Lich
Different values: 16
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object {Lich}
    _id : string {Lich._id} (all different values)
    folder : string {Lich.folder} (same value: 'HJkeRGwjpoGj9wy3')
    img : string {Lich.img} (4 different values)
        'systems/pf2e/icons/actions/Passive.webp' (x11)
        'systems/pf2e/icons/actions/OneAction.webp' (x2)
        'systems/pf2e/icons/actions/Reaction.webp' (x2)
        'systems/pf2e/icons/actions/FreeAction.webp' (x1)
    name : string {Lich.name} (all different values)
    system : object {Lich.system}
        actionType : object {Lich.system.actionType}
            value : string {Lich.system.actionType.value} (4 different values)
                'passive' (x11)
                'action' (x2)
                'reaction' (x2)
                'free' (x1)
        actions : object {Lich.system.actions}
            [value] : integer {Lich.system.actions.value} (same value: 1)
        category : string {Lich.system.category} (3 different values)
            'offensive' (x9)
            'defensive' (x5)
            'interaction' (x2)
        description : object {Lich.system.description}
            value : string {Lich.system.description.value} (all different values)
        publication : object {Lich.system.publication}
            license : string {Lich.system.publication.license} (2 different values)
                'OGL' (x9)
                'ORC' (x7)
            remaster : boolean {Lich.system.publication.remaster} (2 different values)
                False (x9)
                True (x7)
            title : string {Lich.system.publication.title} (3 different values)
                'Pathfinder Book of the Dead' (x8)
                'Pathfinder Monster Core' (x7)
                'Pathfinder Bestiary' (x1)
        rules : ignored (Foundry rules object) {Lich.system.rules}
        traits : object {Lich.system.traits}
            rarity : string {Lich.system.traits.rarity} (same value: 'common')
            value : array<string> {Lich.system.traits.value}
                Length: min=0 max=3
                Value type: string {Lich.system.traits.value.[]} (8 different values)
                    'arcane' (x7)
                    'aura' (x3)
                    'mental' (x2)
                    'concentrate' (x1)
                    'spellshape' (x1)
                    'curse' (x1)
                    'incapacitation' (x1)
                    'death' (x1)
        [deathNote] : boolean {Lich.system.deathNote} (same value: True)
    type : string {Lich.type} (same value: 'action')