Golem
Different values: 2
=====================================
object {Golem}
    _id : string {Golem._id} (all different values)
    folder : string {Golem.folder} (same value: 'Ciyg1BBWL6784whI')
    img : string {Golem.img} (all different values)
    name : string {Golem.name} (all different values)
    system : object {Golem.system}
        actionType : object {Golem.system.actionType}
            value : string {Golem.system.actionType.value} (all different values)
        actions : object {Golem.system.actions}
            [value] : integer {Golem.system.actions.value} (same value: 1)
        category : string {Golem.system.category} (all different values)
        description : object {Golem.system.description}
            value : string {Golem.system.description.value} (all different values)
        publication : object {Golem.system.publication}
            license : string {Golem.system.publication.license} (same value: 'OGL')
            remaster : boolean {Golem.system.publication.remaster} (same value: False)
            title : string {Golem.system.publication.title} (same value: 'Pathfinder Bestiary')
        rules : ignored (Foundry rules object) {Golem.system.rules}
        traits : object {Golem.system.traits}
            rarity : string {Golem.system.traits.rarity} (same value: 'common')
            value : array<> {Golem.system.traits.value}
                Length: min=0 max=0
                Value type: empty
    type : string {Golem.type} (same value: 'action')