtjdeN' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.fleet.onDelete} (same value: 'detach')
                        [flurry] : object {Actor.character.items.[].flags.pf2e.itemGrants.flurry}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.flurry.id} (3 different values)
                                '6HdS41TR3Y0TEfvK' (x2)
                                '2WqNJgjR2AOwnmzp' (x1)
                                'WknOOqsfdYoUHSHe' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.flurry.onDelete} (same value: 'detach')
                        [flyingFlame] : object {Actor.character.items.[].flags.pf2e.itemGrants.flyingFlame}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.flyingFlame.id} (same value: '52wtCHEBHSmZ6s3f')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.flyingFlame.onDelete} (same value: 'detach')
                        [foretellHarm] : object {Actor.character.items.[].flags.pf2e.itemGrants.foretellHarm}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.foretellHarm.id} (3 different values)
                                'iB51ZexQXPReTiWL' (x1)
                                'TiHpyzZCvA5Fkh5t' (x1)
                                'sthKLncjJCW6KsmB' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.foretellHarm.onDelete} (same value: 'detach')
                        [formulaBook] : object {Actor.character.items.[].flags.pf2e.itemGrants.formulaBook}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBook.id} (3 different values)
                                'EqYTOYbtTC2eZcij' (x1)
                                'YrG72KSKmvHHaxM2' (x1)
                                'C1BCxWXNSe3dP6Lg' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBook.onDelete} (same value: 'detach')
                        [formulaBookBlank] : object {Actor.character.items.[].flags.pf2e.itemGrants.formulaBookBlank}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBookBlank.id} (5 different values)
                                'rKcViPntNoKjcQhq' (x1)
                                'OzCOaPrs5Y2YsVdq' (x1)
                                'E6eoyGKuLG8bHiuV' (x1)
                                '83m7uon9FyrT8Onf' (x1)
                                '7GroPIf8kydkJLgu' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.formulaBookBlank.onDelete} (same value: 'detach')
                        [furyInstinct] : object {Actor.character.items.[].flags.pf2e.itemGrants.furyInstinct}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.furyInstinct.id} (same value: 'Yy4wieT6MnE4siPj')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.furyInstinct.onDelete} (same value: 'detach')
                        [gateJunction] : object {Actor.character.items.[].flags.pf2e.itemGrants.gateJunction}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.gateJunction.id} (same value: 'xD2690ktgUHZseSS')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.gateJunction.onDelete} (same value: 'detach')
                        [generalTraining] : object {Actor.character.items.[].flags.pf2e.itemGrants.generalTraining}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.generalTraining.id} (same value: 'u5HxY3Rzz5Z3mwiG')
                        [giantInstinct] : object {Actor.character.items.[].flags.pf2e.itemGrants.giantInstinct}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.giantInstinct.id} (5 different values)
                                'Gggzet2qaGOHAxW3' (x1)
                                'ZYUL2rwYNfvnChV9' (x1)
                                'FTnAtdmiFcU6SKKf' (x1)
                                'YOdYflbwsQkD47J5' (x1)
                                'Z0akURMNQ4Q0rR4l' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.giantInstinct.onDelete} (same value: 'detach')
                        [gozreh] : object {Actor.character.items.[].flags.pf2e.itemGrants.gozreh}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.gozreh.id} (same value: '9IlCtGsOgHz8xj47')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.gozreh.onDelete} (same value: 'detach')
                        [heftyHauler] : object {Actor.character.items.[].flags.pf2e.itemGrants.heftyHauler}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.heftyHauler.id} (same value: 'LO6JmAGeLRBfLwIR')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.heftyHauler.onDelete} (same value: 'detach')
                        [hitTheDirt] : object {Actor.character.items.[].flags.pf2e.itemGrants.hitTheDirt}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.hitTheDirt.id} (same value: 'G3jZVxB04bnlAM2h')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.hitTheDirt.onDelete} (same value: 'detach')
                        [huntPrey] : object {Actor.character.items.[].flags.pf2e.itemGrants.huntPrey}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.huntPrey.id} (5 different values)
                                'Pqz5Z9Gbs2VnmBFc' (x2)
                                'wJK6hYFBrmTblVlL' (x1)
                                'zI485hPl8vfBRmVZ' (x1)
                                'UzXWQF15dAktDffT' (x1)
                                'vLJGhosD7dkiHiLo' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.huntPrey.onDelete} (same value: 'detach')
                        [infusedReagents] : object {Actor.character.items.[].flags.pf2e.itemGrants.infusedReagents}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.infusedReagents.id} (2 different values)
                                '8EcOhH21sveNzK25' (x1)
                                'ShQZmnkLCrxVt9aC' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.infusedReagents.onDelete} (same value: 'detach')
                        [intimidatingGlare] : object {Actor.character.items.[].flags.pf2e.itemGrants.intimidatingGlare}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.intimidatingGlare.id} (5 different values)
                                'IiFnhqEUVqG9kEpC' (x2)
                                'UReUwwQrCgsmaPUo' (x1)
                                'HlNNuyCpBSl1hnC6' (x1)
                                'TB4IZpNsmi07Taef' (x1)
                                'iYg0UUYlnbw4jtTk' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.intimidatingGlare.onDelete} (same value: 'detach')
                        [intoTheFray] : object {Actor.character.items.[].flags.pf2e.itemGrants.intoTheFray}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.intoTheFray.id} (same value: 'wkx2RV2sE5f5rldN')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.intoTheFray.onDelete} (same value: 'detach')
                        [iomedae] : object {Actor.character.items.[].flags.pf2e.itemGrants.iomedae}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.iomedae.id} (2 different values)
                                'iSosmRM9oCBkeUiw' (x2)
                                'LT2z1wMBjhIZaoZf' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.iomedae.onDelete} (same value: 'detach')
                        [justice] : object {Actor.character.items.[].flags.pf2e.itemGrants.justice}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.justice.id} (2 different values)
                                'LWSxYFDf5GnuLgYH' (x2)
                                '5daijUw3MyQkaHnA' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.justice.onDelete} (same value: 'detach')
                        [koboldBreath] : object {Actor.character.items.[].flags.pf2e.itemGrants.koboldBreath}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.koboldBreath.id} (same value: 'V57NCAzFGul3Schr')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.koboldBreath.onDelete} (same value: 'detach')
                        [leafOrder] : object {Actor.character.items.[].flags.pf2e.itemGrants.leafOrder}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.leafOrder.id} (2 different values)
                                'U7edku17BaznXqSd' (x1)
                                'UwsNadwuwx1qpVqU' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.leafOrder.onDelete} (same value: 'detach')
                        [lengthyDiversion] : object {Actor.character.items.[].flags.pf2e.itemGrants.lengthyDiversion}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lengthyDiversion.id} (same value: 'nvEqABSpSP3SCNGF')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lengthyDiversion.onDelete} (same value: 'detach')
                        [leshyFamiliar] : object {Actor.character.items.[].flags.pf2e.itemGrants.leshyFamiliar}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.leshyFamiliar.id} (2 different values)
                                'Lk09GKvpcfIzxXj3' (x1)
                                '7YxHQ8C3F9hFBWAb' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.leshyFamiliar.onDelete} (same value: 'detach')
                        [lessonOfLife] : object {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfLife}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfLife.id} (same value: 'fXQxbftz0XG4xAS5')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfLife.onDelete} (same value: 'detach')
                        [lessonOfProtection] : object {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfProtection}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfProtection.id} (same value: '9kLwe6ru1i7HEBfM')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfProtection.onDelete} (same value: 'detach')
                        [lessonOfVengeance] : object {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfVengeance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfVengeance.id} (same value: 'F7vKM7x62hU3YiC9')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lessonOfVengeance.onDelete} (same value: 'detach')
                        [lingeringComposition] : object {Actor.character.items.[].flags.pf2e.itemGrants.lingeringComposition}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.lingeringComposition.id} (3 different values)
                                'sG2jMrmI0QDcyUrF' (x2)
                                'dmUg2JppzsEoJLr8' (x1)
                                'cxcnFByLsrOqIsaU' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.lingeringComposition.onDelete} (same value: 'detach')
                        [livingFortification] : object {Actor.character.items.[].flags.pf2e.itemGrants.livingFortification}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.livingFortification.id} (same value: 'HdNckqUcTJrpY3WV')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.livingFortification.onDelete} (same value: 'detach')
                        [maestro] : object {Actor.character.items.[].flags.pf2e.itemGrants.maestro}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.maestro.id} (2 different values)
                                'gY9mqcIWHnKqKmtu' (x2)
                                'nYlTvFNLBfIVtZmQ' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.maestro.onDelete} (same value: 'detach')
                        [martialDisciple] : object {Actor.character.items.[].flags.pf2e.itemGrants.martialDisciple}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.martialDisciple.id} (same value: 'ezTdCOJow2g7C9pD')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.martialDisciple.onDelete} (same value: 'detach')
                        [mastermind] : object {Actor.character.items.[].flags.pf2e.itemGrants.mastermind}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.mastermind.id} (same value: 'tsZ9rKjEYQPwyOEx')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.mastermind.onDelete} (same value: 'detach')
                        [naturalAmbition] : object {Actor.character.items.[].flags.pf2e.itemGrants.naturalAmbition}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.naturalAmbition.id} (6 different values)
                                'GEBXoZwfyVcyGqUW' (x2)
                                'Xr6ntqJCWEAhh7o3' (x1)
                                'CmCTwhYRNTgqyyr9' (x1)
                                'jtGMKCdRYvj7SU7G' (x1)
                                'Z8zEJMYNHwAYjhaX' (x1)
                                'n4OOvIGD02k3mDZ2' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.naturalAmbition.onDelete} (same value: 'detach')
                        [noScarButThis] : object {Actor.character.items.[].flags.pf2e.itemGrants.noScarButThis}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.noScarButThis.id} (3 different values)
                                'UZjZXvpMGirTy2kv' (x1)
                                'Z8DvImWjP5LS56hh' (x1)
                                'CicFwF940eLJ6D7q' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.noScarButThis.onDelete} (same value: 'detach')
                        [nobleBranch] : object {Actor.character.items.[].flags.pf2e.itemGrants.nobleBranch}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.nobleBranch.id} (3 different values)
                                'rC5NYEcsKm5GE4DB' (x1)
                                'pWHJ8TZdY1lGSHwc' (x1)
                                'XQvDn3xI66LaTpBx' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.nobleBranch.onDelete} (same value: 'detach')
                        [nocticula] : object {Actor.character.items.[].flags.pf2e.itemGrants.nocticula}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.nocticula.id} (same value: 'mMSf0lC4nSnmbOtt')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.nocticula.onDelete} (same value: 'detach')
                        [oddityIdentification] : object {Actor.character.items.[].flags.pf2e.itemGrants.oddityIdentification}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.oddityIdentification.id} (3 different values)
                                'fN0syltXsnAO2NpM' (x1)
                                'BIfWGY3brZILAt01' (x1)
                                'dFLB4Olk36p9fCfD' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.oddityIdentification.onDelete} (same value: 'detach')
                        [oneShotOneKill] : object {Actor.character.items.[].flags.pf2e.itemGrants.oneShotOneKill}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.oneShotOneKill.id} (same value: 'YqZIxfwDhEx7mFbM')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.oneShotOneKill.onDelete} (same value: 'detach')
                        [opportuneRiposte] : object {Actor.character.items.[].flags.pf2e.itemGrants.opportuneRiposte}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.opportuneRiposte.id} (2 different values)
                                'CkcSvIwqEB5uHJOT' (x2)
                                'a9mlzJbwj3V7CNgj' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.opportuneRiposte.onDelete} (same value: 'detach')
                        [pacifyingInfusion] : object {Actor.character.items.[].flags.pf2e.itemGrants.pacifyingInfusion}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.pacifyingInfusion.id} (same value: 'eyJoKizgNoF9AopM')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.pacifyingInfusion.onDelete} (same value: 'detach')
                        [perpetualInfusionsBomber] : object {Actor.character.items.[].flags.pf2e.itemGrants.perpetualInfusionsBomber}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.perpetualInfusionsBomber.id} (same value: 'sjLhxEBnJQiWnJ3l')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.perpetualInfusionsBomber.onDelete} (same value: 'detach')
                        [pet] : object {Actor.character.items.[].flags.pf2e.itemGrants.pet}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.pet.id} (2 different values)
                                'Fw8alxAU9fh5QPIU' (x1)
                                'jrc7uP4D5jPRmXwY' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.pet.onDelete} (same value: 'detach')
                        [polymath] : object {Actor.character.items.[].flags.pf2e.itemGrants.polymath}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.polymath.id} (2 different values)
                                'I3Eq2aE1cNHJOqQw' (x1)
                                'SKui3RyZGsWH0C3m' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.polymath.onDelete} (same value: 'detach')
                        [precision] : object {Actor.character.items.[].flags.pf2e.itemGrants.precision}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.precision.id} (2 different values)
                                'patFWCthFUoRrRSG' (x1)
                                'nQ0ILdCZsjpCMbgO' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.precision.onDelete} (same value: 'detach')
                        [pursueALead] : object {Actor.character.items.[].flags.pf2e.itemGrants.pursueALead}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.pursueALead.id} (4 different values)
                                'RAw8kd5uXGXHC1Sv' (x1)
                                'f5Rlhyx87E9Qa1NQ' (x1)
                                'b9UwVKqXlwMEtaf7' (x1)
                                'DidpjONPX6ERjKQT' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.pursueALead.onDelete} (same value: 'detach')
                        [quickAlchemy] : object {Actor.character.items.[].flags.pf2e.itemGrants.quickAlchemy}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.quickAlchemy.id} (10 different values)
                                'nrObVFkO5hCbezR4' (x1)
                                'oNL8NCs0Ae3wSlc3' (x1)
                                'GkOhcgXnmfuFdOyv' (x1)
                                'DYd7anq1UfeozKZg' (x1)
                                'H2RTgAeLsMurBwTn' (x1)
                                '9Vu86viyLX8FsHd0' (x1)
                                'pJjWluIy82bpv0K0' (x1)
                                'YEqbJdASzYPb77hG' (x1)
                                'yf4hpN4ZQDdMTkl9' (x1)
                                '2301gfaW8Difjati' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.quickAlchemy.onDelete} (same value: 'detach')
                        [quickJump] : object {Actor.character.items.[].flags.pf2e.itemGrants.quickJump}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.quickJump.id} (same value: 'kE45u1RsWH9zmp1d')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.quickJump.onDelete} (same value: 'detach')
                        [quickTempered] : object {Actor.character.items.[].flags.pf2e.itemGrants.quickTempered}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.quickTempered.id} (4 different values)
                                'fUIWv5k5Wc52nIR4' (x1)
                                'ceAtbfneYTXRim69' (x1)
                                '2R8QMqXU9pAFGyFv' (x1)
                                'vm5rUtMAbszuDcqA' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.quickTempered.onDelete} (same value: 'detach')
                        [raconteursReload] : object {Actor.character.items.[].flags.pf2e.itemGrants.raconteursReload}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.raconteursReload.id} (same value: 'qNlobFa04JYYvvDM')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.raconteursReload.onDelete} (same value: 'detach')
                        [rage] : object {Actor.character.items.[].flags.pf2e.itemGrants.rage}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.rage.id} (8 different values)
                                'AnxAxOQBqKGWGwVj' (x1)
                                'gUBQoLU4pZDYEbhG' (x1)
                                'rFqHBHBWCJ7SSzKu' (x1)
                                '6B6UvFxKwDuxrK8Q' (x1)
                                '1wm3dtTWJobaNm53' (x1)
                                '2nUJYHhONIP05UFC' (x1)
                                'soK3jzH7XrwMxGmf' (x1)
                                'kQLzn2FSPYu8yxqh' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.rage.onDelete} (same value: 'detach')
                        [ragingIntimidation] : object {Actor.character.items.[].flags.pf2e.itemGrants.ragingIntimidation}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.ragingIntimidation.id} (4 different values)
                                'SS5bNdvECz3k8FiE' (x1)
                                'eVFCeQff3fOgHuqS' (x1)
                                'dKC8m1JjiKhLJ1Lu' (x1)
                                '5dPDq6NjWwvjxYpv' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.ragingIntimidation.onDelete} (same value: 'detach')
                        [reachSpell] : object {Actor.character.items.[].flags.pf2e.itemGrants.reachSpell}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.reachSpell.id} (4 different values)
                                'W83WsGDTuJkJ6tHB' (x1)
                                'wsgt7NiOhi7JGbb3' (x1)
                                'zXcpx1vPKJoKjrZg' (x1)
                                'SwaSqoOkUpNUc08w' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reachSpell.onDelete} (same value: 'detach')
                        [reactiveShield] : object {Actor.character.items.[].flags.pf2e.itemGrants.reactiveShield}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveShield.id} (3 different values)
                                '7WEf0Sf6ZryQqFNL' (x1)
                                '4kPduUmp41ix3dy3' (x1)
                                'iXF3BkBw7ClB3Gl6' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveShield.onDelete} (same value: 'detach')
                        [reactiveStrike] : object {Actor.character.items.[].flags.pf2e.itemGrants.reactiveStrike}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveStrike.id} (5 different values)
                                'nb3eiRd0YzkgXpld' (x1)
                                'c0pnlc5WD0o8Sq0l' (x1)
                                'anN7dTwCgGcgVYr9' (x1)
                                '14J2PaMbR16uoVbH' (x1)
                                'Kbhpr7qKdW9YiAs1' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reactiveStrike.onDelete} (same value: 'detach')
                        [reloadingStrike] : object {Actor.character.items.[].flags.pf2e.itemGrants.reloadingStrike}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.reloadingStrike.id} (same value: '2vE9gOdIcMwSPj9a')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.reloadingStrike.onDelete} (same value: 'detach')
                        [retributiveStrike] : object {Actor.character.items.[].flags.pf2e.itemGrants.retributiveStrike}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.retributiveStrike.id} (2 different values)
                                'bPn7JZEVeGLJcMsf' (x2)
                                'KqpnXn2n13vVrJMW' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.retributiveStrike.onDelete} (same value: 'detach')
                        [ringingChallenge] : object {Actor.character.items.[].flags.pf2e.itemGrants.ringingChallenge}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.ringingChallenge.id} (same value: 'LVybTbqcIktM1Wec')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.ringingChallenge.onDelete} (same value: 'detach')
                        [ruffian] : object {Actor.character.items.[].flags.pf2e.itemGrants.ruffian}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.ruffian.id} (same value: 'BtOAlCbXyS3nbXwV')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.ruffian.onDelete} (same value: 'detach')
                        [sarenrae] : object {Actor.character.items.[].flags.pf2e.itemGrants.sarenrae}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.sarenrae.id} (6 different values)
                                'fsC9r1N6tBIYUqeZ' (x1)
                                '1YhS0zjSOPIqEqST' (x1)
                                'CUmTCEUUUTqlPToD' (x1)
                                'Kg9wvcpbHCZv4Wns' (x1)
                                'BirykXbu1EIaaX66' (x1)
                                'fafQqfE4BbMSr1l1' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.sarenrae.onDelete} (same value: 'detach')
                        [scarOfTheSurvivor] : object {Actor.character.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor.id} (3 different values)
                                'VGKpSB60fEymZe5s' (x1)
                                'xfDIB71fvPakmKPu' (x1)
                                'zlaiy1vNNF4fMFZ0' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.scarOfTheSurvivor.onDelete} (same value: 'detach')
                        [scholarNature] : object {Actor.character.items.[].flags.pf2e.itemGrants.scholarNature}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.scholarNature.id} (same value: 'ZYK0sPC3qVDuS38N')
                        [schoolOfBattleMagic] : object {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.id} (2 different values)
                                'zHa6VybkVF0OFl4D' (x1)
                                '1aHrXSlEWuiSYi9U' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfBattleMagic.onDelete} (same value: 'detach')
                        [schoolOfUnifiedMagicalTheory] : object {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory.id} (3 different values)
                                'YvkRxGJodxOEA8U1' (x1)
                                'Dd4Mx3MTMgvEwYNA' (x1)
                                'Znyk1dllcghnmk9A' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.schoolOfUnifiedMagicalTheory.onDelete} (same value: 'detach')
                        [scoundrel] : object {Actor.character.items.[].flags.pf2e.itemGrants.scoundrel}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.scoundrel.id} (3 different values)
                                'GywmHG1DUSx0P0MA' (x1)
                                'o6Kmue3X2K2ouuAr' (x1)
                                'ybnmmMexX81A8eJZ' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.scoundrel.onDelete} (same value: 'detach')
                        [secondDoctrineCloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.id} (6 different values)
                                'vXQJxTPn0TDKou9p' (x1)
                                'RcPdpzvxGHzzRjbo' (x1)
                                'GcbYk38vkXTBtmlh' (x1)
                                'VmOHlIGJh8o1eADb' (x1)
                                'Rt0HTRa0TMxEu8D4' (x1)
                                'o9uuWiC3DsdlwrNA' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.onDelete} (same value: 'detach')
                        [seer] : object {Actor.character.items.[].flags.pf2e.itemGrants.seer}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.seer.id} (same value: '3z2W2pAipTrvXLa3')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.seer.onDelete} (same value: 'detach')
                        [shamelessRequest] : object {Actor.character.items.[].flags.pf2e.itemGrants.shamelessRequest}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.shamelessRequest.id} (2 different values)
                                'Rlu0aCOTeRbdwYsq' (x1)
                                'K3uBQOyDJb4Z07Vn' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.shamelessRequest.onDelete} (same value: 'detach')
                        [shieldBlock] : object {Actor.character.items.[].flags.pf2e.itemGrants.shieldBlock}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.shieldBlock.id} (22 different values)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: 'detach')
                        [shiftImmanence] : object {Actor.character.items.[].flags.pf2e.itemGrants.shiftImmanence}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.shiftImmanence.id} (3 different values)
                                'VNnZOAz9USd9qeBA' (x1)
                                'JR5QYVkmQbWcUbpS' (x1)
                                'OtgPRpw6Jy7F6zI9' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.shiftImmanence.onDelete} (same value: 'detach')
                        [skybearersBelt] : object {Actor.character.items.[].flags.pf2e.itemGrants.skybearersBelt}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.skybearersBelt.id} (3 different values)
                                '1roqIp16I79MTbVc' (x1)
                                '52RcTRDFsvKDFN21' (x1)
                                'cZBPZIxmEpcCIrkb' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.skybearersBelt.onDelete} (same value: 'detach')
                        [spellSubstitution] : object {Actor.character.items.[].flags.pf2e.itemGrants.spellSubstitution}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.spellSubstitution.id} (same value: 'EuxOgQLmDl9CMuzI')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.spellSubstitution.onDelete} (same value: 'detach')
                        [squawk] : object {Actor.character.items.[].flags.pf2e.itemGrants.squawk}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.squawk.id} (same value: '8AHirAMeu9U2Xr4H')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.squawk.onDelete} (same value: 'detach')
                        [steadyBalance] : object {Actor.character.items.[].flags.pf2e.itemGrants.steadyBalance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.steadyBalance.id} (same value: '9M1jnjUYkxGAWVbu')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.steadyBalance.onDelete} (same value: 'detach')
                        [strikeBreatheRend] : object {Actor.character.items.[].flags.pf2e.itemGrants.strikeBreatheRend}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.strikeBreatheRend.id} (3 different values)
                                'q8owozjvKsROLF4Z' (x1)
                                'QMuU9IyttxY2OKdV' (x1)
                                'TlfjVy01RALoFojw' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.strikeBreatheRend.onDelete} (same value: 'detach')
                        [suddenCharge] : object {Actor.character.items.[].flags.pf2e.itemGrants.suddenCharge}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.suddenCharge.id} (same value: 'rMFBOuuygWFayMy9')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.suddenCharge.onDelete} (same value: 'detach')
                        [tempest] : object {Actor.character.items.[].flags.pf2e.itemGrants.tempest}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.tempest.id} (3 different values)
                                'YIubqPsgP0VfbzZO' (x1)
                                'Cezg1PRL8zjjKIiZ' (x1)
                                'wgfkEpOBBKBIzvFd' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tempest.onDelete} (same value: 'detach')
                        [tenPaces] : object {Actor.character.items.[].flags.pf2e.itemGrants.tenPaces}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.tenPaces.id} (same value: 'Gg7tlifDK88lkeA0')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tenPaces.onDelete} (same value: 'detach')
                        [thatsOdd] : object {Actor.character.items.[].flags.pf2e.itemGrants.thatsOdd}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.thatsOdd.id} (4 different values)
                                'tSUZ27v1XTM5A5nO' (x1)
                                '2F9jTh6Z8xskKLtB' (x1)
                                'jNsdv3c8JJBpNpPl' (x1)
                                '7qqnau8vnRTLhstW' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thatsOdd.onDelete} (same value: 'detach')
                        [theBrave] : object {Actor.character.items.[].flags.pf2e.itemGrants.theBrave}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.theBrave.id} (2 different values)
                                'PUXqqQ2wPtAJVulh' (x1)
                                'R4pHOZKvfIK0XbAq' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.theBrave.onDelete} (same value: 'detach')
                        [theResentment] : object {Actor.character.items.[].flags.pf2e.itemGrants.theResentment}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.theResentment.id} (2 different values)
                                'E1hF6Q2wfdXIudjk' (x2)
                                's0u1h1FsxHEjZyGu' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.theResentment.onDelete} (same value: 'detach')
                        [thermalNimbus] : object {Actor.character.items.[].flags.pf2e.itemGrants.thermalNimbus}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.thermalNimbus.id} (same value: 'qpLrsDsNUObpvCnO')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thermalNimbus.onDelete} (same value: 'detach')
                        [thief] : object {Actor.character.items.[].flags.pf2e.itemGrants.thief}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.thief.id} (9 different values)
                                'jzaJxbVb5yYXEqHE' (x1)
                                'Rb0djKiL05soYPHW' (x1)
                                'csIlZBxv0qlxGTQi' (x1)
                                'Jjl5w4vSZxb8r0Se' (x1)
                                'SAzORBz618BKLZdl' (x1)
                                'b32atCS6KQeCZkox' (x1)
                                'HHUSdrQMmAh7krL3' (x1)
                                'liRaP0xV8RMQtuRY' (x1)
                                '8p8MWXiKkB4KW3uR' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: 'detach')
                        [thirdDoctrineCloisteredCleric] : object {Actor.character.items.[].flags.pf2e.itemGrants.thirdDoctrineCloisteredCleric}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.thirdDoctrineCloisteredCleric.id} (same value: 'iY1Psnqd4ljWDruP')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.thirdDoctrineCloisteredCleric.onDelete} (same value: 'detach')
                        [tigerStance] : object {Actor.character.items.[].flags.pf2e.itemGrants.tigerStance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.tigerStance.id} (2 different values)
                                '07VbvnValiBOclG4' (x2)
                                'Q3El8Tz3uL8P7JQm' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tigerStance.onDelete} (same value: 'detach')
                        [tlehar] : object {Actor.character.items.[].flags.pf2e.itemGrants.tlehar}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.tlehar.id} (same value: 'y8I3ViAtpmo20C4U')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.tlehar.onDelete} (same value: 'detach')
                        [toughness] : object {Actor.character.items.[].flags.pf2e.itemGrants.toughness}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.toughness.id} (2 different values)
                                '5tt3Q6FmPg8bUl68' (x1)
                                'uYzDFx5DAHrkSNBi' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.toughness.onDelete} (same value: 'detach')
                        [untrainedImprovisation] : object {Actor.character.items.[].flags.pf2e.itemGrants.untrainedImprovisation}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.untrainedImprovisation.id} (3 different values)
                                'nuln90kcBoF6dLlx' (x1)
                                'TgTFC2zatPBNPg0U' (x1)
                                'cZOtH9zDIk1WtvtX' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.untrainedImprovisation.onDelete} (same value: 'detach')
                        [versatileHeritage] : object {Actor.character.items.[].flags.pf2e.itemGrants.versatileHeritage}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileHeritage.id} (2 different values)
                                'h12lheYga79lPT2E' (x2)
                                'LF7YEcDsf9yvX54m' (x2)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileHeritage.onDelete} (same value: 'detach')
                        bloodlineFey : object {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineFey}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineFey.id} (same value: 'pvzewI3oiJ5EtKbp')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.bloodlineFey.onDelete} (same value: 'detach')
                        [versatilePerformance] : object {Actor.character.items.[].flags.pf2e.itemGrants.versatilePerformance}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.versatilePerformance.id} (2 different values)
                                'a06BN264eGAyM3At' (x1)
                                'LD90hhxTUuk9yU7h' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.versatilePerformance.onDelete} (same value: 'detach')
                        [versatileVials] : object {Actor.character.items.[].flags.pf2e.itemGrants.versatileVials}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileVials.id} (3 different values)
                                'Z0odDAhpGfeD4jxK' (x1)
                                'B7jHFdyU65qESSSC' (x1)
                                '4OTphlr0z5vN3s1K' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.versatileVials.onDelete} (same value: 'detach')
                        [wardingSign] : object {Actor.character.items.[].flags.pf2e.itemGrants.wardingSign}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wardingSign.id} (same value: 'iOW5Ouma9kAe5hdW')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wardingSign.onDelete} (same value: 'detach')
                        [warpriest] : object {Actor.character.items.[].flags.pf2e.itemGrants.warpriest}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.warpriest.id} (2 different values)
                                'lEJkFnJk84cKMkGW' (x1)
                                '7SlWfpc6Lf0KeRu5' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.warpriest.onDelete} (same value: 'detach')
                        [wayOfTheDrifter] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheDrifter}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.id} (same value: '8RLoi2xYbuqZbWmp')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.onDelete} (same value: 'detach')
                        [wayOfThePistolero] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfThePistolero}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfThePistolero.id} (same value: 'm8p7OtxiqvALTR4u')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfThePistolero.onDelete} (same value: 'detach')
                        [wayOfTheSniper] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheSniper}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheSniper.id} (same value: 'vHbqRFgBsAuJvsQv')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheSniper.onDelete} (same value: 'detach')
                        [wayOfTheVanguard] : object {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheVanguard}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.id} (same value: 'TBoilgT3cElTT9cx')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.onDelete} (same value: 'detach')
                        [widenSpell] : object {Actor.character.items.[].flags.pf2e.itemGrants.widenSpell}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.widenSpell.id} (3 different values)
                                'cAwqL6u9YDnOMrih' (x1)
                                'fGhvxbtmGNqS3jLO' (x1)
                                'FdS1cm3bU2k70erf' (x1)
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.widenSpell.onDelete} (same value: 'detach')
                        [youreNext] : object {Actor.character.items.[].flags.pf2e.itemGrants.youreNext}
                            id : string {Actor.character.items.[].flags.pf2e.itemGrants.youreNext.id} (same value: 'XpQCrXOD7ldUOxAi')
                            onDelete : string {Actor.character.items.[].flags.pf2e.itemGrants.youreNext.onDelete} (same value: 'detach')
            [folder] : string {Actor.character.items.[].folder} (4 different values)
                'khXMNyAoAoZ70PpT' (x6)
                'vffrEPtm1AQ4oRK4' (x4)
                'O7DVLyyF05fGfpdo' (x3)
                'RQK8iClIsUamNc1W' (x1)
    name : string {Actor.character.name} (all different values)
    [prototypeToken] : object {Actor.character.prototypeToken}
        name : string {Actor.character.prototypeToken.name} (30 different values)
        [ring] : object {Actor.character.prototypeToken.ring}
            enabled : boolean {Actor.character.prototypeToken.ring.enabled} (same value: True)
            subject : object {Actor.character.prototypeToken.ring.subject}
                scale : integer {Actor.character.prototypeToken.ring.subject.scale} (same value: 1)
                texture : string {Actor.character.prototypeToken.ring.subject.texture} (2 different values)
                    'systems/pf2e/icons/iconics/Nahoa.webp' (x3)
                    'systems/pf2e/icons/iconics/Samo.webp' (x3)
        [texture] : object {Actor.character.prototypeToken.texture}
            src : string {Actor.character.prototypeToken.texture.src} (20 different values)
    system : object {Actor.character.system}
        attributes : object {Actor.character.system.attributes}
            hp : object {Actor.character.system.attributes.hp}
                temp : integer {Actor.character.system.attributes.hp.temp} (same value: 0)
                value : integer {Actor.character.system.attributes.hp.value} (50 different values)
            speed : object {Actor.character.system.attributes.speed}
                otherSpeeds : array<object> {Actor.character.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Actor.character.system.attributes.speed.otherSpeeds.[]}
                        type : string {Actor.character.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
                        value : integer {Actor.character.system.attributes.speed.otherSpeeds.[].value} (same value: 10)
                value : integer {Actor.character.system.attributes.speed.value} (same value: 25)
            [bonusbulk] : integer {Actor.character.system.attributes.bonusbulk} (same value: 0)
            [resistances] : array<object> {Actor.character.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Actor.character.system.attributes.resistances.[]}
                    type : string {Actor.character.system.attributes.resistances.[].type} (6 different values)
                        'fire' (x3)
                        'acid' (x2)
                        'mental' (x1)
                        'cold' (x1)
                        'poison' (x1)
                        'physical' (x1)
                    value : integer {Actor.character.system.attributes.resistances.[].value} (3 different values)
                        2 (x4)
                        1 (x4)
                        4 (x1)
        [build] : object {Actor.character.system.build}
            attributes : object {Actor.character.system.build.attributes}
                boosts : object {Actor.character.system.build.attributes.boosts}
                    1 : array<string> {Actor.character.system.build.attributes.boosts.1}
                        Length: min=4 max=4
                        Value type: string {Actor.character.system.build.attributes.boosts.1.[]} (6 different values)
                            'dex' (x111)
                            'con' (x98)
                            'str' (x72)
                            'wis' (x71)
                            'cha' (x61)
                            'int' (x55)
                    [10] : array<string> {Actor.character.system.build.attributes.boosts.10}
                        Length: min=4 max=4
                        Value type: string {Actor.character.system.build.attributes.boosts.10.[]} (6 different values)
                            'con' (x2)
                            'wis' (x2)
                            'str' (x1)
                            'dex' (x1)
                            'cha' (x1)
                            'int' (x1)
                    [5] : array<string> {Actor.character.system.build.attributes.boosts.5}
                        Length: min=4 max=4
                        Value type: string {Actor.character.system.build.attributes.boosts.5.[]} (6 different values)
                            'con' (x41)
                            'dex' (x36)
                            'cha' (x29)
                            'wis' (x27)
                            'str' (x25)
                            'int' (x14)
        [crafting] : object {Actor.character.system.crafting}
            [entries] : object {Actor.character.system.crafting.entries}
            formulas : array<object> {Actor.character.system.crafting.formulas}
                Length: min=0 max=21
                Value type: object {Actor.character.system.crafting.formulas.[]}
                    [deletable] : boolean {Actor.character.system.crafting.formulas.[].deletable} (same value: True)
                    uuid : string {Actor.character.system.crafting.formulas.[].uuid} (36 different values)
        details : object {Actor.character.system.details}
            age : object {Actor.character.system.details.age}
                value : string {Actor.character.system.details.age.value} (same value: '')
            [alliance] : string {Actor.character.system.details.alliance} (same value: 'party')
            biography : object {Actor.character.system.details.biography}
                allies : string {Actor.character.system.details.biography.allies} (same value: '')
                anathema : array<> {Actor.character.system.details.biography.anathema}
                    Length: min=0 max=0
                    Value type: empty
                appearance : string {Actor.character.system.details.biography.appearance} (14 different values)
                attitude : string {Actor.character.system.details.biography.attitude} (same value: '')
                backstory : string {Actor.character.system.details.biography.backstory} (35 different values)
                beliefs : string {Actor.character.system.details.biography.beliefs} (same value: '')
                birthPlace : string {Actor.character.system.details.biography.birthPlace} (same value: '')
                campaignNotes : string {Actor.character.system.details.biography.campaignNotes} (5 different values)
                    '' (x117)
                    '<p><em>Jadren Tagar:</em> Jadren was usually too much for Elsir. The loud, boisterous first mate was always the center of attention, which suited Elsir just fine-it meant fewer people bothered the sorcerer. Worse still, Jadren never seemed able to remember Elsir\'s name.</p>
                <p><em>Kaako Ashfeather:</em> Kaako and Elsir were often bound up in some scheme or another in just about every port of call. Kaako often created a distraction in busy places, allowing Elsir to work the crowd and swindle passersby to make some quick coin. The two often spent long nights up on deck, gazing at the stars, sharing a bottle, and dreaming of a rich and prosperous future.</p>
                <p><em>Lavanna Saltspray:</em> Elsir and Lavanna never really got along. He got the impression that she didn\'t appreciate his antics in port, which he saw as a hypocritical coming from the priest of a pirate vessel. Worse still, Elsir has little use for faith, a belief that has only grown over the years.</p>' (x1)
                    '<p><em>Elsir Syniras</em>: Jadren remembers little about Elsir, and continues to struggle to recall the sorcerer\'s name. To Jadren, Elsir always had a sour demeanor and kept to himself. Jadren thinks Elsir might have used magic in the past but isn\'t sure. In any case, Jadren is embarrassed that he doesn\'t remember more about those who served with him on the Brass Bird, and regrets having paid so little attention to others.</p>
                <p><em>Kaako Ashfeather:</em> Kaako and Jadren had a strained relationship. In his youth, Jadren used to invent nicknames for the tengu rogue, but he now looks back on them with embarrassment. She was skilled at her job and often kept the crew safe from curses. He realizes now that she didn\'t deserve to be teased.</p>
                <p><em>Lavanna Saltspray:</em> Jadren regards the halfling cleric of Gozreh highly. Even though his faith has taken a different course than hers, he can\'t help but reflect on their time together warmly. After all, she showed him the value of faith and conviction. Lavanna continually provided encouragement and laughter whenever he was down. For a time, Jadren even believed there might be something more to their relationship.</p>' (x1)
                    '<p><em>Elsir Syniras:</em> Kaako and Elsir used to be close friends and often went into port to get into trouble together. Kaako always found a way to cheer the sometimes-dour elven sorcerer up, and he in turn would leave her small magical baubles and trinkets. The two often spent long nights on the deck looking out at the stars, sharing a bottle, and dreaming of a rich and prosperous future.</p>
                <p><em>Jadren Tagar:</em> Jadren has always been a pain in Kaako\'s backside. The life of the party, daring first officer, and charming pirate was just more than Kaako could handle. It did not help that the hulking human fighter often gave Kaako condescending "bird" nicknames she didn\'t like.</p>
                <p><em>Lavanna Saltspray:</em> Kaako and Lavanna always got along, though the young halfling priestess sometimes disagreed about signs and portents, preferring to turn to Gozreh than trust Kaako\'s intuition. Lavanna often remained inseparable from Jadren, making it hard for Kaako to trust her entirely.</p>' (x1)
                    '<p><em>Elsir Syniras</em>: Elsir was never really one to be trusted. Although he never swindled folks onboard, Lavanna saw the elven sorcerer use his magic on multiple occasions to con or steal from folks at port. Worse still, his dour attitude and aversion to risk made him less than fun to be around.</p>
                <p><em>Jadren Tagar</em>: Lavanna and Jadren used to be almost inseparable. The hulking human fighter was fun, often telling wild stories from his youth. There was a time when Lavanna thought there might be more to it than that, but such feelings never went anywhere.</p>
                <p><em>Kaako Ashfeather</em>: Lavanna and the tengu rogue got along just fine, even though she never really believed in Kaako\'s jinx-eating abilities. That said, she did enjoy going to new places and seeing new things, which made her a fine companion aboard the Brass Bird.</p>' (x1)
                catchphrases : string {Actor.character.system.details.biography.catchphrases} (same value: '')
                dislikes : string {Actor.character.system.details.biography.dislikes} (same value: '')
                edicts : array<> {Actor.character.system.details.biography.edicts}
                    Length: min=0 max=0
                    Value type: empty
                enemies : string {Actor.character.system.details.biography.enemies} (same value: '')
                likes : string {Actor.character.system.details.biography.likes} (same value: '')
                organizations : string {Actor.character.system.details.biography.organizations} (same value: '')
            ethnicity : object {Actor.character.system.details.ethnicity}
                value : string {Actor.character.system.details.ethnicity.value} (10 different values)
                    '' (x104)
                    'Kellish' (x3)
                    'Varisian' (x3)
                    'Avistan' (x3)
                    'Kelish' (x3)
                    'Hongal' (x1)
                    'Auideen' (x1)
                    'Taldan' (x1)
                    'Chelaxian' (x1)
                    'Ekujae' (x1)
            gender : object {Actor.character.system.details.gender}
                value : string {Actor.character.system.details.gender.value} (8 different values)
                    'F/She/Her' (x51)
                    'M/He/Him' (x44)
                    'Male' (x8)
                    'Female' (x6)
                    '' (x4)
                    'Nonbinary' (x4)
                    'She/Her' (x2)
                    'They/Them' (x2)
            height : object {Actor.character.system.details.height}
                value : string {Actor.character.system.details.height.value} (same value: '')
            [ancestry] : object {Actor.character.system.details.ancestry}
                value : string {Actor.character.system.details.ancestry.value} (same value: '')
            [background] : object {Actor.character.system.details.background}
                value : string {Actor.character.system.details.background.value} (same value: '')
            [class] : object {Actor.character.system.details.class}
                value : string {Actor.character.system.details.class.value} (same value: '')
            [deity] : object {Actor.character.system.details.deity}
                image : string {Actor.character.system.details.deity.image} (6 different values)
                    'systems/pf2e/icons/default-icons/deity.svg' (x48)
                    'systems/pf2e/assets/sheet/deity.webp' (x24)
                    '' (x5)
                    'systems/pf2e/icons/deity/Sarenrae.webp' (x4)
                    'systems/pf2e/icons/deity/Iomedae.webp' (x3)
                    'systems/pf2e/icons/deity/Gozreh.webp' (x2)
                value : string {Actor.character.system.details.deity.value} (7 different values)
                    '' (x72)
                    'Saranrae' (x4)
                    'Iomedae' (x4)
                    'Achaekek' (x2)
                    'Gozreh' (x2)
                    'Nocticula' (x1)
                    'Tlehar' (x1)
            xp : object {Actor.character.system.details.xp}
                max : integer {Actor.character.system.details.xp.max} (same value: 1000)
                min : integer {Actor.character.system.details.xp.min} (same value: 0)
                pct : integer {Actor.character.system.details.xp.pct} (same value: 0)
                value : integer {Actor.character.system.details.xp.value} (same value: 0)
            [heritage] : object {Actor.character.system.details.heritage}
                value : string {Actor.character.system.details.heritage.value} (7 different values)
                    'Warden' (x2)
                    '' (x1)
                    'Desert' (x1)
                    'Skilled' (x1)
                    'Jinxed' (x1)
                    'Undine' (x1)
                    'Dragonscaled Kobold' (x1)
            keyability : object {Actor.character.system.details.keyability}
                value : string {Actor.character.system.details.keyability.value} (5 different values)
                    'str' (x101)
                    'dex' (x13)
                    'wis' (x3)
                    'cha' (x3)
                    'int' (x1)
            languages : object {Actor.character.system.details.languages}
                details : string {Actor.character.system.details.languages.details} (same value: '')
                value : array<string> {Actor.character.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Actor.character.system.details.languages.value.[]} (31 different values)
            level : object {Actor.character.system.details.level}
                [min] : integer {Actor.character.system.details.level.min} (same value: 1)
                value : integer {Actor.character.system.details.level.value} (11 different values)
            nationality : object {Actor.character.system.details.nationality}
                value : string {Actor.character.system.details.nationality.value} (6 different values)
                    '' (x109)
                    'Hookclaws' (x5)
                    'Mwangi Expanse' (x4)
                    'Thassalonian' (x1)
                    'Tian Xian' (x1)
                    'Chelaxian' (x1)
            [publication] : object {Actor.character.system.details.publication}
                license : string {Actor.character.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Actor.character.system.details.publication.remaster} (same value: False)
                title : string {Actor.character.system.details.publication.title} (same value: 'Pathfinder Kingmaker')
            weight : object {Actor.character.system.details.weight}
                value : string {Actor.character.system.details.weight.value} (same value: '')
        exploration : array<> {Actor.character.system.exploration}
            Length: min=0 max=0
            Value type: empty
        initiative : object {Actor.character.system.initiative}
            statistic : string {Actor.character.system.initiative.statistic} (same value: 'perception')
        pfs : object {Actor.character.system.pfs}
            [characterNumber] : empty
            currentFaction : string {Actor.character.system.pfs.currentFaction} (same value: 'EA')
            levelBump : boolean {Actor.character.system.pfs.levelBump} (same value: False)
            [playerNumber] : empty
            reputation : object {Actor.character.system.pfs.reputation}
                [EA] : integer {Actor.character.system.pfs.reputation.EA} (same value: 0)
                [GA] : integer {Actor.character.system.pfs.reputation.GA} (same value: 0)
                [HH] : integer {Actor.character.system.pfs.reputation.HH} (same value: 0)
                [RO] : integer {Actor.character.system.pfs.reputation.RO} (same value: 0)
                [VS] : integer {Actor.character.system.pfs.reputation.VS} (same value: 0)
                [VW] : integer {Actor.character.system.pfs.reputation.VW} (same value: 0)
            [fame] : integer {Actor.character.system.pfs.fame} (same value: 0)
            [school] : string {Actor.character.system.pfs.school} (same value: 'none')
        resources : object {Actor.character.system.resources}
            [crafting] : object {Actor.character.system.resources.crafting}
                infusedReagents : object {Actor.character.system.resources.crafting.infusedReagents}
                    [value] : integer {Actor.character.system.resources.crafting.infusedReagents.value} (3 different values)
                        2 (x4)
                        1 (x1)
                        3 (x1)
            [focus] : object {Actor.character.system.resources.focus}
                [value] : integer {Actor.character.system.resources.focus.value} (4 different values)
                    1 (x40)
                    2 (x10)
                    3 (x3)
                    0 (x3)
            heroPoints : object {Actor.character.system.resources.heroPoints}
                max : integer {Actor.character.system.resources.heroPoints.max} (same value: 3)
                value : integer {Actor.character.system.resources.heroPoints.value} (2 different values)
                    1 (x115)
                    0 (x6)
        [saves] : object {Actor.character.system.saves}
            [fortitude] : object {Actor.character.system.saves.fortitude}
                rank : integer {Actor.character.system.saves.fortitude.rank} (3 different values)
                    0 (x10)
                    1 (x10)
                    2 (x7)
                value : integer {Actor.character.system.saves.fortitude.value} (same value: 0)
            [reflex] : object {Actor.character.system.saves.reflex}
                rank : integer {Actor.character.system.saves.reflex.rank} (3 different values)
                    0 (x10)
                    1 (x9)
                    2 (x8)
                value : integer {Actor.character.system.saves.reflex.value} (same value: 0)
            [will] : object {Actor.character.system.saves.will}
                rank : integer {Actor.character.system.saves.will.rank} (3 different values)
                    2 (x18)
                    0 (x10)
                    1 (x3)
                [value] : integer {Actor.character.system.saves.will.value} (same value: 0)
        skills : object {Actor.character.system.skills}
            [acrobatics] : object {Actor.character.system.skills.acrobatics}
                rank : integer {Actor.character.system.skills.acrobatics.rank} (3 different values)
                    1 (x65)
                    0 (x44)
                    2 (x8)
            [arcana] : object {Actor.character.system.skills.arcana}
                rank : integer {Actor.character.system.skills.arcana.rank} (3 different values)
                    0 (x89)
                    1 (x15)
                    2 (x4)
            [athletics] : object {Actor.character.system.skills.athletics}
                rank : integer {Actor.character.system.skills.athletics.rank} (4 different values)
                    0 (x49)
                    1 (x48)
                    2 (x14)
                    3 (x1)
            [crafting] : object {Actor.character.system.skills.crafting}
                rank : integer {Actor.character.system.skills.crafting.rank} (4 different values)
                    0 (x60)
                    1 (x39)
                    2 (x9)
                    3 (x1)
            [deception] : object {Actor.character.system.skills.deception}
                rank : integer {Actor.character.system.skills.deception.rank} (3 different values)
                    0 (x72)
                    1 (x26)
                    2 (x12)
            [diplomacy] : object {Actor.character.system.skills.diplomacy}
                rank : integer {Actor.character.system.skills.diplomacy.rank} (3 different values)
                    1 (x62)
                    0 (x47)
                    2 (x7)
            [intimidation] : object {Actor.character.system.skills.intimidation}
                rank : integer {Actor.character.system.skills.intimidation.rank} (4 different values)
                    0 (x70)
                    1 (x34)
                    2 (x11)
                    3 (x2)
            [medicine] : object {Actor.character.system.skills.medicine}
                rank : integer {Actor.character.system.skills.medicine.rank} (4 different values)
                    0 (x71)
                    1 (x32)
                    2 (x8)
                    3 (x1)
            [nature] : object {Actor.character.system.skills.nature}
                rank : integer {Actor.character.system.skills.nature.rank} (3 different values)
                    0 (x73)
                    1 (x36)
                    2 (x4)
            [occultism] : object {Actor.character.system.skills.occultism}
                rank : integer {Actor.character.system.skills.occultism.rank} (3 different values)
                    0 (x83)
                    1 (x28)
                    2 (x2)
            [performance] : object {Actor.character.system.skills.performance}
                rank : integer {Actor.character.system.skills.performance.rank} (4 different values)
                    0 (x90)
                    1 (x14)
                    2 (x4)
                    3 (x1)
            [religion] : object {Actor.character.system.skills.religion}
                rank : integer {Actor.character.system.skills.religion.rank} (3 different values)
                    0 (x77)
                    1 (x27)
                    2 (x8)
            [society] : object {Actor.character.system.skills.society}
                rank : integer {Actor.character.system.skills.society.rank} (3 different values)
                    0 (x66)
                    1 (x39)
                    2 (x7)
            [stealth] : object {Actor.character.system.skills.stealth}
                rank : integer {Actor.character.system.skills.stealth.rank} (3 different values)
                    1 (x56)
                    0 (x44)
                    2 (x13)
            [survival] : object {Actor.character.system.skills.survival}
                rank : integer {Actor.character.system.skills.survival.rank} (4 different values)
                    0 (x68)
                    1 (x43)
                    2 (x4)
                    3 (x1)
            [thievery] : object {Actor.character.system.skills.thievery}
                rank : integer {Actor.character.system.skills.thievery.rank} (3 different values)
                    0 (x69)
                    1 (x32)
                    2 (x9)
        [abilities] : object {Actor.character.system.abilities}
            cha : object {Actor.character.system.abilities.cha}
                mod : integer {Actor.character.system.abilities.cha.mod} (same value: 0)
            con : object {Actor.character.system.abilities.con}
                mod : integer {Actor.character.system.abilities.con.mod} (same value: 0)
            dex : object {Actor.character.system.abilities.dex}
                mod : integer {Actor.character.system.abilities.dex.mod} (same value: 0)
            int : object {Actor.character.system.abilities.int}
                mod : integer {Actor.character.system.abilities.int.mod} (same value: 0)
            str : object {Actor.character.system.abilities.str}
                mod : integer {Actor.character.system.abilities.str.mod} (same value: 0)
            wis : object {Actor.character.system.abilities.wis}
                mod : integer {Actor.character.system.abilities.wis.mod} (same value: 0)
        [customModifiers] : object {Actor.character.system.customModifiers}
        [proficiencies] : object {Actor.character.system.proficiencies}
            attacks : object {Actor.character.system.proficiencies.attacks}
                [martial] : object {Actor.character.system.proficiencies.attacks.martial}
                    rank : integer {Actor.character.system.proficiencies.attacks.martial.rank} (same value: 1)
                [weapon-group-firearm] : object {Actor.character.system.proficiencies.attacks.weapon-group-firearm}
                    custom : boolean {Actor.character.system.proficiencies.attacks.weapon-group-firearm.custom} (same value: True)
                    rank : integer {Actor.character.system.proficiencies.attacks.weapon-group-firearm.rank} (same value: 2)
                weapon-base-sawtooth-saber : object {Actor.character.system.proficiencies.attacks.weapon-base-sawtooth-saber}
                    custom : boolean {Actor.character.system.proficiencies.attacks.weapon-base-sawtooth-saber.custom} (same value: True)
                    rank : integer {Actor.character.system.proficiencies.attacks.weapon-base-sawtooth-saber.rank} (2 different values)
                        2 (x2)
                        1 (x1)
            [defenses] : object {Actor.character.system.proficiencies.defenses}
                light : object {Actor.character.system.proficiencies.defenses.light}
                    rank : integer {Actor.character.system.proficiencies.defenses.light.rank} (same value: 1)
    type : string {Actor.character.type} (same value: 'character')