Animist
Different values: 36
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object {Animist}
    _id : string {Animist._id} (all different values)
    folder : string {Animist.folder} (same value: 'JlgZkCIuBBoJ6clt')
    img : string {Animist.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Animist.name} (all different values)
    system : object {Animist.system}
        actionType : object {Animist.system.actionType}
            value : string {Animist.system.actionType.value} (4 different values)
                'action' (x14)
                'passive' (x13)
                'free' (x5)
                'reaction' (x4)
        actions : object {Animist.system.actions}
            [value] : integer {Animist.system.actions.value} (2 different values)
                1 (x11)
                2 (x3)
        category : string {Animist.system.category} (same value: 'class')
        description : object {Animist.system.description}
            value : string {Animist.system.description.value} (all different values)
        level : object {Animist.system.level}
            value : integer {Animist.system.level.value} (11 different values)
        prerequisites : object {Animist.system.prerequisites}
            value : array<object> {Animist.system.prerequisites.value}
                Length: min=0 max=1
                Value type: object {Animist.system.prerequisites.value.[]}
                    value : string {Animist.system.prerequisites.value.[].value} (7 different values)
                        'Spirit Familiar' (x1)
                        'Channeler\'s Stance' (x1)
                        'liturgist practice, at least one animist stance' (x1)
                        'Enhanced Familiar' (x1)
                        'Relinquish Control' (x1)
                        'Apparition Sense' (x1)
                        'Walk the Wilds' (x1)
        publication : object {Animist.system.publication}
            license : string {Animist.system.publication.license} (same value: 'ORC')
            remaster : boolean {Animist.system.publication.remaster} (same value: True)
            title : string {Animist.system.publication.title} (same value: 'Pathfinder War of Immortals')
        rules : ignored (Foundry rules object) {Animist.system.rules}
        traits : object {Animist.system.traits}
            rarity : string {Animist.system.traits.rarity} (same value: 'common')
            value : array<string> {Animist.system.traits.value}
                Length: min=1 max=5
                Value type: string {Animist.system.traits.value.[]} (12 different values)
        [frequency] : object {Animist.system.frequency}
            max : integer {Animist.system.frequency.max} (same value: 1)
            per : string {Animist.system.frequency.per} (5 different values)
                'PT10M' (x3)
                'round' (x2)
                'PT1H' (x2)
                'turn' (x1)
                'P1W' (x1)
        [selfEffect] : object {Animist.system.selfEffect}
            name : string {Animist.system.selfEffect.name} (3 different values)
                'Effect: Apparition\'s Enhancement' (x1)
                'Effect: Channeler\'s Stance' (x1)
                'Effect: Fly on Shadowed Wings' (x1)
            uuid : string {Animist.system.selfEffect.uuid} (3 different values)
                'Compendium.pf2e.feat-effects.Item.Effect: Apparition\'s Enhancement' (x1)
                'Compendium.pf2e.feat-effects.Item.Effect: Channeler\'s Stance' (x1)
                'Compendium.pf2e.feat-effects.Item.Effect: Fly on Shadowed Wings' (x1)
    type : string {Animist.type} (same value: 'feat')